Showing Posts For Leamas.5803:

*Precursor Rage*

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Posted by: Leamas.5803

Leamas.5803

Now after a year (that’s when I officially decided to craft the Incinerator) I really start to believe in the “account based” luck (or in my case: lack thereof) and I have to admit it feels a bit frustrating.

There was a long running thread (40 pages+) about account bound luck back in the winter of 2013, this was after the infamous Nov 2012 patch that heavily nerfed loot across the board. There was a lot of evidence that pointed to buggy RNG and account bound good/bad luck. I know I quit the game for nearly 7 months primarily because of bad drops. Even now, I don’t get great drops. No counting the automatic ones you get for temples, I MIGHT see a couple rares after an evening of farming Cursed Shore (30-40 porous bones from a single Plinx run though) and might see an exotic once every couple months.

There were a lot of theories going around from beng DPS based, to a bad RNG seed that favored certain accounts, to ANet giving luck preference to those who spend money in the gem store (Really, would you put it past them?). ANet closed the thread without any real explanation of why some people are so much more lucky than others. Again, far beyond that of what RNG should do. I’ve known people who stopped running dungeons and partying or just stopped playing because when party members ALWAYS got better loot it was just too disheartening. Even RNG, when properly implemented has a very predicable pattern and will create a bell curve when plotted. When you have someone who has 7 or 8 precursors with little or no effort compared to many others, the RNG is not working properly.

*Precursor Rage*

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Posted by: Leamas.5803

Leamas.5803

There’s an easy fix here. Stop trying to get/make a legendary, UNLESS you get a precursor drop. Don’t “save up”. This is a game, gosh darn it. You’re supposed to be having fun, not working.

Play the game, have fun, do what you want. If by chance a precursor drops for you, great, then start your quest. Otherwise, forget it. Why continue to make others “rich” at your expense?

That’s all well and good, and generally good advice, but if you don’t start saving up early on, if you ever get a precursor drop, it’ll take you forever to get the rest of it. You need 2000-2500 T6 mats alone, 250 each, but 750 crystalline dust for Bifrost. Others don’t require as much dust.

The current method of acquiring a precursor is too heavily reliant on RNG.

(edited by Leamas.5803)

*Precursor Rage*

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Posted by: Leamas.5803

Leamas.5803

Legendaries and percursors should not, nor have ever been in the TP. I also think there should be heavier controls placed on player to player trading in order to control inflation…and the gem to gold conversion should be killed altogether. If you want something from the gem store, buy gems…if you want gold…play the game.

(edited by Leamas.5803)

*Precursor Rage*

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Posted by: Leamas.5803

Leamas.5803

It’s gotten exponentially worse, and the longer it goes the worse it will be for Anet to fix, if they even can. Prices are going up every hour, making it thoroughly, totally, completely, and any other word you want to use, impossible for the standard player to buy. People couldn’t afford them when they were 600-700g, now most of them have breached 1000. This is positively ludicrous. This system simply doesn’t work. It’s time somebody in charge does something about it. I don’t even want a legendary and it upsets me seeing players not being able to complete their legendary for months or longer after completing everything else just because they can’t get a precursor.

I agree, since the introduction of the wardrobe and conversion of legendaries to account bound, prices on some precursors have increased ~100%. Prices for some have increased substantially more than 100% in the last 6 months. Prices are increasing faster than I can make money and I don’t have enough money to flip precursors, which is where the real money lies. The wardrobe has caused serious inflation and, the drop rate HAS to be increased, substantially!!! Now I don’t play much and I typically have very bad luck with drops in this game. I’m pretty sure the RNG for drops is tied to the average number of hours a day you play. I get rares as about as often as most of my friends get exotics and other than the one precursor I got at Lost Shore, when everyone and their dog got precursors, I have never had a drop worth more than 25g (Black Dye). I quit the game for nearly 7 months due to bad drops. Constantly bad drops when you’re surrounded by those getting consistently good drops is very disheartening. That said, I expected a legendary to take me a couple years, but at this rate, by the time I can afford a legendary weapon, GW3 will be out. It should not be that only those with legendary credit cards can afford legendary weapons. It truly is “Grind Wars 2”.

In some cases, there are more legendaries available in the TP than there are their precursors…this is BROKEN!!

T6 mats are also increasing since the wardrobe change, though not as quickly, mostly due to the increased farming in Orr brought about by the megaserver, compensating partially for the increased demand. I don’t think it was well thought out how this would affect the economy.

