Correct me if I’m wrong, Malicious – but doesn’t infiltrator’s signet break stealth? Shadowstep and untraited-stealth do.
Okay, so for those of you who aren’t aware; if you come out of stealth after using an attack, you get the debuff called “Revealed”. It’s a few seconds where you’re unable to go in stealth again. If you don’t attack, you don’t get the “revealed” debuff.
We have the following manual ways to enter stealth:
-Cloak and Dagger (#5 dagger) attacks enemy, goes into stealth
-Hide in Shadows (healing) heal, gain regen, and go in stealth
-Blinding Powder (utility) blind surrounding enemies, stealth yourself and nearby allies
-Shadow Refuge (utility) create a spot on the ground that you and your allies can hide in to gain stealth
-Shadow Trap (utility) create a trap that when triggered, gives you the option to pop back to the trap in stealth
However, there are also automated/traited ways of getting into stealth, and this is where my tweak is proposed.
-Hidden Thief: Stealth for 2s after stealing (cooldown tied to stealing)
-Instinctual Response: Stealth and blind the enemy when you take more than 20% of your HP in one blow (60 second internal cooldown)
The problem as I see it, is that our ability to make use of these traits is completely tied to forces beyond our control. If you’ve already got the revealed debuff, you won’t/shouldn’t use Steal until it’s gone, otherwise you’ve wasted a stealth trigger that’s on a 45-ish second cooldown (unless traited in trickery). Steal is in and of itself an attack of opportunity, and using it properly is situational (especially when using it as an escape mechanism).
With IR, the ability to make use of the trait is completely out of your hands. Siege equipment, other thieves, most bursty classes, will force this skill to trigger – which often times simply won’t happen since you have the revealed debuff already.
If revealed, IR will be wasted
If revealed, HT will be either wasted or unused
What I propose, is that these two traits trigger regardless of whether you have the revealed debuff already. No more wasted steals, no more unused IR’s.
What are your thoughts?
Tonight I tried to turn my music volume up in EB. Whenever I did though, the game would instantly freeze and never unfroze. Was able to repro this 3 times in a row at the starting area in EB.
There are very nice asura that look completely sinister/ugly, and very evil asura that are designed to look cute. They are quite literally no different than any other race (especially humans). That being said, I just double checked the concept art for Tixx, and he doesn’t really look that bad :\ But I’ve had a lot of exposure to the asura NPC’s.
I agree with most everyone here; every MMO’s forums are like this, and definitely avoid general discussion. This is the unofficial ‘kitten’ section of the forums.
I like posting in class forums and suggestions personally, usually pretty friendly people.
I still want account-accessible dyes.
I like our downed state skills, though I wish our explosion one was #2 so it was more readily available. Guardian gets their big AoE bubble skill right off, why shouldn’t we!?
dude, what have you been smoking ? i want some too:
1. blind field vs dungeon boss is terrible, also the range is lol and 6 initiative??
2. 4 initiative just to rip 1 of the 7 defiant stacks a boss has? so i need 28-32 initiative just to interupt the boss ONCE…good joke…
3. vuln ? i think i better not use it, overall all party does more damage if i do auto attack or unloads…
I would like to say something; if you’re using up the crowd control for a 1/4 second interrupt, you’re screwing your party! You should be using your headshot to burn down their stacks, and let someone with a useful crowd control, like a guardian or engi, knock the enemy down. That’s a good 2-3 second stun right there.
If steal, or any form of teleport let you shadowstep up walls…it would utterly break WvW sieges.
Put it as a grandmaster trait in trickery or something. The only thieves that can do this would be the ones who invested to get a useful steal in the first place. I’m tired of being relegated to poison fields when it comes to sieging stuff. I play thief for the melee aspect, and it’s tedious to only be allowed to whack away at a door or shoot at the wall.
If the enemy is actively defending their walls, one or two thieves won’t make a world of difference. If they aren’t defending their walls, or are minimally manned – it’s going to go down anyways. Most professions have the ability to output massive amounts of damage on the wall as it is, and Thieves don’t.
My suggestion to make P/P better:
- 1200 range (we need ONE set with decent range!)
- Head Shot should do ACTUAL damage AND crit if it successfully interrupts a cast.
