I am a guardian with exotic gear, so I can handle a lot, but its still annoying to do the work for other peoples. They could at least help you if aggro switches away from them to speed it up.
An evidient problem with the open world is, people can train/lure mobs on you. And most of the time they dont even help you if the aggro jumps on you and they just run away. I think we should be able to report such people. In another MMO I played you could actually be banned for such bad behavior.
I mean I can handle these trains most of the time, but when I am low health, fighting something already or the train contains veteran/champion mobs its getting really bad.
anet please ignore dungeons are fine threads by people that did 1 dungeon
Posted by: Malediktus.9250
dungeons are fine and I did tons of dungeons, already got 4 pieces of dungeon exotics.
Its pretty disappointing. I got 400 armorsmith only to find out I cant craft equipment with the stats I want.
I got lvl 80 and I have about 26g and exotic gear. I make 1g+ an hour farming dungeon explorable modes.
its not exotic lvl 80 and not craftable?
Why can I get Power/Toughness/Vitality gear only for kama or medals/badges? All other combinations seem to be craftable.
i like dungeons how they are, some even too easy
rewards are fine, too, if everyone has a set after a week it would not be prestigious anymore
Dungeons are fine as well as the costs for the rewards. Please dont change anything (Maybe except some which are way too easy like flame citadel path 2 which need to be harder).
no support. I think its fine. There need to be long term goals.
The dungeons are easy if you know what you are doing
mods arent allowed in GW2 if I understand the EULA correctly
So I am farming a lot of explorable dungeons (upto 10 runs a day) with random people, but twice I got kicked when the last boss was almost dead for no apparent reason. (probably for fun?) So I would propose making it impossible to kick people after an instance got started, just like in GW1 where you couldnt kick people after entering an instance.