Since when are instrument macros allowed?
A dev post a few months ago explicitly said it was ok.
Any reason why you would track both completion and time to complete?
What I would do:
- If a path is ran more than on average, decrease its rewards
- If a path is ran less than on average, increase its rewards
This should end the thread. How much a path is run nicely aggregates the relevant information for you.
Anyway, looking at how the previous dungeon rewards were revamped, I think even this would take more work to implement than the devs are willing to put in.
Why are instrument macros allowed but not macros which can “auto-click” to save your mouse button from wear and tear (of opening boxes, luck, etc.)?
And by mouse macro, I mean one that’s timed to click slower than a human does so that there is no time-saved advantage in using one.
If, for example, the worry is that someone can set it and leave the computer… that can be done with instrument macros as well.
You can quote the official “no-macros allowed” rules, but it seems to me that the reasons for allowing instrument macros to break those rules apply to mouse-saving-clicks as well.
Switching the activities (JP, for exmple) to PvP was a terrible idea. Now that we’ve had this change 2 years in a row, it looks permanent though. Too bad.
It isn’t Anet fault that people decided to create a 4th T2 server…
Yes. It is Anet’s fault. It’s pretty clear free transfers was going to create a tragedy of the commons event. Only Anet was in a position to stop/prevent that; but they didn’t.
Major sports leagues have salary caps to prevent exactly what happened to WvW. Too late now.
At level 52 players have 4 trait points and pretty much never are geared to level. It’s not surprising people think you’re dragging down the party.
But it is a level 35+ dungeon, shouldn’kittens difficulty be based on level 35 players? If even a level 50+ player could not do it well, then level 35 would have a very hard time.
If Anet thinks this is a level 80 dungeon, why not set it to level 80 only?
Content can only be played so many times before it gets boring. With lack of new dungeon content, the dungeons we have have long since hit that mark.
So people generally only do dungeons now for gold/tokens: they just want it done as fast and as efficient as possible.
Nothing can really be done about this except create new dungeons, but it’s already been confirmed that won’t be happening.
At level 52 players have 4 trait points and pretty much never are geared to level. It’s not surprising people think you’re dragging down the party.
I think most people are positive on PPK or at least neutral. On the other hand, most people hate removal of white swords. That said, I predict PPK will end up being only temporary and removal of white swords will become permanent.
Their reasoning for allowing macros for musical instruments was that it provides no gameplay advantage to the player. Sounds like you can use that exact same reasoning to macro mouse clicks — of course you’d have to make sure your macro doesn’t click faster than a human can click (so that you can argue all you’re doing is saving your mouse — and not time).
- The leveling experience is horribly tedious now.
- They’ve added fewer than 10 new skills into the game; none in the past year.
- Dungeons: the added one dungeon path (and removed one!). Recently they announced “no more dungeons.”
- WvW has had a few changes: the BLs have a PvP-like region in the middle where the lake used to be. People generally avoid it. A map was created “EotM,” ostensibly for people to play when there are queues and for testing new WvW features except there are no more queues (do to stale game mode) and nothing has been tested in EotM — it’s clear the only reason it was created was to prevent horrid queues for the China launch. EotM is now 100% karma train (what the QD train used to be, they killed that train by the way).
That’s about it. Roughly, the game was pretty much in its completed form when you left the game.
Then there’ll be a thread titled, “What if expansion doesn’t come in 2016.” People are eternally hopeful/optimistic/deluded.
I don’t think it’s going to happen. With fewer than 10 new skills total since launch and zero new skills in a year, it looks like this game is in its completed version skillwise.
There is no “training” through playing the lower levels. For over half the level experience you have fewer than 3 traits!
I recommend you k-train EotM until level 80 and start to play for real then (or k-train WvW as that’s what the experience is like nowadays).
If you’re going to go that far, you might as well move one tiny step more and just give WvW map completion automatically upon logging into WvW.
Gambling is extremely profitable for the company that runs the casino. I don’t see Anet taking the slot machine out of their game all the while they are legally allowed to exploit people’s weaknesses.
Gambling games shouldn’t be rated Teen. Particularly when the gambling is so explicit that the interface is that of a slot machine (black lion key).
