WvW – Structure Upgrade Re-Work idea!
WvW – Art of War Guild Buffs & Keep Claiming Re-Work idea!
Tip for middle one is – focus on Eggs and only few to focus on the hearts and carry the ingredients to vents.
If you let eggs hatch you get 50 champion creeps train that is on your kitten and can’t even DPS when you’re able to.
I just wanted to point out that it was fine 2 patches ago.
Something broke it with Wintersday patch.
And i’m beyond annoyed from it.
“Will we be informed on the visions for 2014?”
That implies that there’s a vision in the first place….
Thats the topic title after moderators edited it :>
Wasn’t like this when I’ve started this topic :> so yup there is something coming and the fact that the title was edited proves it.
I really hope this time we get more specific details :< last year’s one was shooting into the darkness.
many people paid to go on vizu/sfr/piken to win +100/150k now they have to fight serveur as strong as them so they are not happy …so sad :/
FTFY: As a Veteran Piken player who started GW2 on this server i can tell you that you’re wrong – No one payed to transfer to Piken because Piken was MEDIUM population server and at the beginning of Leagues and transfers to medium servers was FREE.
To the rest of people who think that SFR/VS/PS will be locked down forever to fight each other i can tell you that both of those 3 servers are slacking right now so next weeks there will be 6 servers facing one of the top 3 servers and get “STOMP” (Not!) as you called it by those.
As a core Piken player i don’t care who we fight against my post is aimed to show everyone that me and many others want to fight different Guilds/Players not different servers but the guilds those other servers have once in a while and not only same guilds from VS/SFR even tho they deliver quite good fights (hello WL).
You see i miss sIN/Bull from Baruch for example :< as well as the guilds from Riverside,Jade Sea,Elona,Kodash,Augury.
It’s like reading the same old book over and over – you wont learn anything new by reading it however if you had a chance to read many books you would know many things.
Same for Guild Wars 2 – playing against same guilds wont help to improve my game or skills in WvW/PvP but if i was about to fight other people who have different play style i could find more challenge and learn more while improving my fighting skills and having fun.
(edited by Luna.9640)
Will there be a blog post or anything similar at the start of 2014 showing is whats going in inside the kitchen and what you will cook for 2014 like you did last year ? :>
N if there will be something like this can we get more detailed and more specific post this time since it’s been more than a year than since you launched and you should have a really good direction where this community want to go in future :>
For me this whole topic sounds like a stacking server saying
" GIVE ME FRESH MEAT !!!!! GRRRR"Top servers are made by hardcore wvw guilds who play wvw only or mostly if they stop playing wvw they will:
(..)
Going to low tier server for a large hardcore guild is not a good option too since it involves betraying the home server,dis-balancing the low tier server and their opponents,increasing the queue times for server’s core players/guilds and on top of everything making server shift place going up in tiers.Nope, Top servers are made with time coverage. You’ll find “hardcore WvW guilds” on every servers in Gold and Silver. For example, VoTF are currently on a silver server.
On top of that you said that low rank servers are getting stomped by top ranks ?
This is true. I’m from Augury rock, the 9th of this league. We’ve been stomped during 7 weeks. Now Mu are better and more balanced, and you want to fight us ?
We don’t have a chance to win. Of course we’ll provide some goods fights during prime time, but would you really want to play WvW if you were sure that all upgrades will be lost during the night/morning ?
It would just destroy our server, which is hardly recovering from the league. So no, please, no.I’ve seen many big guilds moving to lower tiers where they’re unable to find anything to fight against after some time because they’re large in numbers and “stomp” smaller guilds from lower tiers who play more casual.Than they end up wasting a lot money transferring there and transferring back to home server after some time or other top tier server as well as loosing players who get sick of all this moving back and forth who simply quit Guild Wars 2 and move to other games.
Again, there are some really good guilds in silver league. Stop being arrogant and open your eyes
I always enjoyed fighting Against VoTF same for all other guild who like fighting but moved to lower tier servers. (they moved because of queues not because core silver tier guilds provide better fights)
Thats the main reason I’ve made this suggestion for MU variation – so we can fight them too instead of fighting a hand full of VS/SFR guilds forever.
(You’re talking to someone from Piken mate where we care only for the good fights not PPT or anything else since the launch – you should know this and remember it)
You are completely over exaggerating though.
Lets get the facts:
You want more variety like before league. Because what they did they used same system like before leagues and changed variety from 200 to 100. And this is only for last one matchup, so we have experience only for 1 reset.
