some collections give MPs
I didn’t realize this. Well, I’ll never have most of those MP as I rarely complete collections. I don’t enjoy doing them, so I don’t do them…and hell will freeze over before I pay for them. I just don’t care that much and there are usually multiple paths to get what I’m after. The only uber rare gear I’m after is now going to be Bifrost, which I will save up for the pre, then worry about everything else. Don’t like any of the newer armors and could care less about ascended anything.
Yes, granted there are some that are very high and you will die regardless. But some, such as Dark Reverie you can survive and with Dark Reverie, if you die and don’t have someone to res you, you have to redo Morgan’s Spiral to get back to it. Dark Reverie has the worst jump of all the JPs in the game. Anyone who has done it has died there at least once. You have to get it just right…that one is a 19/20 pixel jump.
GW2 is too big to worry about the stuff you can’t do…focus on the stuff you can do and enjoy.
When you need MPs the only option is this crap or pull out the credit card to get gold for all the stupid collections.
How’s a credit card going to help with MPs? I don’t like the collections either…so I don’t dwell on them and do do the stuff I enjoy.
Yes, granted there are some that are very high and you will die regardless. But some, such as Dark Reverie you can survive and with Dark Reverie, if you die and don’t have someone to res you, you have to redo Morgan’s Spiral to get back to it. Dark Reverie has the worst jump of all the JPs in the game. Anyone who has done it has died there at least once. You have to get it just right…that one is a 19/20 pixel jump.
GW2 is too big to worry about the stuff you can’t do…focus on the stuff you can do and enjoy.
To be honest I really enjoyed most of the classic jumping puzzles like Spiral, Viziers Tower or the one in Firehart’s Rise with the mining shaft and quakes. Those were fun, sometimes easy, sometimes not puzzles where you had to find them first and then think a little on your way up/down.
But recent jumping puzzles or achievements with elements like “walk on 3 pixel wide line”, “jump into 1 pixel too-far-to-see pond” or “jump on the 2 pixel wide bamboo sticks and do 30° turn midair” are simple ragequit elements for me. Especially when you fail them for oven an hour and if you want to progress your character you HAVE to do them…
But lets face it, really good people will finish them, majority of the rest will buy them from mesmers for gold and the rest of the players will only get annoyed.
I belive that hard puzzles like that (and each other “additional” element of the game) should be optional, not mandatory in the terms of the endgame.Anet please fire your platform game departament and lets get serious with the mmo part of the game. ..
Some of them even mesmers can’t get you to. Morgan’s Spiral is probably my favorite. Branded Mine I think is the one you’re talking about is also good. The Dive one I’ll give you is a pain, but the one in VB isn’t bad, it’s honestly no worse than Branded mine. It’s just a long run back if you fall. There is a way up to it without using updraft and without having to wait for the meta. All you need is the bouncing mushroom mastery.
JPs have always been a core “feature” of GW2 and with the verticality of the HoT maps that becomes even more apparent. The worst part for many of the JPs is when you miss and have to get back. The Dive mastery one in SW you mention is a pain because it does not have much of a margin for error and takes a fair bit of time to get back to when you miss. Same goes for the one in VB, though that one isn’t as difficult. That said, you don’t have to do the JPs and the associated masteries…that’s still your prerogative, much like map completion and the JPs required for that.
My suggestion is look up a guide on youtube for the JPs you need to do and just pound them out to get them finished.
As a suggestion. Use your fall damage trait (I think every class has one). Turn off the double-tap to evade. Turn off any haste you have enabled. The spacing for the jumps in ALL jumping puzzles are spaced for regular speed. The only exception I can think of for this is the posts under the airship in the “Not So Secret” JP that have more irregular spacing. With haste turned on there are a handful of jumps that may be easier but in general you will overshoot landings like crazy and be generally frustrated to death, especially ones with tiny landing areas like Coddler’s Cove.
A recent thread came up about buying gold, then was closed because OP question was answered. Here’s another one.
