It’s gotten around Lion’s Arxh and someone recognized their name and said that they’ve done it before.
All the talk and quotes of dev posts claiming this or that, but in the end, this tells us how much action is being taken.
Siege trolling might be catchable, but what about supply wasting? Since devs have to catch someone in the act, it’s nearly impossible to punish someone for this.
From what I’ve heard, some are buying during the 75% off sale for retaliation purposes if/when they get griefed. Seems the only possible action when Anet’s not going to do anything about it. (I do not condone this, but do see why people are doing it.)
Skyhammer —> borderland bloodlust —> EoTM.
All three failed miserably.
The new BL is a natural extension of this progression. It’s pretty clear this will not end well.
Take home message of the case study and a not so subtle message to Anet: Take care of the consumer/customer and they will take care of you.
Unfortunately, there is no other company that makes WvW-type gameplay at the moment. Anet is like the qwerty company before the “fruit” company came onto the scene. So don’t expect any improvement to WvW for quite a while.
This thread comes up from time to time (search is broken, of course), but I believe people have confirmed that dungeon recipes drop from any champ in the path who drop chests.
As for Tazza, killing her champ friend does not cause her to drop anything.
Make it so that we can find out who ordered what upgrades. So at least we know exactly who’s the one who drained all supplies by ordering those guards right at the beginning of an attack.
It’s pretty annoying when you put up an LFG that gets taken down for whatever reason (for example by those who join the party then leave) and you end up with excessive messaging. Seems it lasts quite a while.
This is something that needs to get fixed really fast as it halts progression.
I’m sure they will get right on this.
Not just you. A couple days ago our entire EB DC’d. Also, we’re seeing a lot more lag spikes.
I dunno..never heard of a hack like this, if that’s what it was. It sounds logical that he Alt+F4’d and came back to the BL.
Rage quits give loot, XP and WXP. A quick look at your combat log and you can tell whether it’s a rage quit.
- for zerg fights, i find that i can now detect incoming zergs earlier by way of lag than without. Is that how NA players playing on NA feel as well?
Yes. (West coast USA).
It’s hard to believe that over three years after the game’s release, it’s not 100% clear how boon removal is done. Is there priority for certain boons? If so, what is the priority list? Or is it the newest (or the most recently refreshed) boon that goes? I always thought it was the latter, but it’s hard to tell since the order in which boons are displayed aren’t changed when you refresh them before they expire.
I strongly applaud the change. Anything that hurts blobs is good for the game.
Maybe folks will strive to be more than casuals and fully learn their professions…nah, better to get red in the face complaining than adapt.
Are you serious? The blob is going to be the one who stunlocks their smaller opponents.
If this change means guild groups who fight zergs will be stunlocked because of the numerical difference, a large core of WvW players will quit the game.
The stability changes sound like a recipe for disaster for WvW
All new things tend to sound this way but life is changes and WvW is super stagnant it needs to be changed badly and its best to embrace it.
Not sure why people don’t understand that just because WvW is super stagnant doesn’t mean any random change is good. What WvW needs change that is designed to help WvW.
This change helps the larger group vs the smaller one, whether in open field fights, or getting into a tower that’s being sieged. Considering how unbalanced WvW is, helping the larger group is not what’s needed at this point.
Then you dodge.
You could, but having to dodge an invisible ball whose location you don’t know precisely is somewhat lame. Fix it Anet! (LOL)
“Every blind will tick it and blind is scaled. Let’s say – blind takes a fifth of its duration. Blind is pulsing for 3 seconds and pulses 3 times. That’s 9 seconds of blind. A fifth of that is around 1.8 seconds – if my maths is right – so that pulsing blind field will do less than a Backbreaker. What’s detrimental to the pulsing skills is that by the time the third one occurs the Breakbar is regenerating so fast that the first pulse is probably gone.”
http://www.tentonhammer.com/interview/guild-wars-2-interview-jon-peters-and-kevin-stocker-talk-defiance-wyvernI’m curious as to how much “stun” will be required of a group of 5 to break that bar. Also wondering if this will scale in dungeons so that soloing stuff is still reasonably possible. Would they realistically expect the average pug group to time 5 seconds of CC at the correct time? Especially with incorrect timing of CC sounding like it can be actively detrimental.
Something like flash grenade on engi in a meta build (5*3*1.7*.2) is still worth 5.1 seconds of “stun.” 8 or 10 second CD. If this break bar comes up often in the old dungeons, and if the generic stun is 3-4 seconds on a boss, that sounds really good for locking down a boss.
My guess is that this is entirely designed for open world fights consisting of zergs and the regeneration mechanic is there to negate the effects of random people using their CCs. With a 5 man dungeon/fractal party, there is much more control so it’ll possibly be ok?
Yes, but that’s not really relevant.