But with previous system with variety 200 we have a lot of experience like:
week 39:
3. Piken Square 363 609
14. Gunnar’s Hold 127 566
11. Abaddon’s Mouth 161 280week 38
6. Jade Sea 189 101
5. Elona Reach 185 804
3. Piken Square 319 469and go on to the past of Piken
Now lets face FIRST week on adjusted glicko (or what is the name)
2. Vizunah Square 158 821
1. Seafarer’s Rest 174 416
3. Piken Square 145 171Now pure numbers are explaining why OP wants to revert matchmaking system to pre-season.
We aren’t proposing the #1 tier 1 server fights a tier 5 server.
I dont see any other explanation. OP liked to fight 13 ranks lower server . Even against 2 ranks lower server, Pikens got almost same numbers like both lower servers together. (piken vs JS and ER).
So please wait at least few weeks, until you want to change this system again. After only one matchup?
Dude i want MU to be same like The League Season and NOT Pre-Season.
In league season 1 Piken played against – Baruch bay,Riverside,Kodash,Augury Rock,Elona reach and Jase sea but past 5 WEEKS we play against Vizunah and SFR ONLY.
I want to be able to play again against all other servers who was in gold league not only Vizunah and SFR for 5 weeks.
Really please read before posting because in all of my post I’m giving example of league season.
(edited by Luna.9640)
Hule your propositions are really bad because :
Top servers are made by hardcore wvw guilds who play wvw only or mostly if they stop playing wvw they will:
Stop playing Guild wars 2 at all and look for another game which can offer better battles and ArenaNET will loose – Player base and money. (Many wvw oriented guilds quit gw2 already so you’re suggesting that more should leave until all wvw servers are deserted?)
On top of that you said that low rank servers are getting stomped by top ranks ?
Well thats not correct if you go read the match-up topics of Piken vs XX vs XX from leagues times you will see that everyone was happy from all the epic battles that we all had back than.
I remember fighting each one of the gold division server and we all got epic battles that we didn’t have for very long time.
I’m talking about both small scale and large scale battles where low tier servers wiped our guilds many times as well as we wiped them.
Going to low tier server for a large hardcore guild is not a good option too since it involves betraying the home server,dis-balancing the low tier server and their opponents,increasing the queue times for server’s core players/guilds and on top of everything making server shift place going up in tiers.
I’ve seen many big guilds moving to lower tiers where they’re unable to find anything to fight against after some time because they’re large in numbers and “stomp” smaller guilds from lower tiers who play more casual.Than they end up wasting a lot money transferring there and transferring back to home server after some time or other top tier server as well as loosing players who get sick of all this moving back and forth who simply quit Guild Wars 2 and move to other games.
(edited by Luna.9640)
To make my proposition clear I’m attaching this ladder table with separate gold,silver and bronze divisions.
My idea is to make the match-up like it was in leagues where every server had to fight the server inside their current division – gold,silver and bronze.
This was a better match-up system why ? – because you was able to fight other servers every other week and the duplicating match ups was only 2 (same 3 servers).
I’ve said that they will be able to fight other gold servers and if the Silver #1 increases the gab with #2 silver than #1 can go up and replace #9 gold server and fight vs #8 and #7 gold for 1 week.After this 1 week if the old #1 silver who moved up have bad score result it will drop back to silver division and the old #9 can rise up to gold gain.
Thats the basic way i can explain the system I’m proposing and i say it again this system don’t involve #1 Gold server to fight #9 Bronze. (e.g. Vizunag vs Vabbi)
Fighting will be only inside the gold,silver and bronze with low chance of #9 gold able to flip place with #1 silver and #9 Silver to replace #1 bronze depending on scores only for 1 or 2 weeks again depending on scores.
(edited by Luna.9640)
No I’m saying that the random Match-Up should be more than 3 server fighting each other forever.
I’m saying that league match-up system was good where you fight 9 servers not 3 like now.
You never red my example and never checked the league ladders or you would know that i never said or asked to be matched up with Vabbi for example but only the servers who was in league ladders.(this makes 9 servers to fight each other with a chance to rank up and move to higher league and meet the #7-#8-#9 of the upper league who are not so stronger than you – they’re at last spots of the current lague for a that reason)
I want to be able to fight other servers who i enjoyed fighting a lot during leagues like – Jade Sea,Baruch bay,Elona Reach,Kodash and Riverside!
Those server are the gold league servers and i have truly golden memories fighting each of those servers during the Leagues.They have really skilled solo/dur players and organized guilds who earned their respect in the battlefield.
I want to be able to fight them too not only 35 days same players and server – Vizunah and SFR.