- Pistol Mastery should be rolled into the actual weapons damage (i.e. +5% damage buff for all pistol skills)
- Ricochet should either be buffed to something like 50% (5%? SERIOUSLY?) or removed and replaced with a pistol trait thats actually worth getting (how about the 1200 range on pistol trait???)
Keep sneak attack as it is, it’s perfect!
I would like to see LoS skills like ‘steal’ function properly up walls and such. There are skills that pull enemies down walls, and this is possibly /the/ one skill that should allow you to hop up a wall.
The alternative is ranged combat, usually with shortbow, which requires you to stand at the foot of the wall and be pelted to death while you throw out poison fields..
I just want to see the ele traits redone completely. They are set up in such a way that you have to specialize into particular elements (or arcane). That’s completely against the actual playstyle of an elementalist (especially if you’re D/D).
Mine started about 2 weeks ago, but constantly happens now :\ Totes annoying.
I have no intention of ditching the idea of Tier 3 cultural armor but I feel that the prices, as they stand, are unreasonable for a game which claims to have done away with the grind
I think you are misinterpreting what “do away with the grind” means. That doesn’t mean everyone has easy access to everything the game has to offer; that a casual player can walk around with a Legendary or T3 Cultural Armor without grinding for it. Not at all.
What it means is he doesn’t have to. In most games, you have to participate in the grind in order to be competitive. If you enter Battlegrounds in WoW in gear that was top of the line circa the last expansion, you will be unable to even damage many of your enemies. WoW and many other MMOGs require you chase that carrot in order to keep your character viable.
All T3 Cultural Armor represents is a skin. It’s a TF2 hat. It’s a fancy dye. You don’t need it and there is certainly no requirement to grind for it unless you simply want it.
“No Grind” != “I can get everything I want”
…..and I certainly would want that to be the case as everyone would be running around with dual Legendaries by now if it were.
Save the grinding for stat improvements. I have no issue with running multiple dungeons for an exotic item with stats I want to transmute a skin onto. It shouldn’t be the same way for a rare cultural gear, especially when the looks are subjectively good looking to different people. I wish that Tier 1-2 was what I decided on wearing, as it’s reasonably priced. However the piece I want to wear is the tier 3, and it’s 30g – kitten me right?
I feel that the prices, as they stand, are unreasonable for a game which claims to have done away with the grind.
Pretty much this. Though I would say that 80s (tier 1) to 2g (tier 2) to 30g (tier 3) is RIDICULOUS. I’m not even given the option to purchase this stuff with karma (which effectively nullifies any reason I have for getting karma….) Even your suggested 7-17g a piece option is too lenient. Me, and so many other players – have been playing since headstart and have little more than 15g to our names. I don’t spend money on much of anything (repairs and occasionally mats for crafting).
The cost of cultural Tier 3, which is only rares anyways – needs to be more in line with tier 1 and 2, meaning that if Tier 2 chest is 2g, then tier 3 should be 5-7g TOPS. TOPS!
No it shouldn’t. Tier 3 is a long-term goal what’s so hard to understand? You will be able to buy it after months, if you don’t want to grind. And it’s only a skin. The price is right as it is.
And it shouldn’t be sold with karma. Karma is used for other more important stuff like legendary components. Besides that it doesn’t change anything because you’ll have to grind for karma so no point.
And again I repeat it’s a long-term goal, for those of course that want to bother with getting the skins and transmute them to exotic. It’s just a skin, you can live without it, especially since it is only rare and not exotic.
If Tier 3 is a long term goal, than what is the point of T1/T2? They are step up armors, not goal armors. You’ve gotta be kitty crazy if you think 30g for a level 80 rare is worthwhile. Farming money? Just call it what it is, ‘grinding’ – is it “so hard to understand”? Again, you will repeat, and repeat, and repeat, because it’s a grind. "Well if you just “FARM” an exp dungeon about 30 times.. you’ll be close to affording one piece" is what this reads as and you know it.
It’s a unique skin, it’s not exotic, and again, it’s 30 gold. Oh, how about all those super expensive unique EXOTIC skins at the dungeon vendors? I can /earn/ one of those in about 4-5 dungeon runs. But no, let’s take one of our many unique skins, and put it up on a pedestal of gold for entirely no reason other than to “preserve it’s prestige”. Bull, kitten, kitt.
I feel that the prices, as they stand, are unreasonable for a game which claims to have done away with the grind.
