Could be people quitting in droves so servers no longer full.
Don’t set yourself up to see changes immediately. The tournament just ended and the team still needs time to parse the feedback, identify issues and prioritize solutions. If you expect immediate change just because the tournament is over, you will be disappointed. Change takes time and careful consideration.
The problem is that at least 3 different WvW community managers over the course of a year and a half have said exactly the same thing. The end result each time? Nothing.
“Change is coming, I promise. Just be patient” doesn’t work any more.
During the heitred reign of terror we all learned to use friendly fillers to somewhat mitigate the risk of being kicked. Get on with re-learning it already.
Past tense? He was online a couple days ago.
It just makes me sad to see so many good people leaving.
Wake up ANet….you’re killing yourselves….so much potential, such a great launch, and then….pbbbbt.
Guild Wars 2’s quality gives a whole new meaning to “strictly monotonically decreasing”.
LOL! Mathematician? Physicist?
Reading this thread is making me sad…
Endgame is totally fine, though. ANet should pat themselves on their backs.
Wow. One of the worst posts I’ve ever read. Of course Anet thinks it’s fantastic. But people like that poster are why GW2 still exists. The kool-aid must be delicious.
Looking a bit outside the servers involved, and only looking at the score, it do look like the intended way a tournament should look like. Three sides going all out until the very last hour.
I could very much see a future where tournaments was tailored for this goal. Ignore ranks, population or coverage. Make interesting tournament matches where no one can predict who would win, and that is more interesting that “who is the best server”.
It’d be really hard to do. NSP people put in a LOT of overtime this week (Thursday night to morning in particular), but a lot of it was because the difference between winning and losing was 4 ranks in the tournament (win = 2nd place overall, loss = 6th place overall) for all three servers.
If the difference were only between 2nd place and 3rd place, maybe people wouldn’t have tried as hard (we’re talking all-nighters for quite a few NSPers) and the match could easily have ended up a blowout.
So this match only worked because it was a perfect storm of each server having the opportunity to get 2nd place, as opposed to 6th (or worse, perhaps?).
In general, I think there’s almost no way to get a tournament with consistent close matches simply because of massive population/coverage differences between servers.
In any case, it was great to have a close exciting matchup like this. Great job NSP!
(edited by Lord Kuru.3685)
If they used EotM as the testing ground for new features (as they said they would), this kind of easily spotted poor design wouldn’t be having as big an impact in WvW.
I literally thinking the exact same thing the other day. Though I was thinking just strait up 1/10 of the in season rewards so 20/15/10
As far as bandwagoning, sure, bandwagon, then you get moved up a tier, and find yourself at the bottom again… not such a great idea.
Once your bandwagon hits a speed bump, you simply jump to the next bandwagon, leaving the original bandwagon to suffer a slow and terrible fall into T8.
That’s why the whole bandwagon issue needs to be resolved.
I wouldn’t be surprised if Anet uses this matchup to argue how great and successful these tournaments are… but this is just one extraordinary example (NSP, for example, has had a bunch of people pulling all-nighters, going way above and beyond) …when it should be the norm.
Every week, every matchup should be three servers fighting for first place, resulting in close scores. It’s really a big fail on Anet’s part that this is not the case.
EotM = total, 100% fail.
It’s not even used as the “testing ground for new features” that Anet claimed it was for.
I propose instead that if Mag gets out of T2 to press the button again. That’s all. No one will even need to know.
not sure why people want even more RNG. Just let us choose instabilities, with more rewards the more we choose (Queen’s Gauntlet).
Those who want harder content get to do it, and with more rewards. Those who want easier content get to do it, with fewer rewards. Best of all, Anet doesn’t have to do much to implement this, which is great as Anet seems to loathe working on dungeon/fractal content.
I bought the Watchwork Pick the last time it went on sale (or maybe the time before last, I don’t remember). Just from my home instance (and a few days of Orr farming), I’ve basically paid it off already.
Then again, everyday I get ~50s from Sprockets alone in my home instance (roughly 20% of which comes from the pick).
Yep. That’s why it’s best not to buy bonus-free tools.
No bonus? No thanks then. I’d certainly be angry if one came out in the future that did have bonuses.
…give any undocumented bonuses (a la sprocket pick)?
I’d imagine that if they do have in stock, they’d sell like hotcakes in several minutes until there is nothing left.
or maybe they sell poorly so it’s not worth it for Amazon to stock them anymore.
It doesn’t seem like there’s much room for more than 3 chapters and then wintersday (since it starts in november). Maybe one more quarter-sized new region. That’s pretty much the best you can expect.
I keep reading (I came back to take a look for myself, and I also read the forums a bit) that all AN cares is skins, money, and not game issues etc.
Is that just misinformation?
Certainly Anet has never, and will never come out and say this. It may or may not be true, but, at the very least, Anet is behaving in a way that makes people believe this.
TBH if they’re not gonna make new dungeons at the very least they could finally fix and re-add this path.
Yeah, and they can hype it as “new exciting dungeon path in the caledon forest!!!!”