P.S. Don’t forget that leagues are over and people are back to their FUN play style without pushing too much so top Silver League servers can match any gold league servers in battlefield.
(edited by Luna.9640)
So European Tier 1 (#1,#2,#3 servers) are matched up against each other since 4-5 weeks now.
Where Vizunah and Piken share 5 weeks while SFR share 4 weeks with other 2 servers.
This is getting boring i would say but it reached the boiling point where people from both 3 server barely log WvW anymore and for a good reason.
The new MU system is bad and instead of making it percent determined match-up system you could simple use the same system you used in Leagues.
Where Gold league servers will meet each other with max duplication of 2 times.Same for Silver and Bronze.Where the #1 silver and #9 gold can flip their places depending on their points in the ladders allowing bronze #1 and Silver #9 to do the same.And if a flipping happens the new server inside the gold,server,bronze will take the place of the flipped server and vice versa adding additional variety to the match ups.
Elementalist – Mist Form (happens to wvw players – when they go out of mist form they’re stuck with no visible condition on them – i know coz i’m tired of telling the them to swap weapon or use emotion or healing skills or chance attunement)
My theories about it:
1.The core of this problem lays with the Immobilize stacking.There is in internal code bug that get looped if you get immobilized and disabled afterwards from certain amount of players and pin you down to your spot forever.
2.It’s broken code related to anti-hacker system for teleporting players and speed hack abusers.
3.Since it got 1st introduced with players getting stuck after interacting with siege build sites – rams to be exact.It’s something related to the way players are limited while interacting with certain things now reflected in skill limitation similar to AoE cap.
(edited by Luna.9640)
So you post the exact same thing I posted earlier yet it somehow is in your favor. This is about 30 vs 30 as you said is it not? Look at my post about condition removal skills and see how much AoE condition removal exists while looking at the AoE immobilize I posted. If your zerg carries 0 condition cleanse and runs into a condition zerg problems obviously appear but the least of them would be immobilize. No instant immobilize skill exists in the game besides 2 Thief abilities and a Mesmer trait but no one uses them anyways. Applying immobilize right before it ended still exists and is far smarter than spamming it all at once since it will be removed in one cleanse. Once again though you are just lying about zergs spamming immobilize against each other. Immobilize tends to only be used on runners in zergs since no good AoE sources exist only single target. The skill it would take to immobilize an entire 30 person zerg with single target immobilizes would be insane and not effective at all if any Elementalist, Guardians or Warriors are in the enemy zerg.
But you’re unable to see that your posts are based on assumptions and theorycrafting.
Reality i have to face everyday is nothing close to your assumptions that there is X amount of conditions and Y amount of removal.Its a massive fight and they are more variable.
The Immobilize Abuse exist for real thats why the stacks got decreased from 5 to 3 at 1st place thats all you need to understand and accept that the immobilize stacks are not good and have to be removed from WvW/PvP.
If things was like the way you say and not made up the stacks would be still 5 not 3 so please stop trolling and find a better way for yourself to kill enemy rather than abusing a skill to pin enemy down for easy kill.
I really wont waste more time replaying to you and your false assumptions made up the way they fit you while the facts are different and the stack decrease proves it.
(edited by Luna.9640)
You still think you’re answering my question but you haven’t. What skills are they using to immobilize an entire zerg in a 30 vs 30. The only ones on my list that are ever used are Pin Down, Tainted Shackles that I didn’t list and Zealot’s Embrace which I meant to write instead of Chains of Light. Pin Down has a really tiny width and stops on target so you have to target the furthest target. Tainted Shackles required a melee range Necromancer to survive for 3 seconds before the immobilize. Zealot’s Embrace is the only good AoE immobilize and no one runs condition duration Guardian. Tell me how they are immobilizing spamming a zerg even though 10x the AoE condition removal exists. No such thing as a “high mobility” class only high mobility builds. Every single immobilize has an obvious animation or really low duration if not besides Pin Down which will only hit one target unless highly skilled. Thief has teleport skills that still work while immobilized and so does Mesmer and those are the two “high mobility” in combat classes unless a greatsword Warrior is using Mobile Strikes. The only class that truly suffers from immobilize is Ranger who can only get passive condition removal but sword, dagger and greatsword also let you dodge during them.
http://wiki.guildwars2.com/wiki/Immobilize
Immobilized is a condition that prevents movement, turning, and dodging. Victims can still attack if their target is in range, although any associated movement will be cancelled, e.g. an immobilized guardian cannot use Leap of Faith to close the distance on their target. There is a cap at 3 stacks for this condition, meaning that the duration for this condition will only be increased by the first 3 sources that apply it, and all stacks that would normally increase the duration beyond the first 3 stacks will be ignored. Once the duration from the first application of immobilized has run out, another stack can be applied, further increasing the duration of immobilized. When immobilized, characters will stop any current animation and will be shown bound by purple-tinted ethereal chains.
