http://www.twitch.tv/disasterdrew
http://www.twitch.tv/disasterdrew
Try it with runes of strength, or water if your can’t afford.
http://www.twitch.tv/disasterdrew
Yes plz make it a leap like Evis so that I can abandon main hand axe forever!
http://www.twitch.tv/disasterdrew
LOL
Who is saying T3 is the sweet spot for roaming???!?
I guess if the sweet spot is constantly running from zergs, then sure?
Other T1 roamers with alts in T3, dealing with zergs is a fact of wvw..,,
http://www.twitch.tv/disasterdrew
Everything I have heard is T3 is the sweet spot for roaming, I have my alt in T2 right now and its honestly not really any change from T1, just less coverage (and coordination, but thats another story)
http://www.twitch.tv/disasterdrew
My guilds max raid size ever was 15, don’t assume T1 has nothing to offer but zergs.
http://www.twitch.tv/disasterdrew
What do you guys think clearing glicko will do? T1 players wont be leaving their servers because of it, cause we all know after a few weeks for boredom things will settle out and we will go back to fighting our old adversaries (Sean Connery aye!)
Do you low tier guys really want to fight T1 servers? I’ll tell you right now it wont be fun for you. JQ will flood you every night with the biggest baddest OCX and SEA time in the business, and BG and TC will hammer you all through EU and NA. T1 zerging isn’t like T2’s vaunted GvG’s, T1 zerging is a gutter fight where any tool you can use to win goes, commander snipe teams, pirate ship zergs and open field siege happen all the time, because quite often that’s what it takes to hold your objective when the other two servers have decided to team up and break your way points. Every season T2 servers chest thump about how their gonna knock a T1 server down, and every season they get trashed all day and all night. If 2 T2 servers can’t stand up to the therd place T1 server, how do you think anything lower than T2 will fare if they get tossed in against a T1 server.
T1 NA players like fighting in the harshest environment possible, if that’s not your idea of fun, don’t ask for a glicko reset. Otherwise, I guess it might be interesting to have max ppt and spawn camp on all four maps…
http://www.twitch.tv/disasterdrew
You really don’t read very well do you Roxy?
http://www.twitch.tv/disasterdrew
No. Just no.
You might as well say “Get rid of sPvP, we have too many game modes for the playerbase!”
Don’t like the way things are on lower servers? Don’t play there then. Transfer to a server that suits your tastes.
The “overstacking” issue is a player created one. No amount of temporary meddling by ArenaNet is going to fix that. I would rather nothing be done, than doing something that makes things worse.
And if you read what he’s replying to you would see that it specifically says we don’t care that low tier players get stuck in bad matches. The Op asked what I would do to try to balance servers, so I posted the idea allot of high tier players liked.
http://www.twitch.tv/disasterdrew
Tell me, why would a T1 or T2 wvwer want to leave and go to a lower tier? smaller fights? less coverage? sounds boring to me…
People who play in high tiers love what we have and there is absolutely no reason for us to care if some one down in T6 has a bad matchup, and even less reason for us to want to join in on that bad matchup.
T1 players have offered up how we would balance wvw many times, delete all but the top 9 servers (3 tiers) and give everyone from those dead servers free transfers to one of the 9, there by buffing the bottom 6 to a state where they might be able to compete with T1.
But apparently people like ghost town wvw and didn’t want all of wvw to be fun and active like T1/T2 and so they hated on what T1 players would like. Which is fine, it’s their prerogative.
http://www.twitch.tv/disasterdrew
I don’t see how resetting ratings would do anything, T1 and 2 servers with massive populations and coverage in time zones other than NA prime (or EU) would just spend a couple boring weeks rolling right over lower tier servers, only to end up in exactly the same matches.
http://www.twitch.tv/disasterdrew
Alls I know is the wvw servers have been thoroughly borked the last few days…..kittens getten old…
http://www.twitch.tv/disasterdrew
Why would we want to mingle with the scum suckers from “other servers”
No no you little ones can stay down there and we will keep buying the decent guilds who decide they want to play real wvw XD
http://www.twitch.tv/disasterdrew
When I started reading your post I thought oh yeah typical of mid to low tier servers nowadays.
