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Amulet changes and ranger

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Posted by: LughLongArm.5460

LughLongArm.5460

+1050 power
+1050 precision
+560 ferocity
+560 toughness

This is what i want for ranger, i want it soooo badly. I there a way to make anet put this in pvp?

they are putting it in Pvp, their the amulet changes for the Next update (jan 26th)

Im more hyped for the Removal of Celestial Amulet though tbh, been a long time needed

The requested stats set is not one of published stats setes for june 26th. I dont think they will add it soon as this amulet will be a superior version of marauder.

Not really superior, depends who uses it. Marauder is better for guardians as they have a low health, the one requested above would suit ranger quite well. Also, vitality is better when facing a condition build and toughness better if enemy has more direct damage.

Further more, guardian has already high armor so he needs vitality, Ranger has a medium healthpool and medium armor. Soo… marauder guardian would have pretty much same amount of health and armor as ranger with that amulet.

Point taken.

Amulet changes and ranger

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Posted by: LughLongArm.5460

LughLongArm.5460

+1050 power
+1050 precision
+560 ferocity
+560 toughness

This is what i want for ranger, i want it soooo badly. I there a way to make anet put this in pvp?

they are putting it in Pvp, their the amulet changes for the Next update (jan 26th)

Im more hyped for the Removal of Celestial Amulet though tbh, been a long time needed

The requested stats set is not one of published stats setes for june 26th. I dont think they will add it soon as this amulet will be a superior version of marauder.

Ranger changes preview

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Posted by: LughLongArm.5460

LughLongArm.5460

As @Tragic Positive.9356 mentioned, the new protect me is much superior to the old one while getting a different defesne mechanic to SoS, like it alot. I also like the change to SAR, I wounder how the trait allie’s aid will work now as it trrigers while you start to revive(will it cancel the pet blinking thing?)
Waiting for the “guard” change, as it is the most useless shout ATM.

Transition from Vanilla Ranger to Druid (PVP)

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Posted by: LughLongArm.5460

LughLongArm.5460

All the mentioned builds are very viable and strong but I kinda liked your “vanilla” build, made some changes that I think will raise its effectivness.

http://gw2skills.net/editor/?vNAQNBjYDbkSFqYx+VwhF4axAhQtleAU1+rX73ePvrQKUi0PD-TpBFABA8AAW4gAw++DOcEAqqMgAXAAA

brutish seals+NM is very good, 3 might to you+6 might to pet. If you use WHAO its 9 might to you from one signet. Don’t go with might stacking rune you dont need it, most of the might comes from pet +WHAO, go with durability rune for the defensive stats, + 20% boon duration and boons, this let you change amulet for berserker for the extra power and crit damage. Also changed LR for SOR and sigils on LB for maxing your LB damage.

We need a real mechanic to counter stealth.

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Posted by: LughLongArm.5460

LughLongArm.5460

Not sure if we’r talking about the stealth mechanic or the theif profession. theives are kinda weak atm, I think its much harder for them to counter our heals than it is for us to counter their stealth/evade/movment etc. havn’t had an issue with even a single thief since the big trait line rework (6 mounths ago?) they used to be very scary for rangers.
Now even if you cant kill them they also cant kill you so its fine.

Stealth as a mechanic is also not that of a big deal now that so many rotations can “reset the fight”, almost every profession can do that now. Also most professions can kite around 1-3 ppl with the ability to runaway anytime. If you think about that, druid got the tools to stealth as much as a thief(LB 3, smokescale, CS, trap rune, siamoth etc..)

I think its a non issue, I’ll re-consider after the upcoming and well disorved, damage buff for thives.

(edited by LughLongArm.5460)

Primal Echoes

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Posted by: LughLongArm.5460

LughLongArm.5460

Those are some really interesting ideas Lugh. How does hydromancy interact with multiple dazed opponents? The closest get the roots?

As @Hepatolith.6389 mentioned, echos+hydromancy = aoe daze+root. You might even want to try and run double staff to abuse this combo ^^

Primal Echoes

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Posted by: LughLongArm.5460

LughLongArm.5460

I think you can skip druidic clarity and still stand strong in the meta with somthing like this:
http://gw2skills.net/editor/?vNAQJAWRnUqAlsiVsC+rActgFMBzZxtAecNLrBQAAOn2TLqlI9dA-TpxHABAcEAC4BAI2FAooyADcIAEf/BA

I think you should skip MM traitline for somthing more defensive. Like you i’m a big fan of lyssa rune but in spvp leadership is supirior, with NM ia 50% boon duration, thats tons of might and protaction duration so you can pass on SoS. Somke can deal with EB punishment and also moa. Take hydromacy with echos build to trigger roots.
The build will shine in group fights but will probably lack damage in 1v1.

(edited by LughLongArm.5460)

Survivibility PvP Help

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Posted by: LughLongArm.5460

LughLongArm.5460

I’m joining to @Royale.5863 tips regarding Trapper’s Expertise and trapper runes.
But also… :
TRAITS:
use QD over LOYF – it will make you able to use your weapon defensive skiils(dagger 4, sword 3) more often if needed. Change WK to EB or change HS to TU, both options will increase survivibility.

