EotM = PvE karma train. Don’t bother with it unless you’re leveling a new character. Otherwise, definitely go there to level because the new leveling/trait system is horribly tedious.
I’ll post this here too. Direct quote from Colin, for those of you who think and truly believe it wasn’t broken:
Yeah we thought so too. After tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China – we learned we were wrong.
Honestly, we were kind of shocked how many systems, downed included a surprising number of players just didn’t understand. For downed, we tried a downed tutorial, building downed into the level 1 tutorial, etc. We found after usability testing with numerous different groups, the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.
This same level of testing led to the other changes as well. At the end of the day the biggest take away I’d say is: all of us, especially people who go to a reddit to discuss a game, probably know games (and Gw2) really really well. We have millions of users, and a tiny % of them frequent game forums or reddit. Just because all of us, me included, learned those systems well and thought it was all really easy doesn’t mean we are the norm
Colin also said we’d have best in slot gear by the time we reach level 80.
Why do you care does China getting it or not? You don’t play on China no?
You can’t read? If we know what China’s announcements are, then that might give us information about what we’re getting.
Not a new suggestion, but this is something relatively easily implementable that Anet can pitch as “Exciting new boss fights galore!!!” …
Queen’s gauntlet style boss fights. Just use the bosses from the dungeons we already have and the rooms they currently occupy. Seal the room off (or just leave the dungeon as is and remove all other mobs).
Rewards (In line with Anet’s reward policy): 3 tokens from that bosses’ dungeon and a spike. Time gated to once a day, of course.
Throw in some gambits for an extra week’s of work (this might be asking too much) and you’ve probably got something that can string the dungeon community along for another year without any new dungeons.
Anyone have information about what China is getting for the feature pack?
We’re getting a lot of features ported over from the China version of the game, perhaps they’re getting some ported from ours? It seems Anet wants to make both versions as identical as possible. Having info about China’s announcements will give us info about our changes:
For example, let’s say hypothetically that China’s version has an announcement that the PS will no longer start at level 10, but at level 2. In that case, we can be pretty sure our version isn’t getting a change from level 2 to level 10.
Even Colin said on reddit long ago that many features where exclusive for the chinese because the way mmorpgs work there is a bit different and also they are required to have a chinese publisher (Kong Zhong).
He also said that you will have the best gear by the time you level 80. Remember that?
Not sure why Anet thinks downstate is too hard to understand. It’s been a regular feature of games for a LONG time now.
If they’re doing a CDI on GvG, don’t expect it for at least a year.
Why put a level requirement of 1-9 content, if you cant even run it until lvl 10… that simply makes no sense. Why put an intro of your game after 10 levels? lol if you think that makes sense then move to China
You can ask Anet because that’s exactly what they’re doing in China … and almost certainly doing here after the patch.
Almost nothing has changed. Anet still doesn’t appear to have any interest in supporting WvW. Population has dramatically decreased.
It’s a different condition than normal poison. Some condition removals remove any conditions and some only specific conditions.
For example Consume Conditions removes only normal conditions.
I see! Sounds to me like poor programming practices at work here.
Is Malrona’s (TA’s up path) poison not removable? I was attempting a solo with my necro and neither Consume Conditions nor Well of Power cleansed her poison.
I think her poison is perhaps represented differently than normal poisons… I poisoned myself with Corrupt Boon and wasn’t doing bonus damage to her.
On the other hand, I could have sworn I could cleanse her poisons on my warrior with Shake it Off (just from memory, so not so confident about this statement).
Update: apparently, in the Chinese version of the game, you don’t get a key until the Level 20 story.
It’s a possibility of course, but the thing about key runs is that for them to be profitable, they were done fast.
If someone has to run to the crafting table after the tutorial, craft one profession to 400 (we’ll assume cooking here) to get 7 levels then another crafting to get one more level to reach level 10 then that takes both money and time. They will then need to do the key farm.
Once is one thing. Doing this repeatedly is another.
