Showing Posts For LionChain.7694:

Amulet System in WvW

in WvW

Posted by: LionChain.7694

LionChain.7694

Personally, I’d like to vote no on the sPvP amulet/gear system being implemented into WvW. I like using my own ascended/legendary gear, and I like having control over how I mix and choose my stats.

DH cap domination

in PvP

Posted by: LionChain.7694

LionChain.7694

bottom line, class stacking is really the issue here, not dh’s…so plz stop nerfing dh’s…this is wut happened to necros earlier…ppl kept running into teams with 2-3 necros and got steamrolled by them and made the wrong assumption that the prob was with the necro class itself, when in fact the prob was class stacking then as well…after that, necros got nerfed to kitten again after enjoying like 5 minutes in the sun, b/c a lotta players and anet still dont understand wut the actual issue is…plz dont ruin dh’s like u keep ruining necros, anet.

DH cap domination

in PvP

Posted by: LionChain.7694

LionChain.7694

the problem isnt with the dh by itself…the problem is when there are MULTIPLE dh’s on a team…and this is really a problem in general when there are multiples of almost any class on a team. ranked pvp needs to be fixed so that there arent more than one of the same class on any teams…even if that leads to longer queue times, i personally would be ok with that if that means no more double dh’s or double heal eles or double thieves or double whatever.

so plz stop qqing about dh class and plz stop nerfing it…in fact some of the previous nerfs to it should be reverted. players and anet especially, plz recognize that the problem is in CLASS STACKING, not in the class itself.

(edited by LionChain.7694)

nerf d/p and evades

in Thief

Posted by: LionChain.7694

LionChain.7694

Please nerf thief evades/endurance regen. The amount of dodging they have (between their actual dodges, endurance regen and weapon skill dodges) is just absolutely ridiculous.

Please nerf d/p weapon set by removing the spammable daze from the offhand pistol and reducing the smoke field on the offhand pistol to like 1 sec. The constant headshotting and stealth spamming is too powerful. The dazes from DH traps and from scrapper gyros were removed for a reason…it’s time to remove them from thief’s d/p as well.

increase rate of reward track progress plz

in WvW

Posted by: LionChain.7694

LionChain.7694

Anet, please increase the rate of reward track progress from 195 points/5 minutes to 250 points/5 minutes. The reason why I’m making this request is because on average, finishing a reward track in WvW takes about 8.5 hours roughly to complete when ticking at +195 every 5 minutes (not taking into consideration any sources of extra reward track progress or consumables from WvW daily chests). Compared to that, PvP reward tracks can be completed in roughly about 6.67 hours if your win rate is like 50% and your average match length comes out to about 10 min/match (also not taking into consideration any sources of extra reward track gain or consumables from PvP daily chests). So I think if you increase the WvW reward track progress from 195 to 250 points/5 minutes, it’ll normalize the speed at which reward tracks can be completed in both game modes.

A counterargument that I can think of for this request is that in WvW, you get rewards from killing enemy players and from capturing objectives and from ranking up (which I believe happens much more quickly than in PvP). So that’s the reason why it takes longer to complete a reward track in WvW. But first of all, I don’t think the rewards from those other sources in WvW justify the +1.5 hours difference in completing a reward track in WvW as opposed to PvP (barring the rare occasion you get an ascended trinket or armor/weapon box). Second, I think that instead of making it take longer to complete a reward track in WvW, people in PvP should get extra loot bags for killing players, decapping/capping nodes, completing secondary map objectives, etc. to further normalize/balance loot gain in both PvP and WvW, and also to give PvP players more loot from outside the reward track.

This way, whether you enjoy primarily playing PvP or WvW (or maybe you like both equally), you’ll get roughly the same amount of rewards either way. Anyway, that’s my request. Thnx.

New Worlds

in WvW

Posted by: LionChain.7694

LionChain.7694

1. I don’t like it.

2. Everything. I would go the opposite route. Close down the less populated worlds and only keep the top 9 most populated worlds open. Give free transfers to people on the worlds that are closing. For each matchup, increase the amount of maps but decrease the size and pop. cap of each map so as to decrease the size of zergs/map blobs and also to decrease server lag; gradually increase/decrease the size and pop. cap of maps according to player populations, queues and reported lag.