No Kwanzaa?
I lo e the way every one keeps crying “blobbing” and crying “night capping” as some conjured argument against removing white swords. Yet every other thread before white swords were removed, was complaints about large blobs night capping. All of the sudden, you actually expect people to take those excuses serioisly?
People aren’t complaining that there are suddenly blobs or night caps. People are complaining that removing white swords promotes both of these things and makes them more effective, which is the opposite of what Anet should have done.
No, people are attempting to suggest that these things night capping or blobs are evidence that removing white swords is a problem. I have yet to see anyone provide any evidence that night capping scores are higher then they were before the change. Nor has anyone provided any evidence that blobs are any larger.
Neither are more effective, they are less effective.
You can look at the T3 NA matchup if you want evidence. The largest server is winning by a much larger margin this week than they were last week. We’re talking 50k more points right now than this same time last week, against the same two servers. And no, that’s not from PPK, since our guilds are barely rallying anymore, and roamers can hardly even find each other.
The problem is as I and many others have described. The outnumbered server, especially during offhours, either (A) has to spread itself too thin scouting and therefore be unable to defend their structures against the blob or (B) has to pull everyone together to defend their structures from the blob and therefore lack the scouts to save their other structures. Especially during offhours, the outnumbered server lacks the numbers to do both, while the largest server can. This makes the issue of blobbing and nightcapping even worse. This problem is compounded by the fact that the outnumbered servers don’t have waypoints, while the largest server does, giving the largest server free map scouts on their keeps.
The outnumbered server could just give up on defending altogether to try to ninja some of the largest server’s structures and just backcap their own BL after the nightcap ends. However, that’s basically an EotM playstyle, where you’re just PvDooring, K-training, not-defending, and avoiding enemy players.
I’m in the same matchup (NSP: the other small server) and can confirm.
Everything is perpetually paper. Only the big server (DB) has WPs which gives an even bigger advantage than before as they don’t need scouts for those towers.
(By the way, the old strategy of continually contesting WPs doesn’t work as well now because you can’t tell when a keep is already contested.)
Right up to primetime, it’s full karma train (as in all towers including EB keep flips every 5-10 minutes).
Last week I recall we had maybe two WPs (EB, BL), T3 towers (around three) at this time… same with IoJ. Everything paper this week.
It’s a total fail event. After three more weeks of this, I wonder how many people will even be left — even karma trainers will eventually move to EotM where the train is much more profitable.
I fully expect removal of white swords to be permanent.
I’m pretty sure the only people here who like this change are the people who like to “ninja” empty structures… But then again, I don’t think there is nothing about ninja if it’s somenthing you can do with 2 people or with 24 people.
A small group would usually have the chance to be overrun because people would respond to the white swords. Now you can just take stuff without a single soul ever showing up. Hardly any risk at all, which make it so much more boring than being blobbed over and over (at least we were running against the clock before).
This. It’s often fun to ninja – when there is some risk of getting caught or when you have to be at least somewhat clever (good siege placement, tapping other towers for white swords, contesting WPs).
Now, it’s the norm to pvd empty paper towers and that gets boring really fast. By the way, if pvd is what you’re interested in, you’d be better off in EotM as the rewards are far greater.
It’s been like this for a LONG time already; I guess we’ll just have to live with it.
Even Anet’s beloved LS gets only one mini-me sized map every half year. Do you think that even if they wanted to create maps for WvW (which definitely does not seem to be the case) they would be capable of create one for WvW within a reasonable time?
People have been asking for new maps for well over a year. I think it’s just too much to ask/hope for. Ask for something small. Very small.
Anyone else notice that the open world gifts that you open only have skritt as foes now? I haven’t seen any with toy soldiers, golems, or ventari. Why is that?
Oh, also, skritt were the only one in past years to not drop any loot. Coincidence?
They don’t give any XP either. Do any of the wintersday activities give any XP?
If you read their original announcement (which was to permanently remove white swords), the reason was to fix the mess that siege disablers created. Basically one bad mechanic on top of another.
