The Elite-Specs are an entirely different story.
If anything HoT should have brought a gigantic balance patch that reworked a lot of traits, turned the class mechanic line into an Elite Spec in it’s own right (some of the balance issues are based on the fact that you can equip two lines having influence over your mechanic cough chronomancer cough), and reworked some weapons.
But the mastery system in itself is a good way to go forward.
I enjoy it a lot more than having to equip every character again to a new hight in the item spiral with each expansion.
Crafting Stations can be found in any of the major cities and quite a few outposts. Also you should get a basic tutorial with pretty much every levelup informing you about Hearts, basic combat, skill point challenges and so on.
For HoT maps I didn’t find any and I didn’t have the waypoints yet. You recommend any of these Guides your talking about for new-HoT-players.
The HoT-Maps themselves, as in Verdant Brink, Auric Basin, Tangled Depths and Dragon stand don’t have crafting stations, because it wouldn’t make sense lorewise to put them in a newly discovered warzone.
But Divinity’s Reach, Rata Sum, The Grove, Hoelbrak as well as Lion’s Arch and the Black Citadel are all major cities with their own crafting areas.
Every starter area: Wayfarers Rest, Metrica Province, Queensdale and so on has a crafting area as well.
Also some higher areas in the core game have These.At almost all of them NPC’s try to talk to you about the benefits of crafting and so on, waving at you, hollering…
It should be hard to miss once you reach them.You missed my point, I made the mistake to lvl80-boost right away… But then I would be missing the masterys…..
You wouldn’t miss the masteries anyway since you can get them whenever, at least i highly doubt that they will remove the HoT Areas in the future.
Also, there are masteries for core tyria too
Crafting Stations can be found in any of the major cities and quite a few outposts. Also you should get a basic tutorial with pretty much every levelup informing you about Hearts, basic combat, skill point challenges and so on.
For HoT maps I didn’t find any and I didn’t have the waypoints yet. You recommend any of these Guides your talking about for new-HoT-players.
Not talking about specific guides.
When you start a new character you get a step-by-step tutorial from the game.
Every level up gets you new Information and from what i remember really everything is talked about.
The HoT-Maps themselves, as in Verdant Brink, Auric Basin, Tangled Depths and Dragon stand don’t have crafting stations, because it wouldn’t make sense lorewise to put them in a newly discovered warzone.
But Divinity’s Reach, Rata Sum, The Grove, Hoelbrak as well as Lion’s Arch and the Black Citadel are all major cities with their own crafting areas.
Every starter area: Wayfarers Rest, Metrica Province, Queensdale and so on has a crafting area as well.
Also some higher areas in the core game have These.
At almost all of them NPC’s try to talk to you about the benefits of crafting and so on, waving at you, hollering…
It should be hard to miss once you reach them.
Crafting Stations can be found in any of the major cities and quite a few outposts.
Also you should get a basic tutorial with pretty much every levelup informing you about Hearts, basic combat, skill point challenges and so on.
(edited by LouWolfskin.3492)
I’m not sure daze->slow will actually be a nerf. Interrupting is annoying but messing with someone’s timing could prove equally obnoxious. Slow isn’t affected by stability and stacks in duration.
I honestly see this as valid though.
Daze was obnoxious as well and way too strong even with it’s short duration because you could spam/prepare it and eat up low amounts of stability.
While this is surely annoying as well it can be countered a bit better while still providing opportunites for the DH’s team.
Honestly i’d like to see the Core Virtue changes moved to PvE as well… just saying, they are nice changes to the core guards weaker Virtues when compared to the DH.
Can we get the Core Virtue changes for PvE as well?
I wouldn’t mind the Tempest as much if Arcana got a big buff, turned into an elite spec in itself (i still think all core class-lines should get that Treatment) and turned into a line that unifies weapon-cooldown, faster swapping and AoE Buffs through swapping so that you are a real alternative to the more damage focused Tempest.
Give each variety a bit of flavor and so on.
