…
It does the job well :-)
What is asking to ele in wvw is to CC ennemy and provide water field.
Currently, you have two kind of build:
30 in air for more dps (CC focused)
30 in water for more dispell (water focused).
In my mind 30in air is better as war and guard have way enought dispell. So i run 30 air (botl to heart, alatracy (for 5air) and tempest defense (amazing increase of DPS)) 20water and 20 arcane.
http://gw2skills.net/editor/?fEAQFAGGAIKeBFxDLaQiiiZ2B-jQBBYjAkIAJfFRjVVjIqWZDDA-e
post 10th dec, you’ll be able to get blasting staff for only 10 in arcana, so you’ll be able to get both 2type of build in one:
http://gw2skills.net/editor/?fEAQFAGGAIPeBFWEPsoBJKFAA-jQBBYjAkIAJfFRjVVjIqWZDDA-e (blasting staff in free trait slot)
i sugest full celestial cause you need mass HP cause of retaliation, this stuff provide it to you and give you also insane CD.
Did you ever ear about rock solid ?
WvW ele staff post 10th dec:
0/30/0/30/10
for blob obviously
In addition, you’re saying that adept and master earth trait are for condi, its just all false.
I posted on this thread, so funny to read, thank you axelifus ^^
Ahah, come here just too see!
Do you necro feel what “FEAR” is ? XD
It’s so funny to see half necro beiing afraid of something even more when there is no reason XD
So thank you to this half-unbrained population of necro for this topic, very funny for elementalist ^^
And gl gl to others nerco wich probably play this class because they love it and not because its currently OP, you deserve it!
(ele posting if you did’nt understand :p)
I just reallize something:
Aquamancer’s Alacrity
We moved this trait because all profession cooldown traits are in master tier, and because that is a good investment for this type of improvement. That being said, they may all not be powerful enough to warrant a master level triat right now, but I would rather increase the cooldown to 25% to get people to consider them than to have them be adept tier and allow elementalists to run all four of them.
The fact is that you CAN’T compare alatracity trait to “reduce CD on X weapon” trait from other class for this reason: for other classes, this kind of trait reduce CD on 50% of their skills, were for ele its only 25% of our skills. In addition, they ALWAYS got another buff like +X to Ystat, or things like that.
examples:
great sword training for mesmer: 20% CD AND +50power
warden’s feedback for mesmer: 20% CD AND reflect projectile
honorable shield for guardian: 20% CD AND 90toughness
etc.
Our “reduce CD” trait are weaker, so they don’t have to be in master tier because others are in.
In my mind, alatracity trait should disappear, and the reduce on CD should be the bonus from arcana but at the cost 1%/2point or maybe 1%/3point as a total of 15% on 4skill bar could be too strong. (and obvsiouly, CD on attunement should be “perma-traited”)
(edited by Mattmatt.4962)
I stayed in giving you the incoming OP wvw build for elementalist.
You got all you need for control and DPS (30 in air), you got your blasting staff (10 in arcana) AND you got massive dispell with 30in water, wich wasnt possible before.
I also say that there is NO viable build for DD, it IS in the topic
(i now have read jon’s post but for the moment, what i say is true)
@ KeyLimPi:
you know you wont be able to take cantrip mastery AND cleansing wave as they will both be master trait ?
(edited by Mattmatt.4962)
I feel exactly like you. I don’t want run staff in WvW (despite the amazing build 0/30/0/30/10 incoming), i don’t want play scepter, but with this patch, DD will definitly be unviable. I lost the count, is it 6 nerfs in a row ?
But there is still an hope:
https://forum-en.gw2archive.eu/forum/professions/elementalist/December-10th-Elementalist-changes/page/3#post3138306
I really hope they wont move reneving stamina to master tier, if they dont, the upcoming lingering element debug could finally be a thing liking a buff. (even if its just debugging and if our dispell will be screwed up again, i just made my mind that we’re forced to lose against engi and necro ^^)
P.S. bug fix for Lingering Elements is coming on Nov. 26th as well.
Thank you!
I’m the first to yell when i’m unhappy, but i’m also the first too congratulate when things go good.
That’s mean that stone flesh’s up is meaningfull. It also power-up percing shard
I now only hope that you will let renewing stamina to adept tier. DD elementalist NEEDS both protection (from elemental attunment) and vigor to survive. If you decide to switch both trait, you just kill finally DD wich has been already over-nerfed.
The following changes were done to reduce the necessity of putting points into the Arcane trait line.
The base cooldown of the attunement that you just left is now reduced from 16 seconds to 13 seconds. Attunement cooldown rate now increases by 1% per point in Arcane down from 2%. The end result is that now Attunements go from 13s to 10s instead of the old range of 16s to 10s.
