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New Ranger Specialization: Soulbeast.

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Posted by: LughLongArm.5460

LughLongArm.5460

I don’t understand how any one can be disappointment about that. This is exactly what everybody been asking for years, a way to play without a pet. The animations looks amazing, especially the stances, It also seems like they took the old main hand sword AA movement ability and gave it to main hand dagger ability but made it more controlled.
On top of that, new pets.

I only hope core ranger skills/traits and glyphs will get some love.

SoulBeast next spec? i hope with double sword

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Posted by: LughLongArm.5460

LughLongArm.5460

The art looks amazing, just compare that to the druid skill wheel. I’m very hyped. I just hope they’ll implement their vision fully this time, and not go half way , like they did with the druid.

(edited by LughLongArm.5460)

Build vs all acro thiefs (help)

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Posted by: LughLongArm.5460

LughLongArm.5460

That’s what i run and I dont have to much issues with “acro thieves”.

http://gw2skills.net/editor/?vNAQJARWnUqAVsi1CC+CCctgl/Ab51lBCAwr136d9JN8DGelI9wA-TVyHABerLQsDBAAPAAlvAABcEA6R5n7q/oz+DMpEkUAFpzC-w

It’s not hard counter or anything but it does got all the tools needed to face them.
taunts+stuns and immobz realy helps.

Biggest weakness of this build are rousing resilience warriors.

Sigil Proposals v2

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Posted by: LughLongArm.5460

LughLongArm.5460

Can’t you give hydromacy/geomancy a small nerf instead of removing them? Both are very cool sigils. …

Melee Ranger builds? [WvW]

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Posted by: LughLongArm.5460

LughLongArm.5460

I just put some fights together, i don’t play perfect nor am i claiming to, but these are the 2 builds i mentioned in action.

Most ppl i fought i have died to, but thats the nature of the first build, it can go eather way depending on performance. And yes my grahipcs are lame

https://youtu.be/2l-o351NfwY

Nice video m8, is this a tribute for “gw2 fox” or somthing(he used to use to same pic on his melee ranger)?

Jumping prevent seed of Life to spawn.

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Posted by: LughLongArm.5460

LughLongArm.5460

How do you do that? Tried to block while jumping, it works like normal. What am I doing wrong?

Ranger Patch Notes: 02/22/17

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Posted by: LughLongArm.5460

LughLongArm.5460

Thank you all. Can’t understand why A.net wont fix this skill.

Ranger Patch Notes: 02/22/17

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Posted by: LughLongArm.5460

LughLongArm.5460

Hit-bash range, I don’t see any change, still shorter ranger than maul. Can you please confirm?

[PVP]The Metabattle Build Discussion

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Posted by: LughLongArm.5460

LughLongArm.5460

Oh how I miss gs/Staff when it was viable.

Legacy of the Foefire-Stealing far 1v1, knocking down the gate, tanking almost any class, killing the Lord.

Then the Lord got buffed
We got nerfed.
Other classes got buffed.
QQ

I use GS/Staff dedicated build, for the last 2 seasons and its very viable.

Mind sharing your build? or msg me?

I’m always up for trying something new.

Sure:
http://gw2skills.net/editor/?vNAQJARWnUqAVsi1CC+CCctgl/A7JN8DGewr136dd51lBCAlMs0A-TpBIABF8AAA4QAEfZAvvAAhdEAyZ/BA

The best thing about the build is how much mayhem you bring to team fights, to can cleave hard downed players and aoe interrupts revives(one of the biggest issues with bad players). Strong healing capabilities and support with combos that can kill an unaware thief in 2 sec. You can even pressure mender ele/druid with this build for a decap(but it will take some time). Just avoid 1v1 warriors they’r highly favored vs this build. If I c more than 2 thieves/revs, I change guard for SoS, and vs 2+ warriors i go for LR over guard.

[PVP]The Metabattle Build Discussion

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Posted by: LughLongArm.5460

LughLongArm.5460

Oh how I miss gs/Staff when it was viable.

Legacy of the Foefire-Stealing far 1v1, knocking down the gate, tanking almost any class, killing the Lord.

Then the Lord got buffed
We got nerfed.
Other classes got buffed.
QQ

I use GS/Staff dedicated build, for the last 2 seasons and its very viable.

Tired of the Meta?