3. No.

equivalent Tomes of Knowledge for WvW

in WvW

Posted by: LionChain.7694

LionChain.7694

I would love it…just love it…if we could trade tomes for proofs of heroics….i dont think it’ll happen, but hey…a guy can dream….

DH virtues...requests for next balance update

in Guardian

Posted by: LionChain.7694

LionChain.7694

@JustCurious…ah, thanks for that..tho, i wish they would just change it to a cd reduction instead of an increase to recharge speed, but that’s just my opinion

@Aeolus…thnx for the suggestions, but i already know all that, the reason y i wrote a request on the forums for F2 to be buffed was b/c i use shield over focus cuz i like the utility more, and im playing meditrap so im not using stand your ground, so F3 is my only stab (that or the stunbreak trap trait, which, i dont get stab unless that trait procs from a cc)…so if i know, or suspect, im about to get interrupted, i have to pop my f3 if i want to guarantee i will get f2 off (which causes me to spend a big cd), or i have to wait till i retreat a certain distance till i feel im far enough to have a better chance of getting it off (which isnt always possible b/c of certain factors like getting attacked by long range or a class w/ a lot of gap closers)…so i asked for this buff so i can save my big cd’s like f3 (or even focus 5 if u r running focus, b/c even focus 5 has a pretty long cd) for when i truly need them, and also so the class can have a better way of resetting against classes with a lot of big range damage (ex. if i use F2 and at same time, some druid comes up and pew pews me with rapid fire, their range dmg is so great that it will negate pretty much ne healing i get from F2)…i also asked for this buff b/c of the nerfs to sustain like purification, F3 shield block reduction, and Hunter’s Determination…imo, i dont think this buff is too much to ask for, especially considering that if my request was granted, it would make it roughly on par with the druid staff 3 skill in terms of pros and cons in comparing the two skills, ancestral grace…ancestral grace gives a considerably smaller amount of heal and no condi removal, sure, but it still has the advantage of having longer range, shorter cd and 0.25 sec more of evade, and i believe a smaller aftercast delay…dh F2 would have more heal and condi removal, but even though it would also evade, its evade duration would be shorter, have a longer cd and shorter range and slightly longer aftercast delay…also ancestral grace has a blast finisher that creates aoe benefits to allies when used on fields, whereas dh’s F2 is a leap finisher, so any benefits it gets from leaping from fields would be limited to the dh itself

Yet another reveal...

in Thief

Posted by: LionChain.7694

LionChain.7694

@DeceiverX…i know who the OP is, ive seen her thief gameplay vids, that’s why i was loling so hard when i read this post by her…when i said my comments, it was meant to be ironic…as in, u have to be effin kiddin me if ur saying that u and other experienced thief players cant come up with some kind of way to counter a reveal on a skill that probably wont be used by most wars neway…and it’s just plain silly for the OP to talk like this one buff to a skill means the ‘destruction of her class’ or that it somehow totally negates her skill-level on thief….i mean, if OP wants to talk about ‘having her class destroyed,’ she should try maining a necro lol….just when u think necros cant get rekt ne harder, here comes another dumb nerf brought to u by anet that makes necros an even easier target

Yet another reveal...

in Thief

Posted by: LionChain.7694

LionChain.7694

@OP: Keep destroying your class? lmao…wtf r u talking about?! XD Who cares if you get revealed? Do you not have like a bajillion teleports and dodges to kite away until the few seconds of reveal go away?! lmao R u telling me that ur such a bad thief that if u got revealed, u’ll just insta-die right away?! bahahahahhahaha

DH virtues...requests for next balance update

in Guardian

Posted by: LionChain.7694

LionChain.7694

Plz make F2 an evade…it’s too easy to be interrupted while casting this, and if it gets interrupted, it goes on full CD w/o getting the heal.

Also, plz reduce the CD on DH f3 a little…now that the block duration has been nerfed, I feel the CD needs to be reconsidered for this skill. I’m not talking about anything crazy, but like maybe reduce it by 5 sec or something.