Gear:
Try to use rabid over carrion – depensds on meta(condi vs power) but with the chnages mentioned, your condi removal should be good enough.
Take geomancy and hydromancy as sigils, it will be good for both offence and defence.

I would also Ditch MM as it does nothing for your build for different trait line, but that would change the build altogether so just somthing to think about.

[Vid] Druid - Get Rekt Vol.1

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Posted by: LughLongArm.5460

LughLongArm.5460

Great video, as always you dont go mainstream, segregating yourself with some signiture picks like the wyvern , natural stride and primal echos.

Wilting strike

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Posted by: LughLongArm.5460

LughLongArm.5460

Ok, something I’ve been wondering for a while, but never got around to ask, nor test really, but what the heck does the text in bold below actually mean?

Your pet inflicts weakness on their target(s) when executing a command [F2] ability.
(This effect will only occur once on each target affected by abilities.)
Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration. Weakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

It actualy now says alot. Some pets F2 wont work with this trait ATM as they don’t dirctly affect anyone(even if in radius). All the new HOT pets wont activate this trait the pgis F2 wont activate this tarit(fern and moas do activate this trait, 90% sure) Kinda buggy/silly actually.

Shout Utility Thread v2

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Posted by: LughLongArm.5460

LughLongArm.5460

@Shadelang.3012
We can dream about a radical changes to shouts utilities(we have been for a long time now). In the meanwhile, have you checked the build I posted for on the pvp forum(not the druid one, the GS/LB with shouts). I checked it, and it actually works quite well.

http://en.gw2skills.net/editor/?vNAQJARTnUqAtCi1CCOsActgBMhyX8F4x/boBq4eZHgAok7kG-TpBFwACOEAMuAAF3fYxDAoaZAAHBAA

Your original shout play style got massive buffs with HOT. you can now stack might, F2 won’t cancel sic’em anymore. you can first) you can combo Sic’em with smoke assualt. This build is tankyest zerker build you can find, great survivability, CC defence and condi defence.
As second pet you need another tanky pet that can take the punishment of protect me and EB. Try out red moa (for the fury uptime).

My long typed reply was canceled. So I am gonna do this short and sweet.

First. I have tried a build similar to yours. It has several major flaws.

1. It has NO damage. With 0 damage multipliers for yourself from either traits or runes your build will be flat out ignored by tempests, revenants, and scrappers. Scrappers especially you will deal more damage to yourself from retaliation hitting them than youl deal. I know this for a fact. As I have seen it happen. Your build expects the pet to carry you through fights. That isn’t going to happen outside of the lowest level of MMR

2. The idea of bringing a moa of any kind into pvp (or anywhere) is a HORRIBLE idea. It does almost no damage. It does no control. The fury it provides is something you would have permanent uptime with if you took marksmanship. Your saying to devote an entire 15 seconds in combat that you will be doing so little damage that ANY of hte current elite specs will out heal you if played even slightly well.

3. Since we have established you don’t deal significant enough damage to be a threat. All you can be is a CC bot. Except that since your only stability is behind 48 second cooldown and can easily be corrupted by a signet necro to fear chain you over and over again while others beat on you. It means you can’t be a bunker in team fights either. So your confined to side nodes. Where you won’t be able to kill the person fighting you unless there running one of the old builds. Especially not if there a tempest where you simply won’t be dealing damage to them. Or a chrono which has no problem CCing and Interupting your attempts to recover. Also you don’t have enough CCs to be a CC bot.

Second. I managed to get past the slump. So I would appreciate not trying to use my post in another thread to derail this one.

http://gw2skills.net/editor/?vNAQJARTnUqA9Ci1CCuCCctgh9gyD+iI53bPAO7POOinuknlG-TpBFABCcIAEvMgDXAgS2fYhHAAAHBAA

I would recommend trying this. You will actually be able to kill people if you learn how to use it. Unless there a tempest /shrug but a power ranger wont be killing those unless you get lucky with CC or go druid for CA5.

That also in no way changes the fact that the CORE SHOUT UTILITIES WHICH THIS THREAD IS DESIGNED FOR. Are lacking with the exception of sic em.

I am not talking about Heal as one here. I am not talking about Strength of the pack. Those are both fine as they are. Hell heal as one is our strongest heal skill.

I am refering to Guard, Protect Me, And search and rescue in this thread. Three of our core shout utiltiies with are Buggy (guard), Prevents the use of our class mechanic and even can KILL that class mechanic (protect me), or simply not worth putting on your bar except as a TRAIT (you can guess).

Edit: Also on your build. You talked about how good heal as one was for coppying boons. But you only have ONE source for offensive boons. So you are not making use of it at all. Also your moa isn’t going to be doing anything with those boons even if had them. Meaning hello 15 second down time for the enemy to do kitten well whatever they want to you.

Ok, you probably know what best for you, only tried to help.
Good luck.

