WvW – Structure Upgrade Re-Work idea!
WvW – Art of War Guild Buffs & Keep Claiming Re-Work idea!
(edited by Luna.9640)
I’m PP/SB Thief since the start and i just use this combo because i love the range between me the enemy and combined with rest of the thief’s utility skills its a really good play style which fills all my needs for all situations.
Main dmg. source are the pistols while the sb is a way to retreat from the battle and kite your enemy and a viable AOE source when needed.
(edited by Luna.9640)
DB got it uncontested since the morning
I moved there this morning to finish my gift and since than they contested it 1 time and now its uncontested again
sorry to heart it guys :/ i know you’re working very hard.
Bad news is that we had similar situations loosing Siege equipment and Dungeon Tokens due to downtime and Bugged Dungeons and Anet’s Support Answer was : You will not get refunded
Some of the Risen Acoyotes have seriously increased range compare to some others.
The situation was like i’m out of the range of Acoyote “A” and the Acoyote “B” which is far behind Acoyote “A” agro me while “B” dont agro.
Eventually those bugged acoyotes have alot de-agro range and follow you all over the map since you literally cannot get out of their bugged range.
Welcome to the party but no body cares from Anet about it,if they did …it would be long time fixed.
https://forum-en.gw2archive.eu/forum/support/bugs/BUG-MAJOR-TA-BUG
Well yea i really regret that i opened a topic in this forum of all “pro” “helpful” GW2 players.
Wont make the mistake opening this forum ever again should have guess that the forums community wont be so different.
Because its advantages the defending site and if they want to get revived there are Reviving Orbs for the times where there is no friendly player around you for revive.
Yup, WvW newbie. Disregard everything.
Yea that newbie sadly have Invasion Coat (400 badges) plus 250+ badges in bank.
And around 3 000 WvW kills.
Totally newbie yea…while you’re probably not even close to that badge and kills numbers.
P.S. haters gonna hate lol.
Reviving orbs, really? how much of a noob are you? Those orbs only work in PVE, read the description, does not work in world vs world or pvp lol.
Never used any of those …never need to and well i guess they’re not allowed in PvP since you can revive inside lost tower/keep after wiping and take it without goig through the walls/gate
The npc’s are set to revive players so that if say 1 guys is left when the entire attacking team whipes, the npc will go revive the players so they can begin their rebuild. If you are attacking the lord, as intended it is not supposed to revive, it is only supposed to do this out of combat.
So if it is doing it in mid combat there needs to be a fix yes, but taking out revive all together by supervisors and keep lords, no.
The Supply Supervisors of the camp we attacked just stopped attacking us and go straight to the player we killed even while we was hitting it.
Same Happened inside the keep.
Because its advantages the defending site and if they want to get revived there are Reviving Orbs for the times where there is no friendly player around you for revive.
This is game-breaking feature for the hours where servers have less player like at mornings and when few people are available for attacking/defending.
I can list alot more situations which require removal of this feature but the once i said are more than enough.
What i’m asking is that the “feature” of NPCs reviving players to be removed.
NPCs should not revive players ever.
Only players should be able to revive other players.
How we’re supposed to kill a Keep Lord who have immortality buffs and tons of HP who decides to revive all the enemy players around ?
Same goes for Supply camp keepers.
What about guard/Archers at the walls ? You cannot reach most of those even with Aoe while they revive players and reset the combat to some never-ending attack-defense loop.
I really would like an answer from the designed who created this specific “feature”.
Well could you believe it ?
Underworld the 3rd place server won the fight for Stonemist.
Even tho we can loose it really fast now i’m proud to outplay the other 2 better servers for this long fight !
Cheers.
Well we’re going for world record in Underworld/Abaddon/Gandara Triangle.
Already 5 hours have passed (probably more) since we’re inside Stonemist castle with both others servers and no one can claim it or holders push attackers our of it.
Whats your bet about the outcome of this wars ?
P.S. 5h+ spamming auto-attack bcoz of never-ending LAG
We finished the TA killed the tree boss and NON from our party got the tokens menu pop up nor we got the exit sign at the top of the minimap.
I’m really surprised how Anet employees and their talent to broke working stuff.
16:02 @ Underworld we’re having the outnumbered buff in Eternal Battlegrounds !
yea i added the walls as well.
Anet i did suggested many things that will or already improved WvW since last weeks so here is ze ultimate solution :
Make the kitten equation connected:
Door/Wall – Lord – Orb
Thats the order that should be followed in every siege to avoid :
1.Gravity/noclip hack wall jumping to Lord room.
