Showing Posts For Lostwingman.5034:

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Remember, in GW2 the Bosses raid Us.

If that was true champions would make beelines to towns.
That would be fun.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Should I even bother?

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

It’s only a 15 minute fight.

If you know exactly when it’s up.
Which you don’t because you end up on overflow irregardless.
In which case you will spend at least half an hour there waiting so as not to miss it.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

It's ONE DAY OLD

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Just people who are skilled and know how to react.

Translation: Just WP to a different boss/map if dumped into Overflow.
Teq isn’t worth doing now, and it isn’t going to be worth it when all of the people that knew what they were doing quit doing it and everyone else quit because they couldn’t double tap to dodge.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tequatl is Elite Content

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Tequatl is now Elite content.

It’s been said a million times already.
Unless there is some way to ensure that the people manning the turrets aren’t paste eaters or some implementation of more ways to debuff the dragon and dispel the poison, this event is broken until the masses give up and Teq becomes an informal “guilds only” boss.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

This is why there is a timer

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

But Tequatl is there for those that would like a more challenging boss fight than what the current loot pinatas have been offering up until now.

So you’ve mastered the “get competent players on the turrets” skill?
Is that available on Overflows or only on main servers?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Want help taking down Tequatl? How about...

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Posted by: Lostwingman.5034

Lostwingman.5034

But if it takes as long or longer to run back as it would to have someone rez you? Have to take that into consideration in your decision to rez, or not rez someone.

Yes, if you’re rezzing you’re not fighting, but that’s just one variable in the stew that needs to have consideration.

The WP is like a minutes run away….it takes about that long for an allie to res while also putting them in a lot of danger and removing them from saving DOWNED allies or doing damage.
Stop making up crappy excuses and stop being lazy. Just WP and run over.

I haven’t actually done it yet, I sort of figured I would wait for some of the hate to die down.

I was simply offering a valid, logical, alternate view point. I did state that not doing damage was a variable to be taken into consideration. You don’t have to be a kitten about it.

And we wonder why we can’t band together to complete large group content…. hmph

It’s not a valid logical alternative if you aren’t taking the alternative IN CONTEXT and evaluating IN CONTEXT. Maybe if the closest uncontested waypoint was a 5 minute run away you would have a point but it is literally a one minute run away and we have dozens, read DOZENS of dead pugs lying around waiting for res’s instead of just waypointing.

Unless the person doesn’t have it, or it is contested by another event.

There is also the variable of how many people are trying to rez the person. While it may take 60 seconds for a single person, when you get 4+ you drastically reduce that time, and in events like this rezzing tends to happen by multiple people at a time.

There are a lot of variables to consider (the number to be rezzed is also another variable), and I did point that out (a stew of variables). By no means was the single simple example I gave cut and dry.

Nor did I say anything about the people that are down not waypointing at all. If you’re down, and it doesn’t look like anyone will rez you, or its not that long a run, then by all means you should take it upon yourself to WP and run back.

Variables, variables, and more variables. Nothing is cut and dry!

You haven’t even done the event. People are dying in droves in the poison gas clouds and from the waves. Good luck getting people to stand in AoE death fields to res the people who won’t wp out.

Also your defending your position with either things you didn’t mention that someone would have to guess you intend (which you can’t) or extrapolate a lot from tiny vague comments meant to deflect the issue that you haven’t done the event and don’t actually know what’s going on.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

I love this update! (Also LOLing at trolls)

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

I apologize sincerely.

Somehow I don’t believe that, your entire OP reeks of condescension and borders on being a troll post.

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Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Yet another thread made by someone who doesn’t understand why people are complaining….

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Zephyrs and Ascalonians

in Human

Posted by: Lostwingman.5034

Lostwingman.5034

Your parents say “Hello” from the catacombs, sir

A Charr

How’d you get into Ebonhawke?
Charr seem to have problems dealing with walls on their own.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Commander should be able to take over turrets

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Since there’s a lot of people afk while they are manning the turrets and won’t get off of it, i think anet should implement this.

this is surprisingly a great idea

the only problem would be trolls spending 100g just to get commander, and then trolling

While I agree with this logic…at least the 100g is a barrier of entry…
Although then what happens when you don’t have enough tags?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Want help taking down Tequatl? How about...