The thing is, tempest is supposed to be the support option, but Arcana is already support/boons themed. They didn’t make tempest a new role, they just made it the same role, but in a different way (and higher numbers!).
I do think core specs should have an “elite” option from their mechanic-enhancing line. (like Arcana, Illusions, Virtues, Discipline, etc.) Problem with eles, is that tempest never really was different. They would have to really change tempest into something actually coherent. I do think WP is correct, tempest was probably supposed to be a damage line – overloads are absolutely damage, but when sword wasn’t any different from dagger they slapped “support” ontop of overloads and were left with a total mess.
I honestly wish elites weren’t stronger than baseline lines so I would never have to take tempest again.
But if Elite-Lines shouldn’t be stronger than base we’d have to turn one baseline into an Elite.
I already hate the fact that they aren’t because, as it currently is, you can affect your class mechanic in two ways which screws up Balance in quite some ways.
Pretty sure Illusions, for example, is mandatory for one of the Meta Chrono Builds.
That never should be an option though.
I want my core classes to be just as much an option as the newer versions.
We’d probably need a gigantic balance patch for that though.
Reworking core lines, reworking the elite lines, reworking a lot of mechanis, adding the still missing heal and elite-skill Options and so on.
But at the same time: That’s something that should have happened with HoT already when it was released.
I still love ele (core ele) because of the versatility of effects, which lends itself to combo play and shines when you intelligently juggle your skills. I love that you can be good at direct damage, yet still have decent healing/cleanse/support.
Ele isn’t great at condis, and that is an area a future elite spec should pursue.
Ele’s scepter is very lack-luster, even in its best application, as a pvp burst weapon.
Conjures are pretty bad, mostly because the conjure skills generally aren’t any better than your already abundant weapon skills, but also because you pay a cast-time penalty and double-CD wall just to get to any of those skills.
Many ele traits and utilities are very bad (like all classes) and could really use some buffs to be brought into line.
Tempest is the most boring concept I have seen, and is only taken because numbers. It kills the quick-twitch swap-o-matic playstyle, but is pretty necessary due to power-creep.
I wouldn’t mind the Tempest as much if Arcana got a big buff, turned into an elite spec in itself (i still think all core class-lines should get that Treatment) and turned into a line that unifies weapon-cooldown, faster swapping and AoE Buffs through swapping so that you are a real alternative to the more damage focused Tempest.
Give each variety a bit of flavor and so on.
I personally would like to see them lose the stat boni and in return gain something that gives them a bit more flavor.
Like condition immunity on the shield, health regen aura on the bow, and so on.
At the same time they maybe should loose the charges and just be there for a certain time, 30 seconds or something like that.
Didn’t they do that kinda stuff here and there?
Like with Tonn being mentioned in HoT when you enter Auric Basin for the first time?
Maybe some things enemies could do is:
DODGE!
Walk out of AoEs and walk around walls
Switch to melee if you summon a barrierIt gives a whole new depth to combat and makes CC more valuable
You do realize that many people hate the fact that CC is needed in HoT at all right?
That’s.. pretty sad actually..
so people don’t want to equip CC skills, but rather want anet to cater to them?well, I am trying to use a dag/warhorn tempest. I find that base ele has very little cc
I might try to ask that forum for tips.
Frozen Ground, that Air push, Immob in various ways, cripple, stun
Core Ele has just as much CC.
Being able to play competitively with only 1 friend in a MMO just screams design failure. Why are you afraid full party of friends play together competitively? It’s downright insulting to say you have a “competitive” season and then prevent people that are the most competitive from playing together because they have more chance to win… You should have gone the other way around instead and make it so that a party of 5 is required for participating, if team balance was such a worry.
Then you could also just remove class stacking and 75% of the balance problems will go away. Or maybe you don’t have enough players left playing the game to do this? I really wonder why.
Your competitive mode is at a point where build variety is barely existent, balance is seriously questionable with 75% of the skills and traits being useless, and people can’t even group up together to be competitive… but you’re the developers that reinvented what good pvp should be in a MMO with the GvG mode in Guild Wars 1.
