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[suggestion] Adrenal Health

in Warrior

Posted by: LughLongArm.5460

LughLongArm.5460

you’re joking right? axe burst for mobility? yeah definatly troll post

Why troll? I did say I dont play a warrior and I also saied i might be wrong.
I remember fighting a warrior that was trying to run away from me when i was about to win. I remember him using the axe leap to chain with the GS movment abilities, is it so far fatch? He could have been aiming for critter or somthing else that i missed , that could explain why he got the healing buff, if it fuctions like the way you say it is.

Because I dont play a warrior it also suprised me that breserker adrenaline bar counts as 3 adrenaline bars for traits like AH , CI etc…

[suggestion] Adrenal Health

in Warrior

Posted by: LughLongArm.5460

LughLongArm.5460

1) No, why should I?

2) You already have to hit with the bursts to get the buff. Which is why the trait is balanced in the first place.

Realy? I’m almost sure I saw warriors use axe burst for moblity and got the buff… I might be wrong.

[suggestion] Adrenal Health

in Warrior

Posted by: LughLongArm.5460

LughLongArm.5460

(outsider)
1)Dont you feel bad so much of your survivability is attached to a minor trait on already a mandatory traitline? (abit off topic)

2) regarding change – what do you think about, you must hit the target with your bursts attackes in order to get the healing buff?

*Your idea makes lots of sense, it almost feels like a bug it doesnt work like you say it should.

S/D Op or am i playing badly?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

The build posted by @Hepatolith.6389 its a great example for a counter theif build.

*Bark skin counters the damage in and out rotations of the theif.
*S/D – lots of evades and good consistent DPS.
*Tons of condi removal and stun breaks and survivability.
*Sickem for burst damage and stealth reveal.
*protect me and GoE, both interupt theif damage combos.

Dont think you can win this with a theif. Go meta warrior with axe/shield -GS and you can destroy this build

Nah ^^, i just tickle Meta warrior until it eventually drops at some point. It’s an unforgiving and long fight, but thanks to the constant poison they die as long as i don’t mess up and get stun locked.

Ya, you are right. You have the tools to outlast a warrior, but it’s a difficult fight after the healing buff to the warrior and the damage nerf to smoke and bristleback.

Another thing to keep in mind, there are lots of beginners rangers roaming in WvW and they’r easy kills for theives which make the appearance that druids are an “easy kill” . Sword/dagger was always the signiture weapons set that marked a ranger/druid as a “vetran”, as this weapon set is abit more demanding and difficult compered to other ranger/druid, weapon sets.

S/D Op or am i playing badly?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

I was playing theif, i couldn’t seem to cc them, pretty much had to stealth up most of time, weirdly felt like i was on the backfoot the second i started fighting them

The build posted by @Hepatolith.6389 its a great example for a counter theif build.

*Bark skin counters the damage in and out rotations of the theif.
*S/D – lots of evades and good consistent DPS.
*Tons of condi removal and stun breaks and survivability.
*Sickem for burst damage and stealth reveal.
*protect me and GoE, both interupt theif damage combos.

Dont think you can win this with a theif. Go meta warrior with axe/shield -GS and you can destroy this build

S/D Op or am i playing badly?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

they were running staff, but mainly stayed on s/d, i always thought it was a supporting set, thats why i ve been confused on it

Were you palying a theif/necro? S/D can do some nice damage if you dont need to chase the targat and its coming right to you. But i think what what actually killed you, probably was the pets.

(edited by LughLongArm.5460)

S/D Op or am i playing badly?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Hi, S/D is not the defining wapon set. Whtat was his other weapon? S/D is almost always a support wapon set (like theif SB).

Staff -S/D – the same build you know from meta PVP just offensive stats and not healing power, staff AA and pets doing most of dmage.

LB-S/D – common roaming build, S/D can be replaced with GS its more or less same build. Most damage coming from LB.

A/T-S/D – condi build, most of the time it will be A/D-S/T but some ppl use the other setup. Most damage coming from condi nukes with torch.

GS-SD – one of the versions of melee rangers/druids, most of damage coming from GS+ remorsless combos.

Condi Longbow: 1vX roaming (vid)

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

While the damage gap between power condi seup(refering to Justine build) can be debatle for the LB (You disscued alot on this point), for the staff damage, the condi setup is much supirour if you can keep 3 stacks of bleeds on average while shooting (and i think the video deonstrate you can do more than that).

I dont like where ranger is going.

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

the “druid” healing theme is not where ranger is going, its where ranger is right now. I dont know what our next specialization will be, but i’m 100% sure it wont be about healing.

Warhorn - does it have a purpose?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

It sure does- for some builds horn 5 is the only source for out of combat swiftness and regen (if traited).
Look at stuski yomi build for example(wvw):
https://www.youtube.com/watch?v=zvEjVYDHPr8

Horn 4 while not being amazing still have some synergy with shapened edges and Strengh of the pack, for might stacking. Pol already mentioned to the low CD of the skill f traited.