Finally, the trait Power of the Virtuous (which gives 15% reduction to virtues’ CD’s) is buggy w/ the DH f1-3 CD’s. The F1 skill should be 17 sec w/ the trait, but instead it’s 17.5 sec. The F2 should be 25.5 sec, but it’s 26. And the F3 should be 63.75 sec, but it’s 65.25. Unless I’m missing something (in which case, forgive me), this should be addressed b/c the F1-3 skills aren’t getting the full proper reduction to their CD’s, especially the F3 one, which is 1.5 sec longer than it should be.

I'm disappointed

in Necromancer

Posted by: LionChain.7694

LionChain.7694

lol i see wut u did there XD

Improving Necro

in Necromancer

Posted by: LionChain.7694

LionChain.7694

-More Stability: We’re probably the slowest class, not just in terms of mobility, but also in terms of skill cast/aftercast delays. And it’s so easy for necros to be interrupted multiple times in a row by classes like thieves while casting, because we have very little stab options to protect us from CC’s.

-Blast Finishers: Necro Mark 4 should be a blast finisher on cast, not on trigger. I know that logically, it makes sense for it to blast when it’s triggered, but that’s not really practical in some combat situations, like in WvW, where your zerg is prebuffing might and other boons, and there aren’t any enemies in your immediate area to trigger the 4 mark. Also warhorn 4 should be a blast finisher. I understand we have blast finishers on other skills, but they’re on skills that necros generally don’t use because they’re either not good or not AS good as other skills or just not nearly as important as other skills they need, which makes the whole thing silly and pointless.

-Reaper shroud improvements: I have some thoughts on this…generally, I don’t think damage is an issue with reaper shroud…I think that’s fine as is, but I think the functionality and overall utility of reaper shroud could be improved. For example, I think it’d be interesting if reaper shroud 4 destroyed (not reflected) projectiles while the reaper was spinning. Reaper shroud 3 should pump out more stability and also the fear duration should be longer the closer the target(s) are to the necro. And reaper shroud 2 should count as an evade; it also needs to have much, much better accuracy and ability to stay with the target until it hits its final blind at the end of cast (the way it is now, it’s too easy for people to just sidestep away from reaper shroud 2 after they’ve been initially hit, so that by the time the blind triggers, they’re completely outside the blind radius, meaning they don’t get any boons corrupted). Reaper shroud 2 should also allow us to break out of immobilizations.

-Plague Signet needs to be buffed so that it’s unblockable.

-Last but not least, Sustain: It’s not that necros don’t have good sustain or a lot of sustain…a full life force bar can be a pretty strong form of sustain in this game. But the problem is that life force is basically our only form of sustain. Allow me to clarify…

Take a class like warrior…warriors/berserkers not only have lots of sustain, but their sustain is split up into different sources…they have their shield block, they have like three different sources of passive healing (not counting sigils, runes, food, etc), they have two sources of Endure Pain, two sources of resistance and like at least a few sources of protection from CC’s (stability/stun break). So even if they use up their Endure Pain, they can then rely on their shield block, and after that, they can rely on their passive Endure Pain. Once they used Berserker Stance, they can then rely on their heal signet for a second burst of resistance, etc, etc.

Now, take a look at necros. Once our reaper shroud is on CD, or once we run out of life force (which happens often, especially in team fights), that’s really it for us. We don’t have any blocks, or any invulns, or any extra evades on weapon skills…almost all our sustain is centralized within the necro’s life force pool. Sure, we have some damage reduction with Rise or even Spectral Armor, but it’s really not enough. And yes, we have multiple condi xfers/clears, but since we only have two dodges to protect us from bursts outside of reaper shroud, once we use up those condi clears (which, again, in team fights where condis are flying everywhere, we go through those pretty quickly), that’s it for us.

I think it’d be an interesting thing if reaper/death shroud was reworked so that our life force pool was cut back, but then we balanced that out by adding sustain options like blocks, invulns, extra evades, resistance, etc. to our weapon, heal, utility and elite skills, so that our sustain was more spread out to different sources. That way, we wouldn’t have to mostly rely on life force for our sustain and our sustain wouldn’t be so centralized.

boon duration etc

in WvW

Posted by: LionChain.7694

LionChain.7694

lol, it’s funny…I remember asking for nerfs to boon sharing comps a while ago when they first started being played, and people were like ‘no, it’s fine, it doesn’t need to be nerfed’…now, i run into these ‘nerf boonshare’ threads more and more, it seems…personally, now all I really want is for resistance to be nerfed to provide like a -X% to condition duration or damage instead of just a blanket protection against all condis, b/c that’s just too OP…second, i wish protection would be reduced to -20% damage reduction…zergs are getting so tanky now with all the damage reduction sources added up, and I’m glad Anet nerfed all those skills that provided -50% damage reduction…i think the next step now is to nerf the protection boon as well. looking at it now, it’s not the boonshare comp as a whole that I have a problem with…it’s just that some boons like resistance and protection are just too strong ATM.

ps, also nerf the amount that healing power affects regeneration.