Honestly, if this CDI is anything like the last ones, we’ll get a new community manager in a couple months whose first words will be: “Please give us a bullet point list of your concerns with WvW.” … and the entire process starts over from the beginning.
And before you think I’m being snarky, this has happened three times already with Devon, Josh, and one other dev: I can’t remember her name.
If it seems like no one wants difficult content, it’s because
The vets who did want difficult content have already quit the game after waiting in frustration for two years.
If you’ve been following the dungeon forum, you’ll have noticed quite a few prominent members quitting around this last feature patch.
Anyone know how active WvW is in the Chinese version?
Did Anet make the same mistake there as here, allowing total freedom with transfers just to make a couple extra bucks? Is coverage and population a total disaster as it is here?
Seems like WvW’s population problems is a classic case of tragedy of the commons, where individuals act in their own self interest, hurting everyone’s long term interests.
In the case of WvW, we have players transferring to higher tiers (or bandwagon servers) in order to have more fun, causing massive population imbalances; and in the end causing either stagnant matchups (if you want competitive matches) or massive blowouts (if you want matchup variety).
And far from policing this as a higher power, Anet actually encourages it so that they can make a buck off transfers.
Pretty sad.
There is no 1 copper problem. There is a problem of people being stingy. If others are were willing to pay more than you, you don’t deserve the item. Simple as that.
You want the item right now, you gotta offer more.
The reason for my comment is that before this patch, people complained a ton about dungeon ownership. Now that it’s changed, they still get complaints. It’s the same as with the dredge fractal fix, and I can’t imagine it being motivating for ANET to fix anything if it doesn’t reduce the amount of complaining players.
If you do a bad job and become unmotivated because of complaints, that’s on you.
They shouldn’t have done just a bad job on the “fix.”
Take note Anet:
When both “speed runners” and “kill everything” players are on the same side and want party leaders with absolute power, it’s probably time to act.
The funny/sad thing is that if NSP had gotten 2nd in week 3 instead of 3rd, they’d have pretty much zero chance of getting 2nd overall.
Meet the new tournament design, same as the old tournament design. Both (actually all 3 tournaments) fails.
I’m sorry, but they already said no more dungeons.
Just watched a mesmer heal, stealth, and cast illusions seemingly with no cooldown.
This points to an even broader problem, which is that because the players see examples of overt hacking and little seems to be done about it, it can lead to players assuming that any questionable abilities that they see (moving a little too fast, staying in stealth a little too long, etc.) are due to hacking. It undermines confidence that other players are following the rules.
This is a really good point.
If people knew that hacking were punished, the default behavior would be to educate yourself about what skills/traits your opponent is using.
A more educated player base means fewer false accusations and in the end leads to fewer reports that Anet has to follow up on (should they ever decide to deal with hackers), which makes it much easier for them to deal with hackers.
TLDR: Anet deals with hackers (as opposed to doing nothing) leads to: dealing with hackers becomes easier. Or I guess they can just continue to do nothing.
Here’s a solution – you are caught, you lose all your characters. All of them. Gone. Goodbye.
Of course. But Anet has shown zero willingness to address this issue. It’s been like this since the beginning. For example there are a couple well-known hackers on FSP (for over a year now) that have single-handedly given FSP the reputation as “that server with the hackers.” Nothing you can do but grin and bear it.
They already said no more dungeons, so it’s definitely not that.
The most important “update” to WvW we’ve had took two guys a weekend to do (change commander tags from soulbound to accountbound after the massive uproar over the colored commander tags announcement).
That’s how much support WvW has gotten.
They also stealth fixed a bug that caused Tazza’s clones in SEp1 to not attack (mesmer, for example).
On the other hand, they do have bug fixes that are stated as such (just not dungeon ones) in many patch notes. Seems they just have a general policy of never mentioning dungeons in the notes.
Putting random people together, some of whom are more competitive than others, in a tournament with rewards has potential for inter-party toxicity.
Some people will have teamspeak, others won’t. Some people are going to want teammates to have certain professions or builds, some will insist on playing their main, etc.
While I doubt you’re going to get people who insist on playing healing builds and killing every mob, I fear there’d be some problems.
Anet is stingy with rewards. The Anet-approved methods of farming don’t give enough gold/loot; that’s why we see all these player-invented (for example, event fail) methods that are patched away one-by-one. You can bet if the Boss Blitz returned permanently, rewards would be nerfed enough that it wouldn’t be worth doing.
I know i struggled to kill the troll for a while and now doing it with inexperienced players, I try to interrupt at least the first one in a group setting ( since they’re not really aware of the defiance mechanics they tend to troll ( no puns) the stacks), and I’ll interrupt about each one in duo, provided i have the cooldown for that. Moving to stairs will block the 2nd part of the jump, the actual shockwaves, so if you’re out of dodges and interrupt you can (nearly) safely move to them, dodge the stomp, and save one dodge. Since you need 2 dodges for the shockwave part, and necros already lack them, interrupting it seems the way to go. Popping plague is also possible, especially if troll does shout+stomp, pop plague, tank it, and consume condition/transfer them. The regen for focus is nice, but i wonder if another interrupt+ condi transfer+ chill is worth it. Tank some auto attacks with ds when your condi transfer/ absorbtion is up, and try to stay in dagger the longest time possible.
