…
It does the job well :-)
Plz don’t link kittening pve build when the OP ask for WVW ones.
And even for pve, it’s very bad … pyromancer’s puissance is one of the worst ele trait.
As said Nearlight, having 20 in air and in water for alatracies is very important. You’ll want to get 20arcana for attunement and survivability, the 10 remaining can go either in air for dps, either in water for support. If you think your level is pretty low, you can first put the 10remaining in arcana the time you improve.
PS:
research fonction is awesome in this forum, i’m answering this kind of topic like one per week ^^
^
+1, this table obviously doesn’t take this kind of thing into account, it does give the average raw DPS
26044
Nice one byron :p
I dont really like going 2in fire, cause +10% while in fire sucks in my mind (for those who forgotten this: lingering element doesnt combo with it) cause i dont stay in fire. Lava fountain and MS if up then i switch (4 if need to avoid/run/etc.)
If you’re with a good WVW raid, i think tempest defense > lightning road. In unorganised group, lightning road is more reliable
I’ll explain a little more why:
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fgw2skills.net%2Feditor%2F%3FfFAQFAWnMISlD25AuMArEGoBQIOso4JBUsbTA-TBBEgAGPAApLAQ6%2BDAHIAA-e
Is insane.
You have an amazing survivability: 20arcana and 20water. All the support needed: both alatracy in air and water which make your water fields and your cage faster. 30 in air with 2 dps trait. Take any set up celestial or more offensive and you’ll DPS very well
Assassin was and still is crap.
http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable
(Minus 100 to your IG crit damage)
You’ll see that there is NO set up realizable IG where power should be traded for precision/ferocity
I dont get the point in aura chock sharing. You’re in the front line, you’re where hammertard are (aka where there already is the most CC). In addition you’re where stab is the most needed, and if earth armor is good, it does work only ONCE (which is why i heavily dislike it).
By the way, you got swifness from elemental attunement and from those hammertard who are CCing around you ^^ (and dispel too)
DPS build:
http://gw2skills.net/editor/?fFAQFAWnMISlD25AuMArEGoBQIOso4JBUsbTA-TBBEgAGPAApLAQ6+DAHIAA-e
Lightning rod or tempest defense, its up to you … like for the stuff.
If you want condi cleanse, you can swap your heal, or get cleansing wave (which is selfish).
Talking about selfish modification, you can take air training instead of aeromancer alatracy.
In fact, the 0/0/20/20/30 is WAYYYYYYY better for WVW frontline.
Not bad. I hope you have WVW’s buff to get the +2K5 HP. With it you should survive near every thing!
One question: does the effet #4 from pack rune work on the wielder ?
Since your new to the class, i give you the safiest build, which still provide very good support, out there:
http://gw2skills.net/editor/?fFAQFAWhMMqc25wlBr0ANACxhFFOJQ5uNnC-TxhFABAchAY4BAc0+DUp87OdA8pEUS1fAA-e
If you want something more bursty, you can take out 10from arcana and put them into air to take either lightning rod either tempest defense (it’s up to you, rod is “garanted dps” while tempest rely on CC from other class)
If you want be more support, put the 10from arcana in water and take cleansing water (#5 water become the ultimate cleansing machine)
For a more DPS stuff, you can go for some berserker-knight-valk mix. I’m pretty sure many player will come here with a few pre-made mix so i invite you to follow them ^^
DPS rune: strengh (obvious, but pretty expensive too ^^)
What the OP says ?
Reward for WvW token!
Sheppy you miss read me.
I did say say this was in fact a little less than 2,75×4sec every 11sec, i though it was obvious it was due to non-spamming attunement). I do spamm 1 air too, but its often during block/invul, i really think the efficient uptime won is to little.
I didn’t say vigor is pointless, i said vigor from cantrip is. Since you got perma vigoe with just 2arcana.
Swin, you really under-estimate pets! You don’t even need a weapon! you cast your storm and you let rocky the pet kill them all!
Its a solid build, but i would change 2-3things:
zephyr’s boon, why ? you have near perma fury (2,75×4 on 10sec cd well a little less in fact but still) and you have traveler rune for swifness.
((i’m not a big fan of soothing disruption cause vigor is pointless but yes for dispell ist kittening good, don’t take it would force a total rework on the build.))
assuming you have the money for: you can put a bloodlust sigil on your underwater weapon, once you get full stacked, you can swap your bloodlust ground weapon with one with another sigil.
Conclusion:
solid build, would just change zephyr’s boon
Investing more than 20 in earth is pointless, every grandmaster trait are bad.