It means there is a bug that’s not entirely random. So if you don’t bug her out to be stationary, you’re possibly at risk from it (depends on exactly what causes this bug) when she teleports.
Thanks for the tips! I’ll try these next time.
It’s easy to reproduce her orb bug: if you stand far away from her and strafe left to right very quickly, her orbs will show as going to either the left or right in a way that it’s clear there’s no chance they’ll hit you. But if you do this long enough (I did it twice and both times within 5 orbs), you’ll get hit anyway.
No soloer is going to range her like this, but you from this you know theres a big bug here that’s not just the AOE circle showing the wrong position.
Arah p2, that group before Lupi with the silver Hunter and bunch of regular undead mobs: does anyone know what triggers them to bug out and teleport into the abomination chamber if you run past them? How do you avoid that?
Edit: sorry, I meant “before” lupi, not “after.”
(edited by Lord Kuru.3685)
with their chain stun, this might turn out badly. Do you think they’ve considered this situation?
at lvl 80 there are quite a few mechanics simply ignored in the lower level dungeons thanks to the sheer damage the group puts out.
This is true. So, I suggest waiting until level 80 and doing dungeons as a trio or duo.
It’s much more fun than with a full party. Boss mechanics actually come into play as you can’t burn them down instantly — so it’s more challenging. To balance this, you have traits to experiment with.
It seems the important feature is the regeneration of defiance.
In a huge group, even if you’re organized, there will be people who don’t listen. This currently really hurts the ability to interrupt at a predetermined time.
But with regenerating defiance, you can negate the effect of these few people by making defiance regenerate relatively quickly. The regeneration rate can be made so quick that only a big spike of interrupts from, say 80%, of the players in the fight will cause an interruption.
This fits with the theme of GW2 being largely a game of organization: in a very large group of people, can you get (mostly) everyone to do X exactly at time Y.
They’re no longer interested in making content where the challenge requires people to understand their class and know their skills.
Their new idea of “challenging” is organizational: can you herd randoms so that they stand in the correct places at the correct times while pressing 1. It’s been like this for a long time… look at all the new open world content we’ve seen: Tequatl, marionette, SW.
Expect this to continue into HoT.
Wait until 80 when you actually have traits
Better to let WvW die its inevitable slow death than introduce more PvE garbage into it.
What everyone says. NSP has been extremely stable with very few transfers in or out. That NSP is in T3 after being in T7 just shows how much population has declined over the course of a year or two.
Oh, and I don’t believe Devon’s been on NSP in over a year, or Jessica for that matter — they probably bandwagoned like everyone else…
we do have one pretty cool dev who’s on every night (seems to understand the issues facing WvW).
NSP is far, far larger than they were in t7 lol. I was a permanent resident of t6/7 on Darkhaven, and anyone who says a current t4 server’s pop is comparable to that of t6-7 a while ago is quite incorrect. T6/7 were not anywhere near what t4/3 is right now.
NSP also did receive quite a few transfers lol, esp from SoR when it imploded a 2nd time.
It’s not just about others imploding, that’s a big part, but they also grew substantially.
I’ve been on NSP for over three years and I can tell you NSP’s population has decreased overall during this time and has also decreased somewhat since it was in T7.
There were transfers when SoR imploded — they have been excellent contributors — but it was not a big number, certainly not big enough to say NSP is far larger than before nor that it’s grown substantially. And don’t forget, there were transfers out of NSP during all this time as well.
So I stand by my statement that NSP is roughly the same size (or smaller) now compared to when we were in T7 (a year and a half ago).
They finally dropped to t4 recently along with IOJ after months of miserable unbalanced matchups against a t2 server, so t3 is a total mess right now.
I believe NSP is still in T3, just that this week (luckily) got put into the T4 match.
What everyone says. NSP has been extremely stable with very few transfers in or out. That NSP is in T3 after being in T7 just shows how much population has declined over the course of a year or two.
Oh, and I don’t believe Devon’s been on NSP in over a year, or Jessica for that matter — they probably bandwagoned like everyone else…
we do have one pretty cool dev who’s on every night (seems to understand the issues facing WvW).
Hopefully it’s like EotM, but more places to troll enemies. Some jumping puzzle type routes would be nice too so we don’t see any 30 man rucksack char blobs there.
I expect to see exactly this. With lots of environmental traps that cause falling deaths. And I expect it will be received as favorably as EotM has been.
Whatever reason they decided to change stability — likely they need some new gimmicks for the revenant and the resistance boon — they will not balance it with WvW in mind. Their intention is always to balance first for PvP.
If you see in the video that it’s badly balanced for PvP, it simply means they are terrible at balance — which is not far-fetched because they’ve shown themselves to be very poor at it.