For the stomp, if you time your dodge for right before he falls back to the ground (and you’re not too far from him) one dodge can handle both the stomp and the shockwave.
As for regen, almost no boon works because of his boon stripping. Though I have been thinking of maybe increasing boon duration for longer stability and trying to keep cover boons up all the time (not sure if possible). That way I’d be stunned less: the stun plus super long necro cast times means I spend way too little time attacking.
My necro’s sad my condi warrior just facerolls the troll without even trying.
interrupting each shockwave is key imo, so dagger warhorn+ another cc, staff probably, then transfer weakness after its shout, dual energy sigils, camp ds when staff to maintain a somewhat acceptable dps?
Interrupting the shockwave sounds possible… the dodge saved might be good enough? I’d prefer not to buy energy sigils, but maybe it’s unavoidable
Stab on deathshroud + shorter CD on it for 4x% uptime.
Goem Elite to CC when everything goes wrong.
Also kite around the wall to avoid the waves.
I’m using DS recharge reduction and I’ve tried the stability… not 100% sure the stability is worth the investment in DS line since it only stays around for one projectile hit; maybe, I’ll probably try it again.
Increasing stability uptime doesn’t work since his projectile strips boons…
…except maybe it’s possible to keep a cover boon up? If possible that would be great since currently I’m spending a lot of time dazed and not attacking.
As for the Flesh Golem, the troll’s projectile bounces between you and the golem which makes it really hard to predict when it’ll interrupt you. Plus, the golem makes me sad whenever I seen it now that Anet has neutered its charge.
Kiting the wave I haven’t tried. The trolls jump follows you, right? If I could kite though, that’s save a dodge and would help a lot.
Yes, run the EotM train to 80, then begin to play with full flexibility in terms of building your toon. As a bonus, all the gold you earn in the train should help for buying all your traits.
Get to it soon though, I doubt Anet likes it when people avoid their NPE. Remember the motto: “play it our way” (I got it right, yes?).
A “non-pro” bracket would be cool as the two above posts suggest. Limit the possible dungeons for them and winner competes in the “pro” tournament.
Also: a tournament of solo runs (or maybe duo would be more interesting?) would be cool. Maybe even profession specific ones? It’d be awesome to watch… not sure how many people would be interested in participating though.
… like this:
- Lord goes down into downed state with downed health.
- He can’t be stomped.
- If he loses all downed health he dies so that only a hard res gets him back up.
- Each time he’s bannered and goes down, it’s with less downed health.
- This is more or less exactly how it works with players so I’m guessing it should be doable with minimal dev effort.
- Bonus feature: all professions should be able to get him up using their “banner” skill (previously, mesmer’s skill, for example, didn’t work).
Lords room fights with (non-infinte) bannering were often fun and exciting. Why nerf into oblivion?
Oh, and get rid of siege disablers, but that’s a story for another thread.
Just get rid of the disabler. It was a bad idea.
The party leader who has absolute power to kick is the best suggestion. It’s the least abusable and the most easy for Anet to monitor.
Instead of a party of equals, think of the party leader as the “host” and everyone else as his/her “guests.”
… (legit) HotW troll solo with a necro? Bonus points if you don’t use +endurance food (yeah, I’m cheap).
I’ve been playing around with permachill (Focus 5, DS 2, runes of grenth), together with weakness (corrosive poison cloud, enfeeble, and enfeeble on DS trait), together with protection (spectral wall and armor) but it’s not working so great. Maybe I’m being too defensive? But he hits so hard.
Either power or condi builds welcome (I’ve tried both with cheapish suboptimal gear).
.. with his projectile attack? Anyone noticed this?
Lack of content means they have to time gate you to keep you in the game.
Was Matrix Online aimed at the hardcore?
I thought it was pretty cool. Was just a massive city. Professions were like hackers and gunslingers and martial arts experts with cool slo-mo bullet time fighting like in the movies. The missions and living stories themselves weren’t extremely difficult, however soloing could be troublesome (and very repetitive, same ones over and over). There was this crazy thing they never fixed where you could just chill outside the doors or elevators of the buildings the missions took place in and shoot at the enemies and kill them without ever having them attack you haha.
LOL. So just like GW2.
It’s obvious most of their resources are devoted to churning out low quality LS content, and leaving WVW/PVP/balancing to rot. As they have.
LS was the worst thing that ever happened to this game.
That’s your opinion.
Anyway, I recall that there have been frequent hotfixes and patches done last week since the Feature Patch came. That’s a start, right?
It doesn’t count when the hotfixes and patches are for stuff the feature patch broke.
Just list all the info. Everyone’s seen receipts, it’s not that scary.
At the very least, show the vendor price.