Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
No gear grind.
No sub.
Fast paced gameplay.
Not many buttons so it isnt a keyboard management sim like other games.
^ That post makes no sense whatsoever and is just total BS. Lol @ people copy streaming players builds. Hardly likely seen as nobody watches gw2 streams at all. Check the numbers.
Also you might want to learn maths. 1 spirit ranger = 6 characters on the screen. That is almost a kittening zerg.
6 is a bigger number than 1 (its true google it). Thus, when there are 6 things on your screen it is harder to see anything than when there is 1 thing on your screen. Identifying important things amongst this spam is impossible.
Owned.
First, Oidmetala.8426 is right, you whine too much.
Second, 1 ranger, 3 spirits, and 1 pet= 5, not 6.
Third, as Oidmetala.8426 says, the Mesmer is much more of a culprit in terms of “passive AI” doing things for you and its whole mechanic (making targeting difficult) is basically what you think needs to be taken out of the game “NOW”.
First, 1 ranger, 3 spirits and 1 elite spirit and 1 pet = 6. Not 5. Maths.
Second, mesmer does clutter everything up. But that ship has sailed. It is their whole class mechanic and so can hardly be changed.
Third, You didn’t even read my post because nowhere did I moan about the passive aspect of the AI.
Reading someone’s post is usually a good precursor before responding if you want anyone to take your response seriously. I couldn’t care less about passive gameplay. All I care about is being able to see what I am fighting with and against.
I read your post, and after I finished vomiting from having to take in all the sickening the hyperbole and self-aggrandizement, I came to the conclusion that you probably need to go and get some eye-glasses. Jins PC have these really cool prescription glasses specially made for gamers with a sudden case of Spirit Ranger envy.
Aha so you couldn’t respond to all my reasoned points so you just made some lame point above nothing at all. I guess I win.
Well no doubt in your own mind you always win. But seriously, why are you suddenly going on about spirit rangers cluttering up the screen when they have been this way since day one, and I am pretty sure you have been around the whole time as well?
What do you mean suddenly going on about it? Is that relevant? My post is about seeing what is going on. I said many times I dont care about passive play – some people like it – and I dont care about balance. I just care about actually being able to play the game.
If you enjoy playing with tiny asuras behind 5 Ai spirits and pets AND other players and effects. Then good for you. But I do NOT like this because I like to see and respond to what is happening and not just spam stuff. Sometimes I don’t even know how many people are at a point for some time because of the amount of clutter on the battlefield.
Yeah it is relevant. Suddenly after a year of moaning about this and that, you decide it is time to focus on how spirit rangers clutter up the game. Suddenly “NOW” is the time for the devs to get off their “ kitten s doing lame balance changes”.
If this was such a big issue, one that demands insulting the devs and taking shots at anyone who disagrees with you, why have you only “woken up” to it now?
I agree that tiny asura and a multitude of effects and minions clutters up the game and makes it difficult to target or read the animations so that you can respond appropriately, but that was apparent to me after the first couple of months.
Always a problem. But one which reached disastrous proportions when spirit rangers got buffed to be useful. That is even more visual spam to go on top of the already high visual spam. I haven’t suddenly woken up to it. I quit the game (more or less) over it. I am on a mission to spread the word about how lame this issue is though because I do enjoy the game and the people I play with in the game. So I would like to continue playing it.
And “sitting on their kitten s doing lame balance changes” is an expression that means all the balance changes in the world don’t matter when it doesn’t fix the issue of being able to see what you are doing when you play the game.
If spirits are this hard you must have a real tough time against those engie turrets. Last time I checked, those things could even attack!
Turrets are terrible too. When an engi drops his elite and there is a couple of spirit rangers then all kinds of fun results.
^ That post makes no sense whatsoever and is just total BS. Lol @ people copy streaming players builds. Hardly likely seen as nobody watches gw2 streams at all. Check the numbers.
Also you might want to learn maths. 1 spirit ranger = 6 characters on the screen. That is almost a kittening zerg.
6 is a bigger number than 1 (its true google it). Thus, when there are 6 things on your screen it is harder to see anything than when there is 1 thing on your screen. Identifying important things amongst this spam is impossible.
Owned.
First, Oidmetala.8426 is right, you whine too much.
Second, 1 ranger, 3 spirits, and 1 pet= 5, not 6.
Third, as Oidmetala.8426 says, the Mesmer is much more of a culprit in terms of “passive AI” doing things for you and its whole mechanic (making targeting difficult) is basically what you think needs to be taken out of the game “NOW”.
