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Helseth carries bronze 4v5

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Posted by: Malediktus.9250

Malediktus.9250

he had nothing better to do than holding 1v2 or 1v3 at far while you and the rest of the team werent able to secure home and middle, and you come to his 1v2 with nothing to offer and wonder why he gets mad…

From my own experience getting mad just makes everything worse. You distract people in your team (both by distracting their thoughts and by possibly making them answer you rage) and ruining your own focus (by typing and not being able to think clearly anymore).
Occassionally I get mad at people in my team, too, but it turns out raging never results in a benefit for the team.

And it was like this in this case, too. When Helseth sent toxic whispers I considered block/reporting him and noticed who it was. Then I entered his stream to hear his comments. So it all caused a lot of distraction for nothing.

so youre trying to improve? after 7k games youre on this level, youre either not trying or you wont get any better

I guess I am pretty close to my personal skill cap unless I miss something obvious. It feels like I get maybe 1% better per 100 games played. So it is pretty clear that I am no pro league material at this point or in the forseeable future.

you wouldnt get top 250 on neither NA nor EU so the “flaws of the ladder system” dont hurt you at all

If I cannot do it by myself there is nothing preventing me from hiring a pro player to duoQ with me. Top 250 for sure would buyable, in future seasons when hype about the new season structure dies down higher rankings, too.

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(edited by Malediktus.9250)

The Season

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Posted by: Malediktus.9250

Malediktus.9250

I played over 300 matches this season and I do not notice any settlement effect or improvement of matchmaking at all.
On some days I literally win 80%+ of the matches and on next day I loose 80%+ of the matches (only counting days were I played a significant amount of matches).
I do not think my personal skill can change by such a large margin every day, so I can only attribute it to atrocious match making.

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Helseth carries bronze 4v5

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Posted by: Malediktus.9250

Malediktus.9250

you seem to be missing the point malediktus, hes using alt account to show everyone that good players wont stay stuck at low mmr and so far hes successful.
obviously he cant win every match

So if the world champion (using an overpowered condi mesmer build, too) cannot win every match in bronze to silver, how is lets say someone worth gold division supposed to climb out of bronze/silver? This just proves that there are a lot of matches where it is impossible to win no matter how good you are and how much effort you put in.

My MMR is still changing +-100 every day after over 300 matches, I do not see any settlement effect yet.

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Helseth carries bronze 4v5

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Posted by: Malediktus.9250

Malediktus.9250

Oh that is amusing. The experience today just proved to me that Helseth must be one of the most toxic players on GW2 pvp.

Any chance you can pull the screenshot of the guy saying Helseth should be reported for smurfing or whatever he said after he made this.

For those not clued in, check the sig where the OP says it’s on of his 30+ accounts making the complaint.

I have not said he should be reported. I said he deserved the loss for smurfing.
Personally I am not using my accounts to smurf in pvp, I just use them as extra gold income. So you argument crumbles apart.

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Helseth carries bronze 4v5

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Posted by: Malediktus.9250

Malediktus.9250

Haha, I just had Helseth’s smurf in my team (Gold I) and we lost, so he can carry bronze but not gold. Very hilarious.

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The Season

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Posted by: Malediktus.9250

Malediktus.9250

I worked hard yesterday to get to almost 1400 MMR, today I loose half the progress I made yesterday in just 3 losses in a row because you loose more MMR for loosing than you gain for a win lol. All 3 teams were completly hopeless and worse team compositions than enemy teams.

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Can win streaks be a thing?

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Posted by: Malediktus.9250

Malediktus.9250

Keep in mind that it’s unlikely for someone’s performance which is “well known” to change dramatically (multiple hundreds of points) overnight. That’s why the system doesn’t all of a sudden bump you by large amounts; instead it tracks your performance vs. the expectation, but also takes into account that it is less sure of your true rating.

I disagree, if someone paid a pro league player to duoQ with him and follow his instructions, they could probably get top 250 at any time. I already had someone offer me to help me get rank 1 in a future seasons for 5000g for example.
Even if you do not hire a pro league player, playing with duoQ instead of soloQ can drastically change your win rate for better or worse over night.

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Can win streaks be a thing?

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Posted by: Malediktus.9250

Malediktus.9250

I played over 10 matches today (soloQ) and won 80-90% (try harded a bit) of them. But my MMR barely increased, it is really frustrating.
In old seasons I would have gone up half a division by this because of win streak bonus.

Who you play is just as important as the outcome. If you beat people with lower ratings than you consistently, your rating won’t (and shouldn’t) go up much. If you consistently beat people equal or above you, your rating will rise.