You must be aware enough about how much better GvG was in GW1 and how it’s what the players want: when Colin presented Stronghold it was presented as GvG in order to sell HoT…
Instead of making more 5v5 maps that play and feel exactly the same as the other maps why not make just one single 10v10 GvG map to interest that part of the competitive community that has been leaving the game?
You do realize that this was decided by the community through a poll right?
If anything, blame the other players, not the developer.
By the way: I voted for a duo queue for this season.
hammer on a diferent trait line? Only if it were on DH traitline. i dont see myself running hammer at all in wvw if the trait wasnt in one of the mandatory traitlines. would not sacrifice neither virtues or medis so hammer would be useless.
You could move it to Valor and instead put the shield, a supportive buff weapon, in Virtues where it would thematically makemore sense.
At least in my opinion. Guard-Shield in Valor always feels… weird to me.
I enjoy the Story for what it is.
Are there clichés? Sure, what Story doesn’t have them.
But i like the character interaction, i want to see where it all goes.
Honestly, i want you to point me to a story that has no cliché, trope, or whatever anywhere in it.
Seen this myself a lot.
That and the idea that everyone has to deal max damage everywhere at everytime is really exhausting to see.
For example, i always hear how hard it is to play as a mesmer, he’s slow, he deals no damage and whatnot.
I don’t see it, played through the core game 3 years ago with him, played through HoT solo.. and i had fun, in HoT even more than in the core game since interrupts etc seem to be more important.
But that leads to another point in this whole debacle.
In HoT a lot of people don’t know what CC is, don’t know how to support others because in the core game it’s never needed or at least not to that much.
Ah well, i would love for the core game to get harder anyway so people would have an incentive to actually learn it all.
The removal of classstacking is the only point i agree on.
Classstacking is a bane for any balance.
I actually still like my mesmer in PvE, did the HoT-Story solo, still have some exploration to do…
Don’t really see him as boring or weak.
Hm… guess that’s just a bane of MMO’s then. I barely see despawn animations that go beyond the enemy sinking into the ground to imply decomposing.
Not just in this game, in quite a few to be honest.
I’m pretty sure we have varied deaths animations.
Like, kill an enemy with lightning damage and he spasm because of electricity.
Or with poison and they grab their throat because they have trouble breathing.
So… not sure what you’re talking about.
How are the masteries grind?
I played with a friend most of the time, we did some Events, bam, got a Mastery.
Oh look, an adventure, lets try that a bit, bam Mastery Points.
Hey, we got this Mastery, maybe we can now do that Mastery Point?
I honestly don’t get the hate for the, in my eyes, small ep-barrier and the fact that you have to earn your Mastery Points.
Honestly, what system would you prefer?
I’m glad it didn’t go the WoW route with the higher and higher item spiral and yes, i did enjoy the adventures, hell, i still play them when i am near one and there isn’t an event to be done close by.
The Map-Design complaint i don’t understand either.
Oh no, some verticality? And mostly on one map? Outrageous.
What? We have a map thats a bit harder to navigate? Let’s complain all the time instead of learning where what is exactly.
I’m glad we finally have a map like Tangled Depths where navigation is a bit harder, it should be, we’re in a freakin jungler after all, in a war nontheless.
Putting a cast time on virtues would be a nerd even with your suggested buffs.
See DH f3 on release for reference people hated it even though it is a powerful block simply because it took away a lot of gameplay possibilities of guard f3.
Trying to keep things balanced will do that.
Believe it or not, all my suggestions are with that in mind.
I don’t want powercreep to the extend that HoT introduced it so i thought to balance things out they needed a cast time, even if it is only a short one.
Look at my suggestion for Virtue of Justice, that thing could put out some serious pressure if used right, so there has to be a counter, a weakness.
Maybe it’s a typo? Could happen to anyone.
Maybe some things enemies could do is:
DODGE!
