Showing Posts For Mattmatt.4962:

Ventari staff/tablet/traits from livestream

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

Ventari’s trait are amazingly weak ….

Nourishing root and tranquil benediction provide low amough of boon that almost every class can provide

Increasing outgoing healing is always bad, especially when it only affect allies
=> selfless amplification, invoking harmony, serene rejuvenation
but tranquil balance and hardened foundation are even worse!
For the first one, revenant beeing a low hp pool class it will be break very easily. rev is medium hp pool, my bad.
For the second, since base healing power is 0, it will be amazingly low toughness bonus

On the other hand, blinding truth, eluding nullification and momentary pacification are kinda OP
AOE blind every 2sec (look ventari’s heal cd!!! by the way ~900 every 2sec is kinda amazing contrary to what i could read above, and think to runes that trigger on heal … like dwayna ….)
AOE cleanse every 10sec is fine, defenitely a good trait
2s daze on spammable elite ……

Ventari need a lot of rework, as much for skill than for trait.
The lack of breakstun is incredible ….
More than half the trait are bad cause it doesnt help the class … in a game without trinity its plain stupid … so unless they’re definitely reintroducing trinity (and that the game make use of it (it’s not the case currently) ) it’s just bad.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Specializations: Support only traits

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

However, as I said, water is a support line, it does what it says on the tin extremely well.

Stop with this bullkitten for kitten sake, if you keep this stupid ide aof balance, you’ll never achieve to fix ele …..

If that’s how you’re going to respond to people then you will never get taken seriously by anyone let alone fix ele.

Having trait lines have a focus is not a problem. For example look at the healing power to ferocity trait in air. It looks silly being there, stick it in water and you have a damage increasing support focused trait.

https://forum-en.gw2archive.eu/forum/professions/elementalist/Specializations-Support-only-traits/first#post5123084

https://forum-en.gw2archive.eu/forum/professions/elementalist/Specializations-Support-only-traits/first#post5123515

Same page ….
I just don’t like to repeat myself ^^

Beeing able to make the water line a support line is fine, forcing it, isn’t

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Specializations: Support only traits

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

However, as I said, water is a support line, it does what it says on the tin extremely well.

Stop with this bullkitten for kitten sake, if you keep this stupid ide aof balance, you’ll never achieve to fix ele …..

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Specializations: Support only traits

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Thank you malchior, that’s exactly it.
And that’s why i get kittening salty when some person that have no clue about balance come and yell that line should be even more focused u_u
What they really have to do is something like the reaper spec bar: theme focus trait “line” in the spec

Themes

If you pick all bottom traits (Relentless Pursit, Decimate Defenses, and Reaper’s Onslaught), it is our movie monster themed line. It is hard to stop you, you move and attack faster.
Middle line is our chill based line. It helps you spread chill, deal more damage to chilled foes and make chill do damage.
Top line is our brawler line, it rewards you for hitting lots of enemies. Your shouts recharge faster, you get lots of siphons, and sustain.

For instance, make one line direct damage (pyromancer’s training), one line burning (burning precision), one line defensive (burnign fire, blinding ashe) for fire, so you can actually MIX and get SOME defense (you can take like one defensive trait and 2offensive (power or condi according to your build))

For water, one chill based, one heal/cleanse based, on direct damage based(like it would apply quite a lot of vuln)

We actually need reliable damage modifier, what i mean by this is non attunement bound damage modifier (pyromancer’s training beeing the embodyment of this).
The combo vuln on crit from minor GM air and water +X% damage to vuln foes would be nice … if not tied up to water attunement who does abyssaly low damage.

About aquatic benevolence.
It’s weak, amazingly weak. Why not making it work on himself ? I mean, every burst spec get power-creeped to heaven (#panic_strike_for_all) so why not tanky ones too ? Until they come up with a good way to balance fix ele, they just should make this useless trait a bit OP

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Specializations: Support only traits

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

I’ll just add this:
If ele is that badly balanced, is because of this crappy way of design: water = heal, earth = defense, fire = sustained damage, air = burst.
If you dont understand why, i’ll post again, i’m just so kittening tired (3am for me) to explain this and stay gentle ^^’

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Out of combat, no CD on Attunements?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Well since they will make attunement cd to 8,5sec if you take elemental attunement and no more everything from 12sec to 12sec-30%, you can in fact put an ICD. But you’ll have to wait for the spec to be released ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Out of combat, no CD on Attunements?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

starting fight with 25might, 5min regen, switness and prot wouldnt be an issue ?