So If I buy gold with real cash from someone in game, are you going to subpoena the credit card charges to find out? What if he just wanted to give me money? I say this because in a cash transaction, you guys can’t do anything (I hand someone cash IRL they give me gold in game). I personally think you guys don’t want the gem market to be competitive with other companies (effectively lowering the cost of gems). But I am more and more inclined to whisper rich friends in game and paypal them money for some gold (not saying I would actually do it, but what is to stop me without repercussions)?
The short of it is, their game, their rules. They might not be able to prove you did, but you’d be hard-pressed to prove you didn’t. Even the 50-100g I would send my son if he starts playing, I might be inclined to let support know beforehand, with the account IP addresses (Both the same in this case), and involved account names, just to make sure the transaction doesn’t get flagged.
The short answer is that any exchange of real money for gold is prohibited. You are, however, permitted to buy gems with your $25 and exchange those gems on the currency exchange for gold.
But what if a friend/family member wanted to gift someone an amount of gold that might trigger the ban system? I’ve been considering buying a copy for my oldest son and would probably send him 50-100g to get him started. Should, perhaps, a support ticket be put in beforehand to notify ANet so the transaction does not get flagged as a gold-buyer/seller?
those gold-buyer sellers sends several emails with gold, you in the other hand only going to do it once.
Ahhh, OK. Thanks. Ya, it would be a one time deal, just so he could avoid the initial gearing/WPing frustrations. He’s used to playing my veteran 80s, so I think starting completely from scratch with no money at all might be a little too much for his fragile patience. Kids today have no patience at all. :P
The short answer is that any exchange of real money for gold is prohibited. You are, however, permitted to buy gems with your $25 and exchange those gems on the currency exchange for gold.
But what if a friend/family member wanted to gift someone an amount of gold that might trigger the ban system? I’ve been considering buying a copy for my oldest son and would probably send him 50-100g to get him started. Should, perhaps, a support ticket be put in beforehand to notify ANet so the transaction does not get flagged as a gold-buyer/seller?
I don’t think you’ll see a massive improvement going to the 980. I have an eVGA nVidia 670gtx Superclocked running underclocked by 20% (Probably overkill). I run at 1080p and most graphics settings maxed and have not had framerate issues. I had to underclock for GW2 to resolve crashing issues. If you are running supersampling, you could try setting it to normal as it’s known to be a pig.
I have an older i7-3930K running the base clock of 3.2G which seems to be more than enough. Don’t remember if I have supersampling enabled though.
I have a simple rule. If the game is first-person, I play male because where it’s just hands it feels more like an extension of myself. If the game is third-person, I play female, because if I’m spending hours looking at someone’s backside, it might as well be female. That said, I do find the female animations better and both male and females characters build to be overly idealistic for humans. Female armor, on the other hand, in many RPGs tends to border on laughable. Less=higher armor class it seems. It GW2, one of mains is a human female guard and I looked at a lot of armor combinations, nearly all of which had some ridiculous little skirt thing. Ultimately I went with Primeval armor as it seemed the most like actual armor. I have a mesmer I will eventually level up and that one I know I might have to make some compromises on. Human light armor often borders on obscene, which is fine, but it is what it is. :P
I’m not sure to understand if you need it for WvW or PvE.
However for PvE I suggest to try Viper gear and Sinister trinkets (until Viper ascended trinkets are available). But if you feel it’s too weak because you lose tankinesh another option is Trailbrazer’s gear and Rabid or Dire trinkets. While the first one is good for a Reaper Dhuumfire build, the second you build an old condition build.About Sigil of Corruption: I don’t use it anymore because in general PvE is nice but the added damage is negligible since you are generally playing with many people and you rarely notice them. In Fractals, dungeons or Raid, most of the times you rarely have the opportunity to build the stacks.
Personally I suggest Bursting/Malice, even if they are very expensive.
Thanks, this is for PvE. I have a Dire set I use for WvW. In WvW, I don’t front-line my necro and prefer to lay back and support the front-liners or defend towers.
