Showing Posts For Manasa Devi.7958:

Boom-Boom Baines, poor design?

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

Seriously, if there are 30+ players zerging around trying to kill one boss, despite they know better, they’ve deserved to take that long. Just go on a gold pavilion and lern how to so it the right and intended way.

Why would most people know better? How would they even know what a ‘gold pavilion’ is? Most people will zone into a pavilion with 4-6 bosses alive, the silver timer long since run out, and no one there having a single clue what to do next.

(edited by Manasa Devi.7958)

Chaos of lyssa 2400g

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

Some rare and uncommon drops in the drop table would’ve been welcome. They wouldn’t even have to be anything valuable. Only extreme rares is just no fun. Opening hundreds upon hundreds of the chances and never getting anything other than a single festival token, that’s just frustrating.

Chaos of lyssa 2400g

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

People are really weird if they’re actually buying it for that much. .-.

Or they just have so much gold that it doesn’t seem like much to them.

Chaos of lyssa 2400g

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

An individual player can sell or offer higher or lower by any amount they like, sure. But if you offer to sell outside of certain bounds, your item will forever remain on the TP or be swept up almost instantly without most people ever realizing it was ever there that cheap. (It might almost instantly reappear at a higher price.)

Sure, individual players can set their own low prices, and others can set their own low offers, but the player collective decide the market, and the collective never fails to follow predicable patterns.

There are 3 important factors that help form price patterns: rarity of the item drop, desirability of the item, and the pre-existing distribution of gold among active players. ANet is aware of 2 of those factors and can accurately dictate another.

If something is extremely rare and very desirable (for some people, extreme rarity is actually all they need to feel desire), it will be high priced on the TP. So, if ANet makes something that’s highly desirable, and they make it extremely rare, they’re deciding that it will go for high prices on the TP. It will happen every time, with no exception.

Chaos of lyssa 2400g

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

If items are sufficiently rare, and tradable , they’ll end up in the hands of the people with the most gold. Event rewards like that are turned into shiny new toys for people who made their gold a long time before the event. That is a consequence of the rarity as determined by ANet.

Is this good or bad? The answer is subjective. Personally, I don’t like it.

Just like in RL, the rewards oft goes to people who don’t deserve it, just with the most money. Is it fair, no, but if A.Net interfered in the TP with price fixing, then people would complain even more loudly.

As the old saying says, “Compost Happens”.

Blame the players who set the price that high, not A.Net.

ANet decides the ‘ballpark’ of the price by deciding the rarity. Players are just hapless pawns that play predictable roles in actually deciding upon the exact prices within the ballpark.

Chaos of lyssa 2400g

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

If items are sufficiently rare, and tradable , they’ll end up in the hands of the people with the most gold. Event rewards like that are turned into shiny new toys for people who made their gold a long time before the event. That is a consequence of the rarity as determined by ANet.

Is this good or bad? The answer is subjective. Personally, I don’t like it.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

If you were there at the beginning of the Boss Blitz, then you should be in one of the fighting groups.

If you arrived late and asked if any groups needed help and they don’t, run to a boss, hit it, then go do something else.

When people keep pulling others into a ‘gold pavilion’ until it’s hardcapped, there will be too many players. The system relies on people being afk at the center, or doing the gauntlet. In ‘gold pavilions’ that people are actively keeping hardcapped, sometimes not enough people are afk. It’s impossible to arrive late, unless you were one of the afk people.

The problem with this content is that the event doesn’t keep everyone who’s playing it occupied, and if people decide to occupy themselves by helping out somewhere, stuff starts going south. Expecting people to actively not do anything, even get near a boss they’re not supposed to, for kitten’s sake, that’s terrible. It’s really just very, very badly designed, which is quite surprising, after they figured out how to make things work with the color pool buffs at Scarlet’s knight events.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

In The Queen’s Pavillion scaling has made it so that people are encouraged to NOT work together.

This seems opposite to every other design decision made in GW2 where teamwork is encouraged. Was this a conscious design decision by ANET…? Or did they just mess up?

Quite the opposite really. If you are near the boss and scaling it up, YOU are the one who is not working together.

People who work together have a goal and a strategy. The people who are keeping 9 people at a boss ARE working together and the people who are showing up at those fights and ignoring the instructions to leave ARE NOT working with the group but against it.

