Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
Guardians get traps, i hope we dont get pets.
I doubt that will happen; we already have elementals, after all.
Actually, if the devs decide to revamp Glyphs to make them more unified in theme and useful I could see them making “summon” or “elemental” a new utility type. Oh god…oh god…
Still glyphs=summons would get more love than now have (I didn’t meant that currently they aren’t useable). Their variety can be also advantage, but if we talk about trait related things then it is hard to came up with something that will work for all of them.
That’s more or less what I mean by unified though given what we know about how they are pruning down the number of traits we can choose from and making things more synergistic. Wouldn’t surprise me though if instead of all new utilities they just changed glyphs.
Guardians get traps, i hope we dont get pets.
I doubt that will happen; we already have elementals, after all.
Actually, if the devs decide to revamp Glyphs to make them more unified in theme and useful I could see them making “summon” or “elemental” a new utility type. Oh god…oh god…
I swear if ANet leans on Braham’s character motivations and story as the basis of this class I’m going to flip a table.
Please bolt down your tables for your safety and the protection of those around you.
I have a table in mind already. Mayhem is coming.
Every profession fights in this war, so everyone should be a warrior.
Then the term would be “fighter” or “soldier” not “warrior”. Since warrior is social class even more than a term for ‘someone who fights’.
My engineer protects the innocent (countless heart quests), revives the fallen (combat medic achievent) and heals the wounded (healing turret, med kit), so he should be a guardian.
That can also be called a “hero” (a title we all are referred to in game), “good samaritan”, or “soldier of fortune” (since hearts come with rewards). Also, a combat/field engineer is specifically what the engineer in GW2 is modeled after.
This is what type of engineer that is.
The combat engineer’s goals involve facilitating movement and support of friendly forces while impeding those of the enemy.
So nope, all still falls into what role the engineer is supposed to play.
From now on, I actually choose to take offence to the fact that guardians think themselves as the only altruistic profession in the game.
Cool tu quoque there bro.
Where are you getting that the guardian class is about altruism? If that were the case Guardians wouldn’t have any abilities that supported themselves.
Let me try to explain this as simply as possible. Barring a really kitten good explanation lorewise for the name and why this class is so special specifically as “Dragon Hunters”, the flavor of the class as dragon hunters is not something unique to them. You can say “oh every class fights so they’re all warriors/fighters” all you want but those names are much more broad and flexible (hence why they don’t get the same blowback). Dragon hunter is just a descriptor of someone who hunts dragons. This is the problem with an overly specific name for a task/mission that is not unique to them. Do you understand?
Even more specifically the question that needs to be answered is “what makes the Guardian specialization THE dragon hunter?”. So like I said, unless the devs can contort a really good reason lore-wise (because this is just a class flavor complaint) the name just does not work that well.
(edited by Lostwingman.5034)
But I suspect that Anet will incorperate some kind of lore as to why guardians can specialize this way.
I swear if ANet leans on Braham’s character motivations and story as the basis of this class I’m going to flip a table.
I like the name Dragonhunter. Considering that dragon’s are the great evil of the world, and guardians have the justice/smiting evil theme going on, whats wrong with combining the two and saying “I smite the great evil, dragons”?
Paragon, justicar, etc. aren’t exciting and pretty bland imo and do not fit what they want to do with elite specs, which is to take unique spins on classes.
Because everyone is a “dragon hunter” regardless of class. Unless you’re implying that only Guardians are fighting the dragons.
I’m not really sure why people think Dragonhunter is so terrible.
Too specifically related to the LS rather than being it’s own thing.
I bet it was hard to come up with the name “tempest” for the elementalists.
In fact a tempest is a storm so it can be related only to wind and water, but it has not much to do with earth and certainly not with fire.
ITT OP has never heard of a dust storm or a firestorm.
What a joke.
lol kitten, you could have gone with “Vanquisher” and it would have been a better name.
I prefer angelic references, Seraphim, Archangel, or Elohim.
Crusader is good as well.
Wait, what about Exorcist? Or something along those lines?
