Showing Posts For Limm.8401:
Ive lost respect for you UW in wvw 1v1 everytime i try to fight someone you gang up on me. If you cant do that be sure i will from now one gang upp on you. AS seem to have no problem with that.
It’s not just UW – or any server in particular for that matter. On every matchup so far, I’ve met people who
- ran away from even fights
- ran into already even fights
- called for backup when they realize they can’t take you with even numbers (as evidenced by a sudden appearance of more people with the same tag)
- ran to their NPCs during 1v1 or 2v2
That can be really annoying if you’re just roaming around a bit looking for decent fights and FSP is certainly no exception to that. People who don’t share my view that small scale fights should be even-numbered might get cross with me for not engaging the enemy when they have a hard time fighting them or disengaging when they ‘come to my rescue’.
However, I have also come across people who abide by the same unwritten rules of fair fighting as I do on most matchups including this week’s. So don’t judge all of UW by just the ones you have fought and keep in mind that maybe some of them couldn’t tell their server mates to get lost quick enough.
I remember 1 Asura from your Guild with The Incinerator (do not know what class, was certainly not an Ele) spamming emotes on my dead body when UW zerg took over t3 Wc (we were outmanned).
I was about to post this with screenshot but I hope you’ll adress this to him yourself since this isn’t friendly behavior..It’s fun. Lol. And it’s war. I also spam /laugh /dance /sleep near dead bodies and throw grenades on them just for the lulz – especially if they are suspiciously lying there dead for a longer time(spying).
To me, /sleep next to a body that has been there for a good while does not seem disrespectful. Though I’ve never experienced it, I’d take it as you saying: “O hai, there. Why no respawn?”
However, /laugh and /dance make me very cross in most situations. To me they say “Haha, look at what you just did!”. When “what I just did” is wipe against somewhat even or larger forces, it seems very disrespectful to laugh at my efforts. This isn’t war; it’s a game. Show some sportsmanship.
There are situations where enemies really do make a funny such as wiping against a lonely upscaled, leap off a cliff during a fight, jump after a smaller group into the BL JP with their zerg only to wipe on the drop, or kill themselves almost instantly with retaliation by daggerstorming into a stack. If somebody laughed at me then, I guess I’d laugh with them…
So there is complaining about using catas to get through walls now? Yeah, kitten logic!
Seems you’re trying to say: “PvDoor or GTFO. But only PvDoor with 3 people otherwise you’re blobbing”. Should the rest stay inside their towers then? No. That’s bunkering. So just have three people on every map PvDoor and hear the complaining about not enough open field fights. Srsly, is this how we sound to AM when FSP does the ‘stop blobbing’-whine?
Btw, before you start your flaming, I don’t care very much about structures or points. There just a means of getting people to come fight me. When I do try to get a structure tho, I will make use trebs and catas because that’s how you get walls down….
Belfagor dear friend, I always reports this behavior. I think it is arrogance and racism. And lack of respect for the player with the “other side”. Yesterday I had the pleasure to report the player of Blacktide for such behavior
While I agree that jumping is disrespectful, I don’t think you should use the word racism so lightly. Racism is a serious issue and should not be compared to disrespectful behavior towards other players in a game. If the disrespectful behavior is in anyway linked or related to the race – or possibly even only the nationality – of the other player it might be appropriate to speak of racism. Since the jumping usually occurs against strangers, where you have no idea who’s in front of the screen, it isn’t.
Secondly, you should not abuse the report function for that. While it is enraging to see people jump – most of the time it’s really terrible players who come back with more numbers anyhow-, I don’t think it is in anyway abusive. It’s just a lame move.
Thirdly, I jump on Diabolos because he is my Guildie and it’s a fun little joke
But when the game design dictates you must trait a certain way just to do something fundamental like kill someome when you’ve got them down, then that is a problem.
- Stomping isn’t the only way of getting the kill.
- Stability isn’t the only way to get a stomp
- Knockdown/Knockback/Fear isn’t the only counter to stomping.
Eles, Thieves, Mesmers get a skill to move away from your stomp and no amount of stability is going to help you there. Guardians, Warriors, Necros,Engis have Knockback/Knockdown/Fear which you can counter with stability,invulnerability,block,blind and in the case of warriors and necros stealth.
If you just blindly go for the first stomp you see, you deserve to miss it and waste some time. The stomp is just there to speed up the process of killing a downed player but is in no way the only way of doing it. You will have to go for multiple stomps against certain classes that’s just an aspect of the game.
They used thief/mesmer invis all the way down from SM. […] there was zero sign of anything incoming[…]
Are you sure you didn’t see a suspicious amount of smoke fields? Or maybe some out of place shadow-refuges?
You think that commander MUST chat with you?
That commander badge he bought is some kind of debt to you?
I’ve seen the Commander Tag used in several different ways in WvW:
- To attract PUGs: Someone pops his/her tag and has all the PUGs follow to build a fairly unorganized zerg/blob.
- To lead a guild-group: The only difference to the first way is that most of the zerg has the same guild tag and possibly some more organization thanks to TS.
- To show the position of a guild group to other guild groups: This is the way I like to see the Tag used. On a map where organized guild-groups work together someone from each guild puts his/her tag up so that a quick look on the map reveals all friendly locations. This makes sandwiching or flanking much easier because you can see your allies pushing or getting pushed.
In the first case I think it is imperative for the commander to use say/teamchat to get at least some degree of organization. Tell the PUGs to build/port/push/retreat/hold for example. Otherwise the PUG-zerg is even more all over the place.