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

May be we are not out of META.

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Ans since Powerfull aura only work with aura from weapon skills … it does work

Well they were talking about changing that in order to make it viable …. but that would imply to buff ele which they seems to hate doing ….

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

I was in WvW (also - help me find the rule?)

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

Fixing forum bug

/15charrs went into a bar

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

I was in WvW (also - help me find the rule?)

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

The hate as been release @insanemaniac

https://forum-en.gw2archive.eu/forum/game/wuv/P-S-v-B-B-v-A-R

Here is the first sequel, leave in fear! dark days are coming … unless the DevMod (or MoDev ? what does sound better ? ) saves us all! Pray peasant! Pray for your mercy!

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

WvW glass cannon zerg Staff build [VIDEO]

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Just test with stone earth bro, it doesnt work, thats why a lot of elementalist (in fact good ones) think stone earth is a medium-low trait while a lot of player think its a good one
Dev themself said its working as intended cause according to them, bursting all your attunement to get all the damage modifier would be OP ( 2sec of stacked damage modifier and 3attunement on CD is OP according to them …… no comment). It’s a bit old so i wouldnt be able to find the post

Havent look the video, but if its really 4+/4+/0/0/X build, its not worth watching ^^"

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

How to fix lingering element

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Hello fellow elementalist

I finnally came up with an idea to fix lingering element (not yet for arcane precision sorry :’( )

What it does actually:
“Attunement bonuses [aka minor adept] linger for 5s after leaving that attunement”

We all want since release that ALL trait linger. Dev said it would be OP … not to comment on this assert, i came up with a buffed version of current lingering element but weaker than the one we asked till today.

What i suggest:
" Every attunement bonus from the LAST attunement you were attuned linger"

Example with this version:
I’m in fire, i have every single fire trait working.
I attune to water, i have fire and water trait working
I then attune to earth 1sec after i entered water, i have water and earth trait working, fire got “overwritten” by water, since it became the last attunement i was in.

Pro:
- Buff lingering element to a good master
- Don’t buff it to the point you could stack every damage modifier (for my fellow dev )
-Promote meaningfull switch in oder to combine trait (attuning from air to fire will be very different from attuning from earth to fire)

Cons:
i let you find the cons ^^
well, stone earth might be kinda too strong

DISCUSS!

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Camping - spec's and potential

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Maybe in a future elite spec in order to honor the old GW1 ele, but in general i’m against camping.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Commander focus meta needs fix

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

First solution is pointless, its just how you currently describe it on TS, but you can describe his armor. Also there is a lot of player able to recognise the commander just by zerg’s movements. I dont like the direct buff to the commander like DR cause it will be impossible for the commander to know if his moove is dangerous or no cause his HP will moove differently than his squad. 3rd solution is the best i think, but its coming with the Rev … RIP until release :‘(
And for Moa … dont count on it … they’re giving AOE moa to engi ……….

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

celestial vs mixing

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

If you want to mix to much different stat, celestial is way better.

Why:
If you add every stat given by celestial stuff EXCLUDING condition and healing power, you reach almost the same amough of stat that a “regular” stuff would give you (we’re talking about ~10 less stat for celestial / piece), so with condition and healing power, which are very strong stat on ele, celestial is 100% better for “all kind of play” type of player.

About my experience. Half celestial half zerk works fine in full zerk dongeon run (not the most efficient obviously, but it works). In wvw zerg (aka staff), especially with the upcoming change spliting stat and trait, i suggest some defensive stuff. I’m curently running full zerk exept 2trincket PVR. But before getting my zerk jewelerry i was with pure celestial trincket, its less efficient cause staff does terrible condition and you’re not about healing in zerg, buut the damage it still done and your survivability is good.
For roaming, i suggest celestial over zerk, but that’s bcause i’m a DD player.

On my mind, i’d rather have zerker armor + celestial trincket cause celestial is no that nice on mesmer and necromancer, so if you plan to build them too, you would need in the end zerker armor AND celestial if you go celestial armor :/
Trincket are very easy to get, so that why i suggest you to go zerker armor if you plan on mixing celestial with zerk. ut if you only care about your ele, i’d say cele armor is nice.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Elementalist Specializations and Traits

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Forgoten, a lot of player ask for more defensive option in EVERY line cause either way ele would die without delivering the burst tht offensive lines are supposed to make you able to deliver.
Nothing prevent you to ake 1 defensive ad 2 offensive, or 2 defensive and one offensive, etc.