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Posted by: Lostwingman.5034

Lostwingman.5034

But if it takes as long or longer to run back as it would to have someone rez you? Have to take that into consideration in your decision to rez, or not rez someone.

Yes, if you’re rezzing you’re not fighting, but that’s just one variable in the stew that needs to have consideration.

The WP is like a minutes run away….it takes about that long for an allie to res while also putting them in a lot of danger and removing them from saving DOWNED allies or doing damage.
Stop making up crappy excuses and stop being lazy. Just WP and run over.

I haven’t actually done it yet, I sort of figured I would wait for some of the hate to die down.

I was simply offering a valid, logical, alternate view point. I did state that not doing damage was a variable to be taken into consideration. You don’t have to be a kitten about it.

And we wonder why we can’t band together to complete large group content…. hmph

It’s not a valid logical alternative if you aren’t taking the alternative IN CONTEXT and evaluating IN CONTEXT. Maybe if the closest uncontested waypoint was a 5 minute run away you would have a point but it is literally a one minute run away and we have dozens, read DOZENS of dead pugs lying around waiting for res’s instead of just waypointing.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tequatl will be a ghost town soon!

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Yeah, sadly people can’t really accept that some thing are hard and decide to give up because they can’t do it less than a day after release…..

Yea, I love how the Teq event requires all kinds of skill.
Like the one I learned to get competent people on the only 6 positions critical to succeeding. Yea, definitely skill dependent right there. “Who gets to the turret first”.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Want help taking down Tequatl? How about...

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Posted by: Lostwingman.5034

Lostwingman.5034

But if it takes as long or longer to run back as it would to have someone rez you? Have to take that into consideration in your decision to rez, or not rez someone.

Yes, if you’re rezzing you’re not fighting, but that’s just one variable in the stew that needs to have consideration.

The WP is like a minutes run away….it takes about that long for an allie to res while also putting them in a lot of danger and removing them from saving DOWNED allies or doing damage.
Stop making up crappy excuses and stop being lazy. Just WP and run over.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Want help taking down Tequatl? How about...

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Posted by: Lostwingman.5034

Lostwingman.5034

those that have died

Stopped reading there.
Downed allies? Try to help if you can, sure.
Dead allies? Takes way too long, makes you way to vulnerable.
Last night I watched as several dozen pugs lay dead going REZPLOX and refusing to respawn effectively killing the event before we got Teq down to even 95% because we simply didn’t have enough people up.
My disdain of people that don’t simply respawn and run over and instead prefer getting their allies killed and wasting everyone’s time is growing exponentially.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tequalt fight fix, how can it be better

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Or, even simpler solution is to make the rewards time gated. Kill in 15 min, awesome, you get max rewards. 20 mins tier 2 rewards, 25 mins tier 3, 30 mins tier 4. After 30 he despawns. This will allow people to access the content, learn the content, and not get ridiculously punished and waste 15+ mins of their life for nothing.

I don’t think that would work, that still does nothing to solve the issue that the event is dependent on those 6 turrets and any number of them manned by someone not properly using them can kill the event.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

The "Please, DON'T nerf" topic.

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

I’d rather have a scenario where Tequatl has to destroy certain objectives, in order to defeat the players. The more he destroys, the harder the players have to work to get things back on track. That seems far more fair than having him fly off mid-battle.

And interesting too.
Honestly, all of the meta-world bosses should do more roaming and destruction.
Or at least the weaker ones. Like I’ve never understood why the Jungle Wurm didn’t go all tremors and start heading south towards the Pale Tree with a horde of other Wurms in tow. That would be interesting, require a lot more than just standing around hitting 1, but can still be accomplished (if carried) by the people who generally don’t know what they are doing.
Really, I’d love it if some events carried across maps as well but that might be asking for overflow hell.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tequalt fight fix, how can it be better

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Besides turret, place some weapon cache like in the Claw of the Jormag fight. Each weapon contains 1 of the turret skill. We can sacrifice some dps to do the supporting role by picking up the corresponding weapon .

I’ve been thinking the same thing. Would love Hylek “Alchemy Kits” where you can neutralize poison, stack debuffs on Teq, and doing moderate damage.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Thanks Anet. And by "Thanks" I mean "Whyyy?!"

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

I do like that he is deadlier but the health bar seems to be killing this event.

