Since they started with a collection expander, it makes sense to finish with a bank expander… Or I hope so.
That is just BAD math. BAD… BAD… BAD… math. How is reducing the damage multiplying stat of the runes by over 60% somehow in the realm of 10%??? Meanwhile the additional 6 points in power, out of a pool of nearly 2000, is mathematically insignificant. It’s not even one stack of blood lust or might. Which anyone can test right now and see how little one stack of either does to increase damage output.
They’re talking about overall damage reduction, including base stats and full berserker’s gear. That makes it easy to nerf one stat by 60% and then buff other stats by 20%.
And let’s not forget that to get a 1 bonus second of condi/boon from these runes, you still need a condi of at least 10 seconds and a boon of at least 7 seconds. So yes, the only reason to buy this mostly useless rune is its exclusive passive speed bonus. Which is also the only speed option to classes like mesmer, which has one unreliable non-random source of swiftness on one weapon and no speed signets at all.
No update for me since yesterday, or the day before yesterday. Must be something on your side (corrupted/missing files/updated hardware/software?)
Noticed the same yesterday. Interestingly, I’m running the exact same resolution, and I switched the UI to Large temporarily for crafting:
To compensate for this, we got +6 to all other stats.
Has a dev stated these runes would be buffed the same as Celestial? Considering these aren’t full “all stat” items like Divinity runes are. Anyway, adding 6% to 10 equals 10.6. Which would make the runes still +10 to all stats
It’s -2, +2, +6 change for each +10, which results in +6 total, based on the image from RU from Dulfy’s notes. (Runes will be identical in PvP and PvE.)
While craft-leveling today, I was surprised to discover that I have about 45 bloodstone bricks, 40 dragonite ingots and 10 empyreal stars, with about 15 more unrefined stacks of bloodstone bricks and dragonite ore each stored on alt-mules.
Despite this, I’ve only forged like 4 armour/weapon infusions. Why? Because they cost gold, you need gold for other things, but there’s (next to) no use for these “valuable” materials once you’re done with craftable ascended stuff.
Making ascended materials more useful has been suggested multiple times already, and this post is actually yet another one.
I suggest using ascended materials to craft infusions of fine quality. For example, current Mighty Infusion recipe is:
- 50 Philosopher’s Stone
- 20 Mystic Coin
- 250 Passion Fruit
- 100 Vial of Powerful Blood
A new infusion recipe like this can be added:
- 1 Vision Crystal
- 20 Mystic Coin
- 75 Passion Fruit
- 25 Vial of Powerful Blood
Infusions are not tradeable, so despite having a relieving effect on T6 (and Southsun) materials, they will not let people directly profit from these mats. The economic effect of the recipe shouldn’t be devastating due to the relatively high grind factor of ascended materials for “casual” players, but at the same time it also lets players who have already grinded for ascended gear to continue grinding in more diverse ways and not in max-gold ways only.
We already knew this was going to happen.. Should of prepared yourself for the changes.
I did. By replacing more non-berserker gear with berserker’s. “Berserker’s meta nerf”, huh…
The only thing that can make a player better is if they think about exactly why/how they died, and come up with ways to correct the error.
In PvE, to see why they messed up, it is enough to look at the screen while playing and not at a TV with a funny comedy show.
In PvP, they already show you from what you died.
From interview with Ramon Domke:
„Facilitating friendly Play“ will also address the topics like world boss events on separate maps or the normal play in zones during these events
Or rather 2.4%.
To compensate for this, we got +6 +2 to all other stats. Same story as with time-gated celestial, but with 70g-grind-gated rune instead.
(edited by Lishtenbird.2814)
^This. The fact that I died and have to do a certain fight over again is enough penalty.
Except that most will not, as the other 4-3 party members will finish it for you.
The humiliation of death > repair costs.
Ive never ever cared about repair costs but letting my commrades down by rally botting is a big isssue for me.
Jon PetersDeath penalties make death in-game a more tense experience. It just isn’t fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don’t have to penalize you a second time.
This was the way it was supposed to be in the original vision of the game. For some reason, ArenaNet took a detour for a year and a half, but seem to be coming back to some of their original talking points, like account-wide dyes, and no death penalty.
I used to play different games. When your HP hit zero, your body hit the ground and your progress was reset to the nearest checkpoint, or you were put on a timer before you could respawn. I was totally WTF?! when I first went into “downed” state instead of dropping dead.