They couldn’t just remove the siege disablers? It’s like Anet doesn’t keep backups and once a change is made they have no way to back it out…
They do this a lot, when a new mechanic fails, they rarely remove it, but rather pile something on top, hoping for a fix (see: Dhummfire). It makes sense in a way: if you’re in charge of the project and your work ends up completely removed from the game, it looks pretty bad on you so you attempt to patch up your mistake instead.
If you read their original announcement (which was to permanently remove white swords), the reason was to fix the mess that siege disablers created. Basically one bad mechanic on top of another.
It should just be the server loses a point when a player from that server is killed; then you don’t have all this third party zerg-fight-tagging silliness.
It would also encourage your server to fight the one you wish to beat as opposed to getting points from the third server.
You can’t tell whether enemy WPs are contested anymore. So the big server in the matchup — the only one with WPs now that white swords are gone — has yet another advantage.
Revert? I wouldn’t be surprised if this was declared a success and permanently implemented.
Previously, ninja-ing an upgraded tower with a small group was often exciting because it was rare and you never knew if/when foes who show up. Even if it did end up being PvDoor with no one showing up it was fun.
It seems some commenters still find it fun right now, but give it a few days: when everyone realizes it’s the norm that no one ever shows up to defend, it’ll just be boring.
About removing white sword, huge fail, non-stop ktrain just like EOTM, i tried to play today for hour-hour and half, and i end up with 26-27 Champ bags and 11 Heavy Loot Bag. We all know what this means.
That they’ll nerf Champ bags?
Anyone have suggestions? I want to avoid the NPE as I find it completely unfun playing with a heavily kitten character.
In the past I have Queensdaled and Crown Pavilioned my way to 80 but both of those are gone now. EotM is out of the question as I don’t want to give Anet more EotM metrics.
In particular, is there a good way to level through Wintersday events?
EotM was created ostensibly so that players could have a place to play when normal WvW was queued, but:
- It was probably really created for the China launch of GW2 so that Chinese players wouldn’t experience the massive queues at launch because:
- Due to lack of dev attention, WvW has been in decline for a long time. Queues are few and far between now.
- Its poor design (map = big Skyhammer) meant WvW players generally avoided it.
- It’s got way too much PvE content.
- It’s now the usual place to go level your characters — especially since the revamp of the leveling system made leveling horribly tedious (not to mention the Queensdale leveling train being derailed by Anet).
This is a keep. They probably dropped 4-5 at outer and then ran supply for the others: plenty of time since there’s also the inner door. Who thought it would be a good idea to allow rams that far out to hit inner doors? No idea.
Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back
Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.Yeah overreact much ? Get some scouts in your towers and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….
So you’re volunteering yourself to sit in a tower hoping people will show up?
If you want confirmation either way, add those hackers to your blocked list and you can get indirect information as to whether they’ve been banned. (From your blocked list you can add to your friends list to get a message upon their logging on.) So you can see for yourself.
I highly recommend you EotM until level 80, using the proceeds to buy traits as you go. It’s not fun at all but:
That way you don’t have to suffer the horrid trait system and when you really start playing the game (once you hit 80), you have the freedom to play whatever build you wish to experiment with.
Overall, there is a small percentage of players who are willing to sit in a tower doing nothing but watching for enemy movement.
Servers with bigger populations will naturally have more of these people, and servers with smaller populations will have fewer.
Currently, outside of maybe a 2 hour window on either side of primetime, populations plummet in WvW (I’m talking T3 and below). During these times, the bigger population server will paper every single tower that the lower population servers own. And once paper, they’ll stay paper.
After a couple days, no one on the smaller servers are going to queue upgrades because it’ll be a total waste of gold since they’re instantly flipped with no warning (remember: lower pop means fewer players willing to tower-sit).
And of course, the fewer waypointed keeps you have, the more your population decreases since each death means potentially a long walk back (especially in BLs).
So the smaller servers will lose population during the matchup due to lack of upgraded towers (so zero possibility for defense) and WPs. The bigger server will lose some WvW players to boredom, but it will always have karma trainers to replace them.
TLDR: karma train for the bigger server 24/7 after the 2nd day.
If you add a player to your friends or blocked list you can track whether they’re online — it’s how WvW players can tell whether their neighborhood siege troll is around so they know to be extra vigilant.
