well they have to get rid of the camera-issues before adding very tense forests. Try doing the skill-point in the borderlands near the windmill where a lot of spiders attack you. It’s quite difficult to see anything relevant during battle when you’re playing a profession who needs to look down due to aoe-placing.
Lol, that’s your definition of a forest??? Its an orchard! Barely big enough to be called trees, its freakin bushes.
you don’t get my post at all, please read it again. I just named a location in GW2 where it’s difficult to see what’s going on because of objects (here: trees).
@Karizee: very misleading what you did there, they only said that they have THEIR version of raids, like an answer to raiding… not that there ARE raids (as we know them).
well they have to get rid of the camera-issues before adding very tense forests. Try doing the skill-point in the borderlands near the windmill where a lot of spiders attack you. It’s quite difficult to see anything relevant during battle when you’re playing a profession who needs to look down due to aoe-placing.
The problem is that players have been babied and left to faceroll all the content in the game for months. Most of them never learned to actually play the game correctly. They just equip full zerker gear, stand in one spot and spam attacks until the thing dies.
Now that a dungeon has been designed to make you use at least 10% of the available mechanics in the game no one can do it because there was no content that ever needed it before. Once you learn some situational awareness, how to switch utilities on your bar for different situations, learn to properly dodge, and don’t have a full group of zerker geared players, but instead use the damage/support/control trinity then you will find the dungeon is actually fairly easy and can be completed in about 30 -40 minutes.
exactly this
look at most meta-events which are considered “difficult” open world encounters: you stand in front of the Shatterer/Tequatl and hit Autoattack until the boss is dead (5 minutes later). Some people still have no idea how combofields work, for example. The game doesn’t do a good job to teach game mechanics during events. No real test of your skill. Not even skill-challenges do this, just burn down the skill-mob.
the W could stay for winds, since the new dungeon takes place beyond the wall and we’ll get kites with the next patch. Dominion of the Winds, here we come?!
@marnik: I can’t see a Tengu on this picture
BotFW… Battle of the Four Winds? O_o
at Op- I was listening to the dialogue at the mini arena just the other day- I think it was at the start of Dragon Bash, it was still there then, haven’t been back to check.
unless you are talking about something else?
The only place I know of is where there are ogres is at the jumping puzzle and I never made any connection with mini’s.I hope we will see mini battles, it would be awesome.
That’s interesting, so this dialogue either pops up in certain intervalls or it has been removed with dragon bash… O_o.
Yes, I meant Urmaug’s Secret entrance… Those guys were talking about their minis if I remember correctly.
stop trolling, please!
Hey!
There are 2 places in Lions Arch where Minis are (or should I say were) significant. There is the entry to one of the jumping puzzles where 2 Ogres are residing, and there is this Anet-arena for minis. I could swear that soon after release those Ogres and 1 npc near the arena were talking about mini-battles, but it seems that this dialogues got removed.
Can someone else remember the dialogues? What do you think this removal means for us? Will we ever see Mini-battles in Tyria?
well if there were a challenge to not-getting-downed during the boss-battle I wouldn’t have won it… it was more action because of all those obstacles and reviving others could be easily your own death. Compared to before, where the dragon was down in a few minutes this was a huge gamechanger.
What class/gender are you?
it’s called profession in GW2.
Sorry, I couldn’t resist :P ^^
It seems that for once the Claw’s scaling is perfect, not just a minute kill. Actually a fight where you are in danger, even though the event can’t be lost really.
I would be extremely sad if this gets nerfed again… not much difficult content for people who are looking for a challenge in the game, and too much carebear-events.
When I mentioned in the mapchat that all the people who are downed are probably zerger-builds one guy replied: “it isn’t my fault that the game trained me to play like this”. So much truth.
ah, I thought the yellow stars – aetherblade caches are the scavenger hunt O_O
Sea of Sorrows Scavenger Hunt—Begins June 25
In this new permanent content, retrace the steps of Cobiah Marriner. Twelve plaques have been set up to honor the history of the city and its founder. You can find clues to the plaques’ locations in Sea of Sorrows. Complete the scavenger hunt to earn five skill points.
this is the scavenger-hunt description from the gw2-homepage. Is there any npc in the game who actually tells you something about Marriner or the upcoming novel? It’s just finding “hidden” caches in places which are marked with a golden star on the map for me so far and I haven’t found any lore on it in the game. O_o
the battle is much more difficult now, I wonder how this could happen if no change was made…
I love it, I really hope the difficulty won’t get nerved but instead rewards would be better.