First, 1 ranger, 3 spirits and 1 elite spirit and 1 pet = 6. Not 5. Maths.
Second, mesmer does clutter everything up. But that ship has sailed. It is their whole class mechanic and so can hardly be changed.
Third, You didn’t even read my post because nowhere did I moan about the passive aspect of the AI.
Reading someone’s post is usually a good precursor before responding if you want anyone to take your response seriously. I couldn’t care less about passive gameplay. All I care about is being able to see what I am fighting with and against.
I read your post, and after I finished vomiting from having to take in all the sickening the hyperbole and self-aggrandizement, I came to the conclusion that you probably need to go and get some eye-glasses. Jins PC have these really cool prescription glasses specially made for gamers with a sudden case of Spirit Ranger envy.
Aha so you couldn’t respond to all my reasoned points so you just made some lame point above nothing at all. I guess I win.
Well no doubt in your own mind you always win. But seriously, why are you suddenly going on about spirit rangers cluttering up the screen when they have been this way since day one, and I am pretty sure you have been around the whole time as well?
What do you mean suddenly going on about it? Is that relevant? My post is about seeing what is going on. I said many times I dont care about passive play – some people like it – and I dont care about balance. I just care about actually being able to play the game.
If you enjoy playing with tiny asuras behind 5 Ai spirits and pets AND other players and effects. Then good for you. But I do NOT like this because I like to see and respond to what is happening and not just spam stuff. Sometimes I don’t even know how many people are at a point for some time because of the amount of clutter on the battlefield.
Again, if you have a different opinion good for you. I dont. So I made this thread to moan about it.
I dont care about being constructive because it isnt my job to do that. I say what I think and the devs can do their job and respond to the feedback from the players. And I dont care about reading replies from people who just take what I say and twist it into an arguement about passive play when that is nothing to do with the topic. If you want to discuss passive play make your own thread.
^ That post makes no sense whatsoever and is just total BS. Lol @ people copy streaming players builds. Hardly likely seen as nobody watches gw2 streams at all. Check the numbers.
Also you might want to learn maths. 1 spirit ranger = 6 characters on the screen. That is almost a kittening zerg.
6 is a bigger number than 1 (its true google it). Thus, when there are 6 things on your screen it is harder to see anything than when there is 1 thing on your screen. Identifying important things amongst this spam is impossible.
Owned.
First, Oidmetala.8426 is right, you whine too much.
Second, 1 ranger, 3 spirits, and 1 pet= 5, not 6.
Third, as Oidmetala.8426 says, the Mesmer is much more of a culprit in terms of “passive AI” doing things for you and its whole mechanic (making targeting difficult) is basically what you think needs to be taken out of the game “NOW”.
First, 1 ranger, 3 spirits and 1 elite spirit and 1 pet = 6. Not 5. Maths.
Second, mesmer does clutter everything up. But that ship has sailed. It is their whole class mechanic and so can hardly be changed.
Third, You didn’t even read my post because nowhere did I moan about the passive aspect of the AI.
Reading someone’s post is usually a good precursor before responding if you want anyone to take your response seriously. I couldn’t care less about passive gameplay. All I care about is being able to see what I am fighting with and against.
I read your post, and after I finished vomiting from having to take in all the sickening the hyperbole and self-aggrandizement, I came to the conclusion that you probably need to go and get some eye-glasses. Jins PC have these really cool prescription glasses specially made for gamers with a sudden case of Spirit Ranger envy.
Aha so you couldn’t respond to all my reasoned points so you just made some lame point above nothing at all. I guess I win.
^ That post makes no sense whatsoever and is just total BS. Lol @ people copy streaming players builds. Hardly likely seen as nobody watches gw2 streams at all. Check the numbers.
Also you might want to learn maths. 1 spirit ranger = 6 characters on the screen. That is almost a kittening zerg.
6 is a bigger number than 1 (its true google it). Thus, when there are 6 things on your screen it is harder to see anything than when there is 1 thing on your screen. Identifying important things amongst this spam is impossible.
Owned.
First, Oidmetala.8426 is right, you whine too much.
Second, 1 ranger, 3 spirits, and 1 pet= 5, not 6.
Third, as Oidmetala.8426 says, the Mesmer is much more of a culprit in terms of “passive AI” doing things for you and its whole mechanic (making targeting difficult) is basically what you think needs to be taken out of the game “NOW”.
First, 1 ranger, 3 spirits and 1 elite spirit and 1 pet = 6. Not 5. Maths.
Second, mesmer does clutter everything up. But that ship has sailed. It is their whole class mechanic and so can hardly be changed.