So should I not play against better people if I win many games in a row to prove myself? But I think my rating is moving slow because I already played 294 matches this season, so the algorithm considers it as settled.

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Can win streaks be a thing?

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Posted by: Malediktus.9250

Malediktus.9250

I played over 10 matches today (soloQ) and won 80-90% (try harded a bit) of them. But my MMR barely increased, it is really frustrating.
In old seasons I would have gone up half a division by this because of win streak bonus.

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Let's Fix Ranked PVP

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Posted by: Malediktus.9250

Malediktus.9250

I think the OP has some really good suggestions. I would support all of them.

I think Season 5 is the worst season so far. Winning and loosing should not be the only thing that affects your MMR in a team game.

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(edited by Malediktus.9250)

Can win streaks be a thing?

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Posted by: Malediktus.9250

Malediktus.9250

Are you for real? GW2 uses rating system invented for chess which is a 1v1 game? xD Anet keeps on surprising me.

It does, that is why it is such an inaccurate system for a team game. It is a really terrible system for team games no matter what some pvp people try to tell you.
It might work if people would be forced to make static 5 man teams and the whole team gets a MMR. But it will never work for solo players in a team game.
There is also no system in place that forces lets say rank 1 and 2 to play against each other to figure out who is better. If you think someone is too strong just queue dodge him or play in off peak hours.
The whole MMR system offers nothing for people who are not top tier players. The rewards are either participation trophies (PvP tickets, gold, ascended shards of glory) or totally out of reach for average players. In previous seasons you could at least put in effort and work towards the seasonal legendary title. People say there were grindable. Maybe true, but at least they kept motivation up. The current system does everything to make me demotivated from putting effort in.

Also it is funny that some people who struggled (or even failed) to get out of Ruby in previous seasons are suddenly some hundred MMR higher than me. Talk about MMR being representative of skill.

Tl;dr: The current season is the worst one ever unless you like getting participation trophies handed over to you in record time (around 28hours to get all season exclusive rewards) or are a top tier player who can compete in top 250.

this sistem works on 5 man teams (team score,not individual) and pure solo, (in large numbers the unique constant on all your matches are you and stadisitcally you get teamed with better an bader players). if you mix duo, trio with soloers, population problems in determinated hours, players doing manipulations on mm etc etc the stadistics get broken an system becomes garbage

The problem is a season only last 2 months. Most people will not play anywhere near enough matches even if it would be a 5 man party leaderboard or soloQ only.
So either we need longer seasons (6 months?) with more incentives to play as many matches as possible or some kind of judging system where volunteers review random games and manually adjust MMR based on their judgement.

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Can win streaks be a thing?

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Posted by: Malediktus.9250

Malediktus.9250

Are you for real? GW2 uses rating system invented for chess which is a 1v1 game? xD Anet keeps on surprising me.

It does, that is why it is such an inaccurate system for a team game. It is a really terrible system for team games no matter what some pvp people try to tell you.
It might work if people would be forced to make static 5 man teams and the whole team gets a MMR. But it will never work for solo players in a team game.
There is also no system in place that forces lets say rank 1 and 2 to play against each other to figure out who is better. If you think someone is too strong just queue dodge him or play in off peak hours.
The whole MMR system offers nothing for people who are not top tier players. The rewards are either participation trophies (PvP tickets, gold, ascended shards of glory) or totally out of reach for average players. In previous seasons you could at least put in effort and work towards the seasonal legendary title. People say there were grindable. Maybe true, but at least they kept motivation up. The current system does everything to make me demotivated from putting effort in.

Also it is funny that some people who struggled (or even failed) to get out of Ruby in previous seasons are suddenly some hundred MMR higher than me. Talk about MMR being representative of skill.

Tl;dr: The current season is the worst one ever unless you like getting participation trophies handed over to you in record time (around 28hours to get all season exclusive rewards) or are a top tier player who can compete in top 250.

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(edited by Malediktus.9250)

Helseth carries bronze 4v5

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Posted by: Malediktus.9250

Malediktus.9250

This video proves nothing other than Helseth being an excellent player multiple divisions above bronze.
To get out of a division you need to be significantly better than the average player in your division or they will pull you down. In bronze and silver people always find ways to throw and it is just frustrating to play with people who seem to have 10x less experience than you. Warriors that camp on close all day. People who wipe in mid before you finshed capping close. People who think killing the enemy lord is instant win etc.
I do not think the ELO system is working well for people who are in the middle spectrum of the skill ranking. If I am worth being in silver 3, then a lot of people I have in my team deserve to be bronze.