Engaging in earth as DD just break any possibility of opening in DD. You better learn to duel thief and take trait that work every time or not so focused (just in case: lingering element doesnt work with this trait)
To OP, i think your current build is pretty descent, i think the one sayong you have to little preci forgot about perma fury.
Maybe swap one or 2jewel to knight.
Look at this, it could help you to decide:
http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable
(retreive 100 to your IG crit damage)
You can try zealot stuff. You keep a very good healing output without sacrifying to much from the offense. But this stuff is pretty expensive.
Everything else has already beeing said.
I have a p/d condition thief and a pure power thief.
My unloads from the pistols can do 7k+ damage. I have had them do 10k damage on squishies. This is not easily dodged.
This happens in around 2 seconds.
I think 7K+ is already on very squishy ones ^^ but ok.
(By the way an “unload” by a thief HAVE TO be avoided, at least half of it)
But to deals such damage, you’re forced to go full berserker or very near.
So yes condi will do less damage, but will it die ? certainly no, and you should be more aware of it than anyone else since you’re thief. Condi thief just can’t get killed in 1V1
If damage output from power is above condi’s, you at least have to aggre that the ratio reward/risk from condi is far above power’s one.
As i said in a previous post, its due to a badly designed damage calculation; only one stat to max for condi
PS:
@ brando, yes i understood you weren’t complaining, that why i used "
I couldn’t find another word better suited ^^
In WVW, most roamer are running full zerk (especially the 2class you mentionned.
Since you’re running all-in too, ranger kill you from range before you manage to close range. Thief just strike you from shadow.
I’m running this:
http://gw2skills.net/editor/?fFAQJAoIhMMqc25gPagOgg440wgmy5tzA-TxBEABS8AAaa/BtU+1neAAOQACqEET1fAA-e
And i roll over every single thief.
I’m not saying this is THE build, but if you complain about dying to fast, it could be an answer
(if you’re wondering about the DPS, i can kill even the most tanky with this, exept good condi engi and PU mesmer but its near obvious ^^)
So you’re “complaining” about food. Yes it’s an issue, and way bigger and more obvious one.
Obviously this food need to be nerfed before any condi change (same for the +40% one)
you should look the video again then, you used death-shroud’s skill on it
For the second one, i forgot to speak about him: what was his build ? maybe he just didnt have any cleanse, we donno, its the same as for the first one, what was the food ?
Your videos dont show anything
(edited by Mattmatt.4962)
Brando, sorry but the necro staring in your video is very bad (throw away so many skill on the shield stance at the very beginning). And there is food and blood lust by the way. (-40% condi duration imba food ?)
Ozii, you didnt get what i say.
The fact is that against a power build, you keep your evade for big attacks (and by the way, every big one is easy to avoid contrary to what you’re saying)
Against a condi build, for what do you keep your roll? exept spite signet (which is another issue but out subject) its mainly “little” attack that apply 2-3stack.
Bhawd, to really calculate the damage, we should look at how many damage aren’t applyed due to dispell on average. Even with an optimal use, many cleanse are on higher CD than condi-skill (not even motionning auto-attack able to deal 2differents ones). I don’t pretend to have the right number, but i think overall damage is higher for condi.
(edited by Mattmatt.4962)
And I have no issues with condition removal
Troll confirmed.
So you have “no issues” with only 2condi removal every 10sec ? Are you kidding ?
Out of the current candi-spamm meta, this build could be good, but definitly not here.
Its very easy to do 7k+ damage in one hit in sPvP,
Its very easy to avoid it too.
however 7k condi ticks would require:
25 stacks of bleeds (2800 per tick)
25 stacks of torment (4200 per tick)
However how do you manage to avoid 25 skills that deal 2condi stacks ? (average)
So yeah as you said Maths are strongh, but when you simplify them and forget like half the issue, result are always bad.
Conclusion:
Yes it deals way to much damage for the difficulty to apply them and the risk (there is no risk since you’re with tanky stuff (at least dire doesn’t exist in PvP … maybe not for long …))
energy, fire, or a dispell one since you have no dispell ^^
There is many good sigil, combat is mandatory for ele, but the second is really up to you
Guys, you dont make something OP to counter something else OP.
Condi is OP ? (by the way yes it is)
Dont up power, nerf condi to bring it to the power’s level.
That’s how you balance a game.
The other way isnt balancing, its powercreeping
You have no dispell
Soothing wave is crap, cleansing wave is way above and would help you with the point above
Sigil of force was mandatory when sigils shared their CD, now its not really good ^^
(edited by Mattmatt.4962)
Thank you for giving me the example, i dont even have to turn on my brain ^^
Ogre’s run. It gives the same flat power, but you said it, its underpowered compared to strengh rune cause the dog dies so quickly.
