Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
What about just reducing the size of all aoe to 180 radius from 240 + that is it currently?
They also take less damage in DS form now. Does those two balance each other? We’ll see.
That is the big question I think.
We won’t know till we test it. My gut feeling is that it won’t cancel out and you will be able to train down necros alot easier. Essentially the bug causing us to lose DS faster than we should can not of been major.
At the end of the day, losing DS is alot less serious than losing my health pool. So I think the change will hurt necro survivability ALOT. Imagine taking a 5k fire grab now. Before you would have 10k health after it. Now you have maybe 7k helath after it. It has the potential to be huge vs classes with massive damaging attacks like thieves and eles.
As for the 30 20 20 0 0 build. It is a build used but it is a build which does less burst than 30 30 10 0 0. And then throw in terror nerf which is significant. I think it will bring necro damage down quite alot because necros wont be able to get close to 1500 condi damage AND have greater marks. So thats probably a sizeable nerf.
In addition, necros who went 30 20 20 0 0 did it for repears prot. Repears prot is particularly good vs other necros and is a strong trait all round. To lose that is significant. The reduced marks cd trait is kind of pointless because most necros will want to stay in staff for as little time as possibly and then only pop back into staff when the marks are off cd. You will be able to do this slighlty before now, but its not really a big deal. Repears protection is way better which is why people who ran 30 20 20 0 0 ran repears protection.
I like them trying to make greater marks not compulsory but I am not sure they have succeeded. I will try without greater marks perhaps and see how it goes. I have a feeling it will suck though. In team fights there is just too much blocking and aegis going on. You need greater marks I think.
Personally my initial reaction was they making necro a burning spam class. But now I think the changes are decent. I am just worried our survivability is going to fall off a cliff now due to these changes. Will have to see how it plays out though as the patch notes dont give numbers on the big ds changes.
Conclusion; If things work how it seems then necro is going to be so easy to melt down! The nerf to take damage onto your health pool if it finishes off your death shroud is surely massive?
(edited by Lordrosicky.5813)
when are these live?
today
Whether I agree or disagree with this doesnt matter. It shakes up the meta and makes different builds viable. So well done anet. Changes this big are welcomed because otherwise the game gets stale.
I will save my analysis…
Thoughts on the patch notes?
Damage taken while in death shroud will now overflow to the necromancer’s health pool if the damage taken is greater than the remaining life force.
Fixed a bug that caused the necromancer to take increased damage from direct attacks while in death shroud.
Necromancer—Dark Path: Fixed an issue that caused this skill to strike enemies further than 1200 distance away.
Shadow Fiend—Haunt: When this attack hits an enemy, it will grant the necromancer 10% of their life force.
Ghastly Claws: The total life force granted from this skill has been increased from 10% to 12%.
Spectral Armor: Incoming hits now grant 8% life force; has a 1-second internal cooldown.
Spectral Walk: Incoming hits now grant 2% life force; has a 1-second internal cooldown. This spectral skill now grants life force while Spectral Armor is active.
Spectral Grasp: This skill now grants 15% life force (up from 10%).
Mark of Blood: The base radius of this skill has been increased from 120 to 180.
Chillblains: The base radius of this skill has been increased from 120 to 180.
Putrid Mark: The base radius of this skill has been increased from 120 to 180.
Reaper’s Mark: The base radius of this skill has been increased from 120 to 180.
Greater Marks: This trait has been moved to the Master tier.
Spiteful Vigor: This trait has been moved to the Adept tier.
Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.
(edited by Lordrosicky.5813)
Dropouts don’t get invited to an Ivy, plebeians aren’t consulted by presidents, and those in poverty don’t get invited to Davos.
Keep it simple. If you’re not in the top X00 (a rank/rating that is respectable) of the PvP leaderboards for your respective region, you cannot post on the locked board.
End of story.
I don’t think Anet should make an elitist restricted forum.
This game is not just for the top 100 it’s for everyone who plays it, newcomer and experienced player alike. If Anet takes an obviously elitist approach and refuses to cater to their more casual players they risk alienating them entirely.
Yeh, plus “elite” players are more subject to bias because their views are inevitably shaped by what they want/need to be good. Because the game means alot to them.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
Who are you to say whose opinion is valid and whose is not? What are your problem analysis qualifications? It is fine to state your opinion, but your attitude stinks. I absolutely HATE it when people disagree with someone and instead of engaging in an argument they just say “You suck, I am great, therefore my opinion beats yours”. Like wtf. It makes no sense. Part of me wishes I could sail through life with such conviction and confidence in my opinions. But then again I would be a pri.ck and everybody would rightly be annoyed at me. So maybe not. lol.
Grow up.
Making all AoE have a delay, like Dragon’s Tooth and Lava Font, would greatly improve GW2’s pvp without having much of an impact in pve at all. (Yes, more changes would be needed, but that’s not my point).
Making dodges less spammable, by toning down vigor and sigil of energy, would greatly improve GW2’s pvp (and interact nicely with the aoe change above) AND be a good step in the right direction to improve the horrible pve zerk-and-dodge meta.
Making less passive traits and more active damage-control-support trinity enhancing traits would improve class skill requirement and teamplay depth across ALL formats of the game.