Anyone who cares to check knows your winrate and knows you don’t deserve even bronze 3 with it. Sure you have thousands of games played, and with that the experience of thousands of games played, but most people can average a win rate of better that 46% man, I mean come on.

Suddenly win/loss matters? In another topic people told me win/loss does not matter, it only matters who you win or loose against.
Besides for everyone who has more than 50% winrate, there needs to be at least one person who has less than 50% winrate. Simple math. I think the win rate is not too bad for playing mostly soloQ and no try harding. Other peoples manipulate their w/l by playing with premades, queue dodging or playing off peak hours, so I really do not care about w/l anymore.

You’re the perfect example of what I’m talking about, you can pin-point all the flaws of other people yet you’ve never taken it upon yourself to improve your own gameplay. At some point, it falls on you.

Granted, I can analyse problems quite well. I even see my own strengths and weaknesses, but I have a hard time to remove the weaknesses. My reaction time is worse than average (evading or interrupting skills with less than 1s cast time feels like luck) and I often start to “panic” if thinks do not go as planned which results in wasting cooldowns and dodges. But I nowhere claimed to be a top tier pvp player?
I am definitely not good enough to consistently carry the average player I have in my silver division teams.
If I get out of silver it would be because I start duoQ or if I have a lucky win streak.

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Why AP for the top 250 titles is not cool

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Posted by: Malediktus.9250

Malediktus.9250

Where did I imply that I would be able to earn those MMR thresholds? After all I am silver 3 currently.
But I think those MMR thresholds would make it more fair and less frustrating since moving goalposts are frustrating. Since the leaderboard currently seems to take decimal MMR into account (making it close to impossible to be tied with someone), imagine how frustrating it would be if you would miss the one of the titles by a fraction of a MMR point or drop out of top 3 or 10 because you got unlucky too often with afkers / people who get paid to throw.

So? Why should people be tied if they don’t have the exact same rating? Anyone can get the titles, everybodies has the same chances to attempt for them in game, why should they make a competitive system less competitive? People complained about material rewards being locked behind divisions and said competitive players should only be rewarded with titles, guess what that’s what they did, they have the competitive players titles that have value because you have to compete to get them, more so for the more prestigious ones.

So again why should they cater to your ideas that removes value from these competitive rewards?

It is simple.
At 2000+ MMR even 10 MMR points difference is just 0.5% difference, let alone a decimal MMR. Do you want to tell me the MMR algorith is so great that it can determine the skill of someone with more than 99.5% accuracy in just a few hundred games or less? I am very doubtful considering this is a team game and you are only 20% of the team.
I think it is save to say that a difference of 0.5% or less MMR points can be blamed to matchmaking luck even after lets say 300 matches.
So it is impossible to say that anyone is more deserving of being rank 1 (or insert any other title threshold) than someone else with really close MMR.
No algorithm will ever nail the skill of someone in a team game like this to the exact value. It is not a 100m race where you can say someone run the track in 9.8s and the next person needed 9.85s where you have a clear winner.

Again if they don’t meet the requirements they don’t deserve the title what don’t you understand about this being in a competitive game mode for a competitive title.

Again, I understand this MMR system pretty well. It does a decent job at putting people into skill bracket, but it completly fails at determining if someone is worthy of being #1, #2 or #3. It is impossible to say that someone with 2133 rating is better than someone with 2122 rating, let alone 2132 rating.
On top of that there are many ways to game the system: queue dodging, playing off peak hours, paying people to throw, hireing pro players to carry you in duoQ (I would assume even if 2 equally skilled people coordinate on teamspeak it will boost their MMR by ~200 above their soloQ rating), playing with smurfs (mainly NA problem at the moment).
Furthermore it does not do a good job to take luck into account (afks and other ways people throw, team compositions, people in your team or enemy team whose MMR has not settled yet).

To make a truly competitive system in GW2 we would have to change quite a lot. Most likely not even possible.
There would need to be a system that forces people who have a close rating to each other to play against each other. There would have to be judges who look out for people who throw matches on purpose and manually adjust MMR of people whenever justified. There would need to be seperate leaderboards for solo and team/duoQ.
Old MMR must not affect the leaderboards. It is bad if people with an old MMR of above 1200 have a head start in the system (and on the contrary people with an old MMR of below 1200 get punished).

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Why AP for the top 250 titles is not cool

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Posted by: Malediktus.9250

Malediktus.9250

Where did I imply that I would be able to earn those MMR thresholds? After all I am silver 3 currently.
But I think those MMR thresholds would make it more fair and less frustrating since moving goalposts are frustrating. Since the leaderboard currently seems to take decimal MMR into account (making it close to impossible to be tied with someone), imagine how frustrating it would be if you would miss the one of the titles by a fraction of a MMR point or drop out of top 3 or 10 because you got unlucky too often with afkers / people who get paid to throw.