Shout Utility Thread v2

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Posted by: LughLongArm.5460

LughLongArm.5460

@Shadelang.3012
We can dream about a radical changes to shouts utilities(we have been for a long time now). In the meanwhile, have you checked the build I posted for on the pvp forum(not the druid one, the GS/LB with shouts). I checked it, and it actually works quite well.

http://en.gw2skills.net/editor/?vNAQJARTnUqAtCi1CCOsActgBMhyX8F4x/boBq4eZHgAok7kG-TpBFwACOEAMuAAF3fYxDAoaZAAHBAA

Your original shout play style got massive buffs with HOT. you can now stack might, F2 won’t cancel sic’em anymore. you can first) you can combo Sic’em with smoke assualt. This build is tankyest zerker build you can find, great survivability, CC defence and condi defence.
As second pet you need another tanky pet that can take the punishment of protect me and EB. Try out red moa (for the fury uptime).

After three years of ranger.

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Posted by: LughLongArm.5460

LughLongArm.5460

M8, we’r(rangers) in much better shapre compared to what we were used to be.
If you can consider taking staff over LB it will open up lots of great builds for you.
This build for example will compliment your style, its very rewarding for good timing and skillful play, got great burst damage potential, but not as tanky as other druid builds(which grind the opponent to death). You can try also the tiger/electric wyvern – both asl good for the build.

http://gw2skills.net/editor/?vNAQJARWnUqAlsiVsCOsActgl/AD+s+WvrLvuMQA4JN8DOalMtKA-TpBFABI8AAI4QAUz+DhXGYhLAAAHBAA

Again. My hope is to PRESERVE my playstyle. Not toss it for another one. If it keeps going as it is though. I will HAVE to go druid in order to play effectively unless I want to go condi. My hope in this post was to find a way to avoid that.

Edit: I do appreciate teh build though Im pretty set on using the shout utilities ive memorized. Ill probably bookmark it and use it as a base when I finally give up.

Sorry, havn’t realised you want to avoid druid. Actually, your original shout play style got massive buffs with HOT. you can now stack might, F2 won’t cancel shouts anymore and you have smokescalre F2 you can combo with “protect me” and Sic’em you can combo with smoke assualt. This build is tankyest zerker build you can find, great survivability, CC defence and condi defence.
As second pet you need another tanky pet that can take the punishment of protect me and EB. Try out red moa (for the fury uptime) or jungle spider(immob and damage).

http://gw2skills.net/editor/?vNAQJARTnUqAtCi1CCOsActgBMhyX8F4x/boBq4eZHgAok7kG-TpBFwACOEAMuAAF3fYxDAoaZAAHBAA

*(taunt doesnt work so well with chosen pets and wilting strike is buggy atm and doesnt work with aoe F2)

Ok, Took the build for a test run for like 10 games on “hot join”. Wreced everything.
I have almost zero experience with LB(pre hot I played SB-GS) and with shout utilities(always liked the survival utilities better). With your expirience, with this setup, i’m sure you can prefrm well in ranked arena with the attached build.
Good luck.

After three years of ranger.

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Posted by: LughLongArm.5460

LughLongArm.5460

M8, we’r(rangers) in much better shapre compared to what we were used to be.
If you can consider taking staff over LB it will open up lots of great builds for you.
This build for example will compliment your style, its very rewarding for good timing and skillful play, got great burst damage potential, but not as tanky as other druid builds(which grind the opponent to death). You can try also the tiger/electric wyvern – both asl good for the build.

http://gw2skills.net/editor/?vNAQJARWnUqAlsiVsCOsActgl/AD+s+WvrLvuMQA4JN8DOalMtKA-TpBFABI8AAI4QAUz+DhXGYhLAAAHBAA

Again. My hope is to PRESERVE my playstyle. Not toss it for another one. If it keeps going as it is though. I will HAVE to go druid in order to play effectively unless I want to go condi. My hope in this post was to find a way to avoid that.

Edit: I do appreciate teh build though Im pretty set on using the shout utilities ive memorized. Ill probably bookmark it and use it as a base when I finally give up.

Sorry, havn’t realised you want to avoid druid. Actually, your original shout play style got massive buffs with HOT. you can now stack might, F2 won’t cancel shouts anymore and you have smokescalre F2 you can combo with “protect me” and Sic’em you can combo with smoke assualt. This build is tankyest zerker build you can find, great survivability, CC defence and condi defence.
As second pet you need another tanky pet that can take the punishment of protect me and EB. Try out red moa (for the fury uptime) or jungle spider(immob and damage).

http://gw2skills.net/editor/?vNAQJARTnUqAtCi1CCOsActgBMhyX8F4x/boBq4eZHgAok7kG-TpBFwACOEAMuAAF3fYxDAoaZAAHBAA

*(taunt doesnt work so well with chosen pets and wilting strike is buggy atm and doesnt work with aoe F2)

After three years of ranger.

in PvP

Posted by: LughLongArm.5460

LughLongArm.5460

M8, we’r(rangers) in much better shapre compared to what we were used to be.
If you can consider taking staff over LB it will open up lots of great builds for you.
This build for example will compliment your style, its very rewarding for good timing and skillful play, got great burst damage potential, but not as tanky as other druid builds(which grind the opponent to death). You can try also the tiger/electric wyvern – both asl good for the build.

http://gw2skills.net/editor/?vNAQJARWnUqAlsiVsCOsActgl/AD+s+WvrLvuMQA4JN8DOalMtKA-TpBFABI8AAI4QAUz+DhXGYhLAAAHBAA

*sign* Another Ranger Nerf

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Posted by: LughLongArm.5460

LughLongArm.5460

Some rangers with godly APM used to F2+F3 with dogs and were able to spam the blinds.
Might be the reason.