GW2’s pvp can be improved without coming at the cost of pve – quite the opposite, actually. It’s all up to Anet and how they chose to design and balance their game.
Agreed.
I am concerned with things like spirits, turrets, etc , should aoe be reduced. However reduced aoe could be coupled with reduced health to these ai mechanics
There will always remain certain builds, which require less skill. Look at the state-of-the-ranger . . . this class screams for skillless play.
However I agree on OP.
But even after toning down these things, you will find yourself in the same game, in which Ranged-AoE DPS is dominating. Doesn’t really matter if it comes from a mesmers GS, from marks or elementalist.
In general this game will never reach a state where the skill of a player regarding class-play is more important than his rotation and roaming. It’s just a bonus that comes along.
It will never EVER change. They have to nerf aoe. That is it. No auto attack should have aoe (like nades) and no weapon set should have all aoe (staff necro or ele). They need to make fundamental changes to the game. They wont though, recently they have buffed ranged aoe. Look at mesmer GS for example. It would be so awesome if weapons like rifle for warrior were viable. But right now if you cant bring aoe then what is the point?
We can all squabble about balance. But for the me, the core issue is bigger than that. It is a lack of balance between AOE spam and single target damage.
Yesterday I played all day. By the end of the day I could hardly keep my eyes open, being so tired. My net was lagging. Everything was wrong. Despite this, a necro can still contribute just by spamming 2/3/4/5. I wasnt good. I was playing terribly, but at least midly effective nonetheless.
(edited by Lordrosicky.5813)
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
snip
The meta is different now. Get over it. Change is good. A changed meta is good.
Yeh some of the “top” players might be kitten because they all relied on the opness of mesmer/ele/guardian and now they are worse compared to necro they find out they aren’t really as good as they think they are.
Changes to the meta should be welcomed. If your personal class is worse then boo hoo. Necros had a class strictly worse than engi for 6 months +.
Should they nerf necro? Yes. Should we listen to everyone wanting the same old kitten with mesmer/ele/guardian being required in all teams? God no. Its lame.
I titled the thread “State of the meta”, sadly at the moment the meta revolves around “Necro, S/D Thief and Spirit Ranger / Engi” being must haves.
You would be very short sighted to assume that I am trying to post this for some sort of self benefit, I have always called for certain AoE’s to be nerfed and that no more AoE should be increased or brought into the game, because it was getting very obvious things would descend into this sort of madness.
Regardless since you believe that I am out to get Necro and Thief, here is a link to a post made by a team mate of mine regarding things we would like to see nerfed if s/d thief and necro are brought down.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Constructive-balance-lists-go-here/page/3#post2446289
you can clearly see that we ask for damage nerf on mesmer and elementalist, to avoid them being the dominant classes in the meta aswell; basically all we are asking is bring back actual skilled play and none of this aoe spam that is happening in the current meta.
Also please the topic on point.
Fair enough. Look in a pvp world where kittenbags outnumber good people 10:1, I must say TP = everything right with pvp. You guys are a credit to the game. However, I was just pointing out my views on balance. I agree they should be nerfed but I dont want a return to the same old BS of ele/mesmer/guardian. And EVERYONE is biassed. You must be too.
My main was a nec in PvP, until the recent balance patch. Since that and the lack of unrated/solo que I do fractals on guard..
‘But why if nec is op?’ – you may ask. But I don’t like it. I just have to give up any kind of customization, even the small amount of survivability through soul reaping, because the burning + terror beats everything. I rush in, kill or die in 5 seconds, instead of the old ‘dominating from the background and ressing teammates with signet of undeath’ thing.
Nec was not the best before patch, but if you know ow to use it, you could be successful.
Just give us more life force generation, remove burning, nerf fear damage, bring back old signet of undeath and that’s all, nec is balanced.
Otherwise, the skill changes are fine.
Remove burning AND reduce fear damage? Wow that would bury necro. We would be worse than before by far.
Im not saying necro or s/d isnt op. It is.
Other sentences then this one ^^ is not related to this topic. If mesmer and ele becomes op after the next balance patch. You should create a topic on that matter. Please leave your personal issues with some people aside and try to think and talk for the future of this game.
I have no personal issues with anyone dude. And yeh mesmer will be op. Totally op. If they nerf necro and engi then can you imagine mesmer GS damage when conditions are weaker? it will be so op
Then here’s your next topic title, “If they nerf necro and engi then can you imagine mesmer GS damage are weaker? it will be so op.”
Dont drag this topic out of its course pls.
This topic is about the meta. Everything I said is about the meta.
Im not saying necro or s/d isnt op. It is.
Other sentences then this one ^^ is not related to this topic. If mesmer and ele becomes op after the next balance patch. You should create a topic on that matter. Please leave your personal issues with some people aside and try to think and talk for the future of this game.
I have no personal issues with anyone dude. And yeh mesmer will be op. Totally op. If they nerf necro and engi then can you imagine mesmer GS damage when conditions are weaker? it will be so op
@Authority.6145 & Lordrosicky.5813
The both of you are probably doing better in tournaments since last patch. Either you play at a level where S/D thief is played badly (Is such a thing possible?) or you play it yourself and refuse to see how stupid low the skill sealing is for the ridiculous amount of rewards it gives. The problem with S/D thiefs is, is that they are impossible to punish for mistakes due to their teleports and constant evades.