So? Why should people be tied if they don’t have the exact same rating? Anyone can get the titles, everybodies has the same chances to attempt for them in game, why should they make a competitive system less competitive? People complained about material rewards being locked behind divisions and said competitive players should only be rewarded with titles, guess what that’s what they did, they have the competitive players titles that have value because you have to compete to get them, more so for the more prestigious ones.

So again why should they cater to your ideas that removes value from these competitive rewards?

It is simple.
At 2000+ MMR even 10 MMR points difference is just 0.5% difference, let alone a decimal MMR. Do you want to tell me the MMR algorith is so great that it can determine the skill of someone with more than 99.5% accuracy in just a few hundred games or less? I am very doubtful considering this is a team game and you are only 20% of the team.
I think it is save to say that a difference of 0.5% or less MMR points can be blamed to matchmaking luck even after lets say 300 matches.
So it is impossible to say that anyone is more deserving of being rank 1 (or insert any other title threshold) than someone else with really close MMR.
No algorithm will ever nail the skill of someone in a team game like this to the exact value. It is not a 100m race where you can say someone run the track in 9.8s and the next person needed 9.85s where you have a clear winner.
The GW2-MMR algorithm is only good to sort people into rough skill groups in an effort to make good matchups, but it will never be good to find the most skilled people with absolute accuracy.

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(edited by Malediktus.9250)

Helseth carries bronze 4v5

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Posted by: Malediktus.9250

Malediktus.9250

This video proves nothing other than Helseth being an excellent player multiple divisions above bronze.
To get out of a division you need to be significantly better than the average player in your division or they will pull you down. In bronze and silver people always find ways to throw and it is just frustrating to play with people who seem to have 10x less experience than you. Warriors that camp on close all day. People who wipe in mid before you finshed capping close. People who think killing the enemy lord is instant win etc.
I do not think the ELO system is working well for people who are in the middle spectrum of the skill ranking. If I am worth being in silver 3, then a lot of people I have in my team deserve to be bronze.

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(edited by Malediktus.9250)

Why AP for the top 250 titles is not cool

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Posted by: Malediktus.9250

Malediktus.9250

Where did I imply that I would be able to earn those MMR thresholds? After all I am silver 3 currently.
But I think those MMR thresholds would make it more fair and less frustrating since moving goalposts are frustrating. Since the leaderboard currently seems to take decimal MMR into account (making it close to impossible to be tied with someone), imagine how frustrating it would be if you would miss the one of the titles by a fraction of a MMR point or drop out of top 3 or 10 because you got unlucky too often with afkers / people who get paid to throw.
It would also remove the problem of having a hard capped amount of people who are allowed to earn these titles, which would allow for adding the AP back to them.

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(edited by Malediktus.9250)

Why AP for the top 250 titles is not cool

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Posted by: Malediktus.9250

Malediktus.9250

After the two flaming bois got what they wanted they don’t even write anymore. Sad that anet gave in. Really sad.

Anet decided, so what is there to write about anymore?
And I am thankful about their wise decision, especially after all the leaderboard weaknesses and match manipulation got exposed.

Although I would like it even better if the titles would not be exclusive to specific ranks, but based on reaching specific MMR values. The leaderboard should be for bragging only just like the AP leaderboards, I am not getting exclusive titles for being ranked top x there, either.

Example:
God of PvP:
Reach 2200 MMR after playing a minimum of 250 matches during a single season.
Legendary Demigod:
Reach 2150 MMR after playing a minimum of 250 matches during a single season.
Immortal Legend:
Reach 2100 MMR after playing a minimum of 250 matches during a single season.
Unyielding Legend:
Reach 2000 MMR after playing a minimum of 250 matches during a single season.
Rank 11 – 25: Relentless Legend.
Reach 1950 MMR after playing a minimum of 250 matches during a single season.
Ruthless Legend:
Reach 1900 MMR after playing a minimum of 250 matches during a single season.
Merciless Legend:
Reach 1800 MMR after playing a minimum of 250 matches during a single season.

The actual values could be changed of course, I based the suggestion on the current EU leaderboards. (disclaimer: my own MMR is only in silver 3 after 247 matches played)

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(edited by Malediktus.9250)

New Titles :)!

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Posted by: Malediktus.9250

Malediktus.9250

And they all give 6 AP each, which is quite silly considering only a limited amount of people can get them and NA will have an easier time than EU.