The Legend has increased from 1155G to 1399G since last night…in approximately a 12 hour period. Spark has increased by nearly the same margin. It’s an unbelievable, and ridiculously broken economy.

By comparison, bots were never a problem to the economy, they are for many other reasons, mainly being they’re typically hacked accounts, but they’re good for the “economy” as a whole because they take a crap load of gold out of the economy while increasing supply. The gold that is made, and eventually sold back to players came from in game, so overall it’s a wash. The gem store, however, with it’s infinite conversion of real money in to gems then in to gold, is the real problem with this economy. Infinite money from an outside source=runaway inflation. There is vastly more gold coming in to the economy than is leaving…the only thing that can happen is prices go up. Granted, there are other ways to make vapor money in this game, such as selling junk to vendors, which will also slowly cause inflation, but not nearly at the the rate we’ve been seeing.

I do feel sorry for those with hacked accounts, but I do miss the days of the bots, when you could buy T6 mats for 2-3 silver and precursors for less then 200g. I remember when The Legend was 60g. Since I started playing the price of The Legend has increased nearly 2332%…and they claim the economy is fine. Well, I call BS on that.

(edited by Leamas.5803)

Why you don't need traveller runes

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Posted by: Leamas.5803

Leamas.5803

I once read it was 15%, but it never felt like 15% to me as the increase was not really noticeable. I think the ~10-12% Evalia discovered is probably quite accurate, which really brings up the question of whether it’s even worthwhile, especially at 24s per 30 minutes an that it uses up your utility that could be used by something far more useful. If it were the same as the 25% other classes enjoy as a built in trait or signet, then sure, 24s might end up worthwhile.

I still think it should be increased to 25% because it would encourage a greater diversity in builds, especially in those classes that don’t have some what to have inherent haste such as guardian and mesmer. I’ve suggested this as an enhancement request here…

https://forum-en.gw2archive.eu/forum/game/gw2/Feature-Suggestion-Swift-Moa-Feathers/first#post3967830

Why you don't need traveller runes

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Posted by: Leamas.5803

Leamas.5803

I’ve done some rushes over the same distance( 3 rushes each, with no bonus, with feathers, with traveler runes and with swiftness, also one with all to prove it didn’t stack).
(Don’t forget to seize the difference, 100% speed increase would halve the travel time, -50%, not make it zero!)
16.25 was the average for no bonus.
14.6 was the average for feather. 11.13% speed increase, travel time -10.2%.
13.05 was the average for traveler. 24.52% speed increase, travel time -19.7%.
12.25 was the average for swiftness. 32.65% speed increase, travel time -24.62%
The numbers are 25% for traveler and 33% for swiftness as we know. My mistake was less than 1% on the scale, so I would suggest Feather being inbetween 10 and 12.5% speed increase.
And that is lackluster. In my opinion at least. Definitely not worth a nourishment slot, especially for it’s price. If it would be at least 15%, then it would be worth considering.
As a tactical choice, Runes of the Pack are great because they also give Furry(175 power, 125 precision, swiftness, fury? Godsend for a Guardian). If you apply Swiftness using Staff out of combat(and swap it out constantly), you’ll have near 100% swiftness uptime out of combat with these. You will probably still lose swiftness in combat occassionally, against boon corruption and stuff like this at least.
But Traveler is more reliable. The movement speed difference is not all that great to Swiftness. You save yourself a gimmicky weapon swap out of combat(especially if someone attacks you while you try to get some swiftness with your symbol, or a mob aggros and steps into it, you’ve just lost more speed than you’ve gained), and most importantly – you get reliable movement speed boost in combat. Pack may provide you with ~15 sec of swiftness(25 in virtues 25% rune itself) once every ~22-25 seconds(be realistic, it’s the 25% chance!), and combined with Save Yourselves that would be near 100% uptime in combat on paper. But in real game swiftness either vanishes, either gets stolen, either becomes cripple.
TL:DR
Commander/Zergling Guardian – none of the two, permaswiftness lulz.
Party Roam Guardian – Pack beats it with AOE Swiftness/Fury/Might
Selfish/Lone Roamer – Traveler.
Feather – $$$ and get 10% speed increase ;D

Good analysis!! Thanks for taking time to do this. In practice though, I’ve noticed most WvW guardian commanders tend to use traveler, opting for speed over an optimal build. They don’t want to slow the zerg down.

Why you don't need traveller runes

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Posted by: Leamas.5803

Leamas.5803

Downscaled to 37 in Harathi Hinterlands, with 200 healing, Dolyak only ticks 15hp/s. That’s entirely underwhelming. :/ Perhaps time to reevaluate my runes. Still won’t be Traveler, but the new divinity runes at +78 to all stats are looking better and better. While taking a hit to the v/t Dolyak gives me, the overall gains should balance out..