[Matchup] Reaper vs Druid

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Posted by: LughLongArm.5460

LughLongArm.5460

The druid have to kiye hard to win this match. The druid can’t realy fight on baste vs reaper most of the time. But, with enough moving around druid can grind repaer to death but it will take alot of time.

The secret for killing a druid is poison uptime +rapid CC, repaer can do both.

Druid's staff

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Posted by: LughLongArm.5460

LughLongArm.5460

Weapon damage is fine, even good. like other low power coiffients weapons(SB) you need high crit chance+crit damage with air sigil+blood/fire sigil. Being at 1.8 power is enough. Also quickness wroks very nicly with staff AA(much better than might stacking).

Post [IMAGES] of Your DRUID

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Posted by: LughLongArm.5460

LughLongArm.5460

Thanks It’s Norn Cultural T3, Bladed Jerkin and Magnus Eyepatch.

Your interpretation to bladed armor for raven theme looks, is brilliant. Was trying to think of ways to achieve the raven looks.

Post [IMAGES] of Your DRUID

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Posted by: LughLongArm.5460

LughLongArm.5460

Here’s my Druid – Harbard Fjolnir and his faithful raven Muninn
Bit hard in this game to make Druid to actually look like a Druid…now all I need is Nevermore, but it’ll be a loong, looong ‘gold farming journey’ :\

Nice looks man, what armor is that?

yggdrasil nature spirit collect, bad luck?

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Posted by: LughLongArm.5460

LughLongArm.5460

Try in Queensdale around the corrupted veteran oakheart in -"The Heartwoods ". Kill the boss and the other oakhearts.
http://wiki.guildwars2.com/wiki/Defeat_the_corrupted_veteran_oakheart

Shouldnt take to long.

This is the place where I farmed the veterans and corrupted oak heart for nature spirit.
However, it was not fast. Probably 7-9 hours. It’s a good place since there are many
veteran oak hearts, plus the corrupted every 10 minutes or so. Expect a random
factor, so you’re happy if you get results in 1-3 kills, or spend hours at it.

Damm!!!

yggdrasil nature spirit collect, bad luck?

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Posted by: LughLongArm.5460

LughLongArm.5460

Try in Queensdale around the corrupted veteran oakheart in -"The Heartwoods ". Kill the boss and the other oakhearts.
http://wiki.guildwars2.com/wiki/Defeat_the_corrupted_veteran_oakheart

Shouldnt take to long.

So the ideal raid druid is a tank&healer

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Posted by: LughLongArm.5460

LughLongArm.5460

Magi+Clerics with as many Magi pieces as possible seems to be the best way if you want to go full heals. The unfortunate drawback is that this gear is useless in anything other than raids.

I think i’d rather go in as viper/sinister condi DPS and sacrifice GoL. A lot of groups are calling for condi players and condi ranger was almost as good as sinister engi prepatch. I’m not sure how the numbers are since then but it should still be close.

The thing about magi stat, is that its so easy to get. And because this set its all about the healing power, exotic gear doing the same as ascended. Its a risk free low invesment gear set. Thats why I recommaned it as the first healer gear to try out.

Regarding condi builds – from what I understand, engi can stack in burnings what ranger can stack in bleeds , so the gap is quite huge. Not sure about that….

yea I know condi engi has gotten better but i didn’t think the gap had widened that much. I think it still puts us as second best condi class unless condi reaper/necro has gotten that much better as well. I know there was some improvement there as well.

I agree Magi works for a healing druid but most of the groups i’ve pugged with want you to ping your ascended gear, they don’t care that the difference isn’t much if your not running full ascended gear and weapons. that was why I was looking into an apothecary or nomad build, sacrifice damage for tanking and still be able to heal.

Thats annoying, go explain to pugs that having ~90 healing power difference at the level of 1200+ healing power menas nothing as you overheal by tons anyway while your strong heals are out of CD. And having exta 10 heal on your regen ticks, doesnt count for much. They also want you to get that healing sigil that costs like 50g on TP? It makes much more difference compared to exotic vs ascended.

So the ideal raid druid is a tank&healer

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Posted by: LughLongArm.5460

LughLongArm.5460

Magi+Clerics with as many Magi pieces as possible seems to be the best way if you want to go full heals. The unfortunate drawback is that this gear is useless in anything other than raids.

I think i’d rather go in as viper/sinister condi DPS and sacrifice GoL. A lot of groups are calling for condi players and condi ranger was almost as good as sinister engi prepatch. I’m not sure how the numbers are since then but it should still be close.

The thing about magi stat, is that its so easy to get. And because this set its all about the healing power, exotic gear doing the same as ascended. Its a risk free low invesment gear set. Thats why I recommaned it as the first healer gear to try out.

Regarding condi builds – from what I understand, engi can stack in burnings what ranger can stack in bleeds , so the gap is quite huge. Not sure about that….

Would like a buff to Staff 4 and 5

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Posted by: LughLongArm.5460

LughLongArm.5460

Staff 5 is very good, asking for more is greedy.

I find that many times, in pve at least, mobs shoot their projectiles over the barrier, so that’s the reason I would like to have it stretch further up in the air. I don’t find that request ‘greedy’ at all.