On my mind they should do like for the reaper line where the top trait are GS oriented, midle ones are chill oriented and bottom ones are reaper oriented.

For instance what coulld be done to fire:
top ones are for direct damage (like pyromancer’s training)
middle ones are for burning (like burning precision)
botom ones are defensive (like auto cleansing fire and blinding ashe)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Resource camps

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

That got nerfed to avoid pve player to take spot while they farm.

You’re asking for high density node area … dont you see where it will lead ?

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Resource camps

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

Yeah sure, add pve in wvw
Look out, Anet might hire you with such a spirit Kappa

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Diva’s Stone Heart build WvW [Video]

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Am i the only one around here thinking that earth water arcane , written in stone heavy signet (heal, earth and air at least) build would be huge ?

Cause yeah, i dont think that earth stone and diamond skin are good trait

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Solve Ele Staff Issues With This ONE Trick!!

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Elementalist makes up for THE lowEST HP AND armor by having boons, which are constantly being nerfed. Constantly.

Fixed
I would add that boons are not base class mechanic, we have to heavily trait for that, maybe more than Guardians. So no, Elementalists make up for their handicap by going celestial, or by outplaying their opponents.

Lets not forget same some class can hardcounter boon play, making the balance amazingly crappy ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

"Special" Announcement is here!

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

i just can’t believe what i’m reading … how on earth does some people think roaming will be more important ?!!!
It’s the total opposite. Dolyak sninping and escorte will be 200% useless. What’s the point to escort dolyak when my keep will upgrad no matter what ? What’s the point to snipe the dolyak if the ennemy keep will upgrad no matter what ?

We’re asking to Anet to reduce the blob effect since lauch … every single of their update enhanced it ….
Stabagedon destroyed 15-20 group play
This update is destroying solo play

The only good point is gold free upgrad (should have been live for ages)
Everything else is increasing blob effect and casualing the game …

Suggested in other topics:
If you’re unable to deal with trolls, just make dolyak mandatory for upgrad but split the supply and the upgrad ( when the dolyak reach the keep, it provides supply AND the upgrad progress)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

WvW Passive Upgrade System….[DISCUSS]

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

Fixing forum bug*

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

WvW Passive Upgrade System….[DISCUSS]

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

TJ, how do you have fun, when at 8am, you’re 10player and you’ll have to face fully upgraded structure with 10player defending ? Those structure could even be YOUR own keep!!!
Unless night player full KT the 4maps and are not delayed by some player that are able to def 2-3 vs 10 … very fun for them if they rather fight for camp and dolyak while checking white cross on thei own structure … very fun indeed.

Just quoting the best thing ever said in this topic:

Server who is not able to organise his team, and support his scout should have penality. On good server scout are supported, with gold, siege, etc. Then they find people to do the job and this give tactical advantage.
If on some server people don’t want to help scout then they don’t have scout, and this allow ennemy to take the structure easly.
It’s not because some people don’t want to do the job and only want to blob that anet should destroy this aspect of the game ! (defending / upgrading).
On my server scouting is fine. Scout didn’t pay for upgrade, didn’t pay for siege and have help to escort doly. This give us a big advantage against other team who don’t care about their keep. Because we hold our T3 some time 3 or 4 days long ! Just because there are people to do the job.
Now even if server as no organisation, then the keep will be T3 without any human intervention….
Anet should reward cooperative job and tactical organisation, not only blobs…..

Thank you Sich

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

What happened to testing of changes/features?

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

They kittened up EOTM by putting to much reward in it, making of it a PVE player map.
You cant test out WVW change in a PVE map.
Turn EOTM back to a WVW map ? Impossible, it would require to reduce reward, which would make PVE player complain, and since there is more PVE player than WVW ones, Anet will have to listen to the majority (which is fine to me)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

WvW Passive Upgrade System….[DISCUSS]

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

To Warlord
Lets see it from another point of view: Dolyak’s assassin.
They will kill dolayk …. for nothing. It’s plain useless, structures will still upgrad, not rewarding the server that is cutting supply routes ….