Im not saying necro or s/d isnt op. It is. But so was ele and mesmer for the last 10 months. But now alot of the top teams are crying because suddenly the meta isnt in their favour as much. They profited for ages from the opness of certain classes. Now there is a new team owning them and suddenly it is all because of the balance? Nah. CC are just better players. The older teams need to get over it and improve. Mogwow played for ages in solo q learning how to own without being carried. The people in the top teams sit around all day waiting for their team to come online. Hardly how to learn as an individual. So then mogwow owns everyone along with his team and it is the meta’s fault? Sorry that is such a cop out. CC just have way better players
snip
The meta is different now. Get over it. Change is good. A changed meta is good.
Yeh some of the “top” players might be kitten because they all relied on the opness of mesmer/ele/guardian and now they are worse compared to necro they find out they aren’t really as good as they think they are.
Changes to the meta should be welcomed. If your personal class is worse then boo hoo. Necros had a class strictly worse than engi for 6 months +.
Should they nerf necro? Yes. Should we listen to everyone wanting the same old kitten with mesmer/ele/guardian being required in all teams? God no. Its lame.
lol, current meta is utter crap. AoE damage has always been a problem, Anet solution? get even more aoe damage by buffing necros. what the f….
And also, trollthieves.
So we had 1 month where necros and s/d thieves supposedly rule, and now we should just go back to the same old kitten where mesmer and ele dominate for another 8 months just to suit team paradigm and some other teams? kitten that.
Look, there is a new team people know about. They have the best thief by miles. One of the best guards. One of the best eles. One of the best engis and maybe one of the best necros. They deserve to be where they are. It isnt because of the meta.
Sure necro and s/d thief might be SLIGHTLY op. But they should be judged on the basis of other classes. They shouldn’t just give everything to mesmer and ele again. Ranger/thief and necro are the favourite things for anet to nerf. It is like those classes just get owned whenever they become viable. Whereas ele and mesmer are held in higher regard.
It is fine to want a return to the old meta. But that doesnt mean anet should do it. I hope they see through this thread and dont go for the total BS that was the last meta. Too much bunker bs in the last meta. Too much ele/mesmer dominance. kitten that. Keep things fresh. If people cant adapt then so what.
snip
The meta is different now. Get over it. Change is good. A changed meta is good.
Yeh some of the “top” players might be kitten because they all relied on the opness of mesmer/ele/guardian and now they are worse compared to necro they find out they aren’t really as good as they think they are.
Changes to the meta should be welcomed. If your personal class is worse then boo hoo. Necros had a class strictly worse than engi for 6 months +.
Should they nerf necro? Yes. Should we listen to everyone wanting the same old kitten with mesmer/ele/guardian being required in all teams? God no. Its lame.
burst would be d/p?
any decent pvp player can dodge basivenom/backstab in a 1on1 and when you need to 2on1 the engi we are in a bad spot (3vs4) on the rest of the map and will probably lose the teamfight there.
on top of that d/p needs to land that backstab and the engi got a blind bomb, a 7sec blind on FT#5 (instacast), this shield stun and so much area denial that it is pretty hard to be melee with him.
i say it again, to be great with the engi and pull all that stuff off it really takes practise and skill, much more than for example a s/d thief, but when you know your kittens then your are a freaking monster.
but like i said above, as Arenanet is not going to change anything soon, i guess i just roll engi myself and hope that i get good with this class before everyone else realises how OP this class is -.-, (omg he said it!)
First of all I want to say that I agree with basically everything you have said in this thread and I salute you for putting up with that much obvious bullkitten from Nakoda. He clearly doesn’t understand matchups or counterplay and his inflammatory and pompous attitude is clearly derailing this thread.
I’ve fought probably a thousand+ duels and 1v1’s against some of the best players the NA scene has to offer as an engie and I will say that I don’t auto loose to a great thief. Hell if I have supply turret up or know they are coming I would say I am favored in the fights.
Other engineers can’t beat me (usually). Thiefs need to get that basilisk venom or some sort of great backstab to have a chance which is 50/50 ish shot at having a chance. Mesmers had better shatter combo me twice in very rapid succession or I will melt them which doesn’t happen often. Warriors will melt/die before they get to me and I will blind/push them back over and over. Guardians will melt to me if they want to stand on point and can’t actually dps me down because sword and greatsword are way too telegraphed and obvious. Rangers that play well are pretty annoying and even if I do manage to win the fight it’s a long and uphill battle against the best of them. Elementalists had better be running fresh air or some sort of super burst comp and they better land that gust -> lightning flast -> Firegrab/Pheonix combo or they won’t have the damage to beat me before melting. I do eat the gust against great players more than I would like but I am working on improving that. Necromancers when played well will slaughter a condition based engie. Especially since they don’t stand on point which makes bombs ineffective and they have great condi transfers and removal.