I wonder why OP assumes the devs wouldn’t simply alter the condi-application of those affected classes…lol
Anyone else just think these “hole in the torso” designs just look ugly?
The shoulder spikes were bone, like their horns. It isn’t really fashion. But it didn’t make sense either.
My guess is it’s like the Klingon foreheads changing from the Original Series to the Next Generation. It’s not known how, or when, the change took place but they don’t like to talk about it. (It’s been brought up a couple of times)
No, we the audience know. It’s just that the they don’t like discussing it with outsiders.
Quaggan: The one thing really missing from these guys is a hostile faction. Every other race, of the 4 mentioned above and the 5 playable ones, has one branch that is hostile and ready to attack outsiders. I understand that quaggan are generally considered peaceful, but we also know they can get enraged and become bad mother-puppies. I’d like to see one village somewhere of quaggan who are nothing but raged quaggans, perhaps out of control and attacking us on sight.
Would be an interesting twist when we either go way North or way South into the sea and find that there are enclaves of warrior like Quaggan who’ve turned themselves into veritable Spartan societies in order to survive. Actually, ANet pls do this. Pls pls pls do it.
I don’t recall ever seeing living servants of Zhaitan.
I’m going to have to agree, the size of zergs have gotten ridiculously large.
So, with the change to Tornado to be a lightning field, has anyone tested out its synergy with lightning rod?
Colin, at around what levels should the utility slots be unlocking if they are misplaced wrong now?
What happens if you go underwater before you get weapon skills?
You use underwater skill 1… #2 is unlocked level 8, then 14, 17, and 23.
Someone told me that you have to unlock underwater skill 1, and that you have to facetank underwater mobs before that.
Did I get trolled?
I’m still waiting for someone to post a complete list of everything that is level-gated. I’m really not kidding when I say that I’m having serious trouble determining which claims are real and which are made up. Some of the actual changes are so inane that it makes it hard to tell when trolls start spouting fake changes that don’t actually exist. It’s like Poe’s Law, but for Guild Wars.
They removed water mobs from the parts of the game that are leveled before you unlock underwater combat. So if all you’re doing is following hearts (ugh) to level your brand new alt then you shouldn’t run into any underwater mobs.
I’m going to post this from elsewhere:
Honestly, I’ve been leveling a character, brand new with nothing brought over from my bank equipping with heart vendor equips. It’s not that bad if your deal is doing hearts to level up early on. Although that’s the issue. This new system means you are doing the most boring and slow method of leveling because you almost can’t do anything else while locked out of soo many skills. All of those people saying it’s faster to level an alt now? Must never have leveled alts by doing anything other than hearts. It’s slower now to level an alt, plain and simply.The Queensdale train, the EotM train, kittening exploring even. They’ve all been hindered by this and left us with the only choice being hearts. Now, that’s fine and dandy for new players (really it is since they wouldn’t likely know about the trains their first go around anyway) however this ain’t cool for veterans. Not one bit. I don’t want to have to grind through the most boring part of leveling a character by only being left with redoing the most boring part of the game (heart completions).
You can dodge before the tutorial. I did so last night in the starting instance. Which begs the question, if such a critical feature of the game’s combat can be left in from the start and be adequately explained with a competency check, then why is it deemed necessary to gate us from skills until we grind them out?
I actually cried a bit when I heard about the changes to the PS. Cutting content? Rearranging the story of Orr? Why Anet, why would you do that?
They needed to fit it into their new system of presenting an entire chapter all together. I’m beginning to think that having the max level at 80 might actually be the underlying problem.
i have been reading all these thread complan about how suck it is to lvl a alt except no one mentioned about anet increased exp u get from doing low lvl events that makes u lvl much faster now but this is not what i m gonna talking about.
They’ve extended the gating to level 40. The accelerated leveling stops by 15.
Not exactly balanced.
Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).
So yeah, theres that.
It is not a tutorial, just a lock down. The day Anet actually care about making tooltips with a better, cohesive, text in a way the players need to take their time to learn content, things will change.