I’ve posted you the skills they use to abuse stacking of immobilize skill.
I’ve highlighted the part that you’re unable to understand – cleanse and 1s later full stack again,cleanse than 1s later full stack remember you’re facing a zerg not a single or duo.
On top of everything not every build have a 10 condition cleansing skills in big battles you get piles of conditions and immobilize is one of the low priority onces so it’s not getting cleanses always as well.
Thats the 3rd time I’m answering your question … I’m sorry but even 10 year old kids understand after 2nd time :> If you think that Immobilize have to be kept like it’s current bugged state open for abuse you can start a topic supporting it.
(edited by Luna.9640)
im sorry it’s fine to me … just it can be cleaned very easy in 1 v 1 ..
take a lot of clean if u r too bad with … there are a lot of -33% or specific imbo cleaner as well
if its 1 v 10 u r supposed to be dead not kiting a whole group
Than why i wasn’t dying before when Immobilize wasn’t stackable ?
Problems started when it became stackable.
You still didn’t answer how they could possible be abusing it so hard in a zerg vs zerg fight. If it was a zerg running you over you deserved to die for not running earlier. Pretty much every complaint about immobilize is about being immobilized and ran over by a zerg and not about actual balanced fights. As it is immobilize can’t really be abused by anyone but a venom share Thief in a zerg fight and even after the patch just look at the Thief forum about what they think of venom share.
And i’m telling you again i answered you but you’re just to ignorant to understand it
1.Zergs currently use only immobilize as Crowd Control – even if you cleanse it in a fight where we fight 30v30 for example you will never have enough cleansing skills or time to survive the mele train after you get immobilize.
2.Immobilize is FOTM for a good reason – there is no real counter for it ! It affects even skills who provide invulnerability skills like mist form designed specially to provide variety and survivability to some classes like elementalists etc.. (not to mention that if you’re Ranger right now you’re 100% dead in any of situationts you face immobilize Abusers)
3.Think a bit out of the box and you will realize that current stance of immobilize eliminates the build variety of most classes since you should be using tons of cleansing skills – well why Anet don’t make cleansing skills inflicts descent damage as well cause thats your logic right here.
It was fine before – shouldn’t be stackable instead duration could be increased if there was a need to change it.
P.S. Since you’re asking let me ask you a question too – Please do share why some classes are called “High Mobility” when there is a skill that can be abused and create no mobility ?
(edited by Luna.9640)
Can someone tell me how zergs are possible abusing immobilize. These are the only AoE immobilizes in the game.
http://wiki.guildwars2.com/wiki/Chains_of_Light 5 targets for 2-4 seconds
http://wiki.guildwars2.com/wiki/Pin_Down 5 targets for 4-8 seconds
http://wiki.guildwars2.com/wiki/Glue_Shot 5 targets for 1-2 seconds
http://wiki.guildwars2.com/wiki/Shockwave 5 targets for 2-4 seconds
http://wiki.guildwars2.com/wiki/Muddy_Terrain 5 targets for 2-4 seconds
http://wiki.guildwars2.com/wiki/Devourer_Venom 5 allies receive it for 3 attacks lasting 2-4 seconds each
http://wiki.guildwars2.com/wiki/Flurry 3 targets for 4-8 seconds
http://wiki.guildwars2.com/wiki/Glue_Bomb 5 targets for 1-2 seconds
http://wiki.guildwars2.com/wiki/Intimidating_Howl 5 targets for 2 seconds
http://wiki.guildwars2.com/wiki/Quicksand 5 targets for 2-4 seconds
http://wiki.guildwars2.com/wiki/Entangle 5 targets for 1.5-3 seconds per tick
2nd numbers are with 100% condition duration.Almost all of them are unused by most classes anyways in a zerg none of them have an AoE likely to actually cause stack. I could list the amount of AoE condition cleanse but that would take forever so I’ll just give you this link http://wiki.guildwars2.com/wiki/Condition_removal#Skills_that_remove_conditions. If anyone is getting high immobilize durations it is a multi vs one and you didn’t run away fast enough. 30+ seconds is also impossible with 3 stacks now besides restarting the stack at the end.
You’re mistaken past week I’m facing zergs who only use immobilize…forget about other Crown Control skills.