Walk out of AoEs and walk around walls
Switch to melee if you summon a barrierIt gives a whole new depth to combat and makes CC more valuable
You do realize that many people hate the fact that CC is needed in HoT at all right?
I’m not saying your wrong, if it were for me the whole core game would get at least pushed onto the difficulty of HoT, but this would create a giant wave of outburst.
I personally rarely feel challenged in HoT in the Story instances. And what exactly is wrong with gliding?
Sounds like someone who is use to the face roll that was core(after all when you play a game for long enough the combat becomes second nature) and the differences in HoT where just too much. I remember being terrified of Smoke scales.
If anything the core game should get a big rework with new mechanics every 10 Levels or so and some things like the Spider-Poison attack finally getting on par with the fact that conditions got revamped etc.
Ah well, one can dream.
I personally rarely feel challenged in HoT in the Story instances. And what exactly is wrong with gliding?
The only game that i can think of that had something close to autoloot was City of Heroes.
And the only reason they had it was the fact how loot worked in their game.
That is the ONLY game i can remember having this feature.
And you wanna know how loot worked there?
It were skill upgrades, basically nothing but icons that “baam” where in your very limited inventory with a certain chance after killing something.
So like others, i want to know what games there are out there that have this feature, besides CoH/CoV.
New weapon types are in planning though, more than once announced from A-Net as well.
They just wanted to spread existing weapons further out first.Really?
As far as i remember it was talked about at least when the elite specs where announced and the question why none of them gained exclusive new weapons came up.
It’s versatile like almost no other class.
Where it needs help though is the Arcana-Line and the buffs that various skills grant should be more varied (Looking at Inscription-Trait f.e.).
I’d personally like to see Arcana, as well as every core-class-mechanic line, become a elite-spec in it’s own right.
But that’s another story in itself.
Everything is possible. Is it probable, though? I doubt it.
People already complain about the high difficulty level of HoT content. Seems a bit unlikely to see something like that unless it would be in an instance or some “elite area”.
I never understood were this supposed high difficulty is though.
Do they deal a bit more damage? Sure but if you actually use what tools are at your… oh wait… answering my own train of thought allready.
If anything core game should get harder in my opinion.
People need to learn more about movement, skill usage (in every aspect) etc. instead of being pampered.
The only reason HoT possibly could feel hard is because the core game is way too easy in every aspect.
So, had posted this in the german forums as well but will give it a shot here.
I had this idea for a while now and think it should be implemented giving the simple reason that core guards need a better class mechanic and that Dragonhunter is overwhelmingly better with his options.
Thing is: i like my core guard. I like the idea that we are melee-buffers but the simple fact of the matter is we are outperformed.
My solution to this?
Well, i’d leave the 600 range, maybe give the Virtues a cast time (quarter to half second?) and rework their effects as follows:
Virtue of Justice : Your hunger for justice spreads to your allies. For 3 Seconds their attacks cause burning (2 Stacks for 3 seconds, Intervall 1 Second, 1 Attack).
Virtue of Resolve : Your resolve inspires nearby allies for 3 seconds and cleanses conditions on you (Intervall 1 second, 750 healing, 1 condtion per pulse).
Virtue of Courage : Nearby allies are bolstered by your courage for 3 seconds granting them Aegis (Intervall 1 second).
Passive effects would stay the same.
This would however, need a rework of respective traits as well:
Inspired Virtue : Virtues apply boons with every pulse.
Justice: 2 Stacks of Might
Resolve: 2 Seconds of Regeneration
Courage: 2 Seconds of Protection
Battle Presence : Your Virtue of Resolve inspires you and your allies even more also cleansing one condition from them (Duration Increase 33%, Condition 1 per pulse, passive healing increase 25%).
Indomitable Courage : Virtue of Courage breaks stuns for you and your allies on activation furthermore it grants Stability with each pulse and it’s passive effect triggers more frequently. (Breaks Stun (Range 600), 2 Stacks of Stability (2 Seconds), Passive Intervall 30 seconds).