What “humiliation”, what “defeat as a punishment”? Oh, come on, it doesn’t even look dramatic, it’s just as children-safe as a cartoon defeated boss-of-the-week. Some games have the picture lose colors or get a bloody tint, blurred out, sounds become echoed and distant, the heart gives thumping sounds, your character can’t aim and lose mobility… You feel that you’re about to die, and you feel that you should do your best to survive.
In GW2? You get a slight red frame; you get a bit more reddish frame and sit down on the ground with an outstretched hand; you lie in an unnatural pose. Oh, the horror. Then your team rubs the ground around you, and in 5 seconds you’re as alive as you were before!
I wonder what will happen to the -15% off armor repairs buff you get from guild mission merits?
- You still get -15% off the 0!
- You get paid 15% of the previous each time you repair!
The overall point that I think he’s trying to get across is that removing consequence from failure typically results in a dull environment that doesn’t encourage the average player to try to become better at what they’re doing because laziness and ineptitude is perfectly fine.
I don’t condone it personally and I think catering to people that aren’t willing to put forth any effort into learning how to play better is a bad call in the longrun.
Miku sees my point. But why not classical turquoise?
I actually liked the “You are slowly recovering” effect from the revive orb. It felt far more natural then get-up-and-run.
But judging by this thread, I doubt many casual zerk warriors will be happy with your ideas. They’ll oppose you with “it’s too much tension!”, “defeat is its own punishment!”, “I die how I want” etc. etc.
And at this stage, anything “bad” they bring in the feature pack which wasn’t introduced, will most likely cause an outrage even if it makes perfect sense.
I’ll answer this myself, as despite being discussed by players hundreds and hundreds of times in PvE forums (with valid reasoning as well), asked during RU in twitch channel etc., I stumbled upon an answer in a PvP thread about underwater combat:
… store far less data inside templates when those happen.
THIS excites me
Are we going to be able to store templates? That would really be a big big step!
No ETA on templates. However, the new build tech brings us muuuuch closer than before.
What you fail to realize OP, is that GW2 is an ultra casual game centered around brain dead simple PvE, shopping at the cash shop, and cosplaying in major cities with your friends. Save the consequences for challenging games.
What you fail to realize, is that Tequatl, Wurm, 6 Minutes to Knightfall, (supposedly Liadri as I missed it) and even Marionette are not brain dead simple PvE (:
Yes, there is “brain dead simple PvE”, but still there is content which is more or less “midcore” or “hardcore” and which keeps me and other players in the game – both cosplaying and shopping till the moment we get overwhelmed by boredom.
Do you run around and do hearts and events for the 1-2 silver reward?
If gaining 3-4 silvers does not cause you to do something, then losing 3-4 silvers will not cause you do to anything.
If I run around doing 10 world boss events and pres per day and get 2s per each, then it accumulates into 6g per month.
- If they nerf it to 1.5s, I’ll get 4.5g.
- If someone dies 1 time per hour and spends 1 hour on these 10 events, he used to lose 0.45g from it; so after nerf, he’ll be effectively missing -1.05g.
- If someone dies 4 times per hour and spends 1 hour on these 10 events, he used to lose 1.80g from it; so after nerf, he’ll be effectively getting +0.30g.
I think Anet is hand-holding low level players too much. Between this and the change to traits starting at 30 (just ridiculous!), they’re dumbing it down too much. Not to mention that removing the measly repair costs in no way offsets nerfing loot gold.
Ah yes. The gold nerf actually hurts the rarely dying characters more than those who die a lot – because those who die with an average of 1 death per hour vs. those who die 2.5 times per hour (both are real data) will now receive a ~22 gold punishment over the course of 1000 hours.
What we got here is quite interesting:)
- On one side, veteran players who do not like the topic because repair costs are too negligible to even mention them;
- On the other side, new players who need every copper and are not happy with the post which argues their newly acquired right to die an unlimited amount of times.
What irks me is about this situation is players who obsess over min-maxing. I totally understand that mid- to high-level fractals are really hard, and I respect players who want to conquer them with other skilled allies, but posts like this remind me too much of end game raiding in WoW (i.e. If your gear score isn’t as big as mine, you can’t play this game properly, so stfu).
A few people have posted what I feel is the correct answer – if you want to play high-level content with players you feel are as skilled/well geared as you, find or create a talented Guild of like-minded folks, or make real friend connections in the game world to build your team. Don’t just expect A-Net to design the game around your high-end content min-maxing OCD so that you don’t have to bother finding “good” players.