Getting like the achievements to get to the weapon caches in the real high monster areas. Literally if you get hit, you are down and dead and hope to god you got to the next waypoint or you are starting over from the last one.
as I said: the scavenger hunt is permanent content. It’s still there in the future so take your time and level to 80, then do it. Which area specifically are you talking about? Isn’t the highest zone for the hunt Mount Maelstrom?
@Euryon: ehm this zone is for fighting IN a jumping puzzle. If designers wouldn’t have wanted this, why would there be all those traps?
I use twitter also, but I don’t understand why the forums aren’t priority 1
the dungeon scales you up to lv.80. Which monsters are you talking about?
I thought we only need 12/20 achievements to get the meta-achievement… no? Why do people complain about something that is completely optional for people who like this stuff?
the new jumping puzzle is permanent
the new scavenger hunt is permanent
the dungeon will be added as a permanent fractal probably
southsun:
the queen karka metaevent is permanent
new guild missions are permanent
new events and scenerie is permanent
also: Anet stated that they will add more permanent content coming with the living story in the future.
Yes, let’s reward lots of precursors and flood Lion’s Arch with legendary weapons.
who said anyone about getting precursors fast? It’s a progression system where you can work on a specific precursor you want… which takes time but you won’t get a random one. Like the Pre for Incinerator for doing the Fire Shaman. Not a random drop but a progression system like (random number) 100 gold medal kills. (+ give gold only for people who won’t get downed + hit the boss a minimum amount of times (heals and revives count towards this counter)… not a minimal amount of damage because this would mean: Berserker-gear > everything else.
better than the mystic toilet gamble if you ask me
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- specific skins only available if the boss was killed + I would add achievements for those bosses which are a requirement to be able to get those skins.
Interesting idea, so kill the Shatterer a large number of times and then you get a set of Shatterer/branded skins to purchase for a nominal fee? I like that idea.
but only if you’ve got the achievements too Just standing there autoattacking won’t bring you anywhere.
just wanted to say that it’s a good thing that a world boss is difficult, but the risk – reward ratio isn’t good enough. It’s good that Anet is working on new rewards.
What I don’t like: MOAR rare loot. This won’t bring players to those difficult events. I would suggest a progression on each of those bosses where you can work on either
- specific precursors
- specific skins only available if the boss was killed + I would add achievements for those bosses which are a requirement to be able to get those skins.
there has to be a specific reward so that you want to do this specific boss. If not, people just go to the easiest of the bosses and farm those, equivalent to dungeons: CoF1.
DVD = fractals. A TV series isn’t on DVD the instant it’s live, it takes some time… just as fractals.
To carry on with the whole TV show DVD comparison, the fractals will only be the dungeons from the events, so its basically watching one single episode from a whole season of a show…… hardly the whole experience of the event.
It wouldn’t be THAT interesting to put holograms, dragonball and pinatas in a fractal. :P
DVD = fractals. A TV series isn’t on DVD the instant it’s live, it takes some time… just as fractals.
Living story should impact the game world but at the moment there is special event for few weeks then it’s back to normal.
and this is where you’re wrong. Very wrong. After those few weeks there is another living story, new things to do. There is no going back to “normal”.
- southsun now has a new meta-event
- …and new events and architecture (camps, a fort)
- Skypirates has a permanent jumping puzzle…
- … as well as a permanent scavenger hunt which ties in to the new GW2 novel
- Moa Racing is permanent
Living World doesn't provide enough in-game direction
in Living World
Posted by: Marcus Greythorne.6843
well personally I think that there should be a seperate delivery system other than ingame mail for the story. Achievements are also kind okittenward implemented imho.
I’d love to see a compendium which can be stored in a collectible tab. In these books there would be story-relevant messages, lore, artwork, cutscenes and achievements for that specific story-arc.
you might have missed something, but the good thing: everytime you log in there is something new to do. Updates are currently coming in 2-week intervalls and people who love the game and still play it get rewarded for their love to the game with new things to do constantly.
The story is in chapters which don’t need you to know the previous ones, each arc has a conclusion and each chapter has a new story… just like TV-shows.
well dungeon lovers will probably have to live with one good dungeon at a time. The new one looks awesome and like a nightmare for pugs, It’s mentioned that it’s a bit harder than the Molten Factory which is great. Yeah, it will be removed, so experience it while it lasts until it returns later as part of a fractal. The temporary condition doesn’t make it less awesome.
I prefer GW2’s looks
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The GW2 subreddit is the biggest gathering of care bears outside of Care-a-lot. It’s truly a fantastic reflection of the GW2 community at large, because they salivate over every single offering from the gem store and ready their torches and pitchforks at anyone who is critical of the devs or general direction of the game.
That is truly depressing.
