Showing Posts For Lostwingman.5034:

I was really excited for this patch...

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

The woman in the trailer says “whispered promises…” which could very well be how Scarlet is luring the Krait into perhaps believing she’s the Prophet, she could perhaps appear to them in a different form – maybe a holographic Krait resembling a Krait Prophet – so even if the Krait are xenophobic, they might not be aware it’s her. And of course, the prophet comes with armies and weapons (Aetherblades + Nightmare Court and their twine-tech technology) so to them that prophecy is fulfilled well enough to buy in on the ruse.

If she’s involved…I’d hope that’s how…
Except instead of making anyone work together with anyone she just uses the fake prophet to get the Krait riled up and building this monstrosity and gathering them all together, right in the middle of Tyria. We can have the PC’s try to breach the tower but utterly fail, only to discover in the melee and release of the mesmer veil that there is an aetheric anomaly over the Giant’s Passage. Upon investigation we discover a similar veil high up that is hiding several Aetherblade ships holding position. The Lion Guard, fresh off their TA assault move in high gear with the PC for an aerial intercept to attempt to board and confiscate the ships. We move through the ships to reach the last one where the PC reaches the captain’s cabin of the last ship alone. Enter cut scene, we enter a room empty but for a few odd devices and a chair facing out the rear window. She leaps up and welcomes you, grasping you by the shoulders and taking you aback. She speaks quickly and excitedly about how the Krait are just perfect the way they are, so wonderful and convenient. She shows us how she has been monitoring the fake prophet she set up and gloats about it. At this point our character interjects, questioning what she is going to do with the prophet. She turns to the pc, seriously this time and just says “nothing”. At that moment the prophet being viewed withers into branches and moss as the Krait attendants look on in shock. Scarlet pushes us away and moves towards the wall, “have fun!” and pulls a lever on one of the odd devices in the room. The floor under the PC opens up and we fall down, landing atop the Krait tower that the ship had maneuvered over. We watch the ship sail off, lionguard being cast off the side of the ship before it departs. We are left on the the top of the Krait tower now, their blamed culprit for the loss of their prophet and the focus of their rage. We hold them off and are eventually rescued by another Lion Guard ship.
Living World moves on with Krait attacks all over Kessex, Caledon, and Bloodtide. The Krait clearly making their way towards Lion’s Arch and Pale Tree simultaneously.

Ofc, nothing like that will happen and everything will be of no consequence. As usual.

Not to mention a major flaw, or rather inconcisetency with your story: the player is the centralized figure in this scenario. Never gonna happen. Why?

I’ll give you two reasons. No, make that three:

- Kormir
- Traherne
- Ellen Keil

ArenaNet never gives the player character any credit (Traherne/Keil), nor do the player characters ever get what they fight so hard for (Kormir). In the above story, Scarlet recognizes us as a “thing.” Never gonna happen.

Still, lovely idea. Would’ve been fun; but, as you said, it’ll never happen.

That’s not a hole in my story, that’s a hole in ANet’s storytelling.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Will this be instanced?

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

Idk why you’re trying to argue with me. All I want is it to be right there and not instanced

Seriously dude, go to Kessex right now, all those things he said, are right out in the open in the open world.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Will this be instanced?

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

I hope there is both an instanced and an open world part of it.
THe instanced part mostly to deliver us the story. Which is not easily presented through open world zergfests.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Why Scarlet is amazing.

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

Some want Scarlet to just “up and die” and be done with. But they probably don’t even know her story.

What’s funny is that it’s the people who know what she’s doing to the Guild Wars lore and story that hate her….

huehuehue

I guess, following that logic, they hate this game and shouldn’t be playing it.

huehuehue

If you don’t like it, join writers guild!

huehuehue

/infalliblelogic
101/10
would reply again

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

I was really excited for this patch...

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

The woman in the trailer says “whispered promises…” which could very well be how Scarlet is luring the Krait into perhaps believing she’s the Prophet, she could perhaps appear to them in a different form – maybe a holographic Krait resembling a Krait Prophet – so even if the Krait are xenophobic, they might not be aware it’s her. And of course, the prophet comes with armies and weapons (Aetherblades + Nightmare Court and their twine-tech technology) so to them that prophecy is fulfilled well enough to buy in on the ruse.

