Showing Posts For Manasa Devi.7958:

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Funny how you keep repeating your out-of-touch-with-reality opinion regardless of how often it’s correctly invalidated by common sense.

Why Dry Top Isn't Just a Boring Farm

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

No matter if you do it organized or totally at random, the things you’re doing as an individual are still trivial and unchallenging. That’s what makes it boring.

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Well the game has been out for two years now, they have always favored a heavy RNG based system for most of the “endgame” rewards, so it really is nothing new to me, it would be like starting to play Wildstar or any othe challenging raid based mmo and complaining not being able to finish the raids because they are too hard.

Its just the direction some games take for their endgame, and in this case yes i would rather have had my mini for 1000 Cobs, sure, but the point is if you put in the work you are pretty much guaranteed to get it over a long period of time/effort, while some people get really lucky and get it very quickly.

I’m fine with this system, but coming clean on the drop rates of items, the diminishing return systems and the way MF works and what it actually affects would make it more comprehensive and allow us to come up with more accurate strategies to get said rewards.

#RNGWars2

What do festival rewards have to do with endgame and what is the similarity between complaining about hard content in another game and complaining about RNG in this one?

Still very hurt i see.

I love you tho

Very hurt? What do you mean by that?

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Well the game has been out for two years now, they have always favored a heavy RNG based system for most of the “endgame” rewards, so it really is nothing new to me, it would be like starting to play Wildstar or any othe challenging raid based mmo and complaining not being able to finish the raids because they are too hard.

Its just the direction some games take for their endgame, and in this case yes i would rather have had my mini for 1000 Cobs, sure, but the point is if you put in the work you are pretty much guaranteed to get it over a long period of time/effort, while some people get really lucky and get it very quickly.

I’m fine with this system, but coming clean on the drop rates of items, the diminishing return systems and the way MF works and what it actually affects would make it more comprehensive and allow us to come up with more accurate strategies to get said rewards.

#RNGWars2

What do festival rewards have to do with endgame and what is the similarity between complaining about hard content in another game and complaining about RNG in this one?

fine mats not labeled as crafting?

in Crafting

Posted by: Manasa Devi.7958

Manasa Devi.7958

Bumping this back up after just having dealt with a new player who had been selling some things because he had no clue they were crafting ingredients.

Going by the storage, as many as 35 out of 50 fine crafting materials are no longer labeled as such. It’s not nearly as bad with the rare materials, but there is no apparent rhyme or reason to it that I can discern. For example, out of all the lodestones, only the glacial lodestone is no longer labeled as crafting material.

Cooking materials have at least retained the “ingredient” label, even if the crafting information has gone for many of them.

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

My 5,4k hours played, complete legendary collection, world first fractal 50, king tournament organizing, full 85 ar all classes, holy quinity with stat cap infusions, etc, etc, are so casual, i’m sorry.

And you still have time to create and post useless pictures that are neither funny nor constructive all over this thread. Well done!

New Items: Colored Refractors. Thoughts?

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

My thought on them is that for me, they might as well not exist, at their appalling drop rate.

Halloween Daily Laurel

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I think you only get 1 laurel for both daily categories: if you do the regular ones first, the halloween dailies don’t give a laurel and if you do the halloween ones first, the regular dailies don’t give one.

I could be wrong, but I noticed my laurel count has gone up no more than 1 a day since the start of halloween.

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I sincerely hope I don’t get this mini. I’d be seriously annoyed to get something obscenely rare that I have no interest in at all and can’t be traded.

So i just got a dusk and now its gone

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

People don’t need to pay for their mistakes. Just live with them.

So i just got a dusk and now its gone

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

So if you accidentally trip and fall one day and break a leg, I guess the bystanders or paramedics will just say “well, it’s your fault so you don’t deserve to get help or treatment.”

That’s not a very apt comparison to the situation at hand.

Being helped by paramedics is the equivalent of being helped by fellow players, the first step in a long period of recovery.

The sword being returned is the equivalent of a supreme, omnipotent being that exists outside of our reality to reach in and magically un-break the leg, making it as if it was never broken to begin with.

Would you expect a supreme, omnipotent being that exists outside of our reality to step in and un-break your leg when you clumsily stumble and fall?

DCing yet able to party chat and talk on TS

in Account & Technical Support

Posted by: Manasa Devi.7958

Manasa Devi.7958

I get this issue a lot as well, have had it for many months by now. Gameplay freezing, including the pulsing but never activating skills.

This can go on for minutes before I get kicked from the game. While this is going on, I can still chat in all channels. I can even leave and join parties, and fully interact with the tradepost and guild functions. My location in the guild roster will show ‘Unknown’ during all this.