Third, You didn’t even read my post because nowhere did I moan about the passive aspect of the AI.
Reading someone’s post is usually a good precursor before responding if you want anyone to take your response seriously. I couldn’t care less about passive gameplay. All I care about is being able to see what I am fighting with and against.
Fourthly, people usually use " " to quote what someone says. As I never said or suggested anything about “passive ai” then I dont get your point. Reading is really not that difficult.
All who cant target player and dont like pvp in this game just quit please and dont spam forum with your problems or adapt to it like others have.
They did quit already
^ That post makes no sense whatsoever and is just total BS. Lol @ people copy streaming players builds. Hardly likely seen as nobody watches gw2 streams at all. Check the numbers.
Also you might want to learn maths. 1 spirit ranger = 6 characters on the screen. That is almost a kittening zerg.
6 is a bigger number than 1 (its true google it). Thus, when there are 6 things on your screen it is harder to see anything than when there is 1 thing on your screen. Identifying important things amongst this spam is impossible.
Owned.
(edited by Lordrosicky.5813)
Sounds like you don’t know how to target correctly
But yesm ai is pretty lame.
Not really seen as every team I play in I primarily am the one calling all the targets.
Seriously wtf anet. What are you even doing.
You make a game and then you put in this build with spirits where I can’t actually see ANYTHING EVER.
I don’t care about balance. But having a mechanic which literally turns every fight into a clusterkitten is a complete disgrace.
Do you really not see how kittening stupid it is to be playing a game where your whole screen is just full of SPAM and visual pollution. It renders the whole game unplayable to any level whatsoever.
Like I said, I dont care if there are counters to spirit rangers or if they aren’t that OP. They should be USELESS. Utterly useless. Mechanics which mean you can’t SEE ANYTHING are BAD.
How is this hard to grasp? If there was ever a place for knee jerk balancing it is here. I am not asking for Ai builds to be “shaved down”, I am saying they should be destroyed in pvp. Because it renders the whole game pointless and terrible.
You sit on your arses doing lame balance changes. kitten that. Balance is secondary. How about making it so I can actually see what I am doing when I play this joke of a game. People have even shown you screenshots and you still don’t get it.
About 3 months and 6 patches and you still haven’t cleaned up your game? But hey, maybe this is what you intend and other games will soon follow suit. Maybe seeing the success of GW2 pvp battlefield 4 will introduce the “Minion class” who just runs around and your opponents just see 1000 moving images on the screen so they cant do anything by spray randomly and hope to hit someone.
This game is a complete joke to me and it is purely because I can’t actually play it because you put in:
1, Powerful AI spam to clutter up my screen
2, kittening tiny characters which nobody can see
This game is dead. Wake up and quit everyone. They dont have a clue.
“After pax” they will fix things. Nah. BS. Lame game.
Edit: Same with minions which could become a thing soon
(edited by Lordrosicky.5813)
I use D/P extremely effectively, I build for a ton of condi removal, much more than a S/D thief can run. I run it mostly because it happens to be an effective counter to warriors, enemy S/D thieves, and any caster that doesn’t have stability up, along with it’s powerful stomping power on downed enemies. I will also admit i DO run S/D on my weapon swap to deal with occasional eles and guards that are giving me a tough time, or even to kitten soemones stability so i can swap to D/P and land a Headshot. Point is i can tell you from plenty of experience D/P is still very effective in the meta, like it or not.
Sigh.
Going into Shadow arts is wasting damage potential. TOO MUCH damage potential, unless you can might stack efficiently with signets ( in that case you lose potential good utilities).
Moreover you lose shortbow mobility ( in your specific build).
There’s a reason why S/D is so strong, or rather:
1. contesting capabilities ( something you won’t be able to do in a stealth build)
2. unmatched mobility
3. good 1vs1 capabilities, even against the strongest meta builds, with wars maybe as an exception.
4. AoE cleave
5. Ability to snowball low hp classes everywhere without letting them escape.
6. Better sustained damage than D/P
7. Very good condi removal without sacrificing too much damageD/P can’t do this, and altough D/P thieves basically counter wars and other S/D thieves, an S/D thief can overall perform better in almost every situation, unless you’re facing a 5 warrior team.
D/P burst doesn’t deal enough damage anymore, D/P far point assaulter is easily countered by any decent team putting a good AoE proff ( like the longbow war) at close, D/P trickery is a good build but the damage is ridicolously poor when compared to S/D, altough hipsters want to make themselves believe it’s a strong build up to par in the meta.