If she’s involved…I’d hope that’s how…
Except instead of making anyone work together with anyone she just uses the fake prophet to get the Krait riled up and building this monstrosity and gathering them all together, right in the middle of Tyria. We can have the PC’s try to breach the tower but utterly fail, only to discover in the melee and release of the mesmer veil that there is an aetheric anomaly over the Giant’s Passage. Upon investigation we discover a similar veil high up that is hiding several Aetherblade ships holding position. The Lion Guard, fresh off their TA assault move in high gear with the PC for an aerial intercept to attempt to board and confiscate the ships. We move through the ships to reach the last one where the PC reaches the captain’s cabin of the last ship alone. Enter cut scene, we enter a room empty but for a few odd devices and a chair facing out the rear window. She leaps up and welcomes you, grasping you by the shoulders and taking you aback. She speaks quickly and excitedly about how the Krait are just perfect the way they are, so wonderful and convenient. She shows us how she has been monitoring the fake prophet she set up and gloats about it. At this point our character interjects, questioning what she is going to do with the prophet. She turns to the pc, seriously this time and just says “nothing”. At that moment the prophet being viewed withers into branches and moss as the Krait attendants look on in shock. Scarlet pushes us away and moves towards the wall, “have fun!” and pulls a lever on one of the odd devices in the room. The floor under the PC opens up and we fall down, landing atop the Krait tower that the ship had maneuvered over. We watch the ship sail off, lionguard being cast off the side of the ship before it departs. We are left on the the top of the Krait tower now, their blamed culprit for the loss of their prophet and the focus of their rage. We hold them off and are eventually rescued by another Lion Guard ship.
Living World moves on with Krait attacks all over Kessex, Caledon, and Bloodtide. The Krait clearly making their way towards Lion’s Arch and Pale Tree simultaneously.

Ofc, nothing like that will happen and everything will be of no consequence. As usual.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Why Scarlet is amazing.

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

Some want Scarlet to just “up and die” and be done with. But they probably don’t even know her story.

What’s funny is that it’s the people who know what she’s doing to the Guild Wars lore and story that hate her….

huehuehue

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Whats with the Scarlet has to go hate?

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

I dont get this. Scarlet has been a major and decent villian ingame for a while now.
But most of the player base wants to see her get killed of or either just be ignored.
Sure i’d rather see an elder dragon awaken but if its going to be another shoot the canons at zaithan fight I prefer they wait until they are able to make it a decent encounter.

Scarlet on the other had gave us decent content with interesting enemies and more.
so whatsupp with this scarlet needs to die , its like trahearne all over again -_-

Because she is a lore destroying Mary Sue who’s less menacing than Team Rocket with all the motivation and explanation of “a wizard did it”.
Which at this point would be a better option.
.
EDIT: Traehearne is somehow better than Scarlet. Let that sink in.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Scarlet, Slayer of Lores.

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

Personally only a fraction of the people dislike Scarlet. but those are, as always the people who speak out on the forums. I absolutly love the character and think she is truly a job well done.

So definitely not signed.

huehuehue

“Team Scarlet is blasting off AGAAAAAAAAAIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNN”

So well written
wow
great story
such wonder
wow

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Best tagging weapon for elementalist?

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Staff.
Air 4 gives you speed and it’s auto bounces 3×.
Fire has an on target AoE auto with lava font and meteor shower for added benefit.
Water is water, gives regen, cleansing if you’re traited.
Never really use Earth.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Question on Air 1 and FGS Auto

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Hahahaha….wait…

Whaaaaa?

I get a weak auto attack that requires an entirely different skill to make up for its weakness…also depriving me of….another skill? So air is 1(a), 1(b), 3, 4, 5?

Is joke?

welcometoelementalist.png

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Where is my "dead" sister?

in Human

Posted by: Lostwingman.5034

Lostwingman.5034

i just remembered that i chose that beginning and it’s crusader deborah!?

So lame. Why couldn’t she have been a recurring NPC post Claw-Island if you went that path?
Why doesn’t she at least show up in your home instance?
ARRGGGHHHH

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

A sound idea, but I still feel that would make them similar to kits unfortunately.

What’s wrong with that?
That’s an example of a utility equipping system that is flexible and actually works.

My only argument with the ground targeting is make it useful for some reason. Have the actual AoE placement of the conjure do something beyond just placing a weapon on the ground.

The whole point of ground placing it is sharing it or setting it up to get picked up later. You start making it do other stuff and you’re not using them for the conjure but for the field. That misses the point of the conjure, which is to situationally bring out a specialized weapon skill set.