Considering all the game functionality that still does work, I have a hard time believing that the issue exists anywhere else than very, very close to the ANet servers.

Can't use skills

in Bugs: Game, Forum, Website

Posted by: Manasa Devi.7958

Manasa Devi.7958

I have that too.

It happens especially on my guardian after using skills that move or teleport the character, like Judge’s Intervention and Leap of Faith (greatsword 3).

Did you enjoy the latest WvW season?

in WvW

Posted by: Manasa Devi.7958

Manasa Devi.7958

I serendipitously got rewards for 2 of the weeks, while I happened to be unlocking some traits in the EotM map for a couple of characters. Honestly, even the stupidly easy weekly round achievements and the rewards that come with them couldn’t tempt me into WvW anymore.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Speaking for myself, I only ever group up with random people at such events to get back after a disconnect.

Oaken armor (T3 heavy) awkward dyeing options

in Sylvari

Posted by: Manasa Devi.7958

Manasa Devi.7958

I should probably add that my sylvari’s skin color is the brightest of the red colors. It’s such a stand-out color where it’s repeated on the armor, that the only way to make it look right is to dye the rest of it in similar colors. It clashes horribly with anything else. I ended up going where the bright red led me, and it looks fine. It’s just a completely different look than I had in mind.

Judging from your screenshots, more low key skin colors open up more viable options, so I guess this isn’t a huge issue for most people. I’m still not happy about how this armor works though.

Map Completion isn't worth it...

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

This is my suggestion for new 80s. You don’t need map completion to do everything. Rushing world completion is an easy way to burn out, which is what I did.

  • Look on the wiki and locate the nearest couple (In case one becomes contested) WPs to each of the dungeons and world events (Bosses, Dragons, temples, ). etc.
  • Spend a couple hours, and that all it takes, and do a “Run Forrest, Run” mission to unlock all the identified WPs
  • After that, you can WP to the required events or dungeons you like and pick at world completion at a more leisurely pace. A map at a time, a couple hearts at a time, whatever.

The only thing you might be missing at this point would be guild missions. Perhaps they’re in set locations too, I’ve never checked in it them as I rarely have time for them when they’re actually scheduled in my guild.

That’s assuming you actually care about world bosses and dungeons. Plenty of people don’t.

Laurels as map completion

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I’m thinking the OP means he wants to buy a map to 100% with 15 laurels.

Map Completion isn't worth it...

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

The only thing I dislike about the rewards is the pair of exploration gifts at 100% map completion. I wish they’d add another use for them. It’s pretty much a non-reward when you’re not interested in legendaries.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I’ve did some thinking about this, And i think the following is what makes them most annoying: Time loss.

The most annoying thing to me is that earning unlocks by deed instead of buying them directs your play.

We used to be able to plot our own course through the game. We can still do that, but only if we pay for our traits or play without them. If we want to earn traits as we level up, we’re set off on a weird arbitrary course through the game instead of one that we would’ve liked.

Does ANET forcefully disband Guilds?

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

If “fart” was considered offensive, I’d expect it to change to “kitten” on the forums. Which it doesn’t.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

All those DEs you mention are exactly the kind of thing I’m talking about. Awkwardly delivered content. I don’t do any of them anymore and when I did, I felt like I was wasting most of my time waiting for the right thing to happen. What is your point, except proving mine?

This game needs more “on-demand” content. Much, much more.

Okay my experience is exactly the opposite of yours. On demand content does nothing for me. Nothing at all. I think the play base may be more split on this than you think. It seems that plenty of people follow champ trains, world boss trains, farm Drytop or Orr. It’s clearly popular content.

What you’re saying is you personally don’t like that content. And I’m sure you’re not alone. But the stuff I listed might well be popular, because a lot of people do it and seem to enjoy it. Obviously it’s not going to be everyone’s cup of tea.

But it is what the game is based around. I suspect the more you like the stuff, the more you’ll end up liking the game.

Don’t get me wrong. I like most of the content we’re talking about. I just don’t like standing around waiting for it to happen. So I don’t do that anymore. (Except for maybe a dozen times when something new arrives, which doesn’t happen all that often.) And it leaves the game severely lacking.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

All those DEs you mention are exactly the kind of thing I’m talking about. Awkwardly delivered content. I don’t do any of them anymore and when I did, I felt like I was wasting most of my time waiting for the right thing to happen. What is your point, except proving mine?

This game needs more “on-demand” content. Much, much more.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I’m not sure what Anet can do better to “sell” DE’s over hearts to new players but I feel it’s important. Hearts were only put in to keep people in the areas DE’s spawn.