Lord Kuru

In any case I suspect the real reason for this change is that Anet is unwilling to spend any further effort policing griefers and trolls and this removes the ability to supply grief.
As for upgrades progressing without yaks: totally lame.

THIS

Ans the answer as been given by a lot of player, lets quote this one:
(for some reason the BBcode isnt working, i’m quoting DroidDreamer)

The supply trolling issue is for real in the current system. But you can eliminate it with respect to upgrades by requiring a certain number of Yaks. Yaks could still drop supply to be used for siege or defending, etc. But each Yak shipment would also count separately toward the upgrade.
This preserves the importance of the Yak, the thrill of fights around a Yak that will survive if escorted and foils the trolls.

I’m fine with Anet not carring about WVW moderation, but its not an reason to deliver bad update … when i see that at least 10player are able to come up with a good solution in less than 24H … i’m wondering what it tells about anet’s wvw team developpement ……….

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

WvW Passive Upgrade System….[DISCUSS]

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

Didnt read above post sry

I think the only one good point in all of this is the fact that upgrad are now free
The whole remaining is bull_of_kitten

No need of dolyak to get upgrads ?
=> remove at least half of wvw mechanics
I’m very sad cause the improve to dolyak escort with the DR when a player stand near was a nice idea.
Now a server who dont defend his dolyak is not punished ? like really ? #casualisation

Reducting wvw maxing abilities rank ?
Same as above #casualisation
WVW spec are supposed to be a reward for wvw players, when i read that the average wvw’s player’s rank is 300 it make me laugh, a good wvw player is at least 1K nowadays (exept pro scout player, but once again it adress the issue of scout’s reward)
However, applied fortitude and strengh beeing made baseline is good for the balance. A new player shouldnt be weaker till he reach lv 280
But since we dont really know how will those bonus be granted, i cant say “it’s good” but i can say “it’s a moove in the right direction” (as for the dolyak escort … but we know how it turned out ….)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Rework to Diamond Skin

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

As a GM trait it should give something else for under 90% health. Like a flat 30% condi duration reduction.

Combined to geomancer, it would be kinda OP

I’ll repeat myself, but i still think that resistance on aura is really something balanced and not random
(very underwhelming for staff tho :/ )

EDIT:
Havent seen provost’s post
Same response as above, combine to geomancer (and food for wvw) its OP

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Rework to Diamond Skin

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

30sec cd is stupid.
You have to switch to earth for your rotation meaning you’ll never use this 5sec efficiently unless you keep yourself out of earth …
Its almost as random as X% chance when stuck

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Ele hard countered by Reaper

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Good that ele finally has counters

Yeah, cause auto spinal shiver necro – 6K AA isnt a counter, SD thief doesnt have to spamm 2 to rip appart all your boon while evading everything, ranger cant kite you to death with trap and high chill uptime ,etc.
;)

Some people should just never talk XD
By the way, rock paper scissor is the worst way to balance a game … just saying.

About reaper:
I think it will be a nice counter but not an heavy one.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

[Report] PvP Forum Specialist Report

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

I don’t expect him/her to do any more than that.

He/she can’t really do more ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Reapers will be OP 1v1 here's how:

in Necromancer

Posted by: Mattmatt.4962

Mattmatt.4962

I think in a matter of 1V1, auto spinal shiver is wayyyyy stronger … its basically a death sentence spell. 3vulne stack that last ~10sec every 3sec is nice, but the amongh of vulne you can maintain is high enough already to mee (need to be tested out tho)

I also think that relentless pursuit would be a better choice, especially with this immo-meta and thief getting free panic strike.
AS above, need to be tested out

Thats, to me, the only 2 variation of the build, and yes its pretty strong.

You still can go for a bigger variation by taking Chilling force over decimate defense,, but you’ll need to adapt the stuff a bit (if you do this change, keep chilling nova. Hoelbrak rune might be mandatory since you have more acces to power and it would make up a bit for the lack of relentless pursuit)

PS:
Those who think they will be kitted make me laugh a lot …. you have almost more mobility than a DD ele now … and infinitely more gap closer (pulling is a gap closer) XD

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

They Have Answered Our Prayers + Reaper Combo

in Necromancer

Posted by: Mattmatt.4962

Mattmatt.4962

If we had gotten shouts inspired by GW1’s orders instead of underwhelming offensive ones, I would be satisfied

Underwelming shouts ? like really ?
They’re balance but no OP (well maybe the elite one due to the AOE 2sec deep-freeze, but its an elite after all)

I’m very satisfied with the spec. Opens possibility for a midranged class to play close combat and its really viable. I still think that chill uptime must be lowered a bit and some reaper trait need improvement (reaper onslaught seems very poor to me for instance)
I think reaper is more than viable in wvw and pve, i rather not talk about tpvp, i could talk kitten ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Predictions on Elementalist

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Would love to see Ele/Thief with some stealth mechanics, but how would that fit into a ‘Tempest’ theme?