My suggestion was add fields to the placement of conjures.

Then the skill begins to become muddled with what its actual use is and we are having to make compromises between placing to utilize the field (which in the current system is on a cripplingly long cooldown) and placing the conjure for pickup.

FGS and LA drops a Fire Field around the conjured weapon.
FB drops a Water Field
LH drops a static field
ES drops a Dark Field (I think that is the same type as Murky Water, earth #5 trident)

FB wouldn’t drop a Water Field, it would drop an Ice one.

Again I don’t necessarily mind the AoE targetting to conjure a weapon, just wish it actually had a purpose.

The purpose of that casting method is to share it. However that makes it clunky to use and bring out at a moments notice. Elementalist is all about calling up skills at a moments notice when its needed though. In its current form it is either used for gimmick (FB #4 for gravelings or fast clearing), bridging long cooldowns (FA in a burst S/D build), or dedicated PvE DPS (LH builds). It has very little actual synergy with what Elementalist currently has to work with.
I don’t know why you are trying to rationalize keeping that system of sharing conjures in when by your own admittance it’s not a very good system and by what I said above doesn’t have much room to be fixed in its current implementation.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

If you could create a vilain... ?

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

If I were to make a villain I’d make them amoral. A lot like Gauron from Full Metal Panic.
Then again, somehow ANet managed to take that character type with Scarlet and completely screw it up.
They’d need to act unsettlingly familiar with certain characters (I like this direction in the recent TA LS). There needs to an air of uncomfortability when they are around and they should rarely be around. On which note why does she pop up all over the place in these clockwork invasions? It’s killing any threat she possesses by making it seem like she spends all of her time screwing around trying to burn country side.
They also need to show absolute disregard for those around them and instead of defeating them like some Tyrian Team Rocket have defeating their latest scheme mean unknowingly killing off a character or causing something horrible to happen. Have it done in such a way that the villain almost WANTS you to defeat them so that they can have you walk into doing that. This would set characters and players on edge when they face the villain because they would have no idea whether or not they even WANT to stop them.

I don’t know…I just wish they had made a villain like Scarlet but without the saturday morning feel.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Are you implying they can stay in the conjurer’s hands indefinitely?

That was just the initial idea I brainstormed. I want you to keep in mind this thread was created to bounce ideas and brainstorm. I’m not sure how we would or should limit conjures. I would say indefinitely (or for a much longer use period) if the utility has a cooldown and maybe if it has a much reduced cooldown let it use charges.

Also what about cooldown?

I don’t think that a cooldown is necessary and hurts our survivability and utility a lot. People don’t use conjures a whole lot because we lose access to a lot of our support or survival skills that are locked in various attunements, on top of that we are losing out additionally on survivability because we have to use up a utility slot. The conjure weapons are fairly powerful but they aren’t really very flexible either, only the LH offers any survivability (at least in PvE) from its blinds.

What if I drop the conjure or run out of charges and some ally has still got his/her own up?

Reread the OP (don’t make that a theme). In my brainstorm proposal you only “drop” a conjure for someone else to pick up if you already have one in your hands equipped. If you unequip the conjure with “`” it simply dissolves out. Thus if one of your conjures is already out, and you unequip the one you are holding you can only reequip yourself with a conjure. If there is a conjure out for pick up or equipped and you already have a conjure equipped then the conjure skills on your utility bar are locked until one or both dissolve.

Will in that case the skill get greyed out again when it’s reused?

Explained in the OP and above.

What happens with multiple conjures, can I share 3-4 different ones that way?

Sigh you really didn’t read my OP did you?

Fgs?

It’s an elite and will have to be worked differently from the normal conjures which would depend on how those normal conjures work.
Currently we are locked out by cooldown.
If we were to implement the system I threw together in the OP I would say mechanically FGS would work the same as those utilities. I would however give the skill itself charges, two at a time, where everytime you call to yourself an FGS a charge disappears. When you run out of charges, the FGS goes on cooldown.
An example:
You are in a party, no conjures equipped, and FGS is off cooldown with 2 charges on it.
You use FGS once to summon the FGS to your hands and use up a charge, leaving you one. Then you use it again to set the FGS in your hands on the ground for pickup and the second into your hands. This uses the last charge and sets it on cooldown. To prevent infinite spamming of FGS by the ele summoning it I would give the FGS a duration timer.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Viability of this build?

