Laurels are a time gated currency. Ap is not. It makes no sense to exchange the system. You will never be able to “make up” a laurel that you missed, weigh is not the case for ap. You also don’t spend ap, like you so laurels.
AP is also time-gated. I don’t know how you could ever think it isn’t. Also, you can “make up” on a laurel that you missed exactly like you make up when you miss out on daily AP: log in another day. It doesn’t matter whether or not one is a currency and the other isn’t, both add up to give you access to other things.
Besides, if you consider AP to not be time-gated, you will have to conclude that laurels also aren’t time gated, because gaining AP will give you laurels.
I don’t know about that. Given how often they’ve changed the dailies over the lifetime of the game, more change in the future seems inevitable. Maybe not prompted by anything we say though, there’s that…
I’m an AP hunter (not extreme, but i don’t need more laurels, till they do more with em). Someone earlier posted something about them being switched, getting AP for logins and only getting the goods when you complete your dailies. I thought that was interesting.
I asked how people would feel about that reversal. No one answered. Now I can’t help wondering if that’s because it would lay bare a hypocrisy people don’t want to own up to.
The reverse scenario would certainly relieve me of the issues I have with this update.
I’m still thinking about it, but first thoughts on it?
I wouldn’t care any more about it than I do now. “Oh, they did what? Meh.”
. . . remember, I already stated I’m pretty good on the stuff which would be locked or was locked behind Daily Achievements. And I’m also not a big chaser of AP. Achievements, sort of (freaking Dive Master… one dive other than Not So Secret and I don’t know which one it is.) . . . but the AP doesn’t really MATTER to me.
Well, unless I’ve misread you terribly, you’ve been very middle-of-the-road about the entire subject anyway, so I wouldn’t expect a different reaction.
Here’s the reason it would work for me, which I didn’t really have time to get into earlier. I don’t need or particularly want any of what’s on offer for the daily log in rewards. There aren’t any permanent AP opportunities left for me that I see myself ever going after, and I do like to see my AP grow over time for the AP rewards some of which I like.
With the rewards reversed, I’d get some AP for loging in, which would be nice, and if I ever felt I’d want some more laurels or some of that other stuff now awarded on log in, I’d have the option to do some dailies. Totally self-serving, sure. Unashamedly so.
I’m an AP hunter (not extreme, but i don’t need more laurels, till they do more with em). Someone earlier posted something about them being switched, getting AP for logins and only getting the goods when you complete your dailies. I thought that was interesting.
I asked how people would feel about that reversal. No one answered. Now I can’t help wondering if that’s because it would lay bare a hypocrisy people don’t want to own up to.
The reverse scenario would certainly relieve me of the issues I have with this update.
The effort required for the reward should be interesting, not a list of stupid pet tricks. They should make me want to play, not make me do things that have no inherent appeal, like standing on a roof in the Black Citadel. They shouldn’t make me feel like a dog doing stupid tricks for a few treats. If they can’t make dailies like that, I’ll settle for dailies that get completed without special effort at all, like we had before.
Edit: And by the way, WvWers and PvPers have complained.
First of all, “we” didn’t have that before. Maybe you did because you just wandered around open world, but what was that thing you said about generalizing you’re experiences?
You’re right, my mistake.
There are many people who enjoy wvw, pvp, fractals, etc. Those things do have inherent appeal, even if it’s not to you.
Those are old dailies. I’m talking about the new ones.
And I still don’t understand how harvesting plants, visiting Laurel vendors, dodging in front of an enemy over and over again, killing ambients, or any of the other trivially easy and not particularly interesting dailies before are any different from the ones you consider pet tricks now.
I never called any of those dailies interesting, just painless. I always used to harvest interesting resources I came across. The laurel vendor was painless because there’s one not 2 seconds removed from a place I visit anyway. I never dodge in front of an enemy again and again. Are you kidding? Dodging just happens over the course of play, painlessly. Killing ambients? Yeah, got me there. Stupid. I didn’t always complete it because I didn’t go out of my way to find them. Sometimes I stumbled across enough to add up to complete the achievement and then I got it painlessly.
None of the new ones are painless. They require time and effort and actually impede regular gameplay for me. The fact that literally all the painless ones have been removed and replaced with stupid pet tricks actually feels like an act of malice. Couldn’t just let us play, could they? They had to make it worse.
