You can report, and apparently there are 6 (or 7?) devs who monitor the reports. But:
- How many are on at a single time?
- Considering the general impression amongst players is that nothing is being done about hackers, people are more apt to see hackers everywhere (whether they are or not) .. this leads to more reports that the devs have to handle.
- Apparently a dev must witness the act in person and live.
- Do they even consider such trolling a punishable offense?
I’d say add the guy to your friends list and you can monitor him (and as a bonus, see if he ever gets banned).
They don’t balance for WvW — at all… so that’s not it.
My guess: they’re embarrassed their dungeons get breezed through. But that’s because of how many times they’ve been run, which is a result of how old the dungeons are combined with the lack of new dungeon content.
Haven’t you seen the loads of threads demanding nerfs to celestial d/d eles?
Prior to the removal of the professions balance forum there’d be a new thread about it popping up nearly every day, sometimes with hundreds of posts. I am certain this was the primary reason for them to look into toning down might/battle sigils because these were what were arguably the reasons for them being so good, based off of most of the threads.
In PvP-related situations they were (and currently are) able to use completely defensive traits yet still deal average to decent damage due to being able to stack might effectively.
It seems abundantly clear to me that this is the primary reason for the upcoming changes. While it is in the end just speculation I still haven’t really seen any other convincing arguments to lead me to believe otherwise.
Well then maybe they could have addressed the problem more directly with a nerf to celestial stats. But then again, this is Anet, so an indirect nerf does fit their MO.
They don’t balance for WvW — at all… so that’s not it.
My guess: they’re embarrassed their dungeons get breezed through. But that’s because of how many times they’ve been run, which is a result of how old the dungeons are combined with the lack of new dungeon content.
I like the changes, but have some doubts about two of them:
- With might nerfed, does sigil of battle still needs nerfing? Anet’s balance history usually tells us that when they double nerf something, it gets overnerfed, so I wonder if one change still requires the other.
This. They always double nerf and it’s always too much. Perhaps it’s because they have so few balance patches they feel like they must “do it right” the first time.
I sure hope they didn’t decide to nerf might because of PvE (dungeons in particular) because the reason people breeze through them is not because of might but rather because they are so old people have learned all the tricks.
It seems the best hope is for a tournament to come:
- This’ll cause a race for the four T2 servers to tank.
- Since the four T2 servers are so close in rank, it’ll be an epic tank-fest. Whichever server is in T3 at the time of the tournament announcement can easily tank a lot of ratings away by losing to the two T3 servers (who, having no horse in the race, will just beat up on the tanking server). This’ll put huge pressure on servers in the T2 matchup to outdo each other in tanking.
- Tanking always generates inter-server disagreements. A race to tank of this magnitude perhaps will generate even bigger disagreements.
- So the hope is for one of the T2 servers to implode from all this.
- And balance is achieved(?)
Much more preferable would be for the T2 and T3 community get together to fix this kind of like how T1 has done.
TLDR: Tournament —> tank-fest --> inter-server strife —> server implodes --> balance.
You still have hope?
Yup, I do. You should too.
And for the record I clearly stated in my post that the idea for claim improvements had already been mentioned so I don’t know why you feel the need to respond to me with links.
I’m sure there are better places for you to troll.
Good day sir.
Oh wow, upon rereading your post, I now realize that I was mistaken. John Corpening himself(!) told you that your thread was being circulated amongst the WvW team! I now agree, there is no doubt we’ll be seeing some results soon™.
The two years where they did nothing about this very well known issue — yeah it doesn’t indicate any trend at all about dev attention towards WvW. After all, John Corpening told you it was being circulated, right?
I have not found anything regarding this problem in the forums, so I would like some suggestions regarding this issue.
This idea was suggested already three months ago:
https://forum-en.gw2archive.eu/forum/game/wuv/Feature-Request-Automatic-Claim-Removal/4436887John Corpening from ArenaNet told me directly that this was an “interesting idea” and that my thread was being circulated amongst the WvW team.
That was three months ago, I still have hope.