In the second case, if you want the PUG-shield you should take care of them (which includes having someone from TS post some very basic instructions in chat) because otherwise they might make a terribly wrong move because they don’t know what’s going on. If you don’t, why tag up? Just have everyone group up and put a target on the leader. With TS it’s easy enough to follow him/her.
In the third case you might not want the PUGs but since you need the tag to give your positions to your allies they will be attracted anyhow. I’d suggest that the guild-groups who like a PUG-shield just take it and the other guild-groups tell the PUGs to run with that commander instead of theirs.
TL;DR If you don’t talk to the PUGs they’ll mess up.
(edited by Limm.8401)
On behalf of Far Shiverpeaks, I’d like to apologize for all the fair-weather players that will join in to steamroll our opponents this week. Unfortunately for you guys, we see a lot of influx in WvW-players whenever we hold a lot of structures or meet weaker (in numbers) opposition. Unfortunately for us, these guys seem to vanish into thin air (or more likely PvE) when the uphill battles start again.
FSV says thanks to AM for letting us have their fully upgraded bay. I hope you get T0 Hills. You deserve it, you’ve been there for hours now
But seriously, nice fight in Hills. That was a lot of fun. Thanks for all the loot-bags
(edited by Limm.8401)
And i like it.
You´d change [your playstyle] when you find out that it´s necessary for you to keep winning.
[…something along the lines of “organized groups should dominate over unorganized groups despite being outmanned 2:1”…]
Hopefully one day we can start to fight our battles in the mists, not here on the forums.
First-off, my playstyle is to have fun and not to win which I think is one of the key difference between some of the players. Some like to win, some like to fight hard and some like to troll. I consider myself the latter two.
To that extend I can tell you that I have started changing my playstyle to adapt to yours. We’ve had some great fun preying on over-extenders and stragglers (biting off as much as we can hope to chew). The great thing about PUG-groups is that most of the time you can pull as many as you want out of the group and have some additional satisfaction because you know the commander will rage at them
Fun can also be had by kiting the entire blob around Astralhome a couple of times only to troll them with an escape portal or by pulling the AM blob into the AG blob and play a game called “Tag ’em all” or by pulling a group of around 10 people out of a zerg v zerg to have them chase 2 shinies (with mobility) all the way from north camp to lake only to meet up with 2 guildies, turn around and don’t let them run away
Considering the middle part:
Most larger groups outman my guild-group 4:1 to 6:1 (most of the times we only run 10-15, maybe 20 people on a good day/night and a large group ranges from 40 to 80 people). Therefore I can only refer to fights against 30-man PUG groups to relate to your comment. There, I agree that an organized group that mocks that up should have a long hard look at what went wrong there.
However, I don’t think that scales up to well. 40 against 80 is somewhat different because there will be a lot of lag involved and for the 40 (btw I don’t like 40-man guild groups much but that’s a different topic) it might make it a lot harder to keep up the tactics in lag. Try staying within a couple of meters of your commander when you get 7 frames per second, try going for a quick heal and re-engage when it takes 2 seconds for your ele’s fields and your warriors blasts to activate. Those are the easy things! However, I remember some occasions where I was involved in very succesful fights of two guild groups against double the number of PUGs.
Last but not least, I fight in the Mists – I merely banter on the Forums. Also, I might be mistaken the tag here, but I do seem to remember your tag running away from similarly sized groups more than once.
Skipping through this thread I’ve come across a rather silly discussion about whether WvW is PvP or PvE with arguments including phrases along the lines of “Since you can use PvE-type Items it is not PvP”.
PvP is an abbreviation of the expression “Player versus Player”
PvE is an abbreviation of “Player versus Environment”
PvP/PvE are well-defined expressions and I hope you see how adding own conditions to them as you please is a very slippery slope!
The fact of the matter is that – by definition – when you play (whatever that may involve) against other players it’s PvP because – brace yourselves – a player plays versus another player. The expression makes no assumptions what the map/objective/environment/GEAR looks like and not even what playing constitutes. So when we bash each others heads in behind the windmill or zerg-fight in stonemist it’s PvP.
When I kill the veteran warg – for stacks only, I swear – it’s PvE because I am playing versus the environment.
It is absolutely silly to even mention PvP-gear. You mean the gear you can get in sPvP, I assume. WvW is not sPvP and has different gear. That changes nothing about whether playing versus another player is PvP or not.
Considering sPvP:
Here we have the word structured in front which gives an opportunity to add some conditions to define what structured means, which ANet has already done – at least implicitly – by calling “Defend the three circles from 5 to 8 players without foodbuffs and limited gearing possibilities on a small-ish map” sPvP. So even here you couldn’t add random conditions as you please like saying “well it’s not sPvP unless there’s a lot of bad rangers”.
TL;DR starts here
In conclusion, arguing against the claim “Somebody who spends the vast majority of his ingame time playing versus other players, even on a map that bears resemblance to PvE-areas, is doing PvP(during those times)” is as silly as arguing against the claim “This set of paper sheets with written language on it bound together on one side is book” because you happen to find the content of that book is bearing striking resemblance to the content of a movie.
Take care.
EDIT: Having had a closer look at some of the posts, I realize that this post might be in vain as some people define expressions as they please and as it fits into their flawed arguments.