Making world boss events part of the daily is proof enough of that. I cannot even count how many have simply given up doing them post megaserver, because either their machine can’t handle it or because it’s completely unplayable
Count me as one of them. Ever since the megaserver update, I’ve stopped doing world bosses, except when coming acrokittenandomly or being asked to join for one by a guildie, which is a rare occurrence. Oh, and I’ve done Tequatl a few times recently to get me a spoon. Dailies aren’t bringing me back, they only remind me of how much I don’t like the whole world boss schedule revamp.
The effort required for the reward should be interesting, not a list of stupid pet tricks. They should make me want to play, not make me do things that have no inherent appeal, like standing on a roof in the Black Citadel. They shouldn’t make me feel like a dog doing stupid tricks for a few treats. If they can’t make dailies like that, I’ll settle for dailies that get completed without special effort at all, like we had before.
Edit: And by the way, WvWers and PvPers have complained.
(edited by Manasa Devi.7958)
So, post about your own experiences. Don’t falsely attribute them to other posters who have clearly stated their own experiences repeatedly. Arguing in bad faith isn’t helping anyone.
I’m not contesting any of that. The problem is in the things you’re disingenuously leaving out, things that have been stated by various people, over and over in this thread. I’m not going to repeat them for you because you already know them. I don’t do stupid pet tricks on the forum either.
Sarcasm doesn’t work if it has no basis in truth.
“Ugh. Darn you a.net! How dare you give me 10 ap for completing three trivially easy tasks when I was perfectly happy getting 5 ap for completing those other five trivially easy tasks!?”
That’s a rather silly way to look at the new system. I thought you liked it. Had a change of heart?
Also, really it’s enough with the sarcastic dog references. Daily dodger, reviver and all the other generic dailies were no different than the vista viewer.
Better get used to it or stop reading my posts, because it’s the only way I will ever refer to the current system of dalies. Stupid pet tricks.
Don’t like them either. Delays my things..
Don’t do them then! It’s only 10 AP you’re missing out on! Log in, get your laurel progress (which is at a higher rate than before) and get to the things you want to do!
If collecting AP is what you want to do, then do the daily!
I wonder how people would’ve reacted if they’d reversed the reward arrangement: a few AP for logging in and the next entry in the 28 day reward cycle board for completing 3 dailies.
My experience and opinions in the guild are quite the opposite, you log in and get the usual rewards just for starting the game up (seriously what extra effort?).
I’m not getting the rewards I consider the usual ones. All I get is more laurels and other stuff I have plenty of.
Do not feel like doing a daily? No sweat you already got the general rewards (laurels, mystic coins, experience)
Scraps I don’t need or want.
Rewards like pristine fractal relics, rare gear and pvp reward progression are great incentives for the specific activities of the day. These rewards were definitely not attainable through daillies in the old system. Again rewards for no effort compared to the old system.
Not interested, I got plenty of all of that when I played the specific content in the past.
The only thing you might struggle with is completing the daily in PVE for AP, which admittedly I really do not care about personally.
And that’s just because you already get what was originally the reward you cared about for them for free when you log on.
However doing specific activites will definitely give a better sense of achievement, than for example completing your daily dodger or killing 50 monsters/ambient creatures.
Yes, standing on the roof of a building in the Black Citadel or harvesting some plants in the jungle is so much more fulfilling. Maybe if I were a dog.
Regardless of whether you like doing the dailies or not is irrelevant. The fact is we do not need to do them anymore. And I personally find that very liberating. For ages now I have wanted Anet to give us more freedom, to stop forcing us to do things we don’t want to do. And now, strangely with these very specific dailies, they have. I no longer feel forced to do them, so if I don’t want to do something in the dailies list I don’t have to.
The problem is many people have been conditioned to feel they have to do them, for fear of losing out on the laurels. But now the only real thing you miss out on are the achievement points, which due to them having a cap doesn’t really matter.
The system we have now is optional, and that is a step in the right direction imo.
I don’t get it… You never needed to do them to begin with.
Technically no, but technically you don’t have to play the game either. But due to the laurels you had more need to do them. That need is no longer there and that is a good thing.