Feature Suggestion: Swift Moa Feathers

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Posted by: Leamas.5803

Leamas.5803

With so much focus as of late on encouraging build diversity, I’d like to suggest that speed boost gained from swift moa feathers be increased from 15% to 25%. This would reduce the necessity of Runes of the Traveler to gain that persistent 25% bonus and would allow for much more diversity in builds. This is especially true for professions that do not have an inherent skill/trait that gives them a persistent 25%. I know so many people who run Traveler on their guards, for instance, simply because they feel they NEED the speed bonus, even though Traveler runes are, most of the time, less than optimal for their build.

Why you don't need traveller runes

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Posted by: Leamas.5803

Leamas.5803

I’m pretty sure it’s 15%, not 25%. Either way, this is what I do. Now I use my guard, with Dolyak runes, exclusively for PvE (Where I play 99% of the time) as even a 15% speed boost is not enough for WvW or PvP, where lack of speed kills…and it’s painful when there are few WPs. I’d love to see these feathers boosted to 25%.

Transmuted Names REDO

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Posted by: Leamas.5803

Leamas.5803

For those that are arguing against the potential fix (im very glad of that fact BTW!) I would argue that I did not add the skin of one item to the other base stat item. I destroyed the base stat item and used all sorts of magics to reinforce the so called ‘skin item’.

Back in the day we had magical crystals of awesomeness, now we have pixie dust. Evolution my friends….

It’s all just semantics. I would be fine with it the way is now if it made sense. If the stats of an item were tied to the skin. So a Pearl GS is always P/P/F, for instance. Then, the way it is now makes sense. But this is not the case, P/P/F is Berserker stats. A Berserker’s Pearl Broadsword, a Berserker’s Iron Greatsword, a Berserker’s Primordus Greatsword, etc, all have the same stats, which makes pearl, iron and Primordus skins only. Reskinning an item, should not change the type name, but should change the skin name. So the Berserker’s Pearl Broadsword I applied a Sclerite GS skin to should display as a Berserker’s Sclerite Greatsword, since it’s the only thing that makes sense. Once I replaced the pearl skin, it ceased to be a pearl broadsword.

Now, unique items such as Final Rest, for instance. What should happen when you transmute it over something to change the stats? To my knowledge, there are no common items with the same skin, so you end up with a Pearl Quaterstaff with a Final Rest skin. Which is totally wrong from a display-name perspective.

Does my “winged headpiece” deserve to be called Jatoro’s Mask, just because this was the base stats item? Perhaps “Seer Mask”? I don’t think so. I’d prefer it be called for what it is. It may have exotic stats, but it’s a Dire Winged Headpiece (Originally a blue (Fine) Carrion Winged Headpiece) as far as the stats/skin is concerned.

Transmuted Names REDO

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Posted by: Leamas.5803

Leamas.5803

My Dragon Jade weapons now bear Zojja’s weapon prefix. Eugh.

Also my Dreadnought armor is now called Flame Legion armor…I really hate it!

I intend to keep this bumped as long as it takes.

Likewise.

Transmuted Names REDO

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Posted by: Leamas.5803

Leamas.5803

It works for named weapons as well. I use Cobalt on my guardian because I like the effect. I recently pulled a second Cobalt from a chest in AC. I’m saving the second in my bank for when I get another character who uses a greatsword. I could simply apply the Cobalt effect, but it wouldn’t be Cobalt. It’d be, say, a bland level 80 greatsword (pearl) with the Cobalt skin.

It’s also not a Pearl GS anymore, which makes the name incorrect.

It’s still an issue of pride. I legitimately pulled two Cobalt greatswords. So now when I ping my gear, people see “Cobalt,” not “Pear Greatsword of <x>.” Makes me feel happier to have pulled a named exotic.

I understand the argument, but at least make the display name accurate. Even just removing the skin name from the display name. So you have a “Berserker’s Greatsword of Bloodlust” rather than a “Berserker’s Pearl Greatsword of Bloodlust”. Then Cobalt under transmuted. This, at least would be accurate. That said, all my items were legitimate pre-patch items. It’s not like have 3 Emberspires and half a dozen Sclerite GSs kicking around. By your argument, at least one of them, the only one in my case, should bear the original name.