Yeah, we all now that by now. But here’s the thing:

I’d rather scale up a boss than stand on the sidelines. Because not playing is more boring than having fights that last too long. Loot be kittened, I have all the cash I’ll ever need, another 2 champion bags aren’t causing me any loss of sleep.

Having to chose between those 2 options at all is what makes this content rubbish, and, incidentally, the point of this thread.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

I’ve gotten away from the boss. I’ve gotten away from the entire pavilion in fact.

I’ve tried to give it a shot for the past 2 days, but only found myself in dead instances with 4-6 bosses still active. Joining people through the LFG tool only resulted in endless “world full” messages.

When I finally hit a promising instance that way, with some people in the process of explaining, organizing and pulling more people in, some clown started the event before we were anywhere near ready. People started cussing and leaving. I witnessed the birth of another soon-to-be dead instance with the event running. If only they’d also set a maximum time for bronze, like an hour or something, and ended the event at that point, at least we wouldn’t keep logging into all the dead instances that no one can be bothered to clean up.

Being out of gauntlet tickets and having all achievements I care to get, I’ve decided to just give up on this rubbish.

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

You mean the ones that are doable between the blitzes. . . it’s only counter productive if you make it that way.

I did it during the blitzes, and I did something more interesting than killing boring mobs that don’t give rewards between the blitzes. That way I got a bronze chest. It was productive for me.

It just happened to be counterproductive to the group effort, but since I had no affiliation with anyone in that group, I didn’t care.

i dont “feel” its counter intuitive, it IS counter intuitive lol

Agreed. I can’t get my head around how anyone could disagree that “please don’t come over and stab that guy, you’ll make him live longer.” is counterintuitive.

(edited by Manasa Devi.7958)

Recipe: Chaos of Lyssa drop rate

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

It is basically an hour of game play with nothing to show for it! I have no idea what they were thinking on this. I opened maybe 200 and decided it was not worth my time in the gauntlet. Based on forum posts and my experience I just cannot find any reason to try for this recipe any longer.

Agreed. I opened just over a stack of chances and didn’t get anything other than tokens. Not even enough of them to trade in for something slightly interesting. Now that I’ve ran out of tickets and can’t be bothered to either earn or buy more, I guess I’m done with the gauntlet.

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

As i said before, use this kind of content in underused maps and with ability to spawn the encounter by guild/community. Regular open world content….and festival on top…with people on board that might have just started the game…just isnt the place for completely counter intuitive mechanic and GTFO mentality.

And let’s not forget the counterproductive achievements. I’ll admit to getting all of my 50 kills achievements while ‘running with the zerk’, and just killing mobs while not lifting a finger to help with the bosses. Boom Boom’s level 84 turret was actually to my benefit, because it made her event last long enough to get all the bandit kills I needed.

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

Poor design. An event entered from the single most prominent place where starting characters hang out, has to account for significant numbers of those starting characters taking part.

These kind of events always require playing musical chairs with server instances to be able to get anywhere with them. That got old several events ago and shouldn’t happen anymore.

Boss Blitz: super unfun

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

What’s an overflow?

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

Anyone that have given this event a try should be fully aware that when everyone blobs up it becomes more or less impossible.

Scaling has always worked to keep the challenge equal regardless of the number of participants. That’s not happening here. Having played this game and being aware of how scaling works, there’s no reason to assume that fewer people will do better.

And then most people should also be able to make the connection that breaking up into smaller groups makes it much easier and as such zerging is not the way to go.

Sure, and if even one group gets a little too big, the whole thing fails. That’s rubbish.

Not to mention the fact that there is at least a few people in every single map that is fully aware about how non-zerging is the way to go and informs people about it in chat.

Indeed, better not mention it, because it’s not true.

Scaling have been in the game since release, it is not something suddenly added to this specific event, so people should be at least somewhat aware of its existence.

Not this kind of scaling.

If there are six bosses and a timer, how can people not understand that attacking the six bosses at the same time is the way to go? [/quote]Sure. But why doesn’t it just take a little too long when people zerg the bosses one by one? Why does it have to move into such a ridiculously state of scaling that each and every boss takes significantly longer than the time allowed for gold? With proper, fair scaling, a boss should take a few minutes regardless of the number of players participating, above a certain minimum. That should be enough to discourage zerging. Instead, the numbers get absurdly blown up, and everyone participating just hates it. Having mechanisms in place that cause the whole event take upward of an hour to complete isn’t necessary. Counterproductive even.