Besides, those vets and any other player won’t learn absolutely nothing about their classes as long as they can and will level up almost entirely in EoTM by pressing 1 and F or even experience scrolls.
It’s not a tutorial? So what do you call it when you level and something unlocks and you click on it and a giant white arrow goes and points to something and gives you instructions?
A notification.
Who in their right mind would ever buy a character expansion slot now?
I did and I am enjoying it.
I don’t get what others find entertaining with rushing the game with a new char, enjoy what is given to you when you reach the level needed to gain it. The point for this is so you will have a slow and easy way of learning your character while getting to level 80 where the game starts.
I can read why so many complain but it puzzles me to why they even complain becouse it is not such a big deal. Before it was just a level and I said ‘yay level up… Soon I am level 80’ but now I have more or less something to look forward to for every level I gain.
The only complaint I have wich I havent tried myself but I trust the posters about it and that is how screwd up the downleveling system works with the new stats so that you get powerspike and suddenly you get worse each level and suddenly another powerspike and so on.
What is this obsession with “I must have each level up be important! Even if I have to eviscerate progression to do it!”? I just want to play my kitten characters and use their skills. Both of these feature packs have made me feel like an idiot for waiting to level my alts in what was supposed to be a “new and more interesting” system. Whelp, kitten that I guess. I don’t want to be forced to either use a shortcut or grind hearts to progress. I don’t want to be locked out of the QoL skills that make exploring easier (Air 4 on Staff for ele for example). I don’t want to play this forced tutorial that tries to teach via osmosis.
Weren’t you the one moaning about how the community doesn’t know what it’s talking about and should be ignored?:
I think that is an excellent idea.
To build upon this, I think the ‘more posting and formatting options’ bar should be locked until the post count is high enough also.
The hints are confusing. Italics? What am I, Italian? Cmon ANet get it together! This is the future of forums and I’ll most assuredly know when to use italics and bold speech when I have posted 100 times.
THE LEVELING CHANGES ARE FOR NEW PLAYERS
So how come if I want to make an alt my only options are craft grinding and tomes?
It’s now unlocked at level 22. Seriously, what was the point in that?! lol
Well you see, by not presenting it to you from the start you learned through osmosis.
Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).
So yeah, theres that.
I wasn’t going to say this, but it’s not untrue. There are a lot of 80s out there who really didn’t learn how to play the game that well.
Not to say having the new system would have definitely helped…but I’m pretty sure it wouldn’t hurt.
The problem is the new systems teaches NOTHING. It just prevents you from using your skills until you’ve ground for them. If they couldn’t learn this stuff leveling to 80 then extending the grind isn’t going to help either. This new system is dumb.
I’m not quite sure this is true. The new system certainly teaches you nothing, because presumably you’ve been playing for a while. But a lot of this has to do with how people learn.
Take the example everyone is using, the downed state.
Now when downed state is first experienced in the old system, it’s almost always when you’re learning five, ten, a dozen other things. It comes often out of nowhere, you’re in combat, and you’re clicking really fast in a panic or many are. There’s no real time to stop and digest the skills and if there was, there’s still so much going on in those first levels in the old system, you might not retain most of it.
Now it’s a level unlock that Anet calls attention to.
Do you know, I’ve run into several people that don’t know that the 4th skill in the down ed state gets interrupted if you attack. If you’re healing and no one is attacking you and you hit any other downed skill, you interrupt your own heal. Many people don’t realize this.
But if the downed state is isolated and people can watch for it, it doesn’t come as quite a surprise and maybe, just maybe, they realize it’s more than just hitting buttons. Not all people, but some people.
I think not giving some people everything all at once is a blessing. I have a friend from DDO who I tried to get into Guild Wars 2, he bought the game a long time ago and never played, because he felt overwhelmed by it.
But he can play DDO just fine.