It ain’t the health bar necessarily that’s doing in most groups.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

This is why there is a timer

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Alternatively, if what we are striving for is realism, after 15 mins there could be a hard enrage mechanism:

1 – Tequatl does some über-attack that kills all players currently in Sparkfly Fen.
2 – This zone-wide wipe triggers a worldwide debuff on all players: “Tequatl succeeded in taking over Sparkfly Fen and destroyed all life within. Morale on Tyria is low.” (everybody in every zone gets -5% debuff to dmg)

Now that might be motivation enough to defeat him when he rises. :-)

Or it might just mean permanent Overflow on all the Sparkfly Fen’s and a zone no one is able to complete.

Bad@Ele: Alaric Von Manstein
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Sea of Sorrows, a server never before so appropriately named.

Tadia Covington needs more time

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

So now you are crying about a boss that is too hard to " Farm Now "

That’s not what he’s saying.
He’s saying the bosses unique battle design (ie teleporting around her ship) makes the 15 minute time limit extremely harsh if not impossible without vast numbers of zergs at all of the points she teleports to waiting for her.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Where it went wrong.

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

They need either more turrets, or some kind of environmental weapon like say some kind of Hylek “Alchemy Kits” where individual players can grab them and use debuffs and cleanses in a PbAoE fashion at some lesser effectiveness than the turrets.
As it is, the real difficulty with the event is “who gets the turrets”. That’s not really a good method for difficulty…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Enough with the overflow server, already

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Posted by: Lostwingman.5034

Lostwingman.5034

I guess you can stay on the map between spawns. :P

Yes! No one has thought of this before! Not like you have people sitting and waiting jumping on the platforms for hours at a time! Nope!

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

My Tequatl experience...Thanks, ANet!

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Posted by: Lostwingman.5034

Lostwingman.5034

Hopefully the lazy people will eventually give up on it and the overflows die down and the player quality goes up.

That won’t happen, simply the number of people doing it will drop and then you’ll never have enough to complete it.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

My Tequatl experience...Thanks, ANet!

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Posted by: Lostwingman.5034

Lostwingman.5034

Actually, I think the contested waypoint is a good thing. I wouldn’t mind it being gone altogether. I think it encourages people to actually rez other people when necessary. I can’t tell you how many times I have been told “WP and run” when I’ve done other events. This one had folks rezzing you before you could even ask.

See, now I know I was right to take your OP with a grain of salt. You didn’t have the experience most of us had. Maybe on your server people knew how to dodge, heal, or avoid red circles. But every overflow I got on half the zerg was down or dead. The last one I was on MOST of the people were dead and refusing to WP.
Keep in mind there is a difference between DOWNED and DEAD. These people were all DEAD.
You can’t do this event with virtually everyone ressing dead people.
And you can’t complete this event when the majority of the zerg your in couldn’t dodge a balloon.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tequatl reward

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Posted by: Lostwingman.5034

Lostwingman.5034

It’s a suitable reward. Not sure what you’re expecting.

Chance of bad pugs getting on the turrets should be considered when it comes to reward….

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tequalt fight fix, how can it be better

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Posted by: Lostwingman.5034

Lostwingman.5034

Yea the entire event hinges on whether or not you get pugs, afks, griefers, or competent players on the turrets….and there is so little margin for error with them too…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Something to keep in mind about Tequatl.

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Posted by: Lostwingman.5034

Lostwingman.5034

Is it tough? You bet, Impossible? No, a server has already proven that it can be beaten, and i tip my hat to them for their coordination and teamwork.

The level of coordination and teamwork required for that win is in itself a proof that the event is in fact impossible for the majority of the servers.

Guy is deluded, no point trying to explain.
“Oh, Usain Bolt ran a 9.6s 100m! It’s possible! You can too!”

We’ll see but if half a dozen servers end up knocking him out I’ll be surprised.
Saw him three times tonight, first barely got to 75%, second didn’t cross 85%, and the last one didn’t even reach 95%.
Heck, that first one it wasn’t even a terribly good reward.

Too many randoms, afkers, farmers, and in general people who can’t do these events.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

How awesome it is to fail.

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Honestly, more waves would be good, but less poison fields. The problem with those poison fields is that they are difficult to see (Liadri anyone?), and they can stack on top of each and quickly down a player. Waves are the one thing that actually gives players enough time to react, as well as disrupts a zerg from stacking.

Agreed, I got downed a few times by dodging out of one and into another I couldn’t see.

