I assume you were key farming, and logged in that character to check something, and then deleted it?
Pretty much: was key farming when the daily chest appeared, didn’t want to open it because of lack of inventory space; finished the run and deleted the character. Oh well, it was the worthless Black Lion Goods today for me so no big deal.
Anyone else notice this? The animation is significantly less visible now. This happened once before, it was resolved by unchecking “Effect LOD” under the graphics options. That doesn’t work this time.
Don’t delete a character when you still have your daily chest unopened in the bottom right of your screen, you’ll lose it forever.
I feel like majority of players expect WvW to be perfect, but fail to realize that it never will.
Not sure where you got that idea. I think the majority would be satisfied with devs who care about the game mode and are willing to put effort into dealing with its issues and improving the player experience.
Although the Idea of merging dungeons in fotm is terrible (for all the reasons mentioned above)
It would be interesting to see mechanics like the fotm levels and instabilities placed into dungeon paths. Not as many, but some increased lvls of difficulty with greater rewards and “instabilities” themed for each dungeon.
Each dungeon getting some 3 “challenge” levels for their paths.
They had the right idea with selectable gambits in the Queen’s Gauntlet, but totally dropped the ball by not implementing them for fractals and dungeons. Instead, we got the far inferior instabilities.
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs…
…to be sold for 200 gems per episode on the gemstore :^)
This. Plus, there’s nothing in LS2 that’s even remotely on the difficulty level of a fractal.
My quote got clipped:
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs the difficulty bumped up to make them into really fun fractal shards.
They’d definitely need to be boosted up in difficulty, but some of the encounters were rather interesting. Besides, it would be a real shame if that Glint’s Lair decor only made it into a LS episode that only gets played once and forgotten.
I think the his response is right though… If they’re going to sell the LS episodes in the gemstore, it’d look really bad to also recycle them for fractals.
Either way, I don’t see them interested in doing any work on fractals/dungeons aside from botched Lupi-like changes.
And how is that acceptable professional behaviour? Making a public spectacle of this isn’t doing anything conductive towards an image of being able to professionally and rationally deal with people who have broken the rules, nor does it inspire confidence for a game that is known to produce false positives in regards to things like botting.
Spectacles are necessary when you need to give the appearance that something is being done. If the killing off of hackers/trolls/griefers was routine, there wouldn’t be the need for such a dramatic video.
Sever populations being as imbalanced as they are, most servers have at most one other server that it matches up well/competitively with. Look at all the blowouts every week: you allow more varied matchups and all you’ll see are even bigger blowouts than what we have now.
It doesn’t look like Anet is very interested in solving this problem, so the future is exactly the same as the present (except for a temporary bump in population when HoT arrives).
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs…
…to be sold for 200 gems per episode on the gemstore :^)
This. Plus, there’s nothing in LS2 that’s even remotely on the difficulty level of a fractal.
In any case, the game is moving more and more toward open world, “avoid the orange circle and stand in white circle while spamming skill”s gameplay. Dungeons and fractals don’t fit the current GW2 content model.
Even without FGS, most groups used to pull to that corner by the stairs, as keeping the group stacked in melee range would prevent her from using the poison spit attack. This has also changed, and she’ll spit the poison AoEs in melee range now.
So this is the precedent for the lupi change — I’d completely forgotten about it.
We don’t need to see it in-game, sometimes good video evidence is enough for me to track down who it was. In this case, the video was enough for me to find out who it was and take action. Thanks for the video, and to accompany your video, I give you this video of his account’s last moments:
Oh yah, he’s also banned
You should match his login IP to other accounts, and go after his main. Banning that account is punishment, but if it were a throw away account that he got for the $10 sale, then he may do it again.
I never said this was the only one of his accounts that was banned
I hope that they did more than just match the same login IP to other accounts. I work in Information Security myself. Most home customers have DHCP allocated addresses from their ISPs (getting a static one usually costs a fee). While the chance of one Guild Wars customer getting handed an IP that was previously used by another customer is small, it is definitely still possible with the crowded IPv4 space that they Internet is struggling with. A lot of people play GW2….
Maybe email account match?
Phantasmal Disenchanter? Mimic (what a waste of dev time changing this was… I wish they’d change it back)?
the reward chests at the end of each fractal.. if someone joins the party right before the boss dies, do they get the chest, or is it only for those who have participated in the boss fight?
It’s whoever is present when the chest normally spawns.
For example:
If I fight the boss then get disconnected while the chest is supposed to pop, I won’t get it.
If a group 4-mans the path and invites someone at the end or sells the last slot, as long as he or she is simply in the instance when the chest is supposed to pop, he or she will get the chest.