(edited by Leamas.5803)

Transmuted Names REDO

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Posted by: Leamas.5803

Leamas.5803

The best solution, I suppose, would be to modify the transmutation system to allow the player to select the desired name. i.e. original stats item/vs skin item. This would please everyone, though I have no idea why anyone would choose the base item name.

Transmuted Names REDO

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Posted by: Leamas.5803

Leamas.5803

It works for named weapons as well. I use Cobalt on my guardian because I like the effect. I recently pulled a second Cobalt from a chest in AC. I’m saving the second in my bank for when I get another character who uses a greatsword. I could simply apply the Cobalt effect, but it wouldn’t be Cobalt. It’d be, say, a bland level 80 greatsword (pearl) with the Cobalt skin.

It’s also not a Pearl GS anymore, which makes the display name just plain wrong. While you’re argument that it’s not Cobalt may or may not be true, at least with the skin name of Cobalt, the display name is accurate.

But why all the fuss over a name? In a game where aesthetics and appearance are everything, the name of an item is a big part of that. The hammer Genesis is simply much cooler than the exact same hammer with a generic name. Would I pay more for “Genesis” than I would for a “Cavalier’s Hammer of Life” with the same skin? Absolutely!!!

(edited by Leamas.5803)

Transmuted Names REDO

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Posted by: Leamas.5803

Leamas.5803

The real name and item you skinned to is under the transmuted text in the item description.

If its a pearl weapon and you used a Bolt Skin on it, and it still has the X pearl sword of Y name above look to where it says transmuted and it will say Bolt Skin.

Yes, but many of these items, especially legendaries and ascended are so much work, to not have the correct name as a primary name is almost insulting. Again, pearl is just another skin and should have nothing to do with the new item. Even if it just said, “x Sword of Y” and Bolt skin, I could live, with that since it’s technically correct, but saying “Y Pearl Sword of Y”, is just not accurate.

Transmuted Names REDO

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Posted by: Leamas.5803

Leamas.5803

No word on this yet? I had hoped yesterday’s patch would resolve it.

It is a complicated issue with no easy or fast fix. Known bug.

https://forum-en.gw2archive.eu/forum/community/api/skins-json-and-skin-details-json/first#post3924868

Too bad, so it’ll likely be some time before we see a fix…if ever. Despite Shiren’s argument in that thread, I still disagree…

t does make sense. Someone with a Molten Sword does not have Infinite Light, even fi they transmute on it. It’s a Molten Sword with the same skin as Infinite Light and the current system accurately states that. Transmuting an appearance doesn’t create that weapon, it just makes it look like that weapon and that’s exactly what the current system indicates, it’s still a Molten Sword.

Prior to this update my warrior had several Molten weapons with berserker stats. I transmuted Shaman’s Norn weapons on top of them and it changed the weapon’s name to “Shaman’s Norn Greatsword” etc despite them being neither a norn weapon nor a Shaman’s weapon.

Molten GS, Infinite Light, Norn GS…these are skins…not the stats and the name should reflect the skin. In this case “berserker” is the stats. The stats have NOTHING to do with the appearance. His argument falls flat for skin-only weapons, like the Sclerite weapons, where you can only buy the skin and cannot buy completed weapons. The intent cannot be that my sclerite GS skin, worth 100g, be named a “Pearl” GS. I don’t care if they append Berserker it it, but it should reflect sclerite in the primary name. The same goes for unique, named skinned items like Emberspire, Infinite Light, legendaries, etc. The primary name should reflect it. It makes no sense to call my Emberspire a pearl staff or my severed dagger a tribal dagger.

Now, where it becomes more complicated is for named items that share skins like many armors? Jatoro’s armor, for instance, shares a skin with a number of others and they’re all Seer’s armor. If they don’t want someone to have the named armor, because it’s transmuted, at least make it what the base item is, for example, “Dire Seer’s Mantle of the Undead”…this doesn’t make me terribly happy, but I could live with it.

The best solution, I suppose, would be to modify the transmutation system to allow the player to select the desired name. i.e. original stats item/vs skin item.

(edited by Leamas.5803)

Let's save Orr!

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Posted by: Leamas.5803

Leamas.5803

ANet considers farming to be a bad habit, they always have as long as I’ve played the game (Fall 2012). Changing events so they can’t be farmed, DR and punishingly low drop rates are just some of the other ways they punish farmers. So yes, I think the intent is absolutely to discourage farming by making events more appealing to complete.

They may think it’s a bad habit, but the game is designed to encourage it by requiring ridiculous amounts of resources. They have no one to blame but themselves.