I’ve come to believe that DEs are a terrible way to deliver content. They require either luck (running into them) or standing around waiting for them to happen. I’ve been playing a new character since the latest FP, and the amount of events I’ve never ran into while in the areas I know them to be in is staggering.

DEs seem like a good idea, until you realize that with little else to do in zones, they lead to dead zones where people only pass through once, because very few people enjoy wandering around aimlessly or standing around occasionally killing a respawned mob, waiting for an event to happen. It doesn’t help that the vast majority of events are trivial, unchallenging affairs with little reward.

Can we please kill Phlunt?

in Living World

Posted by: Manasa Devi.7958

Manasa Devi.7958

The Pact has no business operating a device that interferes with waypoints. Waypoints aren’t theirs to mess with. What’s next? Giving the Pact access to the Krytan treasury?

Oaken armor (T3 heavy) awkward dyeing options

in Sylvari

Posted by: Manasa Devi.7958

Manasa Devi.7958

I bought my sylvari guardian T3 armor. I quite liked the basic shape and apparent layout of dye channels in preview, but trying to dye it how I like it is a lost cause. It has huge swathes that take on the color of the character’s skin. Very disappointing; having the skin color repeat all over the armor makes it totally impossible to dye it in a palette that contrasts with the skin, which was what I had in mind. A waste of gold.

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Naming a game after a completely and utterly irrelevant bit of history that has no bearing on anything found in the game itself would be an act of idiocy of a magnitude so enormous, I can’t believe anyone writing a game would fall victim to it.

Mass Effect. Everquest. Dragon Age. The Elder Scrolls. Shall I continue?

Fell free to continue. I haven’t a clue what you’re trying to say though.

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t believe the original game was named Guild Wars because of a bit of history that’s completely and utterly irrelevant to every aspect of the actual story of the game.

Naming a game after a completely and utterly irrelevant bit of history that has no bearing on anything found in the game itself would be an act of idiocy of a magnitude so enormous, I can’t believe anyone writing a game would fall victim to it.

More specifically, I can’t believe the people who developed the original Guild Wars were capable of such idiocy. They must have had something else in mind when they decided upon the title. What could that have been? Mmm… perhaps one of its PvP modes? And maybe they just seeded the world’s history with some pointless bits about warring guilds in an attempt to have it make the tiniest amount of sense for PvE players?

That’s what I chose to believe, and no one is going to make me think differently. The alternative would be that I’d have to consider the people who made Guild Wars to be idiots, because only idiots would name a game after a completely and utterly irrelevant bit of history that has no bearing on anything found in the game itself. And I refuse to believe they were idiots.

(edited by Manasa Devi.7958)

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I think you’re missing the point though. The point is the personal story was never really supposed to be the backbone of the game. Events were. They’ve always said that was the main thrust of the game.

Unfortunately, the vast majority of events are far too uninteresting to carry the game, and then there’s the simple fact that you can’t even expect to come across events reliably without standing around and waiting for them to start. Of course people will latch on to something, anything else.

Is this really a reward for Level 38 ??

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

My position is complex. Having to retype the same stuff in every thread gets tiring. I didn’t really feel it needed to be repeated here, I just gave the amount of information I felt was needed. I’m sure wouldn’t enjoy anyone telling you how to post, so I’d appreciate it if you not tell me how to post.

If clarification is required, people can always ask for it.

There wasn’t a hint anywhere that your post was not to be taken at face value. If your posts can’t convey proper meaning in the context that they’re found in, they’re worthless.

The topic is is this really the reward for that level. That topic was answered quite well by what I said. The rest of this conversation is actually a different topic.

When a person sees seven skill points and a booster and a salvage kit, they don’t comment OMFG, I can’t believe I got a salvage kit, because they also got a booster.

When I bought a computer in the old days and the salesman threw in a box of discs, I didn’t say, what, only a box of discs…why? Because I was getting a computer. I sincerely doubt the focus of the OP will be the focus of most players and that’s how I answered.

If I new were were going to have a detailed conversation about skill points, I’d certainly have clarified more. We’re now definitely off topic and I won’t be responding to another post on this. If you have a problem with something I posted, and it breaks forum rules, feel free to report it.

The only reason there’s a ‘detailed conversation’ about skill points happening at all is because you initiated it. I was just responding to a statement you made about how it is better to get 7 skill points at once than to get 1 every level. You yourself isolated that topic by quoting someone and responding to it.

As to the OP’s point: I don’t think the rewards are all that great but then again, it’s unfeasible to have great rewards at every level, so I’m fine with it.