The “side” effect of strengh rune (aka might duration and free damage modifier) is far above every other single rune.
Even scholar which require high level play to get the damage modifier is weaker cause 3% damage is so little compared to the high number (though duration) of might the strengh rune provide.
Higher skill-cap but weaker ? does it seem legit to you ???
(edited by Mattmatt.4962)
i donno, i feel like 30% would be too much, maybe reduce alatracy to 10% but then it just moving the issue, people will have to go max arcana + alatracy to get the 20%.
Maybe keep the trait has they are but cap the max CD reduction to 20%. seems legit.
for small man that’s probably fine, but for anything larger than 5v5 you’ll want closer to 3K armour and 18K+ HP.
What are you smoking?
Things good for health cause i’m running full celestial and a build with 4 in earth (so a little lesser than 3K armor) … warrior still manage to evicerate me for 9K in zerg battle (i can’t look at every single one of those hammertard and keep one dodge to avoid this unskilled skill).
In roaming or small-scale battle, you can deal with it just by dodging so less armor (aka what you’re running) is good.
I-ve already say it on other topic, and i’ll continu until you get it:
STOP willing attunement to be role-specific. That’s the biggest ele’s issue.
Bassicaly what you’re saying is: i need something, so i have to go in this attunement, but those kittening attunement have 10sec CD!!!
10sec is Twice the time required for a thief to kill you, or for a warrior to land you TWO evicerate.
Every attunement needs evade/cc (hard or soft)/damage mitigation, cause you can’t wait 10sec to get one exept if you want to die. Currently its the case ( DD: evade in fire, chill in water (well its crap, but its there ^^), mobility + cc in air, soft and hard CC in earth).
Every weapons should get a buff on the condi side cause its really poor. Elementalist is supposed to be the jack of all trade, but we can’t build decently for condi (no i don’t think that current “condimancer build” are viable once you compare them to real condi build). It’s obviously hard to balance cause improving it so much could give a bonus so big for power build.
Maybe give a condi weapon to ele ? (that’s an idea, i’m not sure to support it myself ^^)
What i said earlier about element having to be non-specific is true for trait too. Why are we currently stuck with 20+water & arcana ? Cause it provides survivabilty. Gives every line both survivabilty AND dps and build diversity will shrine.
By the way i really think that the class bonus from the arcana line should be revamped cause until then, we’ll ALWAYS see 20+arcana.
Attunement CD should be flat 10sec.
As replacement for the bonus, i thought to skill CD reduction. Like 2% per point (for a total of 12% on max arcana) and maybe remove all alatracy trait (32% is too much on my mind). I don’t think its to OP and it partially adress the issue of kittening high CD on half our skill (the other half beeing already on lower couldown than attunement it wouldn’t be an issue to lower their CD by 1-2sec since we still wont last 10sec in an attunement).
I’m far from saying its THE idea, its maybe more OP than i think, someone maybe has a better idea.
But i assert this: we need flat 10sec attunement for build diversity’s sake
(edited by Mattmatt.4962)
If there is one advice i should give you:
Try thief just a little. Once i got mine lv 80, in one day training/testing with it, i was able to understand rotation and timing of the class.
Before that i the match up ele vs thief was pretty easy, now i’m just rolling on them cause i just react way better to the situation.
the most efficient set
You said it: “THE”
Not “one of the”
A balanced game always provides different option.
Well here it’s more about build diversity. But lack of build diveristy is just a consequence of imbalance
One thing we should notice is that 95% pvp player running power build use this rune … when there is no build diversity, its because something is OP.
(There is many other run providing the same amount of power by the way)
Just a though.
That’s the problem with DD. Until your opponent make a mistake and all your combo hit, you’ll have to fight and pray cause yes, its either predictable (churning earth (but YOU have to cast it at the good time)), either to hard to land (fire grab). You’re able to kill tank, but its pretty kitten the other hand, you should roll on every zerker.
WvW got a retrofit in the Borderlands, an entire new map and a rehaul of the queue system. What exactly do you want?
So bringing back an old feature that they had to delete cause they were unable to deal with cheat (the orbs) is for you an improvement ?
Which new map ? Edge of the mist is NOT WVW ^^
If an “overhault” is for you: make something bugged just a little less bugged, then yes its an overhault …
.
The only new feature is World Rank
I’m not complaining about ele, i feel myself at a very decent spot as Ele, i just to point out to few people how amusing are the things they say.