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Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Body Physique Limitations

in Sylvari

Posted by: Lostwingman.5034

Lostwingman.5034

Fair trade for the inability to create fat sylvari.

How you ever seen an overweight tree? I’m not sure a sylvari even stores excess energy intake as fat. Maybe they just get REALLY hyper until they burn it off? Maybe just glow really bright?

“Don’t you be attacking my positive body image!”

Attachments:

Bad@Ele: Alaric Von Manstein
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Sea of Sorrows, a server never before so appropriately named.

Stop hiding lore, please

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

I think the main problem is that ArenaNet put too much focus in voicing lines, that now players expect all the information to be voiced, and nothing to be within those dialogue boxes when talking to NPCs.

It goes beyond that.
By depending so much on spoken dialogue, and thus voice actors, they’re going to be limited by how much recording they can afford to put in.

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Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tybalt the best character?

in Personal Story

Posted by: Lostwingman.5034

Lostwingman.5034

Sieran was good as well, even if she was a bit more emotive than most sylvari.

That’s a good thing though.

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Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Risen creatures

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Aren’t dolyaks a shiverpeak thing? With those big shaggy coats it seems like they would be native to cold climates. Orr is a good ways south, south of the seemingly warm Maguma territory. There are risen bulls, which i think are the Orr equivalent.

There are risen in southern Shiverpeaks IIRC.

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Empty Worlds

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Posted by: Lostwingman.5034

Lostwingman.5034

Caldeon forest , i spend in a weekend over 1 hr looking for people to do TA dungeon .

Holy KITTEN how awful are people at looking for a group?
I mean really, how many people are you expecting to just sit around in zones semi-afk FOR YOU?
Just go to LA and ask in map chat, using that and the lfg tool I found story mode groups for ALL of the dungeons in less than 10 minutes.
Don’t blame the game because you didn’t put any thought into except to “run around the zone its in hoping people want to run that dungeon”.

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Sea of Sorrows, a server never before so appropriately named.

If Orr is ever cured, who will inhabit it?

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Posted by: Lostwingman.5034

Lostwingman.5034

any businessman will invest huge amount of capital into something if he belives that he can make hes capital increase more there then anywhere else and thats how simple it is.

Except not when he can much more easily allow someone else to do it and then establish their own systems on top?
It’s not like LA was established with the idea of creating a state in mind, it was simply a lawless harbor that was nicely geographically placed. Businesses aren’t in the business of nation building, they’ll let others do that for them and then sweep in afterwards. Plus, it’s just as profitable but much less costly to latch on try to monopolize trade than it is to have to build everything from the ground up.

a diffrent example could be that you know that something is worth 2silver now on the tp but you belive that the same item is going to be 10+ silver soon because of something would you buy the 2 silver item?

Terrible example. You’re treating building a nation like buying and trading stocks.
You are completely missing that there is a huge initial investment that must be paid. That they must then commit huge resources to managing, maintaining, and securing those areas. That they must from there then make their monopoly ruled state appeal to settlers they can milk. Rather than letting someone else do all the heavy lifting and then come in and milk the profits of business. You are literally asking them to cut massively into their dividends so they “officially” own territory.

and saying that charr will agree on letting humans get it because the humans then can remove the foefire is strange when charr have almost contained the ghosts from the foefire now so by the time orr is inhabbitable they eighter would not care about the human ghost as they are dealt with in a diffrent way or they have so little importense that they cant be used as a bargin for charr to step back

I wouldn’t say the Charr have almost contained the ghosts….that’s like saying “the Mexican government has almost contained the cartels”. Yea, they’re all in your territory alright and you’re sure doing a bang up job on that.

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Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Reasons you did not choose a Charr

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

2. All Charr wanted to see Ascalon(ians) burn, not just the Flame Legion. That cop out is a creation of the current writers.

Yeah, this. If one pays attention to Pyre Fierceshot’s ambient patter in GW1 (bearing in mind he was not even just a random Charr, but the leader of the rebellion against the Flame Legion, so he’s about as diametrically opposed to them as you can get) it’s pretty clear he has no disapproval of the Searing or the push against the human nations at all:

“My father was a great soldier. Without him, Ascalon would not be the smoldering ruin it is today. I will honor his memory.”

“Yes, mouse. Your people will retake their homeland… when they can eat ash and sleep in flame.”

“You will burn like Ascalon!”