In general engie is good at what it does which is pushing far point and going for 1v1’s + decaps. That said having a spirit ranger push far or a great thief push far are two other effective options that see play in top tier teams. Of those 2 the spirit ranger has more utility than the engie in larger than 1v1 fights and more survivability in 1v2 situations. The thief can gank players off point far faster and can do work stealing bosses on niffel or getting around the map better on Khylo.
I would wager plenty of engineers will get pawned by good theifs/mesmers/eles and even the great ones will struggle to takeout rangers and auto loose to good necromancers.
I just don’t think engineers are OP at the moment because they have to work so hard just to get a favorable roll of the dice. IE not being screwed based on opposing players profession when entering into a 1v1. Plus they have to give up stun breakers and precious utility slots for kits which arn’t always super useful.
This is a very excellent summary right here. I’ve been Engi since BWE2 now and this matches pretty much exactly how I feel.
(hint – our opinion matters more than you who have never even played it or done nothing but stomp hotjoin)
O the old, “you suck, I am the greatest, therefore everything I say is fact and everything you say is wrong” argument. Cant beat it :P
No, not what I said. Nice twisting of the words.
Yeh but it pretty much is what you said. You said your opinion matters and mine is invalid. Which is a ridiculous thing to say
burst would be d/p?
any decent pvp player can dodge basivenom/backstab in a 1on1 and when you need to 2on1 the engi we are in a bad spot (3vs4) on the rest of the map and will probably lose the teamfight there.
on top of that d/p needs to land that backstab and the engi got a blind bomb, a 7sec blind on FT#5 (instacast), this shield stun and so much area denial that it is pretty hard to be melee with him.
i say it again, to be great with the engi and pull all that stuff off it really takes practise and skill, much more than for example a s/d thief, but when you know your kittens then your are a freaking monster.
but like i said above, as Arenanet is not going to change anything soon, i guess i just roll engi myself and hope that i get good with this class before everyone else realises how OP this class is -.-, (omg he said it!)
First of all I want to say that I agree with basically everything you have said in this thread and I salute you for putting up with that much obvious bullkitten from Nakoda. He clearly doesn’t understand matchups or counterplay and his inflammatory and pompous attitude is clearly derailing this thread.
I’ve fought probably a thousand+ duels and 1v1’s against some of the best players the NA scene has to offer as an engie and I will say that I don’t auto loose to a great thief. Hell if I have supply turret up or know they are coming I would say I am favored in the fights.
Other engineers can’t beat me (usually). Thiefs need to get that basilisk venom or some sort of great backstab to have a chance which is 50/50 ish shot at having a chance. Mesmers had better shatter combo me twice in very rapid succession or I will melt them which doesn’t happen often. Warriors will melt/die before they get to me and I will blind/push them back over and over. Guardians will melt to me if they want to stand on point and can’t actually dps me down because sword and greatsword are way too telegraphed and obvious. Rangers that play well are pretty annoying and even if I do manage to win the fight it’s a long and uphill battle against the best of them. Elementalists had better be running fresh air or some sort of super burst comp and they better land that gust -> lightning flast -> Firegrab/Pheonix combo or they won’t have the damage to beat me before melting. I do eat the gust against great players more than I would like but I am working on improving that. Necromancers when played well will slaughter a condition based engie. Especially since they don’t stand on point which makes bombs ineffective and they have great condi transfers and removal.
In general engie is good at what it does which is pushing far point and going for 1v1’s + decaps. That said having a spirit ranger push far or a great thief push far are two other effective options that see play in top tier teams. Of those 2 the spirit ranger has more utility than the engie in larger than 1v1 fights and more survivability in 1v2 situations. The thief can gank players off point far faster and can do work stealing bosses on niffel or getting around the map better on Khylo.
I would wager plenty of engineers will get pawned by good theifs/mesmers/eles and even the great ones will struggle to takeout rangers and auto loose to good necromancers.
I just don’t think engineers are OP at the moment because they have to work so hard just to get a favorable roll of the dice. IE not being screwed based on opposing players profession when entering into a 1v1. Plus they have to give up stun breakers and precious utility slots for kits which arn’t always super useful.
This is a very excellent summary right here. I’ve been Engi since BWE2 now and this matches pretty much exactly how I feel.
(hint – our opinion matters more than you who have never even played it or done nothing but stomp hotjoin)
O the old, “you suck, I am the greatest, therefore everything I say is fact and everything you say is wrong” argument. Cant beat it :P
I’m sort of curious why all the Engi self rez hate on a skill most hate so much they don’t even use anymore…but no mention of all the spirit Rangers running around self rezzing themselves after you finally manage to get them downed. Even better there’s just insta rezzes them and anyone else who may be downed.
Any self res is lame and shouldnt exist. At the least the spirit is on a long cd, can be killed, interrupted and things. The cast time on toss elixr r is just a complete anomoly in the game right now
Healing turret strong?
Yes
Too strong?
No
Consume conditions being one of the strongest heals ingame atm?
YesSmoke into stealth? Well stealth in general should be changed..
Honestly, the only thing that is be too stronk with the “Teldo build” is the self rez, which could be fixed by just giving it a 1½-3sec cast time like every other rez utility and give back the stun break on the actual elixir and maybe swap the toolbelt with the utility. Without the self res ALOT of classes can deal with the build.