Pretty much this. Though I would say that 80s (tier 1) to 2g (tier 2) to 30g (tier 3) is RIDICULOUS. I’m not even given the option to purchase this stuff with karma (which effectively nullifies any reason I have for getting karma….) Even your suggested 7-17g a piece option is too lenient. Me, and so many other players – have been playing since headstart and have little more than 15g to our names. I don’t spend money on much of anything (repairs and occasionally mats for crafting).
The cost of cultural Tier 3, which is only rares anyways – needs to be more in line with tier 1 and 2, meaning that if Tier 2 chest is 2g, then tier 3 should be 5-7g TOPS. TOPS!
@OP: This makes about as much sense as removing all the monsters from WvW since that’s PvE content and some people just want to do the PvP portion of WvW….
It’s part of the challenge. Getting gifts of exploration isn’t as simple as “I just need to spend x amount of time walking around and stuff and after x amount of time I get reward” – you actually have to “earn” them. That may (in your case, it does) involve getting your hands dirty and stepping out of your comfort zone.
http://www.reddit.com/r/Guildwars2/comments/141ni7/playing_without_the_ui_was_immersive_and_a_blast/
Simply stated, I would like to suggest implementing dual-monitor support. I would love to always have my map up on my second screen, and there currently isn’t a way to do this.
Thank you,
-LoreChief
There really isn’t a reason to not have it in there. +1.
Thats why I was suggesting for them to change the font size. It doesn’t all show up because they are using like a size 48 font as opposed to 18.
This is my personal preference, but I usually go with the 15/25/35/etc gear levels as they have better stats and start moving into masterwork levels (level 20/30/40 gears are usually crafted as /fine/)
There are a few ways to look at this. Firstly, Shadow is a traitline that you would not want to specialize in at the start of your Thief – if you want to AoE/kill multiple mobs at once. It’s an assassination tree, with stealths, which is kitted for something completely different. I would recommend going into Acrobatics for the Assassin’s Reward (health for init used), Feline Grace (get half your endurance back from dodging), Quick Pockets (3 init when weapon swapping) and Assassin’s Retreat (4s of swiftness on kill).
If you’re fighting multiple melee mobs, shortbow and Signet of Malice are your friend. Kite the mobs, fire the #1 arrow skill, and use #3 to evade if you’re out of endurance. If you get the time, throw out a #4 to put some lingering poison on the pack. If you really wanna make it feel fun, use Shadowstep in your build, and play monkey in the middle with your mob pack while lobbing #1’s at them.
The same can generally go with multiple ranged mobs so long as they are within close proximity of each other. However, you’ll be getting your kitten pelted the entire time unless you use something like Smoke Screen to block the ranged attacks (for a limited amount of time!). In this situation I prefer to LoS enemies until they stack on top of each other, and then go to D/D or S/D and either S/D #1 (hits multiple targets) til they die, or D/D #3 (death blossom) to stack the bleeds and inflict damage before switching back to shortbow for auxiliary damage.
Thieves use a resource called “Initiative”. You get 12 to start with, 15 if traited for it. You slowly recharge your initiative as combat goes on. The #5 dagger skill “Cloak and Dagger” requires the thief to hit you before they can go invisible (first weakness). It costs a large chunk of initiative (second weakness) and unless the thief is specced into a lot of extra init-regen (via both traits and signets) – they aren’t very harmful – more of a nuisance. Additionally, any attacks made from stealth trigger the “revealed” debuff which lasts several seconds, and prevents the thief from re-stealthing (3rd weakness). If graphics culling is an issue with this, it is not the fault of the thief, and they shouldn’t be punished/nerfed for it.
If they are built for burst however, it’s not a matter of putting a cooldown on the skill, as they will usually down you quickly while only ever having to go into stealth once. This doesn’t even take into account that Dagger #5 is only ONE way that you can get into stealth. There are a handful of other ways to do so, and you can have all of them available at the same time for the most part.
One of the “unique class mechanics” that ANet gave us was “no cooldown on weapon skills because they use initiative”. To put it on “even just one skill, the #5 dagger skill” would be offensive to thieves as a whole, and completely destroys/invalidates the concept of the class design. This is the most straight forward answer for why you will never see a cooldown on the skill.