Maybe you should consider that different people have different self-imposed “needs”. I haven’t cared about laurels for a long time. I did like the near-effortless trickle of 5-8 AP per day though, and a lot of people did too. Now I get the part of the rewards I don’t care for free and need to do stupid pet tricks to get any AP at all. And I consider that a bad thing.
Regardless of whether you like doing the dailies or not is irrelevant. The fact is we do not need to do them anymore. And I personally find that very liberating. For ages now I have wanted Anet to give us more freedom, to stop forcing us to do things we don’t want to do. And now, strangely with these very specific dailies, they have. I no longer feel forced to do them, so if I don’t want to do something in the dailies list I don’t have to.
The problem is many people have been conditioned to feel they have to do them, for fear of losing out on the laurels. But now the only real thing you miss out on are the achievement points, which due to them having a cap doesn’t really matter.
The system we have now is optional, and that is a step in the right direction imo.
I don’t get it… You never needed to do them to begin with.
What I consider objectively bad are the exclusion of low-level alts, the trivial tasks needing to be performed in specific areas and the profession specific PvP achievements.
These are certainly not objectively bad.
Low level alt’s are excluded from area specific tasks, but they can still get the experience bonus. I am not sure what other objection you might have to that.
Some people want to play their alts, not feed them consumables. What point is there to having alts if playing them is not a satisfying option?
Trivial tasks in specific areas has always been around. It is pretty obvious why too. I don’t see this as objectively bad.
You must be playing another version of the game? China release perhaps?
I realize that. I do feel however that some of the choices they made with these new dailies are objectively bad. People may like them because of the ease with which they can be completed, but that doesn’t make them good.
And yet, I won’t call that objectively bad.
I’m not going to rehash the objective criticisms, they’re plastered all over the threads dealing with this subject matter.
It’s hard to know what’s objectively bad, without knowing the reason they were implemented.
Take the daily DE in a specific zone. I’ve done them all and none of them took very long. People are in map chat calling out waypoints. Go to a waypoint and get it done.
But then, I realize, like today,. hey I’m in sparkfly, look at all the bags I’m getting. Holy crap, linen, platinum, rugged leather, hard wood. This is all stuff I need, that I’m low on that sells really well.
I stayed longer than I needed to because in this case, I was having fun and getting stuff I needed at the same time.
People make it sound like it takes hours to do these events. Even in Southsun it didn’t take me half an hour.
What this has done is it’s funneled people who want the social aspect into a different zone every day for us to play together in. For some of us, that’s fun and exciting.
For some, who want to keep their head down and do what they want…there’s nothing stopping them. At most it’s only a few achievement points.
And if people were only logging in for dailies anyway, they were all but done with the game in everything but name.
Actually, the one zone I will never be playing henceforth will be the zone that has the daily events going on. There’s nothing to be loved about it. Having more people around than the content can support without collapsing in some way, that’s wholly undesirable to me.
Also, a social aspect? You must have low standards, or miraculously always end up in utopian instances. I haven’t seen map chat other than people asking about events telegram-style, and the linking of waypoints, with the occasional cussing out of someone who called a waypoint where the event was almost over, thereby wasting people’s time.
Not surprising of course, because the vast majority of people are only there to get it over with.
And yet, I don’t consider those achievements to be objectively bad.
What I consider objectively bad are the exclusion of low-level alts, the trivial tasks needing to be performed in specific areas and the profession specific PvP achievements.
(edited by Manasa Devi.7958)
It doesn’t matter how people perceive their alts. What matters is how they prefer to play them.
People (myself included) have been discouraged from making new alts with the new trait system. They’ve now compounded this by making it (nigh) impossible to finish dailies with a low level alt. I will never make another alt.
I realize that. I do feel however that some of the choices they made with these new dailies are objectively bad. People may like them because of the ease with which they can be completed, but that doesn’t make them good.
I’m not going to rehash the objective criticisms, they’re plastered all over the threads dealing with this subject matter.
You know what a daily is. If you’re actually roleplaying your character, even inside your own head, dailies break immersion no matter what.
The previous incarnation hardly ever did. You could just “play as you want” and mostly disregard them. More often than not, you’d finish 5.
(Provided that your roleplaying involved you being a hero and going out to do stuff, instead of standing around in Rata Sum, being long-winded.)