Yes, agreed. Personally, I think the goal, and have thought so since they first did major loot nerfs back in Nov-2012, is to push people to use the gem store. It was a different game before that Lost Shores patch. I remember T6 mats being under 5s and still thinking they were ridiculously expensive.

Transmuted Names REDO

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Leamas.5803

No word on this yet? I had hoped yesterday’s patch would resolve it.

Let's save Orr!

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Leamas.5803

I don’t understand how doing an event is trolling. Isn’t that what you are supposed to do? Win?

That’s why the megaserver system in combination with this new trait system so incredibly broken. Just doing an event actually punishes players now. Anet really didn’t think this true.

ANet considers farming to be a bad habit, they always have as long as I’ve played the game (Fall 2012). Changing events so they can’t be farmed, DR and punishingly low drop rates are just some of the other ways they punish farmers. So yes, I think the intent is absolutely to discourage farming by making events more appealing to complete.

Let's save Orr!

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Leamas.5803

How is Balthazar affected?

Straights is on a megaserver, that’s how.

Well, DUH!!! LOL

If you knew the answer, then why did you ask?

Stop being rude.

I didn’t know the answer. I thought you were just being sarcastic, my apologies. Max Lexandre answered the question.

Balthazar is affected in the way you can’t just track the event, there is no timers and you must be in the map to see how are pre events going, if any, what is very frustrating from the older system where we saw everything that was contested or not.

Let's save Orr!

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Posted by: Leamas.5803

Leamas.5803

How is Balthazar affected?

Straights is on a megaserver, that’s how.

Well, DUH!!! LOL

Transmutation Mess

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Posted by: Leamas.5803

Leamas.5803

Just buy a new rune. They are like 19 silver.

This is not a good answer though. What if it were something like Bloodlust or Traveler, I’m not just going to “buy” new runes/sigils. So the new transmutation system isn’t as flexible as the stones? I haven’t tried it yet, but can’t say that I’m surprised…any excuse to make us spend more gold.

(edited by Leamas.5803)

Let's save Orr!

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Leamas.5803

Balthazar is affected in the way you can’t just track the event, there is no timers and you must be in the map to see how are pre events going, if any, what is very frustrating from the older system where we saw everything that was contested or not.

Ahh, well that is irritating, but at least makes things more challenging and not simple. However, it is an obvious attempt to get more people playing Orr after they drove everyone out last year with huge loot nerfs and by killing VERY popular farming events like Penitent/Plinx/Shelter. Now loot drops are so appallingly bad game-wide that you typically can get better/more valuable drops running low-mid zones than Orr. People just don’t have an incentive to be in Orr, other than temples. I think by taking temples off the timer they’re hoping to lure more people there. Balthazar is a bad test though, if this is the goal.

That said, the only way they’ll get people back in Orr is to make the rewards better than anywhere else in the game…and they really DON’T LIKE giving people rewards for anything.

(edited by Leamas.5803)

Let's save Orr!

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Leamas.5803

How is Balthazar affected?

Let's save Orr!

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Leamas.5803

Simple solution…block the guys who are griefing chat…or report them.

This thread was supposed to show how broken the megaservers are since no event ever fails. So you can’t do the events like freeing a temple to get the chest at the end.

How is it that no event ever fails? We were doing the krait witch the night the megaserver went live and there were more people in Timberline than I’ve ever seen, people were doing events and map chat was active, it was nice for a change…more to the point though, it took us 3 tries to put to the witch down. I don’t see how you can say events never fail. What blocks a group from clearing a temple? People griefing? I say not. If I anger a few farmers by getting in their way in the course of doing an ACTUAL EVENT, then so be it, they can’t stop me or anyone else, other than getting nasty on map chat, which I’ve seen plenty of at the Cathedral of Eternal Radiance from people farming sparks. It’s a game, I simply block them like I block gold sellers, and ignore them. If there are truly things that block event progression, ANet will fix it. They have a habit of forcing people away from bad habits, mostly by making the activity not worthwhile.

…and if it’s changed so that no event ever fails, then there’s no point and no challenge, then it’ll be time to fine a new game methinks.

There are issues with the megaserver, agreed, but I think given a bit of time to work out the kinks, this with be an incredible improvement for the game. People actually playing maps for a change. It’s almost like when I started playing and there were tons of people around. These days many, or even most, maps are essentially deserted.

(edited by Leamas.5803)

Let's save Orr!

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Leamas.5803

Simple solution…block the guys who are griefing chat…or report them.

Let's save Orr!

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Leamas.5803

It’s become essentially impossible for a casual gamer to make any headway in this game. When I started this was advertised to casual gamers as an anti-grind game. Sure the fight grinding as much as they but make everything in the game require grind to achieve.