(edited by Manasa Devi.7958)

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

Events that means zerging: Bad design.
Events that means stop zerging: Bad design.

Will anything ever not be bad design?

Who’s saying that events that mean “stop zerging” is bad design?

People are just saying that this particular event is bad design. And it is.

If you can play it for hours and never find out that you need to “stop zerging” unless you accidentally end up in a small group, because there is no guidance or even a clue that these bosses ‘overscale’ into the realm of the absurd, instead of just scaling like every boss we’ve ever seen since launch, something is simply wrong with the design. No two ways about it.

No one complained about the anti-zerg design of the marionette. That encounter had an intuitive flow to it, that the Boss Blitz is sorely missing.

(edited by Manasa Devi.7958)

Lightning Pull.

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

Tethered lightning jumps shouldn’t be subject to lag-induced errors, they should just put you in an absolute, server determined position, which is the whole point of the tethered jump.

They are very unreliable though. I experimented with this in a few spots, jumping back and forth between 2 tethers. Making 5 return trips (a complete crystal worth of skill charges), I tend to arrive in slightly different positions every time. That is, if I make a safe landing at all, instead of overshooting or falling short and dieing.

Shadowfall what the kitten ?!

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

I ran into this as well. Myself and a tiny asura compatriot were giving the Flame Legion simulacra hell when Liadri decided to play her cruel prank on us.

I submitted an in-game bugreport with a screenshot of my inglorious defeat and a view of the combat log. Most constructive thing you can do in this situation.

Lightning Pull.

in Festival of the Four Winds

Posted by: Manasa Devi.7958

Manasa Devi.7958

Quite often I find myself rolling along for quite some distance after arriving at the targeted location, which resulted in a lot of deaths so far while going after sky crystals. Occasionally, it even happens at the tethered jump locations where you don’t have to manually aim.

It doesn’t strike me as lag related.

What happened ? I just don’t find any real reason to play

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

One of the problems that Anet is having with GW2 is that a lot of the player base were avid fans of GW1, including myself. Anet put out 2 extra campaigns 1 and 2 years after the first campaign was released. This spoiled a lot of the players since two extra campaigns within 2 years of the first release is an enormous amount of content. Translating that expectation over to GW2, which has had significantly less content compared to GW1, has of course meant disappointment.

What I find especially lacking compared to GW1, is that there is so much less ‘on demand’ PvE content. In GW1, you could log in and go do something like 80 missions, 18 dungeons, 7 elite missions. All of it either on normal or hard mode. Also, 136 areas to vanquish. I could log on, and be doing something interesting a minute later.

There’s only a small handful of things you can chose to go do whenever you want in GW2: a few dungeons, Fractals, some very minor mini-dungeons and some jumping puzzles. Area completions might be compared to vanquishing, except completion can only be done once, which is a poor substitute. For everything else, you have to follow the game’s schedule, or your guild’s, instead of your own. Beyond that, there’s mostly just aimlessly wandering around hoping to run into something interesting at random.

Arenanet want $$? Make an expansion :)

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Posted by: Manasa Devi.7958

Manasa Devi.7958

It’s not my own limited way, it’s been what the overwhelming, vast majority of MMORPG expansions I’ve experienced have done. Arenanet has already backtracked and went against their stance of Exotics being the top armor tier; do you really think they wouldn’t consider using an expansion as a cheap way to reset progression mechanics in some way?

Maybe people asking for an expansion are looking at what the vast majority of previous ANet games have done with them, i.e. GW1, instead of looking at what other companies do.

As for your other point, I have no idea what they’d consider because I’m not a mindreader. I’d expect them to introduce new avenues of progression in an expansion, running parallel to the ones that already exist. Like they did with GW1 expansions. If they don’t, I might not be interested in an expansion at all.

Arenanet want $$? Make an expansion :)

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Posted by: Manasa Devi.7958

Manasa Devi.7958

What is the point of expansion….

It’s like movie sequels. No quality but just there to make extra money. I prefer it the way it is now without any expansions or anything like that.

Living Story is exactly what you described and worse.

Much worse. The content released via Living Story is of significantly lower quality and contains significantly more bugs than that released via expansion.