The problem is, I doubt anyone considers LS events like Marionette, Assault Knights, dungeons like AC, TA, CM and, well, even 15 level fractals to be “endgame” or “high-end” content.
No Repair Costs = Rewarding Unskillful Play?
no repair costs = rewarding experimental play. there’s is still so much stuff to be tried and with the free trait reset + no repair cost people can realy go try stuff.
1) Most “stuff to be tried” can be tried at mobs in solo roaming, just like now; 2) PvP which allows more build variations is free already, PvE which usually has a limited amount of viable non-condition builds have them mostly documented and listed. If people are “trying stuff” at Mario, Knights/Holo and “80 exp” dungeons/fractals… I do not really think it’s a good thing in the first place, even if lets everyone “play how they want”.
This topic is the epitome of haters gonna hate, a phrase I’ve honestly never even wrote down before.
Bad players do not get better by having to pay a few coins to have armor repaired, its that simple.
Well, I agree. What will make players get better is this:
I really wish some of have you had played Asherons Call/DT server or Everquest or even DAOC where you could lose hours of XP, all your phat lewts and you had to get all your buddies to retrieve your corpse, often with another guild sitting on it waiting to gangbang your friends.
…and yet, what rage from players who believe that removal of the last at all worth mentioning death penalty should’ve been here from the start. New player? Pay low armour repair costs, similar to several coppers per waypoint. Old player? Oh come on, there’s already enough ways of letting you perform suboptimal, and this one is another step towards making the game even more casual. I do not mean that casual equals bad; I mean that it is a nice thing if you can play casual, but if the game becomes more rewarding if you’re doing better that it.
Repair costs weren’t facilitating better play, having to fight a boss again after a time gone wasted was far more of a negative reinforcement than repair costs.
Some people value money, some don’t. Some people value time, some don’t. It led to cases where people insisted on stack-wiping, or cases where they switched the strategy straight away. With money out of equation, will we have more efficient gameplay since those who valued money but not time would have no problem wiping at the boss over and over again?
Armor will still be damaged and after enough times you will have to stop and get it repair and that takes either time or a gem paid repair kit.
OP simply misread, did not thought this through, thats all.
Equipment is still going to be damaged, just the fee is gone. If anybody thinks that this change means parties are going to kamikaze into mobs he/she is crazy. Fee is irrelevant, armor damage however not. If anything, this just saves some coin for newbies.
It still takes you 7 deaths to get at least 1 armour piece lose its stats. Which is more than enough to go around the world and repair on an occasion, or go to a free WP at the dungeon entrance for an anvil.
Outside of a dungeon players already have to pay the waypoint cost and walk back.
So people lied around under Assault Knights, or on Warden Platforms, or in Lyssa circle etc. etc. – WP costs actually encourages it. There’s always a noble sole who will want to help you, as I said before, and with current free repairs, deaths become free of charge.
Yeah if a person is dragging a team down they should be penalised hence The kick player option and group finder function in game for replacing them mid-dungeon.
The change is about not punishing players wallets for playing the game with a practically insubstantial small amount, their armor I assume will still be broken and down penalty will still apply. The repairs cost was more about economy than punishment
I don’t like kicking players. I usually won’t kick a person who’s dragging a team down until several fruitless tries; usually I (and players near me, as I’m not running entirely dungeon meta anyway) finish the content regardless of it’s efficiency simply because I know it’s PuGs and I feel bad at kicking people if I haven’t stated any other requirements apart from “80 exp”. So I feel that repair costs worked far better – regular payments for repairing should make people feed bad about dying (especially since they don’t even want to pay those 1.5 silver for sharpening stones and food, let alone omnomberry bars return from which is greater than investment).
Moral of the story: There will always be players who suck or have no clue what they should be doing, so here’s some suggestions to ease your pain, put requirements on LFG posts, or replace people when they suck, or stop assuming everyone should know all this and take a moment to explain it, help them maybe (just a thought)if it is still driving you mad quit playing with pug teams and do guild stuff which is way more friendly and social
I’m not assuming they should know everything, and I offer tips when I can or link forum build discussions, up to explaining mechanics and strategy which I know to new players (because I know I’ll appreciate help in places which I don’t). I’m generally very tolerant and try to be helpful. But still, I liked it that the game told players “you’re probably doing it wrong” by charging them small fees on dying.