Justice is Blind : Virtue of Justice pulses blind with each second.
Renewed Justice : Virtue of Justice recharges with kills (5 second recharge time).
These changes would put a further emphasis on the grandmaster tier of virtue traits and open up another master option.
Also this would make it so that you could change this line to an elite spec in it’s own right, getting away from the current almost-dual-class state the trait system is in with the possibility of traiting two class-mechanis at once.
I think this would allow the core guardian to shine in his own right again while not negating what the dragonhunter does.
Official Feedback Thread: Episode 3 -- A Crack in the Ice
in Living World
Posted by: LouWolfskin.3492
In Brahams case he was never close to Eir at all so it literally doesn’t make sense in fact out of all the people that have died it seems the ties between him and Eir outside of being biologically related are the weakest of them all.
It is hinted at during Season 2 that they got closer so i say it is quiet understandable it hit him that much harder.
The mother he only knew as an idolized legendary hero through stories, and at the same time a homewrecker since she left him with his fater alone, became a person that cared for him, probably taught him some stuff in the time it took them to get to the svanir keep in frostgorge.
I think it makes sense for him to react the way he did.
It’s childish, it gets on my nerves how irritating he is but he is griefing and considering his and Eir’s backstory quiet a lot.
I’d still punch him in the face for his behaviour, don’t get me wrong here, but outside of the story i see where it’s coming from.
(edited by LouWolfskin.3492)
I dunno, it sounds fun and cool. I’d rather see a necromancer turn into a fiend or some sort of undead creature to do this rather than bats, as that doesn’t really fit the theme.
They could just rework the Shadowfiend command skill to port you instead and blind nearby allies.
Maybe then some people would actually use it.
New weapon types are in planning though, more than once announced from A-Net as well.
They just wanted to spread existing weapons further out first.
A brawler with fist weapons would be possible in that regard.
Also, a new class is probably out of the question as they want to expand the System further only with elite-specs, i do hope though they get the balance under control at least with a big rework of it all till or at least with release of the next Expansion.
I’d honestly love it if Banish had a bit more use then just being a solo-knockback.. like a small cone of damage behind the target.
Just my two cent.
I think i disagree a little with you here.
The main difference for me being that we never saw Logans fall ourselves.
We only heard about it.Here though we saw his story unfold.
We saw him when he first sought out Knut Whitebeard, teamed up with Rox, got confronted with talking to his mother and finally warm up a Little to Eir after feeling abandoned from here.And there’s the thing why i actually kinda sympathize with him.
He finally after, not sure 16-18 years?, got to know the woman he only knew as this idealized hero of legend and right when he thought they could be a family, when SHE started to treat him like a son, it gets taken away from him.Quite honestly i’d like to know how you would have reacted to this.
Would you stay calm and just shrug it off?
I’m pretty sure you wouldn’t.And while all this happens everyone tells him: Braham, just stay calm, breath…
How would this affect you?
Does it seem childish? Maybe.
But it actually makes sense.As I said, I don’t mind the whole vengeful character theme, but I also think how that character is portrayed can make or break it. When I think of a good example, I think something along the lines of “The Count of Monte Cristo” or even “V for Vendetta” (which is also inspired by the former), where you can see the character has been consumed by revenge, but they approach it in a cold, calculated and thoughtful manner. They never behave in a way that is whiny or childish, but you can still see how the pursuit of revenge has damaged them as people and how it destroys those around them. You still sympathize with them and maybe even feel like rooting for them, but they don’t seem annoying or repulsive so to speak.
In the case of Braham, however, the character is portrayed in a much more annoying and obnoxious manner and it kinda just puts me off. I just think if they’re going for the whole revenge thing, they should just do it in a way that still carries across the dread and empathy associated with the character’s feelings or actions, but not in a way that makes the character grating or annoying.
The Count of Montecristo was an adult man who had years in prison to plan out his revenge.