I was considering the bursting as a replacement to corruption, but the gain seems so marginal. Even with a base CD stat of say 1500, you only need 9 stacks of corruption to match that of the Superior Sigil of Bursting. Not sure if that’s worth over 30g. Of course the advantage of bursting is that stat bonus does not disappear on down or when you change maps. I’ll have to keep looking around at various builds.
I thing the most common setup for Viper is to run Viper armor/weapons and Sinister trinkets. Remember there is hard cap of 100% on condition duration.
Try this solution. It fixed my black screen of death.
https://forum-en.gw2archive.eu/forum/support/support/Crash-to-blank-screen-with-sound-SOLVED/5755714
It could very well be the SSD, but what’s described here (GW2 freeze, alt-tab out to a barely responsive system…) is what I experienced when I moved to the x64 client. Downclocking my video card fixed the issue. I have not had a single crash since and am running graphics higher than I ever could in the past. Besides the dxdiag, it would be helpful to post the GW2 crash.dmp file.
https://forum-en.gw2archive.eu/forum/support/support/Crash-to-blank-screen-with-sound-SOLVED/5755714
Either machine would be more than enough for GW2. My old i7-3930K runs GW2 no problem with most the graphics cranked. Obviously you’ll get more longevity out of the i7, but it’s a big jump in price.
Like Fermi said, overclocking will help performance, but keep in mind that GW2 doesn’t like overclocking in some situations, especially the GPU. If you’re finding you’re crashing, before heading down the long frustrating road on RMAing hardware and trying to debug things, try downclocking back to manufacturer specification. This applies to factory delivered overclocked video cards especially. From my own experience, I would consider overclocking the CPU, but never the GPU.
https://forum-en.gw2archive.eu/forum/support/support/Crashing-Issues-1/first#post4146866
fact proved that there are way more people enjoying HoT than people who are not.
This has never been proven. We don’t have conclusive numbers proving anything either way.
Well, I enjoy HoT and with a full time job, a wife who doesn’t game and two kids, I am as about as casual as one gets in this game. Took me near 3 years to craft a legendary (Using no IRL money) and I’ve only managed mastery level 15 thus far, but I haven’t really been focusing hard on it either. If you’re having problems with elements of the expansion then you need to look at your play-style and/or build. HoT is not a “mash #1” kind of area and you need a much higher level of spacial awareness than anywhere else in the core game.
I think the mastery system is meant to be long term for an intermediate player. Players like me will take a VERY long time to get though it and then there’s the ultra hardcore who’ve already leveled it up to 163…imagine if it were easier…
I don’t understand. What part of the game is “Pay to Win”? What items can I buy with cash that give me an absolute advantage over the rest of players who didn’t purchase it?
It’s borderline, not truly P2W, but almost. If I can buy it with gold, I can buy it with IRL money. In a word, “ascended”. No, you can’t by ascended gear…yet. But more and more mats and recipes are showing up on the TP which makes for an elite market that very few can afford without using IRL money, especially as good in-game gold sources keep drying up and more and more things keep going account/soulbound.
Like I said, it’s not truly P2W, but more like a great golden wall. For A LOT of people when the option is to grind out mats and gold for 2 years versus just paying some IRL money, a lot take the pay route. Grinding for mats is not fun, especially when you can’t even do it effectively due to DR.
Then, of course, there is the disparity between those who bought HoT and those who didn’t, but that’s a different issue.
(edited by Leamas.5803)
The reason why the masterys arnt really needed for too much anymore besides a few core ones like gliding and mushrooms is because people complained that they couldbt complete everything IMMEDIATELY without having certain masterys so after the first week anet pretty much removed all the mastery gateing like needing poison lore to get to certain places, whiners git their way and made parts of the game that were supposed to require progression meaningless
Not everywhere, I think it was just in VB. Poison lore is still required in TD for a HP, bouncing mushrooms, ley gliding and/or nuhoch wallows in AB (But they can be skipped with a Mes or teleport to friend). You also need exalted acceptance before you can get map completion in AB again, unless you teleport to a friend.