<sarcasm to illustrate my point with an example of the fallacy I refer to>
It doesn’t matter much though, since no WvW-player is going to disagree with this post. At least no true WvW-player
<\sarcasm to illustrate my point with an example of the fallacy I refer to>
(edited by Limm.8401)
Same here. I guess nobody got that reset…
Hallo everybody,
just wanted to wish a nice week, with a lot of lootbags for everyone.
BUT:
Nice to see that there’s the same whining and crying like every week.
Sitting in the community ts right now, I can see that there are round about 20people in the channel for my borderland…. and I’m running in a “blob” (which is a word from children made for other children to use it) with 60+
Now you want us to tell over 40 guys and girls who have fun (more fun like you right now, seems like) that they have to leave WvW? Becouse our enemys are crying in the official GW2 forum?! That’s a really strange idea.
Additional I never met another server who never have zergs with over 50 people. In my oppinion no one would complain about, if his server has 50+ zergs all the time on every bl! No one can tell me, that he would tell the people in that case that they have to leave.
And there are ways to defeat big zergs… using acs is absolutly in the spirit of wvw, don’t know what’s wrong about that. Or organising bigger guild zergs (like BB did, guild zergs with 60+ peoble… this is not a “blob”? Also funny… if we could tell everybody on our server to join 2 or 3 biiiig guilds, who would say “oh my god, AM had a great development, no blobs any longer?” just becouse there would be the same guild behind every name).Have fun and see you at the battlergrounds.
Zeroth point: The fact that you like to see people complaining about your playstyle makes you seem very mature.
First off, I don’t expect anyone to stop playing. But it can be more fun – for the guys playing – to try out smaller scale playing. Less lag, more sense of acomplishments when winning or learning from mistakes when losing.
Secondly, there are people who do mind their own server blobbing up. I have little respect for guilds that rely on number rather than skill so it doesn’t make a difference what tag the blob has. If you had 3 guilds you could go hit 3 things at once – maybe get even more points – and give some fair fights in the process. I am not telling you what to do, I am just telling you why your post is flawed. Your welcome.
I was quoting Limm and referred more to his points about combat"tactics"(or whatever we want to call it) than to the stuff he said about the TUP video.
I only meant to talk about the TUP video. I am sorry if I did not make myself clear. My comment was in response to somebody saying that TUP was ‘more or less only pressing 1 with boons’ (not a quote, but a loose summary ). I pointed that TUP did do better than that by paying close attention to their positioning. That – among things – is the reason why organized groups take chunks out of big groups, like we did just recently on EB.
You then went on to say how easy it is to pull those tactics off – and yes, on a basic level it is fairly easy to grasp the concept of following a target but considering the organization of the enemy or the sheer numbers of them it can become quite challenging to keep proper positioning up. To me it seemed that the video was posted in an attempt to solidify your claim. However, as was rightly pointed out by some other guy, the video shows some very poor performance and a lot of numbers – by the way: I know german and the amount of time you had to ask and wait for certain basic things would’ve gotten me to a red hot rage, even if the numbers compensated for any shortcomings you should not have to tell the ranged to orbit for example. They should know.
I do not say this to tell you that the guys running in TUP are more skilled at the game than the guys running with you in that video, I just tell you this to clarify any misconceptions you might have had about what I said so far.
Another great way to see that the whole positioning thing is not as easy to pull off as one might think are GvGs. Just watch an inexperienced guild go at it and then compare it to an experienced guild. And that is even in a controlled environment with equal numbers and very little features in terrain.
However, since the posting of the video and my post, you have said that the event was more for fun and the video was not all meant as a retort to the claim that proper group fighting requires skills beyond boon-stacking and pressing 1. Therefore, everything I just said is pretty pointless.
(edited by Limm.8401)
Blast Finisher, at level 80, in Waterfield heals for 1320 + 0.2 * (Healing power)
This means:
- Blast without any Healing Power: 1320
- Blast at 1737 Healing Power (Full clerics/dwayna/300 in HP trait/25 stacks of life): 1667 (i.e. NOT WORTH IT)
The irony is strong with this one
You think so? Never seen a warrior whining…. But plenty of warriors that solidified their strengh in numbers….
Okay. Stoooop everyone!
Enough! Time-out!
I play on Aurora Glade but i just had to tune in when I saw this.
There is no such thing as a “warrior” in WvW. It’s a game, your death means nothing and you respawn instantly.
Running around in a blob because you feel like a warrior is just sad. The only way to actually feel even remotely as a good “warrior” would be to solo-roam and kill 1v2/3’s, or duel an even opponent to get your adrenaline going.Ok. You can continue now, but please no “I AM WARRIOR! CHAAARGE” posts.
I agree almost completely. The only thing I would like to point out, is you don’t need to solo-roam to get the nice feeling you get after a hard victory. If you run with a group it’s still pretty cool to kill larger or even groups (like you would take pride in taking down 2 people at once, groups do in taking down double their numbers).
Spreading the love.
Please don’t get me wrong here, but you’re basically stacking buffs like crazy and then start to spam 1111 as well. Correct me when I’m wrong, this isn’t meant to be an offence of any kind.
Correcting you, since you’re wrong. First off, you can observe the skillbar of the guardian who recorded the fights. Watch his use of his utility skills, dodge rolls and weapon swaps. Those are_deliberate_ and not just spamming as 1-pressing would imply. But that’s just one guy. The important bit is the way the group runs.
The game is not simply about which skill to press when. A lot of the group-fighting is about positioning and movement. If you watch the fights somewhat closely, you can clearly see how they use the terrain to their advantage, how they re-position themselves to avoid the hard-hitting AoEs, how they disengage and re-engage and how their melee-train sticks tightly to the guy with the target. You can also see them working the downed people you can see the deliberate use of combo-fields rather than the accidental occasional Water+Blast you get with zerglings. I could go on here but I won’t.