Braham is a young adult still realing with hormones who lost his mommy during a war.Get some perspective maybe.
If you believe that only younger men can act childishly and older men more maturely or in a calculated manner then perhaps you need some perspective, because I’ve seen more than enough cases where it is quite the opposite to know that you cannot simply label people based on rheir age demographic in such a black and white manner.
I’m also basing this on the situation they’re in.
You want a cold, calculated revenge sceam from someone who’s in an emotional state of loss of a family member and your example is someone who had years on years to hold only on to that revenge to keep his sanity.
It’s a vastly different setup being used for the respective story.
And i’m not saying that only young men can be childish or all desire born from an extreme situation would be emotional but you completely ignore Brahams backstory while saying you liked what was shown in season 2.
Actually, I was using the cold calculated revenge scheme as an example. My main point was that I just didn’t want Brahams character to be written in such a way so as to become annoying .
I don’t mind him wanting revenge or acting out, it’s just the way he’s portrayed that irks me.
In regards to that i’d say let’s wait.
I’m not too sure on the timeline but i think it’s been only weeks in universe since Eir died and we defeated Mordremoth.
I think he’ll get back on track soon enough.
Especially since A-Net knows how people reacted to the Destiny’s Edge-Drama that was shown ingame.
From my perspective at least Brahams behavior is pretty much understandable and from what we’ve seen so far, not only in HoT or Season 3, he’ll find his calm again, if only when another person he cares for is in danger.
I think i disagree a little with you here.
The main difference for me being that we never saw Logans fall ourselves.
We only heard about it.Here though we saw his story unfold.
We saw him when he first sought out Knut Whitebeard, teamed up with Rox, got confronted with talking to his mother and finally warm up a Little to Eir after feeling abandoned from here.And there’s the thing why i actually kinda sympathize with him.
He finally after, not sure 16-18 years?, got to know the woman he only knew as this idealized hero of legend and right when he thought they could be a family, when SHE started to treat him like a son, it gets taken away from him.Quite honestly i’d like to know how you would have reacted to this.
Would you stay calm and just shrug it off?
I’m pretty sure you wouldn’t.And while all this happens everyone tells him: Braham, just stay calm, breath…
How would this affect you?
Does it seem childish? Maybe.
But it actually makes sense.As I said, I don’t mind the whole vengeful character theme, but I also think how that character is portrayed can make or break it. When I think of a good example, I think something along the lines of “The Count of Monte Cristo” or even “V for Vendetta” (which is also inspired by the former), where you can see the character has been consumed by revenge, but they approach it in a cold, calculated and thoughtful manner. They never behave in a way that is whiny or childish, but you can still see how the pursuit of revenge has damaged them as people and how it destroys those around them. You still sympathize with them and maybe even feel like rooting for them, but they don’t seem annoying or repulsive so to speak.
In the case of Braham, however, the character is portrayed in a much more annoying and obnoxious manner and it kinda just puts me off. I just think if they’re going for the whole revenge thing, they should just do it in a way that still carries across the dread and empathy associated with the character’s feelings or actions, but not in a way that makes the character grating or annoying.
The Count of Montecristo was an adult man who had years in prison to plan out his revenge.
Braham is a young adult still realing with hormones who lost his mommy during a war.Get some perspective maybe.
If you believe that only younger men can act childishly and older men more maturely or in a calculated manner then perhaps you need some perspective, because I’ve seen more than enough cases where it is quite the opposite to know that you cannot simply label people based on rheir age demographic in such a black and white manner.
I’m also basing this on the situation they’re in.
You want a cold, calculated revenge sceam from someone who’s in an emotional state of loss of a family member and your example is someone who had years on years to hold only on to that revenge to keep his sanity.
It’s a vastly different setup being used for the respective story.
And i’m not saying that only young men can be childish or all desire born from an extreme situation would be emotional but you completely ignore Brahams backstory while saying you liked what was shown in season 2.