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Strange Rock is a bad joke

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Posted by: Malediktus.9250

Malediktus.9250

You are right electricwater. This ring is easily in my personal top 10 of the biggest GW2 disappointments since HoT release
Sorry for the Anet dev(s) who thought they had a great idea with this addition.

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Strange Rock is a bad joke

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Posted by: Malediktus.9250

Malediktus.9250

No aura, no achievement, it does not even have all 3 infusion slots.

You do know that you can still infuse / attune it and get all 3 infusion slots. Just sayin’….

I know, but considering it seems to take on average 1000 petrified wood and 980k karma (according to the people who do drop research) to get a strange rock, I would expect those slots to be included at the bare minimum.
It is not like it takes much effort to unlock those 2 extra slots, so it should be baseline for the harder to get ascended rings.

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A plea: Can we start raising cooldowns

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Posted by: Malediktus.9250

Malediktus.9250

Thief is a very OP class, it is just that other classes are even more OP.

This pretty much sums up the entire game right now.

Yes, Anet needs to radically roll back the powercreep that happened with HoT. Otherwise pvp will never be good.

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Achievements don't match the in game value

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Posted by: Malediktus.9250

Malediktus.9250

It was me who manually added up everything.

I lost hope that the 1 AP discrepancy can be solved with reasonable effort anymore, but I located more people who have 1 AP more than they can find by manually adding up everything, all veteran accounts. So it is probably either some ancient relic achievement or some kind of overflow/calculation error somewhere.
My newer accounts do not have this 1 AP out of nowhere.

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A plea: Can we start raising cooldowns

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Posted by: Malediktus.9250

Malediktus.9250

Thief is a very OP class, it is just that other classes are even more OP.

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Strange Rock is a bad joke

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Posted by: Malediktus.9250

Malediktus.9250

I only took months to figure out because the “journey” was absurd and barring any logic. You had to find in extremly small spots in a specific order and throw the rock in yellow glowing lava (I looked it up, its about 1160°C hot). While finding a rock in a skrit stache which contained a ring still made somewhat sense, at the lava part it stops. We throw the tiny rock into the vulcano and it magically comes out cleaner than before instead of getting damaged further (1160°C is high enough to melt silver and gold, some for some gemstones).

I take it you’re also angry about the fact that we as characters can hop in and out of the same lava and not insta-die? There’s a whole slew of things in game that don’t make scientific sense. Because it’s a video game, not real life. I feel that needs to be emphasised here.

I can accept walking on lava for a short moment as part to make the game more playable, but there seems to be no good reason for throwing rocks into lava to clean them. Even if the ring would be out of platinum (or other things elements with higher melting point) how would be manage to extract the ring back out of the lava after it got engulfed by it? Why do we need to go to 4 different volcanos?
If this ring exists for lore reasons, the journey should at least make sense not randomly made up. I do not get how lore interested people can be satisfied with this.

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Strange Rock is a bad joke

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Posted by: Malediktus.9250

Malediktus.9250

I don’t see it as a joke. I think its actually quite nice that they put something in the game that took months to figure out. Its boring when people rush through all of the new content within hours. Absolutely boring. Who the hell really cares if its just an ascended ring or not? Its a fun distraction to do

I only took months to figure out because the “journey” was absurd and barring any logic. You had to find in extremly small spots in a specific order and throw the rock in yellow glowing lava (I looked it up, its about 1160°C hot). While finding a rock in a skrit stache which contained a ring still made somewhat sense, at the lava part it stops. We throw the tiny rock into the vulcano and it magically comes out cleaner than before instead of getting damaged further (1160°C is high enough to melt silver and gold, some for some gemstones).
There is no hint whatsoever that you have to throw it into volcanos.

Seriously, y’all overhyped yourself. It’s meant to be a little bit of local color and people overreacted to what they expected.

It’s not any sort of example of effort versus reward — I’ll get one for straight up gold, no effort other than not spending on something else.

Sorry you didn’t like it.

It is Anets fault people got hyped for it. They did nothing to calm the expectations of the people and made the start and the end result of this journey full of mystery. Generally people expect that more effort means better rewards. So it is not suprising if they are upset that after all this they get an ascended ring, the most common ascended equipment.

Here’s the thing – it’s not meant to be farmed hard core.

It’s supposed to be a random drop for people who are playing in the map – and they can up convert it to a HoT stats ring or sell the precursors.

That’s all. People just went mad with greed.

If there is a rare drop and noone knows what it used for, you can be sure people farm for it to figure out its use.

The only bad joke here is you thinking this would turn into a legendary ring.