No, no it’s not.

Is it just me, or does it strike anyone else as rather weird to argue about the qualities of something that doesn’t exist?

Expansion in most games tend to have the singular purpose of raising the level cap, resetting progress markers, and throwing everybody back on the hamster wheel. Given GW2’s game design, it doesn’t lend itself well to that, and quite frankly I would drop the game very quickly if I thought they were going down that route.

So maybe they shouldn’t create an expansion like ‘most games’ tend to? Perhaps they could create it in the style they themselves used for GW1?

If you want to play the power creep shuffle, there are plenty of other games for that.

Who are you addressing here? Has anyone asked for ‘power creep shuffle’? Or are you answering your own limited way of imagining what an expansion could be like?

Arenanet want $$? Make an expansion :)

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

people need to realize, expansion content will take as long to beat as getting all the achievements in Living Story content.

I can assure you that playing all my alts through another full game’s worth of content (that’s what I expect from a GW expansion) will keep me entertained for an amount of time that is several orders of magnitude larger than the few hours it takes me to do the bite-sized (and really small bites, at that) Living Story content helpings.

Arenanet want $$? Make an expansion :)

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Posted by: Manasa Devi.7958

Manasa Devi.7958

An expansion is the only thing they can offer that I’ll pay for.

Are you happy about today's armor skin?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Sadly, when I pick armor for my characters in GW2, I tend to feel like I’m tasked with picking the least ugly ones, instead of the best looking ones. GW2 armor is, with a very small number of exceptions, just plain ugly to me.

Patch Next Week!

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Gauntlet on megaserver probably means we’ll have longer queues at every battledome than we had last year. I hope it won’t get too crazy.

Wheres New Content?? (State of the Game) [merged]

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Posted by: Manasa Devi.7958

Manasa Devi.7958

No content is content if people play it. Doesn’t matter if it’s not around anymore.

Content that isn’t around anymore is “ex-content”. It has no value other than the memory of it, not even that if you never played it. It certainly doesn’t add substance to the game in its current state anymore.

Greatswords models in GW2

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Posted by: Manasa Devi.7958

Manasa Devi.7958

At least there are -some- viable, realistic sized ones. Cobalt and Ebonblade and Kymswarden are the best.

I’ve also done a lot of fencing, when much younger, as well as reeanactment from Vikings to Victorians and beyond. Any time a game offers me armor and weapons that actually make sense, I’m full of joy.

If I ever EVER do a legendary, it sure won’t be one of those bizarro giant slabs that are the GW2 greatswords.

I’m with you there all the way. I prefer my character’s armor to look like armor, and their weapons to look like weapons. Sadly, that doesn’t leave me a lot of options in this game.

Wheres New Content?? (State of the Game) [merged]

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Minor correction: all fractals have been added well after release.

Do champs have a 50 tag limit?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

“IG: How does the nitty-gritty of XP and loot sharing work?
EF: For just a monster.., each monster has a threshold of a percent of its health whereby if someone deals that threshold/percent of damage (it’s about five to ten percent), you get full credit for it.”

From: http://www.incgamers.com/2011/06/interview-designing-guild-wars-2-part-2

As this is what the wiki is stating (http://wiki.guildwars2.com/wiki/Loot), I doubt there is a later source contradicting this. Also, I can find no evidence that being in a party increases loot, other than anecdotal forum posts. If there is any, please link — or stop claiming that to be the truth.

Those numbers can’t be the whole story behind looting. It’s a almost 3 year old quote anyway, the game has changed since then, multiple times and drastically.

The bolded section implies that only 10 to 20 people can ever qualify for loot from a single monster. Surely, more people than that can loot champions while playing as part of a zerg.

Do champs have a 50 tag limit?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I just as often get my champion bags when I tag one within the last few seconds of its existence during a huge zerg event as I don’t get loot when I’ve been whacking at a champion from the moment it spawned until it dies. No explanation anyone ever provided fits my experiences. I can really only conclude that the whole system is unreliable and bugged.

Do champs have a 50 tag limit?

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Circumstances under which I sometimes don’t or do get loot are seemingly without rhyme or reason, so I’m assuming it just doesn’t work right, i.e. it’s just bugged.

Only 10 Daily Achivements?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

It doesnt kill you if you pop into pvp to do few rounds.