Immobilize is FOTM currently and every guild raid i’ve faced or tagged along spams – Immobilize when face enemy – cause it’s a viable tactic with no counter in ZvZ.
It’s only immobilize – you cleanse it and get a pile of freshly stacked immobilize every second.
Mist Form of Elementalists is literally useless now and thats only 1 example (i give this as example cause I’m playing Elementalist) It’s the same for all other class’s skills similar to Mist Form and it’s effect.
Really stop being so ignorant because this will really destroy the game soon making everyone rely only on poorly designed skill to pin target for easy kill.
I didn’t sign for another game with only 1 build based on a skill with no real counter and easy to abuse.
(edited by Luna.9640)
Honestly I could nor disagree with the OP more. Why should imobilize not stack? Everything stacks more players more danger. Damage stacks aswell, why should a cc heavy strategy be punished while a damage heavy strategy is not.
Why should people choseing to stack imobilize have a disadvantage with that strategy over people chosing to stack raw damage e.g. multiple killshort warriors?
Why is cc being criticised whereas mindless damage like greatsword 1 on warriors is not even mentioned?
Because there is no way to avoid a zergs abusing a skill which has no counter in this game.
Like i said in one of above posts its fine in 1v1,1v2 even 1v3 but when you face a zerg they can simply stack it forever even if you have 1000 cleansing or invulnerability skills.
You cleanse it – the stack it back in blink of an eye.
It eliminates any kind of variety inside the game since everyone is aiming to stop the target from moving so they can kill it.
Only very unskilled person would rely on pinning his target to kill it.
Smart players in WvW/PvP was fine utilizing the immobilize in fights before the stacking non-sense came.
There was multiple videos showing 30s+ stacks of immobilize – in wvw 30s not moving makes you DEAD.
I’ve tested it out and the “stuck in 1 place” bug happens while using a movement skill, getting cc’d (especially stuns) and having it broken before the movement skill would normally end by a stun break that’s not your own active skill. E.g.: Savage Leap – Getting stunned + having endure pain trait trigger at once. Another one of such stunbreaks is a traited guardian Virtue of Courage. To solve it you need to /dance or use another leap skill. Afaik it can happen without an actual movement skill also but never managed to recreate it.
Edit: it’s been around since day1 you’re all just more aware now probably. Also people like to relate bugs to new patches for whatever reason.
Good findings mate.
You should add what you found at the bug report related to this i’ve started here
Yes but now it happens in battle not when building a RAM.
We was rushing a tower tower gate with our group (big group) than enemy went out of the portal to counter our attack and a big fight happened.
I’ve got stuck and i thought i was immobilized so i popped mist form (elementalist skill) and other damage reduction skills.
Luckily our group managed to wipe the enemy but even after there was no enemy around me i still couldn’t move so i asked in chat if anyone else having problems like this and 1 guy told me to try to swap weapons (but Elementalist can’t swap weapons coz we have 1 weapon set) which reminded me that this bug happens when building ram and when i happens i use /wave to unstuck.
So i tried to /wave and it worked.
The difference is NOW it happen in battle too…not only when building siege like RAM.
Coz it happened in open field battle too later and i had to use /wave again to get unstuck and its getting really annoying and enemy can kill you really easy coz you can’t move.
Wasn’t happening before it started with Wintersday Patch Update.
(edited by Luna.9640)
Here is the discussion i’ve started about WvW and IMMOBILIZE where we discovered that the cause of our problem is a different but old bug.
My discovery and definition to the BUG that caused our problem:
Stuck in combat same like after huge group of players tries to build a RAM
Quote of the post explaining what I’ve discovered in the post above:
I have an UPDATE on this problem.
The update is related to this part of my post:
There is even a bug where you get immobilized even tho you don’t have the de-buff on you and when this bug happens you cant cleanse it since there is nothing to cleanse but yet your character can’t move at all and you can see the chains around it.
Last night after few hours of tense WvW I’ve got this “PIN UP” situation where my character is stuck to same place and cannot move even without a single condition on me.
Than I’ve asked in map chat if anyone else have this problem and for my surprise it turned out its a wide spread BUG affecting every 8/10 players.
1 person in map chat suggested to swap weapons if it happens but since I’m an Elementalist i don’t have 2nd weapon set to switch so I’ve finally remembered where I’ve seen this bug happen before – when large group (zerg?) of players build same siege weapon and mostly its a RAM and people get stuck on their place.
Like i said I’m Elementalist so i don’t have 2nd weapon set to switch to it so i’ve did what i was doing before when i get stuck on RAMs – I’ve used my healing skill or used emotion like /wave or /dance and IT WORKED.