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

full zerk …. no, it cant be viable. And same as above,* only 10arcana, wich mean no vigor.*

Actually there’s Renewed Vigor that you can get on Adept Arcana. Gives you Vigor everytime you crit and stacks duration (I think at least).

But yea you’re wasting that Earth Grandmaster skill if you’re not bringing more sigils. I’d recommend at least adding Signet of Air as its a stun breaker AND increases movement speed by 25%. Personally I would go with Arcane Shield, Signet of Air, and Signet of Water in the Utilities, but that’s just me.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

New glyphs and signets needed

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

I think what you mean is that glyphs and signets need to be made viable first.

Signets are pretty viable, glyphs however really aren’t.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Ele buffs helped non-eles more

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

The conjures is the highlight of the patch !!

The conjuration time of ice bow and flame axe has been reduced a lot. The skills of all conjures have been buffed to a level that I would call “near OP” for this class.

Too bad their still irritating to use and you still have terrible warrs and thiefs picking them up.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

The best way to implement Ascended armor?

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Yes, if it’s okay for me why can’t it be for anyone else?

And if I gather 200g of mats or buy 200g of mats it’s the same alltogether, it’s still 200g worth of things you need in order to have BiS items. Opportunity cost rings a bell for you?
Last month I spent 20h+ inside SAB because I loved trib mode, how many mats did I get for “simply playing the game?”.

Nice cherry picking the one example of temporary content that only has its own rewards as your example of “playing the game”. I for one saw no benefit to playing it, didn’t like the content, and would rather prioritize doing things that BOTH were enjoyable and paid off. I too could spend my time all day-erry-day doing one of the pointless side activities, but at least I’d be willing to admit I’m forgoing the benefits of normal gameplay content and events rather than be disingenuous about it.

Also yea, so hard taking 5 seconds to gather materials you come across as you run around. Pls ANet make mats magically appear in my bank, is so hard.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Collaborative Development- Request for Topics

in CDI

Posted by: Lostwingman.5034

Lostwingman.5034

PvE:

1. Living Story Lore presentation, permanence, and accessibility.
-Presentation: Too much of the core lore in each story is hidden, too much explanation is in short stories that are difficult to go back and find, and too much is left to only be explained in interviews. We need more in the game plainly presented to us with fleshing out of the story present and able to be found.
-Permanence: All of the core story parts of the Living Story should be instanced like the Queen’s Jubilee and Clockwork events so that it is possible for people to go back and re-experience them or experience them for the first time. Let that have the main story that you need to know to follow the LS and let the Open World LS content flesh it out and provide the “Living” experience.
-Accessibility: Essentially what I said above.
2. Skills, more weapon skills.
-More weapons, more weapon skills. Let us have class pertinent quests and stories to achieving and unlocking more skills to use for each weapon.
3. Account Binding ALL ascended mats, why?
– Soo many bloodstones….soo many bloodstones…
Also make Ascended Crafted Gear salable on the market. Have a note on the item saying who it was made by and let it be salable. BAM! Instantly a huge chunk of the complaining about Ascendeds disappear as you open up what kind of content people would have to complete to get them and you provide a reason for people to level up and use crafting.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

(edited by Lostwingman.5034)

GW2: A Learning Tool (Wall Street Journal)

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Oh god this must be the greatest joke ever.GW2 used to teach writing?With that level of personal story where the cabbage stole my glory?Oh god ROLFCOPTER.

Maybe the entire class was about how they would rewrite the entire story to have Traehearne mysteriously disappear at sea?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

The best way to implement Ascended armor?

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

And do the 30 minutes a day to mine Ori/Ancient also give you the 60+ globs of ecto and 60+ T6 mats needed to level up one profession?

No, just playing the game does. I don’t even focus on grinding anything except maybe doing a few fast dungeon paths when I can. After about a month I had nearly 90 ectos and that’s with not even trying. Honestly I really should learn to stop listening to the initially whining on game forums. It’s way overblown how hard it is to acquire this stuff.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

The best way to implement Ascended armor?

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Getting to crafting level of 500 alone is not “easy to get” since the majority of players do in fact have trouble getting the near 200 gold worth of materials to get to that point, much less the materials then needed to give them their ascended.

The only way getting to 500 would cost 200 gold to get to is if you never played the game, never collected resources as you played, and never decomposed your drops.
I’ve spent maybe 20g getting to 450 because I was an idiot and made the wrong things. Also you can begin messing with your ascended drops which if you play the game at all, you should have tons of each (Empyreals, Bloodstones, even Dragonites I have way to much of). I really don’t expect to spend more than 50g total to have my Ele wield dual ascended daggers and that includes the cost of leveling Blacksmithing to 500.

