Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
It’s impossible for potatoes and afks.
nice way to insult servers that are trying by using their own guilds only.
Nice way to not read what I said.
There’s several options here.
1. Make the turrets NPC controlled but have a set effectiveness when up.
2. Add more turrets.
3. Add an environmental weapon that does the same thing as the turrets but just on a lesser scale.
I personally like number 3.
Try doing that in a real overflow, then we can talk about it.
We had the main server, and an overflow beat it at the same time on SBI last night.
Just sayin’.
I hope you’re trolling.
You do realize that some of the overflows are being used as “virtual instances” for mega guilds to drop into and do Tequatl without afks and leeches right?
Just sayin.
For all you negative nancy’s out there.
It’s impossible for potatoes and afks.
It was very frustrating. So I left the server dropped 20 bucks on a transfer I like to play and enjoy my play it was a big eye opener after seeing those players. Sucks for all the nice good players in SoS that a few can run it for the whole.
My friend wants to leave too after seeing all those potatoes leeching.
But yea that “a few can ruin it for the whole” thing is the major flaw of this event.
Anet needs to consider that when they revamp Shatterer and Jormag.
Thus I find the roles of thieves just useless/less effective compared to other classes in this major boss fights.
There are guides for this stuff you know?
http://www.guildwars2guru.com/topic/85369-guide-damaging-tequatl-guide-by-the-gates-assassin/
And as I figured, the SB w/ Blast Finisher are going to be your main damages.
Also just do what I did and spend the ~2g on rare equips. You can’t get soldier armor cheap but Clerics was inexpensive.
You don’t res dead people when you’re in the DPS zerg because of all the AoEs and you ABSOLUTELY need DPS going at all times. Additionally a bunch of dead people laying around makes it HARDER to res the DOWNED players and they end up dying too.
By the turrets is one thing, in the DPS Zerg point it is a completely different thing.
Also are you sure that’s the reason you got no reward? Did you get Tequatl to under 75%? Had you already gotten a reward that day?
I was on SoS, I have 7 kills under my belt and the world first….. I tried organizing and giving pointers and all I got was crap thrown my way on how I was wrong and didn’t know anything.
Your server is hopelessly full of rigid, rude players. Have fun getting help.
Yea, I wish there was a way to move all those people to their own “I PLAY HOW I WANT” Potatoflow. If they wanna go full on Potato, let them, just stop them from botching it for the rest of us….
Just happened to me – got daily leveler, champ killer, here be dragons, maguuma event completer, and leveler with the Tequatl kill and only received the first three chests for 75%, 50%, 25%. Did not receive the final defeat chest, which I assume is the one with the chance at the Tequatl goodies (although I guess Tequatl items would be in the large dragon chest in the ground? Not sure).
I have submitted a bug report.
I had a similar situation, for me it took a few minutes for the daily to pop up.
Whatever you guys do, don’t go so low that you ask for help from other servers. You can do it! This is coming from someone who thought their server would take a week to get it, or wouldn’t be able to organize enough.
You should guest over to SoS and see for yourself then. It’s incredible how many afks there are.
FC had 2 kills in a row tonight.
Anyone have vid of the second kill?
Missed first, was in for the second.
Sea of Sorrows is in deep need of competent commanders.
Every commander we’ve had so far, some were well, but only stayed for one fight and gave up, the others were just garbage.
So please, someone that knows how to lead a zerg/STAND IN ONE SPOT to dps, come over to SoS.
Thanks
, because we’ve only got him to like 50%…
You forgot to mention the afk ones. Had some battles where there was a blob of afk ones on the wp.
Yea, SoS had one troll taking a turret and just using it to heal himself so he could keep it.
That kind of stuff just ruins the event.
19 TEQUATL ATTEMPTS. Ya I haven’t tried to do the event at all.
You need everyone there committed to doing the event correctly and deferring positions (particularly turrets) to the players that know how to use them.
That’s the main difficulty, getting 100 people together and doing their jobs.
Guys I think they might be full…:/
Just because Arenanet or someone posts here claiming their server defeated it, doesn’t make it true. They are most likely just saying that to get people to stop complaining about it.
TC did it 3 times, BG did it twice and many others did it. Not sure how hundreds could lie in unison on public forums? There’s nothing to complain about except if you’re too much used to mashing button 1 while akitteng in a safe spot.
Pls tell me that you are being sarcastic. There are videos of Teq being beaten by almost every server that got him.
Let me try to explain to you what he means.