Might be a bug, but making it a bigger water field could fire back.

Would like a buff to Staff 4 and 5

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Posted by: LughLongArm.5460

LughLongArm.5460

Staff 5 is very good, asking for more is greedy. Staff 4 could use somthing, I agree. Actually staff 2 took a big hit with the last change to CA. The skill now feels kinda purposeless.

So the ideal raid druid is a tank&healer

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Posted by: LughLongArm.5460

LughLongArm.5460

Before raids started I made zealot gear, burning over 500g, but I see now that the damage we do in itself arnt that big/important based on Spirit Vale encounters. For instance, more and more are beating Gorseval with a class that is both tank and healer, often a druid. The ranger/druid is great by offering 10% damage from empowerment glyph, 10% damage from Frost Spirit, burn from Sun Spirit and potential 15% from GotL trait. For heal I prefer using Healing Spring as it builds up AF nicely, while I use unity elite for addition heals (its a quick casttime as well). If your party members are skilled theyll avoid taking unnesscary damage while blasting waterfields which should be enough, especially for the DPS race Gorseval is.

Are there any druids here that are both tanking and healing? I think I wanna do this, so time to give clerics a go. Being zealot is currently obsolete, the damage we do is to low compared to the extra DPS member one could get than having 1 class for tank and 1 class for healing.

Just my two cents, feel free to give your opinion/experience.

Sorry to tell ya m8, but I srongly suggested you hold off on the zealot.

https://forum-en.gw2archive.eu/forum/professions/ranger/A-Raid-druid/first#post5767732

No AF - Broke The Class

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Posted by: LughLongArm.5460

LughLongArm.5460

With so much HP and can get enough sustain from staff+regen+sotw. Not using your main heal(especially if u’r using WHAO) Until you regenerate enough AF is the secret.

I don’t think its optimal , but this could be played around.

Do these changes, people can blame me!

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Posted by: LughLongArm.5460

LughLongArm.5460

Dunno I still find survival condi removal superior in many situations. You have to stand in gylphes which makes them good for builds that fight on point.

You will never be able to rely on them in stuff like power ranger that has to stay very mobile and cannot wait 1 sec in a circle to clear 2 condis.

That being said, the way it is now you don’t really need TU anyway for AF. Regeneration does the same thing and already comes with WHAO.

Was talking about the druidic clarity trait, which is basicly a better SOR with 10 sec CD while in combat.

Do these changes, people can blame me!

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Posted by: LughLongArm.5460

LughLongArm.5460

TU has its own benefits being a survival skill. I don’t think they should artificially use the druid elite spec to promote certain skills. Also TU still heals more than WHAO unless you look at multiple casts. In any build without beastmastery traited TU is a very viable option.

TU even lost its survival edge now that condi removal is so much more acssesable(F5 condi removal) and WHAO can bring as much fury as TU(not that we’r short in fury uptime). Well its all “artificial” nothing is natural nor fluid with the AF mechanics. Its being played with so much for a reason. And I do think new mechanic are an opportunity to bring back undesired traits/skill/sigil/runes/ etc.. The same way heartstone trying to do with new cards, synergise with old, unplayed cards.

Do these changes, people can blame me!

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Posted by: LughLongArm.5460

LughLongArm.5460

I like the direction alot, but without some coffients for AF regen effectivness, it will un do some of desighn ideas they wanted to promote. For example, WHAO and and TU being almost the same AF regen wise. Dont forget WHAO got a huge buff to stand equal to TU insane AF regen. without modifications TU will not see play. Also staff heals will be less affective compared to LB damage in guilding AF(or the same) feels worng to me. Natrual healing trait that just found some play after a very long time, will return to being useless. Coffients could ofc solve all of this.

Best way to generate AF = Zero Healing Power

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Posted by: LughLongArm.5460

LughLongArm.5460

Its True Funny.

Ascended Zealot Trinkets Unavailable

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Posted by: LughLongArm.5460

LughLongArm.5460

Or you can go for a tank/healer/support role with minstrel , and be the only pure support guy in the party.

Condition druid heavily overtuned!

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Posted by: LughLongArm.5460

LughLongArm.5460

Last time i checked there wasn’t supposed to be profession that’s too tanky and does too much damage

I have played against an ele/engi/necro yet?

Don’t forget-guard/ Rev / shield mesmer/

What class to play for pvp(not ranger)

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Posted by: LughLongArm.5460

LughLongArm.5460

Not sure i’m getting your logic regarding why ask this on ranger forum but from my pvp experience and watching some of the last tournament, I think tempest(ele) are very desierd in the current meta, I see very high representation of this specialization. I guss that the AOE protaction and stability with the lightning overload making them very strong part of the team.

Druid feels like part of Ranger now.

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Posted by: LughLongArm.5460

LughLongArm.5460

Its testing fore sure, like they did with taunt. If they take it away you cant call nerfff as it basiclly a “fix”.

Stop generating AF per tick, make it %!