At least this is MASSIVELY better than the stupid laurel time gating garbage for trinkets. If you want to point to something that hurts people with lots of alts it’s that. At least with the crafting path you get one character up to that level (which again if you actually play the game and collect as you go is relatively cheap) and you can make ascendeds for all your characters, really just limited by your access karma and laurels.

If anything, I want them to make ascended trinkets craftable. The more I level and play around with alts, the more I hate it the trinket ascended acquiring system.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Feedback Ele-Conjures

in PvP

Posted by: Lostwingman.5034

Lostwingman.5034

Even if you don’t like them being used for extended periods would you agree that the method for bringing them out is too clunky?
Also conjures lock us out of all of our support and survivability weapon skills that play a big part of our utility. So being able to quickly switch in and out of conjures with little in the way of a forced downtime for using your weapon skills on demand as the situation requires, I would think that would synergize better with encouraging people to both heavily using conjures while also still utilizing many of the weapon skills.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

The only helpful thing i can think of at this point (because we have seen those suggestions over and over again) is to make stickies with discussion on each aspect, such as glyphs, conjures, signets, cantrips, traitlines, weapon skills.

Why don’t you go make a suggestion thread about that instead of trying to derail any discussion or thought. Also by your own admission there is not a dedicated thread for discussion on changing conjure mechanics, just builds, and since I haven’t seen an idea like this here I decided to make a new thread. Exactly what was I supposed to do? Post this in a build thread? How the kitten would that make sense?

Point being, its all forum clutter and after some point it feels a bit trashy seeing the same subject being talked over on the front page in 5+ different threads.

Didn’t read the OP, please leave.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Okay guys, you gotta realize that kind of stuff will NEVER EVER happen.
They’re meant to be niche and relatively unreliable also probably the only line of utilities that is not entirely selfish.

Is that why they’re so powerful and have only seen buffs?
Also it seems like you didn’t even read my OP, as I EXPLICITLY INCLUDE a new methodology for sharing conjures that functions THE SAME AS CURRENTLY.

They WON’T become like kits, they WON’T get rid of the limitations (time, charges).

Why not?
Also I didn’t either, at least for the sharing aspect. However the devs obviously intend conjures to be a major feature of elementalist variety otherwise why would they keep buffing them? This kind of change is exactly the kind of change that would make them go from a gimmick for PvE Dungeon clearing and leveling to a useful feature set for all modes.

Every 6 hours or so a thread about this pops up

No it doesn’t.

and its all the same

Bullkitten. All those threads are are kitten threads about how conjures should be like engi kits without any kind of serious thought. You obviously didn’t read my OP.

try to work with them the way they are now or don’t bother at all if they are that restricting to you.

I’m sorry constructive feedback and discussion is looked down up by small minded forum goers with nothing better to do than to barge into threads and pull assumptions right out of their kitten and in fact be less than constructive.

BlackBeard has made a nice thread about it iirc

Where?
Where is there a thread about functional QoL changes to the conjure sets that aren’t just “HURF DURF MAKE DEM KITS”? I bet you’re referencing to a conjure build, which this thread is specifically not about.

as has Fortus

Who and where?
You must be talking about new build threads, I haven’ t had enough time since patch to familiarize myself with who made what build off-hand.

trying to fit them in their respective builds.

This thread isn’t about builds. It’s about constructive discussion on making conjures less clunky and gimmicky.

Since you don’t want to read, don’t want to contribute, and only want to cry and moan like the worst of the ele subforum just leave. That kind of claptrap is not desired in intelligent discussion.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Hey, I just made a similar thread to yours (with mostly exact the same ideas) in the sPvP-section, since DEVs seem to be most active in that sub-forum and propably nobody will ever read it here. I’ll add your ideas if they aren’t already on my list.