Well I think you’ll find that people either don’t have all the mats, gold or laurels they need, at least most of them.
That puts you squarely in a minority.
I realize that. Unfortunately, it also puts me squarely in the position that the daily AP are the only thing that ‘adds’ something I still find significant to my account. (There’s nothing left I want to do among the permanent achievements.) I used to get a trickle by just playing. Now I need to do stupid pet tricks for that. No one is ever going to convince me that this is better for me.
And yes, that’s the only consideration I give this system. Is it better for me? I don’t care if it’s better for other people, they can (and do) post their own opinions. Some of them I even read and empathize with. What I can’t be bothered with is people telling me how it’s not worse for me. Because it is.
I was actually trying to point out the hypocrisy of some people who in one breath call it lazy that we could gain a handful of AP through normal play with the previous daily implementation but applaud the new log in rewards and point at those as the answer to all our woes.
Hmmm. Hard to reconcile, yes. Not sure if I’d go so far as to say it was “hypocrisy” though. There are similar examples to reasoning which makes no sense when looked at as “A and B” but start to make more sense when you look at it more broadly.
Personally, starting off with the log in rewards would have been better than the Dailies. We could have avoided retooling the darn things four (at least) times between then and now trying to satisfy players.
It’s the separation of those rewards from Daily Achievements which I think is the positive step. Or at least the positive step for the segment of players who would complain about being “forced” to do them so they could get Laurels.
Small comfort to the people who couldn’t care less about the laurels because they already have hundreds sitting there in the idle hope there’s ever going to be more stuff to spend them on.
I’m surprised those people don’t turn laurels into gold by buying T6 mats and turning them over (if they don’t want to use them for crafting).
T6 mats sell well. So you’d not only need all the laurels you’d need, but you’d also need to have all the gold you need.
Not quite the same.
I do have all the gold I need. I don’t need a daily addition of one to the thousands I’m not using for anything. I prefer to keep my resources spread out a bit so I can jump instantly on anything new that might be added, using whatever currency needed.
I also have all the karma I guess I’ll ever need, no more need for tomes of knowledge and a special row in a personal guild storage for mystic coins I’m not using for anything. The daily log in rewards offer me nothing I care about in the slightest.
(edited by Manasa Devi.7958)
The only way I can respond to the start of your post is to single out specific people and quote their opinions so as to prove there is definitely some hypocrisy going on. I don’t want to do that because singling out people never ends well.
About the separation of rewards, I disagree that it’s a good thing. The previous system got people playing for their reward, be it laurels or AP. The only problem with them was apparently that some obsessive players needed to be protected from themselves because they felt “forced” to do 12 dailies.
I feel a far better result might’ve been accomplished by mostly keeping what we had before, just changing to the ‘gain max AP for doing x achievements’ that we have now, and perhaps adding some more possible tasks to the mix instead of stripping most of them and leaving us with stupid pet tricks.
I was actually trying to point out the hypocrisy of some people who in one breath call it lazy that we could gain a handful of AP through normal play with the previous daily implementation but applaud the new log in rewards and point at those as the answer to all our woes.
Hmmm. Hard to reconcile, yes. Not sure if I’d go so far as to say it was “hypocrisy” though. There are similar examples to reasoning which makes no sense when looked at as “A and B” but start to make more sense when you look at it more broadly.
Personally, starting off with the log in rewards would have been better than the Dailies. We could have avoided retooling the darn things four (at least) times between then and now trying to satisfy players.
It’s the separation of those rewards from Daily Achievements which I think is the positive step. Or at least the positive step for the segment of players who would complain about being “forced” to do them so they could get Laurels.
Small comfort to the people who couldn’t care less about the laurels because they already have hundreds sitting there in the idle hope there’s ever going to be more stuff to spend them on.
I was actually trying to point out the hypocrisy of some people who in one breath call it lazy that we could gain a handful of AP through normal play with the previous daily implementation but applaud the new log in rewards and point at those as the answer to all our woes.
That’s not hypocrisy, though. The point is that if you want to be lazy and just get rewards for doing what you were going to do regardless, you already are being rewarded for just doing what you were going to do regardless.