Why play a druid?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Thematically-I always liked playing druids and “nature themed” classes in different fantesy setup games(That’s why i started playing ranger in GW2 in the first place).
Regarding the direction they went with the druid, the moon/sun thing was already been done by blizzard(wow) before, so its not somthing new, and there is some bone to it if they inspire from sites like the stone circles. So for me it wasn’t such a hard pill to sollow.

Mechanically – I think they came up with a good mechanic, creating a healing spec that can be played also very offensivly, overall i think they have donr good work with the druid.

Regarding lore is GW2 – Atleast we’r doing better than scrappers/DH and most of the other elite specializations.

Downside- Evidences showed that the druid was supposed to be much more that it turned up to be, and the last version of the druid was a makeover in the last 2 nounths or so before HOT released. I remember leaks of several aspects(3 i think) which were highly tied with the glyphs utilities.

Druid glyphs: need change?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

I thnik you dont grasp that in real situation you- a) dont run rull zerk build. 2) dont dps all the time, you use CA , run around etc.. your pet is on target most of the time. So my prediction for pet DPS is quite accurate. If you do want to full zerk dps all the time you won’t be taking druid traitline so you dont have access to glyphs, making all your remarks regarding this post irrelevant.

I have to agree here but from a completely different point of view.
Power is not taken into content because of personal DPS. Most people know that. Which means if the discussion is only about hardcore meta PvE content where you do nothing but maximize DPS (both support and personal) – you would have never taken MM to begin with and you’d definitely go for conditions.
Which makes most of what he said contradicting.

And I do believe that the game should not be balanced around only the top 5% of the elite players but for everyday players, too. Where Nature Magic dominates MM by both DPS (Druids will spend most of their time in CAF), offensive and defensive support. So his statements aren’t truthful for Top Tier experience, neither for casual gaming.

The only glyph that needs attention is Unity. Period.
Glyph of Rejuvenation needs nothing but a fix to work with pet. It’s an excellent burst heal for your party. I am able to blast a 11K AoE heal on my fully support (healing) dedicated Druid.
Nope, you can’t compare it with Healing Spring.

I mean … Where was this guy when we had Guard on the old functionality where like half of the WvW rangers and before that half of PvP rangers used it solely because of the Resounding Timbre trait ?

Completely agree with everything you just saied. Ranger used to have the worst utilitites in game but now i think we have more options than most proffensions, I see signets/survival/shouts/survival/glyphs being used at top tier builds, DH for example have like 2-3 traps options and 2-3 mditations.

(edited by LughLongArm.5460)

Druid glyphs: need change?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

LOL

The pet is NOT remotely 40% of the damage. The DPS benchmarks DnT and rT did showed the pet at best with a cat at around 11% of our total DPS. And that was assuming full buffs on the pet, which clearly does not happen in reality.

I don’t think you grasp how bad the pet’s DPS is and how poorly they scale with ascended gear (they don’t), consumables (they don’t), and runes/sigils (they don’t). Pet’s don’t even reach the 220% crit damage bonus the player does (so 120% from ferocity), at best with BM traitline (which you don’t even take), we’re talking about a measly 30-40% crit damage bonus compared to the player’s 120% form gear.

Pets in their current iteration will NEVER be more than 20% of our DPS at best.

And perhaps it’s best that way so PvP crybabies don’t block attempts to buff the ranger’s DPS because they hate dying to a pet. They might actually buff the ranger’s weapon DPS for a change.

I thnik you dont grasp that in real situation you- a) dont run rull zerk build. 2) dont dps all the time, you use CA , run around etc.. your pet is on target most of the time. So my prediction for pet DPS is quite accurate. If you do want to full zerk dps all the time you won’t be taking druid traitline so you dont have access to glyphs, making all your remarks regarding this post irrelevant.

Druid glyphs: need change?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

It’s a really weak glyph, it’s essentially a 3.75% traited damage bonus (10% for 6 seconds every 16 seconds) , about half of the 7.5% of the frost spirit which brings other benefits of its own, namely a much longer range and an optional secondary activation skill.

We only use these glyphs because ranger utilities outside the spirits are utter garbage.

I mean, what are you going to use in PvE? Shouts? Nope, utter trash. Signets? Utter trash. Quickening Zephyr? Kinda redundant with chrono perma quickness.

Just because they’re the less crappy in a sea of crap option does not make them good.

Not to speak of how our glyph elite actually managed to beat out RaO and Nature Spirit for worst elite of the game.

RaO, which is a terrible elite that doesn’t even cap might on both you and the pet without using heal as one.

And Spirit of Nature, an utterly inferior version of the warrior’s War Banner (cast time to summon, cast time for command to rez to go through, no boons to allies, utterly miserable healing after the nerf).

They really outdid themselves at giving ranger crappy utilities and elites.

Your way of looking at our utilities is lacking. There is tons of difference between uncontrollable damage buff which can be calculated over time(like you did with spirit) and ncontrollable dps buff for a short period of time. In the hands of a good druids and team, this glyph will give 12%(when traited with GOTL) damage buff for a short piriod of time, in times where damage is most needed.