-> https://forum-en.gw2archive.eu/forum/pvp/pvp/Feedback-Ele-Conjures/first#post3042737

Thanks, I kinda figured other people would come up with a similar idea since it just seems so common sense as a way to improve “quality of life” for using conjures.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

So…that bad of an idea?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

New Playable Race and Lore

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

The personal stories should have just been that, personal.
IMO the whole campaign on Zhaitan should have been just that, a campaign.
The entire thing is instanced anyway, you can have your living world, your moving calendar, all that stuff and just leave these major stories (like forming the pact to defeat Zhaitan) as campaign type chains. Then you have the personal story be a self contained story to your own experiences. They did fine for the first 20 or so levels of personal story but from there things start getting less and less personal culminating with Traehearne.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Elementalis Conjured Weapons

in Suggestions

Posted by: Lostwingman.5034

Lostwingman.5034

The weapons are already attuned to each of the elements, just not all for each weapon. So is your suggestion that each weapon have four variants, or that the ability be combined into one and drop, based on attunement, one of the current variants?

I think they mean something like:
Elemental Bow, Elemental Axe, Elemental Hammer, etc where the conjure more or less takes the place of whatever weapon the ele had equipped and has 4 sets of weapons skills (one for each attunement).

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Improved Renown Hearts

in Suggestions

Posted by: Lostwingman.5034

Lostwingman.5034

Yea, I agree with the sentiment but not the method.
I would much rather do something where you earn tokens for progress towards various hearts, this includes completed hearts, where those tokens can be traded for unique weapon and armor skins. Like Harathi could have tokens that go towards a centaur theme’d weapon and armor set, Gendarran could have Krait, Bandit, and Centaur. You can go even further than that and separate them by the tribes or political groups they are like having separate Mordniir and Tamini skin sets. I think that would lead to a steady stream of players all over the place.


EDIT: Looking at the Centaur tribe wiki pages I see for them that would be easily possible.
The Modniir are described as being from the Shiverpeaks and thus can take a slant towards being more covered and theme’d towards the norn and mountains.
The Tamini are described as lightly armored scouts with goat-like features, a goat head decorated shoulder and relatively light coverings would work.
The Harathi are described as engineers and scholars with curved ram horns.
I think I’m going to killing time looking into this all over the place…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

(edited by Lostwingman.5034)

Which one of you did it?

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

I solo’ed Jon Sharp’s shout-stunlock warrior on my condition staff 30-earth elementalist.

Sorry guys.

“Mr. President, we’ve isolated the anomaly.”
“Good, neutralize the target.”
“Target xiv’s connection now routed through Siberia sir.”
“Excellent”

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Cadecus' Haunted Manor (for next year)

in Blood and Madness

Posted by: Lostwingman.5034

Lostwingman.5034

Sounds good, I’m still partial to underground Ossuary’s under Divinity’s Reach though.

Attachments:

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Soo horses...

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

They’re invisible

All jokes aside, from a lore perspective, I’m sure they’re everywhere, but because of anet’s current “no mounts” (thank the gods) stance, putting them in would only make things a little more difficult.

Oh look… a horse. What? I can’t ride it?! “OMG ANET THERE IS HOARZ IN DA GAEM. Y CANT I RID IT.!??!..”

You get the picture. I imagine there’s technically a lot in Kryta.

Yea but I want Seraph Heavy Calvary that clashes with Centaur shock troops…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

More ways to obtain Ascended Weapons?

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

2: An epic story quest that works similiar to dailies. The quest takes about 2-4 weeks to finish and at the end you get the weapon of your choice.

I wouldn’t mind this. Would definitely be more alt friendly than ANets current method of time gating.
Have it start at 80 and let each toon have it independently so they can be done concurrently.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

So, as many of you might have noticed ANet have buffed conjures quite nicely so that we now have more options than just LH-spam and Frost Bow 4. Maybe this means ANet is willing to consider tweaking the way conjures work to make them more widely useful outside of PvE?

The goal I was trying to reach when thinking about a change was to think of a functionality that would allow Ele conjures to still be shared in some fashion but allow us more flexible and on demand use of them similar to engi kits. The idea I’ve come up with is to do these things:

1. Remove cool down from casting conjures and the charges from conjures you have equipped. Necessary if we want them to be more flexible and ‘on demand’.

2. Change summoning a conjure to just one at a time. Get rid of the whole ground targeting non-sense and instead make summoning a conjure place it directly into our hands like an engi kit. To get out of the conjure set we simply use our unutilized “`” key.

3. To share a conjure, once you have a conjure in your hands equipped you can hit the conjure utility again to drop the conjure currently equipped to the ground for someone to pick up while putting a new one in your hands. Once you have two conjures out (including in your hands, on the ground for pick up, or in use by an ally), the skill is greyed out in your utility bar until you drop yours or they run out of charges. Also since hitting “`” in this system would just get rid of the conjure it is impossible to lock yourself out of your conjures or share more than one at anytime.