But wow, you’re on TC? And have that experience? Man WvW is deader than I thought.
That is unreasonably presumptive and inaccurate. It is 2 AM here in middle America and I see 2+ maps queued in T1
The only server that does that is JQ. Both BG and TC gets 0 queues by around 10pm PST
I can confirm that, I have accounts on both BG and TC and play until 3am most nights, never see queues around that time.
http://www.twitch.tv/disasterdrew
I don’t know where your looking but there are pretty consistent fights everywhere. It is a bit rough for solo roamers, especially in the last couple months I would suggest you find a guild to roll with.
You can find members from most wvw guilds at http://forthetoast.com/
If all else fails you are more than welcome to come hang out with my guild [FLOT] we are a roaming/havoc guild, so we run in small groups of 3-15 depending on the night. Feel free to pm me in game if you want to come roll with us.
http://www.twitch.tv/disasterdrew
I think the issue is 2 fold, one condis were so prevalent for so long that a large number of more meta builds can deal with condis pretty well. And two Iceflame not being around for or aware of the hatchet job condi necro had done to it to try and fix dhuumfire.
I don’t play condi necro at all but I do know my guildie Xara (who I would say is the best wvw condi necro player t1 probably na) wont bother to take condi necro in spvp cause the damage is sooo bad compared to what he can dish out in wvw.
Additionally while it may be true that condi necro has a hard time in spvp, necro as a class is far from hard countered. Zerker necro is very strong in spvp if you can adopt the right play style. For example most theifs have this idea that if they see a necro its a free kill and they can just go melee ham on your face, however 2 wells and life transfer turns them into a quivering pile of goo!
PS I’m not trying to brag on my guildie, the guy has an ego a mile wide I would love to see another condi necro kick him in the kittens!
http://www.twitch.tv/disasterdrew
IF they really do lock down the skills its “take it like it is or gtfo” and thats something i cant be comfortable with.
^^^^^
This…
I cant tell you the number of times I have won or lost fights based on swapping 1 skill. Also, will Rev even have access to racial skills, I realize most are terrible but I have used some to good effect and not having the option would be a shame….
PS, looking at Dulfys recording of the stream you can see the “Swap Skills” arrows pop up when they get ooc, could be unchanged UI or we might be able to have some more customization.
http://www.twitch.tv/disasterdrew
(edited by Lurock Turoth.9085)
My take so far in short is, Rev looks fantastic for group fights but the offensive ability is quite low without friends around to feed Mallyx condis. Condi necro could have some issues dealing with it but realistically a necro can transfer condis back to rev just about as well as rev can transfer them to the necro, and a few stacks of confusion and torment will have a hell of a time beating most current condi builds. In fact a good condi ranger or thief would be very hard for mallyx to deal with since they can pretty easily avoid his transfer, especially in a 1v1.
Something I do find quite troubling is the lack of customization, you have very little choice in how your rev plays, you get 5 weapon skills, and 10 legend skills, none of which you seem to be able to change….seems weird.
http://www.twitch.tv/disasterdrew
If your gonna go more spectral than wells, I would trait to get more out of them. Additionally I would take spectral armor over walk, the added LF gain is very nice and you don’t need the swiftness if you have traveler runes.
Here is how I would change your build: http://gw2skills.net/editor/?fRAQNAW4Yjc0UbbvNG1wejCdhSqdAy1MAisDCBKHjyA-TVSBABBu/wDHBAKV/xMlgXp8LiLAAe6GW4BAAwBBgUARsMC-w
Personally I use the brute force and ignorance build for everything in wvw, the only change I make is swapping A/F for Staff when I want to zerg. People like to rag on Lich form but there is no substitute for being able to pop Lich and end the fight in a hurry. Sure some players on some specs will be able to avoid Lich, but most wont. The dagger imob, stunn double wells combo is a very nice burst plus in 1vX and group fights dropping 2 wells on a downer can win the fight all by its self.
http://gw2skills.net/editor/?fRAQRBHbhG2IHNt0WTjxNc4moWogOBCgZIqOg65oNqWA-T1SBABlfkAKUXgoqr8wJMgSVKMTJ4V7PK/i4AIgnWHHOIAA8AACAgAcz2sNbz28m38mP6RP6RP6R7mH9mH9m3sUADs1C-w
http://www.twitch.tv/disasterdrew
(edited by Lurock Turoth.9085)
So hang on wat makes comments to a new video irreverent?