Transmuted Names REDO

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Leamas.5803

Haha and here I thought I was the only one that got annoyed with it.

I’m quite annoyed by it given to you pay so much for these “elite” skins.

The Sclerite GS skins is currently almost 100g
Severed Dagger ~53g
Genesis 53g
Final Rest 8g
Emberspire 6g
Zhaitan’s Reach 4.5g
Malefacterym 5g
Primeval armor skin 500gems (47.5g at today’s conversion rate).

The armor, Sclerite GS, Emberspire and the Severed Dagger are the only things I noticed were affected, but it’s enough to be extremely irritating.

It’s not limited to the high end though. It goes the other way. On my Asura necro, I find nearly all headgear looks stupid, so I transmuted my Jatoro’s Mask (Seer’s Mask skin I think) in to this cheap winged headpiece, that was only a 2 or 3 silver when I bought it (About 25s now). I’ve gotten many complements on my look and people have asked what it was only to be shocked to find out it’s this cheap-kitten blue item skin. Now it says Jatoro’s Mask, which is completely wrong. It should say “Dire Winged Headpiece of the Undead”.

How it is now is just not accurate, which I think annoys me more than anything.

Transmuted Names REDO

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Leamas.5803

If you added the Sclerite skin into a Pearl weapon, it is still a Pearl weapon.

No…it’s a Berserker weapon…pearl is the skin, which has been replaced.

So What Actually Happend To Champ Trains?

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Leamas.5803

Queens is still going, seems there is some confusion about including the bandit now that the spider has been removed…but it’ll be fine for now. Not gonna get much T6 from Queens though.

So What Actually Happend To Champ Trains?

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Leamas.5803

ANet changed the norn/fish/kodan in to a single timed event that doesn’t seem to come up very often…it essentially kills the FS train as it was, unless a new order can be devised.

Essentially they all come up at the same time and you have 10 minutes to do all 3.

Transmuted Names REDO

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Leamas.5803

Is the current naming convention on transmuted items intended functionality or a bug? It just doesn’t seem to make sense to me the way it is now, post patch.

So I bought a Sclerite GS skin and applied it to a Berserker’s Pearl Broadsword, though I never used a Pearl broadsword because it’s ugly, I likely just brought the cheapest GS with the stats I wanted. It looks like a Sclerite GS, feels like a Sclerite GS, and I certainly payed enough for it, should the name not be something like “Berserker’s Sclerite Broadsword of Bloodlust” rather than “Berserker’s Pearl Broadsword of Bloodlust”? The “pearl” has nothing to do with the sword anymore since it’s only a skin itself.

Likewise, I have a transmuted staff that should be “Emberspire”, not “Knight’s Pearl Quaterstaff of Torment”. Again, “pearl” is only the original skin.

All my other transmuted items also suffer the same issue, armor name shows as draconic rather than primeval, Severed Dagger now shows as “Carrion Tribal Dagger of Malice”.

These names have nothing to do with the current items. “Pearl”, “Draconic”, “Tribal”, etc, these are just skin names and make no sense.

(edited by Leamas.5803)

There needs to be item drops on death in WvW

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Leamas.5803

No!! WvW is dead enough now….if they implemented this, they might as well close up shop altogether.

Game crashes with newer nVidia Drivers

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Leamas.5803

I’ve tried pretty much everything short of a full reinstall of Windows, which seems overkill and likely not to work given the problem seems isolated to GW2. Or…if there is a problem GW2 is not recovering from like other applications. That said, I looked at as much as I could, but it’s a bugger to nail down and/or monitor with it crashing to a complete frozen state. There’s a good chance some of the logs are not getting written, other than generic messages. If you have any suggestions I’m willing to give them a try.

For reinstalling. I have GW2 on my laptop as well and have never had problems with it, but it’s not really a powerful machine runs low settings on much of the graphics. I have copied those files over to my desktop to no avail.

It’s not an isolated incident to me though…I suspect most of these people have stopped playing, or just learned to live it…like me.

https://forum-en.gw2archive.eu/forum/support/tech/Crashing-problems/first#post1283603

According to myself in this old thread it started happening to me around the 10-JAN-2013 patch…not as far back as I thought, but still pretty far back.
https://forum-en.gw2archive.eu/forum/support/tech/Messy-Crashes/first#post1327719

(edited by Leamas.5803)

Game crashes with newer nVidia Drivers

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Posted by: Leamas.5803

Leamas.5803

When I upgrade my drivers past 306.97 (Oct 10, 2012) GW2 crashes. Now this isn’t just a plain ’ol application crash, this is a hard crash that freezes the computer and requires a hard reset. Computers really love these.