Yes, it is hypocrisy. And it’s not true. I’m not being rewarded for doing what I was going to do regardless. I’m being rewarded for logging in. I can log out, and not do what I was going to do, and I already have the reward. The actual play after the log in is more unrewarding than ever.
I was actually trying to point out the hypocrisy of some people who in one breath call it lazy that we could gain a handful of AP through normal play with the previous daily implementation but applaud the new log in rewards and point at those as the answer to all our woes.
I’m not sure where you got that. It was always about funneling people to specific areas. It’s what the living story does. It’s what world bosses do.
More rubbish.
Are you seriously claiming that these were about funneling people to specific areas?
- Daily Kill Variety (Tiers for 5, 8, 11, and 15 different enemies)
- Daily Kills (Tiers for 10, 30, and 60 foes)
- Daily Gatherer (Tiers for 3, 10, and 20 gatherings)
- Daily Events (Tiers for 1, 3, and 5 events)
You just make stuff up as you go along, don’t you?
Actually, he’s said that stuff WASN’T working as they wanted, so they changed it.
Anet had a reason to create dailies. To get people to places they wanted people. That changed with the last incarnation, but it still didn’t do what Anet was trying to do. So they changed it.
They couldn’t change it by taking away rewards, so the old dailies were completely retired. They’re encouraging people with more achievement points now and new rewards. To do what they tried to do originally.
If they’re just giving you stuff for doing what you’re doing anyway, there’s no reason you should get it, particularly an achievement.
You don’t remember the original dailies do you? lol
Yes I do, I quoted them in the post you quoted.
None of us will bridge the gap between players who want credit for their dailies and APs just for playing for 30 minutes and players who think APs should actually require some effort.
Well, if it’s effort they want, they must be grinding their teeth in frustration at all the free log in rewards being handed out recently.
I confess, I don’t play events anymore. Why? Because I no longer get an AP when I’ve done 5 on a day, and I don’t get a laurel when I get to 5 AP. I just run past or through events, on my way to where I want to be. The pitiful few coppers and smattering of karma isn’t worth the delay.
Just as what we have now isn’t better for everyone now.
The OP’s point remains, there’s a disturbing lack of clarity in item descriptions.
I ran into another one earlier. I found an Endless Mordrem Thrasher Tonic, planned to sell it because I have no interest in tonics. I thought I’d give it a spin though, like I did with the endless quaggan tonics I got during the LA siege events. It changed to account bound despite there not being any text to indicate that it would. Thanks a lot.
There’s also a complete lack of any indication for items as to whether or not they can be salvaged or thrown in the mystic forge.
This system is not more rewarding to me. It took away my chance to get an easy, painless 5-8 AP.
Though I still got to wonder how AP can motivate someone. That’s like playing… actually I wanted to say being rewarded just for tapping the screen, but then I looked at my phone. Ah well, “gameplay” nowadays…
It didn’t motivate me. I just got it for free while playing. I don’t get that anymore. Now I have to perform stupid pet tricks to get an amount of AP I never aspired to.
The new system doesn’t feel rewarding because it’s too demanding. It feels like: “Hey, glad you could come to the party. I’ll give you 10 bucks if you clean the toilets.”
This system is more rewarding than the previous system. Anet has been nudging up rewards all along. The labyrinth at halloween was more rewarding this year than last year. Dungeon rewards improved. Champ bags were added. Leveling and personal story rewards were adjusted. And now Anet is adjusting the rewards for the dailies.
This system is not more rewarding to me. It took away my chance to get an easy, painless 5-8 AP. It replaced it with a dreadful way to gain 10 AP. There was an opportunity to gain 10+ AP for dailies before, the 10 AP reward is nothing new. It has only become easier to get it.
That coupled with log in rewards makes the actual gameplay actually feel less rewarding. What are people with little time to spend on the game going to do that’s going to feel more rewarding than 10 free laurels? Is that a good direction for a game to go? Give people the feeling that they’ve topped out on ‘feeling rewarded’ for the day the moment they log in?
But there are people in my guild playing more than they did, by the same token. People log in, and they get their reward, and then the see the new daily. Remember, when you get that daily it tells you straight out and makes you choose dailies to do.
If you don’t think people actually do them, or don’t get ideas from that, I don’t really know what to tell you.