Removing the repair fee is a positive for WvW. Having to pay to get zerged was a complaint I saw often. Now more people will be willing to run against the zerg and play kamikaze style.
Well… Makes sense for WvW.
Are you serious that someone has ever upped their gameplay because of repair costs? Those few silver coins?
This will have exactly zero impact on Level 80 characters. The baddies will still be lying flat on their back and the good ones will still be pulling their weight.
1) There are enough of sub-80 players in Living Story events.
2) Tell me that at level 80 you have never ever walked to a waypoint which was under 30 seconds of traveling instead of waypointing
Don’t you still have to pay for teleport fees? I can tell you that if you go down in Tequalt/Wurm fights no one is going to res you.
1) Not in dungeons/fractals.
2) It never stopped people from lying dead at LS events, because there’s always a noble sole who will try to res you even if it hurts the global goal.
No offence but if you gonna go stack in a corner doing bosses like that what do you expect people gonna die. Blaming repair costs removal for people that die stacked in a corner is just silly. Heck do the boss the right way and at least try to avoid some of their attacks.
- Guys, we do not have enough DpS/heal, let’s just kite Kohler, it’s faster…
- Ah ok, let’s stack and wipe…
If you play with random people via LFG tool or LFG spam in chat, you have little control over what you get. Rather than complain about how others play, perhaps you should make contacts who meet your standards and play with them. If you want a skilled party, work to find one, don’t expect LFG to hand it to you with no effort.
I’m gradually making contacts, but lots of people have their playing time limited to different time slots, so you end up with this problem anyway.
The idea behind BLTC chests:
- WOW, SHINY! Oh wait – I have to buy a key for it…
- Ah well, since I got lucky enough to get this chest anyway, I can pay for a key to look inside…
- What? More chests? Am I that lucky?!
- OH KIT- they’re coppers on TP?!
I agree that I’m not happy with chests taking up slots. But ^ is precisely why they do it.
The things I dislike most in party and group events are people who constantly go through the downed-rally-downed-rally-dead cycle. Which is not that uncommon, especially in suboptimal PuGs, especially in places like mid-level fractals or Living Story group events.
Source? Zee meta of berserker’s builds which do not always work when party is not coordinated enough to provide enough DpS to finish the fight fast or enough support to carry glass canons, paired with lack of personal skill to survive with such a build.
Result? Lying dead half of the fight making your party finish for you, or wiping and retrying stacking X times, or spending X tries to finish the dredge fractal with some of your party members totally naked by that moment.
Current state? If you die, you know you will be punished; it may not be a lot, but 1) it is significant for new players, 2) it accumulates over time and 3) no matter how small it is, the psychology tells you “it costs”. You understand that staying alive is at least a bit more profitable than not.
After patch? #GOROLLAZERKLOLIDONTCAREIFIDIECAUSEITSFREEYOLO! Translation: there is almost next to no motivation to stay alive in the group fight because as long as you hit the target a couple of times, you get your credit, and your party/the zerg will take care of everything else. So, more people will be eager to risk – new players because it doesn’t cost them money anymore, old players following nerfs to damage. Thus, more glass canons will start playing, more dead body will start falling, more content will turn into discontent to players who’re tired of spending half of the fight reviving downed zerkers and wiping in process.
TL;DR: removal of repair costs is a step away from “facilitating friendly play” and “build diversity”.
EDIT: hypothetical figures to illustrate the consequences:
- If I run around doing 10 world boss events and pres per day and get 2s per each, then it accumulates into 6g per month.
- If they nerf it to 1.5s, I’ll get 4.5g.
- If someone dies 1 time per hour and spends 1 hour on these 10 events, he used to lose 0.45g from it; so after nerf, he’ll be effectively missing -1.05g.
- If someone dies 4 times per hour and spends 1 hour on these 10 events, he used to lose 1.80g from it; so after nerf, he’ll be effectively getting +0.30g.
(edited by Lishtenbird.2814)
snip
I’m so confused. This isn’t the dungeon forums.
Code for
everything in this post gave me a headache and you should feel bad about it.
Are you implying that gameplay models have no effect on economy? Or that gameplay model changes that result in economy shifts should not be discussed in BLTC section? Or that this thread is only for “Thanking John”?
I’ve finished leveling an alt yesterday, and was surprised by the pricing on berserker’s gear once again. The economy speaks for itself, and I see that this change will further illustrate the disbalance in gameplay.