Turned out the same bug that was pinning our characters to their places now happens in combat.
It appeared with this Wintersday patch.
TL:DR – the bug that is happening when many players try to build same RAM and get stuck on their places afterwards now happens in combat.
I have an UPDATE on this problem.
The update is related to this part of my post:
There is even a bug where you get immobilized even tho you don’t have the de-buff on you and when this bug happens you cant cleanse it since there is nothing to cleanse but yet your character can’t move at all and you can see the chains around it.
Last night after few hours of tense WvW I’ve got this “PIN UP” situation again in combat where my character is stuck to same place and cannot move even without a single condition on me.
Than I’ve asked in map chat if anyone else have this problem and for my surprise it turned out its a wide spread BUG affecting every 8/10 players.
1 person in map chat suggested to swap weapons if it happens but since I’m an Elementalist i don’t have 2nd weapon set to switch so I’ve finally remembered where I’ve seen this bug happen before – when large group (zerg?) of players build same siege weapon and mostly its a RAM and people get stuck on their place.
Like i said I’m Elementalist so i don’t have 2nd weapon set to switch to it so i’ve did what i was doing before when i get stuck on RAMs – I’ve used my healing skill or used emotion like /wave or /dance and IT WORKED.
Turned out the same bug that was pinning our characters to their places now happens in combat.
It appeared with this Wintersday patch.
TL:DR – the bug that is happening when many players try to build same RAM and get stuck on their places afterwards now happens in combat.
(edited by Luna.9640)
Read the patch notes:
Immobilize can now only stack 3 times.
My post is about the new Immobilize not the old 5 stacks one.
There is still no working counter to zerg immobilize stacking this is what i want devs to address in next patches.
I’m fine with immobilize in 1v1 1v2 or 1v3 situations but everything else is abusing a bugged skill.
Immobilize should never be made to stack at 1st place.
(edited by Luna.9640)
Everyone abuse the immobilize stacking right now.
It’s been posted at least million of time but no one is doing anything about it.
There is even a bug where you get immobilized even tho you don’t have the de-buff on you and when this bug happens you cant cleanse it since there is nothing to cleanse but yet your character can’t move at all and you can see the chains around it.
Please if there is any dev or mod or Q&A here make it a priority for one of the next patches.
Immobilize should add a variety of builds to different classes but right not it simple make 99% of the WvW builds useless and its out of control.
It’s really easy to stack immobilize in WvW since there are extreme numbers of players.
When you face a zerg you get instant 30s+ stack of immobilize than you cleanse it and second after your 30s stacks of immobilize is piled up again.
Some classes have really low CD on immobilize skills and in huge numbers they can keep you immobilized forever.
A 1000 guilds have been invited. The guild i’m in is one of the biggest active WvW guilds currently on SoR with both NA and EU coverage, and yet not invited yet.
Really makes me wonder how much RNG Anet’s selection process is.
Helioz has been invited — an email was sent to one “Green Arrow”. I suggest you tell them to check their email.
Email addresses are necessary for our process — just as how it was necessary for when you first registered your Guild Wars 2 account. You may need to add both noreply@guildwars2.com and edgeofthemists@arena.net to your safe list/contact list/etc in order to receive the essential emails you need to participate in the test.
So now it should be clear but if you have any problems with authorization e-mails check your blocked lists specially if you’re client of those Microsoft e-mail services.
Out of curiosity, have you had any issues after this when it comes to our emails being put into your spam/blacklist folder?
I can’t say Kirk.
Since it happened today and didn’t need to use the authorization system again.
But from an old experience i can tell you that hotmail/outlook automatic system loves to place noreplay@… e-mails to blacklist after a certain amount of false reports.
I had same problems back in my Lineage II days and back than I’ve placed their e-mail to my safe list same as i did now but it got moved to blocklist at some point and this was the explanation they gave me back than,when i contacted their support.
Just wanted to share that Outlook have noreplay@guildwars2.com blacklisted by their automatic system.
I wasn’t receiving my authorization e-mails so i got suspicious and went to check my safe/blocked list where i found out that this e-mail has been moved from safe to blocked.
I’ve contacted the Outlook support guys than and turned out this e-mail got reported falsely and filtered by their system afterwards.
So now it should be clear but if you have any problems with authorization e-mails check your blocked lists specially if you’re client of those Microsoft e-mail services.
Every single second i spend past 7 weeks of this season in WvW as a core WvW only player was worth it.
The amount of quality battles was just unbelievable!