I have a hard time believing that the new dailies inspire people to actually play more. Not calling you a liar, I just can’t imagine those tasks having that effect on anyone. The vast majority are shallow, pedestrian little tasks that only inspire me with revulsion at the thought that someone actually thought them up.
Quote the wiki:
“Wiki content is created, maintained, and administrated by players. "
Why would one expect to find reliable rules of the game there?
I dont say that GW2 doesnt have flaws but i think right now its the best value for manue game out there.
You misspelled ‘manure’.
This is just getting sad.
“Some people want nothing to do with PvP”
It also makes me wonder how these people ended up in GW2. The game was always heavily marketed for it’s WvW, all over the place. Post-release, it’s sPvP is what receives the most visible dev attention from an outside perspective with lots of streams and blog posts.
How do you end up in GW2 if you got zero interest to at least do the non-PvP elements of WvW? Or rather, how can you expect the game to cater to you if you’re not interested in ~2/3rd of it, at all?
You’re discounting the possibility that people came to GW2 fully prepared to engage in PvP but ended up not liking the particular way GW2 pulls it off.
I’m sorry, I couldn’t get past the part in your post where you called them quests. Quests? Really now? They’re not quests. They’re stupid pet tricks. Standing on top of a building in the Black Citadel isn’t a quest. Cutting down a few trees isn’t a quest. Crafting something useless isn’t a quest. The very notion is laughable.
Quest: a search or pursuit made in order to find or obtain something (i.e. find a vista, get reward)
Doesn’t matter how “epic” the quest sounds to you, if you want to play semantics then there’s the dictionary definition. What I do take out of your post is the implication that you’d like more, which I’d agree with. More quests in the traditional sense for a daily reward would be a welcome addition in my book.
But there is no search, no pursuit, and no need to find anything. It’s all in plain sight right on the minimap.
Stupid pet tricks in return for unfulfilling treats.
The new dailies are what dailies should have been from the beginning! Additional quests that you can go out of your way to do AND YOU GET REWARDED gasp
I’ve seen so many arguments “well I don’t play that way” “well I have to go out of my way to do this (too restrictive)” “OMG I get rewarded for logging in? Travesty!”
“I don’t play that way.” It’s literally a quest to get a reward. If you don’t want the reward, don’t do the quest. Guess what? I’m not a big fan of JPs, and I don’t do WvW that often, but I wanted the monthly reward for doing them, so I would do them.
“I have to go out of my way to get a daily now.” You have to go out of your way to get a quest reward? Oh what a pity. I have to go to Arah to get Arah tokens. I don’t really care to be in Arah, but if I want the tokens that’s where I have to go. This is how quests in every single questing game I’ve ever played work. Go out of your way to complete a quest and get rewarded for doing so.
“I get rewarded for logging in? So this is login wars 2?” So if you are complaining about this, but you want the old system back…doesn’t that kind of make you a hypocrite? With the old system you did generally get the daily 5 completed just doing whatever you would do in a normal day (i.e. quests, gathering, etc.). You didn’t have to go out of your way to complete quests. Now you do, and you’re also given a thank you for logging in that day. I can’t really see the downside.
And AP hunters are mad pretty much solely because everyone can keep up with them on AP relatively easy from dailies now. There aren’t 12 tasks that can actually take some time to complete each day. If this is why you think the system is broken then you should probably get over yourself.
The bottom line is that dailies are quests that (kind of) change each day, and you can go out of your way to do them. I don’t think I’ve spent more than 15 minutes doing dailies a single day yet, which is great because then I can go back to doing whatever it is I wanted to do knowing I got the max AP for that day along with some additional rewards that I didn’t get before.
What other games are out there where you don’t have to go out of your way to complete a quest? Now I’m not completely defending the new daily system, as I think tweaks could be made to make it more creative, or more unique daily quests, without jam-packing a few select maps, but c’mon people. You’re complaining about a MMO giving you a quest reward.
I’m sorry, I couldn’t get past the part in your post where you called them quests. Quests? Really now? They’re not quests. They’re stupid pet tricks. Standing on top of a building in the Black Citadel isn’t a quest. Cutting down a few trees isn’t a quest. Crafting something useless isn’t a quest. The very notion is laughable.