Thanks!
the reward chests at the end of each fractal.. if someone joins the party right before the boss dies, do they get the chest, or is it only for those who have participated in the boss fight?
Downside of this is that there is a kind of witch hunt going down..I was roaming wvw for daily purposes, evaded with Shortbow skill 3 upon stumbling on an enemy but dc’ed after that. Upon returning (yay for ssd drive
) , I got this whisper from someone who’s name shall remain hidden (although my fingers are itching to place it here!!) that he has reported me for speedhacking ! I explained to the player this was not the case, but sure enough, player blocked me..
How is ANet dealing with false allegations ? Any of you encountered this ?
This is the result of the general population’s perception that Anet doesn’t act on hackers (it’s irrelevant whether they do act or not). If you think lots of hackers are around, you’re going to “see” one every time you witness something unfamiliar (like the shortbow 3 example here). This means tons of false reports that make it even harder to deal with real hackers.
I’ve said this before, to solve this, Anet needs a “surge” of devs who, for a couple weeks, will act and purge the game of hackers/trolls. Reducing the perception that hackers are everywhere will reduce the number of false reports, and will make it easier for devs to check up on reports once the surge is over.
HoD doesn’t seem like they want it. They’re barely beating CD. Need moar PPT!
Bandwagon might have stalled. Time to bandwagon to another server, perhaps? Maybe DB?
Meh, old content is old and generally gets ignored after an expansion hits.
That’s because an expansion usually brings new content that gets played instead of the old content. We’re certainly not getting any new dungeon content.
Perhaps the cap should be lowered another 10% since the first 10% didn’t fix the lag?
This shows how bad the grindy nature of Ascended gear is for the game. All that grind to get your gear, and it’s now obsolete.
At least you can merchant the gear for gold.
Living story was, roughly, 4 bi-weekly mini-episodes of content every 6 months, which is, of course, why it failed.
That’s nothing compared to all the people getting alt accounts for siege and supply griefing — something becoming really common these days (particularly the latter).
Keep EotM the way it is. When they killed the QD boss train those players had to go somewhere. I hate the what EotM turned into so—-> I don’t go there. If people want to run in circles not fighting let them if that’s the way they want to play. I don’t agree with that play style but who am I to tell someone how to play.
So now we have tons of PvE players who previously used up PvE server resources (in QD) and are now using up WvW server resources, degrading QoL of WvW players.
If EotM goes away, these PvE players will go to the next best leveling technique: definitely not WvW.
Can you show me where the devs said that EotM uses server resources from WvW?
You think they’re going to give up PvE or, god forbid, PvP resources for what they consider WvW content? Not a chance.
So you have no evidence and an opinion – ok got it.
Nope, not an opinion but rather pretty clear logical inference.
Time gates give you the illusion that there’s more content than there really is. They also get you to log in regularly and turns the game into a habit.
Creating attacks which make your skills useles is dumb in the very core of the idea.
That is basically what long lasting reflect skills do to some bosses. They make their skills completely useless.
It doesn’t make the boss skills useless. Your reflect skill is causing the bosses skill to damage the boss. Your using a skill to turn the bosses damage onto himself. If I were to not use the reflect skill, less damage would be done. Your reflect skill is a source of damage as well as cover from the attack. Whether or not I take the reflect with me changes things.
When they make projectiles unreflectable, that is truly making a skill useless. If you put up a reflect, the skill goes right through it. As if it isn’t even there. The outcome is the same as if I didn’t take the skill with me at all.
I don’t think you understood my point. A skill that makes the entire party imune to projectiles for very long is a bad mechanic to pve. In spvp players are smart enough to stop using projectiles, but bosses will just keep the dumb rotation killing themselves and doing no dmg. A single wall of reflection can give 12s of reflecting on a very low cooldown (32s). In 12s you can kill most pve bosses or trash mobs before the wall drops. This makes all bosses the projectiles useless against players, because they just drop 1 wall and avoid everything. Some bosses don’t do any signifcant dmg other than via projectiles. AC and TA spiders for example, if we could reflect those hits the boss would just be a huge HP sponge, that does minimun dmg even if you are using zerker.
What would you say if there was a skill that reflect melee atacks for 12s?
This is true — for the good dungeon groups, and players who frequent this forum, but what about the average group that has a mix of ranged and melee and has people running around all over the place? These groups are still pretty common and they need all 12 seconds of those reflects.
Keep EotM the way it is. When they killed the QD boss train those players had to go somewhere. I hate the what EotM turned into so—-> I don’t go there. If people want to run in circles not fighting let them if that’s the way they want to play. I don’t agree with that play style but who am I to tell someone how to play.