Nerfs in condition damage

in PvP

Posted by: LionChain.7694

LionChain.7694

I really don’t get why people QQ so much about condis when every class has abundant means of avoiding and/or cleansing condis. Warriors with things like berserker stance and blocks and healing signet, guardians with their tons of condi clear skills, heralds with their resistance spam, druids with their ‘13 condi clear’ on cele avatar form, scrappers with elixirs and healing turret and trait, daredevils with their perma stealthing and dodging and shadowstepping, necros with all their condi xfers, mesmers w/ inspiration trait line which is awesome sustain, and eles with all the heals and condi clears from water and their traits.

Also, every class has at least two dodges.

Also, do people realize that the whole point of condi damage is to provide a counter for builds/classes with really high armor and/or lots of protection from direct damage like, say, berserkers w/ their 1000 extra toughness every time they stun break and their double endure pain? And you want toughness to affect condi damage? Pfft. You’re basically saying condi damage shouldn’t do the thing that it’s meant to do.

And the reason why condi builds are able to have high toughness/vitality is because their damage is damage dealt over time, so they need to be tanky in order to survive long enough not just for their condis to do damage, but to be able to keep reapplying condi pressure when those condis get cleared or negated with resistance.

The reasons why most people keep dying to condis, I find, are because: 1) they panic as soon as they see 2-3 condis on them, 2) they blow through their condi clears too fast or don’t carry enough condi clears and/or they have a bad build, 3) they don’t dodge/block/invuln when they should, 4) they’re in a team fight and a condi opponent bursts them after the player has already used their sustain fighting against other opponents, in which case there’s really nothing you can do….whether your opponent is condi or power, if you’ve got nothing left to protect you from damage in general, you’re gonna prolly go down; it’s got nothing to do with condis, it’s just that sometimes before you can reset after fighting one person, a second person immediately shows up to fight you, and since you’ve got your sustain on CD’s, they’ll prolly win.

Returning to the matter of condi builds being too tanky…I play both power and condi builds on diff’t classes, and I’ve fought people on classes like thief or warrior who landed crits on me for like almost half my health even though I’m running a tanky condi build, so please stop making it sound like condi builds have super high toughness and it’s impossible to deal any direct damage to them, because that’s just not the case.

And for people who QQ about how they’re running a glassy power build while their opponent runs a tanky condi build….what does it matter if you’re glassy and your opponent is tanky? They’re a condi build! Toughness doesn’t matter! In terms of direct damage, they deal almost none! All their damage is condi based, so it doesn’t matter if you have high toughness or not. And even if your opponent is tanky, you’re still going to be able to land pretty high numbers on them if you’re running glass cannon. Third, if your opponent is running a hybrid damage build, like carrion or sinister or viper, then they’re going to be as glassy as you in terms of toughness/armor, so it’ll be a game of who can burst who first.

Finally, two thoughts left…one, condis like burn and confusion are supposed to have high ticks…they’re burst condis…they do high damage even with low stacks but generally for a much shorter duration than other damaging condis like poison or bleed…that’s how they were designed…two, you guys should realize that asking for condi damage to be affected by toughness/armor is a double-edged sword…if you’re going to ask for things like armor and damage reduction to affect condis, then things like ferocity (which everyone has 150% of at least) and damage increase sources should affect condis as well….sure, if you have high armor, you’ll have more protection…but if you’re glassy, then the condis will prolly do more damage than they do now, especially considering any sources of damage increases the condi player may have….so ask yourselves, is that what you really want as a glass cannon player?