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Posted by: LughLongArm.5460

LughLongArm.5460

How did you come to the conclusion my proposal will gate CA more compared to pre-patch? Do you siriously think you shoud have magic button that grants condi removal/stun break/3k heal/steath and super speed / every 10 sec? I know that exacly what ypu want out off your druid build, this selfish magic button. Atleast I want to insetvise the use of unpopular skiils/traits/ pets/sigils/runes etc and to achive balance.. you jsu want to be imba. AF as it is today is OP as hell and wont last for long.

I based it off of your own words—that it would take up to 15 seconds spamming heals to charge, versus the 10 it took to charge it with Troll Unguent and Staff autoattack spamming prior to the patch.

In my comment history, you may note that I am happy to balance CAF skills themselves around a standard CD—ideally by using CAF like Revenant’s energy, nixing the 15s duration, and using both a standard amount of CAF and CDs on skills to avoid spamming. I’m happy to have CAF balanced around 10s CD, like Shroud. I’ll happily accept a 15s CD as well, if you feel that it compares more to Berzerk mode than Shroud. What I don’t want is access to CAF restricted to the point where certain builds are unable to use it at all, especially considering the backwards gating of healing behind…healing. This is awkward and redundant.

The benefits that CAF provides upon entry/exit are not unprecedented. Other classes have similar effects in their forms/attunements, including Elementalist/Tempest, Necromancer/Reaper, and Berzerker. Elementalist and Necromancer have a 10s base CD on their class mechanics, which can be reduced with traits, and Berzerkers have a 15s CD. I can provide a list of these benefits if you would like, but they also include stunbreaks, condition cleanses, and healing. Other classes can also do damage while in their respective forms, unlike Druid. I don’t want Druid to be balanced in a vacuum, without taking other classes’ abilities into account. Druid is in a precarious position right now, and it very easily can slip into uselessness with careless nerfs.

Druid is already unnecessary for the current raid—the hardest PvE content in the game, and the reason that Druid as an elite specialization even exists (killing the ‘Zerker meta). (Other threads have links to no-Druid raid completion.) Reducing Druids’ access to the most integral part of the elite specialization is not an answer for its perceived OP state in WvW/PvP. Again, impulsive nerfing will result in Druid’s uselessness in all three game modes, and with little chance of timely fixes judging from Ranger’s history.

Tl;dr: Keep CAF form accessible to all builds. Balance CAF skills around a standard 10 or 15s CAF CD if necessary. Do not nerf things impulsively with little thought for consequences.

1)You are forgeting – getting in and out of CA for traits benefit and quick heal is max 50% bar, so u can enter much more rapidly even with longer CD. Even builds with low AF builds can enter every 10 sec if they save 50% of their bar, and I was talikng solo prespective as with heals we can take benefit of some of uor AOE heals, which will regenerte the bar much faster. Pre patch some builds(condi for example) took forever to build enough energy to enter CA. With my method it will be much faster as they can use regen and SOTW etc.. to build AF. Thats all, litle twiks, change SoS for SOTW, change natural healing with the mandetoy wilding strike ir change IB with the mandetory protective ward. Why its not logical we need to change meta traits to get alternative benefits, isnt it what specializations is all about?

Glyph's in Raid

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Posted by: LughLongArm.5460

LughLongArm.5460

Glyph is over-rated.

When you compare “Glyph of Rejuvication” and Tempest’s “Wash the Pain Away”, you would find that Rejuvication is just an inferior Wash the Pain Away. “Wash the Pain Away” heals HIMSELF and OTHER ALLIES 6700 with 0 healing investment. Our version swap the healing amount, both healing amount are LOWER than Ele’s version.

Glyph of Alignment is an inferior version of Glyph of Storm too, which the latter one actually do ALOT of damage.

But we proc nice stuff with glyphs and have better synegrie and CD compared to ele shout heal.

Define “nice stuff”.

Dps bonus? I find that Frost Spirit do better than this.

Aoe push? Warrior and Engi has similar stuff already. They even have launch, which is superior version of push that cut out more CC bar.

Equity? Aside from procing Elite bonus from rune, that skill is a joke, at least in PVE.

Alignment? That’s probably the worst Glyphe out there.

AOE Daze? Big deal, Chronomancer one click F3 = 4 stuns. Gravity well equates to like 5 CC. If you want to cut out Defiance bar, Chronomancer does this infinitely better.

Cleanse? That’s probably the only worthwhile aspect of Glyph considering how bad they are without that trait. But procing cleanse 2.5 sec later after activation with a range of 300 is not exactly ideal for a cleanse.

Talking about Ele shout-heal, have you really tried it before? The auramancer I mean.
When traited, Ele’s shout grants aura = grant protection/fury/swiftness and heal for 700 w/o healing power (or 1xxx with healing power). When cast an overload = proc aura = protection + fury+ heal.

I was talking mainly about the glyph heal compared to, wash the pain away. The glypgh heal procs CS which is extra 2k heal and seed of life which is extra 500 heal.
and grace of the land which is nice to boost damage. The CD is better, the healing power scale is much better. With healing gear(1500 healing power) you will heal aliies for 3130(heal while in normal form) 2600(CS on both you and pet)1250(seed of like) = 6980(19 sec CD). wash the pain away with 1500 healing power is 4010(first wave)2250(second wave)1130(last wave) = 7390(25 sec CD).
Regarding the other glyphs, glyph of wempowerment doesnt compete with frost spirit and i’ll probably take both. Epowerment with the grace of the land bonus on 13% damage boost for 6 sec on 16 sec CD(traited).