Is it really that age of the video or just that the people in the comments rekt you…
http://www.twitch.tv/disasterdrew
Very few pve fights last very long either. In the vast majority of dungeon, stack up and aoe down type fights, wells will be better.
http://www.twitch.tv/disasterdrew
Okay, yes in the long run spite will get you more damage, but in the amount of time most fights, be they in dungeons or in wvw/spvp last you will get more out of WoS.
http://www.twitch.tv/disasterdrew
Hybrid builds tend to get shredded by most roaming builds.
I’m a big power necro so I don’t have a condi build for you but.
Here is the safety net power roaming build I would recommend. Vitality helps LF pool and because LF gain is based off % rather than just heal for X number, more LF is always better. Some one with good DS management can be a real pain in the rear to bring down while on this build. Use heal skill and dagger 2, jump back into DS for 25 seconds, drop out and use your heal and dagger 2 again.
I personally roam on a pretty plain zerker build, no frills just big deeps.
http://www.twitch.tv/disasterdrew
^^
Yep yep yep, I really love axe 2# on stealthing thiefs, if they don’t dodge, it will straight up 100-0 most of them. Plus the Axe training traits 10% damage boost will apply to DS and Lich form since it is 10% while wielding an axe rather than 10% to all axe skills.
http://www.twitch.tv/disasterdrew
The power gain from signet of spite equates to way less usable damage than a well would. When you are set up 6/6/0/0/2 the whole reason you take signet of spite is to cast it and get the 2% damage per condi from the Target the Weak Grandmaster minor trait. You want those condis on target, and it works very well vs NPC boss monsters, just not so well vs most players.
Here is what I would recomend for a dungeon running 6/6/0/0/2 build.
http://gw2skills.net/editor/?fRQQRBHbhG2IHNt0WTjjNc4moWogOCCgZI6O4E+XqaDA-TxRBABXt/o8r8jAAe6fA4kA8wDAgS1fMTJYAgDg1reUP48zP/8zPvpP/81X/7SBMwyI-e
http://www.twitch.tv/disasterdrew
1: You have no corruption skills or wells so why do you trait for both?
2: You might gain is pretty trivial without runes of strength, so much so that you
would be much better off with other traits.
3: I like axe to but, double axe is just silly they share CD’s and you want dagger for life steal, life force, cleave and imob.
4: You only really need 50% crit chance so go schollar runes and sharpening stones.
5: Vital Persistence and Unyielding Blast are much better than Path of Midnight.
6: There are WAY better skills that Signet of Undeath and Signet of Vamprism.
7: Keep in mind that while 6/6/0/0/2 can have the highest damage it will only do that damage while you have a bunch of condis on target, signet of spite only gives you 13 seconds of big damage on a 48-60s cd. This relience on condis means most of the time in pvp or wvw 6/2/0/0/6 is functionally better.
This is what I run in wvw (with some slight variation in spvp) its a very strong havoc build and can quickly be changed for zerging or 1v1. Do be aware sigil of cruelty is only better than bloodlust if you are around a 100% crit chance which I am while in Lich and DS.
When to use lich depends on the game mode (which I didn’t see you mention) pvp/wvw use it when you need to end a fight asap. Its very nice in spvp to roll into a team fight in lich and 2-3 shot every thing on point. In pve use it for big single target bosses.
Death shroud is entirely more complex. Life force management is the hidden skill that separates really good necros for everyone else and its very hard to teach because its all about knowing your cool downs and knowing your opponent. Here are a few tips to keep in mind. Most other classes have good ways of getting hp back other than their heal skill, you don’t, what you can do is get LF like crazy and use that to cover you hp. Use DS to eat incoming high damage skills (eviscerate and the like) use consume condis as you go into DS even if you are at 90% hp and stay in DS for 25 seconds so your heal is ready to go as soon as you come out, don’t just sit in DS spamming 1 if you don’t need to, its much better to use your weapon skills and have DS ready when you really need it to cover you HP.