-Tekyn
Here’s a thread from Dec, 2013, over a year ago:
https://forum-en.gw2archive.eu/forum/game/wuv/Garrison-hijacked-by-troll-guild/first
Here’s a thread about it from Jan, 2013, two years ago:
https://forum-en.gw2archive.eu/forum/game/wuv/A-simple-WVW-guild-claiming-improvement/first
That’s just doing a 30 second search. I’m sure you can find even older threads. You still have hope?
(edited by Lord Kuru.3685)
Its the twilight of the game’s political cycle. The end will be as painful as the playerbase chooses. The level of “care” can be controlled by leadership in all tiers. The level of cooperation this late in the game is up to the playerbase. Will they care about the happiness of other players? Can the community be moved to do something? Or will they continue to be anonymous entertainment users? Will it be an awful decline or a soft decline? Discuss. Choose. Move on.
Since the four T2 servers all have very close ratings, they probably feel like dropping to T3 is just temporary — at the mercy of a dice roll — and that they’ll be back up to T2 the following week after a week of karma trains.
So they have no real incentive to try to fix T3.
So it looks like it’s going to take the other two T3 servers to do something. Perhaps drop ratings until five T4 servers are all very close in rating. Then it’ll be a roll of a dice to see which two out of five get karma trained.
Ironically, perhaps the best thing that can happen is another tournament because some server always implodes and maybe the problem will — just by luck — resolve itself. Not a good solution.
It has been suggested numerous times in the past and Anet is clearly aware of the issue. Don’t hold your breath for a resolution though.
So in theory, movement will most likely come from T3 guilds moving down and strengthening a lower tier server until it reaches T2 strength? Once this happens to two lower tier servers, a new balanced T3 emerges.
Unfortunately, this means IOJ and NSP will suffer heavily from departures by guilds moving down to avoid the slaughter.
Maybe in the past this could happen, but at this point even if every WvW guild left the smaller T3 servers, it wouldn’t be enough to strengthen a lower tier server — that’s the result of higher servers pulling everyone in to their tier.
In any case, at the current rate of lack of WvW attention, T1 will lose more and more people due to boredom/burnout; and they’ll pull replacements from T2. If I were T2, I’d be worried this T3 issue will move up and pretty soon we’ll see the same thread except it’ll be “T2 NA completely broken.”
What i do not get why don’t most of the come T3 worlds (not SoS or FA or even DB they are more on the lines of T2-T2.5) get ppl from T4 and lower worlds to come to T3.
So suck the lower tiers dry is what you suggest?
I don’t know about anyone actively tanking, but I think a lot of people, at some point, just say “let them play by themselves.”
It’s actually funny imagining scouts stuck in towers, just waiting, hoping someone will come along — and no one does.
“Most of us don’t care about PVP” – 55 replies, 1365 views.
“Most of us don’t care about pve” – 3 replies, 86 views.Draw your conclusions.
First one sounds like click-bait when posted in the PvP forum.
Second isn’t all that controversial in the PvP forum.
/conclusionI haven’t PvE’d in quite a while, usually just to open containers that were incorrectly set not to open in the lobby. I’m usually doing solo ranked, unless someone asks me to party.
The first thread was in the PvE forum but was (inexplicably) moved here.
Maybe this thread will be moved there. LOL
If you quit only a couple months before season 2 started, then dungeon-wise and fractal-wise, absolutely nothing has changed. Your build was useless then and is useless now. The only difference is that this time, you know it.
This is not a matchup thread as it address the general problem of T3 (NA) where the top server is significantly larger than the two weaker servers — no matter who those three servers are.
(Look at, for example, the last four weeks worth of scores from T3, or if you go by ratings points, there’s a gap of around 200 between top of T3 and the other two servers.)
How would you deal with this?
Player-driven solutions (e.g.: double team; tank into T4 and let some other sucker go up to T3) have a possibility of being implemented so they are especially welcome.
But dev-driven solutions are welcome as well because, who knows, maybe some dev-to-be in this thread can use the ideas in a future WvW-like game.
Just block them if you don’t like their whisper. It’s a good feature because it allows you to track hackers.