He’s saying that a lot of these non-top tier servers beating Teq and even a few Overflows are just TKS or BG guilds gaming the overflow system to get essentially instanced runs at Teq.
Not exactly a victory for “X Server” when “Y Server” did all the fighting.
I assume TKS is full?
Any plans for an secondary guild?
Tequatl is being beaten by only t1 servers and by gigantic guilds, he has not been beaten in some overflow and never will.
i have no idea where you are getting this info from but its wrong.
not to mention its not even a win every time.
Correction: He has been beaten in overflows. Except they were overflows majorly populated by top guilds trying to game the event to be closer to a selective instance.
And by that logic, you’re assuming to know for certain that I assumed this much regarding those who failed.
Using a common example of 1 spam zerging regarding why people fail, isn’t necessarily me assuming to know that’s exactly the reason why others have failed the event.
PFFT
Yea…sure…
I’m sorry, you won’t be able to 1 spam zerg this. You will be required to think and communicate with your fellow gamers just a wee bit.
Again, BG did it in less than a day.
Yep, here’s this. Not like we’ve heard this before. The fact that you use that example shows you have zero understanding of what many of us are complaining about.
Sure, if all six of your turrets are manned by competent people in TS Teq is very doable.
Now then, go find examples of pugs on turrets shooting adds and the event succeeding.
You can’t faceroll this event. Not yet, anyway. People are still learning. The content is two days old.
Irrelevant. It doesn’t matter how old the event is when there is such a glaring problem as the turrets and how easy it is for a bad one to kill an event.
Learning is bad? o_O
I’m sorry, you won’t be able to 1 spam zerg this. You will be required to think and communicate with your fellow gamers just a wee bit.
Prime example of how the people who use the “lel u just use 1 nd zerg” strawman understand the event the least.
Right, because you don’t have to think or communicate with your fellow gamers at all. You can just faceroll this event. I was just building strawmans like a kitten.
You caught me.
Yep, you were building a strawman. By assuming that those who failed didn’t communicate, coordinate and acting according to a strategy, but just "1-clicking and zerging.
Last night on SoS we had a TS up, only about 50 or so in it but for about +2 hours we tried to coordinate, organize, instruct, and equip the group. Commanders organized so that the turrets would have an easy time targeting. People gathered to where they should be before Teq showed up so we could divide the load properly. Everyone had their fire essences. Condis were told to defend turrets. PVT armor was recommended to those who could afford. We didn’t even have overflow so people were running back and forth equipping. Guess what happened when Teq came?
We had at least one turret afk and others not properly doing their job (for whatever reason). Teq gets a bone wall up ~2 min in and we have waves of dead because none of the pugs want to wp. We come just short 50% because of that and the majority of people rage quit out.
Learning is bad? o_O
I’m sorry, you won’t be able to 1 spam zerg this. You will be required to think and communicate with your fellow gamers just a wee bit.
Prime example of how the people who use the “lel u just use 1 nd zerg” strawman understand the event the least.
Google “GW2 <Waypoint name here>”
Look at where it is.
Then google “GW2 interactive map”, use the interactive map to find your way there.
“More Tequatl”
Awww….I thought that was going to be a cleverly guised request for a longer timer.
In any case, the problem with Tequatl is the turrets and how easily one or two badly managed ones can kill the event for everyone. If Anet would address that about 80% of the complaints would disappear.
Its not Tequatl that is the failure… It is the players. Tequatl is beatable. Players just need to stop being selfish and carebears.
And not get on the turrets when they don’t know wtf they are doing.
It is just like the lighting jump from the previous update. It transforms you for a bit into the element of lighting. You don’t take damage because you are the essence of lighting.
Or something.
My question is how the Hylek turrets, that used to shoot blobs and are clearly fluid nozzles hooked up to fluid canisters, now shoot giant solid spikes that are wider than the opening? o__O
Secret Hylek technology.
You see, far under Maguuma lies the hidden cave city of Teotihuacan. An ancient fortress city boasting a population of thousands that have reached great technological heights in recent decades due to a lack of warfare in the city’s reaches and extended life span. These Hylek, known as the Nahuatl, now have begun to react to the encroachment by the undead. They have begun secretly supplying the surface Hylek with new experimental weapons. Embedding their engineers and scientists into the surface dwellers ranks to evaluate and take technology from the surface world.
Soon Dry-Skins.
Soon you will know the power of Zintl!
One day you will eat those words.
And one day I’ll marry into a billionaire family and blow Benz’s and Lexus’s up for my own amusement.
Maybe.