This has been an issue since late 2012. The ONLY version of the nVidia driver I can get GW2 to be even remotely stable on is 306.97…AND it’s ONLY GW2 that has the problem. It’s should be stressed that GW2 still crashes occasionally with this driver too, just much less frequently. Perhaps once every couple weeks.

I’ve bench-marked the video card with FurMark to ensure the platform is stable. Skyrim on ultra with HD textures has no issues. Dishonored works fine with graphics maxed, Tomb Raider with the graphics maxed had no issues (Even with the old driver), TESO with the graphics options maxed had serious crashing issues (Only application crash though) with 306.97, but when I upgraded to the latest driver (332.xx) it was fine for the ~10 hours I played it. Of course GW2 started crashing with the new driver. It played fine for perhaps an hour then crashed to hard reset twice within minutes at which point I reinstalled 306.97 and it was happy again.

I don’t have a slouch of a PC.
i7-3930k
64G RAM
Internal SSD (Which is where GW2 resides, all the other games are on a standard HD)
nVidia 670 GTX (Factory superclocked)
Windows 7 Ultimate 64-bit
I also have my frame-rate locked at 60fps for the game, which also seemed to help with the crashing.

I really wish this is something that could be fixed. I’ve even had the people I bought the computer from have their techs look at it and they could find no issues. The last time I reported this, probably Nov/Dev 2012, ANet insisted it must be a desktop issue, but with all the testing I’ve done and all the other newer and more graphically intensive games that all work fine, I can’t see it. I have nearly 200 games in Steam and all of them have been played at least once and nothing else causes consistent crashes and nothing crashes that requires a hard reset. The original Trine crashed A LOT, but it was on a different computer and was still only application crashes. At some point, I will have to upgrade my drivers permanently and stop playing GW2 as a result simply because newer games are starting to have problems with the old driver and GW2 isn’t so good that I’m willing to forgo newer games.

Lockbox RNG is so unforgiving :(

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Posted by: Leamas.5803

Leamas.5803

Hmmm. Off the top of my head, each lockbox key costs 5 gold (at the normal gem->gold rate).

20% of a scrap means 5 boxes to get one, or 25 gold per scrap.

Have fun with that.

or a 30 min run on a human commoner.

This. It take 20-30 minutes to run a human through to story level 10 to get a key. I’m typically only level 4 or 5 when I get there. Not very exciting, but if you only have a few minutes to play, not a bad use of time.

Enjoyed killing Trehearne

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Posted by: Leamas.5803

Leamas.5803

Trahearne was in the Tower of Nightmares? Must have been one of the two chambers I didn’t find. The Magister Sieran chamber saddened me a bit, she was such a likeable character through the personal story it made me sad when she died…it should have been Trahearne. Unfortunately, no matter the outcome with Scarlet, I don’t think they can kill Trahearne since he is a core part of the personal store line. They’d have to redo probably half, or more, of the personal story stuff.

Account Bound Waypoints?

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Posted by: Leamas.5803

Leamas.5803

The only issue with this is that empty zones will become even more empty since everyone will just WP from point to point to complete tasks, much like the champ trains. While I would love to have all the WPs for my alt right now, overall, I see it as a bad thing for the game.

That’s being addressed in the Horizontal Progression thread and shouldn’t be a reason to just make things harder on people. I mean, if people already have all the waypoints then they likely have enough money to craft out of the zone levels in question anyway. (or even sPvP past them)

Yes, it helps me, or you, as experienced players with one or more characters at 80, probably the financial means to keep new characters decked out in level appropriate gear and map completion on at least one, but what it doesn’t do is help those who are going through a zone for the first time and may actually need some help. Most mid-level zones only have a handful of people on them at the best of times and half of those are only farming mats for ascended and not interested in helping with events. Giving alts all the WPs gives people even less of a reason to go in to many of these zones, other than to farm mats.

It’s not about leveling or convenience, it’s about keeping some of these zones and the events within, viable.

(edited by Leamas.5803)

I'm 80, now what?

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Posted by: Leamas.5803

Leamas.5803

If I had 1g for every time I see one of those posts…
Play the game. If you haven’t figured out what to do the entire time you were leveling, you weren’t really enjoying the game to begin with.

This really isn’t a fair statement. One can level from 1-80 in a matter of a week or two if you focus on it and actually experience very little of the game if all you’re doing is exploration/map clearing.