Atleast a bombkit engi need quite some skill to be effective compared to the dhumb terror necros.
Fair enough to give it the stun breaker and then a 3 second cast on the actual res. Then yeh, I would be happy with the engi. The self res is ridiculous. Resses got nerfed but they forgot to nerf toss elixr r
And sword/dagger evade thief too.
Both lame and too strong.
The healing turret espicially could do with a nerf and remove the lame stealth this engi build can get access to.
These two, along with terror necro, are the least fun builds. They are lame and overpowered.
Healing turret is only powerful if you blow all your finishers at once. And that is something that requires timing skill and group coordination (engi/ele teaming blast finishers) hence no need for a nerf. Bomb kit is a very high risk v. reward. The engi has to rush in on point and fight in melee against way more AOE than he has in some cases from ranged casters or nade engis.
Now stealth in engi builds once again requires timing blast finishers and leaps. Also knowing which blast finishers will get you revealed vs. which ones will not. Just because a class is good at point control doesn’t mean its overpowered i can think of 2 other builds that are insanely good point controllers.
Engi: “Hey guys blast into this field”
Others “Ok cool done”
How does that require skill? Even pugs in wvw can figure out how to blast into fields to stack might or to area heal.
It was already before the patch an outstanding class. No one said that happen after latest patch…
^^
Up to other people if they want to solo q on another account. I actually prefer solo q in this game so don’t really see the need to avoid it on main account. Solo queuing is more fun than team queuing and dealing with all the ego maniacs. You also get some of the best players in solo q, and occasionally you get a really cool team to take down some premades. I am not sure a solo q ladder will do much unless they lock character swapping and hide rosters before the games start.
Sure you get some games where you lose 500-0 but really it is worth putting up with this for the good parts in solo q as opposed to team queue.
maybe you just aren’t a high tier pvp player if you are having problems coping with the mechanics of your opponent?
shy of combo field control, i believe, there isn’t a single thing that an engineer can do that another class cannot also do, if not better.
bunkerele <> farpointengi
ride the lightning ( 40 sec cd 900 range) <> rocket boots (20 /16 sec 1200 range)
tornado (150 sec) <> tornado/rampage (105 sec)
updraft(xD 40 sec), lightning hammer.s windblast (18 sec and easy to dodge) <> magnetic shield (30 sec, impossible to dodge), air blast (15 sec impossible to dodge), big ol bomb (27,25 sec can be covered with glue bomb)
14k hp, 2855 armor w rock barrier <> 17k hp 2735 armor
swiftness only by switching to lightningattunement,updraft, vigor by phoenix and crit <> access to perma vigor, swiftness
no selfrez <> elixir r (condicleanse, too strong teamrez and selfrez 1200 range!)
stackable mediocre power damage <> very good condipressure and strong nodedamage
no stealth <> self and teamstealth wtf ! (engi goes far and u dont see him…)ah did i mention bunkerele changed their role to offeles, necros , engis….
Good analysis.
My point was just the ONLY thing BARELY keeping engis in check right now is necros. If they nerf necro and don’t nerf engi then you will have possibly the most broken OP thing since launch – and that is the engineer. I would say engi is better than necro right now. Sure necro beats engi most the time, but the res, the elite, the utterly op healing turret, the perma swift, perma vigor, the insane cc…
And I dont moan about it cos engis own me. I think I kill most engis 1 on 1. Sure sometimes I die, but even so. That isnt the point.
why the hell are you guys encouraging rage quiting… I’d rather not see my teams mates thinking about ways to jump ship at the first sight of danger…
it’s the 4v5 thats the problem.. match making needs to confirm that all the players are there and awake before they are added to the roster..
so a pop up to confirm that each player is not afk..
as it stands 4v5 before the game starts is unacceptable for any kind of rated pvp
p.s. if you sign up for tpvp, you really should be committed to play till the end.. if you want to rage quit in the middle of a TPvP match there is alway hotjoin for that..
You dont get many 4v5 since players are removed from the roster when they disconnect or log out. It really isn’t a major problem right now.
I have much petter solution for you, find a group/team !
Really? People still post such asinine comments?
I prefer solo q. Almost always find it more fun and more rewarding. I dont even mind loses heavily occasionally. But a /resign would have postives and negatives. But the negative could be this:
- People like just stop playing and say “/resign” whilst they force other players to do this by just sitting out so it is 5 on 1 against you until you give up and quit.
So I really hope Anet can think these things through and not introduce this feature.
In summary, I dont think /resign is a risk worth taking. I could be wrong though
Far point/bomb engis – Just way too strong. The only counter to it is a necromancer (which we know will be nerfed). And even then the necromancer cannot stay on the point so it will get decapped anyway. This build beats everything else 1 on 1 with extreme ease AND, further to this, even if they cant kill the other person 1 on 1 then all their knockbacks will still decap the point. Being able to res yourself is just broken. The amount of spam is ridiculous. They can get so many conditions on someone by just pew-pew ing. The burning is too much I think.
Forest coming up!
Thanks dude
Today is the day, get it done please!
I love temple but man am I sick of it after so long. 4 days of the same old BS. That ain’t cool.