4. Get rid of the conjurer trait as it is no longer needed. Have the conjures you drop for allies only have 15 charges and that’s it. Since whatever conjure in your hands is not going to have charges and since an ally would have to run back to where you are to pick up a new conjure I think that balances it well enough.

That about sums up my idea, I might be missing something as this is the result of idle brain storming but I think I’ve covered the basics.
I haven’t seen an idea like this before, then again I took a long break from the game and might have missed this brought up a long time ago. Regardless, I think a system like this would give us the flexibility of engi kits but keep our ability to share making conjures a viable option in all aspects of the game.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

(edited by Lostwingman.5034)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

This is the balance patch we waited for … for months? THIS? this is it? do you have like 2 people working on balance changes?

This is my biggest issue with this whole thing. It just seems underwhelming in scale for a “massive balance/skill update”.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Which one of you did it?

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Nobody did it. Johnathan Sharp struggles beating staff eles, so they’re clearly OP.

https://forum-en.gw2archive.eu/forum/pvp/pvp/We-knew-Warriors-would-end-up-this-way/first#post3031584

That’s why we want to see what today’s improvements do to the game, especially to support meta. I ran into a VERY strong staff Elementalist earlier on live, and was excited to see it when I did.

Ele nerfs imminent.

Oh god that’s freaking priceless.
Maybe he shouldn’t stand still on lava fonts?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Buff pistolwhip, NOW!

in Thief

Posted by: Lostwingman.5034

Lostwingman.5034

The “endgame” is PvP. Of course it shouls be balanced around it.

Haha no.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Buff pistolwhip, NOW!

in Thief

Posted by: Lostwingman.5034

Lostwingman.5034

What exaclty was changed to pistol whip?
If you’re refering to sigil of paralysation, it never had any effect on pistol whip.

The stun duration basically dropped from 1second to .5 seconds. I made a short video talking about it: Bam

That’s kind of unnecessary….
Guess you’re just supposed to autoattack with Sword MH.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Concerning the (future of the) Charr

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

Still seems petty how far and long they went though.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Concerning the (future of the) Charr

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

Ascalon was the only piece of territory the charr ever lost

I highly doubt the Charr never lost a single time to anyone or anything else.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Devs Heart Eles

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

What I’m worried about though, is the added immobilize the thief got.

It’s on Pistol mainhand, there’s not a whole lot to worry about.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Concerning the (future of the) Charr

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

Gotcha. Maybe the Blood and Ash legions are? Iron is tied down with problems in their own territory, but I doubt they other two are throwing everything they have into Ascalon.

If that’s the case Charr demands of Ascalonian land seem petty and then their population base must be absolutely overwhelming in size.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Concerning the (future of the) Charr

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

@Lostwingman There are indications that they have. The charr week article, still visible on the wiki, mentions that the Blood Citadel is east across the Shiverpeaks, and while we don’t know where Ash is headquartered, process of elimination would indicate that it too is beyond our m map.

No no no. When I say outside of Charr lands I mean outside of all Charr lands.
There’s a whole ton of Tyria to the North and East that can’t possibly be part of Charr lands.
http://www.guildwars2guru.com/topic/40761-the-complete-world-of-tyria-image-heavy/

Just look at that, it’s freaking huge so why didn’t they go that way?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Concerning the (future of the) Charr

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

the second paragraph was directed at the post directly above it
Frosty and Frosty Law Firm.4981

Ok I didn’t see anything to point that out so it confused me.

ah that quote was by Voltaire "This agglomeration which was called and which still calls itself the Holy Roman Empire was neither holy, nor Roman, nor an empire. "

Ah, should have mentioned that then. It sounded like you yourself was making that statement. Although it still confuses me why you would use it. It’s doubly useless since it’s a quote from within a hundred years of its dissolution and ~200 years after the HRE had its last Papal crowned Emperor. Like I said, after Charles V it was very different and lost a lot of what little cemented centralization it had and became much closer to a confederacy than it was before. After him it just kinda lived on in name.