No, it wouldn’t. It would defeat the purpose of playing a game though, for many people.

People play games for fun.

Temporary LS content is not cutting it

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I hope that they add a bit more replayability to the next iteration. A nice (IMO) compromise might be for future LS episodes to have special or unique rewards tied to the initial run while implementing the story in such a way as to allow it to continue to be played.

How about this: opening up new areas as the story progresses. Some time after their initial release, which could still include temporary events and the like as we’ve seen in season 1, they could fill them out with ‘aftermath’ events and other stuff relating to the developing story. A bit like the way explorable dungeon paths relate to the story dungeons.

Seems like a best-of-both-worlds approach.

Temporary LS content is not cutting it

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Posted by: Manasa Devi.7958

Manasa Devi.7958

People like the half hour’s worth of poorly written content that gets released every two weeks? Go figure.

It’s interesting that half the forum complains about how short the LS usually is, and the other half complains that 2 weeks isn’t long enough.

Hardly interesting, because it’s really not about the same thing, so the complaints are not in opposition to each other.

Complaining about 2 weeks not being long enough is in practically all cases in reference to the time required to complete all achievements. Complaining about the length of the story content is in reference to the time it takes to absorb the story. Two different things to complain about.

Edit: Oh well, ninja’d by Dark Catalyst.

Temporary LS content is not cutting it

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Posted by: Manasa Devi.7958

Manasa Devi.7958

As someone who prefers to cycle through large amounts of content (working on my 6th map completion) instead of hammering away at a different tiny bit of content every 2 weeks, I’d certainly prefer a substantial expansion rather than being rationed like the LS does. A greater amount of content to cycle through keeps everything more fresh.

Feedback/Questions: MegaServer

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Here’s a thought: find a fix for those poor people while not messing up the game for everyone else.

Alright, give us a solution like that.
How would it work so that both sides would be content?

Here’s a really simple one: making participation on megaserver instances optional, leaving everything else completely as it was before, taking nothing away from anyone.

Making everyone play on the equivalent of what we formerly knew as ‘overflow servers’ is rather daft. And in my experience so far, there’s nothing to differentiate megaservers from overflow servers. None of the criteria designed to make megaservers keep people that used to happily play together still play together seem to work, at all. It feels as if they just lowered the cap for regular server instances to 0, automatically throwing everyone into random overflows without any thoughtful consideration at all. I have seen or heard nothing so far to prove otherwise, other than blog posts that fail to live up to reality.

Feedback/Questions: MegaServer

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Hi my dear Anet!!!! need more evidence that megaserver was bad idea???? forget the megaserver, it is quite simple: “we were wrong, sorry. We will back to the previous server method”.
Think of the players (customers) and dont destroy the game

What about those players that have been complaining about empty maps for almost two years then?
Should they not think of them? Why are you more important than those people?

Here’s a thought: find a fix for those poor people while not messing up the game for everyone else.

Free Black Lion Key - Gem Store Promotion

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Trading Post Express
Trading Post Express
Kill Streak Booster

That’s exactly what I got.

Disappointed with dyes, not doing it again

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I wonder, will more people find themselves in my position as time goes by, and will there be decreasing numbers of special dyes entering the market in the future as a result of that, or am I just a tiny blip on the radar?

They have done the exact same thing several times, even bringing back previous dyes for a limited time. When they did, new supplies of those dyes flooded the market. It appears that time and repetition did not discourage purchase of the dye packs.

Yes, but that’s not the point. At those times I did buy some packs. The thing that changed is that I no longer have any use whatsoever for any dye that’s not in a rainbow-colored bottle, and that makes it a gamble without a consolation price. I won’t be doing that, ever. The account wide dye change removed my incentive to buy the special packs. And what I was asking in my earlier post was, will more people stop buying them for similar reasons.

Disappointed with dyes, not doing it again

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Manasa Devi.7958

I have bought special dye packs before (and got lucky more often than not), but now that dyes are account wide and I have the complete set of regular ones, I won’t be buying them again.

Regular dyes were an acceptable ‘consolation prize’ for me, because I had plenty of characters to give them to. They aren’t worth anything to me anymore, and without a consolation price at all, I don’t find those dye pack interesting anymore.