I think that in the long run this change will lead to 2 things in both gameplay and economy:
- Even more people will start using berserker gear because 1) there’s even less punishment for playing risky → no incentive to complete content efficiently, 2) with introduction of Ferocity and rework of sigils, precision-focused builds got nerfed harder than berserker, 3) they believe their rewards went down so they need to kill faster to keep up.
- Market prices on berserker gear (and relevant crafting mats) will become even higher due to increased demand. Other craftable gear as well as non-craftable inscriptions drop in price because no one needs them anymore, (even?) more non-berserker gear gets salvaged possibly lowering the price of ecto.
+1 to all, but mostly to “Open all”.
I would suggest a real auto-loot function that loots mobs on kill and does not force us to repeatedly press F to revive dead, to pick up banners and to talk to NPCs instead of looting.
thehipone gets it. Bravo sir, bravo.
Saying “well if I had the power of seeing the future, I wouldn’t have done it” does not grant you the right to compensation. I bought a car on payments when I had job “x”. Shortly after, my boss sold out and now I have job “y” at a lower pay. Can’t take the car back because life happened. I obviously wanted it when I bought it, now I have to live with the payments. That a good enough analogy for you?
Sorry, I’ve re-read the analogy several times but it still makes absolutely no sense to me in this particular context. Who sold out? What payments? Are we talking about duplicate legendaries at all?
My point stands. They made something. They still have exactly that something. Not one thing is being taken from them. For what exactly should they be compensated?
Oh hey, I made Sunrise a few months back and if I had known that 6 months later this was gonna happen I never would have sold it for 2000 gold. I want my legendary back, cuz I feel cheated. Does NO ONE see the irony here?? Seriously???
You made the 2nd legendary by your own choice. You still have it. There is nothing to complain about.
A mad scientist patented a revolutionary zero-dollar way to clone personal dinosaurs with 2 million dollar fee per dinosaur.
Person A had 4 million dollars. Person B had 4 million dollars.
Person A bought 2 personal dinosaurs. Person B bought 1 personal dinosaur.
A week later, the mad scientist decided that the restriction is per person and not per dinosaur.
Now Person A has 2 personal dinosaurs and 0 dollars in his pocket. Person B has 2 personal dinosaurs and 2 million dollars in his pocket.
So, how is this “exactly the same”?
Simple, Person A and person B are the same in that they each voluntarily entered into the transaction at the time under the original terms.
And how does it mean that they “still have the exact something” at the moment? It may look so to a housewife, but not to someone who heard about opportunity cost.
Oh hey, I made Sunrise a few months back and if I had known that 6 months later this was gonna happen I never would have sold it for 2000 gold. I want my legendary back, cuz I feel cheated. Does NO ONE see the irony here?? Seriously???
By the way, what sense does it make? If you wanted to unlock the skin, you would have needed to solebind it.
My point stands. They made something. They still have exactly that something. Not one thing is being taken from them. For what exactly should they be compensated?
Oh hey, I made Sunrise a few months back and if I had known that 6 months later this was gonna happen I never would have sold it for 2000 gold. I want my legendary back, cuz I feel cheated. Does NO ONE see the irony here?? Seriously???
You made the 2nd legendary by your own choice. You still have it. There is nothing to complain about.
A mad scientist patented a revolutionary zero-dollar way to clone personal dinosaurs with 2 million dollar fee per dinosaur.
Person A had 4 million dollars. Person B had 4 million dollars.
Person A bought 2 personal dinosaurs. Person B bought 1 personal dinosaur.
A week later, the mad scientist decided that the restriction is per person and not per dinosaur.
Now Person A has 2 personal dinosaurs and 0 dollars in his pocket. Person B has 2 personal dinosaurs and 2 million dollars in his pocket.
So, how is this “exactly the same”?
+1 for booster wallet. I dump most boosters onto alts or bank and always forget to take them back before I actually need them. But I admit that I am not a person who buys boosters in the first place.
+2 for utility wallet.
I’m afraid it will never get implemented because it will interfere with bag slots/bank slots sales, but ANet might consider the possibility that people could ignore those buys simply because they would take up their inventory space.
Just to maintain the W2CB (wings-to-capes balance) in the universe, I’m posting here to say that I don’t care about (clipping) capes which would cover 95% of my hero for 95% of time but I would pay for wings.
(edited by Lishtenbird.2814)
ANet staff
You’ve been playing too much if you read it as a weapon.