Also, our spirits when traited give boons, Nature spirit gives stability.

WoW, stability at the expense of skirmishing (quickdraw, spotter) or a 25% damge modifier in Marksmanship. Great utility, good to know I need a grandmaster in some traitline so the spirit doesn’t suck.

A 12% damage when you most need it is misleading. You will use that thing on cooldown, or the overall damage contribution from that glyph over the entire length of the fight will be far less.

A boss has an health pool that requires x amount of damage to be depleted. What matters is how much contribution a utility makes to that required number.

The way you describe glyph usage would imply that the group is not meeting a phase DPS check so you need to use the glyph suboptimally because people in your group are not DPSing properly.

The only spirit with a worthwhile boon on the grandmaster is Earth spirit. The rest are trash. Frost spirit gives a pitiful 3 might, in a setting where might is always capped.

I didnt say you must take the trait, but you cant make false statments. Regarding your use of gyphs you are very wrong, spamming you utilities is the wrong way to, and explains alot. Not to mention that druids spends like 505 of fight in CA and you never want to activate empowerment when in CA. Your view of our utilities are very one dimentioanl and relevant mostly to raids which si small portion of pve and even smaller portion of the game as a whole.

Who said anything about using glyphs in CA? You use them to trigger your 2nd trait in Druid traitline and proc more grace of the land buffs from the seed pop in addition to filling your astral power faster. You basically use glyphs to help you to get to CA faster with that trait.

snip

You do realize you just bunched up all other utility categories with a single glyph, right?

Spirits, spotter, GotL are entirely separate categories from glyphs that are not dependent on glyph usage to exist or be taken.

And in between serpent strike and monarch leap you shouldn’t be losing Steady Focus in raids often.

Not to mention you missed out on the 15% to YOU AND YOUR PET from Predator’s Onslaught on top of Steady Focus. Losing marksman is a pretty significant damage modifier loss.

You obiously havn’t understood my point. You saied that becuase GoE should be activated as soon as CD is over, Its not damage on deamand but rather part of a rotation, therefore, its 3.75% flat damage buff over time(at best). I saied it’s a wrong use of the glyph and should be activated when team is ready to unleash burst, it happends all the time in every boss. My comment regarding CA referes to the availability of the glyph, beacuse u spend ~50% of the time in CA and dont use the glyph while in it, it supposed to be out of CD for the right moment.

The argumnet of the CA is also true regarding your remark about Onslaught and Steady Focus buffs, beacuse you sepnd so much time in CA healing, the actual buff from this trait is much smaller, over time like 5% from steady focus and 7.5% from predetor’s(at best). lets say druid is 60% of the damage and pet is 40% so both traits will give you~13% damage buff{(5%7.5%)*0.6(15%)*0.4} (if looking at you and your pet as one unit).

Even if the druid is 10% of the outcoming damage in a raid party(and he’s not) we’r talking about an overall of ~1% damage buff for the team from Marksmanship traitline. This will put GoE in prespective for you.

Druid glyphs: need change?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

It’s a really weak glyph, it’s essentially a 3.75% traited damage bonus (10% for 6 seconds every 16 seconds) , about half of the 7.5% of the frost spirit which brings other benefits of its own, namely a much longer range and an optional secondary activation skill.

We only use these glyphs because ranger utilities outside the spirits are utter garbage.

I mean, what are you going to use in PvE? Shouts? Nope, utter trash. Signets? Utter trash. Quickening Zephyr? Kinda redundant with chrono perma quickness.

Just because they’re the less crappy in a sea of crap option does not make them good.

Not to speak of how our glyph elite actually managed to beat out RaO and Nature Spirit for worst elite of the game.

RaO, which is a terrible elite that doesn’t even cap might on both you and the pet without using heal as one.

And Spirit of Nature, an utterly inferior version of the warrior’s War Banner (cast time to summon, cast time for command to rez to go through, no boons to allies, utterly miserable healing after the nerf).

They really outdid themselves at giving ranger crappy utilities and elites.

Your way of looking at our utilities is lacking. There is tons of difference between uncontrollable damage buff which can be calculated over time(like you did with spirit) and ncontrollable dps buff for a short period of time. In the hands of a good druids and team, this glyph will give 12%(when traited with GOTL) damage buff for a short piriod of time, in times where damage is most needed.

Also, our spirits when traited give boons, Nature spirit gives stability.

WoW, stability at the expense of skirmishing (quickdraw, spotter) or a 25% damge modifier in Marksmanship. Great utility, good to know I need a grandmaster in some traitline so the spirit doesn’t suck.

A 12% damage when you most need it is misleading. You will use that thing on cooldown, or the overall damage contribution from that glyph over the entire length of the fight will be far less.

A boss has an health pool that requires x amount of damage to be depleted. What matters is how much contribution a utility makes to that required number.

The way you describe glyph usage would imply that the group is not meeting a phase DPS check so you need to use the glyph suboptimally because people in your group are not DPSing properly.

The only spirit with a worthwhile boon on the grandmaster is Earth spirit. The rest are trash. Frost spirit gives a pitiful 3 might, in a setting where might is always capped.