Account Bound Waypoints?

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Posted by: Leamas.5803

Leamas.5803

The only issue with this is that empty zones will become even more empty since everyone will just WP from point to point to complete tasks, much like the champ trains. While I would love to have all the WPs for my alt right now, overall, I see it as a bad thing for the game.

How do some people have so much gold?

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Posted by: Leamas.5803

Leamas.5803

Also key to this is watching what you spend your money on – you can buy a precursor after a month of pretty dedicated play if you save up for it, but I suspect most players lack the discipline.

I don’t even know if I would call it discipline. Doing a regimented routine every day may make the best gold outside of TP flipping, but it’s also just as boring and I suspect many would burn out before reaching the gold. Rushing to have the newest and best in an MMO is the fastest way to burn out.

(edited by Leamas.5803)

Zerker nerfed, allow us to swap asc gear

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Posted by: Leamas.5803

Leamas.5803

The short of it is that I think ANet’s intent is different gear for different situations. Zerks in groups and dungeoning, while soloing have other, more viable options. P/V/T or T/V/CD for WvW, both powerful builds in their own right. The problem is, without being able to save/switch trait builds switching gear is a pain and requires a trip to a trainer, which isn’t worth the hassle, so people run less than optimal gear. What we really need is multiple gear/trait/slot-skill tabs, so multiple builds are more convenient.

Necro or ele?

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Posted by: Leamas.5803

Leamas.5803

I don’t know, I loved my necro, played conditionmancer for the entire life of the character. In PvE extremely powerful solo and extremely effective in WvW. Now that I find myself wanting to do more dungeons/fractals/world bosses…not as effective and I’m leveling a guard for this purpose. A berserker necro seems to be counter to the intent of that character to me and there are other professions much more effective at zerker, so I’ll save my necro for WvW.

Precursor Bull Kitten

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Posted by: Leamas.5803

Leamas.5803

Personally, I don’t think precursors should be “easy” to get, but I do wish they weren’t so heavily reliant on RNG. As one who typically has an unlucky account, I simply refuse to throw any money in to the forge. I do throw things in that I loot from chest/mobs, but it can be several week before I get 4xlevel 80 rares of anything. I’ll also sometimes craft rare staves and throw those in, but I’ll never use money, to buy rares to flush.

Zerker nerfed, allow us to swap asc gear

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Posted by: Leamas.5803

Leamas.5803

Part of the problem with zerkers is how the damage is calculated. Direct damage stacks forever, unlimited, regardless of how many players you have, whereas condition damage has serious limitations making builds that use conditions less viable, especially in dungeons and world bosses. The game is designed, be it intentional or not, to make zerkers the most viable build, unless you always want to run solo, which then other builds might be more viable.

In a group, say the champ train in Queens, at level 40 in green/yellow gear, my guard, who is not a zerker spec, more balanced, already was dealing more damage than my condition spec necro who’s at 80 with will exo/asc gear if running the same content. Running solo, or WvW, my necro is awesome. Not so much in groups.

VIP Membership

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Posted by: Leamas.5803

Leamas.5803

Expansions and persistent content require a lot more thought, depth, development, AND TESTING than the shallow, simple, temporary, achievement-driven living story releases. They don’t require a great deal of testing because they’re so small and modular that if there are problems, they’re quickly patched, or at least band-aided, until the next release replaces it. More persistent content, as with a full expansion requires more maintenance and it’s much more apparent when it doesn’t work. Lost Shores was a prime example of how NOT to do an expansion. Bugs all over the place, horrible lag and disconnection problems, and a baron island left there with no real reason to ever go there. To this day the island just doesn’t feel like it belongs in the game.

VIP Membership

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Posted by: Leamas.5803

Leamas.5803

Judging from the screen shot…on second thought, this appear to be an attempt troll reddit. Too many spelling mistakes.

VIP Membership

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Leamas.5803

“Additional Skill Points” WOW!!!….I mean…WOW!!! What would this be? An option monthly sub?

Crafting only way to Ascended?

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Posted by: Leamas.5803

Leamas.5803

I simply don’t have the time to do ascended gear and what time I have to play I don’t want to spend it grinding champ farms or repeatedly running the same stuff over and over and over again.

Read my signature.

LOL I remember when that statement came out.

Crafting only way to Ascended?

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Posted by: Leamas.5803

Leamas.5803

I simply don’t have the time to do ascended gear and what time I have to play I don’t want to spend it grinding champ farms or repeatedly running the same stuff over and over and over again.