Still doesn’t have to be a kittened level lock system. Why can’t it be a competency system? They apparently understand that concept since they did it for dodge. I don’t want to have to be railroaded into doing a bunch of slow hearts (always the most boring part of this game) just so I can use weapon skills. It should just put you into competency checks. “Do this to move onto the next part”. People who have trouble with it will have to complete it before they go on and people who have done this kitten a million times can breeze through it and not be impeded. Wow, amazing, 4:30am and I can come up with a better system. This is just lazy implementation. Even if, even if you wanted to go with this system, why the hell is it still railroading older players into playing a bunch of grind content before they actually can play their characters? It makes no sense, unless you realize it was lazy implementation.
Ah the old lazy implementation argument. Do you realize how much work went into these changes? This was probably more work than anything Anet could have done. They’ve completely altered the first starting zones including hearts, adding tutorial stuff, adding tips, changing rewards. They could have just done a quick tutorial. That would have been lazy.
I don’t get why people call a change lazy that took more work than anyone would have thought they’d put into it in the first place.
The system is only a grind if you choose to see it as such. It’s so fast to level it’s silly.
What I meant was that it was a lazy concept. The simplest way isn’t always the easiest and the best way isn’t always the hardest. Simple demonstrations of the skills and mechanics would have done far and away more good. For down state you would probably have to be in an instance and from an npc’s perspective, the down state is shown, the action paused with tooltips that you have to click through that highlight what each skill does and small bits and pieces. You can choose to replay. Now, which sounds like less work. A cut scene type event in an instance or having to rework kittening everything when it comes to leveling?
When you say veterans, you mean dinosaurs scared of change. Being in the process of leveling my 11th character, with having finished 10 personal stories and living stories I would say I might fall into your categorization of “veteran” yet I do not agree with a single thing you said.
Please do not try to speak for others. Adapt or move on. How simple life is, innit?
Please explain how one adapts to “oh lol, now you have to grind to content!”?
I’m really interested who else thinks it’s fun to have to ride a railroad for several hours before you’re allowed to play how you want.I just want to play how I want, simple, innit?
kitten.
Please explain of what “grind” you have to do now that you didnt need to do before? If anything lvl 20 reward is 8 skill points so you dont have to grind 7 skill points (like you had to do before)
Enlighten us all about this “added grind”
Forcing us into specific content before we can play how we want. How is that not an added grind? Oh, it’s you talking. You get to define things. Ok, that’s cool.
What “specific” content lol You mean areas appropriate for your character level for noob levels? Really?
What you did before, run frostgorge/orr train on lvl 2?
Character content genius. You cannot, with a straight face, tell me that the last two feature packs have not added more grind to using character skills, abilities, and traits.
When you say veterans, you mean dinosaurs scared of change. Being in the process of leveling my 11th character, with having finished 10 personal stories and living stories I would say I might fall into your categorization of “veteran” yet I do not agree with a single thing you said.
Please do not try to speak for others. Adapt or move on. How simple life is, innit?
Please explain how one adapts to “oh lol, now you have to grind to content!”?
I’m really interested who else thinks it’s fun to have to ride a railroad for several hours before you’re allowed to play how you want.I just want to play how I want, simple, innit?
kitten.
Please explain of what “grind” you have to do now that you didnt need to do before? If anything lvl 20 reward is 8 skill points so you dont have to grind 7 skill points (like you had to do before)
Enlighten us all about this “added grind”
Forcing us into specific content before we can play how we want. How is that not an added grind? Oh, it’s you talking. You get to define things. Ok, that’s cool.
Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).
So yeah, theres that.
I wasn’t going to say this, but it’s not untrue. There are a lot of 80s out there who really didn’t learn how to play the game that well.
Not to say having the new system would have definitely helped…but I’m pretty sure it wouldn’t hurt.
The problem is the new systems teaches NOTHING. It just prevents you from using your skills until you’ve ground for them. If they couldn’t learn this stuff leveling to 80 then extending the grind isn’t going to help either. This new system is dumb.
Actually getting skills 1-5 is much much faster now.
Stick to the facts pls.
You dont grind for anything any more than before (in fact skills 1-5 are grind free now opposed to before ESPECIALLY skills 4-5)
AFAIK you had to “grind” levels before this change (i have only 12 lvl 80ies and 4 more alts form lvl 10-45, bu yeah, what do i know, right?)