Glyph's in Raid

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Glyph is over-rated.

When you compare “Glyph of Rejuvication” and Tempest’s “Wash the Pain Away”, you would find that Rejuvication is just an inferior Wash the Pain Away. “Wash the Pain Away” heals HIMSELF and OTHER ALLIES 6700 with 0 healing investment. Our version swap the healing amount, both healing amount are LOWER than Ele’s version.

Glyph of Alignment is an inferior version of Glyph of Storm too, which the latter one actually do ALOT of damage.

But we proc nice stuff with glyphs and have better synegrie and CD compared to ele shout heal.

Stop generating AF per tick, make it %!

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Or, to not complicate things too much – give CA a cooldown of 10 seconds and be done with it.

But what about the flavor and the fun of build diversity ? and clean 10 sec is way to powerful, it should 10sec or less as reward to spesific builds/playing efforts/scenarios.

A flat 10 seconds would encourage build diversity by allowing Rangers to take the Druid line and play in multiple ways without camping staff/Troll Unguent. More barriers on CAF = fewer viable builds that use CAF.

I would strongly argue form over function in game mechanics. I don’t care about flavor, if flavor results in sub-par mechanics with unreliable availability. This is why Ranger and Necromancer were bottom-tier in PvE for years—emphasis on “flavor” (ranger = pet class with unreliable AI; necromancers = selfish, low DPS) over usefulness.

You dont need to cmap at either TU nor staff as you can build AF out of regen(boon)/ druid traits/glyphs/natural healing(trait)/IB(trait)/nature spirit(elitle) pets heals(fren/bear/moas etc..) food(mango pie/omnoberry pie etc…) runes and sigils(renewal/blood/liching/dolyiak/ defender etc..)

This what build diversity is about, not to play the same LB/GS build with jsut the druid trait line expecing to have everything in one build. And 10 sec CD is insanly powerful with out spesific requierments. I do think builds with TU anf staff should regen AF faster. But if u’r LB/GS+WHAO taking use of all of the above tools to build AF. ya you suppsed to be fine with my proposal.
I think it should be like:

Maximasing AF regen build – 5-15 sec or less to build full bar, depens if you are solo or with m8s you can heal, aoe regen etc..

average AF regen builds(taking only few of the tools available) 15-25 sec to build full bar.

No AF regen considaration at all 25-35sec to build full bar.

Remebr you start a match with full bar and can spend only 50% for quick stun break/condi remove and heal. So to fill 50% bar even with the 3 option is like 15 sec.

I was referring to pre-patch with my comment about Troll Unguent and Staff—when CAF gain WAS heavily gated. I brought it up because your method would gate CAF even further. Your method is needlessly complicated and much more difficult to balance, and it serves no purpose other than to make Druids healbots. Access to a basic specialization mechanic should not be gated so that certain playstyles will never even see use of the mechanic in a fight.

Healing is, by its nature, not required for the entirety of a fight. Locking Druids out when healing IS required is bad design.

There are also non-PvP game modes to balance for. One of the most important positions for Druid right now is in raids, and your changes would make it more difficult for Druids to provide support to their raid squads. Gate CAF too heavily, and other, more reliable, non-gated healing classes will take the place of Druids—Rangers will once again be shoved to the side in favor of more versatile classes.

How did you come to the conclusion my proposal will gate CA more compared to pre-patch? Do you siriously think you shoud have magic button that grants condi removal/stun break/3k heal/steath and super speed / every 10 sec? I know that exacly what ypu want out off your druid build, this selfish magic button. Atleast I want to insetvise the use of unpopular skiils/traits/ pets/sigils/runes etc and to achive balance.. you jsu want to be imba. AF as it is today is OP as hell and wont last for long.

Stop generating AF per tick, make it %!

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Or, to not complicate things too much – give CA a cooldown of 10 seconds and be done with it.

But what about the flavor and the fun of build diversity ? and clean 10 sec is way to powerful, it should 10sec or less as reward to spesific builds/playing efforts/scenarios.

A flat 10 seconds would encourage build diversity by allowing Rangers to take the Druid line and play in multiple ways without camping staff/Troll Unguent. More barriers on CAF = fewer viable builds that use CAF.

I would strongly argue form over function in game mechanics. I don’t care about flavor, if flavor results in sub-par mechanics with unreliable availability. This is why Ranger and Necromancer were bottom-tier in PvE for years—emphasis on “flavor” (ranger = pet class with unreliable AI; necromancers = selfish, low DPS) over usefulness.

You dont need to cmap at either TU nor staff as you can build AF out of regen(boon)/ druid traits/glyphs/natural healing(trait)/IB(trait)/nature spirit(elitle) pets heals(fren/bear/moas etc..) food(mango pie/omnoberry pie etc…) runes and sigils(renewal/blood/liching/dolyiak/ defender etc..)