- What do you call a Svanir shaman polymorphed by a mesmer?
- Frozen Moa.
Now they’re angry because playing the TP in AH in GW2 requires more starting capital and especially more brains and dedication. I admit I don’t have any of those, but I am not jealous to those that do.
If anything, the TP players are playing a much more difficult and risky game than the ones drooling on their keyboard while pressing 1 repeatedly at a world boss.
…just when I wanted to write that we finally found something in this game where 1111-warriors were not OP.
And that’s why we packrats refuse to throw things away.
You never know if it’ll become useful down the line!
^
This.
whispers “Oh, shinies!” over the piles of bloodstone/dragonite/bladeshards on mule-alts
I missed SAB events, but aren’t those skins coming back when SAB returns?
On a related note, I wonder just how much money it would take to acquire every single skin in the Wardrobe… And if there’s anybody crazy/rich enough to attempt it. XD
But if ANet makes a Title for it… :P
I think if anything this was a lesson in how efficient the market is and is a great argument against that idea.
I like the official attitude towards this phenomenon. It’s nice to see that they’re treating it as a real world speculation mechanics rather than giving out tempbans for a totally predictable “exploit”.
It was really amazing to see how fast the market got moving after the announcement and how a lot of people rushed to come up with a strategy to profit from it. Some people may get offended by it, but for me, it’s just another part of the game to play which is similar to real world but where I risk nothing more than a virtual currency.
I read it 3 times now still can’t find an conclusive sentences that both uses the words ‘account bound’ with ‘pre-patch’. So no i’m not sure yet still.
«One of the biggest changes we’re making is that dyes will no longer be unlocked per character but per account instead.»
Your dye is unlocked per character at the moment – your dye will become unlocked for the account on April 15.
Another poster who read the sentence with “after” in it but not the sentence after it. (No pun intended.)
«If you already have the same dyes unlocked on multiple characters, when you log in on additional characters, you will receive one unidentified dye for each duplicate dye already unlocked on your account.»
Since it costs transmutation charges to use a new set of looks from your wardrobe its essentially a rental system and not a wardrobe.
I dont know about you, but if I use a real life wardrobe I can change as much as I like without paying for each change.
It’s not a rental, it’s a tailoring shop. You can have as much different sets of armour as your bags can take, but should you decide to re-sew one of those into something different, you’ll have to pay for the service to the master tailor.
Before:
- Buy T3 Cultural – 180g.
- Reskin with Flamekissed – 800 gems.
- Need splitter to get each back.
- Need another 180g for one extra T3 Cultural.
- Need another 800 gems for one extra Flamekissed.
After:
- Buy T3 Cultural – 180g.
- Reskin with Flamekissed – 800 gems.
- Just use 6x crystals (216 gems or 18g) for each extra T3 Cultural to put onto another armour.
- Just use 6x crystals (216 gems or 18g) for each extra Flamekissed to put onto another armour.
Since I have no use for the pile of badges I have, I will be happy to exchange those for Tomes of Knowledge because leveling alts is boring for me. (Same goes for karma.)
Then allow female gamers to do that also, or get a girlfriend.
This is one of the most ridiculous things I have ever read.
Alright Rainbowchild Sue you asked for it.
I won’t be surprised if we get a black post here at this rate.
Let me remind you guys: derailing the thread into discussing “interactive porn” © or claiming OP’s pictures as “pervservice” © will surely help to get the thread locked, but it will not help to deliver a clear message to ANet.
Which is: there is a significant fraction of players who are inspired by Asian slick and elegant designs and would be happy to get catered to (read: they’ll pay for it) in this game which they overall like instead of other games which they overall don’t.
OP has posted designs he/she liked – people who liked these seconded. So let us continue discussing these designs and not other hypothetical skimpy clothes.
I think this is relevant to those that are arguing over looks/perceptions in games…
Also think about super-heroes/heroines…
Ahah… Yes, pretty much this
- Changed Unidentified Dyes to Account Bound to avoid market collapse following the today’s developer blog posts.
/boartroll
to provide pervservice (I refuse to call to call it fanservice) like the Aion developers
Take a careful look at the Aion pictures which OP has posted and tell me what exactly makes this slick and elegant artstyle – made attractive for both females and males – a “pervservice” ©.
You only show how skewed and affected your view on women has become by our societys sick depiction of women is if you think that stuff like tera online link is ‘beauty’.