I think the WvW Guild V Guild community could have had very similar events, prizes and such. There are other aspects to the game that could be given just as much competitive attention and it is no secret that those options were allowed to wither in favour of an E-sport option that never took flight.
Chasing after that, while ignoring other valid options, would be a shame and I think that is what the OP is trying to express. Lets hope that the “expansion” or whatever new content that is coming goes some way to correct this.
In addition to the opportunity cost, PvP actually hurts other parts of the game. Skill balance, for example is pretty much based on how skills interact in sPvP.
The current system encourages players to not care about achievements. If this attitude spills over to LS, Anet is in trouble because achievements seems to be one of the major reasons people bother to log in.
There is nothing stopping you from gathering or killing stuff around the zone you’re scouting to make it less dull and more profitable than standing in a tower
You do that and your tower has been ninja’d by the time you return — especially if you have to patrol more than one tower from lack of population.
We feel the time penalty to return and repair accomplishes our goal enough to not need a secondary cost that punishes newer and less experienced players the most.
The only thing the repair armor mechanic does now is condition people to repair preemptively.
When you break armor in WvW or in a dungeon/fractal, do you say, “I should get better so as to not break armor again?”
No.
You say, “I’m a fool for not remembering to repair every time I walk out of spawn (WvW) or every time I enter the instance (dungeons/fractal).”
So if their goal was to punish people for forgetting to repair every time they walk by a repair NPC, or forgetting to always repair before they enter a fractal, then they’ve succeeded. Because that’s all it does.
TLDR: all the current repair mechanic does is encourage “rote repairing.”
(edited by Lord Kuru.3685)
well, look at it this way, the PPT tick is every 15mins right, assuming an average tick of 200-300. Imagine how many kills your server can get in that time period, even more for using finishers with bloodlust active. So yea its gotta be pretty big, at least for higher pop servers, its basically designed to reward zerging, while no swords was designed to reward havok/roamers.
Are the number of kills during those 15 minutes is significant compared to 200-300? Perhaps 1-2 hours around primetime, but I doubt it (for tiers T3 at lower) outside of that.
In the end, it’s probably still nightcapping and pop imbalance that determines the outcome. PPK’s a nice illusion for players to think they’re making a more personal impact for their server, but in the end, it’s just that, an illusion.
My server typically does terrible right out the gate at reset – but with PPK being a factor we’re able to remain competitive for those first 3 hours of the match until the guild rallies come to a close. (our matches have been COMPLETELY blown out for the last 2 1/2 months) It’s not an illusion when you’re 200 points short of FA when they’re ticking 400 in the first 20 minutes of reset.
In the end, it’s still PPT that determines the “winner” of the matchup. In fact, I wouldn’t be surprised if FA doesn’t end up with far more PPK points than IoJ does simply from their blob running over pugs through the course of a week.
So though PPK may boost people’s sense of contribution to their server, it seems to do absolutely nothing in terms of allowing a smaller server to beat a bigger one.
They’re great because the leveling experience is so bad.
well, look at it this way, the PPT tick is every 15mins right, assuming an average tick of 200-300. Imagine how many kills your server can get in that time period, even more for using finishers with bloodlust active. So yea its gotta be pretty big, at least for higher pop servers, its basically designed to reward zerging, while no swords was designed to reward havok/roamers.
Are the number of kills during those 15 minutes is significant compared to 200-300? Perhaps 1-2 hours around primetime, but I doubt it (for tiers T3 at lower) outside of that.
In the end, it’s probably still nightcapping and pop imbalance that determines the outcome. PPK’s a nice illusion for players to think they’re making a more personal impact for their server, but in the end, it’s just that, an illusion.
Anyone done an analysis? Is it even possible to determine how many points come from kills? (I believe you can tell how many come from player kills + sentries + yak kills, but what about just player kills alone?)
It’d be nice to see some accurate numbers, but perhaps some analysis can be done by comparing scores from before PPK and now — of course, that might be impossible because removal of white swords also happened.
In any case, despite its popularity, I’d be surprised if (aside from boosting point totals all around) it makes any difference in outcomes at all.