This was a clever thought though. I’m not sure it’s practical for repeated key runs at current weapon prices We’ll have to see if it becomes feasible. It might become an option if weapon skin prices rise high enough.
I was thinking you might be able to do most (all?) of the leveling by refining materials. For example, just do the easy parts for each of the 8 crafting professions.
It’ll cost a few gold, but buying a key outright costs 13g (gold → gems → keys in bulk) at the current exchange rate.
… crafting your way to level 10?
It’ll cost you, but expect Black Lion weapon prices to rise as well.
Now that I think about it, it might be easier to craft your way to level 10 (get a few levels from each crafting profession)…
… or maybe a combo of crafting and dungeon runs?
An ANET rep said it would not be a noticable difference.
Then it fails at its entire point of giving “appropriate” loot to each profession.
You can buy 2 dungeon runs in a row for 70% exp, then DR kicks in. The DR resets in ~30mins so I don’t think that’s gonna be a valid option.
Forgot about DR.. but… DR only works on the same path, no?
So you can buy two CMp1 then two CMp2 then two CMp3, right?
Not only that, TA and AC are both easily accessible for new characters.
True, still I think that would be too much trouble just for keyfarming.
If this method became popular enough that you can buy a run on more or less on demand, it might not be so bad.
You can buy 2 dungeon runs in a row for 70% exp, then DR kicks in. The DR resets in ~30mins so I don’t think that’s gonna be a valid option.
Forgot about DR.. but… DR only works on the same path, no?
So you can buy two CMp1 then two CMp2 then two CMp3, right?
Not only that, TA and AC are both easily accessible for new characters.
Since they’re porting over China features, is the China VIP system next?
https://forum-en.gw2archive.eu/forum/game/gw2/VIP-Status/first#post3481751
Now you can argue that the Living Story is new content, but I see it basically as DLC – and while DLC works in singleplayer games (say, a 30-hour RPG with a 2 1/2 hour DLC is fine), when you’re making 2-hour DLC for a game where players will spend hundreds, if not thousands of hours playing … the content itself is just so negligible it’s pretty much a waste of resources. If they channeled the resources instead in to replayable content (new WvW map which actually effects match-up scores, the fatal flaw in EotM, new PvP maps, new PvP modes, dungeons, fractals, world bosses, PvE maps, etc.) then people wouldn’t be complaining anywhere near as much.
This. Just look at the current LS forum as a measure of interest. It’s been stuck at 36 pages for 2-3 weeks. The dungeon forum and WvW forums, on the other hand still receive new posts, despite the fact that both dungeons and WvW are completely stale at this point.
It’s going to be Level 10.
Previously, the loss of gold from damaged armor gave some incentive to not die.
Now all damaged armor does is annoy you, but not enough to care about avoiding death. So it’s a useless mechanic.
Also, why does the damaged armor figure (at the bottom corner of your health bubble when you mouse over) not show your backpiece?
A post equivalent to OP:
Before you leave your server,
Before you leave WvW,
Before you leave GW2 for another game,
You should ride a Frostgorge Sound train once, and
You might like it.
etc.
It’s not necessarily dead. You can still buy dungeon runs to level to 10. That’ll cost gold but I expect prices for the weapons will go up dramatically.
If enough people buy and sell, you can perhaps buy run after run without much wait in between, perhaps only adding a few minutes to the current keyrun times.
http://www.reddit.com/r/Guildwars2/comments/2dbbbe/1000_black_lion_keys/
Guy got basically 62 tickets out of 1000 keys, so that’d be what? ~ 1 ticket every 16 runs?
Interesting. That’s way less than the research on the wiki:
http://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate
In any case, however, this reddit guy concluded he was making 12g per hour (keys and all the other stuff from the chests).
… monkey’s paw…
So you worded your desire incorrectly.
With the monkey’s paw, it doesn’t matter how you word it.
http://www.reddit.com/r/Guildwars2/comments/1wqsf7/guild_wars_2_china_server_difference/
“personal story starts at level 10”
So the question is how long it takes to get to level 10.