The reasoning on the holy roman empire is completely off though
1) I say that it is not an empire because the definition of empire is “an extensive group of states or countries under a single supreme authority, formerly esp. an emperor or empress.” and while they did elect a monarch it never had the same unification of its political structure as say the French. The nobles still retained de facto sovereignty within their own territories, so even though they owed the holy roman emperor their allegiance, he did not have supreme authority…thus not an empire

The Emperors had varying levels of control over the years but it should be noted when the HRE was founded by Otto I, France was in a similarly decentralized position. Also it was referred to as the Roman Empire prior to the mid-12th century to emphasize the connection I mention below. Also I think you’re taking the definition of the word supreme and mixing it with the word ‘absolute’. Supreme just means that he was above the rest, and he was.

2) I say that it is not Roman, as it may have included part of Italy, and parts of the former Roman empire, but it never included the City of Rome. (except for short periods)

Irrelevant to my point. I did not say it was Roman because it encompassed the Northern Italian states that made up the “Kingdom of Italy”. I said it could legitimately be called “Roman” in that the Roman crown was inherited from Charlemagne via the Pope.

3) Holy this one is a bit different but I think it comes from this “Before 1157, the realm was merely referred to as the Roman Empire. The term sacrum (”holy," in the sense of “consecrated”) in connection with the medieval Roman Empire was used beginning in 1157, under Frederick I Barbarossa (“Holy Empire”) — the term was added to reflect Frederick’s ambition to dominate Italy and the Papacy; the form “Holy Roman Empire” is attested from 1254 onward." the definition of holy “dedicated or consecrated to God or a religious purpose; sacred.” and while crowning by the pope may make one a “divine right monarch”…I suppose if that’s what you were saying I would agree on that point.

I said holy in that he was crowned by the pope as protector of the Catholic Church.
So it is still valid. Also, returning to the earlier point again, Voltaire’s quote is after I said that practice ended. I originally had a line stating that the HRE lived on after Charles V largely in name only but removed because I didn’t have the time to elaborate fully, should have left it in to more definitively mark the cut off of before and after Charles V.

I was in a rush earlier
don’t have time to respond to the rest at the moment, but would enjoy discussing this more with you if you have time later. Lostwingman.5034

That’s fine, this is a forum after all so the messages will still be here.

Sorry I definitely steered this thread off topic

Actually, given that part of the Charr culture (or at least some of the “flavor”) is modeled on the Romans it’s not entirely off to discuss Roman history and its offshoots. As long as we can bring it back I suppose.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

@Anet : Issue with buffed Burning Retreat

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Yeah, I was testing conjure axe when my leap stopped midway. At first I was “wat?”, but then I realized that the buff to burning retreat also affected the axe.

Lame, the few times I used Lava Axe I would use that combo.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

@Anet : Issue with buffed Burning Retreat

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

You know, there are two Burning Retreats and the note about the increased distance is within the listing of staff changes and not under the explicitly noted lava axe label.
I’m fairly certain you’re confusing that buff to the staff Burning Retreat with the lava axe one.

I’ve tested it. The buff affects both skills.

Ah ok, I can’t get in so I was just making an assumption from the notes.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

@Anet : Issue with buffed Burning Retreat

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

The buff to Burning Retreat’s distance is very nice, but it made conjure axe’s retreat+combo very clunky. Before the buff, you could retreat and leap right to where you were in, and now that the leap’s cooldown has decreased to be the same as the retreat, you would think the intention is to make this combo smoother.

However, because retreat was buffed, using leap right after will make the ele miss the target. Sure, you can always move a little forward before doing so, but is this intended by design? Feels like an oversight from a last-hour buff.

You know, there are two Burning Retreats and the note about the increased distance is within the listing of staff changes and not under the explicitly noted lava axe label.
I’m fairly certain you’re confusing that buff to the staff Burning Retreat with the lava axe one.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Devs Heart Eles

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Wow. So constructive. And we wonder why the devs never interact with us in this forum. Big surprise here. If you’re gonna whine at least make it constructive whining.

Dude, I think you got sucked into some sarcasm…can’t blame those guys for 1)Thinking that it is and 2)Being confused by it as you seemingly are.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

>We're buffing staff!

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Because AoE was nerfed acrossed the entire game, an ele playing a staff after the patch might feel weaker than what used to be before the patch.

However, while most other professions had their aoe nerfed without compensation, ele’s got its aoe weapon nerfed and buffed at the same time.

This menas that, even though staff ele might feel less effective in wvw with the new patch, it’ll still be at a better place compared to the alternatives from other professions than before.

So then what ANet should have said was “We’re buffing staff because first we’re taking it out back and taking this switch with us”.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.