It’s actually a quite constructive environment where a lot more interesting ideas are discussed than here. When you post something about how to improve dungeons here in the official forums, most of the time 3 seconds later the kittenstorm begins. “Anet has promised… they are lazy,…. Bla”.
I see I think we do now
Don’t you understand? I respect you guys. I don’t say all you do is easy. I’m saying your most difficult part is in figuring out the battles and people who prefer other playstyle (the reactive playstyle: reacting on things that come surprisingly) have a quite difficult battle as well. You shoudn’t tell them: don’t play xy because it’s not viable. You should respect their playstlye and don’t call them noobs if they try builds they like. That’s my whole point I’m trying to make.
I guess we’ll end at this, because although I really do understand your point (since you finally outlined it decently), I still disagree with it.
I still think that doing the encounters the way we do is harder (skill wise) than what PUGs do by doing them at range.
They just take longer to do it.
as I’m not on your skill-level you actually might be right and maybe I don’t see it. I have a hard time seeing it probably because I don’t know how something expected can be more difficult than something unexpected.
good example: Operative Belka (1:39 – 1:54). That boss got so fast burned down that mechanics were nearly completely ignored. Just put up a wall of reflection and burn him down in a few seconds. Sure there are exceptions, but those don’t devaluate my point, which is: most encounters are harder if you don’t know how to break those (Belka).
And you think that doesn’t take skill?
It’s easy to spam 100b and some autoattacks, but your DPS will not be high enough to pull something off like this. Pulling off optimal rotations like DnT and we use on our runs actually takes skill.
I’ve seen Belka die that fast as well, but usually she teleports once around 5-10% health. And you’ll notice really fast when there are warriors in your group that don’t pull off the highest DPS rotations, because the bossfights will take noticeably longer. And I’ve been guilty of that as well. If you’re tired or just having an off-day, sometimes you screw up your rotations and you’ll see the DPS drop significantly.
so you’re saying that a game that is all about movement is difficult because you have to be perfect in your static rotation? It probably is, but as I said the difficulty here lies in “finding out” such stuff. You speed-runners are superb in doing this. People who have no clue to stand still in front of that mob instead of dodging his aoe-attacks will have a much harder fight and they would have met a decent challenge if they get through this while not knowing the mechanics.
Don’t you understand? I respect you guys. I don’t say all you do is easy. I’m saying your most difficult part is in figuring out the battles and people who prefer other playstyle (the reactive playstyle: reacting on things that come surprisingly) have a quite difficult battle as well. You shoudn’t tell them: don’t play xy because it’s not viable. You should respect their playstlye and don’t call them noobs if they try builds they like. That’s my whole point I’m trying to make.
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Sorry what? where’s Lupi? Oh and throw in alpha while you’re at it.. and hey just for kittens and giggles, Lava shaman fotm 48. If you want to make some generalization, you’re gonna have a bad time.
just because a few bosses are hard doesn’t mean that other content can’t be broken by people who know how. What’s your point?
What’s yours? You want to make some silly argument about how because people are meleeing, they are trivializing boss fights when I just provided 3 examples that would say otherwise. I can add more if you would like. You then cling to fights that were never hard to begin with regardless of melee.
nah, Bride made a post on Reddit where she explained that certain mobs (I think it was Harpies, not sure) don’t do aoe when everyone is in melee. That’s what I was referring to.
Sorry what? where’s Lupi? Oh and throw in alpha while you’re at it.. and hey just for kittens and giggles, Lava shaman fotm 48. If you want to make some generalization, you’re gonna have a bad time.
just because a few bosses are hard doesn’t mean that other content can’t be broken by people who know how. What’s your point?
News flash, we still dodge things. And enemies still do AOE’s in melee range. Also playing ranged is easy mode. If we wanted to take the easiest path, ranged is what we’d play.
not sure I saw a dodge there…
LOL one video? And it’s ac to boot huehuehue. Not to mention a bunch of outdated builds and gameplay. Pls, show me how you are meleeing lupi without dodging or using any evasive skills.
You can do that right? since it’s soooo easy.
May 1st, 2013
good example: Operative Belka (1:39 – 1:54). That boss got so fast burned down that mechanics were nearly completely ignored. Just put up a wall of reflection and burn him down in a few seconds. Sure there are exceptions, but those don’t devaluate my point, which is: most encounters are harder if you don’t know how to break those (Belka).
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I didn’t see any skill in that video. Just warriors doing 100b
I didn’t really pay attention to the skill rotations, but if you think it’s 100b that is what makes us go so fast or do so much damage, you know even less about speed running than I though you did.
100b isn’t such a great skill most people make it out to be.
