the game has native FXAA. MSAA only works with DX11 for GW2, since it uses deferred lightning.
So I did all 3 explorer mode ways and the story mode of Crucible of Ethernity, but I am still missing 2 POIs I cant find any way to access. One in Crucible Access Platform and one in Golemgate Delivery Dock
If they arent bugged, any hint on how to unlock them?
GW2 isnt a pvp game, in fact, less than 10% of the games content seem to be pvp related.
100g is perfectly doable (without exploits, using goldsellers or power trading). But thats not the point. Most commanders are plain incompetent or just want to brag with their icon.
Luterin is it just me or are you living in a game? becouse having people switch to US just so they can play when everyone is alseep seems kinda stupid and oh what yea u have no life prob
Yes, these people play on Riverside [DE] for a reason. They want a server where people talk German.
Why would we recruit guilds from America? Its a german server, so people who cant type German should not come.
As far as I know, nothing has changed and player kills in WvW should not be affected by any sort of diminishing returns.
Can you check if its working as intended? I am pretty sure I am getting less and less the longer I stay in WvW, especially in long sieges if I get 50+ kills with the same siege weapon in a row it feels like I am gradually getting less. (I always leave the siege when a lootbag appears next to the siege)
I hope they are not tradeable, it would ruin legendaries.
Please restart the servers once a day. This would at least help a bit against bugged events and skillpoints. Having to look at skillpoints and events bugged for a week until the next patch arrives makes me sad.
(edited by Moderator)
I see no use for them, especially on PVE maps, where they are just cluttering the screen with their commander icons.
It would be very nice if they would be account bound. After all each kind of weapon can be used by several classes.
Blocking a commander should make his commander icons invisible to you. I want to block every commander I come across.
Anti farming code in pvp is silly. If its there it needs to be removed.
3 hours would be good
Its easier to do HotW for weapons and armor with invaders gear stats. Only the jewelry stats are exclusive to WvW.
So when can we expect a patch? I am annoyed by being tortured by this bug which is probably only here because of poor testing. I did CoE story first time ever today and I only gained 13s.
I did CoE path 3 (the one with alpha creation) with a pug today. I dont think there was any wipe and no voice com used. It wasnt hard. Several of them including me did CoE explorer first time.
Not always possible to avoid death, especially with a pug and no voice com. Anyway this bug should be fixed.
Most exploits are probably really easy to fix, like giving monster groups and bosses invulnerability until other parts of the dungeon are finished. Or better even dont make them spawn before they are supposed to be killed.
This thread isnt about only having one waypoint. One waypoint is perfectly fine, since it prevents corpse rushing or whatever you want to call it. (I would even be in favor of removing waypoints and making the dungeon fail on a complete group wipe)
This thread is about a bug which somehow makes a mob group teleport with you (and your group) to a waypoint.
Today I run HotW way 3. At one point we wiped at a huge mob group of silver portrait enemies with several svanir claymores. We teleported to the waypoint and the monsters teleported there, too, basically spawn camping us. Because of this we wiped several times before we finnaly managed to clear them out.
This happened twice already.
Maybe you can figure it out how this could happen? After all the mob group in question wasnt even on the same floor as the waypoint.
Uh no. My Norn hats pink.
Changing price? No, they are meant to be expensive and prestigious.
Making the T3 set exotic? Would not mind this, but I will buy a t3 set anyway. 100g is not much of a deal, especially as the game gets older.
It takes very long for the message to disappear, if you dont vote yes, so people might just click yes to get rid of it.
When someone tries to vote kick someone, there is only an option to agree with the kick. (green tick) Why is there no way to deny it for example a red x? Its really annoying if I cant do anything if I dont want someone kicked.
Its +1 healing for +1 healing power on active healing skills like signet of resolve. So +300 healing power makes it heald 8.8k instead of 8.5k not very much difference.
I didnt say its easy, but its far from impossible. Obviously you have to spend several hours a day repeating stuff more often than you enjoy. But the game is only 1 month old now. I bet in 11 more month everyone will laugh about 100g.
100g isnt impossible to farm, I got over 80g without trading or any exploits or lucky drops.
I get like 5 gold seller mails per day, some even offering 10g as low as 9€. Of course I reported them all, but its hard for people who want to buy gold to not try a goldseller if they see the low gem conversion rate. I think it should be at least 1g per 100 gems to make sense.