Official Feedback Thread: Episode 3 -- A Crack in the Ice
in Living World
Posted by: LouWolfskin.3492
Gating the new zone behind a mastery was not very good decision imo.
Where exactly did that happen?
Got into the new zone without the mastery just fine.
Other than that i’m not finished with the story yet but found good what i saw so far.
I think i disagree a little with you here.
The main difference for me being that we never saw Logans fall ourselves.
We only heard about it.Here though we saw his story unfold.
We saw him when he first sought out Knut Whitebeard, teamed up with Rox, got confronted with talking to his mother and finally warm up a Little to Eir after feeling abandoned from here.And there’s the thing why i actually kinda sympathize with him.
He finally after, not sure 16-18 years?, got to know the woman he only knew as this idealized hero of legend and right when he thought they could be a family, when SHE started to treat him like a son, it gets taken away from him.Quite honestly i’d like to know how you would have reacted to this.
Would you stay calm and just shrug it off?
I’m pretty sure you wouldn’t.And while all this happens everyone tells him: Braham, just stay calm, breath…
How would this affect you?
Does it seem childish? Maybe.
But it actually makes sense.As I said, I don’t mind the whole vengeful character theme, but I also think how that character is portrayed can make or break it. When I think of a good example, I think something along the lines of “The Count of Monte Cristo” or even “V for Vendetta” (which is also inspired by the former), where you can see the character has been consumed by revenge, but they approach it in a cold, calculated and thoughtful manner. They never behave in a way that is whiny or childish, but you can still see how the pursuit of revenge has damaged them as people and how it destroys those around them. You still sympathize with them and maybe even feel like rooting for them, but they don’t seem annoying or repulsive so to speak.
In the case of Braham, however, the character is portrayed in a much more annoying and obnoxious manner and it kinda just puts me off. I just think if they’re going for the whole revenge thing, they should just do it in a way that still carries across the dread and empathy associated with the character’s feelings or actions, but not in a way that makes the character grating or annoying.
The Count of Montecristo was an adult man who had years in prison to plan out his revenge.
Braham is a young adult still realing with hormones who lost his mommy during a war.
Get some perspective maybe.
I feel it is too “light hearted”. We could have had the same sequence done in a different theme.
Instead of “look I’m training this puppy” it would have been more like “look I’m fighting alongside this fearsome creature and through that we will create an unbreakable bond of trust and respect and become fierce allies”.
I fully agree we need to shape the way the small dragon sees the world if we are to have it fight on our side.
I disagree with the way it was handled.It’s supposed to be a powerful being of great power – and it is portrayed in game like a puppy or some other cuddly creature.
That’s sad and immersion breaking for me.shes a BABY. shes not a fearsome creature, shes an overgrown scaley kitten.
And this is a problem. It is a baby dragon.
It is not a baby cat, not a baby dog, or a baby mammal.
A dragon is a lizard-like creature – do you know what baby lizards look like? They look like adult lizards only smaller.That’s what I’m saying – the design was wrong from the get-go.
It’s supposed to be a dragon – not a plushie. It breaks immersion for me when I’m told it’s a dragon but looks like something I’d get with a Happy Meal from McDonald’s.They’ve made it too much like a dog (puppy) and too little like a dragon.
It looks like a mammal and behaves like one too. It doesn’t feel dragon-like at all.
But a Dragon is not real.
Dragons can be what the creator desires them to be and she could look completely different later on.
And in regards to “they look like lizards only smaller”: The eyes are still bigger, the proportions are off.
In regards to her behavior.
Again, it’s not a real creature.
You don’t even know how the elder Dragons behavior was when they were younger.
I mean, sorry, but Mordremoth could have been a nerdy idiot for all we know.
I think i disagree a little with you here.
The main difference for me being that we never saw Logans fall ourselves.
We only heard about it.
Here though we saw his story unfold.
We saw him when he first sought out Knut Whitebeard, teamed up with Rox, got confronted with talking to his mother and finally warm up a Little to Eir after feeling abandoned from here.