Yes, the balance in GW2 is usually around spvp, because you want to balance primarily for a game mode in which the teams are the same size and the gear does not matter. But in my opinion your views on this matter are delusional. GW2’s balance is better than most MMO’s, especially now, so I don’t know where this “they don’t know how to balance” comes from. Sure, you wouldn’t know still you obviously have never played pvp in your life. I just explained how having five stacks on stab on you in pvp was a guaranteed full duration stab, did you read or just quoted it for the lulz? So yeah, for once, this is a WvW balance change! Next time, instead of complaining on the forums on issues you have no idea about, play the game!
You’re the one who’s delusional if you think they ever balance for WvW. In WvW, the number of people on each side can change drastically from fight to fight, there is no way to balance stability properly with stacks. Perhaps if you played WvW, you’d know that population differences between servers are becoming more and more pronounced. If you give even more advantages to the bigger server is just insane.
I don’t think there is “WvW design.” The devs design for PvP and for PvE open world. However that affects WvW gameplay is however that affects WvW gameplay.
As for stability nerf, it’s going to be bad. Looking at past history, we can extrapolate that:
- It will be balanced for PvP, and so unbalanced for WvW — particularly bigger vs smaller fights.
- Even if they attempt to balance for WvW (by splitting the behavior of stability in PvP and WvW), they will fail on the first try and it will be 6 months until the next balance patch.
- And in that next patch, they will try to fix the problem by nerfing other skills — CCs — for example, instead of directly addressing the problem…. creating even more problems.
Do you even pvp bro? You might be misinformed. You could see on PoI that the revenant got 5 stacks of stability out of a really short CD skill. In spvp, no one will waste 5 cc abilities just to get rid of a stab. They’ll just strip it with a thief, mesmer or necro.
So it appears to be a WvW balance change! I’ll remain cautious, but that could be a very good change. It won’t hurt spvp, but in WvW we could see zerg fights being more skill based, and more inclusive. What will you do with your guardians? Stack up to 25 stacks before pushing, preparing for hard cc? Or progressively burn through your stabs one guardian at a time, for a longer duration at the risk of being burst cced?
Some new builds might enter the zerg meta, the infamous GWEN. Venom share thief, to rip off the enemies’ stab with elite venom. Mesmers, to drop them chaos storms on the zerg and daze everyone. Necro fear walls! Slick Shoes engis! The days of spamming one, blindingly following the tag, my-blob-is-bigger-so-I-win are maybe finally over? Real pvp in WvW, can you imagine? Communication will be more important than ever, and the best guilds will finally be taken seriously by these spvp snobs! What a time to be alive.
Whatever reason they decided to change stability — likely they need some new gimmicks for the revenant and the resistance boon — they will not balance it with WvW in mind. Their intention is always to balance first for PvP.
If you see in the video that it’s badly balanced for PvP, it simply means they are terrible at balance — which is not far-fetched because they’ve shown themselves to be very poor at it.
Man, don’t be so negative! Of course we’re a little worried that our favorite game mode might be changed for the worst! But that’s a real problem on the WvW forum: people complain that devs never do anything for WvW, and when they do they get insulted. That’s not the way you’re gonna get anything new.
People want changes that are designed specifically to improve WvW.
This change is clearly not designed for WvW. That it affects WvW is simply a side effect of what they want for PvP/PvE.
It is nearly impossible to balance the number of stacks of stability properly for WvW play… not that they will even bother. They will balance for 5v5, which is why this has potential to be disastrous.
I don’t think there is “WvW design.” The devs design for PvP and for PvE open world. However that affects WvW gameplay is however that affects WvW gameplay.
As for stability nerf, it’s going to be bad. Looking at past history, we can extrapolate that:
- It will be balanced for PvP, and so unbalanced for WvW — particularly bigger vs smaller fights.
- Even if they attempt to balance for WvW (by splitting the behavior of stability in PvP and WvW), they will fail on the first try and it will be 6 months until the next balance patch.
- And in that next patch, they will try to fix the problem by nerfing other skills — CCs — for example, instead of directly addressing the problem…. creating even more problems.
and what stops the scammers from getting inside said guild?
Even if one gets in, they scam once and they’re out of the guild forever.
In any case, I support the return of gw2lfg. It’s the only way you can sell solo and safely. Of course, it’s going to take some work to bring the site back into the minds of buyers.
… does more damage and should be more glassy.
So basically you’re saying guards+wars should just leave WvW because there is a small base of players that refuses to use teamspeak?
No, but their disproportionate representation in WvW can be addressed. When they balance out with, say, the presence of engineers… we’ll be in good shape.
I get that people are massively invested (mentally) in the status quo. But all of the theory and play time that resulted in the current meta (and the variations of it previously) get to be redone – now people get to MAKE the new meta. That sounds pretty fun to me, frankly.
If they removed all skills so that only autoattacks exist, that would be new meta also. Just because there’s new meta doesn’t necessarily make it a good change.
This is an example where it likely will be really bad because balancing is based on 5v5 gameplay which means stability will be badly balanced for WvW.