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Posted by: LughLongArm.5460

LughLongArm.5460

The build looks fun, i would probably ditch Sotw for another trap or stun break, now that CA is on 15 sec CD or stay with Sotw and replace staff with A/D or SB. Also after the nerf to Sotp CD ,i think entangle is better. With 3 traps you can consider trapper rune and take NS over CS. ALso, bristelback is not as good without BM/NM, you stay most of the time on point in team fights and create combo fields, drake may be more suited for this kind of play style(marsh drake for extra aoe poison). Replace sigils: water and geomancy for generosity and prurity, you’ll be suprised how much it helps for the condi removal issues.

[VIDEO] Core Ranger WvW Roaming

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Posted by: LughLongArm.5460

LughLongArm.5460

Very fun vid, nice skills. But why trooper rune with only one shout?

What about this ideas?

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Posted by: LughLongArm.5460

LughLongArm.5460

I’m not sure I understand the remorseless change, you want to add swiftness to it? For how long?…snip

My idea in the remorseless speed is to make the ranger to have another source of mobility. So the Fury itself gives the extra speed, not another boon.

Great change that doesn’t change anything at balance level, and open the ranger to have more build choices. Great synergy with WS traitline, and somehow freed the ranger from be forced into BM, warhorn or natural stride.

Ranger is good with walking speed between RT, warhorn,natural stride, SB 3, SOTH, runes with speed etc, etc… If anything, they need to make SOTH to be worth it, one of the reasons I suggested brutish seals to give 3 sec unblockble after signet activation(and ofc remove the 8 sec from SOTW, and make it instant cast-stun break instead).

Well you gave me the same options i told you: Resounding timbre, warhorn and natural stride. A little bit more variety to choose from so you can go another traitlines\runes that aren’t bunker type and keep the swiftness speed to a profession is all about continuous positioning won’t do any harm…

would it?

Well I gave several other options(SOTH, SB-3 etc..) and I was talking about out of combat only, if we are talking in-combat(continuous positioning), you can add tail wind, brids, light fields combos,CB,SOTP. If among all the mentioned options you cant find solution for speed, it probably means the opposite to build diversity, build diversity is about trade-offs, not about one trait to rule them all.

What about this ideas?

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Posted by: LughLongArm.5460

LughLongArm.5460

I’m not sure I understand the remorseless change, you want to add swiftness to it? For how long?…snip

My idea in the remorseless speed is to make the ranger to have another source of mobility. So the Fury itself gives the extra speed, not another boon.

Great change that doesn’t change anything at balance level, and open the ranger to have more build choices. Great synergy with WS traitline, and somehow freed the ranger from be forced into BM, warhorn or natural stride.

Ranger is good with walking speed between RT, warhorn,natural stride, SB 3, SOTH, runes with speed etc, etc… If anything, they need to make SOTH to be worth it, one of the reasons I suggested brutish seals to give 3 sec unblockble after signet activation(and ofc remove the 8 sec from SOTW, and make it instant cast-stun break instead).

What about this ideas?

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Posted by: LughLongArm.5460

LughLongArm.5460

Remorseless change: Didnt like, this trait is good doesnt need to be changed.

Predator’s Onslaught: a bit more flexible, sure….

Predator’s Instinct: We have lots of options of how to apply cripple, which is a very weak condition, I think Predator’s Instinct should apply cripple once every 30 sec(like it does now) and in addition amplify this effect(like necros have with fear and chill). I think it should be something like srikes on crippled foes steals some hp or remove boons(with cd) or something.

Strider’s Defense – Like it(i think) don’t play sword enough….
Light on your feet: Kinda boring, but better than what we have now.
Most Dangerous Game: I agree with Justine., this trait should be redone completely, not sure offensive traits with health thresholds, are working with the ranger profession ATM.

Rank 1 Legendary Prestige LB/GS build

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Posted by: LughLongArm.5460

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WoW, some nice moves, thanx for making this video.

build that is getting me out of bronze

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LughLongArm.5460

SOTW can help you reg AF which is hard without a staff, also you invest in piercing shots for SB so stability and 8 sec of unblockable can be nice for some pressure. With DC and CS you’ll have much better time vs thieves and rangers, you struggle now because you dont have stun breaks nor stability, and your heal is your only on demand condi clear. Maybe i’m wrong , have little experience with traps builds but i think it will be better.

build that is getting me out of bronze

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Posted by: LughLongArm.5460

LughLongArm.5460

Try to go DC-CS, and change SoS to SOTW, this will give you more survivability and 8 sec of unblockbale with SB. just use camera rotate SB 3 for prema swiftness.