I wonder, will more people find themselves in my position as time goes by, and will there be decreasing numbers of special dyes entering the market in the future as a result of that, or am I just a tiny blip on the radar?

Miniskirt for Light Armor Female toons

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Manasa Devi.7958

I always kept searching for pants while leveling, too much breeze Oo,
no pants except in gem store, most of the time

I just ended up going with a really lacey skirt, though, since it was elegant and pretty
One of the karma equips from a temple npc

And the starter skirt showed too much underwear, when she runs, haha

For pants, I used the embroidered pants for a long time. A novice tailor can make them. Not great looking, but they’re pants.

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t see how the megaserver system can ever work for large scale guild activities, except under ideal circumstances (that can’t be created by players).

Let’s suppose a guild wants to do a mission with 100 people. Unless the first people to travel to the designated zone hit upon a server instance with space for all 100, they’re going to be split up over multiple instances.

Even if there does exist some instance with room for 100, would the megaserver algorithm send the first few travelling guildies there, instead of first filling out some other instances that still have some free spots? It has no way of knowing that another 90 or so people from the same guild are seconds away from initiating travel to the same zone.

To make this work, there’d have to be a way for a guild to commit to go somewhere together, so the software can make an informed decision of where to put them all before the individual players start clicking waypoints. A system like that would for most intents and purposes boil down to allowing guilds to create their own instances, but it might well be the only way to make large scale guild activities possible in a single map at all. (Without many minutes wasted on ‘taxiing’ everyone into instances that might not even have the requires number of free spots.)

Monthly Bug

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I’m still at 4/4, same as I was before the patch. I’m sure I read somewhere it should be resetting, though I can’t find it anywhere right now.

Min. 1% price-difference

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Manasa Devi.7958

Allowing people to lower their sales listings for free (without first delisting and paying another listing fee) would be an interesting option. It would only be useful for sales that take a significant amount of time to complete, but those are the only ones that seem relevant to this discussion anyway.

I say “interesting” because it could drive prices toward equilibrium much faster if enough people would exercise the option. It would favor people that monitor their listings aggressively though, especially those using 3rd party automation. Multiple people aggressively adjusting their prices could cause prices to drop dramatically for some items.

Unlikely to be implemented I guess.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: Manasa Devi.7958

Manasa Devi.7958

At the very least the times should be rotated so the mega-events will start at different times. But the problem I see with that is if we don’t have a schedule posted daily, weekly or monthly, we won’t know when they’ll start.

And that’s a complication that takes us right back to the question whether it’s really necessary to have those events only occur 3 times a day. The phrase “if it ain’t broken, don’t fix it” springs to mind.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: Manasa Devi.7958

Manasa Devi.7958

One thing I do wonder about is, will I ever be able to do events like the shaman at the Frozen Maw with just a tiny handful of people (fun!), which sometimes happens when I’m playing at off-peak hours? Or will every run of such events always have a huge zerg going on in the future, because I’ll be in the same instance as everyone all over the continent that’s still online at those ungodly hours, instead of just the guys on my server? If the latter, I might as well quit the game. I can’t stand zerg play.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: Manasa Devi.7958

Manasa Devi.7958

You know you say the schedule is not set in stone, but I still get kittened by it either way. Working overnights, only playing early in the morning. I have no option here because i’m not the majority and can’t play anywhere near primetime, yet you know i’d still like to play the game.

Just out of curiosity, how many world bosses are you hitting on average in your window? I’m not saying you don’t matter, or can’t be accommodated, but it doesn’t seem like you would be hitting a lot of them even now.

I don’t presume to speak for the person you quoted, but that number isn’t important. Even someone who only has time for 1 boss per day could hit another boss every day, instead of being completely locked out of a lot of them and doing the same choice of 2 or 3 every time.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: Manasa Devi.7958

Manasa Devi.7958

How awful, my usual playing times fall right in the middle of the long breaks between the runs of the 3 mega hardcore whatchamacallit events. I’ll never see one again unless a guild triggers it. Two big thumbs down, once every 8 hours is punishingly infrequent.

(edited by Manasa Devi.7958)

[spoiler]The Breaking - Did'ya miss it?

in Battle for Lion’s Arch - Aftermath

Posted by: Manasa Devi.7958

Manasa Devi.7958

I do like the idea of hoards descending upon Tyria though, I’m always in the market for some riches.