Base global attunement cooldown is now 1.625 seconds. Global attunement cooldown rate now decreases by 1% per point in Arcane down from 2%. The end result is that now global attunement cooldown goes from 1.625 to 1.25 instead of the old range of 2.0 to 1.25.
FINALLY, we were the ONLY class with 2% bonus per point, thats something that should warned you. Its not a buff in my mind as it was necessary since the release.
Fire II – Burning Fire – This trait has a new effect. Use Cleansing Fire automatically when you have a number of conditions on you. 3 conditions. 40 second cooldown. Moved to Master tier.
Maybe a thing to consider as cleanse by water have been screwed up.
Fire VIII – Conjurer – Moved to Adept tier.
Who care, conjure shouldnt have charge (but in my mind, they have enought)
Fire III – Ember’s Might. The effect of this trait has been changed to Burns you apply last longer. 25%.
Burning Rage 25 – Increased damage dealt to burning foes from 5% to 10%.
Nice, no longer two identical trait, buff for every “30 in fire” spec
Air V – Soothing Winds. Increased conversion from 5% to 7%.
useless as there is much much better trait but still a buff
Air XI – Tempest Defense. Decreased the cooldown from 60s to 25s.
Very nice buff (for the instant kill spec and the staff)
Earth 5 – Stone Flesh – Increased toughness while attuned to Earth Magic to 1.5/level (120 at level 80).
Almost useless unless you debug lingering element
Earth VII – Strength of Stone. This trait is now Gain condition damage based on your Toughness. 10%.
Buff for condi, but condi sucks in pve, and condi ele <<<<<<<<< necro, engi.
I dont think the old trait was used as he has changed, but still can be a nerf.
Earth XI – Diamond Skin. This trait has been redesigned. Conditions cannot be applied to you when your health is above the threshold. 90%.
AS the max HP we can get going full sentinell and 30water is under 23K, thats mean we’re immune until we take less than 2K3 damage ….. not conviced.
Water I – Aquamancer’s Alacrity. Moved to Master tier.
Water V – Cleansing Wave. Moved to Master tier.
Water VIII – Arcane Abatement. Moved to Adept tier.
Water X – Soothing Wave. Moved to Adept tier.
Nerf for every set up (my build is unchanged as i use cleansing wave and arcane abatement (WvW) or piercing shard (pve) )
Arcane III – Arcane Retribution. Moved to Master tier. Decreased cooldown from 90 seconds to 45 seconds.
Arcane IV – Final Shielding. Decreased cooldown from 90s to 75s.
Buff, but not really sure those trait were used (probably why they got buffed)
Arcane V – Elemental Attunement. Moved to Master tier.
Arcane VI – Renewing Stamina. Moved to Master tier.
Arcane VII – Vigorous Scepter. Moved to Adept tier.
Arcane VIII – Blasting Staff. Moved to Adept tier.
Arcane IX – Windborne Dagger. Moved to Adept tier.
Here we are: the ULTIMATE nerf to DD elementalist. So now we have to choose between vigor or regen+protect, having those 3buff was the thing that compensate or low HP and armor pool. I’m using DD since the release, the best thing i can do now is to sell them to a museum and buy a staff for wvw and a scepter for pve. Thanks Anet, i believed that your creed was “everyone should be able to play what he like” …
Conclusion:
- WVW build: 0/30/0/30/10 staff obviously
- PVE build: still 30fire spec or LH spec
- No more DD
(edited by Mattmatt.4962)
For WvW, staff ele:
0/30/0/30/10
You can get everything that staff needed for WvW now. In tghe mean time, they finally find the ultimate nerf that killed the DD. Devs won … ill sell my daggers and buy a staff for WvW …. :’(
I first think ele was finnaly getting up (in the good way as fire air and eath path were so bad), until i read water and arcana …. MASSIVE NERF!
But i think i’ve finnally understood: in the dev’ sigh, ele musnt use DD, and have to play staff or Scepter !
That’s the answer bro, we were so blind, but i finnaly saw the light! come with me bro, and just switch weapon!
… or maybe switch class ….
^_^ Ya everyone bugs me for my 30 in earth just trying to find some viable that isnt the normal 30 in arcana and 30 in water etc.
There are such build:
30fire for pve heavy farming
30earth for condi spec (pve only)
also a version of fresh air involving 30arcana
You need at least need 20arcana until they change the mech class.
But the real problem with your build is taking 30 earth for WRITTEN IN STONE u_u
…
(assuming the game is coded in C++)
turn “int” (wich stand for integer) into “float”
multiply this float by 4
call the function that drop all decimals??? (instead of calling ceil)
divide by 4OVER
Take 2min. GG
…so as example: 3.0 * 15% = 3.0 * 1.15 = 3.45
3.45 * 4 = 13.8 => 0.8 / 4 != 3.5nice try!
so 13,8
drop decimals:
13
divide by 4
3,25
yes its a nice try ^^
its the first “trick” you learn in programming :p
Nothing to say to improve the topics :/
War are imba and devs are blind
This build sucks for wvw AND pve.