Wind can put quite some dust in the air (just got my eyes destroyed by it this morning while jogging ^^). Its basically the idea used for stealth trident.
And to me, Tempest is something fast that hit hard and that you dont necesseraly see coming (#thief)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Predictions on Elementalist

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Here we are, no argument so spamm “l2p” …
Thank you for this easy win

By the way, its not a matter of “missplacing the LF”, its a matter of “is the ennemy dumb enough to stay in it ?” … blaming a player for facing opponent that use they keyboard to walk out …. pretty funny.
I lost all interest to discuss with you

By the way, Air is already stornger than fire, and its getting enhanced (exept for fresh air spec) while fire is still poor (worst gm trait ever)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

"Chronomancer" name feedback

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

So much immature kids…. This is sad to fill this topic with such kitten answer.

Lighten up a little. It may not be your kind of humor, but some of us are laughing. Why’s it bother you?

Bothersome when people in other thread are trying to make some serious progress and this thread is mocking that effort. It’s not being supportive at all.

Its the perfect opposite to me, i think that DH sucks (and french translation of Reaper too by the way) and by supporting this sarcastic topic, i show that name is important and shouldnt be that bad. Its like boy-cotting debate from (lets globalize) “kitten”, some boycott to show theyr disapproval, some goes to react and argue with the “kitten”

Back to the topic,

Love the “Speedy Chronzales” ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Burning Speed Optimal Range

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Its very hard to land since any spike of lag will reduce the range (#perfect_code), so as said BlackBeard, aim a bit further.

Updraft something and then you’re at the maximal range for BS to land, but as i said, due to lag, you dont want to use from this range unless you trusting your internet more than your mother ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Predictions on Elementalist

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Your 2more tick on lavafront will never proc,:
-in 1v1, 1v2 (i do roam too so stop assuming thing) for obvious reason
- in large scale, i donno how you play in NA, but i hope your blob are somehow mobile. There is no way your lavafront touch 5players every ticks unless someguy got rooted and boon stripped to death, and even in this case, its useless as kitten since the guy is dead no matter what (if you cant concede the fact that a guy rooted for 10sec boon stripped is dead, its the kittening proof you donno how large scale battle work and will settle the end of our argument)
By the way, mentionning tick, LF is target-capped while StaticField isnt. The damage ratio barely compensate this fact since your 2last tick would only touch downed player (and probably in their downing phase where they’re unvulnerable).
Ans once again, curently 6K crit on backline (who rarely have stability) that will be increased by TempestDefense, just reckt backline. (not even mentionning the fact that with the AOE display cap, at least half the player donno that your SF is a SF and will walk out of it thinking its a regular AOE without especially having stability (once again backliner barely have it in regular builds)

One stab stack wont save you, and if you need one stack stab to use ER then you just use it in wrong location, it’s nice in small scale, but not in large scale, i’d rather take earth’s mastery for cc reduction and cdr on 3-4-5earth staff.
But still, since you need at least one damage spe (and it should be air especially with the power stat leaving fire), water for the support, i think that perma vigor from arcana, one of the EA and EC (RIP this trait, but its the best we have) gives more survivability than earth … but i think you cant understand this if you think that 20%DamageReduction is usefull as staff in zerg … and StoneHearth too, cause you never camp earth,, it probably is the element where you spend the less amoungh of time when staff ele is played right.
Cause yeah i probably play ele better than you, cause argument like “i’m playing in T1” means NOTHING.

Dont forget that PS will be nerfed and wont give 100% fury uptime … and i’m just thinking this: how the kitten do you maintain 100% uptime ??? unless you’re running AW (which is a nice spell) and use your lavafront to stack 1time out of 2 (well maybe 3 with Swap, too lazy to count), you’ll never get 100% outside of paper.