They already said they have no interest in doing any more dungeon-type content. If you want UW, you’re just gonna have to go back to GW1.
Could you read before you post? This is a discussion about how we could get them interested again.
Look at how much content they are capable of churning out each year: 4 episodes of “biweekly” LS every 6 months with maybe one half-sized map to go with that. Do you really think they’d spend what would have to be 100% of their development efforts on creating content that they’ve explicitly stated they have zero interest in working on?
Your suggestion is completely and utterly unrealistic.
They already said they have no interest in doing any more dungeon-type content. If you want UW, you’re just gonna have to go back to GW1.
- Siegerazor rams (flame doesn’t give vulnerability).
- supply drop from EotM.
Why?
If you’re looking for a good story or good storytelling (especially compared to a book) then absolutely do not buy. Anet’s never been great at storytelling — even in the glory days of GW1 — but the LS has been just awful.
I suppose it’s now a bit better now than during the days of Scarlet, but that’s not saying much.
My opinion, of course.
https://www.guildwars2.com/en/news/introducing-the-new-daily-achievement-system/
relevant part:
“taking a tower in WvW for an achievement will grant you World vs. World experience and additional badges of honor”
Anyone need more badges, now you got them!
2 hours for 1 key is a massive waste of time. Instead:
- spend time farming enough gold using your main so that you can:
- use that gold to level up a new toon to 10 so that you can:
- finish story in less that 20 mins.
If you don’t have a high(ish) level main, step 1 will be the slowest (how fast depends on your main’s level) but this will definitely be faster than your method.
I don’t understand OP’s title. What do you mean “reconsider?” Do you want them to shift their schedule up by a week? You’d still get the same total amount of content. Or do you want them to come up with content on the fly?
The amount of content we get is the amount of content they are able to produce. Not much you can do about that.
Unless you’re the leading server in a massive blowout win, it’s going to be near impossible to hold a tower long enough to get a WP anyway.
these pessimistic replies are not needed. you waypoint keeps, most servers have people stationed in keeps who queue upgrades, and place and refresh siege. they are the ones who will call out incs and throw disablers when the keep is attacked.
These deluded posts are not needed. Most servers are desolate two hours on either side of primetime (true all the way up to and including T3).
Unless you’re the server that’s smashing the other two, no one is going to upgrade knowing at any moment, with zero warning, the tower will flip.
Unless you’re the leading server in a massive blowout win, it’s going to be near impossible to hold a tower long enough to get a WP anyway.
As it is, replaying the content is also extremely tedious. :\
Not to read this the wrong way, but it’s as if saying a hundred man hours isn’t worth salvaging the wasted time of a hundred thousand players who genuine want to try for more but find the cost of failure too high.
Perhaps Anet’s business model is to have everyone come in during the LS chapters, play the content once, buy gems, and then leave until the next chapter…. in which case they wouldn’t care about replay value.
Edit: To be fair to ANET, I dug up the exact dates. Regina sent over our suggestions on September 16th, so it’s really only been 2.5 months. I’m sure development takes time.
2.5 months, but even so, not the usual “we’re working on it,” but rather “nothing to report.” It’s (sadly) very fitting for the dungeon forum.
these people will probably be labeled as “white knights”.
More like those appointed to these positions will actually be the white knights. That’s my concern anyway. We’ll end up with severe over-moderation is my guess.
In any case, the money saved by shifting to volunteer mods should save some money that can maybe be put into game development? So perhaps that’s one positive?
Considering all the talk this community does about an expansion on this forum and elsewhere, I would think aNet would at least verify that they’re not actively working on an expansion (which doesnt seem to violate their “we dont talk about what we are working on” policy).
I wonder what would happen if the community were to just demand an answer by posting “aNet, are you working on an expansion?” over and over, and reply with that same line, indefinitely until they responded concisely about it, without posting any other point of discussion, forsaking all other communication.
Why would they verify they’re not working on an expansion? It looks like a lot of people are sticking around hoping and praying for an expansion. They’re probably gone if Anet makes such an announcement: like all the dungeon vets who left the game right after Anet announced there would be no more new dungeon content.
As for posting the same thing over and over: that’s just asking to get forum banned. (The WvW forum has tried this because of Anet disregarding WvW.)