How so? It takes a lot of effort to get a strange rock. So it is reasonable to expect it will turn into something very nice. I did not expect that to finish the effort we will just have to visit 4 volcanos and stand in specific spots. I fully expected there would be a mystic forge recipe at the end using the usual legendary ingredients to finish it.

This is a case of the journey being more important than the destination. Back in GW1 Rurik’s body was defiled by the Vizier and you had to fight his reanimated corpse towards the end; This was a very big deal back then. Finding his engagement ring on the very same place he was finished off and recovering it, is a very symbolic journey of cleaning up his legacy, even though mechanically you are just walking around wearing his ring and the ashes of his wife as a trophy!

The journey part of this item is a joke, especially the part of turning the rock back into a ring has no logic. Just slapping Rurik’s name on the item does not make it interesting in any way to the general MMO players.

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Invisible Shoes! What the?!

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Posted by: Malediktus.9250

Malediktus.9250

Nice idea, really, but never gonna happen. People allready paid thousands of gold thanks to crappy RNG. So, even if ArenaNet does anything about this misery, all they can do is adjust the RNG, so they don’t kitten people on.

Anet shows all the time that they do not respect the investment people put into prestige items, so why should something like this which is a toggle for other armor parts be different?
Currently you have 4 choices:
1) Ignore the existance of these boots
2) Farm all mushrooms every day for possibly years
3) Spend gold that would be enough to build upto 2 legendary weapons
4) Do not wear any boots and kitten yourself

All of these options are terrible since noone will even notice that you spent so much time or gold to get your boots invisible. Even worse currently it is even more likely that people just assume that you unequipped your boots.
Something like this should be a common enough drop to cost less than 100g for all 3 armor weights combined.

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Are the Legendary ap going to get fixed?

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Posted by: Malediktus.9250

Malediktus.9250

Thank you for the reply.

As Anet know about this problem, will they actually fix it though?

I’m not sure if it’s possible to remove achievements from someone who got them. I may be wrong though

They can but it’s insanely complex. They did for a GWAMM-bug (got walking amongst mere mortals achievement/title from gw1 linked account, a pretty prestige title from playing a lot of gw1). It’s incredible doubtfull they will do for something, of this small scale, as it takes weeks if not months to execute achievement removal without bugs.

Honestly it should be much faster now that they have the experience from fixing the hall of monument achievements and the broken collection (people had black lion weapon skins in their collections without unlocking them) achievements.
If more people would ask for a fix they would probably do increase the priority of fixing this. After all these are exclusive rewards for taking part in specific seasons, so the integrity of their PvP mode is at stake (not like it is in a bad already without it).

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Are the Legendary ap going to get fixed?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Thank you for the reply.

As Anet know about this problem, will they actually fix it though?

I’m not sure if it’s possible to remove achievements from someone who got them. I may be wrong though

They can (see Hall of Monuments achievement incident, where lots of people unlocked all the titles without earning them). They could simply delete the achievements from everyone and recalculate them on first login. If you have an API key with PvP permissions, you can see the exact amount of pips you earned in every season. So they have all the data they would need for that.
Conclusion: It is just a matter of wether Anet wants to do it or not.

1st person worldwide to reach 35,000 achievement points.

Are the Legendary ap going to get fixed?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

They are not really bugged, just Anet not caring. Season 1 and 4 unlocked the achievement points via an item sent out by the customer support if you reached legendary division. They had to do this because the achievements had issues and did not work as intended.
see: http://db.dulfy.net/item/77681 and http://db.dulfy.net/item/79540
So you either got 0 or all the achievement points these had to offer. I guess Anet was too lazy to differentiate and give lower divisions their deseved AP.

On the other hand the title “Illustrious Legend” is still not fixed. There are people with only diamond division in season 3 who have this exclusive title and Anet seems to ignore it. Disgusting.

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Invisible Shoes! What the?!

in Guild Wars 2 Discussion

Posted by: Malediktus.9250

Malediktus.9250

Meanwhile prices of these boots keep raising and raising, because fewer people kill treasure mushrooms. It is 3k+ per armor weight, over 10k for all 3 armor weights just for being able to hide a skin. Sometimes there is not a single one for sale at all.

I have no idea why I’m still doing this. Over 13 months now every day 3 mushrooms. I got better drops in real life …

You have more patience than I had. I probably killed less than 100 mushrooms in total and noticed the loot was total garbage for the time invested. It is not even remotely interesting to hunt them since they pose no threat and are just punching bags that run away from you combined with the loot I can get faster in other ways (excluding the 1 in several thousand chance to get one boot chest). If they would at least unlock all 3 armor weights in one go it would be a huge improvement.