And there’s the thing why i actually kinda sympathize with him.
He finally after, not sure 16-18 years?, got to know the woman he only knew as this idealized hero of legend and right when he thought they could be a family, when SHE started to treat him like a son, it gets taken away from him.
Quite honestly i’d like to know how you would have reacted to this.
Would you stay calm and just shrug it off?
I’m pretty sure you wouldn’t.
And while all this happens everyone tells him: Braham, just stay calm, breath…
How would this affect you?
Does it seem childish? Maybe.
But it actually makes sense.
The best Thing they could have done in my opinion:
Remove daze from Piercing Light, remove base buffs from traps, put buffs in Piercing Light.
If the healtrap would still have daze instead of blind it would be okay.
Thing is, i’ve seen people say they need the daze chain in order to be effective:
That’s not a good argument, if anything it shows how bad the balance is in general.
Don’t you get multiple dungeon weapons and an armor part at the end of the track as well?
Doing the reward track you gain much more than just the 60 marks, you can dungeon specific items as well.
Why would a good window mode be such a problem though?
I, firstly, have no second monitor, and don’t plan on getting one.
Secondly, as i pointed out, enough other games do it, so why is this one an accepted exception?
Windowed full screen is your answer. However, I used to be a fan of windowed mode, and I never had a problem with it. You can stretch your screen to exactly what you want. If there’s still a tiny amount of space you keep clicking in… that’s literally windowed mode.
Actually i disagree here, there are enough games i own that don’t leave a border of non game between the taskbar/edges of the screen, and the game itself. PoE is a nice example, it fits the entire screen and leaves the taskbar open, WoW can do the same and so on.
Other games do that just as well.
Don’t see why it should be a problem here, never understood why it was a problem in GW1 in the first place.
Pretty sure this has been added elsewhere already, still i want to talk about it since it’s something that bothered me since Guild Wars 1.
Will we ever get a proper window mode?
Maybe this is a problem only i face but the Gamewindow is a small bit to small to fit properly into my desktop screen which often leads to me clicking outside of it in the heat of the moment.
Now some may say: Well use fullscreen then.
Yeah, i don’t want to, call me lazy but i like being able to tab in and out of it without the game starting to stutter.
I’m often chatting with friends on the side or keep the wiki open to look something up.
Could we ever get an improvement on this?
How about turning the old class-line: Soul Reaping, Discipline, Trickery, Illusions, Arcane, Virtues, Tools, Beast Mastery and Invocation, into Elite Specs themselves.
Quite a few of the stronger builds need the Elite Spec and old mechanic line.
Done, make the old line Elite, gives a way to rebalance the core classes and op-dual-class (sorry, it is what it is) builds are gone.Sure, you’d still have the problem of earth/water bunker on Tempest, but that’s a different problem all together with Regen cleansing conditions, traits that allow for extra auras, buffs on auras and so on.
If anything, with a new expansion core lines should always get a good looking at if they need some reworking since old mechanics will quite often play into this all.
Quoting because this is something that I had wondered myself about.
Have suggested this multiple times now since HoT started with varying interest from players that commented on it.
How about turning the old class-line: Soul Reaping, Discipline, Trickery, Illusions, Arcane, Virtues, Tools, Beast Mastery and Invocation, into Elite Specs themselves.
Quite a few of the stronger builds need the Elite Spec and old mechanic line.
Done, make the old line Elite, gives a way to rebalance the core classes and op-dual-class (sorry, it is what it is) builds are gone.
Sure, you’d still have the problem of earth/water bunker on Tempest, but that’s a different problem all together with Regen cleansing conditions, traits that allow for extra auras, buffs on auras and so on.
If anything, with a new expansion core lines should always get a good looking at if they need some reworking since old mechanics will quite often play into this all.
The best tip for this: Practice with different classes.
It helps a lot to figure out stuff like different skills.
Most buffs actually do have an animation when they are first applied, i will admit though, they maybe should be more distinct.