The reality is that they have to make it hard or they will lose their core players very quickly. Masteries aren’t meant to be done quickly by an average player. As much as I don’t like it because I am one those average players that doesn’t have nearly enough time, I understand why it’s like this. I’ve already seen a number of people with the max 163 mastery and it’s barely been out a month. Even with the XP farm in COF, I can’t even imagine the amount of time a day one would have to do to have 163 already. The point is people like this would have finished it in days if it were as easy as some people would like.
A high ping time is going to affect other aspects of the game too. Try checking your Internet connection to ensure nothing else is using it. Netflix is the first thing that comes to mind. I don’t have great ping times, usually over 100 and as much as 500+ (I’ve seen over 2s ping time in WvW), but if anything else is using the network such as netflix or if something is trying to download updates, gliding is just useless.
The gem→gold→gem conversion is an artificial fallacy. The gem store is essentially printing new money and I don’t care what anyone says, there is WAY more gold coming in to the economy via the gem store than is going in to the gem store. In game gold is just worth too much for most people to waste it like that. 142g for just 800 gems…OUCH!!!
I’ve been rebuilding my necro slowly as I find the mats for crating so I’m not necessarily in a huge hurry here. Currently I run Sinister/Viper (2 pieces, Chest and legs) armor (Reaper runes x5) and Twilight with Viper stats (Corruption/Malice Sigils) as well. I’m replacing the Sinister armor with Viper as I farm enough mats. Would the corruption sigil serve me better as something else to increase duration on say burning or vulnerability?
Where I’m having the most difficulty though is with the toughness. Currently I run the asc dire/rabid trinkets, with the Reaper runes, as I said above. Typically I find it to be a pretty good solo roaming build, but I wonder if I’m sacrificing too much damage for the extra survivability and then there’s the extra aggro my tanky build attracts. Would I perhaps be served better with something like Runes of Fire or Berserker and perhaps Sinister trinkets?
Like many others I run “Rise!” with 2 other minions…it’s just the best roaming build right now.
It’s all so expensive that I don’t want to necessarily commit to something without having a discussion first and get a feel for what others are doing. I’m a little afraid of giving up my toughness where I came from a full Dire/Undead/Staff build I was using for WvW. It’s a great tower defense build, but not so great for PvE.
More in-game means people buy less gems…it’s just how it is.
Has to be a bug. No JP in the game requires a speed buff. In fact, speed buffs make most of them more difficult as pretty much all of the puzzles space the jumps for standard speed…except for those kitten posts underneath the airship in No So Secret. 
I once saw a guy named Hanover Fist (or perhaps it was Phist). Either way an obvious homage to the classic movie Heavy Metal.
For me, this sort of disenfranchised feeling first happened when Lost Shore was released way back when. There were some good things that came out of it for sure. Southsun Cove and fractals. New areas are always a welcome addition, but what became very obvious was just how badly open world rewards had been nerfed. A LOT of people were also VERY kittened of with the introduction of ascended gear. There was a patch, early November of 2012, that essentially killed all world boss/temple/dragon events because it made the rewards so bad that it wasn’t worth doing the events. It was an obvious ploy to push people out of the open world, in to fractals…as a result I developed an immediate and irrational hate for fractals. This was in the days before the megaserver so event groups were MUCH smaller and we still had to pay for our own armor repairs. When you only get blues and greens from an event, quite often the cost of repairs was higher than the reward. After Lost Shore, they broke it even more with champions never dropping anything. It took them 2 months to even acknowledge there was a problem and months more to “fix” it with the infamous champ chest. This was a very low time for GW2 with a lot of bitterness flowing freely on map chat. That winter, February/March range, was the first time I took a GW2 “vacation”. LW season 1 was a horribly designed mess and I was just so sick of getting nothing for my efforts I just couldn’t bring myself to play it anymore. I didn’t touch it again until Halloween, because I wanted to do the clock tower. Rewards today are a dream compared to what they were in that first year, but nothing compared to the first couple months.