All your statement are nice on paper but in fact are false. You’re perma assuming your lavafront will touch 5players every tickwhich is non sense.

About the FP, if you think you can survive a FP of 2 ranger overbuffed by a venomshare thief that focuses you, unless you have EVERYTHING up (4fire, mist form, blink, and 3earth) then you’re just a liar, or the kind of ranged that play cowardly behind the MT waiting for the good eles to place the burst initiation) but according to what you said, you’re not (which i tend to believe since the discution bring somehow good arguments)

Finnaly:
Just stop with your “L2P”, i provide fact, and real combat situation (once again assuming the whole LF will touch 5player each time is just crazyness), while you’re only speaking on paper.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Predictions on Elementalist

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

  • fire/water/arcane for persisting flames + dmg/CD reduction, or
  • earth/water/arcane for AOE stab and 20% DR.

Persisting flames is useless in WVW

wtf? hard to take you seriously with this comment. do you think necro wells are useless too? PS lava font is equivalent to a necro well with 100% uptime and a 5sec CD. triple blasting your lava font solo gives your whole group 36seconds of fury. it’s not uncommon after group pre-buffing for my whole group to have 1-2min of fury.

Two more tick on lavafront isnt worth taking 3useless minor and 2useless major (well in fact 3 since persisting flame is too ^^). You might have not notice, but there is now an ICD on fury stack, and since you’re supposed to be gorup with eles, they got nice fury uptime by swapping … but i fell like you’re a camping fire pve boy that think is somehow usefull in wvw with the same playstyle

Dame reduction at 600 range is useless in pirate ship

when was the last time your Ele died to ranged damage? exactly.

Last time was when 2ranger and one shortbow venom share thief focused me

AOE stab was a thing before the nerf stab, it snow a crappy trait since it gives only 1stack. I used to play DD with the MT, i just cant now cause it high risk for now no reward

maybe you’re not used to fighting good players who interrupt heals. with this trait: attune to earth, use heal, don’t get interrupted. An extra source of AOE group stability is ALWAYS good to have.

We ’re talking about large scale battle right ? long range stun arent legion, and half can be reflected with magnetic aura. Stability on a gorup of ranged … obviously usefull ….

The build WILL be Air/Water/Arcane

lightning rod is a small damage add, versus bad players who don’t run/use stability. the better your opponent, the worse the trait becomes. the rest of air is not very useful for a staff ele.
earth offer a lot more to a staff Ele than air any which way you cut it.

lightning rod small damage …. have you ever tryied it out ? or maybe are you playing full cleric ? (i’m not even mentionning the weakness)
Player who cant have acces to 32675416254stack of stab are definitely “bad”, you’re right ….
the rest of air isnt nice … tempest defense is huge, especially combined to lightning rod,CDR on air for more air5 is nice too (people who doesnt want to take lightning rod will 90% take it). adept are a bit lackluster but its way better to have one useless trait than a whle spec full of it (read fire)

.
There is only non sense in your statement and examples (cause they’re adapted to 1V1 and very small scale fight while we’re talking about large scale)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Rework to Diamond Skin

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

What i suggested in the Ele report topic:

DS could provide Resistance when you apply an aura to yourself.
Obviously do not synergise with aura from trait (full signet build would be perma condi immune). Could synergise with combo or rune, donno if it would be OP, it a matter of discuss
Pro: GM worthy, counter play, no insane advantage in fight initiation
Con: Favors D/X a lot while we’re currently in a state where scepter and staff are pretty lack luster

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Predictions on Elementalist

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

  • fire/water/arcane for persisting flames + dmg/CD reduction, or
  • earth/water/arcane for AOE stab and 20% DR.

Persisting flames is useless in WVW
Dame reduction at 600 range is useless in pirate ship
AOE stab was a thing before the nerf stab, it snow a crappy trait since it gives only 1stack. I used to play DD with the MT, i just cant now cause it high risk for now no reward

The build WILL be Air/Water/Arcane
Unless Tempest bring something nice
By the way, lightning rod is amazingly powerfull since Stabagedon, and now the combo lightning rod + tempest defense is kinda OP

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

[Report] PvP Forum Specialist Report

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

kitten just realised a full signet earth fire build would be OP (didnt notice the trait granting fire aura on signet still existed since i stopped to read when i saw “conjure” ^^)
This “Cleansing aura” musnt synergize with trait, way to OP.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