Is this really a reward for Level 38 ??

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

For people who are practically minded and not inclined to drool ecstatically over the magnitude of the numbers that appear in levelup reward windows, the reward isn’t the skill points, but the things we can unlock with them. This new system will often delay those true rewards.

The only way this new system can feel more rewarding is if you just like big numbers because they’re, you know, big! Woohoo! Big numbers! Hell yeah!

Is this really a reward for Level 38 ??

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Seven skill points, a booster and a salvage kit? Sounds like a decent reward to me.

previously we used to get 1 skill point per level. now its 7 skill point given at end of every 7th level !!! lame

Actually it’s not lame. It’s better. Because by the time you get to higher levels, 1 skill point does absolutely nothing. You probably all the one point skills you need long before that. When this game was designed skill point scrolls didn’t exist either.

There’s nothing lame about the decision.

So your position is that absolutely no one ever has any use for a number of skillpoints smaller than 7, and that’s why it’s better to just give out 7 at a time?

Not my position at all. My position as quoted in another thread is that getting the same reward every single level predictably is more boring than getting different stuff at every level. When you got a skill point every level, it wasn’t special. It was something you got every level 75 times in a row. It’s very hard to look at a single skill point at level 63 and go YES! a skill point.

Even though it’s exactly the same, because you don’t get it every level it’s far more exciting to see seven skill points. This is basic, human psychology.

To people playing the game, it makes less difference than people starting new probably but it still makes a different for me. I see the new rewards and I get a bit of a boost from them. I never got that from the old rewards.

If that’s not your position, perhaps you shouldn’t be stating things that pretty much imply that it is your position.

Is this really a reward for Level 38 ??

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Seven skill points, a booster and a salvage kit? Sounds like a decent reward to me.

previously we used to get 1 skill point per level. now its 7 skill point given at end of every 7th level !!! lame

Actually it’s not lame. It’s better. Because by the time you get to higher levels, 1 skill point does absolutely nothing. You probably all the one point skills you need long before that. When this game was designed skill point scrolls didn’t exist either.

There’s nothing lame about the decision.

So your position is that absolutely no one ever has any use for a number of skillpoints smaller than 7, and that’s why it’s better to just give out 7 at a time?

Is this really a reward for Level 38 ??

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Better a basic salvage kit than yet another piece of equipment that you can’t salvage.

"Leveling as a Reward" Experience Crippling!

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

The first hour of leveling is different. That’s the reality of it, yes the trait system could use some rework but there are alot of misconceptions posted in this thread. You can dodge, gather, craft, etc. Right from the start. The tips are there for NEW players so they know it exists. Why this bothers “veteran” players is beyond me.

Dont knock it till you try it. I’ve played since launch and now am releveling a guardian to experience the NPE and its pretty cool. After the first hour or so of playing you have all the skills. Its not such a bad thing and I can see how this would help new players. If you have played the game before, spoiler alert, ignore the tips and proceed as normal.

A lot of the misconceptions are due to terrible wording of the tips/levelup rewards themselves. Many imply that you‘re actually unlocking things when you really aren’t. Veterans who rush through the levelups by means of scrolls and tomes never experience how it really works but they do read the rewards and repeat that information to other people, on chat and forum. If anyone is to blame for misinformation that gets spread this way, it certainly aren’t the people who just repeat what the game tells them.

"Leveling as a Reward" Experience Crippling!

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I’ve been playing a fresh character since the feature pack launched, and I’m doing it without xp scrolls/tomes. Honestly, it hasn’t been as bad as one would think reading these forums, though a few things are rather awkward and/or annoying.

The sheer amount of unsalvageable rewards I get from leveling up and doing the Personal Story makes me feel very unrewarded. I’m continually having to buy the same runes and sigils because only rarely can I attempt to retrieve them from old equipment. Also, right-click → destroy is a very unsatisfactory thing to have to do to equipment I grow out of. (Maybe some of those things are allowed into the Mystic Forge, I haven’t tried.) Why aren’t we allowed to just merch/salvage all those things? Surely it won’t break the economy, there’s no exploit or farming issue to consider here.)

Another thing: when I work my way through zones in pursuit of my personal story, a lot of the time I find myself in areas that are intended for a much lower level than my character’s current level. This means that there’s hardly ever an interesting purchase to be made at a heart karma merchant. This was never a problem before the feature pack, and is obviously a consequence of the personal story level gating. I don’t know what could be done about this, but it needs be said, it feels very off.