“The Vizier destroyed his own country rather than fight us. That… is a compliment.”

Doesn’t exactly convey the impression that he was in intense disagreement with a minority of his fellow Charr, and he’s probably pretty representative of the opposing Charr faction.

I’m going back and playing Prophecies now, will have to pay close attention to ambient Charr discussion.
As an aside, I just find that Charr society hasn’t changed much nor has their attitude/views seemed to have changed much from then. Hard to like them when they are soo similar to the cruel villains they were in the first game.

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Sea of Sorrows, a server never before so appropriately named.

If Orr is ever cured, who will inhabit it?

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

Kryta, Jennah, orrians… But why not LA?
What is LA emissary will come to Pact and say “we will give you money, transport, resources – anything. And you will give us… yes, Orr. Yes, we will continue to cleanse it. Yes, we will keep order, grant colonization rights to everyone who want to come, grant protection of human temples/shrines/etc from any marauders and let temples to be rebuild, bla-bla-bla. We will create New Orr, we need citizens and everyone is welcome here as long as they are abiding state laws”

That’s a lot of resources to dedicate to something they could just as easily let someone else do and then just set up shop all over the place to establish their claims.
Businessmen are not in the trade of investing a whole ton more than they need to.
Keep in mind administering and managing territory is an expensive and (in the case of Orr) risky venture. I find that idea very very low on the list of possibilities.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

queensdale

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

I was harassed by the queensdale champ train yesterday. I didn’t want to put my commander tag down and I took out the oak champion ‘out of the order’ and map chat exploded. All of the verbal harassment. It was so satisfying to see so many people so mad over something in a videogame. But it was also depressing to know that I am on the same server as those people.

Only times I have seen the QD zerg sperg out is when people not only knock out a champ out of order, but then proceed to make sure the zerg knows that it was intentionally done while going on and on about “I PLAE MAI OWN WAI!!!111!!1”.
Honestly, people like that are worse than the zergers. I see the zergs offering parties to lowbies asking where things are or needing help with adjacent things. I see the “I PLAE MAI OWN WAI!!11!!” guys just trying goade with circular arguments and anything to set people off.

Yea, maybe some retrospection is in order.

Bad@Ele: Alaric Von Manstein
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Sea of Sorrows, a server never before so appropriately named.

Angel McCoy Interview

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

I think there’s a pretty good chance that no race has a complete understanding of Tyrian reality when it comes to Gods and legends. Even the Eternal Alchemy is a nebulous concept that basically says “everything is necessary”. But we have RL philosophies that say the same thing and they provide no more concrete answers than anything else.

So what a-net is basically saying is that with humanity, we were just given their fallible version first in GW1. But without knowing everything, we can’t say they are wrong about most things.

I think the problems a lot of people here are having is not the perceptions and deductions made from events by humans 250 years ago but rather that events are being changed to fit a new narrative.

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Sea of Sorrows, a server never before so appropriately named.

If Orr is ever cured, who will inhabit it?

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

No one decides anything is how they solve it.
Continue treating it as a military/occupation process of cleansing and law and order and let whoever wants to move there to settle and work do so.
Then down the line when the corruption is largely dealt with and the large united presence of the Pact isn’t necessary there you let the new population determine how they will be run, you could just as likely have several micro-states as you could one monolithic new “Orr”.
No existing governments on Tyria should really have dominion over it although I’d expect a human government established at least over Arah. You might also have a Corsair/Merchant city-state similar to Lion’s Arch on one of the coasts on the South East portion of Orr. The rest will likely be many small self-governing Towns and Villages, there might be a shared military organization amongst them or possibly two centered around whoever caretakes Arah and the other large merchant settlement bound to arise. Just guesses though.

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If Orr is ever cured, who will inhabit it?

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

I see two scenarios here. Obviously there are hundreds people could pull out, but in my mind there are two very likely scenarios.

1) Kryta buys the rights to Orr. Obviously most likely not by money (at least not fully by money), but by cementing themselves in an alliance with the Pact. Giving them a debt most likely not to be paid off until ALL of the Elder Dragons are dead. In this scenario, all of Kryta’s army that is not necessary to defend their lands would be used to defend Pact interest, similarly with any human technology which could be useful in the effort. I mean if the engineers can fix the override created by Scarlet, Watchknights would be a very effective fighting force against dragons like Jormag who can control minds, much like asura golems would be.