Yea, stick to facts. I bet your favorite part of the game is being railroaded into completing hearts before you get to use your character right? Because that’s my favorite part! Boy howdy is that just the most fun!
Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).
So yeah, theres that.
I wasn’t going to say this, but it’s not untrue. There are a lot of 80s out there who really didn’t learn how to play the game that well.
Not to say having the new system would have definitely helped…but I’m pretty sure it wouldn’t hurt.
The problem is the new systems teaches NOTHING. It just prevents you from using your skills until you’ve ground for them. If they couldn’t learn this stuff leveling to 80 then extending the grind isn’t going to help either. This new system is dumb.
I’m not quite sure this is true. The new system certainly teaches you nothing, because presumably you’ve been playing for a while. But a lot of this has to do with how people learn.
Take the example everyone is using, the downed state.
Now when downed state is first experienced in the old system, it’s almost always when you’re learning five, ten, a dozen other things. It comes often out of nowhere, you’re in combat, and you’re clicking really fast in a panic or many are. There’s no real time to stop and digest the skills and if there was, there’s still so much going on in those first levels in the old system, you might not retain most of it.
Now it’s a level unlock that Anet calls attention to.
Do you know, I’ve run into several people that don’t know that the 4th skill in the down ed state gets interrupted if you attack. If you’re healing and no one is attacking you and you hit any other downed skill, you interrupt your own heal. Many people don’t realize this.
But if the downed state is isolated and people can watch for it, it doesn’t come as quite a surprise and maybe, just maybe, they realize it’s more than just hitting buttons. Not all people, but some people.
I think not giving some people everything all at once is a blessing. I have a friend from DDO who I tried to get into Guild Wars 2, he bought the game a long time ago and never played, because he felt overwhelmed by it.
But he can play DDO just fine.
Still doesn’t have to be a kittened level lock system. Why can’t it be a competency system? They apparently understand that concept since they did it for dodge. I don’t want to have to be railroaded into doing a bunch of slow hearts (always the most boring part of this game) just so I can use weapon skills. It should just put you into competency checks. “Do this to move onto the next part”. People who have trouble with it will have to complete it before they go on and people who have done this kitten a million times can breeze through it and not be impeded. Wow, amazing, 4:30am and I can come up with a better system. This is just lazy implementation. Even if, even if you wanted to go with this system, why the hell is it still railroading older players into playing a bunch of grind content before they actually can play their characters? It makes no sense, unless you realize it was lazy implementation.
When you say veterans, you mean dinosaurs scared of change. Being in the process of leveling my 11th character, with having finished 10 personal stories and living stories I would say I might fall into your categorization of “veteran” yet I do not agree with a single thing you said.
Please do not try to speak for others. Adapt or move on. How simple life is, innit?
Please explain how one adapts to “oh lol, now you have to grind to content!”?
I’m really interested who else thinks it’s fun to have to ride a railroad for several hours before you’re allowed to play how you want.
I just want to play how I want, simple, innit?
kitten.
So instead of tutorials and in game explanations, we get time gates in the hope that people will be able to learn through osmosis. If the people they are aiming at couldn’t understand the last system, they sure as hell won’t get this system.
Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).
So yeah, theres that.
I wasn’t going to say this, but it’s not untrue. There are a lot of 80s out there who really didn’t learn how to play the game that well.
Not to say having the new system would have definitely helped…but I’m pretty sure it wouldn’t hurt.
The problem is the new systems teaches NOTHING. It just prevents you from using your skills until you’ve ground for them. If they couldn’t learn this stuff leveling to 80 then extending the grind isn’t going to help either. This new system is dumb.
It doesn’t affect me so I don’t care. I’m really surprised at the number of people claiming to be impacted by this change. Did everyone choose to create a new character today or something? Not sure why you would do so knowing the changes that were coming. It’s like people are going out of their way to find something to complain about. I just find it funny that all the veterans are getting worked up over a feature that was never designed with them in mind.