That is not the same as having everybody loosely running after one guy while pressing one!
(edited by Limm.8401)
I remember Abbadons back in the day during Pikens rise. They used to log off for several hours during prime time, cause they couldn’t fight. Then after midnight, all maps 60+ to get their “preciooooooous” points.
Dont Think you can confirm your " memory " with data.
Week 44 shows it pretty clearly actually
HA! I love it that he actually provided the evidence himself! The plot thickens!
If you look at Week 44 and observe the blue line in the score evolution you can clearly see a steep increases in the early hours of Monday, Wednessday and Thursday and also Thuesday morning. This data seems to support the allegation of Nightcapping in week 44. Thanks for providing it
I’ve been guesting on AM lately and visiting LA. Although they typed in some weird kind of codelanguage the people seemed nice and there was a lovely smell of bradwurst mmm!!
Das ist gut. Lecker Bratwurst, mjamjamjam!
Nobody ever said the German people weren’t lovely. Come to think of it, maybe someone said it at some point but that’s not the issue. I am sure most of the people on AM as well as most of the people on any server are very pleasant people and there’s always gonna be the odd muffin who is unpleasant.
I don’t dislike the people at all but sometimes I just dislike what they do though
Also you made me want to get a Bratwurst now. Thanks
Can’t watch in Germany cause of GEMA, and stuff.
I’m not a part of the PUG zerg myself, but after watching videos from Norreka… it seems that they have a lot of fun. Who are you to tell them what is fun for them and what isn’t?
Pushing my question from the last page. Are there any dedicated dueling spots in this matchup?
Try JP in EB. Sometimes there’s a group gankin in front of spawn. If you’re quick to join their party you might ask for a duel and get one
If Anet ever implements a GvG modus, then i will have enjoyment. Untill then it´s making points.
I lol’d. Yeah screw fun. Give me high numbers. Yay.
It’s a game. If you have to wait unitl they make it fun why are you even playing it? You already answerd that, actually. You seem to like high numbers. Good for you.
By the way, I am not complaining about you blobbing, do whatever you like. However, I really don’t think much of the blobbers on any server and you may think me an elitist muffin or whatever you like. Also AM gave me a decent amount of loot inside FSP garrison and a lot of ‘lulz’ – non trade-able btw yo can’t get fun for points – when we made the blob get some cardio on reset.
Furthermore, I really enjoyed roaming in the early hours of this morning. I had some nice 1v1 and 2v1 and even some nice banter about builds with some of the Germans. I also like to play a little game I call: ‘’How long does it take to get outmanned?", where I run across the map contesting keeps. It’s three minutes on average between 4 and 6 in the morning, if anybody cares
Also shoutout to the upscaled Gandara guardian – he still had his first shoulderpieces on – who banished me off a ledge in the JP. You, sir, really got me there. I feel so stupid for having gone in for the kill without stability there… I hope you found your way to the top without further trouble
(edited by Limm.8401)
So, I was just roaming gandaran BL when I got to vale looking for a warrior who deserved a little whupping when I came across… well…. this.
What in the name of the Eternal Alchemy is up with all those trebs? Are you that bored?
Also shoutout to the mesmer who moa-morphed me and burst me down… that was very well done. He did, however, ask me to leave his party when his teammate startet discussion something about building arrow carts Thanks to my German skills I now know they have Arrow Carts… somewhere.
I honestly hope the AM guys are better at the game than they are at trolling
If troll the same way they play, you’ll just have 60 people posting “1” very soon
Jokes aside, bad troll is bad.
We just try to adjust us to your sense of “comedy”(and when i say “you” i actually mean Gandara and to some degree FSP too, not you as a person),but we are still far, far away from that level.
To claim that – based on some old match-up threads – the quality of the jokes made by players from Gandara and FSP are so bad that the person I quoted chose to deliver such a horrible retort in order to fit better into the thread is hilarious. You can’t possibly be serious about that one.
You may read some of the last matchup threads again, and after that you may come back and tell us if you think that comparing people to the Third Reich or calling someone a coward in a videogame is less immature and more funny.
Considering the mentions of the War, I am sorry to say that you – by which I don’t mean you personally – started it.
While I agree that it is downright absurd – and does not exactly show a great deal of maturity – to call somebody a coward because he plays cowardly in a videogame does not mean that no humor could possibly be derived from it. It is downright absurd – and possibly fairly immature – to imagine a Giraffe wearing a fancy hat, yet I am quite sure that there could be some humor derived from it!
My nice intensions are long gone. We tried to be nice, we tried to talk with you, we tried to explain things to you, but you just won’t listen. All that is left is to take the situation with some kind of gallows humour and to make fun of you.
Considering the nice intentions, I hope you do realize that is isn’t written in spite but as a sincere attempt at some friendly banter.
However, that is not the point of the matter. The point of the matter is the claim about the ‘gallows humor’.
I think we are not understanding each other clearly. It was not the style but the execution – no pun intended – of what you refered to as ‘gallows humor’ that compelled me to speak my mind. As I am sure you are very well aware, gallows humor is simply humor applied in the face of -well- a gallow or something similarly dire. While I might buy into the argument that, in the context of this game, the hatred which is expressed towards AM can be regared as a fairly dire situation, wherefore a statement pokeing fun at that would qualify as gallows humor, I strongly disagree that “WoW , u hit me so hard …. now i have to transfer to Crydara or Far Shiverkids and cry all day long” qualifies as humor! I claim, that statement is a dull attempt at a funny retort at best and an immature embarrassement at worst.