I didnt say you must take the trait, but you cant make false statments. Regarding your use of gyphs you are very wrong, spamming you utilities is the wrong way to, and explains alot. Not to mention that druids spends like 505 of fight in CA and you never want to activate empowerment when in CA. Your view of our utilities are very one dimentioanl and relevant mostly to raids which si small portion of pve and even smaller portion of the game as a whole.

Druid glyphs: need change?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

It’s a really weak glyph, it’s essentially a 3.75% traited damage bonus (10% for 6 seconds every 16 seconds) , about half of the 7.5% of the frost spirit which brings other benefits of its own, namely a much longer range and an optional secondary activation skill.

We only use these glyphs because ranger utilities outside the spirits are utter garbage.

I mean, what are you going to use in PvE? Shouts? Nope, utter trash. Signets? Utter trash. Quickening Zephyr? Kinda redundant with chrono perma quickness.

Just because they’re the less crappy in a sea of crap option does not make them good.

Not to speak of how our glyph elite actually managed to beat out RaO and Nature Spirit for worst elite of the game.

RaO, which is a terrible elite that doesn’t even cap might on both you and the pet without using heal as one.

And Spirit of Nature, an utterly inferior version of the warrior’s War Banner (cast time to summon, cast time for command to rez to go through, no boons to allies, utterly miserable healing after the nerf).

They really outdid themselves at giving ranger crappy utilities and elites.

Your way of looking at our utilities is lacking. There is tons of difference between uncontrollable damage buff which can be calculated over time(like you did with spirit) and ncontrollable dps buff for a short period of time. In the hands of a good druids and team, this glyph will give 12%(when traited with GOTL) damage buff for a short piriod of time, in times where damage is most needed.

Also, our spirits when traited give boons, Nature spirit gives stability.

Druid glyphs: need change?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Glyphs are very good due to low CD and flexability.

My favorite:

GoE is great, very strong stun break, CC and big damage, amazing for MOC/ remorseless builds. also condi clear when used in CA.

GoA nice condies which can be effetive for both condi and non condi builds, very low CD, while in CA will cure condis and heal.

I do think that hte nerf for seed of light significantly nerfed the glyphs trait which by proxy nerfed glyphs. I do think A.net should give us some sord of conpasation in the form of giving each glyph 1 condi removal on activation(not AOE) in addition to the seed of life effect.

GS 3 (Swoop)

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Posted by: LughLongArm.5460

LughLongArm.5460

The only problem I have with swoop is that, if swooping while rooted(Immobilized) you will most likly get the immobilize bug, that is very annoying.

For those who do not know – the immobilized bug means getting more than stunned. A character gets stuck rooted “in the air” which makes it impossible to move or perform other abilities, including cleanse and stun breakers.

Exacly, thanx @Tragic

GS 3 (Swoop)

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Posted by: LughLongArm.5460

LughLongArm.5460

The only problem I have with swoop is that, if swooping while rooted(Immobilized) you will most likly get the immobilize bug, that is very annoying.

Anet Fix the Ghost Thief

in WvW

Posted by: LughLongArm.5460

LughLongArm.5460

Its not even about nerf its a bug fix or a fix for a realy bad desighn. I dont belive this build was ment to do tons of dmage without breaking stealth. Doing damage = no stealth, its a game core desighn, with this build its obviously an over look by A.net. Fix ASAP i dont belive this build match your philosophy of fun.

Needed Buffs/Tweaks 2016

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

You still haven’t given me your ideas on Brutish, Honed Axes. I think Enlargement should be Signet of the hunt for 5 attacks. SIgnet of stone is nice but MM is a DPS line, it would be weird to put a Defense trait there.

I … did actually give you an idea about Honed Axes. At the end of my former post. The last paragraph.

I personally think Enlargement as such is not a bad trait. It’s a nice utility one. What I think is the problem are the Signets themselves (no one uses signets – so no one uses the trait). Long Cooldowns for mediocre effects.
If you imagined a simple change such as:
Signet of Hunt active now increases your and your pet’s damage by 25% for 3 seconds.
Signet of the Wild active now only procs Stability and +50% movement speed, is now instant and cooldown is reduced to 40 seconds.

This would make signets much more appealing and Brutish seals would be perfectly viable. I mean, having Signet of the Hunt as offensive, Wild as utility and Stone/Renewal as defensive ones would make solid choices. And you might as well need that might it offers.

I like the idea of adding SOTW immunity to movement-impeding conditions(keep cast time and CD time)

Enlargement – in addition to the SOTW improvement, it should be working like last stand and negate any disabling effect if triggered. This will make it a real utility in both offence and defense. ATM making the effect trigger on Health Threshold: 50% is relay clunky, if stun chain this trait wont even help you, the stun duration will keep with your big stack of stability, and the bigger you are the harder you fall.

SOTH – make it 3 attacks, make the bonus stackble with other sources like hitbash/MOC etc.. make the 3 hits unblockbl(?2 much?).