So, why tell you my life’s story, so to speak? What’s left to do? What keeps me playing? I don’t look at “end-game” or content I cant solo, I set mini-goals for myself, goals that are achievable in a reasonable amount of time and these can change depending on circumstances. I work on the stuff I can do rather than stewing about the stuff I can’t, the rest, such as non-soloible HPs will come with time.
With some ascended crafting mats starting to go non account bound and showing up in the TP, which I don’t agree with, I do agree that it is moving dangerously close to a pay-to-win model. When ascended was first introduced it was all account bound, including mats, while trinkets were soulbound on use. It was an in-game goal that people couldn’t take shortcuts on. While you could buy the T5 mats you needed for the crafting You had to collect all of your own asc mats. Now, you still have the option to farm your own mats (Which takes a LONG time), but with ascended starting to appear on the TP it will put those with deeper pockets at an advantage. While it’s not truly pay-to-win, because there is no requirement, it’s starting to get dangerously close.
They already said they’re moving away from supporting dungeons in favor of raids. I wouldn’t expect a great deal of anything new or even fix-wise for dungeons. Personally, I don’t see dungeons going away. Currently they’re still needed for legendary weapons and the old way of crafting is still the most viable for a lot of people who already have a lot of time invested. The other thing with dungeons is they’re more at an intermediate level as opposed to the advanced level of raids. Many of those who leave for raids will eventually return simply because the larger teams and more difficult content won’t be to everyone’s taste. Once the new and shininess if the raids wear off, I think dungeons will still remain popular simply because it will be MUCH easier to put a team together.
Of course, we all know they will also nerf the difficulty of the raids once the shininess wears off too because no one will be doing them, much like they did with Orr long ago and like they did with the redesigned Tequatl and the 3-headed Wurm events.
Battling a timer is not as fun as battling a boss.
This sums up raid bosses as well as many of the HPs in the HoT content. These things do not have to be on timers. There are a number of HPs I could easily solo, but not in the allotted time frame. Certain things require timers, meta events, for instance. But there’s no need for them on single enemy or instanced encounters…unless they’re part of a meta and hence time constrained by nature.
…and they give very little XP. A whole pack probably gives less XP than an ore node. Seems disproportionate.
I like the sound of this. After finally resolving years of crashing issues that kept my afraid of group content like this, I’m finding my interest in dungeons has piqued again, unfortunately, ANet’s decision to essentially abandon them is a sad one.
I don’t think dungeons will truly die as I think the old method of crafting the legendaries will still remain the most viable and a lot of people have too much time vested in the current legendary path to change any time soon. But I think, as you say, most of the really experienced players are moving on to the raids. Some will surely come back as the raids and 10-man groups will not be to everyone’s taste, but many will not.
I asked for this like 2 years ago or something around there, when people were still running around with multiple sets of gear in their inventory. A WvW set, a PvE set, a MF set, etc. With raids now especially, we really need a way to quickly change the entire build, right down to the trait tree. Gear and traits all need to jive to really be effective. This would also generate income for ANet because people would start specing a second set of gear, some of whom would surely pay for that with gems.
Definitely a bug. After coming back to the game for HoT and completing the story I only just started looking back to regular Tyria for missed things. I’m pretty anal about my maps being complete. I had a POI in one map and 3 hearts between two other maps. So I did them and got the rewards. Now I say it was definitely a bug because I got a Caledon Forest AND a Southsun Cove reward for the heart in Caledon Forest. If they consider it abuse they can take their crappy rewards back. The only good things I got were two ticket scraps anyway….YAY!! :P Either way, I wasn’t sure it was a bug until Caledon Forest, but this was also the last one I did. They’ve allowed stranger things than this to happen in the past, so I really didn’t think much of it until Caledon Forest. I think champ trains were the ultimate exploit and they allowed that to go on for months. Key farming too..another prime exploit they allowed to go an for a very long time. If they ban me for 2 scraps, 2 boosters (Not even good ones), a tome, and some other unremarkable thing, I guess that just saves me from spending more money in the gem store. :P
3 years old bug.