Apologies from [Team] for zerging tonight. We had as many as 8 people at one point (everyone from the guild basically) and we felt like a dirty zerg!
The combat saves this game for me. That is why people stick around. The combat is exceptional. O and no gear grind.
The point is they need to make sure they nerf engi and necro at the same time. Both are OP. Nerfing 1 or the other will just break balance to a level not seen even when ele was the best at everything
A necro without burning just becomes a worse engineer again. Either nerf burning or nerf both the necro and engi burning traits.
Your changes show a lack of understanding of the class. DS generation should be higher not lower.
Terror should not be changed too. It isnt even close to OP.
The problem is burning. For engis and necros. Heck even for eles. Nerf burning and it all goes away.
Your changes would pigeon hole necros into no skill spammers who just spam to proc burning.
If nerfing burning isnt possible then I would reduce the necro and engi trait for bunring to 2/3 seconds or make it 4 seconds every 15 seconds.
I would like to see small changes to bring the necro down a bit.
Please rotate the map Monday, Wednesday and Friday until you figure out how to get a working map rotation system. And perhaps add spirit watch back to the rotation. People get bored of 4 days playing a map 50 times in a row.
Really if you dont dodge alot whilst the necro is in staff then you deserve to die. It is like not dodging illusionary leap. You will die and it is because you played bad
Dodging erratically should never be the most skillful way to play against anything, that’s why necro marks should be changed a bit.
It isnt dodging erratically. It is dodging because you see the mark casting animation when the necro is in staff. If you cant do this then learn some more about it. I used to find mesmers really hard to beat until I learnt the animations.
All the mark casting animations are exactly the same, so there’s going to be guess work as to which I dodge. Unless there’s a specific order that most necros will cast in, but even if there is I still think that there should be differences in the animations themselves.[/quote]
There are only 4 marks and they have long overall cooldowns. So you should just dodge as many marks as possible.
In addition, there should be animation differences. But that is a problem across all classes with the exception of very few weapon sets (warrior greatsword and shield being some of them). The rest are just no animations. So dont single out the necro staff. It is probably easier to spot that alot of other weapons on other classes.
Just learn to play and dodge through marks. I’m glad necro got buffs and I don’t even play the class.
Marks would be better if they gave you a chance to dodge after they are triggered, much like Counterblow or Illusionary Counter. The problem with marks is that when they’re dropped under your feet you don’t get any real chance to avoid them. That be OK if that was difficult to do but let’s be honest it isn’t anywhere near as difficult as grenades.
Really if you dont dodge alot whilst the necro is in staff then you deserve to die. It is like not dodging illusionary leap. You will die and it is because you played bad
A smart Necro will wait for the dodge and place it where you land, and even with dodges you can’t avoid them all. Pretty annoying how warrior has so many easily telegraphed attacks, yet telling certain magic attacks apart from each other is nearly impossible because the differences are either subtle or non-existent. With marks it be nice to have the symbol on the icon appear over their head so you can choose which ones are the most important to dodge.
Unlikely a necro can afford to wait for dodges before trying to land his initially staff marks. He will often just die if he tries to do this.
As I said there are only 4 marks. And the animation is clear. You should dodge the initial marks if you are a power class as mark 4 holds no fear for you. If you are a condi class then it is obvious when he will try to use mark 4 and then dodging again is appropiate.
Really if you dont dodge alot whilst the necro is in staff then you deserve to die. It is like not dodging illusionary leap. You will die and it is because you played bad
Dodging erratically should never be the most skillful way to play against anything, that’s why necro marks should be changed a bit.[/quote]
It isnt dodging erratically. It is dodging because you see the mark casting animation when the necro is in staff. If you cant do this then learn some more about it. I used to find mesmers really hard to beat until I learnt the animations.
Hey all, High Warlord Sikari here. I just wanted to offer some ideas on boon/condition changes that I personally feel would benefit classes and the game in general. Though I know this effects both sides, pvp and pve, I mostly only PVP so I wanted to hear from them first.
Boons:
Aegis:
Old – Block next attack.
New – Next hostile attack triggers “Shielded” causing you to block all attacks for the next .5 seconds. (Just so it holds more use, its like a triggered dodge roll, and it stops multi attacks from blocking just a small portion of the damage.)Protection:
Old – Reduces damage taken by 33%.
New – Reduces damage taken by attacks and conditions by 25%.Regeneration:
Old – Regenerates x damage per second.
New – Regenerates x damage per second and conditions fall off 20% faster.Fury:
No Change.Might:
No Change.Vigor:
Old – Increases endurance regeneration by 100%.
New – Increases Endurance regeneration by 50%. (Now stacks with traits that increase endurance regen.)Swiftness:
Old – Increases movement speed by 33%.
New – Increases movement speed by 25%. (Signets increase movement speed by 20%, same with other similar effects.)Retaliation:
Old – Deals X damage to an opponent each time they hit you.
New – Deals X damage to an opponent when hit. (An enemy can only be hit by a total of 5 retaliations per second from any amount of targets.)Stability:
No change.
Conditions:
Bleeding:
Old – Inflicts x damage per second. Stacks to 25.