Necro should start match w/ some life force

in PvP

Posted by: LionChain.7694

LionChain.7694

Can necros please start pvp matches with at least 25% life force? We’re not like guardians or warriors where we start off the match with blocks and invulns at the ready. We’re not like thieves and mesmers that can evade and port away at any second from the beginning of match. We’re not like druids who, even though they start with no celestial force, still have access to weapon skill evades, water fields and blast, pets, leaps, immunity to direct damage and stability.

Life force is pretty much our biggest form of sustain (as well as stability….we have Chilled to the Bone, but that’s on hit, and it’s so easy to blind or interrupt…plus, it’s a bad idea to pop it so early just for the stab), and we start with zero life force while all the other classes have all of their sustain skills ready to be used from start?

Even after spamming marks and life force gain skills, we still end up with too little life force (like not even half), and it takes a while to even get our life force up to that point. Basically, as necros, we end up being liabilities and our teammates end up having to cover us until we get life force up, because everyone knows that as soon as a match starts, it’s “focus the necro.”

I’m not asking for a full bar of life force from start. But even just 25% at start would be amazing and give us a better chance to survive at start of match, when 3-4 people decide to all port/leap at you and bomb the ever-loving crap out of you because as a necro, you have no blocks, no invulns, no weapon-skill evades, no nothing, and you literally have to pop everything you have and all your dodges just to stay alive long enough to get your life force up. Usually by the time you have your life force up enough to barely pop into shroud form, your health bar is at like 15%, and you know as soon as your little bit of life force gets obliterated, you’re going to die.

So please, let us necros start matches with at least 25% life force. Please.

mesmer sword 2 buggy for me

in Mesmer

Posted by: LionChain.7694

LionChain.7694

So Fay, I’m experiencing lag that affects ONLY Blurred Frenzy and leaves all my other skills alone? Yes, makes perfect sense to me. And how exactly do you ‘do it wrong’ when it comes to clicking one button to activate a skill while standing still?

Alt 4?

in WvW

Posted by: LionChain.7694

LionChain.7694

Hey, those broken lockpicks are valuable! XD

mesmer sword 2 buggy for me

in Mesmer

Posted by: LionChain.7694

LionChain.7694

Read my first post. There was no lag of any kind while this happened. It flashes once like it’s about to go off, then doesn’t if I click on the skill once during combat. It’s not like skill lag where it just constantly flashes and never goes off. After that happens, I click it twice to make sure it goes off, but then clicking it twice makes it cancel itself and go on cd.

mesmer sword 2 buggy for me

in Mesmer

Posted by: LionChain.7694

LionChain.7694

Mesmer sword 2 has been really buggy for me lately. If I activate skill once, then it blinks but then doesn’t go off sometimes, or if I click it twice to make sure it goes off, it cancels itself. And no, these things didn’t happen while there was map lag or skill lag going on. This has cost me so many fights. Again, don’t know about anyone else, but this has been my experience. And also, no, I’m not moving while starting to channel sword 2.

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

Been over 3 weeks now…any updates yet on when these bugs are getting fixed? I’m still getting the ‘m_sphereradius’ one at least once a day.

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

I’m getting the ‘m_sphereradius’ crash bug at least once a day now…super annoying…apparently a dev said it had to do w/ rendering in the game? Anyway, just want to know how much longer it’ll be for fixes to these crashes to come out. Also, I hope future quarterly updates aren’t as crashy as this latest one. I don’t think the other previous updates were this bad in terms of bugs/crashes. This latest update certainly seems to have the most persistent bugs/crashes so far…IDK why though…

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

So…two weeks now since the last big update on the 26th and myself and others I play with are still getting crashes….I myself had one of those ‘m_sphereradius + tolerance’ crashes once again earlier today while testing necro builds in the PvP lobby…any updates on when these crashes are going to be fixed?

Two buff requests

in Necromancer

Posted by: LionChain.7694

LionChain.7694

Please remove the 1sec ICD on Chilling Victory. It’s unnecessary considering all the nerfs made to reaper shroud, chill, and Deathly Chill, and all skills causing chill.

Please make Vital Persistence baseline. As long as this is one of the major master traits in Soul Reaping, no smart necro will ever take either of the other two major master traits.