I have over 2000 hours of play since launch (Split about evenly between my necro and guard)…it’s much worse now than it ever has been.
I have the opposite opinion on point #3. I think the mastery points should be dropped. Filling the mastery bar with experience should be enough to get your mastery. All the mastery points do is force players into content Anet dictates. Player freedom is hindered in such a system. They need to go back to when GW2 first launched. Content was never forced to progress a character.
What the mastery points to, IMO, is discourage bad behavior. You can grind out all the experience you want, but unless you actually go and play some the content to get the mastery points to spend, it’s wasted effort. Other than some of the mini-game MPs and those blocked behind other MPs (In some cases, both), most of them, probably 80%, are easy to get. Land on a branch…commune…oh look, land on another branch…this time there’s a chest…YAY…do this jumping puzzle…commune!! God forbid one has to play the content.
It’s not the MPs that’s the issue for me, I almost consider them to be part of map completion, so it’s a foregon conclusion that I will do them…it’s that massive amount of XP once needs to actually unlock them and the only way to make decent XP in the new maps is events. Killing mobs is so chinsy for XP it’s hardly worth the effort, even with boosters. Can make more XP off a node of ore than you can from a whole pack of pocket raptors…which is arguably WAY more annoying. :P
I have the same issue. I wonder if it’s an issue specific to necromancers. Myself, and others I’ve seen complain of the issue were also necros. Yes, toy have to dodge-roll or do some other movement thing to break the freeze. I’ve died a number of times because of it.
“Even ANet openly admits that GW2 is sensitive to overclocked hardware and recommends against it.”
I just wanted to point out that there is no such thing as software being sensitive to overclocked hardware. The hardware is either 100% stable under all conditions or it isn’t completely stable.
Yes, and I said that…“It may ultimately not be faulty hardware, at least not entirely since it doesn’t affect every overclocked card, but it must also be something specific to how GW2 uses the GPU that causes the crashes.” I refer to the GPU/TDR timeout crashes here.
But now you’re splitting hairs. Of course you’re right, but it doesn’t change the situation. If it’s only unstable in GW2, then it’s 99.9% stable and a solution that fixes GW2 may be rather more optimal than spending a pile of time and money replacing hardware and trying to track down the “real” issue.
Again, I was just reiterating what ANet said in their sticky about possible causes of crashes.
https://forum-en.gw2archive.eu/forum/support/support/Crashing-Issues-1/first#post4146866
“You may also want to check to see if any of your hardware is overclocked or is utilizing a Turbo Boost feature. If so, consider returning to stock settings, because Guild Wars 2 is sensitive to overclocking.”
It’s obviously a problem with flaky overclocking and/or hardware compatibility issues and how GW2 uses the hardware to trigger it. The point of the post in the crashing sticky is that ANet admits there’s a problem with their software. The problem has existed for the better part of 3 years and they’re obviously in no hurry to resolve it. They introduced a patch, I want to say somewhere early January of 2013 and this is when the issues started. It was fine Mid-December 2012 (When I bought the machine) up to that point.
Some people have had success RMAing their cards to resolve the issue, while the more common theme on the nVidia forum is for people to RMA or otherwise replace their cards only to have the exact same issue. Which points more to a build compatibility issue that only GW2 triggers. While downclocking is obviously not ideal, if the problem only exists in GW2, as it does for many people, it could resolve a lot of frustration without without spending a pile of money (With a likely potential that the problem still not be resolved).
Keep in mind the cause of this problem is incredibly elusive, it’s affected nVidia cards for over 10 years, people still see it on the Titan-X and no one seems to be able to pin it down. Is it a hardware issue? Windows? Drivers? The behavior points to issues with the hardware…except that it tends to only happen under very specific, unknown, circumstances. Over the last 3 years, I’ve dealt extensively with nVidia/eVGA and the shop where I purchased the computer. After multiple stress tests by the shop on the machine, they refused to replace the card saying they could find nothing wrong. They did replace some bad memory (With the wrong timing…idiots), but it didn’t help. nVidia/eVGA flatly told me it would not qualify for RMA because the situation was software related and could not be reproduced. I think their stance may have changed on this because I do see people RMAing due to this, with varied results. Quite often the new card does not fix the problem.