At least we should thank you for the name “Blobaddon”. It is a sweet reminder that we are actually playing as a community where everyone is welcome. Although this brings some limitations with it, i prefer this to the some-random-guilds-playing-coincidentally-on-the-same-server-model you seem to prefer.
Considering your characterization of our playstyle I have to agree with you that I do feel a lack of inter-guild communication at some times. However, we still welcome new players with open arms into the community and we have a strong population of casual players – which also helps explain are fluctuations in strength. On a side note, I like how you turned our teasing nickname into a compliment but it was really meant as I reminder that you like to rely on large numbers in one place rather than tactical finesse.
Have a nice day.
To those complaining about the blobbing:
- Some servers have better coverage than others so expect to be outmanned at certain times. Nothing we can do about it except getting our PvE-players into WvW or quit our jobs and stop sleeping.
- Stop expecting the enemy to change their behavior. They seem to like it. Why would they change to something the like less? If you want them to stop blobbing, make them stop. Make them like it less by not giving them what they expect (loot and tick-points). Instead of asking the enemy to change their behavior, ask the allies to change theirs. To counter blobbing, we need to get organized and hit them on all fronts at once. If you have 50 people on a map make 2 groups of 25 and hit West and East. If you have 60 make 3 and hit East West and North. While one group will get crushed by a 60+ zerg the others will be free to cap things. Dying isn’t that bad if 50% of the time you get a free tower. If you have guild groups go for the Blob even if you know you’re not gonna win. Pride yourself on how long it takes them to kill you 3 on 1 or how many of them you can take down with you. It is great fun to occupy the zerg for ages while the map slowly turns your color. What’s the alternative? Blob up as well. Run around PvDoor’ing to see who can cap faster? Have a 60v60 lag-fest in Garri? Get wiped and get nothing in return? Forcing the 3rd server in the match-up to blob as well?
TL;DR If you’re tired of blobbing start giving your team-mates kittens about their lack of tactics rather than the enemies. Your friends won’t just dismiss it as you being jelly of their mad loot.
- Individuals who are bored of the blobbing can do a couple of things as well:
- Roam, run around on your own or with a small group sniping dollies (Do it long enough and you aggro a whole zerg by yourself. Great trolling, isn’t it? Imagine all the raging on their TS as well!). Flip camps (while watching for the zerg ofc). The time required to flip a camp doesn’t scale up very well above around 5 people, provided they are somewhat skilled. Use that to your advantage. Also great fun is finding other roamers and engage them in small-scale fights. In a 3v3 you can really prove yourself against an enemy.
- Join an organized group. TS, group oriented builds and gear and some organization can really change the experience IG (also TS is fun). You’ll find that your skills start to matter much more than they do when just following the Blue Taco around the map.
To those blobbing:
- I do not want to diminish your fun. If you enjoy this kind of play that’s great for you.
I would just suggest some things to you that you might also find fun.
If you’re only in it for the Karma/Gold/Drops I suggest you have a look a Southsun Cove sometimes, where you’ll get even more of that stuff w/o skill lag.
If you’re in it to make people rage – I know I am some times (*cough*EB JP*cough*) – try some small scale trolling. You’ll be laughing for hours if you troll an entire zerg with just a couple of people much more than you’ll be if you zerg over a couple of guys.
- Considering your sense of acomplishment: I know it feels good just to be part of taking a Keep or Stonemist at least the first couple of times. It feels even better to take it despite restistance, right? But is it really much of an accomplishment if you greatly outnumber the enemy? Don’t be too proud of yourself. Unless you are commanding, scouting or trebbing your contribution is fairly insignifcant if you take a weakly defended structure. If you fight an outnumbered enemy you are barely responsible for a fraction (smaller than one) of a kill. There are, of course, exceptions to the rule, like people who place AoE/Reflections/Combo-fields very well.
This isn’t to say: “You are worthless in WvW unless you run with an organized guild” but it is to say “Not everyone is jealous of your Blobs acomplishments”. It’s not jealousy that motivates us ‘blob-haters’ – not all of us at least – it’s that we are looking for fights where we can actually apply our skills and who knows, maybe you’d enjoy that more than just steamrolling over a group one third your size.
I just suggest you try winning a fight 20v20 (where you’ll experience a lot less lag and can use fancy things like heals, utility skills and combo fields) once and see how much more awesome you’re gonna feel. You can even try 15v20 or 10v20. I feel much more satisfied after holding my own for a couple of pushes against a bigger or even, organized group than I do after roflstomping a zerg on EB with the PUG-blob.
TL;DR I want you to enjoy the game as much as I do but I’m not very impressed by your ability to stay in a blob
(edited by Limm.8401)
First of all: I am playing on FSP and I’ve seen both Gandara and FSP blob up like there was a shiny on the commander, so if you’ve been part of that – now don’t you lie to me! – don’t go all ape-doo on AM because they do it on a massive scale that’s a bit of a double standard. Those who live in glass houses should not throw stones.
The number of Guilds I know and have never seen zerging/blobbing up or run from fights unless they had the clear advantage isn’t very high – at least on FSP. I will not name any names because I don’t need drama. Just know that before you complain about too large group sizes on enemy groups, you should think hard about the sizes of the groups you’ve been in. (Granted, I’ve never seen a blob like I’ve seen tonight on FSP, but that doesn’t mean that smaller blobs aren’t blobs!)