Think whatever you want, i just hope they buff/change Pistol Whip so i can play S/P and leave the bandwagon, altough i’ve been playing S/D from the start.
Yeh Sword is better. But thats cos it is brokenly OP and annoying. D/P isnt bad just because sword is better. In that case everything sucks
so you don’t know anything about D\P thieves in the current meta situation, but still you’re arguing that they are fine?
GJ mate
people with no clue should learn to don’t make useless statements.
Btw I can play with almost every class except Ranger cos it’s so hard to play with such a brainless class. I will adapt to the new thief post patch, I will check if there are still viable tournment specs, if not I’ll move on another class that fits better the meta.
You can say the same when you’re Necro or Warrior will be finally nerfed?
Ok pro man, obviously I dont have a clue and you on the other hand are bang up to date on the meta :/
Sword thief will probably get an evade nerf if they have any sense. BS d/p thief is balanced. Its powerful and effective and yet can be countered and killed.
Please tell me how D/P thieves are effective, when you can kill them with a standard necro condi rotation ( DS ( enfeebling blood), dark path, fear).
D/P thieves are no longer effective now due to conditions being out of control.
If they were ever going to nerf S/D thieves into the ground to unplayable ( not going to happen), the thief will simply disappear from the meta.
Nah I have played with D/P thieves who are effective recently (not played hardly at all in a month but I have played a few days). I dont know how they are effective but they are. Maybe you should work on your game if you are not effective.
Currently the only good thief in EU running D/P is Starcraft. There’s no comparison between D/P and S/D, S/D is leagues ahead.
Every thief knows S/D is better than D/P, if they play D/P is just for the sake of being hipsters.
Don’t talk about thieves if you have no idea how they fare in the meta ( altough i’ve not been playing for a long time, too).
I do know. And I know other thieves who run D/P successfully too.
Sword thief will probably get an evade nerf if they have any sense. BS d/p thief is balanced. Its powerful and effective and yet can be countered and killed.
Please tell me how D/P thieves are effective, when you can kill them with a standard necro condi rotation ( DS ( enfeebling blood), dark path, fear).
D/P thieves are no longer effective now due to conditions being out of control.
If they were ever going to nerf S/D thieves into the ground to unplayable ( not going to happen), the thief will simply disappear from the meta.
Nah I have played with D/P thieves who are effective recently (not played hardly at all in a month but I have played a few days). I dont know how they are effective but they are. Maybe you should work on your game if you are not effective.
Sword thief will probably get an evade nerf if they have any sense. BS d/p thief is balanced. Its powerful and effective and yet can be countered and killed.
Nothing could ruin pvp. It is a disaster unfortunately.
If the patch notes are true then with shouts a warrior will be able to get about 20k uninterruptable healing every 20 seconds. Which is frightning
They could just add xp gain be tradeable for glory. Like 100k glory will get you to level 80 on a pve character
They should made the ladders more a grind in which obviously skill matters. Awarding alot more for wins than are detracted for losses and having a regular reset would be good for the game I think.
You mean the build which kills you in 10 seconds and yet you literally cant hit because they have almost 100% up time on evasion? This could be what you are experiencing. My advice is quit pvp until they do something to reduce the frustrating things in this game, in no particular order:
1, Perma stun lock warriors
2, Perma fear necros
3, People who res themselves after you beat them
4, People who evade everything you do
5, People who make ai spam so you cant see yourself or your enemy or anything
6, People who play tiny characters to abuse all of the above even further.
There is a reason they are game developers and that is because they know what makes a good game.
If they truly did, then why has the pvp of this game flopped?
No resources and because it released completely unfinished. In the real world thing things aren’t always as simple as what you are saying.
How much resources do they need though? There are amazing games that have been succesfull and have been done with fairly little amount of resources. This game has massive budget and spvp was supposed to be a big part of it. Lack of resources sounds like an excuse to me.
What did you expect? You are playing an MMO. Of course pvp is going to suffer balance wise because they have to balance PvE considerations which is always going to be a far bigger part of the game.
There is a reason they are game developers and that is because they know what makes a good game.
If they truly did, then why has the pvp of this game flopped?
No resources and because it released completely unfinished. In the real world thing things aren’t always as simple as what you are saying.
The obsession is pathetic. Deathmatch will probably suck.
The devs tested it and found it sucked. The “community” cried for it and so they are going to give it possibly.
This is wrong. The community know nothing. They should not listen to them. Look at the forums. Rangers whining about the last patch which made no difference. Necros were crying before the dhuumfire patch when necro was never that bad (other stuff was too good slightly – grenade spam). Eles and mesmers moaning about necros and rangers when actually its sword thieves which completely shut them down by dishing out the most damage with more survive than a guardian.