I have run GW2 perfectly in the past, stopped playing for about a year, and now I’m back to try HoT. While running around, even in LA where there’s no combat, I’m seeing an occasional freeze of about a second to two seconds, and then it frees up. It happens about 3 – 10 times a minute and can make the game unplayable. I’ve ended up falling off cliffs in HoT because it froze up while I was running, and combat is almost unbearable.
I’ve tried everything in the graphics settings, but lower quality doesn’t seem to bring about any performance increase.
I’m wondering if there’s any tweaks I can try to increase performance. At this point I’m not convinced it’s a GPU issue, and am thinking it might have something to do with the CPU.My PC Specs:
AMD Athlon II x4 630
16 GB RAM
GeForce 9800 GT
4095 Graphics Memory
It sounds like the pause one might get when Windows writes out to the paging file. The first thing I would ask. Are you running the 64-bit Windows? If so, how about the 64-bit GW2 client? If not, give it a go. If you’re still on 32-bit Windows, it might be worth looking at upgrading since your 16G of RAM is totally wasted on a 32-bit system. With 16G of RAM you shouldn’t need to be paging a lot of data.
Otherwise, the 9800gt is quite an old card and it may be struggling to keep up in the new maps, which are quite a bit larger and more detailed than the old maps. A lot of people seem to have problems with LA too, so I count it as a new map as well. You could try updating the video driver if you haven’t done this in a while.
In GW2, you could try setting Postprocessing to low and turn off High-res Character textures. Set the LOD distance to low and turn off Light Adaptation. You could try turning Shadows and Shaders down. If the card has the setting, you could try setting it to high performance mode rather than adaptive. Basically, it’s experimentation to see if you can find that sweet spot, where graphics are decent, but so it performance.
Others have had the issue too. You have to use some movement skill to cancel it. For me, dodging seems to cause the grounding…then I have to dodge again to get out of it, or use some other movement skill.
That did it, thanks.
A number of times now, I’ve encountered unnamed events. Event’s that just show up on the right side with a number in brackets. It’s a minor thing I suppose, but it does lack polish.
I’ve seen the same issue and have to dodge out to get moving again. Very annoying to waste the stamina in busy fights with lots of mobs when dodging is often the difference between living and dying..
For some time now the news feed in the launcher has not been loading. Just the circle indicating it’s busy. Anyone else have this? It happens in both the x86 and x64 clients.
I had the same problem years ago on my previous machine with a pair of 275 cards. Same thing with weird colors and more notably I got miserable <10fps framerates with SLi enabled. I just ran GW2 single card. I’m sure there’s probably a setting that will make it work properly, but I replaced that machine before investigating it too far and have since replaced the 275s with a single 660 and given it to the kids.
Actually I’m a little surprised about this one. I see far worse in game. To avoid issues, my new characters these days have been named using a Lovecraftian name generator. Seems to work well and they tend to be unique enough that I never have to worry about them being taken.
Personally, I think name changes should be free.
Actually, the display adapter reset is working great. If this mechanism doesn’t exist, a bluescreen or simply a hung system would happen every time a TDR happens. With it, we “only” have a pause of 10 seconds and can continue working.
However, it is only a workaround against faulty hardware. On a system with ok hardware, a TDR never happens.
So the message is: “fix your hardware” and not “search for a driver where TDR will happen less often”.In the linked thread, the solution was to underclock the GPU (or reset an overclocked GPU to standard clock), which is the easiest fix for the hardware. If that isn’t working, a real hardware issue may be the case: GPU may be defective or incompatible with the mainboard or the power supply may be defective.