They balance for PvP not WvW so the number of stability stacks is going to be balanced for 5v5 gameplay. This means in WvW:
Stunlock FTW for the bigger group. Ever played in an outmanned fight with a necro who doesn’t have grandmaster stability?
And with population (im)balance as it is, things that help bigger groups is not what we need.
(Even if they did try to balance for WvW, there’s no way they get it right immediately. And with balance patches every 6 months… good luck with that.)
Waiting is no fun. Speculation is fun.
It sounds to me like this is thier attempt to mitigate population imbalance. And if it works like I hope then this will be very fun and I will give kudos to Anet.
A lot of people find huge battles for towers/keeps/SM very fun. However those battles don’t occur as often when population imbalance is present (which is a lot). You end up seeing more PvD than PvP. And it demoralizes the smaller server(s) so it just gets worse as the week goes along.
This design seems like it will allow a less populated server to put up a defense against a server that has greater population. The large pop server can’t just go directly to watergate and zerg their way in. They must go through the tower defense first.
This will not allow the less populated server to win the match. It probably wont matter much for PPT.
What it will do is put them on a more level playing field in a particular region of the map. It will allow everyone – both the weaker servers and the stronger server to have fun. Which really is the point of a game.
What will really happen is that once the larger server takes the tower the smaller one will be unable to retake it.
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Oh my I find myself in the uncomfortable position of having to defend Eotm
Much of PvE is a champ farm, dungeons, silverwastes, drytop etc should we remove that from the game as well. If you do not like eotm, simply dont go there.
I dont like PvP because I find it to small and repititive so I dont do pvp but I would never suggest it be deleted, I just dont do it.Eotm was originally designed to be a map where players who were waiting on wvw queues go could and play around in while waiting out the queues. Well over time the wvw population continously declined so queues became less of an issue. Queues still occur just not like it was back then. If they removed all the rewards from EoTM it would essentially become a ghost town, because there would be little incentive to go there.
I do think there should be some changes to the rewards, because it is for the most part a brainless karma/champ/exp farm. And personally I think that people being able to farm WxP there from killing champs and capturing undefended towers/keeps is appalling. WxP in eotm should only be awarded from killing enemy players.
Basically, dont like it dont do it, complain or suggest ideas to fix stuff. But recommending something like this be removed is just silly.
I agree… except, could it be that they have a fixed amount of server resources (or money for server rentals) allocated to WvW, and that EotM is considered WvW for that purpose. This would mean less resources for real WvW.
Those new skins have been in game for 2 years under “Guild Blueprints”
This. It was just a cut-and-paste plus a bit of red tint.
Maybe a silly question, but there is no chance that the mesmer had tagged an NPC that died, which resulted in him levelling up and insta healing?
People that report people without knowing any potential (legit) causes should be banned..
The reason there are so many false reports is because there is the perception that Anet does nothing about hackers…
This leads players to assume anything strange looking is hacking and to send a report. And that means lots of false reports, making it even harder to catch real hackers.
What is going to be interesting whether all dungeon enemies even have autoattacks.
I think you might be able to partially tell using Power Block? … if Power Block works on a skill, you can conclude the skill isn’t autoattack.
Yes, you can report them, you should have seen their name in yellow in your chat window.
However, this will do absolutely no good as ANet doesn’t actually punish these people and they can more or less freely steal your dungeon, it seems at worst they get a little vacation from the game and then are right back to it.
This. There’s someone known to all in the dungeon forum who’s been doing this for years and is still around. I think it’s best to accept that sometimes in this game progress will be reset.
I thought specializations were PvE-exclusive?
I see it even in timed solo speedruns, indicating that people think it’s perfectly ok. It seems the community accepts this tactic?
What are your thoughts on this? Please speak in a theoretical manner: do not say that you use this technique yourself… just in case.
My guess: mobs will move out of AOEs and so you’ll need AOE taunts to keep them in.
Why bother taunting? If they’re designed to run out of AoEs just bring 3-4 staff eles and 1-2 hammer guardians.
Huehuehue while the enemies continually knock themselves down in Ring of Warding while not attacking the group since they have been pre-programmed to flee.
For bosses just maintain cripples and chills to keep them in it.
Yeah, you can take care of that AI right now… but if you introduce both taunt and mobs-move-out-of-AOE at the same time, you can show it off in videos to magnify the hype of the expansion since it’d look pretty cool.
IMO it’s like torment: a gimmick condition that’s unnecessary.
My guess: mobs will move out of AOEs and so you’ll need AOE taunts to keep them in.
Also, we’re going to see this abused by mobs/bosses.
Anet loves chaining CCs on players in open world content. So expect to see 2 second taunts with 1 second recharge from some world boss.
While CCs are good in moderation, players don’t like it when they have no control over their character for long periods of time.