There is a reason they are game developers and that is because they know what makes a good game. Listening to the people on these forums and in the community has lead them the wrong way. O person x from well known team says we need y. He must know he is good at the game! NO. He probably has no design or programming qualification. If you think sitting in your underwear wasting time on a video game to get good means you know everything about the direction pvp should go in then you are stupid.
Anet should have faith in their own vision for the game and stop kneejerk giving the community what it wants.
If they did this to all skills it would really help skilled team play rather than everyone just spamming everything knows it will hit everyone of their teammates. What is the source for this info?
edit: ok I thought they were going to change things like shouts to this – but you are moaning about the current situation. Answer no. 240 is enough
If 240 is enough then nerf shouts to 240 range.
Would be cool
Everytime I play a dps guard, I think of kite wars 2 and then go back to a support guard.
I play with someone who plays dps guardian and he does well. You should try to improve – it can work.
If they did this to all skills it would really help skilled team play rather than everyone just spamming everything knows it will hit everyone of their teammates. What is the source for this info?
edit: ok I thought they were going to change things like shouts to this – but you are moaning about the current situation. Answer no. 240 is enough
(edited by Lordrosicky.5813)
Lord, why you think ratings are still hidden? Questions answered
It is funny this game has been out over a year and yet most core features are still in beta
What is worse, we need a poll:
1, The fact you can ONLY fall to rank 131 after 5 MONTHS of decay
2, The fact that when you come back you instantly go to rank 1 again
haha this whole decay is fail. They listened to leaderboard nerds and still couldn’t get it right. When you dont play for more than a few days you should lose rank PERMANENTLY. Why don’t anet get this? Not playing should represent a fall in rating and rank because not playing WILL represent a fall in skill.
People get kitten about this whole decay thing “why should I lose rating for not playing for 3 days!”. Well why should the person who does play for 3 days be stuck behind the person who doesn’t play for 3 days? Also its a video game. It should reward people playing it because that keeps the gaming population high.
Look at all the top guys in the eu leaderboards. 90% of them are people who only play with their stacked, meta teams. If they were forced to play more often (and in less selective set ups) or lose their precious ranking then it would help the game to grow because people would actually be playing the game.
It is completely absurd. Leaderboards are a joke lets be honest. They should just give you your own personal rating number and have weekly online tournaments for people who want to prove they are the best.
gw2 devs = you make it so people are actively rewarded for not playing your game. That is bad for business and bad for your gamers.
(edited by Lordrosicky.5813)
A really nice read there.
Some things reflect on the state of my frustration, e.g. unauthentic leader-boards and simpler and more satisfying rewards.
I think there should be a gradually higher decay on leader-boards the longer your inactivity is. And you should not get your initial rating back but stay in an area around your rating if you play again.
A league system which has been mentioned on the forums before will help much more though, I think. MMR, for example, is much better as you only play in your own league. Additionally, TeamQ needs an overhaul too, cause there are no teams but single players on it.
The rewards right now are just not as satisfying as when a PvE-/WvW-Player comes into sPvP, they can easily get their daily and monthly done to have more benefits for their own types. If we step out of sPvP, we have a char presumably at level 2, some laurels maybe and very few gold if at all. Dyes are just a gamble and it isn’t fun to click on a lot of stuff just for a chance on a few gold. So gem rewards or a glory -> gem conversion would be darn nice.
Regarding dishonor, the punishment is very forgiving. It should be much less time if somebody is afk to kick and punish. (It will benefit rated and unrated SoloQ the most)Oh and we get a LFG-Tool soon.
I agree. I would suggest the leaderboards reset monthly with champions being declared and that not playing for more than 72 hours should lead to decay which is slow at first but quickly speeds up to the point that after a week you are dropping a ton every hour
Balance made by a PvE-Team for PvP can’t become competitive. This game is allready lost. Too few good players still play the game, where all the old ones allrdy quitted or quitting by now to join better upcoming/ existing games.
Sadly could be true. Live in hope though :P
In the recent sotg it was stated that they wanted to clean up the battlefield and make sure that AI specs are not competitive at the very highest level. The reasons were solid. Ai specs clutter up the battlefield making both playing and spectating frustrating, or even impossible.
However, it is easy to say these things, when their actual actions (with respect to balance) don’t pursue this goal. Ai specs have been pushed more than anything by the developers. Constant buffs and no nerfs.