The problem isn’t that “people will eventually learn!”, the problem is that all it takes is one or two who haven’t learned to be on the turrets. You know, that critical “success or failure” mechanic in the event? The one that is completely dependent on a small minority of the overall group knowing what they are doing? Hell they don’t even need to not know what they are doing, just go afk on it waiting on the dragon and accidentally miss it…oops.
But sure, keep overlooking the glaring hole in the event.
Also yea…about the 60 days from now comment….unless they change the loot there’s no point. Some of the bigger servers might still do it every now and then but even the QD champ circuit blows this out of the water….badly.
lol, I mean seriously claw of Jormag is fun, this is well… 15 minutes of straight cannon shots and hes still at 94% health.
Well, you have your answer here. Cannons are NOT for dps-ing Teq in the first phase.
Well….you gotta give him credit at least….he highlighted the main issue with the event….misuse of the turrets…
GOOD, it was stupid how you couldn’t fail anything unless you were a herd of rocks, the world is actually changing a bit more now, it’s possible to fail stuff, it should’ve always been like this, I hope more stuff is like this.
Not good actually. At least not in implementation.
The idea of an event failing is fine it is just a timer leaves little room for error, little room for variety, and is a rather cheap method of doing so without increasing the actual difficulty.
You know what would make Tequatl hard? Is if he flew more, flew to different parts of the map attacking Pact and Hylek positions and you have to drive him off or kill. In that scenario a time limit is both reasonable and desired while not feeling cheap. If Tequatl destroys all of the allied positions, event fails. If he doesn’t in the time limit or is killed, players win. However make the timer something like 30-45 minutes. Make it a major event similar to Scarlet but without all of the champion loot farming. Make him spawn waves of adds at different points that he isn’t at to draw player attention.
There are so many ways Anet could have gone with this but no….we get a timer like this implementation and a battle phase entirely ruled by luck of who gets on the turrets…
The actual fix to this would be adding in something like “Hylek Alchemy Kits” that equip as an environmental weapon that have the same skills as the turrets but with reduced effects. In fact, I would say make the turrets automated and run by Hylek, let players grab the kits and go to town doing what is needed. That way you encourage having a lot of people. You don’t have 1 or 2 people screwing the event for everyone else. You still have to balance strategy of using the support skills of the kits with doing damage to the dragon. It really is that simple and I’m amazed Anet hasn’t figured this out yet.
The key is the first phase. Kill the adds, the turret holders must NON STOP DEBUFF dragon, nonstop BUFF allies and remove poison stuff. Non stop, at best rate you can do. The better you do this, the faster you get tru this anoying phase, this is the SLOWEST PHASE.
Exactly.
That’s the phase that is breaking the event and causing widespread migraines.
Why did Arena Net insist on the event being ball gagged to six turrets that can be picked up by anyone?
And made an achievement….
You guys should reach out to some of the higher pop servers to see if they would be willing to come over to your server and help you guys out. Some of the BG crew ran into some issues with guesting, set up shop over on ET and helped them beat him. And they were considering doing the same with other low pop servers who want/need their help.
It’s a total win-win. You guys get the extra bodies that you need. And they get to play the content they want without being stuck in overflow.
Hahaha oh wow….that sounds sustainable…
So long as everyone knows what to do and keeps an eye out for anything to do, you’ll win. We beat Teq without TS/RC. Just good old fashioned coordination from everyone in the field.
Looks like someone won the pug roulette and managed not to get a bunch of kittens on the turrets, or hell, one. Congrats?
- Do you think 6 turret is a strong open world raid mechanic?
This is the biggest death sentence of the event right here.
Yea, maybe a month down the line the pugs will finally learn how to dodge a highly telegraphed wave or not to sit dead. However those turrets will always be there as the limiting factor, the wild card that can make or break the event. The thing is, far far far far more often than not they break them. You can have 120 people TS’d and prepared but if you have turrets that are either afk, don’t care what they are doing, or don’t know it’s over. You’re not killing the dragon. You’re almost certainly not hitting 25% unless you magically TK those guys off the turrets right at the start. You’ll have a hell of a time just getting to 50% at that point just because of the timer.
The mechanics of this event just feel so slipshod and halfkitten. A timer and pug roulette. I did not purchase GW2 to fight pugs here too….
It is PUG capable content. The PUGs will figure it out over time, you will see.
No they won’t.
Not in the numbers you need and the activity you need.