So now we have tons of PvE players who previously used up PvE server resources (in QD) and are now using up WvW server resources, degrading QoL of WvW players.
If EotM goes away, these PvE players will go to the next best leveling technique: definitely not WvW.
Can you show me where the devs said that EotM uses server resources from WvW?
You think they’re going to give up PvE or, god forbid, PvP resources for what they consider WvW content? Not a chance.
Black Lion Chest is basically a slot machine
Not only this, they literally show you a slot-machine animation when you open the chest.
Perhaps mesmers could use a skill/trait/rune set that gives aegis to illusions every few seconds (3 maybe, or 5?). I’d probably not make too much of an impact in PvP, but with the slow boss autoattacks in PvE I think it might be really helpful for keeping them alive for a reasonable amount of time.
Or just give them more vitality in PvE.
Keep EotM the way it is. When they killed the QD boss train those players had to go somewhere. I hate the what EotM turned into so—-> I don’t go there. If people want to run in circles not fighting let them if that’s the way they want to play. I don’t agree with that play style but who am I to tell someone how to play.
So now we have tons of PvE players who previously used up PvE server resources (in QD) and are now using up WvW server resources, degrading QoL of WvW players.
If EotM goes away, these PvE players will go to the next best leveling technique: definitely not WvW.
Is this all correct?
- You’ll need 460 (or is it 465) hero points to get all traits in the new upcoming trait system.
- You get 400 automatically for being level 80.
- You get 1 for each skill challenge.
- So if your current toon is level 80 and you’ve done 60 (or 65) skill challenges then once the new trait system comes in, you have access to all traits immediately.
- Don’t buy traits right now as your progress will be reset.
Just an idea… Whenever you get a race change it doesn’t need to change your storyline, all it needs to change is the beginning. ie: Norn family takes in human child and raises them as a norn… Not really that hard programming wise
Probably any real amount of programming is too much effort on Anet’s part. Just reset everything storywise. Practically zero amount of work needed to do that. And make the gem cost of the change high enough that farming for black lion keys this way is not worth it.
There is no dedicated dungeon team as far as working on the old 8 dungeons and fractals is concerned. However, for bug fixes, exploit fixes, and the like they bring in a programming “strike force” to do these things then go back to their regular tasks.
Perhaps it’d be better to have no one working on dungeons than to have people who aren’t familiar with them swooping in to “save the day,” but really only managing to wreck things more. I’m being serious.
EotM has zero impact to me as a WvW player, so I don’t care if it’s removed or not.
Good argument, let’s turn it around:
WvW has zero impact to me as a EotM player, so I don’t care if it’s removed or not.In fact both are broken (imbalance, PvD, Scoring, K-train, …) and should be replaced by something that works better.
Let me clarify: EotM has zero impact on me as a WvW player, so let it stay. I immediately thought of rewording my post after I wrote it, because I would never advocate for the deletion of PvP or PvE due to its lack of direct impact on me as a player — knowing full well that many of the people that play those game modes are also WvW players, and may well leave the game if they were removed. Indirect impact is always a factor, so yes, my post was poorly-worded.
But it does have an impact. All those EotM instances use up server resources — server resources that very likely used to be allocated for real WvW.
Yes. Free up some server resources and maybe real WvW won’t be as much of a lagfest is is now.
More than two weeks has been passed since the map cap reduction…
so, we have to assume this is this going to be a permanent change?
The borderlands are back to normal for some time again already, only EBG still has the lower cap.
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Lag-March-2015/page/8#post4955872ok, i m sure not a lot time ago i saw a screenshoot of a commander getting 89 players on tag on borderland, we are going to try it again and i will let you know if the maps are back to “normal” (if there is a numbers to really be considered normal in this case) or if the cap is still lowered.
That’s not necessarily accurate though. Population cap depends on tons of things besides number of players: number of minions, siege (golems at the very least), possibly minis, phase of the moon, etc.
For example do the minions at Aldus still mill about aimlessly in HotW, butcher path?
So, my understanding of the situation is that this change was intended, but they’re having an internal dialogue now about whether or not it’s appropriate in its current form. They may categorize the change to GL as a bug fix, whereby they fixed his attacks not connecting when his AI was attempting to use them.
I suspect a few possible outcomes:
- GL will no longer even try to shoot projectiles at targets in melee range, and may instead opt to kick/swipe/other attacks more frequently
- The change will be left how it is
I do not expect ANet will revert this change to exactly how it was before because GL would waste so much time attempting to shoot projectiles at people in melee range and failing to connect.