Signet of the Wild - 8 Seconds Unblockable

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I think it’s kinda obvious this is not an “accidental bug”, it’s a.net cheap version of a PTR server. They probably got a lot of feedback that ranger’s need tools to counter the massive amount blocks and reflects in the game. So we got some soft unblock tools with WH and CB. They’r considering some more direct tools. Trying to give them feedback on this idea I say great, but not like this. SOTW should be same effect only instant cast+stun break, this like make this skill and the enlargement trait much viable and it will make sense. the Unblockable part should go to brutish seals (3 sec unblockable after signet activation). SOR could be 50 sec CD and the proximity limitation to pet/ranger thing should not to applied to the ranger himself. Combibe first and seconds minor of the MM traitline, and make the last minor to regain opening strike on stealth(maybe 10 sec CD, idk). All these changes are well deserved and will fix most of(not all) the issues with MM trait line.

Ranger probably won’t get any instacast that gives you stability. I don’t remember were but i think some dev said that is supposed to have that weakness, vulnerable to hard CC. That’s why all our sources of stability are in the range of >60 secs CD.

i don’t think having 1 sec cast in all our stabilities and healing skills is an overlook but a conscious design.
And it would make sense if the core ranger would have the mobility that a class about positioning and environment awareness requires.

it is not the case and i understand your point however.

I think you absolutely right, but it was the same with warrior and condis defence. SOTW is a very bad source of stability as it very weak to boons steal/corruption, also the duration is short and the big stack doesn’t help much. After they nerfed SOTP cd, i feel its fine. They can even reduce the stability stack to 2-3 if they really want to.

Signet of the Wild - 8 Seconds Unblockable

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Posted by: LughLongArm.5460

LughLongArm.5460

I think it’s kinda obvious this is not an “accidental bug”, it’s a.net cheap version of a PTR server. They probably got a lot of feedback that ranger’s need tools to counter the massive amount blocks and reflects in the game. So we got some soft unblock tools with WH and CB. They’r considering some more direct tools. Trying to give them feedback on this idea I say great, but not like this. SOTW should be same effect only instant cast+stun break, this like make this skill and the enlargement trait much viable and it will make sense. the Unblockable part should go to brutish seals (3 sec unblockable after signet activation). SOR could be 50 sec CD and the proximity limitation to pet/ranger thing should not to applied to the ranger himself. Combibe first and seconds minor of the MM traitline, and make the last minor to regain opening strike on stealth(maybe 10 sec CD, idk). All these changes are well deserved and will fix most of(not all) the issues with MM trait line.

Signet of the Wild - 8 Seconds Unblockable

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Posted by: LughLongArm.5460

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For ranger/druid playing with LB/GS, it probably very beneficial, especially in match ups where u’r against engis/warriors/mesmers/gurdians./eles. Probably less effective vs necros/thives/rev/rangers. I saw several LB players going with for MM/BM/DRUID build with the shouts setup and 2 sigents, so SOTW just replace SOR which gives much less value in the match-up’s compositions I mentioned. But as I mentioned before, i dont think it should give 8 sec unshockable, plz make it same effect only instant cast+stun break.

Signet of the Wild - 8 Seconds Unblockable

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Posted by: LughLongArm.5460

LughLongArm.5460

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

It shouldn’t , but it really doesn’t matter even if it does. It’s not gamebreaking because you lose so much to even have it as it’s such a bad trait / signet to begin with.

That’s the point to be made there. That’s just how bad it is, that even with that unblockable bug , it’s STILL not appealing. I agree with you though.

Honestly, I didnt use it cus i had on idea, tried it just now and its kinda sweet, dh and engis don’t understand whats going on.

Signet of the Wild - 8 Seconds Unblockable

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Posted by: LughLongArm.5460

LughLongArm.5460

SOTW should not give Unblockable, kinda liked the design they went with that Unblockable for ranger is only on pet. SOTW should be instant cast and stun break, that’s it.

Nerf Druid!!!

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Celestial Avatar needs a nerf

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@Poelala.2830 havnt you noticed? this season Ele is main bunker healing bot everybody is whining about, haven’t you noticed? ho…. it’s your class … NM.

Ranger builds Stale?