“Stand here when pressing 1” and “Stand here to avoid attack” are not the same as what pugs need to learn to do this event.
hope, if you are not in a big guild, that most of the players know what to do as well
Do you people not understand that THAT is what has people up in arms?
That it is virtually useless to do this event outside of the daily because you’re not going to have that kind of organization most servers?
No, ofc not. To people like you it’s just “HURR DURR U NO LIEK CHALLENGE!!!”.
No, we like challenges, we just don’t like having our efforts be completely at the mercy of “I play how I wants”.
It’s not that…it’s that these world events are swarmed with people who don’t care to participate that intensely and for whatever reason they tend to grab up turrets kittening the entire event.
I have the exact same sentiments as OP.
There’s few things as frustrating as having an +hour of preparation done in by afks manning turrets.
It’s fine as is. This content was beaten within one day.
By the best, most organized, and highly skilled and populated servers in the game.
Since then the new servers that can be added to the “killed teq” list either fit that VERY limited criteria OR had guilds from those servers mass guesting over.
It’s not like some content in other MMORPG’s where it wasn’t for several months. It does take some coordination/strategy. This is a GOOD thing.
I’m sorry but you must not actually understand what makes this event frustrating.
Anet made the fight like this so it can bring the server closer together
Forcing that size of people to not just “work together” like you normally have in DEs but also PLAN and EXECUTE is just BAITING people getting angry at each and specifically the “I PLAE HOW I WANT” crowd.
and they clearly state it multiple times in interviews they have with Matt Visual, content that encourages the community to work together.
Not with this playerbase. It’s casual to the extreme and that means a lot of people that don’t care to listen who are given, by design, high chance and opportunity to sink the event.
So the PUG excuse is almost invalid
You don’t have the slightest clue what you’re talking about. You probably stand under Teq the whole time not paying attention to what’s going on around jumping over the occasional wave and mentally kitten over how awsum that makes you.
the only thing stopping people from really beating it is those who refuse to cooperate and work with everyone else
See, it’s this right here that shows you don’t have the slightest idea what you are saying. That’s the majority of pugs.
at the point people should start taking initiative and forming large groups of people willing to work together via Voice Com, and kill it.
We tried that last night. What did we get? Only maybe half of the people came on comms and we had afk turrets and hordes of dead pugs laying around under Teq not wp’ing out. You really don’t understand what makes this frustrating do you?
But instead people post on forum about how hard it is and how pugs don’t do anything. The boss doesn’t scale, so having a cooperative group of people gathered by someone (this is where the initiative comes in) to kill him is what Anet intended
Which is exactly what people have been bringing up, this isn’t an Open World pug event, this is a guild event that mistakenly ended up in the open world. If the only way to get this event done is to be in or have connections with a major guild and have them all get on at the same time to accomplish it, why is it Open World? Why can you only get a reward from it once per day? Why is the entire event dependent on who gets on the 6 critical turrets? Why was that aspect so poorly imagined???
which ties back to bringing the community together.
No it doesn’t. It puts people at each others throats. This event sorely changes the entire cooperative atmosphere of the game and turns it into a “IF YOU DON’T KNOW WHAT YOUR DOING GO HOME” event. Yea, that brings people together.
Doing that would easily solve the PUG problem
“Get in a guild and do it with them! Just exclude the pugs!”
Yet…
“It brings the community together!”
Man, I just can’t take you people seriously at all.
but only few servers have done that.
Good for them, my server (SoS) seems to have largely given up.
Guess I’ll just sit in the zone re-modding WoT after the update because at least there if I get a bunch of paste eaters I or my platoon can carry them.
Maybe people need to do some more thinking and less crying.
Your post was absolutely useless. The entire thing boils down to “not in a major guild? GTFO!”, “not on on the one time of day there’s guilds attacking? LOLWHOCARES! Y u no join beeg guild?”, or “Pugs aren’t the problem! You just have to exclude them/Get as many non-pugs as possible!” PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Tyty
Noty.
Rofl it’s like people never played hard content before
After finally getting onto the main server and off overflows last night and doing more parts of the event, I must say that I don’t understand why people keep calling it “hard”.
I mean take a step back for a minute and think. If you’re one of the people defending the turrets this isn’t much different from a regular defense mission. Hardly “ZOMGSO1337MAIkittenSOBIG” difficulty, just meh. Hell, I’ve been having issues with my graphics card and was able to stand under Tequatl DPSing him in my ele no problem. I’ve solo’d groups of vets that felt more epic than this.