There is sooooo much more to good LF management but thats the most important stuff I can think of off the top of my head. Feel free to ad me to your friends, I would be happy to play some spvp with you. My guild FLOT is pretty well known in T1 wvw for our necros, all of which are generally more than happy to help a fellow practitioner of the dark arts!
http://www.twitch.tv/disasterdrew
(edited by Lurock Turoth.9085)
Zerker necro is also one of the only builds where sigil of cruelty can be better than bloodlust, because in full zerk you have a 90-100% crit chance while in lich and DS.
http://www.twitch.tv/disasterdrew
Lets get some things straight,
1: Necro is selfish, so don’t bother trying to support because were bad at it.
2: Your a bloody Necro go big or go home full zerk or full dire. Don’t bother with hybrids they loose to pure damage.
3: You are not an attrition class like the devs think, you are a brute force class, hit hard fast and with loads of fear.
4: Ignore the morons who will tell you “Necro dps is sucks which is why they are bad in dungeons” its not, it can match warrior, this has been tested many times look it up. Necros are non optimal in dungeons because they are selfish…thats it. And that only really maters in well practiced dungeon running teams, in pugs it makes very little difference.
http://www.twitch.tv/disasterdrew
3 Medi guards
1 Thief
1 Zerker necro
Medi guards get up close a personal, thief baby sits the necro until the badies are busy dealing with guardians, necro waists all of them with lich form and a well bomb, end of fight.
5v5s are not like 1v1s or zerg battles, winning a 5v5 is all about every one having huge dps, being sure you down one of their players in under 5 seconds and an unholy amount of target focus. A party wasting space with healers will loose to brute damage consistently, sure you might win the first fight but once the zerkers realize you have a healer crutch then they can just focus him down and then dps bomb you when your whole party jumps on him to try and rez. Trust me, [shot] from BG tried this for about 3 months after they came to T1, they never could get it to work with any consistency, and they are one of the best organized havoc guilds I ever fought.
While I posted a spec, most team comps will work to one extent or another as long as every one can do very large amounts of dps, 5v5s are more about the individuals being very comfortable with their class, and their positioning.
That said I would avoid.
DPS Ele: generally just to easy to bring an ele down, low hp and bad healing (at least for being focused) make it a first class first target to burst and get a quick “free” down.
Healers of any kind: There isn’t a monk in GW2, think about it from a numbers perspective, can your healer build out heal a zerker build of any class…..no……..not even close GW1 sure but not hear its 2015, drop the healer idea already.
Low burst/aoe condi specs: Mesmer, Ranger and Ele all have low overall condi damage they might be great in 1v1 (I play condi regen ranger, its 100% op in 1v1s) but this isn’t a 1v1 you need either really fast application (Theif and Warrior) or really good aoe (Necro and Engie) without those you aren’t going to be as good for your team as just taking another medi guard. Ranger and Ele can get a bit of a pass because they are the most focused classes and can make great decoys/tanks.
Your party spec really should be dictated by what your fighting, sit down think about your opponents and counter them.
http://www.twitch.tv/disasterdrew
I have yet to see a warrior that can constantly beat a good medi guardian 1v1, especially since the change to renewed focus. The blinds and heals are just to much.
http://www.twitch.tv/disasterdrew
If you’re on TC, go look up my FLOT bros and talk to them about T1 roaming/skirmishing. Your post is a first impression. Mine was similar.
You sexy beast!^^
OP, shoot me a PM any time, FLOT tends to roll late NA (though we have been playing more spvp since this cr*ptastic ppk no white swords thing) we will get you in our TS and show you a good time in T1 WvW.
You can get great fights both roaming and havoc, but it may take a change of mindset/build. You might need to build a bit more bulky than your would in lower tiers (at least at first, I solo roam successfully on 6/2/0/0/6 zerker necro) and always be ready to back out of a fight. Allot of people have a hard time making the adjustments needed to roll in T1. But once you get the hang of it, omg you haven’t seen fun until you have zerged with a havoc guild, gutting an 80 man bolbs back line with 5 zerker medi guards is intense!