2) No one is able to purchase the rights to take on the debt to the Pact, so the Pact clears out and the land is just up for settlement. In this scenario, it is similar to a scenario I brought up earlier where IMO the 2 biggest populations would likely be human and sylvari (of the playable races). I could see some asura krewes coming in to study the temples/cathedrals, but I just cannot see the logical reason of large amounts of charr or norn coming down. I think they might exist, but it seems likely that their populations would be much lower than the rest. I understand people like the idea of the charr having naval access to the sea, but it seems like a big stretch of resources and logistics, and we all know that the charr do not trust the use of asura gates, because they aren’t fully under their own control.

Number 2 is exactly what I think is the most logical and likely to happen.

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If Orr is ever cured, who will inhabit it?

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Posted by: Lostwingman.5034

Lostwingman.5034

It’s my impression that most everyone not in favor of giving all this newly reclaimed land to humanity only, is in favor of everybody sharing it because everybody helped get it. While playable humanity still retains the land that they have. That doesn’t seem to demonstrate any animosity toward humanity. In fact, it seems fair across the board.

The ones in favor of giving it to humanity seem to be looking for a hand out, as far as I can tell. “You do the work and then give it to us”. Doesn’t seem practical or reasonable at all.

Humanity keeps kryta. The human nation isn’t losing out on any land since they never owned it. I don’t see how it is viewed as “a human nation losing land when no one else will”.

The only people saying that are the straw man factories.
Look, Orr is literally a salted infertile land. Even without taking into account the cleansing of the Dragon’s corruption it would still take decades to cultivate any self-sustaining society. The logic that prevails is that who would under those circumstances be most likely to go? Sylvari cleansing the land and Humans going there to liberate and rebuild the temples. They are the only ones with any logical reasons to even go there before it is cleansed outside of Pact individuals and independent adventurers and businessmen. This isn’t some “hurr durr da hoomans taek errythang” argument that you strawman factories keep trying to create. It’s just a logical progression of what the population would likely look like.

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Ele needs to be easier to play.

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Ele does not need to be made easier it needs to be made more rewarding.

I consider myself fairly good at ele and once mastered the final outcome is subpar to everything else in the game atm.

Then its just unbalancing.

People need a 2 attunement spec where they don’t have to switch to the other 2, in fact some specs should completely out one attunement from being ran.

Just use conjure weapons then kitten

There’s your easymodo “I don’t need to switch out of water” build.
Do it.

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Real underlying problem of GW2

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Every post from Jonathan and other devs almost seem like a cry of frustration to me.

Indeed, and Cry of Frustration gives stacks of confusion, which seems the status you are in! /jk

Now really, what basis do you rely your conclusions that the company is experiencing sustainabily instead of growth? With Gigantic gaming companies behind ANet, shaping the business model, do you honestly believe that the actual business model is bad?

“What growth rate they want for Gw2?” This is the real question and the one nor you nor me have the answer to. For you it seems slow and dull, for them it may be perfect this way.

/cheers

If it seems perfect this way then clearly there’s something wrong with the company considering the amount of complaints on the forum about how the game’s hardly changed at all in the past year.

When one grows accustomed to receiving things one looses vision on what they have received.

As a consumer, telling someone that they should be thankful for the product they had received in return for what they had paid sounds as ridiculous as going to a restaurant, paying for terrible food, and them telling you that you should be grateful you got to eat at all.

No, it’s like going to a chinese buffet, paying the entry, eating for an hour and a half and then complaining that there’s only chinese food.

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If Orr is ever cured, who will inhabit it?

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

and giving land to a potential enemy is not smart and the charr dont trust humans yet

And they never will if they treat everyone as enemies and make SURE that EVERYONE knows that the Charr legions want to be in a position to attack anyone at a moments notice.

and it will proberly be a very very long time before they do.

Or never with the path your setting out.

and if humans want a good relation ship with the rest of the races they will not take anything for themself to rule

As stated before, there’s no reason for anyone else but Sylvari and Humans to go to Orr in reasonable numbers before it is cleansed. Logically implying that by the time Orr is cleansed the bulk of the population would likely be Sylvari and Human, just because they have a reason to go that isn’t simply “benefits”. They’ll go for religion, heritage, life purpose (Sylvari cleansing corruption), etc.
What reason do the Charr have?
“Oh…umm…hey….can we place soldiers we can’t afford to move here so we can have the option to go to war with you guys? Oh and btw…LET’S BE FWENDS!”
If the Charr didn’t have more pressing matters than fighting humans they wouldn’t have stopped fighting over Ebonhawke.
You have literally provided no reason for Orr to end up with a burgeoning Charr population other than “to screw everyone else over”.