No, where the “difficulty” and “uber 1337 hardness” comes from is the pugs, terrible balance, and poorly conceived cost/benefit ratio. Last night when I finally got on SoS we got organized, we equipped up for it, decided on a plan and went over multiple times in the +1 hour before the event. With all that we should have at least had a good chance of getting under 25% right? LOLNO! Right from the start we had afk turrets that completely destroyed the ENTIRE EVENT for the other +80 people. Then you had the typical “I’m dead but I’m going to lay here wasting peoples time and making it harder to get to downed players” noobs of course as well who can’t jump up on command. Seriously, the entire “difficulty” of this event is whether or not any idiots show up to leech the event. Even worse if they end up on your turrets. Difficulty my kitten, that’s what you people think difficulty is? It’s a freaking lottery that’s out of peoples hands.
Then of course is the crown jewel. You know, I’m not even sure what Anet was thinking
with the reward scheme. Ok, so nothing if you don’t get Teq under 75%. Ok, makes sense and seems reasonable. Only able to get the Teq reward once a day? LOLWUT. This entire event is not the kind of thing that can be repeated on demand because of pug variable and large group size requirement. You think they would encourage people trying it multiple times a day to learn it, help others complete it, and make it a sought after event but no. That’s not what they want, they want you to go there, get a bunch of pugs to ruin it into the dirt and then whelp, no reason to bother now!
Then even the reward is pretty crappy too. The Dragon chest is no better than something you get off the Queensdale Champions…almost worse…
Hard…PFFFFF
I apologize sincerely.
Somehow I don’t believe that, your entire OP reeks of condescension and borders on being a troll post.
Maybe it is you who is trolling. I read the OP post and no where does he talk DOWN to anyone.
It’s blatantly trivializing any complaint about the event.
Which is completely ball and chained to whether or not afkers, griefers, or “I play how I wants” end up on the turrets.
Yes, we know that right after something on any game in the history of gaming is implemented idiots will knee jerk react. Now look at what people are complaining about after those people got their rage off or stopped trolling.
Guesting, afkers, and mindless zergers take the event largely out of peoples hands and yet we still have people going “HURRRR U NO LIEK CHALLENG!!!”. No, we like the challenge not being “did I or did I not end up surrounded by morons in this overflow”.
It’s about your entire server. It’s about building up the community by teaching each other and planning out a strategy.
Is that how it works when people from TC and BG can’t actually get in because of guests?
Because that’s the situation now.
TC, an Roleplay server, has finished the boss. So your argument already are failed.
People from TC can’t even get there because of guests and its a top 5 WvW server, so obviously it has the coordinated guild presence to accomplish it. YOUR argument crashed, burned, then fell into a time paradox.
Just the players need how to do. There is no need of VOIP or something else.
Teach me how to enforce “playing correctly” on random pugs, especially the ones who grab turrets because “kewl gunz”.
Change it to what?
What it’s apparently designed to be, an event for people all intending to work together. ie a guild event.
Because then Teq would be too easy if afks and paste eaters couldn’t get to him easily and cause overflow.
Can’t have that.
Please do not cause Anet to nerf one of the few things in game right now that forces us to work out a strategy.
Hay, I need your halp.
I need your strat for getting rid of afks, ensuring that coordinated players are on the turrets, and find a way to get people to do what they should do to win and not what they feel like.
Any halp would be greatly appreciated.
Please send your impassioned and thought out guide to: yesimsrs@gmail.com
I just want to know how to get this to work on overflows or servers where the main guilds are done with their acheevos.
It’s the turrets.
They’re the gimmick for making this fight more than just a simple DPS spam fest.
However they’re locked to whoever comes by first to secure and chaining whatever server or overflow they are on to them. ANet should address how those turrets affect the battle and more importantly how a few people who “want to play their own way” and not coordinate can destroy the entire event even if the other +80 are coordinated.
You can’t put soo much of the event on so few and then require soo many irregardless. There needs to be a larger number of ways to dispel and debuff otherwise this isn’t very good for open world.
Every person fighting him needs a role. Using the cannon.
Please do tell us how we can get competent people commanding cannons.
I really want to know your method.
The more players the content involves, the more forgiving it must be for mistakes.
The problem with Tequatl is the paradoxical nature of its difficulty.
It requires a metric ton of people to be able to have sufficient DPS. However, you could have 200 people there all fighting the dragon and it won’t mean a thing if you have a handful of paste eaters taking up the turrets.
Something needs to be done to grant greater player agency to the people who know and want to complete the content. As it is the bulk of the event depends on 6 turrets and who is manning them. That’s what is wrong with it.
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