Even if you don’t come hang out with FLOT, PM people most havoc players will be more than happy to come give you a good 1v1. Go to the pass south of SMC [Hats] quite often has some dueling going on down there.
http://www.twitch.tv/disasterdrew
I’m also in a T1 havoc guild and…..this is very far from a good change.
Before this quite often on upgraded structures BG and JQ would have a map hoping group of 20-40 keeping an eye on the map to jump back and check swords. This was a good thing because you could use 1 player to tap a keep repeatedly, drawing the zerg to check, after 6-10 taps they would decide you were just a roamer and not bother. At which point the havoc team could flip a T3 hills easy.
Now they just sentry everything to death removing any smart play other than coordinating attacks with your local map blob.
Additionally the loss of white swords removes the option to try and draw some heat off your zerg by taping gari or a keep.
http://www.twitch.tv/disasterdrew
The only reason people are advocating do nothing, is forcing population normalization will ruin wvw for large groups of players.
Either you force everyone into T1 population levels, which players who prefer more chill wvw will understandably hate.
Or you cut population so all wvw is more T2/3 level which any one in T1 will hate.
I have yet to hear a solution (to population imballence) that fits all players better than doing nothing. Now altering point gain based off of the out manned buff or other changes to the point system are a totally different subject.
http://www.twitch.tv/disasterdrew
T1 servers really shouldn’t get in on the alliance action for two reasons.
1: We already have the numbers to crush any two other servers with little to no trouble.
2: You need all the numbers you can get, even if other servers get their population artificially buffed to the point that they can field T1 numbers it will be months before they will have a hope of beating any of the current T1 servers. TC and JQ lack organization compared to BG, but we still have vastly more than 90% of the lower tier servers.
But most of all not every one wants to play T1 wvw AND THATS GOOD!!! T1 is a very brutal play style that wont be for every one, variety is a good thing.
http://www.twitch.tv/disasterdrew
(edited by Lurock Turoth.9085)
Side note, the devs that have been adopted onto servers should really be looking at their servers internal discussions on this subject. I know TC has a thriving thread about this and I’m sure most other servers do as well. Heck the TC/FA/MAG match up thread is even talking about it.
http://www.twitch.tv/disasterdrew
^^^^^^^^^^^^^^^^^^^^^
This man has it@!!!!!!!!
http://www.twitch.tv/disasterdrew
All in the people in T1 want the 24hr coverage. It’s what we enjoy, and the follwing is quoted from the TC community website:
We want to stay in our coverage and tier for a reason. Anyone who did’t like it left T1 already. Why can’t you see things from other’s perspective.
Before you say all I like is winning. in PTT. I hate PPT; I am in a fighting guild that has fun finding other zergs and killing them. I enjoy the 24/7 coverage because I always can find a zerg to fight, and there many more in T1 that agree with me, all of T1.
So much this. I came from SF last year, and the constant action in T1 has been so much more fun than the small-scale (and scattered) fights we had there.
I would be very sad if the goal was a smaller active WvW population than T1 has right now. I know some lower tier servers wouldn’t want the large-scale and constant battles that we have in T1 (the “T1 blobs” are often criticized), but at the same time, those of us in T1 don’t want to lose those.
Any one currently in a lower tier, even one fighting a T1 server during a season has no clue what T1 is like when were not in season. Season in T1 = PPT push from hell. Normal week in T1 = fun fights on every map all the time for everyone, zergs and roamers alike. I will take that PPT hell, and sometimes having to drop my havoc/roaming to fall in with the zerg, because I get to play the rest of the year which is perfect.
http://www.twitch.tv/disasterdrew
Very large response to the latest proposal incoming~
I can’t see a guild-based alliance working tbh. What happens with guilds that aren’t WvW focused? One of the guilds I’m in mainly only does WvW on reset nights, aside from very small havocs two other nights a week…but that isn’t even half the active playerbase that participates. How could you count an entire guild of close to 300 people as part of the cap for an alliance, when only 50 of those, possibly less, ever step foot in WvW? There are PvX players who do both WvW and PvE, of course, but there are many more that only do PvE or PvP.