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Champions need to be more powerful

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

I personally want to see the Corrupted Veteran Oakheart of Queensdale go on a rampage that threatens Claypool.
Summon corrupted minions and let loose!

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Ele needs to be easier to play.

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

The fun factor of the elementalist is that you have a lot of skills to use depending the situation, u have an answer, reduce that would be bad u_u

I want to go in the opposite direction, I want moar skills except in each attunement.
Let’s use our underutilized weapon swap mechanic to swap skill sets within an attunement!

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Sea of Sorrows, a server never before so appropriately named.

Ele needs to be easier to play.

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

You shouldn’t be forced to use all 4 attunements to be good, they need to make it so using 1 or 2 attunements is viable.

Lightning Hammers followed by FGS

Problem Solved.

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If Orr is ever cured, who will inhabit it?

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

be placeing a big settelement and navel base there they will have the option to open a food and weapon supply, they have the option to build a fort so they have a secure landing in orr if they need to go to war agien with the humans,

I can’t believe what I’m reading.
Weren’t you saying “oh noes! y wuld dat be spiteing humans!?!?”??
Your killing your own argument by agreeing that the only reason for the Legions to commit serious resources to Orr is as a foil to the humans.

there are alot of tactical reasons for charr to move a potion there.

Have a potion there? What?
Again, the only “tactical reasons” are reasons for fighting humans.
At most they might have a deep water port set up there some point in the future but even that is a big “whhyyyy” as long as the Pact exists or hell, any of the orders.

and about the democraty, it will rarely work abowe 10 people and have a hard time working with 10 people.
to my knowlege there is no orginasation with any direct democracy as it will not work in the long run compared to elective democracy.

Maybe you should stop trying to make points.
You are absolutely terrible at it.
http://en.wikipedia.org/wiki/Landsgemeinde

Also a Representative Democracy is still Democracy.
http://en.wikipedia.org/wiki/Representative_democracy

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(edited by Lostwingman.5034)

Reasons you did not choose a Charr

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

all you guys saying Charr are bad?

you need to step back and read some lore from before the first game….Humans came in and did the exact same thing to the Charr…and took the land FROM the Charr in the first place

the charr were just taking back what was rightfully theirs…..and they wanted it back so bad because they are beasts, and very territorial

when you start a war, you better be able to put up with the consequences if you can’t finish the war

The first time the warbands of the charr united was under the rule of the first Khan-Ur long before the arrival of humans in order to put an end to internal conflicts. Some internal conflicts remained, but the unity of the Khan-Ur allowed the charr to expand their territory southward, into the area now known as Ascalon.

Yea that totally sounds like they were there “first”. PFFFTTTT

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If Orr is ever cured, who will inhabit it?

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Posted by: Lostwingman.5034

Lostwingman.5034

Because Legions placing their own military encampments and bases there for no other reason than to be there would look very suspect. The Legions practice realpolitik and they wouldn’t do something like that just to “join the ‘communety’”.

They would if there was a tactical advantage to it (Blood), they could gain access to some ancient tech (Iron) or they felt there were secrets that could benefit/harm the Charr as a whole (Ash).

Oh, look. Motivations. Problem solved.

Tactical Advantage to…what?
That’s nothing different than what was already pointed out. The only reason for dumping a large Legion military outpost there would be….what….exactly? Pact =/= Legions so what?

Ancient Technology? Unless the Iron Legion drops their Industrial Engineer lean and opts to adopt Orrian Magic Weaponry, which is silly, there’s nothing to get. Additionally they would need nothing more than a few small outposts or enclaves which no one is saying they wouldn’t. What that wouldn’t require is large settlements to the point of being a major population on Orr.

Same with Ash, there would ofc be Ash there but only enough to have their eyes and ears plastered everywhere. I doubt the Ash typically accomplish that with a strategy of “lol lets just send tens of thousands of Ash Legion Charr in to ‘blend in’, yea, that’ll work”.

Terrible rationales, the entirely lot of them. Problems Exacerbated.

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