Oh boy…. it´s so funny to play against Far ShiverKids und Crydara
I like this Forum so much …. i feel the hate …. the Krauts are watching uNice try at comedy, dont quit your day job tho
WoW , u hit me so hard …. now i have to transfer to Crydara or Far Shiverkids and cry all day long
Don’t. Just don’t embarrass yourself any further. I say this with the nicest intentions and no attempt at comedy: You are not funny. You are not witty. You make yourself look very immature.
Have a good one
Aws FSV duderos, why did your whole guild jump on my guildie mesmer’s body @ ogrecamp in EB? It was only few of us versus your guild group + pugs you had with you so there wasn’t much glory in that fight anyways. If it was Osicat’s body on the ground, I’d have prolly joined you but since it wasn’t.. I can only ask why did you do it?
He hurt our Queen. We served vengance swiftly. Nobody hurts our Queen.
Since you need ~25g and you have an item worth ~500g, I recommend you do not send it to someone who would sell it for you. Why? This someone must have the 25g and it would require less trust for him to lend you 25g than for you to lend him 500g.
Therefore, If someone offers to sell it for you – asking you to trust him with 500g !- ask yourself why he wouldn’t trust you with 25g? Especially considering that you’ll have 20 times that gold once it’s sold.
Ask your friends in game to lend you some gold or go farm the 25g.
Personally, I think the breakout is needed to motivate people to join enemy BL even if it’s all enemy-colored. The breakout gives you a tower ‘at a discount’ or can act as a free distraction while you go somewhere else. Also the free supplies help to jump right into taking things on the map. Siegerazer does not make a huge difference in my mind but I feel like it helps to motivate people to go to maps where their server isn’t already winning.
Here’s my rule of thumb:
Since low-tier leather and cloth is pretty much worthless I sell salvage items that mostly drop those at the Trading Post or just a merchant. Salvage Items that give ores I salvage however. I dunno if I lose gold on this but everything that gives the really cheap materials is better off at the merchant imho.
I haven’t posted in a while but I feel like I need to hand out a couple of ‘thank you’s and shoutouts.
First off I would like to thank Tinnith from [Bude] on MS for the impromptu duelling event in the JP in EB at the start of the week (was it Monday?) as well as everyone who part-took. While it was somewhat cumbersome to set up the individual duels, everybody seemed to enjoy the opportunity to test themselves except for the occasional few who didn’t (want to) grasp the concept of friendly 1v1. Also shoutout to the Charrs from AG and FSP who had a Sunrise vs Twilight duel. It was really nice to see the swinging animation used to the fullest extent.
Next I’d like to give the MS thief a shoutout who let me get almost all the way to the top of the JP on Wednesday on my severly up-scaled mesmer before droping me. When you didn’t attack me on first sight I was sure you were just gonna let me do the jumping. Little did I know that you were just waiting for me to waste some more time. You trolled me so hard, I was almost about to rage-quit.
Shoutout to [TUP] for the nice fights they gave us yesterday evening on MS BL.
[FSV] managed to get together a good amount of people – including some non-guildie friends on TS and for that reason we (clearly) outnumbered you. Nevertheless, you guys had the stones to give us fights – and good ones as well. I was impressed by the speed with which you guys attack. You have taken us somewhat by surprise on at least two occasions. I am looking forward to seeing you on the battlefield again very soon. I do hope that next time we face each other it will be with even numbers.
Finally, a shoutout to the German guild, whose name I cannot remember at the moment, which engaged with us and [TUP] in a three-way fight in the open field west of garrison on MS BL while we held it (sometime between 9 and 11 pm (your time)). We had a lot of fun there until the numbers got a little too out of hand for us to handle.
(edited by Limm.8401)
I would like to apologize to the MS guys I just ganked in the JP. Your server-mates ganked me fairly close to the top which meant I had to find a different way to get my badges
I was also fairly curious how long it would take until MS came full-zerg…
Well, that soundly defies the law of gravity. :-P
Not if the counter-weight is really heavy compared to the projectile. Otherwise I blame it on magic
I would like to congratulate the sneaky group of Gandarans who attacked their Bay with a Golem just a couple of moments ago. If it hadn’t been for a lucky break we would’ve thought the contesting was just due to you guys trebbing again from Garri.
Very clever! Also sorry for destroying your Golem
I hope we will have some nice and fair fights during the week.
All your Bays are belong to us.
PS. FS [lion] necromancer. I’m still out to get you. The hunt is on till you accept my invitation for a 1vs1 dance.
You go get em. There are only a couple of instances where I think /laugh is appropriate. Someone using Dagger Storm on your team while you have retaliation up and do nothing else is one of those times.
However, /laugh after a fair fight – and especially one in your favor – is just disrespectful and deserves punishment.
It’s a gift of battle, not a gift of jumping.
+1
You get 2 stacks of badges in no time, even if you just run with zerg… But I guess if you enjoy doing the same Jumping puzzle 25+ times, have fun and thanks for taking up a spot in the queue
Just some math for you guys: Capping SM gives 375 wxp. Capping a Keep gives 300. Let’s say you are very lucky and you alternate between capping a keep and capping SM every 5-mins while also flipping 2 camps and sentries on your way back and forth (which probably is the best case scenario and highly unlickely to be kept up for 6 hours every day…) That means 375+300+2*(38+75) = 901 wxp/10min or 5406 wxp/hour.