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Invisible Shoes! What the?!

in Guild Wars 2 Discussion

Posted by: Malediktus.9250

Malediktus.9250

Meanwhile prices of these boots keep raising and raising, because fewer people kill treasure mushrooms. It is 3k+ per armor weight, over 10k for all 3 armor weights just for being able to hide a skin. Sometimes there is not a single one for sale at all.

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Upcoming Changes to Skills

in PvP

Posted by: Malediktus.9250

Malediktus.9250

I think these changes are not nearly enough, some are even outright useless. What are the devs in charge of balance doing all the time? If this would be a biweekly balance patch I might consider it reasonable, but it is all we will get for months, so I would expect at least 10 times the changes.

3 out of 9 classes get zero changes. Dozens of underused/useless weapon skill sets and utilities see no changes again. Sad.

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(edited by Malediktus.9250)

Anything being done about Broken DH trapper?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

They are traps, why should traps be instant gratification aoe damage (+cc+boons/healing)? They should take time to setup but be rewarding if you manage to make someone step into them.

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Upcoming Changes to Skills

in PvP

Posted by: Malediktus.9250

Malediktus.9250

3 out of 9 classes get no changes?

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Money Sink

in Guild Wars 2: Heart of Thorns

Posted by: Malediktus.9250

Malediktus.9250

Is this topic a joke? There is rarely more than 1 expensive or time consuming achievement per LS release. If anything there should be way more of this so you cannot finish all new achievements in the same week as an update happens.
Time consuming, expensive or very difficult achievement would be the perfect opportunity for Anet to make contest last longer and bridge the time between updates. I am suprised Anet is not actually doing stuff like this to keep people occupied tbh.

Are you seriously considering ‘expensive achievements’ to be a solution to make content last longer? What’s the difference to any other grindy asian MMORPG that gets hated on from GW2 players if Anet takes “I’m rich you know” 1000g gold sinks as a way to make their content last longer?

Challenging achievements? Yes. Difficult Achievements? Yes. Expensive achievements? No.

How else would you make content last longer? Grind for all kinds of rewards is the only way, fun is not enough of a motivator in MMOs to keep content lasting.
Difficulty in MMOs is basically the same as time investment in MMOs. Even the hardest skill based achievements in GW2 only take an evening of practicing at most. How many of those do you want to add in each patch to make the contest last weeks instead of days?
The skill cap in GW2 is pretty low, so any above average player will have no issues finding ways to complete all skill based things quickly. See new raid wings in GW2. The first people (even excluding testers) will have every new raid achievement before the first weekly reset happens. It is unlikely that there will ever be content harder than raids in GW2, so again we are left with using grind as a way to keep content interesting and alive.

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Anything being done about Broken DH trapper?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Dh traps need to be nerfed, 3s cast time and 3s arm time so you actually have to use them as a trap and not as an extra aoe skill.

You keep suggesting something like this are you seriously suggesting this? Do you know how atrocious a cast time of 3s is? That’s about 0.25s shorter then casting Signet of Courage. For someone who claims to main guard for over 8+k hours you sure recommend some completely mind boggling nerf suggestions to your own main class.

Yes, I am serious. Traps ruined everything I liked about guards. All viable builds in PvE and PvP contain traps now.

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Anything being done about Broken DH trapper?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Dh traps need to be nerfed, 3s cast time and 3s arm time so you actually have to use them as a trap and not as an extra aoe skill.

1st person worldwide to reach 35,000 achievement points.

Money Sink

in Guild Wars 2: Heart of Thorns

Posted by: Malediktus.9250

Malediktus.9250

Yes, that is what he complained about. he wants all the achievements to be easy I guess

1st person worldwide to reach 35,000 achievement points.

Money Sink

in Guild Wars 2: Heart of Thorns

Posted by: Malediktus.9250

Malediktus.9250

Is this topic a joke? There is rarely more than 1 expensive or time consuming achievement per LS release. If anything there should be way more of this so you cannot finish all new achievements in the same week as an update happens.
Time consuming, expensive or very difficult achievement would be the perfect opportunity for Anet to make contest last longer and bridge the time between updates. I am suprised Anet is not actually doing stuff like this to keep people occupied tbh.

1st person worldwide to reach 35,000 achievement points.

WvW friendlist/blocklist bug

in Bugs: Game, Forum, Website

Posted by: Malediktus.9250

Malediktus.9250

If you are on a guest server linked to another server you can stalk other players and commanders map. It does not get disguised with “Wold vs. World” as if you would be on the host server.
It probably should be fixed to make commander stalking harder.