Here is a list of the changes to ai specs (I only did 4-5 months but there are more!:
February patch
Summon Blood Fiend: This minion’s healing effect has been increased by ~80%
Bow of Truth: The health of this spirit has been increased by 30%.
Hammer of Wisdom: The health of this spirit has been increased by 33%.
Sword of Justice: The health of this spirit has been increased by 30%.
Shield of the Avenger: The health of this spirit has been increased by 30%.
March patch
Tool Kit skill: Increased potency of skills that heal turrets by 100%.
Thumper Turret skill:
Damage from base attacks increased by 66%.
Base attacks now cripple for 3 seconds.
Self-destructs after 5 minutes.
Rifle Turret skill: Increased damage from this turret’s base and overcharged attacks by 50%
Rocket Turret skill: Reduced recharge from 60 seconds to 50 seconds.
Net Turret skill: Increased turret’s health by 25%.
Net Attack skill: Reduced cooldown from 60 seconds to 45 seconds.
Flame Turret skill:
Reduced recharge from 40 seconds to 25 seconds.
Increased main attack’s arc from 30 degrees to 60 degrees.
MANY ranger pet buffs
April patch
About 30 pet buffs to rangers
Spiritual Knowledge trait: Increased activation chance from 15% to 35%.
Increased health of all non-elite spirits by 60%.
Flesh Golem minion: Increased health by 25% and toughness by 10%.
Flesh Wurm minion: Increased health by 25%.
Hammer of Wisdom skill: Increased health of this summoned spirit by 25%.
Shield of the Avenger skill: Increased health of this summoned spirit by 14%.
Regenerating Mist skill: Reduced Healing Turret Toolbelt skill recharge from 60 seconds to 25 seconds.
Healing Turret skill mega buffs
Glyph of Lesser Elementals skill: Increased the health of summoned elementals by 33%.
Glyph of Elementals skill: Increased the health of the summoned elementals by 33%.
June
Rigor Mortis: This ability is now instant.
Bone Fiend and Shadow Fiend now regenerate outside of combat.
Shadow Fiend Haunt: Increased the blind duration to 5 seconds.
Spirit-activated skill range increased from 180 to 240 (360 when traited).
Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
Spiritual Knowledge: This trait has been moved to the Adept tier.
Surprise Shot (Rifle Turret—Tool Belt): Increased the damage by 33%.
Rocket (Rocket Turret—Tool Belt): Decreased the cooldown to 30 seconds.
So there you have it. They claim they “get” one thing and will try to nerf ai. But the reality is different. They have been on a mission to buff AI across all classes for some time now. I wouldn’t expect anything to change, but I HOPE the one good thing PAX accomplished was to show the devs how terrible this game has become with all the AI which exists.
(edited by Lordrosicky.5813)
I agree with the development team. Some people actually enjoy the simpler professions.
And some people quit those professions because there is no fun in just spamming 1 skill
How would more ranger skills solve this? Maybe they shud nerf the auto attack
snip
You don’t give any evidence to support your claim to speak for “every ranger”. So a little bit of the pot calling the kettle black here.
1, The devs will have 100 times the data on what players prefer than your meaningless, unscientific and individual experiences.
2, They must know that some people hate keyboard and button management, I know I HATE it and that is why I would never touch ranger again if they added these skills.
3, You say the game is balanced on this presumption, but in fact the game is just balanced according to how the game plays. Theory is irrelevant, all that matters is practice and testing.
4, It is their design philopshy to not make this game a cooldown watching, key bind orientated game. So get over it.
5, You say that 2 key binds isn’t a big deal. But it is FACTUALLY 2 more key binds than would otherwise be on the ranger. So it is more key binds.
State what you think. That is fine and valid and what the forums are for. When you pretend to represent everyone, or even a majority, then you fail big time. Your whole post is pointless as far as I am concerned because you lost all credibility when you tried to do this.
Three most common professions in WvWvW guild group: hammer + sword/warhorn shout warrior, support guardian and staff elementalist. This has been the overpowered WvWvW meta since Autumn 2012. The only thing which has changed has been the rise of necromancers.
Arenanet: Make a proper WvWvW, pve and spvp/tpvp skill split. Stop buffing those things, which do not need any buffs in pve or WvWvW.
Warrior has been king of pve since launch and even more buffs to warrior…
It IS way more work to manage skills which are different across many aspects of the game. It is borderline not viable as Jon Sharp says. It is similar to a database where you repeat data and then you can get clerical errors and inefficiencies when the data has to change.