You only need 11.6k to go. So let’s go zerg-crushing. Let’s say you run into a 100-man blob and tag everything and get an average of 40 wxp per player this gives you 4k. Which means in addition to your insane SM to Keep to SM routine you’ll also have to wipe a 100-man blob every 20 minutes AND tag everything.
What if you only wipe zergs and forget about the (less lucrative SM and Keeps?)
Well at 4K per zerg-wipe you’ll have to wipe a 100-man blob every 14 minutes to get to 17k per hour.
Therefore, even if you cap a kittenload of stuff (SM or Keep + 2 supply camps and sentries every 5 mins) you still have to crush and tag a 100-man blob between every 14 to 20 minutes. And this is all done with the (generous) assumption that the enemy had time to get to 40wxp-giving age…
So I call kitten on the 20+ lvls per 6 hour-shift, unless somebody can give me a rundown on how much stuff + zergs you get to take/crush on a regular basis.
However, OP, you should be able to get a couple of levels per week on a 6-hour shift, unless you’re on scouting-/ or trebbing-duty all the time…
I would like to give props the [WvW] guy who had the stones to jump after us for a good while. You gave us all a good laugh Unfortunately you walked off before we got to take a good picture.
So far, I love the fights against Gandara. I got a feeling that this is going to be a fun week for us.
I took the liberty of (loosely) translating it from German to English. My English isn’t perfect so I might have mistranslated here and there but I hope it’s still better than google translate
Hello Arena Net; Hello GW2 players; Hello fans of WvW
I am a passionate WvW player from the Server ‘Kodash’ and – like most of you – I have noticed that the spark has disappeared from the game because of the same old matchups and possibly the rating system. For us, this is the 10th week in a row playing against Elona and Jade. *annoying
Everybody has noticed this problem but Arena Net hasn’t tackled it yet.
Therefore, I would like to present to you my „WvW 2.0“: „Spiffytools Liga System“ -> SLS
SLS guarantess a new opponent every week as well as fights over each World point (“Weltpunkt”) and a lot of variation without generating unfair constellations.
At this point in time, there 27 EU Server. This induces 3 leagues with 9 server each. The first constellation would be the following. (current ranking taken from http:/mos.millenium.org/matchups)
league 1 (green)
1. Vizunah Square
2. Desolation
3. Seafarer’s Rest
4. Elona Reach
5. Jade Sea
6. Kodash
7. Piken Square
8. Baruch Bay
9. Augury Rockleague 2 (blue)
1. Riverside
2. Aurora Glade
3. Gandara
4.Far Shiverpeaks
5.Abaddon’s Mouth
6. Fort Ranik
7. Miller’s Sound
8. Drakkar Lake
9. Underworldleague 3 (red)
1. Ruins of Surmia
2. Dzagonur
3. Ring of Fire
4. Gunnar’s Hold
5. Arborstone
6. Whiteside Ridge
7. Blacktide
8. Fissure of Woe
9. VabbiRules of the league:
• Duration of a Matchup stays the same (Friday to Friday)
• A Season lasts for 3 weeks with each server playing 3 games.
• After each game, each server gets league points as follows: 1st place -> 3 points; 2nd place -> 2 points; 3rd place 1 point
• Furthermore, the total of world points gained during the week(s) are taken into account.
• After a season, 3 servers go up a league and 3 servers go down a league.
• If two servers have the same amount of league points, the world points are taken into account.
• Should they even have the same amount of World points, the ratio of the placements is taken into account. After that a direct comparisson is made.Mode
One Season lasts for 3 Weeks.
Week 1:
Matches according to starting table[Game 1] -> 1st vs. 2nd vs 3rd
[Game 2] -> 4th vs. 5th vs 6th
[Game 3] -> 7th vs. 8th vs 9th
beginning with Season 2, the total amount of world points from all 3 Games in the previous week will determine the starting table
Week 2:
The winners play the winners and so on.
[Game 4] -> 1st in Game 1 vs. 1st in Game 2 vs. 1st in Game 3
[Game 5] -> 2nd in Game 1 vs. 2nd in Game 2 vs. 2nd in Game 3
[Game 6] -> 3rd in Game 1 vs. 3rd in Game 2 vs. 3rd in Game 3Week 3:
Matches according to league points gained in the first two games as well as the world points from the first two games.
(Translators Note: I assume the author suggest to make a new table ordering primarily by league points and secondarily by total world points)[Game 7] -> 1st vs. 2nd vs 3rd
[Game 8] -> 4th vs. 5th vs 6th
[Game 9] -> 7th vs. 8th vs 9thFinal Table:
Order by league points and world points
Ranks 1,2,3 move up a leage, ranks 7,8,9 move down a league (unless they are in the top and bottom league respectively
The new Season starts right after Week 3 following the same rules and mode.
The starting table is solely defined by the total world points from the previous Season.Example (German):
Some fantasy matchups.
(click on the links, please)http://up.picr.de/14382241ey.jpg
http://up.picr.de/14382242rp.jpg
http://up.picr.de/14382243lu.jpg
http://up.picr.de/14382244de.jpg
Advantages of SLS:
• at least one new opponent per week
• fight for every point
• encourages competitive play
• more suspense due to the possibility of moving up or down a league
• reinforces server community
• Different starting table every season as the amount of world points is very sensitive to server activity (ie Holidays, Exams)Disadvantages of SLS
• the strongest and weakest servers will still remain in a static position
• some players who want to be on a winning server could move according to the „Götze Principle“optional suggestion for balancing league 1
Apply SLS to both NA and EU servers individually (needs some tweaking to support 24 servers)
The 3 top servers from both NA and EU qualify for ‘World Season’ which is an additional matchup (being played at the same time as regular season).