Especially after the update, it’s going to be less DPS than just your axe DPS chain.
It seems you couldn’t bear watching the clip yourself, from what I saw those warriors used the ghastly greatsword. It only makes it worse if axe kills enemies even faster. You wanna tell me this was skillful play?
I’m sure (actually I’m not) that these warriors are skillfull players, but they are trivializing the encounters so far that there is no need for them to show skill.
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well I didn’t bother to watch this nonsense till the end. So their builds were terrible? So you could do it even faster? Well… I expected that, and it only proves me right.
“I didn’t see any dodges in the video I used to prove my point. I also didn’t even watch the entire thing.”
It proves you right, how? That it takes no skill to speedrun? I can do it faster, hence I must be less skillful than those warriors.
Your logic is flawless.
I didn’t see any skill in that video. Just warriors doing 100b
News flash, we still dodge things. And enemies still do AOE’s in melee range. Also playing ranged is easy mode. If we wanted to take the easiest path, ranged is what we’d play.
not sure I saw a dodge there…
That video is pre-patch and their builds ironically enough look absolutely terrible. Not a single banner and all of them had signets…
Funny though, because I sure saw a couple of well timed dodges on that end boss.
well I didn’t bother to watch this nonsense till the end. So their builds were terrible? So you could do it even faster? Well… I expected that, and it only proves me right.
News flash, we still dodge things. And enemies still do AOE’s in melee range. Also playing ranged is easy mode. If we wanted to take the easiest path, ranged is what we’d play.
not sure I saw a dodge there…
let me make it clear again: I have nothing against Speed Runners. I just don’t like it that people who do not enjoy this way of playing are looked down upon. Players who haven’t figured out the mechanics can still be great players because of the way they react in combat and help their team survive.
Lol, what? That highlighted bit is the best part about your entire post. We work pretty hard to find the best possible tactics and builds in order to clear content as fast as possible. This takes skill and knowledge.
So, there is no skill involved in clearing every possible dungeon path in the game in 10-15 minutes, I guess. I mean, it’s so easy even PUGs can do it.
Oh wait, no it’s not, PUGs take 40 minutes to an hour for a path we clear in 10 minutes.
Come tell me how easy it is to trivialize content when you did Arah p3 in <15 minutes or killed lupi in under a minute. Or when you can clear every CoE path in <12 minutes. Or when you can kill Subject Alpha in 12 seconds flat.
And kittening LOL at that part about the GW2 subreddit being semi-good players. Most of them are a bunch of sh*tters that can’t stand it when people point out how bad their builds/play style are, even if you do it constructively.
I have earned every single bit of the gold I made. I flat out refuse to run CoF p1 for example, whereas scrubs and sh*tters are making more money than I am when doing Arah or any other dungeon that isn’t CoE while they’re running that joke of a dungeon.
If there is anyone that doesn’t deserve the money they make it’s the CoF p1 crowd.
from what I’ve seen in those Speed-Run videos your playstyle isn’t about fast reflexes but about knowledge of how to trivialize content. I didn’t say this was easy, I said that you make it easy because of your knowledge (which I’m sure is difficult to figure out).
Pugs don’t know that enemies won’t cast AOEs when everyone is in melee. Are you telling me people who survive AOE by dodging at the right moments haven’t had a harder time to survive?
calling a whole community a bunch of sh*tters shows only that you can’t cope with other peoples opinion that not everybody likes this playstyle. If I’m a sh*tter because I enjoy using my reflexes, because I enjoy playing ranged, and I don’t care about theorycrafting and figuring out what the fastest way of playing is (because I don’t want to rush through a dungeon in 15min)… then I’m proud to be a sh*tter.
at least I agree with you on the CoF p1 crowd
The GW2 subreddit is honestly a toxic fanboy fest.
Anything critical is usually downvoted to oblivion, and if you as much as mention speedrun, zerker, or anything regarding optimization when you’re not wielding a [DnT] tag, don’t expect to have positive downvotes.
It’s kind of funny, yet kind of sad at the same time…
well it seems that you’re heavily advertising speed-run builds which kind of “exploit” (not really exploit but encounters are designed poorly) encounters to nuke down everything in melee… and there seems to be not much skill involved in that. Maybe this is the reason why people downvote you. You use your knowledge to find ways how to trivialize content (which isn’t inherently bad). This rewards you with fast runs = a lot of loot and gold —> people feel that you haven’t earned it.
I really wouln’t call it a fanboy nest, but a group of semi-good players and casuals who don’t like elitists.
trolls unite in the official gw2 forums, lol. Actually the official forums seem to be more hostile towards GW2 than the sub-reddit for GW2 and other fansites.