If they do it your way and split everything then whenever they make a change to ANY skill then they have to test how this changes things in many different ways because the classes will have diverged so much based on skill splits.
They have to separate the game modes, Sorry, but what is overpowered in SPvP is not overpowered in World vs World because the same mechanic of standing on a small kitten point doesn’t exist in World vs World to win a match.
Yes but balancing based on pve is silly.
If you dont like then dont play an mmo. What did you expect exactly?
Some people hate the idea of a game being just about keybind management. So no, this should never happen. If you want to just play a game where you manage your key binds there are plenty out there. GW is not based on this, it is based on fewer keys.
Lordrosicky we are noobs,go to Pro mode forums..
You think you know better than someone who does this for a living and has probably got factual info to show people dont like the ranger key binds? Anyone who thinks this really needs to get over themselves
That was just sarcasm cause i read in every comment you make how people dont know what they are talking about and they are noobs and how guys like you should be heard etc..
I never said I should be heard. And I said once or twice maybe that they shouldnt listen to the forums that much because people dont have a clue. Any more lies or exaggerations or have you done humiliating yourself?
Some people hate the idea of a game being just about keybind management. So no, this should never happen. If you want to just play a game where you manage your key binds there are plenty out there. GW is not based on this, it is based on fewer keys.
Lordrosicky we are noobs,go to Pro mode forums..
You think you know better than someone who does this for a living and has probably got factual info to show people dont like the ranger key binds? Anyone who thinks this really needs to get over themselves
Some people hate the idea of a game being just about keybind management. So no, this should never happen. If you want to just play a game where you manage your key binds there are plenty out there. GW is not based on this, it is based on fewer keys.
Three most common professions in WvWvW guild group: hammer + sword/warhorn shout warrior, support guardian and staff elementalist. This has been the overpowered WvWvW meta since Autumn 2012. The only thing which has changed has been the rise of necromancers.
Arenanet: Make a proper WvWvW, pve and spvp/tpvp skill split. Stop buffing those things, which do not need any buffs in pve or WvWvW.
Warrior has been king of pve since launch and even more buffs to warrior…
It IS way more work to manage skills which are different across many aspects of the game. It is borderline not viable as Jon Sharp says. It is similar to a database where you repeat data and then you can get clerical errors and inefficiencies when the data has to change.
If they do it your way and split everything then whenever they make a change to ANY skill then they have to test how this changes things in many different ways because the classes will have diverged so much based on skill splits.
Because GW2 is a completely different game?
GW2 is absolutely a great game, and a great many people love it and ArenaNet for all the hard work and love they put into it. Is it perfect? Not by a long shot. But coming to the forums and insulting the devs without any helpful criticism or advice is basically coming here for the sole purpose of being rude.
Does that matter though, when they don’t give a flying kitten about helpful criticism as seen during the last 12 months? Might as well just throw insults, it’s all the same.
They do listen though. Maybe even too much.
They have added quite alot in the 12 months too. The problem I think is the game released completely inadequate and unfinished. Then they have to focus on adding necessary features like map rotation.
Balance is too slow but what do you expect? If you want to play a really competitive pvp game with fine tuned balance then why are you playing an MMO?
Rangers weren’t nerfed
They were possibly buffed in team fights.
/thread
A quick look at the wvw forums shows that wvw is waaaaaay more popular than spvp. A popular topic here gets about 50 replies. There it is 500.
John Sharp is clearly a very clever guy. He has logic behind all his reasons and is articulate. I also like that he doesn’t just auto agree with all the forum guys. Sorry but 90% of you guys on here don’t have a clue about anything. Your not reasoned or good enough to know anything.
As far as I saw the sotg:
The amazing
Creating a minimum character size level
Making AI specs not top tier
Both of these are required for the game to even be fun and viable. There are screenshots floating around showing how incomprehensible gw2 pvp is and this is THE major issue for me. After all who wants to play a game where they cant see anything?
The good
They will do small shavings to classes
The bad
They are still intent on giving every class god mode vs conditions when the solution should just be to ton down conditions. You will never get rid of spam by just power creeping and giving everyone amazing removal.
The players weren’t capable of putting together coherent arguments. When they disagreed with jon sharp then he just owned them because he was 100x more articulate than them. They should just have a host and the devs.
The devs are out of touch with the meta. Warrior became viable the day after the final buff to sustain. This is what made warrior viable. I tested it and KNEW how strong it was the very next day. So to say it took a month is just wrong and shows they are out of touch with how things were.