You’d also have to decide how big the cap is. The size of BG’s WvW population now? Smaller? Personally, I love Tier 1 WvW right now. Aside from the coverage balance issues, we can always find fights 24/7. I love those large-scale battles. I have played on a low tier server before, and I didn’t have much fun with it compared to what fun I’ve had on TC. I really don’t want to see WvW populations diminished to the point where there are large gaps of time where you can’t find fights. Lower tier servers may like that, but I love the fast-paced nature of T1.
Honestly though, it should be server alliances, not guild alliances. Doing it by guilds is way too messy, and you will ruin server communities doing it that way. Guilds work together in WvW. We’re used to running with the same other guilds day in and day out, for months or, for some, more than a year. We learn how to move together. We communicate well together. We know the usual strategy or crazy antics of all the regular commanders, so we know how to work with them.
TC has a server-wide Mumble that’s used for both PvE and WvW – something that would not be possible if half of us were in an opposing alliance. Most, if not all, other servers have a VoIP server as well. How can you say that alliances would keep server communities intact, if it does not actually include the entire server community as a whole?
You break up these guilds so we can’t play together anymore, and you will have a bunch of new guilds that don’t know how to work with those of us left from the remnants of our server, and thus will be less effective in WvW.
On the other hand, if it was server alliances, you’d already have communities intact, so learning how to work with a new community wouldn’t be as much of a hardship. We’d still be effective from the start, because we’d still have all of our server’s guilds playing together.
Server alliances is the only way I can see an alliance system working out. Otherwise you are destroying the communities we’ve come to know and love.
The biggest issue right now, though, is that you have to differentiate between PvE players and WvW players. If you did an alliance at all, regardless of whether it’s server or guild based, you can’t count PvE-only players toward that cap. That’s just not fair.
That’s the trouble that JQ’s EU/NA and TC’s OCX/SEA have had for months – our servers being listed as full, preventing most people from transferring, yet a large amount of that supposedly full population never steps foot in WvW, causing gaps of low coverage. This is a glaring issue that would have to be fixed for any alliance system to work.
I think that with some tweaks, perhaps an alliance system could be an improvement, but not if it breaks up servers. A guild isn’t a server. All the guilds on a server are a server, together. It’s not the same if we’re not playing with the guilds we’ve come to enjoy running with.
What my TC brother says!!
All I see alliances doing is ruining T1, I’m sorry if other tiers aren’t having fun but I don’t see that as justification to break what T1 players love. Coverage may be unfair (TC has been on the receiving end of servers with better coverage many times) But it allows me to jump into wvw at any time I like and know I will find a fight. After seeing the state of T2s coverage I can honestly tell you I would quit the game if T2 coverage levels were the best I could hope for.
The only reason me and most of my guild still plays GW2 is wvw, break that and as far as we care you have broken GW2.
http://www.twitch.tv/disasterdrew
What I’m saying is, both FA and MAG feel much more like tier 3.5 and 3 to me. My recollection from previous seasons is that T2 was much closer to SoS now than it is to FA.
It would be soooo nice if T1 and T2 were close enough to allow the top six servers to trade around in match ups. But I don’t really see that happening.
I do 100% agree though, its pretty stupid that MAG got stuck in gold league.
http://www.twitch.tv/disasterdrew
I have been saying for a long time that Anet needs to find some way for forcing the server pops to even out. I think you will always have T1 servers that will be the biggest most organised wvw servers. But the kitten gap needs to be more like TC/JQ vs SoS. T2 will still loose the week vs T1 but they can take and hold ground reliably.
http://www.twitch.tv/disasterdrew
Look at the bright side, at least you didnt get stuck fighting BG!
http://www.twitch.tv/disasterdrew
Honestly despite my long held hatred of Mag, I really feel sorry for them, TC, BG and JQ will all just roll right over them and use Mag bl as one big PPT pool.
http://www.twitch.tv/disasterdrew
Sige Bunker……<———reduces the damage taken by sige… Take care
??? the heck are you talking about, damage has nothing to do with….anything I was talking about.