I enjoyed both small scale and large scale battles driven by the thirst of people to claim the top places in the Season 1 ladders and prove everyone who is the best server in WvW.
I’m really happy that this League system was introduced so people can start to play WvW on more competitive level once again like it was at the start almost a year ago.
A year ago where the WvW rewards was non existent and when everyone was joining the WvW for the good fights ONLY.
Thank you ArenaNET for making WvW feel alive again and not turning it into CoF p1.
P.S. My mini Dolyak is worth more than all the gold in the world to me since I’m playing most if not only WvW.
Summary of Day 1 of discussion:
1) There are a lot of people that would like to see more colors and/or more shapes for the commander icons.
2) People are arguing for commanders to be able to hide their tags from everyone and only have them be visible to select groups.
I would like to touch those 2 points and my suggestion includes them both inside.
I think that there should be an option to OPT in which will allow 3rd option to hide/unhide tag – there should be an option not restricted by hide/unhide that will allow different commanders who use “invisible tag” (visible only to their squad/guild) to see each other.
This option should be in place for the reason where there are many closed guild raids.
Guild Raid “A” Guild Raid “B” & Guild Raid “C”.
They’re all on the same map and to make their raid more efficient they split up to separate raids or raid only with their guild.
Currently separate raids who don’t tag cannot see each other which cause coordination and communication problems.
But if there is “invisible tag” which is invisible to non-squad/non-guild players but visible to other commander on the map who use the “invisible tag” option will help them coordinate and communicate better and be more efficient.
Most of Guild have their own guild voice chat even with a community voice chat we have in our server its real pain.
If there is such an option that where the colorization thing hits in – so Guild Raid “A” commander can be ORANGE,Guild Raid “B” commander can be WHITE & Guild Raid “C” can be PINK or w/e other colors are better system wise to use.
Additional to that different “invisible tag” commander should be able to set waypoints using flags or other map markers.
Example: I’m ‘A’ and i set flag to NE camp so ‘B’ can focus other side of the map and put a marker to a tower that will hit and create distraction for ‘C’ who will run ninja attempt to Garrison using Water-gate.
Something that will happen more and more often with the new arena added to provide outmanned buff much much more now.
Bots from all around Tyria will arise again!
Just wanted to share.
I think the place have a great potential :> Just give it few weeks to settle down.
Keep it constructive guys.
For me its a good start.We all knew that the same people who trolled at the Mill will come to troll here too.
It’s really not that bad after all it was build quite fast.
It will probably be improved in future when devs got time for it but till than 1 really vital thing need to be added – WALL or FENCE separating fighting area from viewers area.
First thing that came to my mind was the fence in Hoelbrak that prevents players from dropping down from the top side of the city (where the bankers and trading posts are placed).
Similar fence can be added around the fighting area with 2 entrances for teams in leading the middle area and 2 for coming viewers from outside so they don’t disturb the ongoing fight and just take a sit using the entrances that lead to viewers area.
Another thing I’ve noticed that the best view (for me) was sitting on top of one of the lion statues around.So the viewers area should be a bit higher than the fighting arena ground area.The Balcony was just way too far for watching.
(edited by Luna.9640)
I would like to ask the WvW developers why there is no such a feature ?
A feature same as tPvP where when your connection drops for some reason the game reserves your places and few seconds or minutes after you log back you can re-join your team and continue playing.
I’m getting this error message sometimes when i’m in WvW and i’m kicked to character select menu where i just click on my character (just few seconds i got kicked out) to find myself in Lion’s Arch.
This is extremely annoying and frustrating specially if you’re top tier server with hours long queue.
You already have this system running question is why it’s not part of WvW too ?
(edited by Luna.9640)
Good luck and Have fun Everyone :>
Thanks for the nice comments guys.
Here are some “behind the scenes” facts about this cinematic:
The cinematic was built as a prototype for the new video playback technology.
It was made over a year ago, and we planned to launch it with the original Fractal release. Unfortunately, the tech didn’t get implemented in time and we missed the release window. It was decided that we sit on the cinematic trailer until there was a big update to the Fractals.
The 3D character models are (pre)rendered in-engine with our model viewer and matched up with cameras in Maya and After Effects.
While I have special place in my heart for the original GW2 in-engine cinematics (such as the Dugneon Catacombs flashback…a cinematic that I reworked 4 times over the course of development) These new types of pre-rendered videos allow us to work faster, increase the quality, and they perform better on more peoples machines.
There are some pretty exciting cinematics coming in the future…I hope you guys will receive them as well as the Fractals piece.
Thanks again!
Great Job Really!
I would like to make a suggestion since you have this tech now!
