1. Remove class stacking..only one of each class on a team…I don’t care about longer queue times…I just don’t want to fight three necros or three heal bunker tempests anymore.
2. Solo queuers should only be teamed against other solo queuers…not against pre-mades. Again, I don’t care about longer queue times, as long as I don’t get facerolled by a full pre-made with comms.
3. Nerf conditions…especially confusion and burning, they are so ridiculous.
4. Increase the size of all points on all maps to the size of the Graveyard node on Legacy…some points are so small and enclosed that it gives classes like reapers a HUGE advantage b/c they have so many unblockable AOEs.
5. Remove all amulets where healing power is the main stat. I don’t mind healing power being a secondary stat, but as a main stat, it’s too much.
6. Add a 1v1 game mode where best 2/3 duels wins.
7. Just quality of life stuff for the lobby…add crafting stations and mystic forge (w/ attendant).
8. For preferences, maybe instead of just allowing players to choose between conquest and stronghold, add options for which MAPS they want to play (Legacy, Battle, Temple, etc.). So in unranked, if people don’t want to play something like, say, Skyhammer, they can deselect it and they won’t have to worry about playing that map. It may also be a good way for Anet pvp devs to track which maps are popular and which are unpopular based on which are played more frequently; this will allow them to rework maps that are more unpopular than others.
9. For pips, rework lose streak/win streak….so for win streak, only on every THIRD win, you get extra pips (instead of on the third win and onwards), but for each third win, you get more and more extra pips, so on your third win, you get two pips, then fourth and fifth wins you get one pip, but on a sixth win, you get THREE pips, then one pip for 7th and 8th win, then FOUR pips on ninth win………..for lose streaks, as soon as you get your win, you should get half as many extra pips as you lost, so for ppl who are on a really big loss streak, like 10 losses or something, they get five extra pips plus the pip they win from when they break their loss streak.
10. Allow players to lose pips and tiers in all divisions.
11. Put in more rewards that can be bought with shards.
12. Allow legendary backpacks to be dyeable (quality of life stuff).
13. Map specific things….bring back Courtyard as its own death match game mode that can be played for ranked or unranked, add more varieties of stronghold and death match maps, each with their own mechanics….Khylo, reduce damage of trebs by 50% and increase time it takes to rotate the treb, allow for only ONE repair of treb for the whole match so people can’t just constantly repair it and have to decide strategically when to repair/use it…Legacy, make lords and guards smarter/tougher and make gates tougher….Temple, put in like one or two jump pads, b/c if you’re not a thief or mesmer, you are at a big disadvantage mobility-wise b/c of the way the map is multi-layered and if you are at bottom buff or midpoint and you’re not a thief/mesmer, it takes a long time for you to run back to home point or far point….again, for Temple, make it so that in order to interrupt someone from channeling the buff, they have to CC you successfully instead of just attacking you……Forest, make beasts tougher/smarter.
14. Class specific fixes…rework DH traps (and really, all traps) so that they don’t go on cooldown until they’re triggered so people can’t just doublespam traps, once a trap is put down, it should chain into a second skill that allows players to despawn the trap, and if they do this, it goes on like a 4-second cooldown so they can put the trap down somewhere else, but if the trap is triggered, then it goes on the full cooldown….continuum shift for mesmers should not work on elite skills, nerf portal distance and moa duration.
15. Rework elite specs so that core specialization builds are viable again.
16. Unlocking mists champions, runes and sigils costs SHARDS instead of gold.
(edited by LionChain.7694)