So I been watching my p/p videos to see what am I doing wrong then it hit me. Pistol has only one skill in the no 1 skill. Well that sounds a bit confusing so let me explain. If you are using daggers and you use the number 1 skill you get 3 types of strikes same with the sword. So why not give it to the pistols as well?
Let me know what you guys think of this and if you like this idea of mine or is it crap
When people swing swords and daggers around, they are expected to have multiple ways to maneuver. That’s just with the territory. However, when you’re firing a pistol or rifle, you do the same thing all the time. There isn’t anything you could add to it to make it more meaningful!
That being said, I find that the pistol skills in general are rather limited (at least, when dual wielded. I like them combo’d with daggers in either configuration). If you’re doing P/P, you have a #5 skill which doesn’t do much damage, and is an expensive blind while solo, a #4 which doesn’t do hardly any damage at all, and is a good interrupt, #3 which is just a fancy looking way to blow through your initiative, and #2 which is mostly only good against world bosses where you have 15+ people focusing down one creature. #1 is actually what I consider the most useful of this weaponset~
I’m against thieves using greatswords based on the fact that I’m tired of all the greatswords I see :\ It’s bad enough that they released 3 legendary greatswords, and only one of every other weapon!
However, I’m all for dual swords, rifles and torch!
Dailies reset at 5PM PST.
4PM PST
5PM PST is a PST player
Just imagine how tough you’ll be at 80 with a boy named Sue. Good song btw.
But ya ought to thank me, before I die,
For the gravel in ya guts and the spit in ya eye
Cause I’m the son-of-a-kitten that named you “Sue.”
I politely disagree with class change in general, even if it’s a cash shop item that ANet could rake in some good cash with.
The idea of creating, bonding and celebrating your character is that you aren’t supposed to completely uproot them. That defeats the entire purpose of creating a character.
You said “You can be leveled to 80 in most situations anyways” – and this is partially true. However, the only time where you are level 80 AND as powerful as a level 80 is in SPvP. An upleveled 10→80 in WvW is nowhere near the same as a full 80, the same goes for any events (like lost shores) where you’re brought to cap.
It is also arguable as to whether you would need a profession change if you were to just go to SPvP when you first get out of the starting area, test out the classes various traits/abilities, maybe do some SPvP to test them out – and then commit to leveling them outside. Why would you need to class change a character when you’ve been given every opportunity to not only make/test out another profession, but you’ve also been provided MANY ways in which to bring them to cap as well – fun, unique, varied ways no less.
45 characters is the maximum length for a topic title on the forums. It is this way to prevent titles from being cut off when viewing a thread. This is not a bug, this is by design.
I’ll be honest, as someone who spends a lot of time on these forums… I would much rather have a cut-off title then the 45 character limit. Coming up with a descriptive title is now a complete pain in the kitty. I also request a character limit increase! If it’s having issues being cut off, change the title font size :\ it’s huge!
Hi everyone, as promised I’m providing a follow-up to today’s AMA!
Here is a link to the Google Docs
“Here is a link to the Reddit thread:”http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/
Long story short, many questions remain unanswered, but the ones most people were clammoring for (ascended gears, gear treadmill stuff, fractals, etc) WERE ANSWERED, and quite thoroughly I might add.
Thank you to everyone who contributed to the AMA questions. It was good to see how much just one of the big folks at ANet was able to accomplish. Since it was such a positive response, who knows – we might get a large team effort AMA again in the future like we did with BWE3.
Again, thanks everyone!
-LoreChief
EDIT: Also, screw this 45 char limit on topic titles!
For anyone that contributed to the massive question thread I’ve been compiling these past 5 days. Please visit this link and show support for your questions by upvoting my submissions (samuraikitten86).
Thanks!
I have just one question
Why is the AMA being conducted outside the official forums where the most playerbase is concentrated?
There’s an audience of 2.2 million gamers on /r/gaming, and 79,000 on /r/GuildWars2. The average viewership to either of these places far exceeds that of the official forums.
AMA’s are also about marketing, and attracting new players. Everyone has access, and everyone who pays attention to the forums knows that this AMA is happening. It’s not like they are leaving anyone here out of the loop.
Think of it like your favorite basketball team doing an ESPN interview, or doing any interview for that matter, anywhere other than your local news.