Condi Longbow: 1vX roaming (vid)

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Posted by: LughLongArm.5460

LughLongArm.5460

Nice build m8 and also nice video.
The thing I like most about the build is that’s its defintly yours.

ou say there is no challenge roaming with this build, but in alot of ways the build is less forgiving to mistakes compared to more meta builds and looks like tons of fun.

So I say stick with your druid.

Sigil help for wvw (Solo Roam)

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Posted by: LughLongArm.5460

LughLongArm.5460

Hi, dont take hydormancy with celectrial shadow, it will break you stealth unintentionally lots of times.

You go with a might stacking theme, so on staff go with air/ concentration and on GS go with battle and agility/energy/cleansing(whatever you think you lack).

Reasons:
on staff you needd air to keep the damage pressure, staff fast and consistent attacks will make sure the get the mostt out of it. concentration is jsut tons of vlaue with your boons synegie its just boost everything in your build.

ON gs, – battle for extra might stacking and agility of fast combos like swoop or hitbash+maul.

On swap sigils are realy good on druid as going in and out of CA will activate them making you able to use the sigils without swaping weapons. so with staff you have extra duration on stability with CA 5 and with GS you have quick lunar impact. Nice extra utility.

rune of durability

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Posted by: LughLongArm.5460

LughLongArm.5460

Boons and boons duration(concentration stat) is greatly under valued by A.net, the same way condi duration was pre- HOT. Look at sigil of concentration for example, its 450 worth of stats on weapons swap, imagine you get a bonus of 450 power on weapon swap… For ranger for example is easy to get 100% boon duration with just food/sigil/utility, NM trait line and … rune of durability. Premium boons like protection/quickness/resistance are too common, common boons like swiftness/regen/fury are almost native embedded with 100% duration up time on most builds.

This will make A.net future design process very problematic and they will have to do some kind of reduction to boons, in the form of duration limitations or quality. Perhaps they will change more boons to the stacking mechanic or go with boon duration to specific boons only or just ignore balance issues out pvp completely.

The most problematic stats wise is protection as damage reduction values got diminishing returns so long duration on this boon makes toughness an obsolete stat, which limits build diversity.

The list goes on…

I need your help (wvw)

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Hi @Furajir.3815,

I think NM is potentially the strongest, having tons of synergie opportunities.
It will work best with LB/staff as its a better source of burst damage.
Durability rune works realy good with NM as you can get 5+ sec of resistance with WHAO combo, 100% protection uptime, long quickness uptime and more. The 25 might is only a bonus and you dont have to go with the expensive dumplings.

somthing like – http://gw2skills.net/editor/?vNAQJATWnUqA1Ci9CCOsActglOBzpvFAKcPtgQ1CDelGT3pl8s0A-TFCFQBFS9HAcEAWwhAAJK/uiSQ19AAdBsb/BCeBAIFwXbtA-w

Berserker LongBow Ranger Ranked PVP

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Posted by: LughLongArm.5460

LughLongArm.5460

Hi @Biklen.5490

I enjoyed your video so much that i after watched big chunk of your last stream.

1)I think you broke the “meta” as I mysteriously encounter lots of zerk LB rangers/druids for the first time this season.

2)You inspierd me to play un-meta build that I enjouy in PVP leagues. I enjoy pvp now much more and it hasn’t change my overall stats, so thank you.

3) Watching alot of your stream made me think that vampirism rune or scrapper rune would have helped you in alot of situations and wont effect your dps that much. Just a thought.

(edited by LughLongArm.5460)

So I learned something interesting today

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Posted by: LughLongArm.5460

LughLongArm.5460

You can do it also with murrelow, the field duration is longer, and because he’s not a range pet, its easyer to land the field on a good position.

warrior

in PvP

Posted by: LughLongArm.5460

LughLongArm.5460

They’re fine. Disrupt their ability to get their elite skills off and you win 100% of your fights against them. Warriors are EXTREMELY susceptible to CC due to an almost complete lack of stability. They get 3 pulses of a single stack of stability while in Berserker – burn one and then stun. Congrats you win.

If you can’t do that, use dazes while they’re in Berserk. Completely stops their ability to do damage. I’ve been killed multiple times in under 4 seconds on my warrior in the last couple of days by people that waited for me to go zerk, hit me with a daze and then hard-bursted. Granted, neither Endure Pain or Resistance ever seem to do anything in these situations, but still.

TL:DR – warrior isn’t a free kill anymore, you have to actually counterplay it like you had to pre-HoT. It’s not hard. Warriors still telegraph 100% of what they do and are incredibly predictable.

I think warriors with balance and last stand, got the logest stability uptime in the game.

And if they have last stand they have no Condi clear. If they have balanced stance they probably don’t have Shattering Throw, meaning their damage is reduced.

Honestly, guys, let’s be realistic. No warrior is running around with 6 utility skills. Stop acting like they are. If you’re getting stomped on by non-meta warriors running balanced stance, and Last Stand, it’s because you’re garbage.