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Posted by: LughLongArm.5460

LughLongArm.5460

This is what I’v been using for this season and the last 2 seasons. It does can take your opponents by surprise and even make them go, WTF?, in some 1v1 scenarios.

http://gw2skills.net/editor/?vNAQJARWnUqAVsi1CC+CCctgl/Ab51lBCAPphfwwDet+WvrlMtwA-TpBFABMcEAKa/BAuAAtdIA6vMQEPAAA

The idea is to mix strong healing supportive capabilities with lots of combat presence. Like most non-meta builds, this build is also much more about careful position/movement and smart damage mitigation and condi removal.
This build came to be because i felt that the healing meta druid cant “finish the job” with pug group that doesn’t understand the concept of stomps and cleaves. It felt i weren’t able do deny revives efficiently. With this build you can play both defense and offence. I also found out that with this build, mender is almost as good damage as maraduer/demolisher only with much better survivability and support.

Main tips: 1) If you c that the opponent team got 2 thives and another power class spec like rev, I change guard to SoS. 2)Don’t fight condi warrior on point before you have full AF. I avoid capping “close” vs groups with condi warrior even if we already have another support on team. Make your pet eat punishment first if you fight DH/necro, bad mitigation at the start of a fight, can be the end of you.

(edited by LughLongArm.5460)

Anyone know why i'm getting 10 point wins?

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I don’t understand why they can’t mix the current MMR system with other consideration like: 1)the total MMR of the team vs the opponent MMR team . 2) all solo players or pairs . etc…

3)personal performance, i saw some threads saying it’s impossible to model but is it really? 80%+ of the time it’s a mix of how many times you have died and how engage you are in the game(kills/damage/healing/revives/capping/decapping/condies applied/condies removed – etc..) players that engage a lot in battle without dying are almost always good players. The worst players are almost always feeders that die all the time or players that are never where they supposed to be(out of combat).

I think that losing team should always lose MMR and winning teams should always gain MMR, but the number should be based on various factors. if good players will lose small amount of MMR on uneven matches where they preformed well, they will be much less salty.

The worst strategy ?

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Posted by: LughLongArm.5460

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5 on trebuchet is much worst.

The Invincible Ele Meta is back

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Posted by: LughLongArm.5460

LughLongArm.5460

It’s a low tier issue.

Learn to focus the ele, celestial and cleric age is over since a bit

im not saying ele is op but i struggle with this on my warrior also. so many bunker druids and eles i had to switch to rev to kill them. my condi warrior couldnt do jack to them at all even when i interrupted heals.

As a druid player, condi warrior is much more scary than than a power rev. Especially at the start of the game when you have 0 AF, and most of the druid’s stun break/heal/condi removal, is coming from CA. Power rev you can kill, warrior no matter how good you are and how bad your opponent, you need to survive on point 30-40 sec of warrior’s god mod, before you can even touch him. warriors with resistance/stability/blocks/ twice damage immunity, passive heals and repeat. Funny thing is that condi warriors are much stronger bunkers than a healing druid that mostly relay no invisibility and movement to survive.

(edited by LughLongArm.5460)

The Invincible Ele Meta is back

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Posted by: LughLongArm.5460

LughLongArm.5460

what changes in the last patch made this build possible for them?

Ele being "Invincible ", is obviously an exaggeration, but the nerfs to pwer rev and the change to “Piercing Light”, do make eles feel much more resilient, compared to last season. I think it’s fine BTW, last season Eles were in a tough spot.

need help with a thief build

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Posted by: LughLongArm.5460

LughLongArm.5460

I don’t agree its a zero skill build, noobs that use it are very easy to kill, the good ones are another story.
Looking at your build, you have all the tools needed to counter this build. taunt, weakness, stun+immob. Only thing i can advise to you is to try and replace SoS with protect me, it really messes up their rotations. Also, try out different pets, you dont get max value from your WS trait as both of your pets got long CD on F2.

New - seeking build advice

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LughLongArm.5460

New - seeking build advice

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Posted by: LughLongArm.5460

LughLongArm.5460

Thx guys – I just watched the Shout Trooper vid that seemed pretty versatile – but my son is not much used to the F2F engagements – is there a Staff/LB build that works or would he be sacrificing too much?

If you like shout trooper, you can run same build it with staff/LB. If you want build which made around especially for staff/lb it will involved the skrimishimg trait line, which will make it abit more “advance”.

example –
https://www.youtube.com/watch?v=WO1CtOI4DHE

(edited by LughLongArm.5460)

New - seeking build advice

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Posted by: LughLongArm.5460

LughLongArm.5460

Since he asked for a high mobility build i’d rather recommend staff + gs or s/x as weapons and bm/traited shouts for swiftness (if warhorn is not taken – with wh the ws/nm/druid build is fine, but it might lack some dmg without lb).