For pve first where i’m not in “pros”:
if stuff is good, trait arent at all! Seryously, going 30earth for written in stone ? especially when playing only 2of them. Rework all your trait, because there is no way this could be effective. You have only 10arcana, which mean, you’re always waiting for your attunement to come back, which mean less dps.
For wvw:
full zerk …. no, it cant be viable. And same as above, only 10arcana, wich mean no vigor.
The best compromise for roaming/blobling/ and pveing is 0/15/10/15/30. Obviously switch your stuff for wvw
Do note though, what we listen to != what we implement (at least not right away). We read your suggestions all the time, but sometimes those suggestions are not in line with the pillars of our game. Sometimes those suggestions are ill-informed. Sometimes those suggestions are selfish (buff x class “cuz it’s my fave and I want to roll over everyone”). _*Sometimes those suggestions are so great that it inspires us to add a new project to the backlog. Sometimes those suggestions are already a part of the project we are working on.
I think it would be wonderfull if you can share this “to do list”. It would save time for any of us: player wich post again and again the same subjet, forum moderator and dev too will have fewer post to read /moderate. It would also increase greatly communication. Today some very good topics “collaboratives development” merged almost everywhere (in the french forum too ^^) so its a first step thats sound very good
That’s probably why most engi are very good :p
Just look at stat repartition of class use
(edited by Mattmatt.4962)
For the one with wonder how long it takes to switch the code to get stun from being rounded to the upper second to being rounded to the lower quater second:
(assuming the game is coded in C++)
turn “int” (wich stand for integer) into “float”
multiply this float by 4
call the function that drop all decimals (instead of calling the function that round to upper integer)
divide by 4
OVER
Take 2min. GG
Anyway, this debugging is far from enough to bring warrior in a balanced state, evenmore when on the other hand you buff them.
@ Jonhatan:
If you read this, i’d like to know which signification you give to “powerfull” because in my mind a staff ele can’t be “powerfull” but can be “helpfull” which is very different.
(i’ve never loot as many with staff than i loot with my double dagger in any game mode, as loot is directly dependant on dps, thats mean i deal defenetely less damage so that i’m weaker)
Thank you for showing me another point saying that this patch is evenworse (in a balance sight) that i was thinking …
GL to you guardians,
an ele
Switch outmanned buff with orb buff (exempt stomp point) => GG
Hope they will finally understand this. reduce buff from 150 to 60 is a first step, keep this way!
Conjures I can’t comment on because I never use them.
That’s the deal ^^
We don’t use it outside PVE, because it sucks
Skills can be as OP as they want, until they don’t change mechanics, conjure won’t be viable
Lucky!
Hope next time ele will have his hour of imbaness! è.é
so, warrior has:
-biggiest tankinees (highest armor/hp base pool) ALWAYS
-biggiest heal (broken sigil OP) ALWAYS
-2nd best condition clear (after necro) usually ALWAYS
-high burst *
-high condi spec *
-highest mobility *
-stun lock *
*can get 2 of this things at the same time
dont really see any other class able to get all of this. Maybe a suggestion ?
I dont really see where is stone/paper/scissor
necro:
amazing condi burst, that nobody can clean,
good tankiness
no mobility
thief:
perma evade
high burst
good condi clear
high mobility
poor tankiness
As an ele, i’ll answer BurrTheKing:
every single thing about us in this patch is 100% useless in a pvp-sigh.
Staff still auto-lose
One with air dont give us highest mobility at all (and cost us dps if we take it (sacrifice bolt to the hearth))
Conjure still 100%useless
I’m fine with the current ele (or at least i’d like debugging (example: lingeirng element …)), i dont ask buff, i ask nerf on imba spec (imo warrior (thief already got enough nerfed in my mind))
(edited by Mattmatt.4962)
When there is 8 class, and that the 4 that we have to take MUST use ONE SPECIFIC build … NO
Guys it works correctly! Only after this patch I’ve totally understand this trait!
You can see a small icon that is blinking under your boons icons when you switch the attunements! And yes it is 5 seconds! This means that we get +10% bonuses from one attunement being in another!
That’s how it should work …
That’s bugged … for 1years …
This works pretty well with lava axe if you:
cast axe—>swap air—>turn around—>burning retreat—>turn around—>flame leap
More mobility than old RTL!