You more or less reach level 5 when keyfarming right now, and that’s 15-20 minutes. However, that’s including experience from doing the Personal Story itself.
Anyway, using this as an (extremely) rough guess, it’ll take 30-40 minutes to get to level 10. Add another 10 minutes to do your Personal Story steps, and it’ll be 40-50 minutes for each key.
So expect Black Lion weapons to significantly increase in price on the TP.
OK but what about the reward? Is it still a KEY? Or did they change the rewards?
Not sure (haven’t heard otherwise with respect to the China version), but for sure they would like you to get hooked on the Black Lion gambling as soon as possible. Giving a free taste with a free key is a good way to do that.
Do EotM karma train during the chunks of levels where nothing is happening.
Or better yet, EotM all the way to 80, and then “begin” to play the game with complete freedom of choice with respect to traits, skills, etc.
If a part of the game you care about (not just dungeons, but generally as well) is not part of a CDI discussion, this doesn’t mean that the developers will not listen to or accept feedback outside the CDI. This is really important to remember, because I think the CDI has been raised up to a rarefied level in the minds of some members of the community, and people might feel that no one will listen unless a thread is labeled “CDI.” I just want to make it clear that the CDI is not the team’s only place to listen to you all.
I think the way a lot of people feel is: “devs don’t even listen to CDI, they’re definitely not going to pay attention to anything outside CDI.”
The trait system had nothing to do with China and everything to do with people who wanted to hunt for skills, like in GW1. Well they got what they wanted and now they are complaining about it.
That’s because they gave us the monkey’s paw version of trait hunting.
With enough demand for buying dungeon runs and enough sellers, you might be able to just buy run after run consecutively in a relatively short time span.
EotM is fast leveling, but it’ll still take an LONG time. Plus, with all the whiners complaining about EotM as a karma train, I’d expect a massive nerf soon.
50 runs? Whut? RNGsus hates me, but even I don’t need 50 keys for a ticket.
I’ve always been quoted 1 key every 5 runs as the stat…
…but looking up on wiki, player research says it’s 1 key every 3 runs: does that sound right to you?
So make that 30 runs per skin… which means you’re making ~3 gold a run.
You won’t be sell dungeons anymore as people can just come in, kick you out of the dungeon, and take over. So dungeon selling would be dead, key farming would be dead, and any other stuff you enjoy will also get nerfed/“patched”. And there won’t be new dungeons
Yes. Selling will be massively dangerous in the future. But not if you have regular clients you can trust; with keyfarmers needing to buy lots of runs, you’ve got regular clients.
As for new dungeons, I’ve long given up on that
There’s no way keyfarmers will be buying dungeons for it… the rewards from black lion chests are typically so awful that killing the orrian villagers at the start of Arah for 2-3 minutes would probably be more worthwhile. The main reason people do it on such a regular basis nowadays is because of the fact that it doesn’t cost anything other than ~20-30 minutes of time.
#RandomNumberGenerators
Black lion weapons currently sell for ~100g. It takes around 50 runs to get enough scraps for one weapon. So they’re making, on average, 2 gold per run right now. Not terrible. Prices for these weapons will go up to account for the price of dungeon runs.
If there are enough sellers, they can just buy one run after another. It’ll cost them barely any time at all. (Maybe a good opportunity to create a guild of trusted sellers?)
I think it might work because people LOVE gambling. They have images of permanent hairstyle kits in their head.
Without the exp from the story you can normaly make maybe 2 level per hour, so for me it seems it will then take maybe 5+ hours for a run.
I’ve got the answer: buy dungeon runs. You get roughly 66% – 75% of your experience bar filled with each run (not sure the exact number). 12-13 runs should get you to level 10.
The price of Black Lion weapons will go up so I’m thinking you’d be able to buy runs and still profit in the end.
So it looks like the Personal Story won’t begin until you hit level 10. Keyfarmers will need to level to 10 before they can start their run.