Rather i’m stomped or not a non topic, you saied warriors has almost no stability which is very wrong. No even complaining about warrior, jsut making a point.

warrior

in PvP

Posted by: LughLongArm.5460

LughLongArm.5460

They’re fine. Disrupt their ability to get their elite skills off and you win 100% of your fights against them. Warriors are EXTREMELY susceptible to CC due to an almost complete lack of stability. They get 3 pulses of a single stack of stability while in Berserker – burn one and then stun. Congrats you win.

If you can’t do that, use dazes while they’re in Berserk. Completely stops their ability to do damage. I’ve been killed multiple times in under 4 seconds on my warrior in the last couple of days by people that waited for me to go zerk, hit me with a daze and then hard-bursted. Granted, neither Endure Pain or Resistance ever seem to do anything in these situations, but still.

TL:DR – warrior isn’t a free kill anymore, you have to actually counterplay it like you had to pre-HoT. It’s not hard. Warriors still telegraph 100% of what they do and are incredibly predictable.

I think warriors with balance and last stand, got the logest stability uptime in the game.

Ranger weakest class in pvp?

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Posted by: LughLongArm.5460

LughLongArm.5460

*Condi warrior is kinda druid counter, probably the only pure counter. This is OK.

*Rnger/ druid could use more direvisty in builds, but this problem is common for all professions.

*Dont buff pets which are already supiriour to all other pets. ristleback and Smokescale is more than Ok. If anything, ristleback survivability should be reduced to the level of a bird/tiger.

We can talk alot about the twiking and balancing of the ranger/druid, but in the scope of the current pvp meta, rangers(druids) are Ok.

(edited by LughLongArm.5460)

Berserker LongBow Ranger Ranked PVP

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Posted by: LughLongArm.5460

LughLongArm.5460

Sick moves, great video.

(edited by LughLongArm.5460)

Needed Buffs/Tweaks 2016

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Posted by: LughLongArm.5460

LughLongArm.5460

Marksmanship

-Enlargment – make it work like warriro’s last stand, in the sense that if player is CC, it breaks the CC effect, before giving the stability buff .

Reasoning: This twill make the trait much viable. Passive traits like this that give stability on spesifc terms should also break stun or you can just die in stun chain while having 5 stability in you(very annoying).

Moment of clarity – Give the 100% duration back,

Reasoning :
the change was questionable in the first place, nerfing vanila synergies lke Hit bash", it was rumored that this change was due to lunar impact synegie potencial, but after so many nefs to lunar impact daze duration, it makes 0 sence.

Healbot Druid PvP

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Posted by: LughLongArm.5460

LughLongArm.5460

“each one of my glyphs cures 2 conditions each time it is activated, on top of planting a healing seed.” – please explain.

Healbot Druid PvP

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Posted by: LughLongArm.5460

LughLongArm.5460

This is what I take for this video:

Interesting build, going cleric amulet with full glyphs(I think I would go with the druid rune or leadership, what did u pick?) trait lines WS/NM/DRUID so its very defensive, thats why you take support pets over the meta pets. horn and fren for the prema regen and some swifness and red moa for the fury (I think you picked the regen trait), did you also go heal on pet swap or did you take the normal protecion trait?

Any how, your build is interesting for this condi meta, somthing to explore(sword over axe will give you more mobility, keep that in mind). Also i think Glyph of Alignment is better than empowerment as in CA from it heals and cure condis.

Axe build design? tf is this xD

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Posted by: LughLongArm.5460

LughLongArm.5460

While they could simply make the 250 ferocity available always or with offhand axe, they could go another route:

http://wiki.guildwars2.com/wiki/Inspiring_Presence

Might also gives +10 ferocity. Trait would then be useful even without an axe equipped.

Cool Idea, it will make this trait much better.

Axe build design? tf is this xD

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Posted by: LughLongArm.5460

LughLongArm.5460

As @Justine.6351 saied, with axe and NM(WHAO) you can easily build up 25 might stacks and use the full potential of might(power and condi damage), it’s the reason axe is being used mainly in condi or hybrid kind of builds. Axe desighn is fine, the axe trait desigh is strange and should be changed to main hand axe or of off-hand, axe. Off hand axe works much better with feroicity(even with the buff, this trait probobly wont be picked).

relation Toughness/Attack Power changed?

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Posted by: LughLongArm.5460

LughLongArm.5460

Are you talking about the damage formula? I think its the same….

how good am i?

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Posted by: LughLongArm.5460

LughLongArm.5460

The truth is that sapphire this season is almost as difficult to climbe as legend on last season.

This season is much favorable for premade group,s even small groups like 2-3 players will give you a massive advantage.

This season makes it so that in order to get a win streak, you will have to carry your team on your second win attempt, some of the professions are not suited to carry a team, even if played well. Supporting professions for example- supporting a bad group will not result in a good one, if a team cant rotate/stomp/ etc.. is like you driving full gaz in neutral.

A.net must find a way to messure and reward good players on losing teams, they have the old ranking system which most players doesnt take as an indication for being “good”/“bad” on a spesific match, but i’m almost sure there is strong correlation between getting high score and doing well on a match(being good). Getting personal feedback is a key for future development of the pvp system. In most moba games good preformance is being rewarded while in match(more kills-more gold – more items-more power) and in future games (kill-death ratio for example). It will be great if we can get somthing like the best scorer of the team will get a pip even if match is lost(or somthing like that, and better scoring system from what we have now).