My main build is a variation of of shouts GS+Staff, and in most cases the long leaps from the weapons wont help you to escape outnumbered situations. You cant out run a theif and some other classes also can get to you. The LB 3+ qz+LR + sword probably provide better mobililty when mobility is most needed. Also horn + smoke field is an extra stealth in which with staff you need to sacrafise your staff movement skill to get. So like I saied, the posted build provides the great tools for open WvW, mobility included.

New - seeking build advice

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Posted by: LughLongArm.5460

LughLongArm.5460

This is a great multi purpose build for open wvw. You can do everything with it.

http://gw2skills.net/editor/?vNAQNBMhNakQFaZxSWwhFoaxCngB3Snp9Un/Wh7w1Ms6bBgSm2ZA-T1RGABSpE8/nAQ56DGS5357PAo6PAcKAIFQgbtA-w

Ancient Seeds is overpowered.

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Posted by: LughLongArm.5460

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AS, was OP as hell when it first came out, and it took a long time for Anet to fix it. You guys complain abut it now, but you must have forgotten that at one point rangers could use it to force you into the stuck bug.

Even with the immob bug, and even before it had 10 sec CD. Most rangers used “Lingering Light”, before it got nerfed to the ground.

Change on LB #4 (suggestion)

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Posted by: LughLongArm.5460

LughLongArm.5460

Not a real issue, LB 4 is amazingly powerful ability, with aichent seepds its crazy poweful, no further buffs are needed.

@ANet: 15 sec Avatar CD in WvW

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Posted by: LughLongArm.5460

LughLongArm.5460

I like many of you also dont like the 15 sec CD. And not even for balance reasons. It’s obvious they put it there, as a lazy bandage to cover for cluncky AF system.

However, I do belive the traits DC and CS are big part of the problem. I think that thouse traits are not only the source for some of the the druid/ranger recent nerfs, they are also preventing us to get buffs in meny lacking areas of the druid/ranger.
I dont think BTW, the the condi clear is what making DC so strong, it’s actually the stun break part. The combination of stun break+condi creal+plus CA heal+stealth and superspeed, are making the druid the ultimate kyte machine. If they’ll jsut remove the stun break part and the superspeed part, thouse traits will still be great but much more managble to counter(as they should). OFC such nerfs should be compensated with buffst to underpower parts of the druid ranger(glyphs for example).

Ancient Seeds is overpowered.

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Posted by: LughLongArm.5460

LughLongArm.5460

Not overpowered at all. fail most of times, like 50% of builds are immune to immob or can just blink/shadowstep/move out, it best works with LB 4 which is not meta on pvp, can be defended not only with condi removal but with stability and stunbreak as well(if you react fast enough) and it(the roots) can be easily destroyed by a simple cleave.
Onlt class that realy struggle with it is necro/reaper. And if you are a dodge spamming thief , than cry me a river.

Great example for a good while fair GM trait.Both DC and CS are much stronger, druid traits.

Let us keep astral force after death!

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Posted by: LughLongArm.5460

LughLongArm.5460

Whta about the middle ground? 50% AF after death and/or and of combat?

I’d rather lose all AF when exiting CF than lose any AF when out of combat.

I guess it’s just abit more consistent. At the start of pvp match, getting the full AF from 0 , can be challenging.

Let us keep astral force after death!

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Posted by: LughLongArm.5460

LughLongArm.5460

Whta about the middle ground? 50% AF after death and/or and of combat?

Whirling Defense reverted?

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Posted by: LughLongArm.5460

LughLongArm.5460

Such a strange desighn… Just set quickdraw activation window to 4 sec and make it proce from the activation of a weapn skill and not the end of its duration.

Remorseless improve/QoL

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Posted by: LughLongArm.5460

LughLongArm.5460

@Lazze.9870
I think brutish seals change will be enough, and its also a well deserved buff. But if you realy looking into a native way to re-activate OS, they can bring back another old mechanic. Re-activate OS on stealth, this should get a massive CD, like 15-20 sec, as we have so meny stealth options ATM and its a native buff.

While I do agree stealth is another possibility (one that I always thought they could have kept as a part of Remorseless), that internal cooldown isn’t necessary unless they’re giving the ranger more stealth down the road (and I’d keep it at 10 seconds for starters). We currently have three stealth options, reliant on a weapon, a pet and an elite spec. I get your concern about powercreeps, but we’re talking about a relatively weak specialization line (I run it all the time, but still) in a game that won’t see those drastics powernerfs that you want to see.