P.S. I also know they’re talking about the one-shot, although I don’t know what their current thoughts are on it.
EDIT: Note that none of this has been explicitly confirmed to me, it’s just my understanding based on what I’ve gleaned from discussions on the matter. I just want to keep you guys as informed as I can.
So you’re saying that of all the dungeon bugs and issues, and with the very limited dev time put into dungeon content, they decided Lupi’s projectile attack should have priority? I believe it.
What’s really sad is how little effort was put into this. “Just make his attack hit at melee range: that way only one single number has to be changed to make the fix. Don’t worry about testing it, it’ll be fine — after all what can go wrong with an autoattack that hits in melee with 2 second recharge and does massive damage?”
“Oh, and if it’s not fine, don’t worry about the fact that it’ll drive even more people to use the easily available wallsploit.”
I just finished the first one and I’ll be getting the achievements with a character that hasn’t done any of the story yet, so it’ll be some time before I’m at the last one (and I’ve no clue wich one is the asuran one :p)
“Meeting the Asura” is the one… I think there’s also an issue with one other challenge mote towards the very end.
Tomes give you levels. But you won’t have access to all your traits: apparently you need ~460 of those new hero points while getting to level 80 will give 400. Plus, what about skills? Are you sure you’ll be given any skills in the new system if you tome it?
These are the same people who created the current NPE, so it’s likely there will be some massive slog to get your toon into a playable state.
Note that currently, it is impossible to do all the achievements due to bugs.
Which ones are that? I’ve just decided to finish the achievements (so I can finish that luminescent set)…
The challenge mote for one of the chapters doesn’t appear (the Asuran one, I think) and so you can’t even attempt the achievements.
Also the very last boss of the very last chapter has a massively bugged hitbox so unless you’re using the right weapons, you won’t be able to damage it at all.
Man, everyone’s so impatient. It’s only been 26 days since Gaile first posted:
and 10 days since she posted her update:
She’ll come in with an answer any time now. Right?
Creating attacks which make your skills useles is dumb in the very core of the idea.
Why do we have 10-skill bar, when some bosses just ignore our skills?
This is why more and more dungeons become just mashing dps instead of thinking.
Lazy development. Just like the Malrona fix, the botched cut-and-paste of the AC troll into HotW, and (my guess) Lupi in the future.
They always use WvW tournaments to stall for time when they have no content and they feel players are getting restless. A tournament would likely be on the order of 6 weeks, with at least 2 weeks notice beforehand so that Anet can reap the rewards of bandwagon transfers.
That said, I’m guessing HoT comes for the Christmas season. (They can always use “Return of Queen’s Pavilion” and “Return of Dragon Bash” to stall for more time also.)
Timegating is one of their primary methods of stretching out a small amount of content into “more” content. It’ll never go away.
Not only will they never be fixed, they’re getting more and more bugged:
- Every update introduces new bugs as side-effects of whatever they’re implementing (in some other part of the game, of course).
- They don’t bother to fix bugs that are dungeon related.
I imagine within a year, Lupi will not only continue to be hitting in melee with Necrid Bolt, but each one will spawn a new Lupi.
you can think of running stability and condition removal like hallowed ground and purging flames to prevent fear and get weakness off you asap, then just blow him up
or you can condi him down if you have trouble keeping weakness off you.
The HotW troll’s projectile removes boons. So this one probably does as well.
It’s so limited now that you barely have any options at all once you’ve chosen a “theme” for your build. If you go condi, for example, your options are drastically limited. Not only that, each bugged trait (which we have lots of right now, and will certainly exist in the new system) removes a huge number of options.
It cannot be anything BUT a loss to build flecibility.
False.
The fact that Anet merges a lot of traits means that certain builds that required multiple very specific traits will now only need 1 grandmaster trait that has it all, meaning you have 2 extra traits up for grabs.
For example the meditation guardian: being a useful meditation guardian means you have to use up the entire Valor tree just to make your meditations shine. As a mediguard you are stuck to picking Meditation Mastery, Focused Mind and Monk’s focus to get the best out of your meditations, leaving you with little else to choose.
With the new system, I only have to pick the Meditation Mastery grandmaster trait at the end of the Valor tree and still have 2 other traits in the Valor tree up for grabs. So in this case and probably many other cases the new system adds flexibility.
Which is more flexible:
- Choose one of: red, white, blue.
- Choose one of : green, purple, black.
- Choose one of: orange, yellow, brown.
or:
- Choose three out of: red, white, blue, green, purple, black, orange, yellow, brown.
This is what OP is talking about.
Note that currently, it is impossible to do all the achievements due to bugs.
broken forum.