Top servers would have to split their resources to part-take in both of these seasons at the same time.For Kodash – Spiffytool
If Anet is intending to favor organized small groups, there is no doubt they will lose a lot of player base. It’s like saying yo PUGs WvW is not for you, so get in a dedicated guild or gtfo.
I disagree. PUGs can play in small organized groups. They will be less effective than an experienced guild group but they already are less effective than organized guilds and still – and rightly so – are in WvW and seem to enjoy it.
Let’s talk about Dungeons for a moment. Dungeons favor small organized groups (it’s the only way to play them) and yet – provided they find enough people – PUGs can enjoy them as well. Once you have a pick-up group and go into a Dungeon, some degree of organization ensues all by itself. The issue with the Dungeons is that people cannot play unless they find 4 others who share the exact same objective.
In WvW, however, you can join and play without a group and people naturally group up in WvW if they want to play in a group. Once the PUGs have flocked to the commander, why could he not say to his squad: “Ok, there’s a lot of us here. Half of you come with me, someone with siege take the other half to insert tower name here.” ?
I have seen this done already on our BL and it worked surprisingly well. Instead of just mindlessly following the commander from camp to tower to camp to tower, PUGs split up into small groups and organized themselves with some guidance from the commander. There you go, a couple of small, organized PUGs.
Very easy, make the population cap for each map 1/2 of what it is and just copy paste all the maps twice and reduce points from each structure by 1/2. Given that borderlands are just a copy of each other a bit more of copy pasting would help the game greatly.
While I would mind having even more recycled WvW maps, I guess I’d prefer this over the massive amount of skill lag one gets, when blob hits blob hits you.
I would however suggest to leave some of the maps with the current population cap so that the people who want to suffer through skill lag for the ‘epicness’ of pressing the 1 button until the smaller blob has vanished can still have that.
I’d be happy to leave EB for the blobbers and have what the person I quoted suggested on the BL’s. Or better yet, create 1 new map and copy paste-it thrice instead of copy-pasting BL again.
I don’t like it too, but:
3. No, bad idea. There was such thing in WoW and it didn’t work. Numbers still win and it forces enemy to blob even more coz you can’t win 1v1.
You might be right there, I didn’t think about what happens if you have non-outmanned people roaming into outmanned ones… maybe that was a bad idea after all…
Do you like running around with massive skill lag all the time?
Is it fun to mash one button?
I guess not. The reason for blobbing is the same as the reason for Ursan Way in GW1:
People like to win, even when winning means doing something repetitive and boring.
The game seems to favor blobbing as the best (or at least the easiest) way to get tally-points, drops, karma, wxp, xp at the moment. Otherwise, why would you suffer through hours of skill lag?
Here are some suggestions how to change this:
1. Reduce damage done by players to gates to zero and increase the damage done by rams slightly to compensate for this.
If a gate doesn’t go any quicker whether you are 20 or 80 people, naturally the way to win will be to have 4 20-man groups instead.
This leaves the defenders with a choice: Go with one massive blob to 4 towers or go with 4 small groups to every tower. (The speed at which rams can take down a gate needs to be tweaked in way that ensures that a 80 man zerg does not have the time to wipe 3 groups all over the map and travel to the 4th tower before you can cap.)
In this way attackers and defenders would be encouraged to split up into mid-sized groups to win. Et voila, you have yourself 4 mid-sized fights instead of one boring skill-laggy Blob vs. Blob.
2. Make rewards in WvW scale down with the number of players participating.
One could – for example – introduce the following system:
If 10 people take a supply camp, everyone 100% of the reward (wxp,xp,karma,drop rate). If it’s 20 people all rewards are scaled to 50%. At 40 people everyone gets 25% of the reward and so on. That way, the PUGs and Karma-Train riders will be discouraged from blobbing up.
Off the top of my head I would just suggest to make the 100%-Reward marks as follows:
- 1 player for player kill (meaning if you kill somebody 2v1 you only get 50% of the rewards). That way wiping an equally sized group gives you full rewards. Winning despite smaller numbers gives you more rewards and ganking one lonely guy with 80 people doesn’t give you much.
- 5 people for sentry or dolyak
- 10 for supply camp
- 15 for tower
- 30 for keep
- 50 for SM
The scaling could also work in the opposite direction but there it should probably scale slower and be capped somewhere (for example soloing the sentry could give 200%, solo-ing a supply-camp could give 300% of the reward a 10-man group gets, soloing a tower could get 500% the reward or something like that)
3. In order to help spread the players across all four maps (yes, there are maps besides EB), one could make the outmanned bonus reduce damage taken and increase damage dealt. In my experience many people only start coming to maps once some things have flipped to their color. The people who actually fight against the odds should get some actual boni and not just incentives for the Karma-Train riders.
On a side note, for all of you blobbers who might wanna rage about this. Think about it: You could still get the same amount of rewards without having to blob if you ran in mid-sized groups. And do you SERIOUSLY like blobbing??
I do understand that it’s hard to get the PUGs to stop following the nearest Commander Tag and divide up into mid-sized groups. However, if the way to win disfavors blobbing, I figure all commanders will discourage their PUGs from blobbing and encourage them to form mid-sized teams and send them to objectives while perhaps assigning an experienced player to call the shots during fights.