The devs didnt think their testing was bad. But it is. Again people KNEW a 15 minutes after the necro patch that necro was OP. I KNEW after just duelling for a few minutes. So their testers failed because they are probably bad at the game or just fail at objectivity (see forums). If they saw this was a problem in testing maybe they could fix it. The fact he doesn’t think there is a problem is a problem. The players again didn’t have the confidence to challenge this critical issue, especially surrounding the warrior.
Summary
They need to get the QOL fixes out asap because this game is in a dire situation. Those are
1, Targetting
2, Asuras
3, Ai clutter on the battlefield.
Until those are fixed by making asuras bigger, targetting better and ai specs useless – then everything else is an irrelevance.
Lower CD of warrior shouts to ~10 seconds = Viable new support build.
Yeh but they are then promoting even more spammed condition removal. Which means condition spam must also be kept up to make condition specs viable.
Staff ele buff because this game needs more aoe. haha fail
Paragraphs or nobody is going to read that fyi.
pvp won’t be playable until 5-6 quality of life changes are made. Balance isn’t my concern the ai, matchmaking, asura issue, lag, solo q, animations etc are.
Y
E
S
I agree
Anet probably think they addressed spirit ranger in the last patch, so I doubt they will go further and actually make it balanced/not lame.
And its not about being balanced. The build should not be viable at all. It should be under powered and not balanced. This is because it is utterly ridiculous having spirit rangers with tiny asuras. It means you literally cannot see a thing EVER when even ONE spirit ranger is about. Not to mention having more ai in pvp than players.
This patch was in the right direction. But the sad thing is that it will just mean anet wont nerf spirit ranger again for ages.
So 2 more months of unplayable pvp where you literally cant see anything ever and just spam? Another 2 months of 1 elite = auto win any team fight? yes to both is my prediction.
Have fun if you can. I won’t.
I love fighting thieves/necros/spirit rangers/warriors/engineers.
My favourite things in this game are as follows:
1, Getting feared/cced to death without doing anything
2, Fighting vs ai so I cant see anything of the fights whatsoever
3, Fighting someone and beating them but they res themselves and I lose
4, Fighting someone who I cant hit because they have 100% dodge up time
These things are all so much fun.
Good post OP
So lets get the facts out there shall we:
- Some top rangers actually think this patch buffed them
- Having tested it against GOOD PEOPLE (like probably nobody else on this forum has) the elite res spirit is still auto-win team fights
- The fact they get launched is borderline irrelevant
- Spirits still body block you
- You still cant see anything ever
- Spirit ranger is still the most insanely powerful build AND the lamest by far as it is a build which LITERALLY stops you from playing the game by making you see nothing
- Bad people in this thread moan about something which was barely even nerfed
- Some people are saying this patch was actually a buff
- The spirits passive buffs still linger for basically the whole timeYeh. In fact the res spirit got buffed as now if it dies 10 seconds after spawning it then you get it back 50 seconds faster.
Spirit ranger still needs nerfing to make it bad so that people can actually get back to seeing anything which happens ever.
The changes are neither good or bad. They’ve moved the spirits inline with all other similar skills. The overall change is a nerf as the spirits are clearly more difficult to use. This isn’t necessarily a bad thing though. No one in this thread or over the past 2 months has been able to say why spirits are overpowered in a way that the Ranger needs to be nerfed though.
Everything you’re listing is targetting and AI related. It would seem the best way to nerf Rangers is for tab targetting to prioritize players before pets. That or entirely change the spirit mechanic to simply put auras on the active pet instead of spawning spirits at all.
But no one is really complaining about what the spirits actually do… only the way they behave.
What they do is also exceptionally powerful. Why was the changes to spirits a nerf? I dont get it. 1vs1 its probably worse. In team fights it could be better now.
@Allie and any other Dev
Remember thakittens litterally impossible to make everyone happy, specially online gamers, its a really hard population to work with, specially forums are crowded with many ppl that only sees the downsides and like to spread negativity.
Just take criticism, keep good points and suggestion and work on them, just drop accusations.
This game is still one of the best games around, it may not be good for everyone on all his aspects, we all know it can improve, we all want it, cause we know there is a great potential in all this, and many (me too) might heat up sometimes cause we just dont want to see it wasted.
Honestly, Pax is a large reason alot of people quit the game or hate the game. People got stuck with an unplayable game for 3 months or whatever, and this was because of PAX. So to then make a post saying how awesome pax was is making people mad.
Unfair? Probably.
Predictable? Definitely.
The motivation behind the topic is undoubtedly sincere but the reaction to it seems predictable unfortunately.
(edited by Lordrosicky.5813)
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