Answer me honestly now………..can you read?
http://www.twitch.tv/disasterdrew
Power necros don’t 2 shot you…you have 20k health with guard stacks
Lol you don’t really know how much damage a zerker necro can do, do ya…
http://www.twitch.tv/disasterdrew
Is an A in AND really so much to ask for? … I mean come on….
http://www.twitch.tv/disasterdrew
Its not hard to see that Siege disablers were a bad idea. At least in T1 they remove almost all chance a havoc group had of flipping a tower or keep if they get spotted. And since I’m not naive enough to think that Anet will remove something just cause its a bad idea COUGH Duhmfire COUGH I propose two changes to balance Siege Disablers.
1: Instead of disabling siege, and disallowing use of any skill. Slow attack speed by 50%, this will still stall sieges so the defenders can try and rally re-enforcement’s but cannot be used to stop a siege all together.
2: Add another tier to Cata, Ram Treb, AC, Bali and Golem mastery which, for 25 points reduces the duration of incoming siege disablers by 50%.
With these two changes defenders cannot totally stop sieges from progressing, only slow them down.
http://www.twitch.tv/disasterdrew
Yes, because necros are intended to be unable to escape, but be really difficult to get away from, hence Torment’s design to punish people that try to escape.
The condition was designed primarily for Necros. Not exclusively for them.
Except for the fact that every other class that can use torment currently has better access to it than necro, like way better access.
http://www.twitch.tv/disasterdrew
What is with the pve kitten s whining about pvpers outrage. Its condi unless they totally change the way large fights happen in pve condi will always be meh. Adding torment when most players do their best to stack all monsters and keep them from moving at all will not change condis uselessness in pve.
And in wvw and spvp it takes a spec that was a pain to handle in the hands of a poor player, and completely unbeatable in the hands of a good player and allows it to spam and extremely potent condition. If they did the same thing but made it a bleed or poison it wouldn’t be to bad but torment damage stacks up stupidly fast. For example my condi warrior with 1665 condi damage (which is rather low) can maintain 5 stacks of torment on a target with 100% up time dealing 1000 per tick. Between AA clone AA the block and the clone death trait Mesmer will be able to keep 8-10 stacks on you at all times without even trying.
Personally if the devs don’t manage to see the err of their was and change this, I plan to level my Mesmer and play the most toxic pu condi Mesmer build I can make until enough whine is generated for the devs to finally wake up and smell the hummus.
http://www.twitch.tv/disasterdrew
It wouldn’t even be that bad if it were on any class but Mesmer, if you dropped bleed off Necro scepter AA it wouldn’t be that big a deal because he has bunches of other ability’s he will use other than just AAing. But all a mesmer has to do is spawn a bunch of clones to AA you while the player sits in stealth, uses other skills or just kites you till you die. Plus that 4s hit is not hard to get up to 9s.
I really don’t understand the logic behind the devs and torment. First they nerf warrior torment application because it was to easy to have perma 5 stacks on your foe (it is op, and I play allot of condi warrior) but now they turn around and make mesmer torment application WAY more powerful than warrior ever hoped of being.
http://www.twitch.tv/disasterdrew
Yea roaming in T1 is risky. Its not that there are no players who roam, in fact quite the opposite there are far to many players running solo which means you get into a 1v1 and before you know it 8 or 10 other roamers have shown up to “help” and boom you end up with a skirmish.
Most of the old “roamers” have resorted to running in havoc groups which allows them to fight heavily out numbered and win. Groups like RIOT OPP FLOT and to some extent Foxy are set up to be able to roam, camp flip and play as hunter teams in zerg fights. Any one of the true T1 havoc teams can bite serious chunks out of the back end of a zerg without taking any serious losses.
PS by “true havoc” I mean guilds who almost never field more than 10-15 there are some fine guilds that run solid havoc (Grin and DR come to mind) but also are capable of fielding zergs.
http://www.twitch.tv/disasterdrew