Fix unlimited boons ASAP

in WvW

Posted by: LionChain.7694

LionChain.7694

Ways to nerf boonshare:

Nerf resistance so it only gives -25% duration to condis

Nerf Facet of Nature to 25% increased boon duration

Nerf Signet of Inspiration so that it only copies fury, might, swiftness, retaliation and vigor. It should not copy stability, quickness, protection, regeneration or resistance.

Nerf duration-stacking of boons from 9 stacks to 6 stacks (except for retalion, which is already at 5 and should be nerfed to 3).

Rams buggy?

in WvW

Posted by: LionChain.7694

LionChain.7694

So I noticed while using a ram today that if you hit the ‘ram’ 1 button more than once in a row while on CD then hit the ‘ram button’ when it’s off CD, the ram will not…well…ram. It will instead do nothing but still go on full CD.

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

Knox, im not playing the game over wifi bro…crashes arent related to direct connection or wifi connection bro…crashes have been happening to lots of peeps since, and are related to, changes made during the last quarterly/living world update bro…

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

  • Crash <—*
    Assertion: MathRectIsValid(rect)
    File: p:\code\arena\core\Basics/MathInl.h(870)
    App: Gw2-64.exe

Another crash….omg Anet…please, fix this…it’s coming up on almost two weeks since the friggin update, and still crashing at least once a day…wtf….

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

Any news on when this stupid ‘MathIsUnitVector’ crash or whatever is gonna get fixed? Happened to me not even 3 min after logging in….logged in…went to EBG…as soon as I started running outside DB keep, I just crashed.

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

Game is still crashing randomly since the last update…been over a week now of game crashing at least once a day….I wish Anet would stop doing anymore updates…not b/c the game is perfect the way it is…b/c every time there’s an update, it’s followed by at least a week of bugs and crashes and severe lag…

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

I’m still getting crashes while in WvW…error code says something like ‘msphereradius + tolerance’…the same one coopa.8937 reported.

Asset Downloader Crash

in Bugs: Game, Forum, Website

Posted by: LionChain.7694

LionChain.7694

and yes, i’ve done -repair a buncha times…ive done buncha diff’t things to try to fix the crashes and nothing has worked so far.

Asset Downloader Crash

in Bugs: Game, Forum, Website

Posted by: LionChain.7694

LionChain.7694

I’m getting crashes with various diff’t error codes I’ve never seen before, one of them was “Mathisunitvector” whatever that means…but ya, getting way more crashes than usual since balance update…

Resistance Nerf

in WvW

Posted by: LionChain.7694

LionChain.7694

Resistance should give a DEGREE of protection from condis…it shouldn’t just make a person totally invulnerable to all condis for X amount of time…that’s how stability used to be before when it just protected people from every cc for X amount of time and it got nerfed, deservedly so, and the way it is now is pretty well-balanced I think…that’s how resistance should be…a boon w/ stacks where each stack is stripped when it protects you from one incoming condi…the way resistance is now is just way too strong, especially when paired with things like boonshare comps or classes like warriors and heralds w/ demon stance who have a lot of access to resistance.

Game crashed and uncrashed

in Bugs: Game, Forum, Website

Posted by: LionChain.7694

LionChain.7694

Also I’ve been seeing people lag/rubberband a lot…I downed an enemy player earlier today and after he went into downstate, his toon just kept backpedaling and I couldn’t hit him or anything. Then 5 seconds later, he was somewhere totally different on the ground and he was almost healed back up to full. I’ve also seen dolys walking on air, and npcs walking on air in WvW, and walls on various diff’t objectives spazzing out…yea…

Game crashed and uncrashed

in Bugs: Game, Forum, Website

Posted by: LionChain.7694

LionChain.7694

I’ve been getting weird crashes with weird error codes I’ve never heard of since the balance update.

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

It’s been happening since the Living World Season 3/balance update.

Crashing

in WvW

Posted by: LionChain.7694

LionChain.7694

Anyone else crashing more often than usual in WvW? I’ve had like 3 different random crashes while in WvW…it hasn’t happened yet while in PvE or PvP…just WvW…and the error codes are all different and I have absolutely no idea what they mean…#FeelsBadMan

Resistance Nerf

in WvW

Posted by: LionChain.7694

LionChain.7694

Ugh, please nerf this…such an OP boon…should be a boon that stacks like stability, and each stack should protect a player from one incoming application of cripple, chill or immobilize…it should basically be to movement-impeding conditions what stability is to cc’s like stun, knockdown, daze, etc….that or just have each stack of resistance protect a player from one incoming condition, damaging or non-damaging.