Is there a way to remove his shield? Dulfy and wiki are not helpful.
on wiki-
Bug:
The jellies required to remove the fire shield will often not appear at all, making impossible to remove the shield and the fight nearly impossible for teams of smaller size and average DPS.Ive done this bounty a couple times, never seen jellies. Found it easier with small groups though.
Oh! they mean that the jellies drop when you kill the flame grubs… I thought they meant the grubs themselves don’t spawn – my bad on that! in any case, the grubs do spawn, but it seems they always do so very late into the fight and they don’t drop anything.
Maybe they’ll fix this at some point. LOL
Not possible maybe? Something to do with flame jellies?
From what I’ve been hearing the PPK is well liked in WvW. I’d imagine it will be reintroduced as a permanent feature with the next feature patch in April.
PPK seems well liked (not that anyone really cares about points anymore), and white swords not so much. I’d imagine removal of white swords will be reintroduced as a permanent feature with the next feature patch in April (if there is one).
Is there a way to remove his shield? Dulfy and wiki are not helpful.
Remember when they promised Carrion “for the next round of ascended gear stats?” That must be around 2 years ago by now! LOL.
Not sure why armor damage is still in the game. Before, it was at least a tiny incentive to not die and was a bit of a money sink. Now all it does is serve to annoy people when they forget to repair every time they walk by a repair NPC.
Because you don’t want city hubs to appear dead, and thus must give players some tasks to do there, like vendoring trash and repairing their armor. I agree it’s annoying, but at the same time, there’s at least a decent reason for it: to make parts of the world seem alive, and not abandoned.
So make an annoying mechanic forcing people to populate the cities instead of making the cities places people actually want to be?
If they wanted a location that made the game seem alive perhaps they shouldn’t have blown up LA (for completely frivolous reasons) because it has never recovered and absolutely makes the game appear dead.
Not sure why armor damage is still in the game. Before, it was at least a tiny incentive to not die and was a bit of a money sink. Now all it does is serve to annoy people when they forget to repair every time they walk by a repair NPC.
Servers ranked 4-7 are all ranked very close to each other (Yak’s is one of them). Don’t wait for YB to go red in T2, wait for the random matchup to put YB into a T3 matchup.
You’ll be able to karma train every tower you want when that happens (just look at the T3 matchup this week).
Yes. there are.
Thanks.
And now let’s end this thread with some totally wild tinfoil-hat speculation because that’s always fun. Remember that “cheating dev” incident? It was about Bay and involved portaling in some way. I wonder if that had anything to do with glitching into Bay as well?
Just a mesmer you missed.. Sure you will claim you 100% know there was no mesmer, but you are only 99% right.
You missed one..
That’s why I didn’t want to give my story — the thread would end up just being anecdotes about how one time one guy waited 27 hours in a tower before portaling a zerg in.
I’ve been in the game a long time; I’ve seen many towers taken through legitimate ports, including ones where the mesmer hid for quite a long while — the circumstances involved in this particular incident leads me to strongly believe this was not a patient mesmer hiding for hours.
…Lords room of Bay from inner? Just a yes/no answer is sufficient. Please do not describe any such exploits.
Context: saw a very suspicious portal from inner into lords of T3 Bay in our matchup. A bunch of facts point to the fact that there was no mesmer hiding in there.
If you outman your opponent(s), you receive zero loot from kills, zero rewards from sentry/camp/tower/keep captures. Take that, unbalanced matchups!
Zero new skills since you left. Maybe a couple balance patches. If you weren’t happy with the classes before, there’s really no point in coming back.
Fail NPE + Fail EotM = win.
Get to 80 through the k-train that’s EotM. Then begin to play your character. It’s not fun doing this, but still much better than suffering through NPE (5 trait points at level 50.. seriously?)
It’s pretty clear they don’t have plans for any real content (new maps) or plans to spend any true effort in improving WvW. That’s why we see “events” like sneak attack and seasons: they require next to zero effort in implementation but yet fool a lot of people into thinking something’s actually happening.
we dont know, i guess it harsh to assume something that we dont have any info, for now imo we can only assume LS will contitnue with a similiar model but they are willing to change something there, this is the obvious info players have so far.