Yes, the TDR works fine, depending on the settings in GW2. The higher the settings, meaning the more load you put on the GPU, the more likely the TDR is to fail and still either cause a hard crash or spontaneous reboot. Keeping the settings low the TDR usually functions as designed and recovers after 10-15 seconds while a hard crash would happen only about 1 out of every 4 crashes…at least for me. Lowering the clock allows me to run GW2 with settings fully maxed and no crashes at all. This is on my 3 year old 670, so some of the cards people are having problems with, such as the 970 and 980ti, GW2 shouldn’t even make sweat…but it does….why? Poor optimization maybe? Who knows, but it has been a problem with GW2 for years, so is not likely going away any time soon.
Let’s be clear though. Lowering the clock speed was not a fix for the hardware, it was a fix for GW2. I only lower the clock for GW2, nothing else. The fully clocked hardware works fine for everything else I’ve thrown at it. Dishonored, Watch Dogs (Horribly overrated game), Darksiders 2, Bioshock Infinite, Wolfenstein: New Order, Alien: Isolation, Skyrim (Full HD with over 40 graphical mods), Batman Arkham games, L4D2, etc., etc. etc. Mostly A-list games, released in the last three years. Not many graphical slouches there except for perhaps L4D2.
It may ultimately not be faulty hardware, at least not entirely since it doesn’t affect every overclocked card, but it must also be something specific to how GW2 uses the GPU that causes the crashes. Keep in mind that most people who experience this issue only experience it in GW2 and everything else works fine. Even ANet openly admits that GW2 is sensitive to overclocked hardware and recommends against it.
https://forum-en.gw2archive.eu/forum/support/support/Crashing-Issues-1/first#post4146866
“You may also want to check to see if any of your hardware is overclocked or is utilizing a Turbo Boost feature. If so, consider returning to stock settings, because Guild Wars 2 is sensitive to overclocking.”
Also, if you were to ask nVidia directly (Not eVGA, MSI, etc.), they will tell you many of the “factory overclocked” cards are overclocked too aggressively and would be considered borderline unstable.
The problem Spambot.3625 is having may be unrelated, but lowering the clock is worth a go and is a safe and easy test to see if it clears up the crashing.
Don’t know if this is related to the nVidia driver crash, which is also typically caused by a TDR timeout. My recommendation, as a test, is to try downclocking your video card. You will never hurt your card by downclocking. I’ve seen this error on my machine and could reproduce it depending on the settings I chose in GW2. A video driver crash can cause an automatic reboot, a system freeze or it can actually recover after sitting for 10-15 seconds with the sound going in the background
No guarantees it will work, but it can’t hurt to try it…read this thread post.
https://forum-en.gw2archive.eu/forum/support/support/Crash-to-blank-screen-with-sound-SOLVED/5755714
Here is a good article in the nVidia site about TDR issues. TDR is “supposed” to reset an unresponsive video driver to, in theory, prevent BSODs and hard crashes. In practice, it doesn’t work terribly great.
Hi,
I have just installed the last extension Heart of Thorns and keep having crashs. It happens when i play during the 5-10 first minutes.
Could anyone help me with that?
Computer details:
OS: Windows 7 64bits
Process: Intel Core i7-3770 3.40 Ghz
Motherboard: Asus P8Z77-V LX
Ram: 8 go Corsair Vengeance
Graphic card: Nvidia GeForce GTX 970here is the details report from my crashes:
—> Crash <—
Exception: c0000005
Memory at address 00000020 could not be read
App: Gw2.exe
Memory read/write errors often point to faulty RAM. As a starting step in debugging this, it might be a good idea to scan your memory with memtest86. Download the free version here (Download link is below the Pro edition.):
http://www.memtest86.com/download.htm
Instructions on how to use it and what to look for, here:
Try downclocking your video card. I’ve seen this error on my machine and could reproduce it depending on the settings. A video driver crash can cause an automatic reboot, or a system freeze or it can recover after sitting for 10-15 seconds.
No guarantees it will work, but it can’t hurt to try it…read this thread post.
https://forum-en.gw2archive.eu/forum/support/support/Crash-to-blank-screen-with-sound-SOLVED/5755714