(edited by LughLongArm.5460)

Why winning streak and not amount of wins?

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Posted by: LughLongArm.5460

LughLongArm.5460

I need to understand why in order to progress in leagues you need win streaks instead of number on wins. Example: player A, plays 100 games wins 50 but no win streak so zero progress. Player B , plays 100 game, wins 50, has win/lose streaks so progresses. According to your logic player B is better than A? Why? They both have same amount of wins

Because wins are easier to grind.

So what makes player B better than player A?

I think that with the new MMR system, its harder to get a win streak over a simple win because after a single win, on the next game you will be teamed with players who lost their prvious game or somthing like that. So in order to get a streak, you’ll have to carry your team, making the streak win higher quality kind of win.

Patch Notes 5-17

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Posted by: LughLongArm.5460

LughLongArm.5460

1)Seend of Life nerf is very harsh as it a also a nerf to verdant etching and by proxy to glyphs. This makes shouts build+ celectrail shadows trait, even more mandatory. very sad to see diversity goes away. If they want less aoe cleanse, they could atleast change verdant etching to give 1 condi remove(for ranger only) on glyph activation + create seed of life.

2) pets nerfs – we had it coming, hard to argue about that. Now fix the buggy pets, electric wyven for exmaple, whats the deal with this pet F2?

3)lunar impact – ok…. can we have our old MOC bonus back? if not for lunar impact, what was it nerfed for? it’s not like marksmanship was popular or viable, even with 100% bonus on MOC, its inferior to NM and BM by alot. CD nerf not to bad, if you realy want to cast lunar impact back to back, go skrimishing and quickdraw, diversity is good.

4)Ancient Seeds – I know it was abug but this mistake was so wounderfuly disighned – It rewarded unpopular ranger weapons sets(SB,AXE) and skillful playing(it was very hard to actually pulloff on a real target – Shame.

Shortbow range

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Posted by: LughLongArm.5460

LughLongArm.5460

I dont think that’s what SB is missing. The SB play style highly insentivise the player to be much closer to the opponent than 900 range. AT 1200 range you cant re flank, or atleast to an active flank(it will be kinda random), you cant use SB 3(it will hit nothing and you want all shots to hit one target) and you cant do combos like SB 5+ SB3.

What SB needs is more/better close combat movmnet+shooting, SB 3 for example is kinda weak, the evade is very short(0.5 sec) so u’ll find yourself getting hit lots of times even when using tis skill correctly. Also the the retreat distance is very short, shorter than a warrior melee attack distance. The swiftness buff is just an ancient relic from times that swiftness was a rare boon, now it stands as a jock.

Another problem with SB is deflect- Unlike LB, inorder to do sufficient amount of damage with SB, you need to shoot all the time, WIth LB you can wait for an opportunity for one good successful rotation but with SB facing an oppnent with lots of deflect and pure blocking uptime, you are just dead in the water. Like i saied, SB insentveise the player to be close to the target and relay on the AA auto(as the attack speed very fast and you need to use it all the time), swaping to SB and than being faced agisnt deflection is very awkward, You face away with camera not to activate SB AA, and you have no tools other than run, giving the oppnent enough time to sustain while putting lots of pressure on you. Deflect is very common now, after HOT release. I think SB needs some sord of an “unblockbale window” inorder to counter this problem.

And ofc SB nees better trait synergie options(ya, the bleed synegie is nice but skrimihsing needs a rework, see the other thread on this subject.

Shortbow Flanking Talk

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Posted by: LughLongArm.5460

LughLongArm.5460

I’m being tip-toe cautious nowadays about suggesting Confusion on Concussion Shot when interrupting a target; even though I have supported this idea for a long time.

Shortbow is a hybrid weapon, but would the Confusion serve better as a part of Moment of Clarity so it can be universally applied on multiple weapons, utilities, and setups; or exclusive to shortbow?

SB plex never were great, even in times where plex was super OP and had on ICD on (6) Bonus. I think the wirst part of SB is deflect, the fast AA is always on auto and and you shoot from shrot range most of the time. Getting your quickness+SB combo is dealdy and the only thing you can do is face the other direction and run(if weapon swap is on CD), very sad moment. And reflect is super common ATM.

Bristleback F2 skill not hitting?

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Posted by: LughLongArm.5460

LughLongArm.5460

Its very simple, it works best with zephyr’s speed trait. You wait for the right time, swap to
Bristleback , press F2 and watch your targer hp going very low, combine this with we heal as one(jsut while the brits F2 is getting ready, you have like 1 sec dealy) for might boost on brits if you also have NM traitline. You can also do it after stealth from CA. Talking about improvments for this pet is ridiculous, its performance is way out of charts.

elektro wivern

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Posted by: LughLongArm.5460

LughLongArm.5460

Quick Draw and Celestial Avatar

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Posted by: LughLongArm.5460

LughLongArm.5460

Hi, its working, i dont incounter any bugs.