But then again, that is true even w/o the trait.
well, you now need a utilitie skill and a trait slot to do something a little better than a thing that costed us 1wepaon skill (also dealing damage) that we deserved and that was unfairly nerfed ? Word has been said: “unfair”
Why would anyone play a venom build?! venoms are terrible… they exist only to fill the minimum number of utilities…
Did you ever 1V1 a thief running venon share and thief’s guild ? i guess not
I think the only way it could be viable:
You select one wich works almost like engi’s kit (instant cast, high CD recharge), and which is on F5. I’ll NEVER take a conjure for a TRUE utilitie skill (exept elite ^^)
But I will say, WELL PLAYED, Arenanet.
You manage to string us a long for nearly a month about a patch that has nothing of any significance. Speaking obviously as an ele.
Not ONE month but FOUR ^^
We’re waiting since june’s patch
War buffed, end of story …
At least thief take the nerf that make ele vs thief viable … at least ….
Many changes to ele, which are all near useless. We are still under in pvp. Not because we are weak, i think the class is pretty good like this, but because ubber class/build didnt get nerfed (war stun lock, ranger spirit, burst condition (and i heard that purge from every class would be increased …. big fake ^^’) and so on …).
Good things done for the overall game (targeting, dps from condi), but very bad balance in my mind.
Warrior take a buff where he definitly need a nerf.
Generally, all actually broken class take a buff (ranger, necro, engi).
Thief take a nerf on buff stealth which is deserved, but some other nerfs which he doenst deserve.
Guardian take little buff.
Mesmer is intouched as Elem (which would be good, if broken build (stun lock, ranger spirit …) has been nerfed)
(elementalist posting)
Same problem here, my team wich is in 90%+ fighted the “who get carried hard” guild yesterday, anyone see where is the problem ? ^^
The fact is that ele is very strong in every aspect of the game. Playing DD, you can DPS, support and tank very efficiently.
On forum, people only understand “big number” when it comes to DPS, ignoring the buff power which the ele is the best to provide. And when you’ll get the fiery great sword, you’ll see that ele have the highest burst of the game (on a ennemy sticked to a wall, but we’re talking about pve )
If it become gorund targeted, it’s the end of ele cleaning WvW defense … don’t want it to happen :’(
A good guardien should only be killed by a SD thief due to the boon steal.
Guardian is very strong in WVW.
“ele bunker arent helpfull to the zerg "? false, what about many buff dispell and heal provided to allies ?
“speed is a weakness of the guardian” ? false, what about staff ?
exept this 2things, agree with everything (excluding the first post ^^ )
Don’t forget that 500lv crafts will be limited by day. So you’ll get all the time you need to collect the necessary ingredients (exept if you’ll need kinda entire slot of things ^^)
It’s not about the MU system himself, but the communication of A.Net and their never released promises.
The fact is that the context of a speech as good as the speech is, is very important (and i agree with you on this point: Anet must improve his communication. So in this way, troma is right).
But he is doing it at this time, the exact moment of the incorporation of a new MU system that is absolutly unfair (once again i say that with another game system (discouraging “no-brain zerging”) would make this new MU system marvelous). Anet have lack of communication for a while, so if he wanted to ask Anet to improve their communication, he could have donne it before, or ask them after.
Now the feeling of that tread is that troma really really want this new MU system, and its probably how Anet understand it … just look devon answer …
“there is words, and their context” … remember this
PS: i have read once again troma’as post .. i dont see where he is talking about Anet’s communication … Can you show me plz ? ^^
(edited by Mattmatt.4962)
I think every player here are selfish, or ne top tier server … or both
Do you ever think to player in over-classed server (a D5server playing agaisnt a D3 server) ? You all know how the wvw works, you wont be there if not, so you all know they have no chance! How can you enjoy that many players will be farmed like skelk in southsun, and how can you enjoy playing such uninteresting math-up ? Troma, you call your alliance “grand cross” to refer to crusader i supposed, but where is the honor of knight in that? Cant believe that the over-manned server you are, wich have in addition very famous guild, can enjoy such a thing.
Don’t think its a complain from a low tier server, i’m from jade’s sea (T1 EU server) so mixed match up cant be hardier that the “D1 match-up” (which is hopefully for lower sever, running this week).
(edited by Mattmatt.4962)
You want Arrowcart (i should say imbacart) to be “anti-personal weapon” but you have made it be “anti-game weapon”.
Buff accorded by the arrowcart’s traits are already too strong (they should be reduced by at least a half), so why add +80% damage ???
I’m so tired to see Bief and Kodash’s player build arrowcart in EVERY battle, im tired to see ONE player rebooting 50player with 5 sup ram on a tower … I’m tired of WvW …
In addition, i spend my point in balista, may you explain me how a weapon which is supposed to be a counter weapon, can be out-ranged this way ???
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.