Like for dadnir:
Do you really run conjure in pvp ? ^^
Overdispell.
You should change of healing skill.
Sigil of strengh is useless with you’re set up.
DD ele with battle manage to reach 25stack power, so with strengh rune that brings you to near +100% might duration, you’ll stay at 25might always ^^
Battle + energy FTW
The linked array take power, and the stat displayed IG is power, so nothing to do on this side.
But yes you have to retreive 100 at your crit damage
As dagger:
Updraft 40sec CD
Earthquake 45sec CD
Frozen burst 15sec (require to be close range)
Staff:
Gust, never land
static field 40sec CD
Unsteady ground, work only in pelicular spot, other way, you just have to pass on the side
shock wave, same as gust, so hard to land cause way to slow
frozen ground 40sec CD
=> In the end i only count frozen ground and static field
Focus:
Gale 50sec CD
Comet 25sec CD (does it work if the opponent is moving while under swifness ?)
Freezing gust 25sec CD
Do i have to list war hammer ?
No we don’t have “many CC”
LordByron, do you reallt stay in fire after you casted lava font and meteor shower ? I personnaly don’t, so internal fire is garbage to improve dps.
especially since by turning in tornado, you leave every attunement so the meteo-storm never take advantage of any “+X% damage while in Y attunement”
0/4/0/4/6 is the best build for new player in unorganized zerg. You have the survivability of arcana and both alatracy.
For the stuff, you can go 50% zerker, 50% soldier
100% zerker if you have steel kitten and you plan to play only with “unorganised” zerg (by this i mean anything else than a guild raid)
Full celestial is what is meta in high lvl guild (guild that only brings 2-3 staff ele)
50% celestial 50% zerker is nice for every set up.
By the way you can pretty easily get exotic armor though mcm (5g50 + a few token) so you can swap pretty easily.
PS:
EA works wonder on staff
Necros currently suck in high level PvP
bip! ERROR
You know why we dont seeso many necromancer in high level pvp ?
Cause they are such OP that they’re over-focused. And since the class doesn’t have many way to survive focus fire, we don’t see many fo them. Give them this, and you have something even better that the pre-nerfed hambow. Necro have to rely on his placement and his teamates to servive. Yes its hard, so hard for too many player so we don’t see them.
Sorry, this trick does work when you(re stuck building a siege weapon, thought it would work with this bug too (it doesnt happen often to me so :/)
easier than write an emote: configure a key to stow/draw weapon, it has the same effect and is way faster.
Once in fight, switness is less important so i heavily dont mind to “burn” signet of air. (and you’ll use your attunement so you’ll get swifness from air)
i usually run mist form and blink, the last slot is arcane wave / signet of air / cleansing fire, depending on what i face. Signet of air is amazingly strongh, i dont really where it’s “massive” to take it. Even if i got caught in fight against an opponent where SoA isnt the best utility i don’t feel like "i have the bad one, i’ll get killed :’( " cause against thief, i rather get arcana to pressure him, signet of air allow me to counter backstab basilick venom. Against necro, i obviously rather cleansing fire, no problem, i can cleanse a fear.
I really dont get why you think SOA is underpowered
@ Nymph of meliai
You have to know that China doesnt have internet, by a giant intranet due to country policies. To suit this rules, chinise server will very likely be “only for chinese inhabitant”
it would, cause it isnt the buff which is capped but the max speed. The max speed is the out of battle one +33%. Once you enter battle, your speed is reduce, it does mean that a bonus higher than 33% wont be wasted
I stop reading at the new virtue.
Do you realize its 100% OP ?
First guard will be at max speed out of battle like ever
And once in fight, if they have their virtue up, they’ll be able to get 33% from virtue + 33% from swifness => +66% buff speed while in combat, so the guard will be able to run at max speed while beeing in combat ?
Do you realise by the way that on the other side, your grand master trait is totaly underpowered ? ^^
Once you learned the base rotation, the class become “easy” to play.
Once 80, if you focus on PVE, you really should take an ele over a necro.
So between a buff that you can get like easy (swifness) and one that you need and that you can get only by spending the adept arcana trait (vigor), you think that vigor is just “by little” above ?
Think of it:
- Signet of air is the best stun breaker we got, when i fight warrior, i always take it
-spamming attunement make you only on CD for 10sec, if you dont see your opponent at such a distance, i think you should think about glasses
- you can even use the “swap weapon” trick to use (or abuse, as you want ^^) the #4 staff air
What ? This topics felt to the 2nd page ? NO WAY!
Time to bump it up!
But if you ever implement this, nerf badge reward in EotM
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.