Here, I’ve bolded out your strawman argument.
You only show how skewed and affected your view on women has become by our societys sick depiction of women is if you think that stuff like this is ‘beauty’. It’s sexy, sure. And there’s nothing wrong with sexy. But does a woman always have to be ‘sexified’ in order to feel beautiful? Because that is surely the case now.
Should I remind you of the many ancient bas-relief and certain books from India? Or the many Japanese paintings and the customs of pre-arranged weddings? Or even the pre-historic sculptures of women with ample child-bearing hips and child-feeding breasts? Sorry, our view is not skewing – our view is evolving. Today, men can percept women’s beauty as artistic beauty, while real women – as equal persons with equal feelings and rights, simply because we can block our natural hormones with innate society’s ethics. In ancient times? Ha, not to be rude, but “producing children” was their most important if not the only job, and nobody asked them of their feelings. So, which of these roles – being admired as beautiful in all forms of art or being directly “used” in real world – is really sexist towards women?
PS. The excuse “I want to look at pretty things” doesn’t hold up here. Then allow female gamers to do that also, or get a girlfriend. The real stuff is way better anyway.
Which is what Aion is doing – not GW2. I’m the same “hetero male”, yet I think that their male armour is awesome and it would’ve actually made me create a male character because he wouldn’t be looking like a dirty farmer in rugs or a castle knight armour hanger from comedy movies.
More like a “I write on forums / I play the game” poll.
And I got a title for it – Champion Rabbit!
It could never be a title for completion as ANet adds new jumping puzzles every now and then.
One could say the same about World Completion, yet it works.
So, you’re okay with killing other players, but not about mentioning killing other players?
But honestly, if you’re going to throw your artistic integrity out the window to provide pervservice (I refuse to call to call it fanservice) like the Aion developers, you might as well go all the way. Kudos to scarlet blade for making tasteless porn and admitting that’s what it is, instead of trying finagle something just short of porn and push it on people as art.
Oh yeah, there are quite a few mmo’s out there which main feature seems to be ‘sexiness’. Funny thing is, only female characters are ‘allowed’ (I laughed in silent sarcasm in my head there) to be sexy.
Well well, I don’t want to get into that discussion again, and if I keep talking about it I’m bound to end up in a skimpy-armor flame war, alone against 10+
pervspeople.
You know guys, I’m playing MMOs to look at pretty things, and not same dull grey metal, dusty bricks and fat bistro workers.
And also, you know what? Imagination is what makes us different from animals; this is what makes us percept fanservice as a sort of art which specializes on creatively emphasizing women’s beauty instead of treating her as a brute source of reproductive instinct. Take a careful look at the pictures which OP has posted and tell me what exactly makes this slick and elegant artstyle – made attractive for both females and males – a “pervservice” ©. If you still see them as only a thing which a pervert would like – then sorry, but I believe that the perverts’ art tastes are superior to the straightforward animal vulgarity of people who deny any kind of creativity in depicting women’s clothes and instead prefer them either fully dressed or fully undressed during all the respective activities assigned to her by nature itself.
See… too bad all of that, even if released, will be in the gem store, or gem store related.
:(
800 gems * 8g per 100 gems = 64g. Which is 3 times less than 180g per a Tier 3 Cultural.
As a person who understands that English is a de facto international language, I simply learned English and wouldn’t have visited the Russian community even should it had been officially established.
And people like me might be the reason why other communities are getting “abandoned” by the developers – they simply see no sense in duplicating content since everybody speaks English (or at least is capable of reading or listening to it). And if people don’t because they’re junior school gamers who haven’t even started their English course, then most likely they can’t give any valuable feedback anyway.
That said, I do agree that if these communities have been officially established in the first place, then treating them that differently is not a good thing.
Piken Square Dragon Hunters are doing Wurm (training) and Tequatl (killing) on Sat/Sun.
Living in the “modern” Russia, I found that I liked the “USSR” dredge a lot. Not because I approved of the USSR system, but because dredge’s lore goes beyond politics and instead turns out to be ironically creative.
“Greatly inspired”, “blind thus immune to blindness”, “plays gong” – all those things are hilarious, yet my all time favourite is Dostoev Sky Peak
As for being “politically correct”… I don’t think that people who could find it offensive (primarily the elder generation who lived in USSR) will ever step foot into GW2 in the first place, and those who’re here already are generally flexible enough to put fiction and real world apart.
(edited by Lishtenbird.2814)