The lag tonight was unacceptable

in WvW

Posted by: LionChain.7694

LionChain.7694

Yes, the lag has been getting pretty bad for NA. And yes, I know for you OCX players it’s even worse and I appreciate that, but that doesn’t mean it isn’t bad for us NA players, or that our lag problems don’t count…so let’s put away the measuring tapes to see who has the higher ping, that’s not the point…lag has been horrendous for everyone…everyone has been dealing with problems like rubberbanding, skills not going off, freezing, dc-ing, etc., and I think everyone would appreciate it if Anet did something about improving lag issues in WvW.

WvW End Match Reward

in WvW

Posted by: LionChain.7694

LionChain.7694

I also like the idea of the potions or tourney tokens that Artemis suggested…also extra kegs of karma/wvw experience…maybe even boosters.

WvW End Match Reward

in WvW

Posted by: LionChain.7694

LionChain.7694

Perhaps extra badges and/or proofs…like a Big Box of Badges or Big Box of Heroics…or maybe even a box of superior siege.

Lagg with skills

in WvW

Posted by: LionChain.7694

LionChain.7694

Anet is busy ATM working on repair hammers, because that’s more important than fixing skill lag.

Lag Before Repair Hammers

in WvW

Posted by: LionChain.7694

LionChain.7694

Anet, before you guys even think about implementing something as unnecessary as repair hammers, how about first you fix the stupid amount of lag in WvW?

Anytime my zerg of 20-25 goes near an enemy blob of 50-60 players, everyone in my group lags out like crazy. How about you address that first, huh?

Do people actually play dungeons anymore?

in Fractals, Dungeons & Raids

Posted by: LionChain.7694

LionChain.7694

Nope I don’t do dungeons anymore. No point. There are better ways to make gold, I’ve completed all the dungeon armor/weapon collections, I don’t need exotic gear because I’ve got ascended gear coming out my butt, and I don’t need any of the non-armor/non-weapon items sold by the dungeon vendor (i.e. sigils, runes, Gifts).

It would be cool if Anet added more rewards to the dungeon vendor, like unique skins and/or ascended gear that are uniquely designed, or minis, or toys, etc. If they did that, I might do dungeons again.

Traps rework

in PvP

Posted by: LionChain.7694

LionChain.7694

Whether it’s a DH, daredevil or druid (or any other class that is later given traps in future xpacs), traps, when activated, should chain into a second skill that allows the player to deactivate or pick up the trap.

The trap skill should not go on cooldown until the trap is triggered or until the player picks up/deactivates the trap. If the trap is triggered, it should go on full CD. If it is picked up/deactivated, it should go on a shorter CD, like 3-5 secs or so.

Other things that should deactivate a trap should be if the person who put down the trap moves too far away from the trap (say maybe 1200 radius or so), or if it’s been too long since the trap was put down but not triggered (maybe 60 sec). If traps are deactivated this way, they should go on a shorter CD as mentioned before.

Trying to teleport across BROKEN walls

in WvW

Posted by: LionChain.7694

LionChain.7694

Still, every time I try to blink across a broken wall, I keep getting told that there’s ‘No valid path to target.’ WHAT?!?!?!??! >.< The wall is down!!!! It’s a clear, open, flat path from one side of the BROKEN DOWN wall to the other!!! Why no valid path to target?!?!?!? Will this ever get addressed?

No Sprinkles on My Vanilla Stab, Son.

in WvW

Posted by: LionChain.7694

LionChain.7694

I always thought it would be interesting to make resistance stackable…like one stack of resistance gives immunity to one condi on you…3 stacks make you immune to three condis currently on you, etc.

ArenaNet, please value old players.

in PvP

Posted by: LionChain.7694

LionChain.7694

OP’s way of thinking…I don’t feel special unless I have something you can never have…the sheer ego and insecurity and selfishness coming from this person…lolol…please don’t bring your RL issues into a game…it’s boring.

New tactivator idea

in WvW

Posted by: LionChain.7694

LionChain.7694

One that turns all enemies into moas for ten seconds.

Now let’s see if Anet does this…lol