How long does it take to get to level 10? Keyfarming currently gets you from 1-5 in 15-20 minutes. But that’s including a ton of experience from doing the Personal Story. In reality, it probably takes quite a bit longer.
But wait! Dungeons give a ton of experience per run. Perhaps selling dungeon runs (particularly the dungeons in the starting areas) to keyfarmers is the next big thing?
Another bonus: if keyfarmers were to level via dungeons, they’d need to buy maybe 12-13 runs per character. With lots of people buying regularly, you’d eventually have a list of trusted clients and griefing would be less of a problem.
http://www.reddit.com/r/Guildwars2/comments/1wqsf7/guild_wars_2_china_server_difference/
“personal story starts at level 10”
So the question is how long it takes to get to level 10.
You more or less reach level 5 when keyfarming right now, and that’s 15-20 minutes. However, that’s including experience from doing the Personal Story itself.
Anyway, using this as an (extremely) rough guess, it’ll take 30-40 minutes to get to level 10. Add another 10 minutes to do your Personal Story steps, and it’ll be 40-50 minutes for each key.
So expect Black Lion weapons to significantly increase in price on the TP.
Dev response in short:
It won’t be enough to be noticeable; but also will be enough to be noticeable.
I feel somewhat confused.
Your logic is a bit flawed though. When you say 2 griefers enter and kick you also say you have to refund the other 2 spots. 2+2=4. Where are the fillers? Are you suggesting people are silly enough to kick the guy they just sent gold to? Well that’s no longer your problem.
Let’s do it simple: Two griefers kick you after having paid you.
- You lose money you would have made for the other two slots.
- Griefers lose the money they paid you, but:
- They turn around and sell your instance. They make a profit with zero effort.
The last point is why there are going to be serious problems with griefing once this update hits.
Make Malrona take higher condition damage when you’re poisoned to match the bonus from physical damage.
Hey OP! Terrible idea! Here is why:
1)No one will give you double the price especially after you mention scamming. It’s the n-word of any transaction!
You’ll make less if someone griefs your sale. (I expect more griefers in the future, see below.)
2)It takes too long to explain. I guess it’s faster in NA but good luck doing that in EU where people can’t talk! Some don’t speak any language at all. Odd right? Some don’t even know where they are! God knows how many times I had to ask my french/german friends to translate for me.
Everyone understands what a deposit is. Just look up the equivalent word in each language.
3)Fillers are easier to employ, faster and the most important part safer. Just use 3 fillers! Asking friends to stay in your party while they afk/chat/pvp/wvw is not the big deal everybody claims to be.
Fillers don’t protect you enough. Once two griefers enter your party, filler or not, they can kick you. The other two spots you have to refund (or didn’t get the chance to fill in the first place).
4)Using proxies further prolongs the whole thing making selling even less profitable than it already is.
You have to use a proxy. Using only LFG is the best way to get griefed. Two griefers just join your LFG and kick you immediately.
Selling works ok currently because only pure griefers are interested in destroying your instance: they have no chance to profit (unless they’re sellers out to remove competition).
But once the patch hits, people can grief you and sell your instance. Or at the very least, bring guildies in for free runs. The potential for griefing + profit is going to bring out people who otherwise wouldn’t have bothered to grief.
- The same loot as a L80 area for a L80 character, including T6 and ascended materials, once the fights are the same difficulty
That’d mean if you have no low level characters, you can’t get low level mats. Linen, for example. Not good.
Just wanted to point out.
- Gw1 Release: April 2005
- Factions: April 2006 (Bring 2 new classes and entire new world map. Amazing new pvp/factions)
- Night Fall: October 2006 (2 new more Classes and yet another new world Map)
- Hard Mode: April 2007 (Making old content repeatable, thus nothing needed more maps)
- Eye of the North: August 2007 (New dungeons and Zones)
- All of these ^ had new Quests, missions, armors, Weapons, and awesome story.