Just wanted to give everyone a heads up. I’ve finalized the AMA Questionaire, updated the main thread in this page, as well as the reddit page and Google Docs version. I’ll make sure these questions get asked during the AMA tomorrow.
If you are a redditor and you support these questions being asked, please upvote the submission when it’s provided to Chris Whiteside tomorrow during the AMA.
For anyone who still has questions, I urge you to participate in the AMA yourselves! Reddit is a friendly place, and we can use all the friendlier people in reddit.com/r/GuildWars2 (it’s become full of oh-so-many trolls/baddies since launch! )
Also; links for the lazy:
Reddit Thread: http://www.reddit.com/r/Guildwars2/comments/13lio6/prepare_for_the_chris_whiteside_ama_here/
Google Docs Link: https://docs.google.com/document/d/1PmsDw6AfTYzy7Wh1j_bnaz4Fyop3_8wpbxGcxrhgNUI/edit
Thanks!
-LoreChief
Hey guys, added the most up to date stuff.
In all seriousness, a lot of people need to take a deep hard look at their complaints about the idea of having an AMA in general. There are quite a few of you that want to brush off ANet ignoring questions due to some “ultimately evil agenda backed by the evil NCSoft and Nexon”.
The reality of the situation the last time around was that they had X amount of time to answer questions, and even though we successfully got many answered, the large list we’d submitted was more like throwing a brick through a wall than presenting it slowly. The goal with this one, and it has been successful so far – is that we’re giving ANet enough time to look over the questions so they can answer more than they did before. They know about the list, and hopefully that will work in our favor (i.e. getting more questions answered).
What I need from everyone here, is to keep bringing up good questions for me to add to this list. Even if they aren’t answered, we can at least be kitten sure they were asked.
Thank you.
-LoreChief
Hey everyone, sorry for the slow update – I was doing thanksgiving all yesterday and a birthday all day today.
I wanted to clear something up about the purpose of an AMA! Yes it IS rather PR-related, but it’s not an “any PR is good PR” situation. No one goes into an AMA, makes themselves out to be an kitten and gets any benefit from it. Not how it works.
The reason I’m consolidating these questions is multi-fold;
1. If the AMA is in a subreddit other than the /r/GuildWars2 one (last time was /r/Gaming) – we want to make sure that our message is consistent, and heard loud and clear. It worked in the pre-BWE3 AMA, and I’m confident it will do so again.
2. By collecting and presenting these questions to ANet/Chris Whiteside BEFORE the AMA, it gives them an opportunity to find answers. It doesn’t take “scheming and sidestepping” to say “I can’t answer that” or “I have a tricky way to avoid this question” – if they don’t want to answer it, they won’t, simple as that. However, a lot of questions may need to be researched before they can give an answer, and it’s good form to give them to time to do that then to put them on the spot.
3. The basic premise of this AMA is “we have questions, they have answers.” Make the most of it, don’t be an angry mob, stay civil and human (which most of us should be I believe), and remember that this is a game that we love to play, we want to see continuously get better and better, and that both of these things apply to Anet as well as the playerbase.
ANYWAYS! Again, for those who missed it; this is the link to the AMA question list
I’ve updated it with everyones questions so far that I’m aware of! I would like to get a lot more in before the end of the weekend (a lot of people are asking the same questions, so please look them over before asking it again!) I’m still going to organize it better soon! Please keep posting your questions/complaints/ideas But keep them nice.
-LoreChief
Hey everyone. I’ve updated the thread with all the questions. I’ve added a section for complaints since some of them are pretty valid, and many users have rightfully demanded answers. That, however, is not an invitation to turn this into a kittchy-thread though, so don’t do it!
I’ll be doing more organization after the thanksgiving celebrations today, but I’ll continue adding questions as we get them! We’re at 56 items of interest so far.
Thanks for all the contributions!
-LoreChief
Okay I’ve updated the thread with the questions you guys have provided so far! Please don’t use this as a way to tar/feather the company though~
Link for those who missed it: http://www.reddit.com/r/Guildwars2/comments/13lio6/prepare_for_the_chris_whiteside_ama_here/
Keep asking questions. I’ll keep writing them down!
Hi everyone. I wanted to extend the invitation to add questions to our list for the upcoming AMA with Chris Whiteside on Monday. We’ve got a few days to prepare for it this time around, so we’re looking at having a larger list this time around.