2.Meshmers/Thief smartass tactics/exploits (whatever you call them xD)
3.And many more which i wont mention so i dont give bad ideas to the brainded community xD.
So with simple words : you will need to break door(s)/wall(s) first to be able to attack Lords,than kill the lord to be able to take/move the orbs.
If gate(s)/wall(s) are not ONCE destroyed (they can be repaired after you enter the keep/tower) Lord shouldn’t take any damage and be Invulnerable and if Lord is not dead and gate(s)/wall(s) ONCE broken Orb not possible to claim/move.
Easy to code and will save you tons of drama/headache.
P.S. Put some X,Y,Z serverside checks already to stop the hackings.
(edited by Luna.9640)
Well it was one of the early weeks of GW2 when we saw a Commander.
2 days later i told everyone what is commander – best money sink created by Anet nothing else.
Thats why its so expensive so it can remove large amount of money out the players and make them buy gems
And this topic proves my theory
Like some dredge is digging the door lol.
More than half of siege merchants are bugged at Eternal Battlegrounds.
(Wildcreek and more than half of Stonemist don’t have the dialogs of selling)
There are more but wont bother to write all..its Anet’s work to check all of them 1by1.
Additional to my previous post : https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Queues-for-WvW-The-Official-Thread/page/5#post226008
I want to add that there should be level limit of joining Eternal battlegrounds.
Only 30+ or 60+ or 80+ have to be allowed to join Eternal while borderlands will be free to join at any level.
1.This will take some height from Eternal queue which as stated is heavier than borderlands and support the borderlands with more players out of primetimes.
2.Will let newbies learn the basics of WvW and don’t get “1 shot” in Eternal or mess up with the politics there due to their 0 WvW knowledge.
3.Will reduce the amount of hackers if they do exist since i’m pretty sure most of those are low levels when they join WvW.
(edited by Luna.9640)
There she goes
Indeed its fixed now.
I have the title now :)
Additional to this we just took out 1 Supply camp and the Doylak supplied streight the next enemy Tower lol.
It was our Doylak from our camp.
Bump. Need to be seen by Devs/mods/Anet stuff.
You can never put even 10 members of your guild to WvW with this queues…not to mention 500 or 1000 lol so thats why they call it waste of money not to offend you.
People trashtalk Commanders bcoz in many cases they’re kids with big ego who try to lead.
Leaders are not ppl who rob (not all) their guilds for the 100g than predend to be leaders in WvW and fail big time.
To be a leader you should achieve greater goods for your server in WvW not to pay 100g
Right now commander book is another great MONEY SINK Anet created to reduce greatly the money at servers and force them yo buy gems
yea but the guards keep killing the oil pot and cannons -.-
We own the tower but enemy guards spawning all the time.
1.Move all the PvE Content out of PvP (ZvZ aka WvWvW) – this include puzzles,pois and all stuff related to PvE Achievements.
2.Implement WvW Currency and replace Gold and Karma reward with the WvW currency which will be used and working only inside WvW to buy WvW usable blueprints and consumables or everything inside WvW.
This 2 options will remove and reduce the Queues and PvE players from WvW (PvP) areas alot.
P.S. moving to another server is not an option since we or at least me fight for the bonuses so my guildmates can have some advantage out there.
What about you fix this iron junk so my party members stop ragequit and i can finally finish my story there Anet?
Anet yo intend to fix this bug once forever ?
Jormag is getting bugged once few days since the start of GW2 and its almost 1 month with no fix to this.
I have the same problem and want to add few more screens:
(edited by Luna.9640)
The Listing fee of 1 gold and 40 silver is 7 silver … not 17 silver.
(edited by Moderator)
Last few days every item i sold on Trading post gave me less money than the price i put on.
Today i was selling in item for 1 gold 40 silver and instead i go 1 gold 23 silver when i sold it.
Please FIX you Trading POST once forever.
This is the 4th item i sold like this and always getting less money than my price.
Well those spectral weapons don’t spawn or if they spawn only 2 of them do and after you kill and bring the weapon to Byanca and she destroys it they stop spawning again :(
I think this is preventing alot quests related to Byanca since she stay all day lone waiting for those weapons.
p.s. i waited them to spawn/re-spawn like 2 hours.
Anything about this ?
Well this event is always stuck at some point and many i mean really alot players cannot finish the story questline.
If it’s possible to deploy an update so finally we can finish our stories ?
P.S. i mostly see it stuck on the point where “the pack” have to move and establish a new base.
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