Guild Wars 2
- South Sun Cove
- Dry Top
- A few new healing skills
- Fractals
- 1 Dungeon path
- LS content that is gone
You forgot the Canach Dungeon (yes, they advertised it as a dungeon LOL!)
Have each buyer pay the price of the dungeon plus a deposit of that same amount (so twice the total sale price).
If the sale goes as planned, you return everyone’s deposit.
If the sale is griefed (seller is kicked), two players had to vote “kick.” You keep all their money and return all of the other two players’ money. You also report them, but good luck with that.
Same amount of profit either way. Buyers will need a bit more trust in sellers than before. (Seller still needs a proxy of course.)
This is assuming Anet shows you in the chat who kicked you (which they claim they’re trying to do — any bets on whether this will make it into the upcoming patch?).
Of course, those who kicked you can also sell that same instance, so their loss is not as bad as it seems… perhaps this will cause dungeon prices to go down?
If nothing else, this new instance system will be an interesting disaster.
(edited by Lord Kuru.3685)
The content you are getting every 6 months is equal to a full expansion in other MMOs.
Not even close to being true.
Excuse me for voicing what may be an unpopular question, but:
For each dungeon opener that is (more or less) protected from kick in the current system, aren’t there four other people in the group not protected in any way or shape? What makes the 20% that happen to be the lucky ones to step into the dungeon first more important than the 80% that weren’t quick enough to click on the “start exp mode”?
Currently, you have a choice: be the owner and be relatively insured against kicking, or not be the owner and take the risk to continue.
If you wish to be insured, you can always choose to leave the party if you’re not the owner.
If you wish to take the risk, that is your choice and you know the consequences.
In the future, you will not have any choice at all. You will always be at risk. You can be guaranteed people will abuse this.
Judging from your posts your issues aren’t even with the current system. They are with Anet’s lack of support and the two party kick system. Those are both borken atm, but you’re not offering a solution. All you’re saying is “Before i could be kicked, but the kickers would also be kicked. Now they can profit when they kick, so i’d like everyone else to continue being at the mercy of the party leader so that in the rare circumstances where i get kicked, i’ll just be kicked and they won’t profit.”
Anyway I’m done arguing this. the sellers are the vast minority and this change greatly benefits everyone else.
Again. The problem extends way past sellers.
And you’re still not getting it. You kick someone at the end of a run now and you lose your time and effort. All you get is the pleasure from griefing. This dissuades people from griefing.
But if you not only allow griefing, but also give griefers monetary rewards, you can be guaranteed more will be coming out of the woodwork.
I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this.
There are people whose names are known and who regularly grief dungeon instances. Innumerous reports amount to nothing. What does it matter if it’s a “bannable offence” when no banning ever takes place? What does it matter that you can report when no action is ever taken?
It’s very possible griefing will become worse now that the griefers can push you out of your own instance (satisfying their griefing kicks) and make gold by finishing your dungeon with their guildies (who have replaced you).
Griefing + Profit > Just Griefing
Griefing + Profit > Just ProfitWhat do you think is going to be the result in this case? And don’t forget the fact that you have zero control over who joins your LFG.
Like I said, no system will ever be perfect, but the vast majority of people don’t solo or sell paths. For all those people, this change is a really really good one. The needs of the many should always outweigh the needs of the few.
I see your point and it does suck for sellers. All you can do is hope that Anet steps up and actually punishes people for doing this. improving the kick system to require a 3/5 majority would help, but a mod has stated in another thread that that’s not coming.
Until that happy day, you’ll just have to hope.
Not just sellers:
- You create an LFG. Currently: a couple guildies join. If they kick you they lose progress in the dungeon. Future: They wait until you all get to the last boss then kick you to invite their guildies. You have zero protection.
- You lose a couple players during your run and need to LFG for replacements: same problem.
These are issues right now, but you have some insurance if you started the instance. With zero protection in the future how do you think this will go?
And knowing the names of who kicked you isn’t going to help if there’s zero enforcement.