Feel free to add your questions here, send me a PM, or just add it directly to the thread on Reddit if you feel like it. Oh, and please reference the thread when submitting questions so you know the kinds of things we don’t want to see!
Link for the Reddit thread
Link for the Google Docs Version
Thanks for contributing!
-LoreChief
EDIT: I’ve finalized the edits and additions to the original reddit thread. I’ve also created a google docs version with the same questions on it. Thank you everyone for your support – I’ll make sure this finds its way to ANet as well as the AMA on Monday. Again, thanks everyone
-LoreChief
(edited by LoreChief.8391)
The biggest issue I see with this is that ANet is currently making a lot of cash off of bank tabs and transmute stones. However, I would totally buy a wardrobe if they put it on the cash shop. Oh, and for any ANet folks reading this; my bank is full of everything else in the world, not outfits. I’ve got 8 bank slot tabs, and of that only about 5 items are stored there for ‘looks’.
I support the wardrobe idea.
But are you/he/they willing to scale down ALL kit damage (by about -30%) and scale up the cooldown (+20%)in exchange for the stats and sigils of their current weapons? Kits currently are balanced to be stat-less. If you want the stats and sigils of their current weapons, then they are "extra"s. You cant have it both ways. If grenades have stats and sigils, in return they must do less dps than a standard rifle shot because they are aoe as well (or maybe equal since they consume an utility slot). If your friends truly believe that kits are underpowered without the the stats and sigils, they wouldn’t use any kits.
By your logic, putting a bundle on par with a normal weapon kit means the kit needs to be NERFED? Additionally, you think that because grenades are all AoE skills, that they should do less DPS? You do realize that pretty much every class in the game has access to weapon-kit based AoE’s, some take up the entire weapon skill set as well right?
Additionally, I think about everyone here would like to beg to differ on “kits being balanced without stats”. If you can fire an exotic rifle at a monster for a minute at level 80 and compare it to doing the same thing with our kitteny flamethrower, then you might actually see that kits don’t keep up with normal weapons, both in damage, scaling, and utility.
amiableAnd they are losing something that is important to a lot of players: kit variety.
I’m still not sure how it is we’re losing kit variety with my idea. You can still have additional weapon kits, actually you /could/ if you really wanted, have an additional weapon kit (4 total + weapon). The only difference is that the one you choose as your side-arm will actually function on the same level as a weapon kit itself, not the underpowered incarnation it currently has.
On the point about tool kit skills; you’re right, the only reason we have those is because our skills on the utility bar do take up a space. Since that is the actual reason, we shouldn’t get a tool kit skill for whatever bundle followed my idea and was an off-set.
SnafooSimply turning kits into an offhand and retaining this low cooldown would probably be considered overpowered.
That’s a valid point. We can’t be able to go back and forth between weapon-kit/side-arm kit. Normal bundle overlays? Certainly, keep the no cooldown factor. Whatever side-arm you have selected, that has normalized stats and sigils, will fall under the same category as everyone elses weapon kits, with the same cooldown. You can still equip your utility bundles while weapon swap is on cooldown, just not your side-arm kit.
I would like to provide some clarification on some of your points:
@Sophora: One of the issues I think the devs have with Engi’s (no evidence of this though) is that our kits can be worn indefinitely. They have toolbelt skills, they have always-on-mode, and we can trait extensively into the various kits. In comparison, the recently-buffed conjured weapons that ele’s now have, also come with a pitiful duration and limited number of charges. This is to say, “we can’t have our cake and eat it too”. My suggestion in making one the off-set, is so that we’ll have the opportunity to have a fully statified/functional off-set weapon (which is a bundle we choose), while not breaking the bank by having 5 fully statified/functional weapons, which is what a lot of people have been asking for.
@Orion the Cursed: Compulsory would imply that you were required to use one and switch to it, which is not the case in my design. That’s like saying using ‘steal’ is compulsory for pistol/bow thieves. Kits will maintain their uniqueness, they will just gain some additional/needed benefits, while opening up room on our utility bars for other skills. You can still use more than one if you want, but the idea should be “I wear my favorite kit as an off-set, and my situational kit(s) as utility when needed”.