You are probably right, you convinced me on the 10 sec ICD. When you thing about it, it’s kinda funny we have 3 minors that togather produce 1 guaranteed crit of ranger’s full dps(ranger+pet) and 10 vulnerability, once a fight. I think it’s less value than a sigil.

Fortifying Bond

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Posted by: LughLongArm.5460

LughLongArm.5460

Dont like the idea of Fortify bond being basiline. It’s a massive unnecessary power crip and if anything this trait should be toned down togather with all the boon abuse tools across the board.

Remorseless improve/QoL

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Posted by: LughLongArm.5460

LughLongArm.5460

@Lazze.9870
I think brutish seals change will be enough, and its also a well deserved buff. But if you realy looking into a native way to re-activate OS, they can bring back another old mechanic. Re-activate OS on stealth, this should get a massive CD, like 15-20 sec, as we have so meny stealth options ATM and its a native buff.

@Wondrouswall.7169 @InsaneQR.7412
This will just kill the Remorseless trait, making “Predator’s Onslaught”, straight out better. Also, I agree thst non Remorseless builds should get an option to re-use opening strike in mid combat, but not to spam it the way Remorseless builds do.

Remorseless improve/QoL

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Posted by: LughLongArm.5460

LughLongArm.5460

True, but reusing mechanics is very cheap and boring. also, merging minors is an unnecessary power creep. Thats why I mentioned “brutish seals” making signets to activate OS. 1)Brutish seals could use a buff, its sucks atm. 2)This mechanic was implemented before by A.net. 3) it will give use to obsolete signets like SOTH. 3)not a powercreep as you need to take BS over MoC. It will probably be used in LB builds tied with lead the wind. GS builds will go MoC/Remorseless.

It isn’t cheap and boring when it synergizes with what we have. Already mentioned skirmishing, which have three traits revolved around weapon swap. We got an additionally one with the staff trait in the druid line, and it wouldn’t surprise me if we get more of them with upcoming elite specs. Thematically fitting and something we already have been working with.

And as far as powercreep goes? Hardly. We’re talking about merging two traits that does the same thing, except one of them is for our pet, a mechanic that is already taxing our direct damage. It’s a relic from the past and belongs in the trash bin together with the old “signet now affects the ranger aswell” grandmaster we had.

Like I said, unless they reintroduce the brutish seal ideas. Signets needs something anyway, that is true.

All is true, dont get me wrong, we agree on most points. The staff trait in not weapon swap is only swap to staff which different enough i guss… regarding bad minors being relic of the past i agree, but i prefer solutions that invokes trade-offs and build diversity. Changing the minors will just make the existing remorsless builds stronger which we both agree is not real the issue, but to make non-remorsless builds reuse opening strikes. Brutish seals will give optins for both remorsless builds and non remorsless builds to get more opening strikes, but it will cost you MOC which very viable for the existing remorsless builds.

Remorseless improve/QoL

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Posted by: LughLongArm.5460

LughLongArm.5460

True, but reusing mechanics is very cheap and boring. also, merging minors is an unnecessary power creep. Thats why I mentioned “brutish seals” making signets to activate OS. 1)Brutish seals could use a buff, its sucks atm. 2)This mechanic was implemented before by A.net. 3) it will give use to obsolete signets like SOTH. 3)not a powercreep as you need to take BS over MoC. It will probably be used in LB builds tied with lead the wind. GS builds will go MoC/Remorseless.

Remorseless improve/QoL

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Posted by: LughLongArm.5460

LughLongArm.5460

This is one those simple fixes that I’m sure Anet would go aboard with if someone was to finally nudge them enough to see the glaring issue with the Marksmanship minors.

Merge the first two minors, add a new minor trait that refresh OS on weapon swap. The entire problem with the minor traits in the first place are re-use while in combat when not running Remorseless.

Naaa, weapn swap is a skrimishing thing which actually refreshes OS if tied with Remorseless.

Druid is Fantastic

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Wait…….. Justine is a SHE?? mindblown (jk)

Remorseless improve/QoL

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

I dont think “Remorseless” needs additional improvments, its one of the only things at the MM traitline that works. If we are talking about the MM traitline, they should focus on bad traits and signets. I like the desighn that out our pure “unblockable”, uptime is via pet. They should find another way to make the MM minors reusable in combat in non Remorseless builds(like via brutish seals like it was in beta).