This what build diversity is about, not to play the same LB/GS build with jsut the druid trait line expecing to have everything in one build. And 10 sec CD is insanly powerful with out spesific requierments. I do think builds with TU anf staff should regen AF faster. But if u’r LB/GS+WHAO taking use of all of the above tools to build AF. ya you suppsed to be fine with my proposal.
I think it should be like:

Maximasing AF regen build – 5-15 sec or less to build full bar, depens if you are solo or with m8s you can heal, aoe regen etc..

average AF regen builds(taking only few of the tools available) 15-25 sec to build full bar.

No AF regen considaration at all 25-35sec to build full bar.

Remebr you start a match with full bar and can spend only 50% for quick stun break/condi remove and heal. So to fill 50% bar even with the 3 option is like 15 sec.

Stop generating AF per tick, make it %!

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Or, to not complicate things too much – give CA a cooldown of 10 seconds and be done with it.

But what about the flavor and the fun of build diversity ? and clean 10 sec is way to powerful, it should 10sec or less as reward to spesific builds/playing efforts/scenarios.

Stop generating AF per tick, make it %!

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

I do not feel astral force generation has been a problem for a while if you’ve been taking troll unguent or especially a staff. Now that Druid synergises with the base ranger AF is much better off and, while the bandaid solution to OOC AF generation is problematic, your suggestion is far more complicated than making the auto animation play with no effect when it lacks a target.

Consider this scenario: You give damage an AF coefficient of 10% and healing an AF coefficient of 20%, staff autoing with my druid, dealing 200 damage and 66 healing, would generate 20 AF from damage and 13.2 AF from healing (these numbers are an estimated low damage number and healing with 0 healing power), so, per auto that’s just short of 100 AF per auto, throw in live vicariously and it jumps to a bit over 141 per auto, not considering natural mender. You want me to get CAF from 15 autos so you set the max AF bar to 2115, cool. Then I heal as one and generate 2608 Astral Force and CAF becomes an on-demand super heal I don’t even need staff for. 21150 damage? Math in a void says sword autos hit that in two seconds easily.

Then you have to balance AF generation based upon player level, because Anet couldn’t be satisfied with 480 base health and 20 levels. So you have to balance the astral force correctly for all stages of the game. Oh and you need to consider druids will generate different levels of astral force from hitting, say, old fractal 50 Bloomhunger (low armour boss) and Champion Mordrem Troll Copper (extremely high armour boss). Oh and staff needs a complete rework because it’s now no longer the AF generation king it was designed to be and means the Druid now needs to do high damage/healing outside of CAF to get into CAF.

Not even the Necromancer’s profession mechanic has the level of balancing Astral force would take to get right in your system and such a system wouldn’t lead to healthy build diversity.

If you ask me, I would drop the damage AF build, the only reason it was in for the firstplace is to help builds that doesnt run staff. But now that so many tools can generate AF we dont need it. Regrading the AF coffients its kinda simple. Lets say 50k heal is reqiuerd for full AF bar. You want to give boost to TU as a good heal for AF regen. TU heal both you and your pet for 8500(over 10 sec with 0 hp) its 17k, but you give 1.5 coffient to become 25.5k(50% bar, like it was back in the beta). Regen wont get coffient so if of you run 0 hp its 260 per second for both you and your pet, if your regen heal 5 team members its 650 per second. Staff glyphs and druid spesific healing traits, should get a big modifier(you can balance the numbers). Other ranger and pet heals/traits could get some coffients if needed. gear/sigil/runes/food won’t get coffients but will conterbute to the AF regen guild.

Condition druid heavily overtuned!

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Condis are not issue. A.net is trying to figure out what to do with the AF mechanic. It wont stay as it is for long.

Glyph's in Raid

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

This how Glyphs works, it doesnt have separate recharge time for ele’s attunements so why it should get separate recharge time for druid? especially now that you can enter CA every 10 sec.

Stop generating AF per tick, make it %!

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

This is the obvious solution we should had from day one. I’ll even go further and add coffients to spesific skills, I do think for example staff ticks should regnerate more than regen ticks(same for healing glyph). TU should be good at AF regen, its part of the desighn to balance the buff to WHAO, so give TU 1.5 coffient to AF regen.

Giving all ranger heals the possibility to regenerate AF is the RIGHT WAY, but it cant be as it is now.

Making it % will insintevise build derversity , the use of healing power(stronger helas, stronger AF regen) and will balace the speed rate of the AF regen bar.

Its also very smart they added things like IB/natural healing/SOTW/pets heals/dolyak runes etc… Lots of unused tools that now add somthing to druid builds. With the “%” system it also will be blanced as “60” tick from dolyak will not add the same amount of AF as 2.5 k heal from IB trait.

(edited by LughLongArm.5460)

Improve AF Gen With Rejuvenating Tides

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Ok i get the cancelled thing, but why its not working if I get out of CA form after acivating the skill. With the new regen thing druid form is just clear condis button, this is carzy.

Regen and Celestial Avarta

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Ok , This is bad. This is realy bad. Tides heal now cancells if u’r out of CA form. TU/staff bonus to AF build doesnt not exist anymore. Basiclly We have clear condis button now every 10 sec. I dont like it at all.

Regen and Celestial Avarta

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

You mean the boon? As in, I can use the Fern Hound to build up AF?

Ya, exacly

Regen and Celestial Avarta

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

OMG u’r right .
SOTW as well.
Freg regen as well.
So Imba.

(edited by LughLongArm.5460)