New – Inflicts X damage per second. (Stacks to 100 in PvE, 25 in WvW and (20-25) in sPvP)Poison:
No change.Burning:
No change.Cripple:
Old: Reduces movement speed by 50%.
New: Reduces movement speed by 40%.Chill:
Old – Decreases movement speed by 66% and increases skill CD by 66%.
New – Decreases movement speed by 50% and increases skill Cooldown by 50%. Thieves’ initiative recharges 25% slower. (Make this a little less potent, but also easier to count, every 2 seconds is a 1 second increase added to a cooldown.Immobilize:
Old – 100% movement speed reduction.
New – 100% movement speed reduction. (Skills with evade will not trigger an evade that are not stunbreaks.)Weakness:
Old – Attacks can be glancing blows, dealing 50% less damage and 50% slower endurance regeneration.
New – All direct attacks deal 30% less damage, and endurance regenerates 50% slower. (Less RNG is good, crits still are criticals, just deal less damage.)Vulnerable:
No change.Blind:
No change. (See Amnesia)Fear:
No change.Confusion:
No change.
Idea for the future: (Just for fun)
Amnesia: (Condition)
Stacks in Intensity. The next (Non auto attack) ability uses is instantly interrupted (regardless of cast time, includes instants) and is unable to be used for x seconds per stack of amnesia.
Stopped reading when you suggested a massive buff for a possibly already OP protection. lol
Just learn to play and dodge through marks. I’m glad necro got buffs and I don’t even play the class.
Marks would be better if they gave you a chance to dodge after they are triggered, much like Counterblow or Illusionary Counter. The problem with marks is that when they’re dropped under your feet you don’t get any real chance to avoid them. That be OK if that was difficult to do but let’s be honest it isn’t anywhere near as difficult as grenades.
Really if you dont dodge alot whilst the necro is in staff then you deserve to die. It is like not dodging illusionary leap. You will die and it is because you played bad
They can nerf conditions but they also need to nerf things like emphatic bond and some elementalist cleanses. Also now they have buffed berserker stance they need to be very careful with respect to nerfing conditions too much.
And marks aren’t great. You have to trait for them and the cooldowns are very very long. The problem with necro and engi is purely the burning trait. It needs to be there but maybe reduce its duration by a second or two.
@ Lordrosicky
The issue is that Arena Net could allocate sources to fix this problem and instead of having a live lan event they could opt for a online event (which would still please the majority of the player base).
Once everything is sorted and they can accomdate the majority of the playerbase then they should do a live event; but to choose to do a live event and rip teams apart because all the legal issues have not checked out, is a big error, espically when such a large portion of the population isn’t from eu / na and the below 18’s.
If you take a look at other live events these restrictions are much more lenient as to accomdate as much of the playerbase as possible.@Uberkingkong
I am sorry to say but your ignorance is baffling, the restrictions are set by Arenanet as they are the hosts of the tournament, the age restriction is also impossed by Arenanets legal team, because a lot of complications do arise from having minors at any event, and a lot of times minors can’t be held liable to their actions, and will need to be provided with adult supervision. Also they can’t accept the prize money directly meaning that they will need to provide more legal documentation to be able to give the cash prize to their legal guardian. (Incase you want to ask why they don’t just nominate someone from the team to accept the prize money, well its just not possible too many issues can stem from that.)Regarding the countries issue, I live in dubai and have been to live lan events in America, Paris and Madrid; and I can assure you its not the country that is barring me from attending the live event, but the fact that it takes legal research and more legal documentation to allow me to accept the prize money, this is also coupled with entrance to the country among a few other factors.
This however can be cleared up by a legal team and is not by any margin difficult to execute.
(so sir please don’t speak in ignorance, if you don’t understand much about the matter its best not to say anything at all. Thank you.)In this case Arena Net is just taking the easier option of putting up these restrictions, that I think could overall harm the event, a lot of teams and indivduals who have dedicated a lot of their time in this game are being effected and in a very negative manner, all we are hoping for is that Arena Net re-evaluates the matter and hopefully we can come to a better conclusion.
I understand how the restrictions effect you.
But this live tourny will attract attention and help the game to grow. Who knows, 3 months down the line you might be playing for bigger prizes online as a result of the impetus this tourny gives gw2 pvp. So in the long run it is good for everyone.
You arent being excluded from an existing tournament. This is a new tournament with some restrictions. Like free money for half the people in the world is still better than free money for nobody.
Jesus people. Get a grip.
They have explained that it takes alot of resources to check all these countries out. These are resources that are scarce and cant all be done at once. Instead they are investing these resources in the game, which is a good thing.
They will get to your country eventually, but dont count on it being soon. There are a lot of countries in the world. It is unrealistic to expect they will be able to review all of them. SO if you aren’t in the countries then you have to suck it up and deal with it. Let’s be honest, most people are eu or north america. So the tournament will still be exceptionally valid.
Really the problem with the map is there is no combat whatsoever. It is just who can pull the other guy off the cliff first. That is fine, but personally I prefer combat and pvp when I try to play pvp. Not some mini game.
I am 17 currently and during the Qualification tournament, but i will be 18 right after it and a month before Pax Prime, can I participate?