@Sporadicus & Orion: If ANet is willing to add a fifth tool-belt skill slot on top of this idea, I’m not going to argue with it! However if they did, then one could argue that each of our normal weapon-kits (pistols rifle and shield ((maybe shield.. it’s OH though))) should also get a toolbelt skill. Again, if they would do that I definitely wouldn’t stand in their way~
Here’s the idea;
Engineer’s now choose one primary weapon kit. This kit is equipped as an “off set”, similar to every other class (except for ele’s) secondary weapon set. You can switch back and forth between the two.
Skills in this set are now normalized in regards to stats, the same way weapons are. This specific benefit does not apply to any weapon kits equipped as utilities.
There is no longer a toolbelt skill for whatever weapon is equipped as the off-set.
The bundle equipped as the off-set can wear any sigil (the sigil is equipped to the ‘slot’ itself, not the actual kit) – meaning that you don’t have access to 5+ sigils at the same time, which I think makes it /fair/.
Benefits:
-Weapon bundle will now benefit from stats and sigils, without providing an array of potentially 5 weapons with stats/sigil effects.
-Turret engineers can now use the Tool Kit as well as equip 3 turrets.
Now, give me your thoughts on this issue; do you think it’s stupid, do you know how to improve it, does this not align with what the general engineer community is looking for?
Thanks for reading!
I think a simple solution to this would be to change the color of the splash that comes up for “Search”. It’s gold, like all the other commands, and when you only see it in your peripheral (in case your focus isn’t there). A lot of us (especially those of us who play on not only Engi but every other class) see that and instinctively think “oh that’s loot, better pick it up while I’m standing here” and instead pick up our turret (another issue; “Search” is not that much different from “Pick Up”!).
It’s not that they are on the same key that’s the issue, it’s that they all look the same to our eyes from the sideview.
TL;DR: Change the color of the “Search” icon to something other then gold. Also, change the word from “Search” to “Loot” and the word “Pick Up” (for turrets) to “Retract” or “Store Turret”.
Yes, but deliberately adding a gear check to the game isn’t the same as me deciding not to party with something because I’ve decided they’re not experienced.
So instead of players being kitten waving elitists, which was bad for the community as a whole, you’re lampooning them for coming up with a legitimate end-all system?
The beauty of the ascended crafting system (which btw only applies to fractals) is that you can’t judge a player to be unworthy of your group for certain tiers of the dungeon if they’ve already met the requirement for it. It takes the power of being a jerk out of the hands of players that would abuse it, and gives it to the creators where they can be selflessly martyred by their own player base. They are not the hero we deserve, but they are the one we need.
Strange. I found ducking into the water to be highly effective in not being mauled to death. They would stop at the lands edge and watch me, throw up their legs in frustration, and eventually turn around and run back. I couldn’t get one into the water, even when I was standing next to a mining node directly adjacent to a young karka. Maybe they are afraid of me more then the water?
As far as the destroyers are concerned; I’ve seen destroyer trolls and spiders, and I’m sure there are other beings that appeared to have been something else before being ‘converted’. What’s DSD? After reading the Destiny’s Edge novel, it seems like all the dragon minions are corrupted/fallen. Sons of Svanir and the Icebrood are corrupted by Jormag, the destroyers appear to be corrupted creatures from the mountains (trolls and spiders), and the crystalline whatevers, kralkatorrik’s minions, are all corrupted creatures according to the book and the beta-zombie-invasion-style event. The Risen are obvious.. corrupted dead things that follow Zhaitan.
Did anyone else notice that the Karka can’t swim? They won’t chase you in the water if you jump into it!
I assumed also that all the dragon minions were just normal beings that were corrupted. Icebrood, Risen, Destroyers, Shattered – all of them appeared to just be “turned” into minions. That would discount the crab minions coming from eggs as a comparison…
I don’t see swiftness as an advantage to be honest :T. Everyone has it in some form or another, and it’s more prone to causing errors than helping. Ever been on a Thief/Ele with +25% speed for a long time, and then try to do a JP on a slow class? Adjustment takes time for such a small speed gain!
However, I will say that swiftness in the case of Griffonrook Run is a definite advantage. Not many puzzles like that though.
@Zenyatoo: I’ve never had an issue with traps in EBG JP… they never seem to be active, and the only one that other players ever seem to mess with is the beast cages in the arena area.
@ZoiN: Does the teleport have the same limitations as the shadowsteps for thieves? Can’t go over gaps, can’t ascend plains?