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High mobility needs to be nerfed

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Just another QQ post from Malediktus on mobility because he mains Necro…. nothing to see

Not really, I got 10k hours on guardian and played mainly palyed druid in 3 of 4 seasons. I barely play Necro because it is unplayable in soloQ

Look at my screenshot, the pie diagram proves that I have not really a main class in pvp.

Attachments:

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(edited by Malediktus.9250)

Antitoxin Injector Skin

in Guild Wars 2 Discussion

Posted by: Malediktus.9250

Malediktus.9250

It should not come back

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Deactivate Challenge Motes

in Fractals, Dungeons & Raids

Posted by: Malediktus.9250

Malediktus.9250

I admit I did this often for the Ad Infinitum collections. Activate the challenges and then post the lfgs because it makes the group fill much faster.

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Stop expecting to be carried solo

in PvP

Posted by: Malediktus.9250

Malediktus.9250

dont tell me what to play

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condi damage is the worst thing is this game

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Condi spam is bad, especially mesmers
Condi engis and reapers are a close follow up

1st person worldwide to reach 35,000 achievement points.

(edited by Malediktus.9250)

High mobility needs to be nerfed

in PvP

Posted by: Malediktus.9250

Malediktus.9250

rofl this game is already bunker wars 2. Nerf mobility and people will just stack support eles and guards/wars. Dumbest post of the day not sure if serious or troll. U basically want to make the game worse and slow paced while making tankier classes even stronger than they already are

The game is not nearly as bunker heavy as in season 1 anymore, it is quite the opposite now. Everything is too fast, too spammy and does too much damage for little effort.

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High mobility needs to be nerfed

in PvP

Posted by: Malediktus.9250

Malediktus.9250

I think high mobility needs to be nerfed.

Suggestions:
- Half range of blinks, teleports and mesmer portals (pvp only)
- Decapping points should take the same amount of time as capping it (or at least significantly longer than now)
- Blinks and teleports should only work as a gap closer and not to take shortcuts via vertical position changes. Eg. A dragon hunter should not be able to stand at below or next to the clocktower on Khylo and teleport right on point. No shortcut should be able to save more than 3 seconds of time.
- Blinking/teleporting should cancel all skills including stomps. No more save stomping by using double blinks!

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(edited by Malediktus.9250)

I miss hardcore world bosses

in Fractals, Dungeons & Raids

Posted by: Malediktus.9250

Malediktus.9250

You are kidding yourself if you think Tequatl was never nerfed. I remember when he was new and the whole map was on teamspeak. There were no afk leechers. The double damage spots were already known and people used consumeables like the fire elemental. There was a melee zerg back then.
Yet there were only 2-3 minutes left on the clock despite having a highly organised group of players who were briefed what to do.

Then one day random unorganized pug maps which barely filled 5min before spawn finished with 8-10min time remaining, 10+ afk slackers and no consumeables. And most people just pewpew with ranged attacks from far away not making use of double damage spots.
This was before HoT and crit damage mind you. So at the minimum Anet halfed Tequatls total health to explain this.
At the same time Anet reduced the drop rates of Tequatls hoard. I used to see several hoards posted per kill, now I feel lucky if one person reports a drop.

Again, players were buffed. The exact same thing happened in the Silverwastes, where all the bosses became significantly easier (and stayed that way, because Anet overlooked them when they buffed the health of everything else) and the meta hardly ever failed after that.

It was the trait revamp and the change in stacking conditions that did it, long before HoT.

No, random pug maps already had high success rate before Tequatl could receive crit damage or elite specs existed. Players definitely did not get buffed by 50%+.
The early team speak runs actually had access to more damage because that was before FGS and ice bow were nerfed and as I said also made huge use of all the consumeables such as the fire elemental powder (which got nerfed to have huge cooldowns sometime later also).

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Some stuff needs manual whitelist again

in API Development

Posted by: Malediktus.9250

Malediktus.9250

Thank you for your efforts.

I’m going to go ahead and whitelist 1257, but it’s a broken achievement (it doesn’t have a name — so the client won’t render it, IIRC). It’s … kind of strange that there are accounts with it? But it’s worth 5 AP, so there’s that.

Not sure if it is whitelisted yet, it still returns "{"text":“no such id”}". But on the other side it is probably a broken achievement.
My achievement point values would not match if it gives 5 AP. Currently I have 1 AP more ingame than I can find in the API, if this gets added the API would show 4 AP more than I have ingame, so these 5 AP probably do not count towards the total AP of players.
So maybe it would be best to keep it blacklisted?

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