Actually, he said this:
“Anet had a reason to create dailies. To get people to places they wanted people.”
That was nonsense.
Then he said this, also about the dailies: “It was always about funneling people to specific areas.”
More nonsense.
Because these were the original dailies:
- Daily Kill Variety (Tiers for 5, 8, 11, and 15 different enemies)
- Daily Kills (Tiers for 10, 30, and 60 foes)
- Daily Gatherer (Tiers for 3, 10, and 20 gatherings)
- Daily Events (Tiers for 1, 3, and 5 events)
And they were obviously not about “getting people to places they wanted people” or “funneling people to specific areas”.
I don’t know why you quoted me, your reply has no bearing on what I said.
taxing in pvt kittenters will not improve the breach sucess at all, and most of the “breach hoppers” will just hit the boss enough to get credit and move to another boss so they can get 4 parts.
Encouraged by game design, I can’t blame them.
If you didn’t have that traffic control, the game would seem emptier and there are a whole lot of people out there who want to see a lot of other people.
Yeah, it’s sure cozy on top of that building near the statue in the Black Citadel.
I’m not sure where you got that. It was always about funneling people to specific areas. It’s what the living story does. It’s what world bosses do.
More rubbish.
Are you seriously claiming that these were about funneling people to specific areas?
- Daily Kill Variety (Tiers for 5, 8, 11, and 15 different enemies)
- Daily Kills (Tiers for 10, 30, and 60 foes)
- Daily Gatherer (Tiers for 3, 10, and 20 gatherings)
- Daily Events (Tiers for 1, 3, and 5 events)
You just make stuff up as you go along, don’t you?
I wasn’t talking about the new dailies. What I thought was rubbish was clearly stated after that word: “The log in rewards replace nothing.”
They obviously didn’t create log in rewards to replace a reward no longer earned by completing dailies. They could’ve just left them there and not give out log in rewards.
They created log in rewards because they wanted the game to have log in rewards, and they stripped away the laurel and occasional random BLC item from the daily completion rewards so there wouldn’t be too many easy rewards. It’s ludicrous to think that the log in rewards are just there to replace daily rewards.
And you vastly overstate the ‘new-ness’ of the new dailies. The only difference is the nature of the tasks (and that’s not even true for all game modes), the rewards and the obtrusive way they push them in our faces when we log in. They’re not a “new” thing, they’re a degenerate version of something that existed since launch.
Did they nerf the dailies or did they create a completely new daily though? Because the old daily rewards you get for logging in. The whole system is different.
They didn’t take away dailies. The replacement for the old daily is the log in rewards. The new dailies are something that were never in the game before and if Anet had called them something other than dailies we’d not likely be having this conversation.
Rubbish. The log in rewards replace nothing. They just provided an excuse to remove certain rewards from the dailies. That, compounded by the pedestrian, asinine new PvE dailies, makes them several orders of magnitude less attractive to go after. There is not a shred of fun to be found in the new PvE dailies, making the whole system completely antithetical to the reasons why mentally healthy people play games: having fun. The only people served by this new system are the obsessives, and they’d be much better served by just taking the game away from them and putting them somewhere they can’t hurt themselves.
Now they’ve re-did the system and it’s very close but more refined to the first iteration. Ofc, the issue now is how long the second (useless) implementation was live. Everyone is way used to it. If they had never done it and went straight from version 1 to the current one, I doubt we’d see any complaints.
It’s nothing like the first iteration at all. Nowhere near. Not in the least.
I don’t need to convince anyone. I’m just posting my opinion. Those links were posted in humor, but they actually do reflect my feelings about the changes.
Old dailies: http://www.youtube.com/watch?v=t8wrtk_4rLQ&t=0m50s
New dailies: http://www.youtube.com/watch?v=GjqtwNUE148
people really liked daily dodger and condition applier?
Of course I liked them. Condition applier gave me 1 AP and happened by just hitting enemies with simple attack skills, usually before I played for a full minute, depending on what character I used. What’s not to like?
Daily dodger, same thing but took a bit longer to be awarded.
Free AP for not doing anything special, nothing you wouldn’t be doing anyway. And anyone calling that lazy, or degenerate gameplay or whatever, I expect you to condemn the infinitely more lazy log in awards in the same breath.