I would imagine they mean 18 at time of pax prime.
I think the restrictions are valid.
I look forward to watching the tournament which I hope is streamed. Usually I don’t watch much but this should be fun to watch as I doubt I will participate as I am busy that weekend one day at least.
Mostly team wouldn’t run more than 1 of a class so balance can’t be that bad.
I would hope they don’t just invite the “known teams” to this thing. I solo q alot and whilst solo queuing you meet and play with and against players who are at a higher level than those in the top teams. These people should be given the opportunity to form a team and enter.
Engis kill BM rangers pretty easy too, lol. Maybe not EU engis and their crazy specs, but I know BM was one of the easiest, albeit annoying, fights I could have had.
I’m honestly not too sure why you guys are having so much trouble with a class pushing far-point that destroys a lot of unprepared teams on their backpoint. That’s especially true in a build designed for the role and is less-than-optimal everywhere else.
If you somehow manage to neutralize what the engi does with EU specific far-point engi builds than you’ve destroyed his reason to be playing an engi entirely.
I am genuinely confused at this thread. Outside of the honest complaint about elixir R (the stunbreak issue never fixed the core problem and just destroyed good builds) I don’t believe that this thread has any merit. It’s like complaining far-point thieves need a nerf because your mesmer backpoint is getting destroyed.
Switch your necro, other engi or any other class that can 1v1 that build to your backpoint, communicate where the engi is at all times INCLUDING respawns, watch your backpoint like a hawk and laugh your way to victory as the engi struggles in a different role.
A good comparison would be phantasm mesmers. They’re 1v1 gods, extremely difficult to kill but once you find someone who can kill them they become useless. Either that or just ignore them and find a way to deal with it with either high mobility back-caps yourself or winning your teamfights at mid to collapse on the engi.
Just unbelievable – you must be so terrified that your engi might get another nerf to write such kitten and be serious about it.
You’re saying an engi can only 1on1? You compare his team fight ability to that of a phantasm mesmer???
Engi has 2 rezzes, lots of AoE and CC and his dmg through conds is anything else than low and his elite is nothing less than a 2s AE stun + heal and turrets.
And if you watched the recent streams you even might have noticed that putting a necro on close is not an instant win against the engi. It’s more like the engi destroys the necro in 1on1’s on the last few high lvl match ups I have seen.
But my point is that engi is really good in team fights and almost unbeatable by in 1on1’s. There are so many matches on twitch that prove how much influence an engi has who his pushing far 24/7 (hint carcrash vs denial).I’m not “afraid” of my class getting a nerf. History has proven that, I was the first one to say HGH needed a nerf months ago.
Sadly this is not the case. The build is beatable and destroys many standard backpoints and is very subpar in teamfights by comparison to many other standard builds.
I’m just recommending things is all. It’s clear that people don’t wanna listen and would rather insult my experience in TPvP and call for nerfs. If I had a team on EU against these engis I’m sure we’d do fine. The build relies on constant damage from burning via incendiary ammo and large ammounts of CC from shield/FT/bomb kit.
And the problem that people face is less about the build and more about elixir R on reset. It was never a good idea. The best solution would be to move the rez-mechanic to the activated skill and have the endurance refill break stuns and be the tool-belt with an increased cooldown.
The thing I take objection to is you presume that I am saying bomb engi is OP because I cant beat it. I know how to beat bomb engis. There is a very low % chance I will lose to them. However there are huge things the bomb engi does which makes it OP. As have been detailed in this thread. It isnt brokenly OP. But it is still SLIGHTLY too strong.
Dont pretend the whiners caused this. Of course forum input has value to them. But my guess is their metrics showed a decrease in how many people played the new map after a few days. A huge drop off would lead them to decide to cancel this map essentially.
I would be shocked if a huge drop hasn’t happened. The community isn’t huge and basically everyone I know quit as a result of this map.
Necro is so brokenly op right now that people can faceroll their keyboard and be effective.
Also necro vs necro is a total joke right now.
Often it is a lottery. More often than that it is based on who manages to see the other one first. There is very little comeback potential.
Also it is build dependent. Things like runes of lyssa (with golem) suck in team fights but are epically strong in necro vs necro. In addition plague signet wins necro vs necro.
You can even go right down the traits. A necro running extra mark damage will beat a necro running chill of death. A necro with more vitality and less toughness (espically as it also means more power) will destroy a rabids necro. Running nightmare will give you a huge edge over undead.
It is boring to have so much lameness atm. Necro needs a big nerf to mean that if they want to lamely spec to beat other necros then they are going to get crushed by a thief or ele, or not be able to pressure a guard down as fast.
O and necro vs necro favours the person not using fast ground targetting. This annoys me as I have to use fast ground targetting because I need it to crush eles, thieves, rangers, engis mesmers etc.
I want significant nerf to the burning trait. Then I will be happy. Stop rewarding spam and reward skill.
My suggestion is reduce the burning trait to 2 seconds every 10 seconds (ends up being more like 3 with condi duration). I would do this for both the engineer and the necromancer. Reducing the effectiveness of both classes and their condition overload. I would additionally reverse the doom change for necros to its prepatch levels (and make corrupt boon what it once was).
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.