Koutalophile Collection Reward

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I just wish I could pay another 10 silver to undo the collection unlock, to clean up some of the useless clutter in my collection achievements.

Great job on the Collections -

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I might be mistaken, but I don’t think Dulfy was in the loop for the feature pack.

Instant One-Up Bids

in Black Lion Trading Co

Posted by: Manasa Devi.7958

Manasa Devi.7958

Whether bots are involved or not, you’ve still got thousands of actual people, many of whom are trying to do the exact same thing you are doing.

If you are looking for weapons quickly, just buy a listing.
If you are willing to wait, place a buy order and it will most likely fill.

Unless you are trying to flip things, there is no benefit to constantly cancelling and rebidding.

If people/bots keep outbidding me by a copper, I just stop ‘nickle-and-diming’ and start increasing my bid more significantly. Works every time. Imitating bots/flippers by constantly increasing by a copper is a huge waste of time and I won’t be dragged into that game.

Great job on the Collections -

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

My only real problem with the collection system is that it just isn’t very rewarding if you’re not into collecting just for the sake of collecting or a compulsive completer.

I got 4 collections instantly upon logging on and I imagine I’ll get the honorary skritt one someday because it’s a funny title, but the rest I consider nothing more than GUI pollution.

[Vote]Hidden Collections - Dulfy or Discover?

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I resent that the game makes you regret not checking guides before doing some things.

Unlocking the spoon collection without checking what needs collecting was a waste. Had I checked Dulfy, I wouldn’t have unlocked it.

The game has a terrible tendency to make online references pretty much essential. Another example would be the new ineffable inscriptions/insignias. Better not craft one until you’ve checked out what’s next in the crafting process, and the game isn’t going to tell you.

Corpse camping has to stop

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I blame the megaservers.

In the past, you could’ve easily chosen a low-pop server to respawn on and spend some quality time shuffling around mumbling about Zhaitan before being attacked by a lone hero. Nowadays, every available instance is swarming with players.

Ineffable insignias

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

The fact that those recipes are the only rare or better quality inscription/insignia recipes you ever get without specifically buying them with karma, makes it feel like even more of a trap.

Inexperienced crafters may think those recipes are just how you make rare equipment.

New targeting a pain

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

The worst part of it is that sometimes when you intend to fight a monster of type X, you inadvertently target a nearby identical monster of type X that you weren’t even aware of.

I find that far more irritating than accidentally targeting a door or a rat, because with doors and rats you instantly know you have a bad target. With a similar target, in the second or two it takes to realize your attacks aren’t going where you want them to go, you might have wasted the use of 1 or 2 long cooldown skills.

Ineffable insignias

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

What would you suggest? Never do anything in the game until you’ve thoroughly investigated every aspect of it on the wiki?

Ineffable insignias

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Yeah, the ineffable inscriptions and insignias definitely have a ‘trap’ aspect to them.

A few ectoplasm to craft that new thing that appeared in my crafting recipe list? Sure, let’s try and see what that makes me. Oh wait, now I have to cough up a lot more ectoplasm, or just thrash that thing I just spent ectoplasm on, because it’s account bound and useless.

The giant, obnoxious "GET MORE GOLD" button

in Black Lion Trading Co

Posted by: Manasa Devi.7958

Manasa Devi.7958

That line of text is a button? I thought it was encouragement. I’ve always used the TP to get more gold, I think it’s nice that the game is cheering me on.

“Get more gold” you say? Yes sirs, I believe I will!

Feature pack 9/9: feedback

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

The whole skill challenge being locked caused a lot of confusion among veteran players on our guild chat. I can’t imagine that it is going to be any clearer to newbies.

If you’re going to make something “simpler” by level-locking it then you need to tell people why they can’t do it. It should say something like: “You are not experienced enough to understand what this place of power can teach you” or “Come back and fight me when you’re a little tougher.”

Why even have skill challenges in areas that are below the level where they unlock?

If you’re a new player, down-leveled from level 9 to 7 and trying to interact with Morgan’s Orchid in Caledon Forest and your only option is “I’ll come back later” without any hint when you’re supposed to, or what the hell is the meaning of it all, can we honestly say they made the experience easier?

Feature pack 9/9: feedback

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

“Lv1-40 is terrible.”

Yep, all the feedback ArenaNet need to change things :/

You could of course just read what people write instead of chosing to be smug and uninformed.

Feature pack 9/9: feedback

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t like it. I got a new character slot just to try the new way of leveling, and it has become a dreary affair.

The collection business just rubs me the wrong way. It’s one too many times that they added new rewards for the same old content. I derive no enjoyment from going after them.

(edited by Manasa Devi.7958)