[Report] PvP Forum Specialist Report

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Your trolling idea gave me a nice one ^^

*insert cool name here"
Whenever an aura you applyed to you without your weapon skill ends (understand applyed with combo or runes or mates or trait) you gain magnetic aura.
Gm worthy, promote comboing, teamplay and currently useless aura runes ^^
EDIT:
synergizes with tempest defense and soothing ice. Would be OP if in earth line cause you could get both trait and prot on aura, so put in fire or arcane (fire would be nice to take pyromancer’s puissance spot)
call it “aura retalation” so it fits with fire spirit

EDIT EDIT:
It happens i just look at diamond skin trait …. here is the fix to this stupid trait:

Aura of purity / Cleansing aura
When you apply an aura, apply resistance for the duration. (might be OP if work with traits/rune/combo)
open for a fire air earth build, especially with the other trait suggested

Discuss

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

LoL is getting a Chronomancer too

in Mesmer

Posted by: Mattmatt.4962

Mattmatt.4962

RIOT was infected by the chronomancer hype!

http://i.imgur.com/1d58kOi.jpg

Not really a chronomancer since he seems to keep the damage suffered during the shift

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Illusion still mandatory in power shatter?

in Mesmer

Posted by: Mattmatt.4962

Mattmatt.4962

What about dropping dueling for chrono. Might have enough with new chrono traits.

Thats the real question. Won’t find out till we test it out

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Chrono vs DHunter: Who gained the most?

in Mesmer

Posted by: Mattmatt.4962

Mattmatt.4962

not even reading posts.

Chronomancer, by a kittening far

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

AHHHHHHHHHH... brain explodes!

in Mesmer

Posted by: Mattmatt.4962

Mattmatt.4962

We shatter lovers have exactly the same problem.

We could spec into Dom/Duel/Illu, but lose the F5, alacrity, and 25% speed boost
Or drop Domination and the over-the-top MW damage and boon stripping
Or drop DE, and hope the Chrono traits are enough to compensate
Or drop illu, the recharge on shatters and Master of Fragmentation

And I love it. For the first time since launch, we will have (for a time) different variations of the same play styles.

Well not really. Its all about théorycrafting.
Shatter spec beeing burst spec, there is no way you give up Domi (+60% damage modifier)
Beeing a burst spec, you dont really need cd reduction (chronomancer giving you your cd twice and some alacrity, and sinc eits a burst, your target is supposed to be dead at the end of the burst unless big outplay/missplay)
Sure it would be nice to have those cd reduction, and you’ll probably be able to, if (we will know once we test it out) it appears that chronomancer’s trait can make up for DE and make mesmer able to drop Duel spe.

So in the end it will be: Chronomancer domination illusion. If it doesnt work out due to a lack of clone, it will be Chronomancer domination duelist.

It’s very unlikely that we see mesmer domi + duel + illu as F5 is really really strong and chronomancer’s trait too
i’m still waiting to see how much life will get the crystal left when pressing F5 and if destroying it force the repress (restoring CD) or just rupt the continiuum shift, disabling the mesmer to get benefit from it (no CD/healt/etc. refund).
So i wont bet on it till i know that

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

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in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

If we allow to swallow allies it must be allowed to control them. Controling them also with banners like henchman/heroes in gw would be a thingy – only when swallow enemy.

Wont happen for trolling reason :/

But the idea of beeing swallowed by elemental could bring a brand new utilities: take over (thank you fairy tail ^^). Skills that turn yourself into elementals. Basically it would act like deathshroud of necromancer. Maybe for a later elite spec

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

"Chronomancer" name feedback

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

The legend of guild wars 2:
Mesmer’s hourglass

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

What kind of love will warrior get?

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

That would be very underwhelming i think ^^

Beeing able to burst with the weapon not in your hand would be nice. On your example: i’m with my GS, i press F2, i evicerate, at the end of the evicerate, i’m still with my GS in hand.

On my mind i though to this:
F2 enable you to burst with your offhand weapon.
+ : gives new burst skill
- : no use for 2H weapon making it 100% useless for hammer + GS build

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Chronomancer Traits

in Mesmer

Posted by: Mattmatt.4962

Mattmatt.4962

in wvw, you at least have 1 or 2 per guild in gvg,

Yeah, as a veilbot.

Yeah sure … ever heard about FP ?

/just leaving this here

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)