In order of this to work you need:

1)The quickdraw tarit to be off colldown.
2)when you enter CA you cant use any skill other than CA 1 as even CA 2 got 1 dec cooldown and it will use the quickdraw proc without giving you any benefit.
3)When you go go out of CA you need to use the skill you want redcued very fast becuase quickdarw proc duration is 5 sec and it counts for end of the skiil dration.

So rapid fire got 2.5 sec duration, if you want to get it work with quickdraw and CA you need to go in and out CA in less than 2.5 sec and use RF as you exit CA. quickness will help in this process. But i recommand you to use this combo on LB 4 or 3 as thouse skills dont have active time duration so it will be much easyer.

Skirmishing Change

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Posted by: LughLongArm.5460

LughLongArm.5460

@Wondrouswall.7169
I wouldnt be fixed 2 much on the numbers as they’r should be tested for balance, and you might be right regarding the on swap sigils. I want the bonus for sb to be insane if you can actually get 10 evedes in 4 sec(which does happend for time to time) but 10 stacks might be 2 high and can be capped at 5 or 8 or somthing solid enugh.

The way i see it, both Skirmishing and MM are being inferior to both NM and BM give utility defence and offence capabilities. nowdays picking Skirmishing in NM will probably even wont boost your damage that much(a ranger tested it on dps golem and posted on forum) so i do think imporvemnts are needed.

Also i tried ti make the traits consistent to themes of the trait line(minor are about the weapon swap), emphsise the evade mechanic, critical strike, movment and flanking. I think the combination of both flanking and movment is what that makes new skill(1) more interesting than most of the damage booster traits, it reqiers alot of active play.

new skill(3) is supposed to be abit like fast hands but infirour in some aspects and better in others, when i think about it, it should be 7sec and not 6sec and effect the minor traits. Its also tapping into synergie with druid CA and the staff trait which also benefit from swap. Regarding cripple not being effected by the trait, fine, but HS should trigger the cripple the same as DH heal trap triiger the daze.

(edited by LughLongArm.5460)

Skirmishing Change

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Posted by: LughLongArm.5460

LughLongArm.5460

This is my vision of the Skirmishing traitline: thoughts?

Minors :

(Adept)Tail wind – Gain swiftness, for you and your pet, when swapping weapons in combat(9 sec drutation, 9 cd)

( mater)Furious Grip – Gain fury, for you and your pet, when swapping weapons in combat(7 sec drutation(up from 5 sec), 9 cd)

(GM)Quick Draw – When swapping weapons, the next ranger weapon skill and your pet use, will recharge faster.

Major adepts:

Primal Reflexes - When you successfully evade an attack, gain vigor.(stays the same)

Trapper’s Expertise- Boons and conditions caused by traps last longer. Traps recharge faster and all traps cause cripple (the cripple duration is affected by this trait).

Hunter’s Tactics- Increased chance to critically strike while attacking from behind or the side(10%,same as now).

Major Masters:

Spotter -Increases precision of nearby allies (stays the same).

Strider’s Defense-increase the duration of evade, in all abilities that have evade attached to them, increase by 0.25s. Sword skills recharge faster (this includes dodges, weapon evades, utilities, etc..).

Light on your Feet – Damage and condition duration is increased for a while on evade,(5%,5% – stack intensity up 10 times, 4sec duration) . Short bow skills recharge faster and your arrows pierce.

Major GM
new skill(1) – you deal 10% more damage while moving, you deal 10% more damage while attacking from behind or the side.

new skill (2) – Sharpened Edges+Hidden Barbs(the 2 traits combined, same effects)

new skill (3) – reduce the CD on weapon swap recharge time and all “on swap weapon” effects by- 3 sec(down to 6sec, this includes sigils,runes,traits etc..)

Shortbow Flanking Talk

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Posted by: LughLongArm.5460

LughLongArm.5460

@StickerHappy.8052
You absoluty right, i did say its the simplest one(I made it might stacking, in order to balance the change I suggested to MDG, and SB do benefit alot from might stacking).

I’ll write the better ideas on the skirmishing thread.

Shortbow Flanking Talk

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Posted by: LughLongArm.5460

LughLongArm.5460

Very intersting, I like the concept that every SB skill benefit from flank.
Now the skirmishing needs to be re-ordered. Quickdraw should be the the last minor trait(the concept of the traitline is weapon swap) Change the terrible MDG to somthing like 10% dmage while moving – 10% damage while flanking(its in part with other 20% damage boosters for spesific requierment.
Regarding the SB trait I have tons of ideas, the simplest one is to get might stacks while hitting from flank, it will change the MDG as a might stacking engine for the skirimsh traitline.
Now that i start to think about it, there are 2 meny changes that i think should be done on the skirimsh triatline, so i guss it’s not the purpose of this thread.

wvw build help

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Posted by: LughLongArm.5460

LughLongArm.5460

What @Justine.6351 saied. (+1) trooper rune with his setup also will work quite well.