Hopefully the fix will be here really soon. It sucks to get bad/worse rewards for your effort than other people who do the same. Best thing would be to remove that horrible system completly.
Just did HotW path 1 for the first time in like 24hours again only 45 tokens.
Its obviously bugged, someone from guild run CA 6 times and got 6 times 60 today.
No support, they reset at 2am for me (during summertime) and 1am at wintertime. Times are good.
If the instance “owner” leaves the group, everyone else gets booted out.
Its obvious the devs hate any honest moneymaking method. Instead they want us to play the market and ruin the prices for honest players.
Its not hard, it can be done with one death maximum. Been there done that
Without using exploits of course.
Just remove the system. Whats the point making players angry just because some people who play a lot and well get mainly cosmetic stuff a little bit earlier.
Do something against people who were able to do monthly achievements 2 or 3 times
Posted by: Malediktus.9250
Uh? Its not that I dont want to take the time, its because I cant do it, since monthly achievements are still at 100% for me. For some people they already bugged out twice already which resetted it to 0%, making them able to collect 41 point twice more than normal.
If the instance owner leaves the party the instance gets deleted and everyone booted out.
Do something against people who were able to do monthly achievements 2 or 3 times
Posted by: Malediktus.9250
Just because you dont care about doesnt mean noone cares about them. I know plenty of achievements point hunters.
Do something against people who were able to do monthly achievements 2 or 3 times
Posted by: Malediktus.9250
You do know, that the ‘massive profit’ I got from completing it a single time, was a whopping 82 copper right?
I dont care about the coins or coppers. I care about the achievement points. They should be removed from everyone who got affected by the bug and got them more than once.
- Devs ****
What I am seeing from my guildmates and others is that instead of the code impacting the actual person, it appears to be applying diminishing returns based off the party leader.
So: Party Leader gets 60, 2nd person in party gets 45, 3rd person gets 30, 4th gets 20, and 5th person gets 5. It should be 60 across the board, and the code seems to be diminishing the party instead.
I doubt this, I was party leader and got less while all others got 60 in Honor of the Waves. Only in CoF someone else was leader.
Just did CoF path 2, ~30min, first time since days, 30 tokens, 13 silvers.
This doesnt feel right.
Please put back the original system without dimishing return stupid back. Dungeons is the only endgame content pve people can do.
It’s come to my attention that perhaps this bug is because of pre patch runs done this day before the patch, that the penalty applying then somehow was translated to today.
I thought about this myself.
I run CM at approximately 01:00 AM today (before the patch) and those three more times after the patch was applied. Seems probable.
Probably not, I spent whole day yesterday doing other stuff like wvw
Sorry OP but you’re bad.
People aren’t laughing at you because you’re a Guardian, but because you’re bad.I use this: http://gw2skills.net/editor/en/?fUAQNAR8dlYgiCnESIEgYFRuArHE8g+rqQ8wUgxMeLA
Never had a problem on the field.
Swiftness, leap, teleport, knockdown, immob, tome > lolkiting.As for people on walls I carry arrow carts and blow them up.
Not everyone wants to run your build. I use 30 zeal, 10 valor and 30 Honor.
Oh and I got 72 kills with siege equipment without dieing yesterday, but it was totally boring just pressing the same button over and over seeing the kills appear…
Indeed, I killed over 400 people, once even 72 without dieing and I got less than 150 badges, most of them from jumping puzzles thought. Makes sense you get honorbadges for jumping but not for actual fighting.
And I didnt forget looting, I got autoloot on and just press F when the option appears.
Honor of the Wave path 1 took about 30min give or take 10min, didnt look at the clock. Got 45 tokens. Last time I finished the path was before last patch since it bugged the endboss.
Honor of the Wave path 2 took about 1 hour give or take some again. Got 30 tokens. Didnt run this path for over a week.
Why penalize people who are skilled and steamroll through a dungeon? Why penalize people who like to play the same dungoen over and over? Its their time. Noone gets hurt if they get some skin a few days earlier than people who play less. This is one of the most redicilous mechanics I found in a MMO so far.
Do something against people who were able to do monthly achievements 2 or 3 times
Posted by: Malediktus.9250
Please do something against people who were able to do monthly achievements 2 or 3 times. Its unfair they got up to 82 achievements points more because of some bug. Now people who arent affected by this have to salvage over 8200 items to make up for it!