No. The obvious info players have so far is that WvW has been neglected since launch, and even more so since the LS was invented. It’s more reasonable to assume this trend will continue.
About WvW we had the Guild CDI and most brainstorming idead there was about how guild decisions can impact pve and wvw, the ideias that players brough where themed on that and a good content takes time to gets from paper to deployment.
Yes, good content is right around the corner! Just you wait! An expansion also! Yes, we may have said this last year. And the year before. But this year for sure, right?
Of course this only counts if servers are equally matched.
As of this moment – 2:00am pacific time Wednesday – 5 out of the 8 NA matchups are (as usual) total and utter blowouts.
Curious, where do you get your information?
Observation and common sense.
And, apparently, pulling a lot of it out of your backside in your above posts.
Lot of what you mention is assumptions… And, as you say, pure speculation so it doesn’t have any real value.
I really really would like to see new dungeon content. And it’s a safe assumption that the large number of people (10000+) who play/played in dungeons would like to see new content after 2 years. (See what I did there?)
This. Given a few facts it’s easy to interpolate a story that fits them.
Here’s my made-up story: someone at or near the top at Anet is obsessed with the idea of LS because it’s his baby. Whether explicitly (“100% of all dev resources must be put into LS”) or implicitly (“I as a middle ranked dev will only pitch ideas for content that are LS-related in order to gain the favor my boss”), only LS receives dev focus.
Fits perfectly with the lack of attention to all other aspects of the game (notably dungeons).
And I didn’t even have to appeal to any metrics that I don’t possess.
It’s pretty clear they don’t have plans for any real content (new maps) or plans to spend any true effort in improving WvW. That’s why we see “events” like sneak attack and seasons: they require next to zero effort in implementation but yet fool a lot of people into thinking something’s actually happening.
Among those who run dungeons with any real frequency, most are speedrunners who are only interested in completing the path as quickly as possible and collecting as much loot as possible.
That’s a result of not having new dungeon content. Running the same dungeons for over two years, who’s going to run them anymore but for the loot?
If you like the sneak attack, then you’d love EotM. I’d suggest you give it a try. You might have to work just a bit to find a map that’s 100% PvD k-train, but don’t worry, you’ll get in one sooner rather than later.
Never. As far as dungeons are concerned, the game is already in its completed state.
Companies that are about to close their game usually lay off people and stop making more content.
That’s probably why the rumors exist.
There is this impression amongst the general population that Anet does next to nothing to control hackers and trolls in WvW (true or not is irrelevant for this post).
The result is that players are more apt to send false reports, making it even harder for devs to deal with the real offenders. Here’s the reasoning with an example:
A player fights a warrior who suddenly at low health goes into mist form and escapes. Our player knows warriors don’t have the mist form skill and finds this fishy…
- In one (theoretical) extreme — where the impression is that hackers and trolls are caught and dealt with instantly and severely — our player does not immediately assume it’s hacking. He first looks up traits, runes, sigils to see what the could have caused this mist form… and discovers the rune of vampirism. No false report sent and the player learns something.
- In the other extreme, where the impression is that hackers and trolls are never dealt with, our player instantly assumes it was hacking and submits a report to Anet. If he sees it again, that triggers another false report. You see this all the time, where people post about hackers when it turns out the player was just uninformed.
The closer you are to (1), the fewer false reports devs have to deal with and the easier it is to catch true hackers/trolls. And the closer you are to (2), the more reports devs have to deal with, and the harder it is to catch real hackers/trolls.
Conclusion: Right now, we are very close to (2). What would help is a surge of dev investigators for a period of time, putting player impressions of the system closer to (1), thus making it easier for devs to stay close to (1) even when the surge has ended.
Thoughts?
“Shown the door” = short suspension, I guess.
The day they institute GvG is the day they end WvW. Casual players who aren’t interested in hyper-competitive play would be left out in the cold. I suspect that’s the reason they haven’t done it yet.
If they’re only starting to talk about GvG now, it means at least a year, probably two before it happens (if ever). Looking at the current state of WvW and the type of gimmicks they’re calling WvW “updates,” do you think WvW will even survive long enough for GvG to make an impact on it?