Are you dense or do you really just have no idea why people wouldn’t find a forced hand holding that restricts them from content that wasn’t even designed for them annoying?
There is really no hope with this level of critical thinking abounding.
Not exactly. If 99% of the collection is: go to this vendor and buy this, locking the final items behind RNG is just frustrating. I don’t mind having full RNG collections, I am the one that wants wants the fractal collection to be implemented. Items from a collection should have a similar way of acquisition, thus allowing us to complete at least some of them.
Again, by design. Did you ever play McDonald’s monopoly when they had it out. One property was ultra rare and all the other ones you can get.
They want people to get the easy ones and be left with one.
Because if it was all RNG a lot of people wouldn’t do it at all. This is part of game design theory. Gamers often have inertia and need a push. It’s true in all games. The games are designed to push people in certain directions. It’s done with holiday content. In older MMOs it’s done with end game zones. Keeps people together and doing stuff.
This isn’t really any different.
Just because it’s intentional doesn’t mean it is “good”.
Veterans with level 80s should be able to skip past the pointless gating.
If this were implemented, wouldn’t it just make new players feel like they were getting the short end of the stick?
If they had only bought the game sooner their lives would have been so much easier. That seems a little unfair to me.
Unless, of course, the first character to 80 would subsequently remove all time gating from new characters. That doesn’t sound like a bad idea.
No because we’ve already been through all that kitten already, they haven’t. If they were really new players they wouldn’t even know unless someone told them. Please, in excruciating, drawn out, and dull detail (just like the new system), explain how this is in anyway fun for people who have been over this already? I just want to play my kittening characters. I want to explore the classes as I run with my accumulated knowledge of the game. But no, now with this kittened system we have the same experience every. single. time. Want to take your new asura to Wayfarer and level in the mountains for a change of pace/new feeling? TOO BAD kittenLORD YOU GOTTA FOLLOW DAT ARROW.
This sucks and there is no getting around that with any kind of wishy washy bs.
Word of caution: the exp you get from EOTM is significantly lower while the character is under 30 now. It may be better to just follow the green arrow till you get to 30 and then to EOTM….if eotm isn’t level gated as well
If that’s true then that’s really stupid…
I just want to play my freaking characters. I’m not a new player. I don’t need to waste time doing a needless tutorial that is almost non-existent.
This is how it should have been in the beginning. We had it easy these couple years.
We should have had all of the locks? An extended tedious tutorial that still majorly comes down to “teach yourself” anyway?
You’re nuts.
Level locking things for experienced players is just tedious and dumb. I want to be able to use my freaking characters when I make them, not have to play an extended tutorial for the blind and the slow.
I don’t understand the complaint or the issue at a base level.
It’s ok, at least you can post inanely.
And you think veteran players universally like challenge OP? All veterans? Most veterans? Most veterans who happen to post on forums?
I’m a veteran and I think the leveling experience is one of my favorite parts of the new patch.
There’s nothing fun or challenging about level gating basic things over and over and over and over and over and over and over and over and over no matter how much you’ve already played. Veterans with level 80s should be able to skip past the pointless gating.
Lol
LOL!!!!
LEIK!!!! OH EM GEEZ!!!!!
NERDZ ND PIZZAS GAIIZZ!!!! AM I KEWL YET!!?!?!
I sure do like being locked out of my mobility skills and utilities when trying to level an alt! /s
There is no reason this stupidity was thrown on people who know all this kitten already.
They wanted to nerf keyfarming? Which I’m totally cool with. :P
This goes beyond key farming…they went and torpedo’d alts altogether…
Kitten new players, why do old players have to go through all the same kitten? I’m not a new player. I know how to kittening dodge and create my own build. Let me play the godkitten game ANet.
>Log into my level 21 ele to see if the “so bad it’s literally got to be a bug” stupidity is true.
>It is
Where the kitten is my earth attunement ANet? Seriously wtf? Make this crap skippable for people who have been playing this game and don’t need to see this stuff.
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