How about (if possible ofc.) you make a cinematic like this at the start of every new Living Story Chapter ( when i say chapter i mean like the 1st time Scarlet was ever introduced to us,not with every patch ) ?
This will really help out to pull the story pieces together with small tips without spoiling anything but just give us a little guide and a teaser.
Those new cinematic videos are really good and can greatly contribute to expand the story telling as we know it :>
We need more things to use them on or to atleast be able to sell them. Myself and tons and tons of other people have gotten to the point we just destroy them. They take up inventory space.
Without giving any specifics, I’d highly recommend you change that strategy. There are things coming soon that will give you lots to spend it on.
Ascended Armor Craft Confirmed For Christmas YAY!
It worked.
I’ve switched around my other characters and it worked at my 3rd character.
But still don’t understand why it didn’t work at my Elementalist and Guardian tho.
Maybe one of the key is in an invisible bag ?
I can only think of that.
I don’t have any key.
I started to think its a BUG (which don’t surprise me at all)
Why I’m getting this ?
Is it bugged or something ?
I’ve managed to assemble keys 2 times only and since 2-3 days i get this message all the time.
Here is my post about IMMOBILIZE from 9th of November.
It’s problem not only in WvW/sPvP but in PvE too trust me.I’m telling this as some1 who don’t PvE at all but got in situation where Creeps Stacked almost a minute of immobilize every time i cleanse it.
Enjoy the Weekend SFR and RS :>
Cya at Monday!
(can’t bother with bugged queue times)
Lets get this going ! Have fun everyone :>
Less forum wars more in-game wars.
The ‘Tower Hybrid Slayer’ and the ‘Tower Hybrid Master’ achievements are both locked until you complete ‘Tower Antitoxin Injector’. This means that to get any of the Hybrid achievements going, you first need to fully complete the Story Version of ‘The Nightmare Incarnate’ instance.
I’ve got the ‘Tower Antitoxin Injector’ but Slayer don’t work as stated by OP.
You failed at basic math :>
Ladders will be way different.
It’s fine guys :>
Chrome uses the reports made to google for 3rd party cookies and stuff where 80% of the reports are false.
I’ve seen Guru reported for this too :>
Just wanted to point out 1 thing and it is that – immobilize currently is bugged or working wrong.
want to test ?
Go to Cursed shores or any other place which have many SPIDERS involved in events.
I’ve got 40s+ stack of immobilize few days ago at cursed shore …where i burned all my condi clearing utility skills and stuff and they pilled up 30s+ just in a blink of an eye again after that.
(I was passing near Shelter’s gate doing my daily Ori Ore gatherings while i go jumped by spiders zerg)
(edited by Luna.9640)
Good Luck and Have Fun Everyone :>
Was a pleasure like always Baruch Bay and Elona’s Reach.
Take care guys,good luck and have fun :>
Can’t wait to meet you again.
Sticking to the lines of transfers, what are reasonable restrictions to place on players after they transfer? No WvW for the rest of the match? No WvW for 24 hours? Would that help any or would it actually exacerbate the problem?
Punishment for transferring is not a solution.
Limit the server transferring is solution.
Server status: WvW – FULL. (which means go play on less populated worlds like Vabbi and stop invading communities where people worked hard to build since more than 1 year.)
End of story.
(edited by Luna.9640)
So, if prices for server transfers were based on WvW population, what would a fair distribution of costs look like from the lowest population servers to the highest? Keep in mind that making it completely impossible to transfer to a server puts a burden on other players. That doesn’t mean that you couldn’t have an incredibly high price, just that completely blocked isn’t an option.
I remember at the beginning there was – SERVER STATUS:FULL
Why you can’t make separate server statuses for PvE/WvW shown in Server select ?
e.g. Piken Square PvE: Medium/WvW:FULL
This way you can avoid destroying server’s internal WvW organization like you did several times with your free transfers to Piken Square.
PvE have the GUESTING feature already and server transfers are mostly if not always based on WvW now sadly players are only one who realize that yet.
If we wanted new WvW oriented players there is a RECRUITMENT forums where we can invite more players over while we calculate and adjust our WvW queues internally.
No More Free Transfers !
No More Transfers for less than 10 000 GEMS to Tier 1 / 7 000 Tier 2 / 4 000 Tier 3 !
This way you will populate bottom tiers server like Vabbi and equally distribute the Guild Wars 2 WvW Population.
Abandoning the home world should come with a great sacrifice in face of blood price payed with a lot of GEMS.
(edited by Luna.9640)
Just add them 1 more skill – AUTO-PILOT :>
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