…
It does the job well :-)
(edited by Mattmatt.4962)
In fact “mesmer currently beeing fine” is subjective,
Ibase my opinion on:
in wvw, you at least have 1 or 2 per guild in gvg, you see quite some of them in pvp (“quite some” is subjective but i think you see what i mean).
We dont see much of them in pve, but i just dont care about pve balance (kittened AI make it unintesresting)
Now tell me where i am “exaggerating and close to whining”
All classes got traitline enhancement
True, but if i’m not mistaken, mesmer got more and stronger ones ^^
EDIT (too much posting)
3/5 blatant lies.
lies ? well i think i cant argue with you
2/5 completely irrelevant.
Mesmer get the most enhancement and strongest ones (well maybe engi is the best, but since a lot of trait are still not known, hard to tell) (and RIP ele XD)
5 isnt irrelevant like you’d like to say, almost every current build can take Chronomancer without huge trade off.
(edited by Mattmatt.4962)
Continuum shift alone make chronomancer way stronger than Mesmer … who is already fine, who is in a solid spot with all incoming baseline trait …. So basically something stronger than something strong is balanced #legit
While I can always count on Mesmers crying about how unfair everything is, I can equally count on people crying about how OP Mesmer is/was/will-be. Your statement is wrought with a lack of knowledge of the Mesmer profession and also lack of facts to back up otherwise empty speculation.
Fact:
Shatter mesmer is currently more than fine
Fact:
Trait line are enhanced. only mentionning IP baseline
Fact:
continuum shift is a very strong mechanic
Fact:
Trait from Chronomancer are insanely strong
Fact:
you can spec Chronomancer and still keep a strong shatter build (domination + dueling)
Enough fact ? Dare tell me one of them is false
- Delayed Reactions – Interrupting a foe slows them. (3s of Slow)
- Illusionary Reversion – Gain a clone after you activate a shatter skill.
- Chronophantasma – Your phantasms respawn the first time they are shattered.
Everyone is going to take these 3, cause its kittening overpowered (place your clone, F5, place your phantasm, F1, auto reproc from phantasm, F2-3-4 w/e, F5, replace phantasm, F1, auto reproc, F2-3-4), and the others are really lackluster for anykind of build.
[edit] found this by reading the post https://forum-en.gw2archive.eu/forum/professions/mesmer/Chronomancer-Traits/page/2#post5056037
But there probably will be an ICD so it woont be a thing [/edit]
Chronomancer was already known to be beyond OP, you just bring it further in the OPness
The only way this get ever balanced is for F5 to take the spot of one of the current shatter skill
Oh wait “elite spec will modifie the way you use your class mechanic” … as long as its true for gardien, here i dont see a “modification” but litteraly an additionnal new one …
Continuum shift alone make chronomancer way stronger than Mesmer … who is already fine, who is in a solid spot with all incoming baseline trait …. So basically something stronger than something strong is balanced #legit
- Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)
RIP, the drawback of beeing a mesmer was to be slow and weak to cc …. you destroy this drawback that make the class balanced in one minor that every build is going to have …. GG
(edited by Mattmatt.4962)
May we get some real grand master minor ? Like mesmer are getting with Time Marches On ?
Cause what do we have ?
Deal 10% more damage to burning foes, medium
60% Chance to cause 5s vulnerability on critical hits, medium-low
You take 20% less damage from foes within close range (600), high (but rather medium when we consider it make up for the loss of thoughness)
Healing done to allies is increased by 25%, weak
Skills have a 10% chance to apply a condition on critical hits, joke
Yes i’m kittening salty, but i’m kittening sick of seeing up everywhere for other class, and basically as many nerf than up for ele ….
Pretty much everything constructive i had to say as already been said so ^^
well maybe this:
add to final shielding: if your health must drop below 25%, it goes to 25%
prevent the trait from not triggering cause 3K hp is nothing when you’re light armor
buff burst spec while not buffing tanky ones cause it wont have as much efficiency for tanky ones
its balanced cause it just basically make the arcane shield bloke 4times instead of 3 but considering the insane cooldown, its deserved
Ele should have the strongest trait cause its the weakest class by essence. Dont forget this
(edited by Mattmatt.4962)
some people just never get sarcasm and humor …. ^
hum … i’m running out of time to find a nice one ….
Time runner … wait thats not fun!
Time out ?
Justin timbermesmer ?
PS:
All hail the clock blocker
maybe not with tempest spec, but maybe next one, lets all unite and force them to give us this!
nooooooo
you were faster than me :’(
OP gandalf style
I hope we have a leap finisher with sword attack \o/
#GiveBackRTL ^^
Some skill werent developped yet, so they put some dagger skill in the spot while waiting …. thats all
Chrono trigger ?
keeping my money for new legendary
Skills from the weapon had been datamined and according to their description, its 99% sure its a sword.
I cant link you the code from the spell without the risk this message would be deleted, so i invite you to google it ^^
I’m basically with Raif for everything said above.
Just quoting this
- Final Shielding – Could be good, but most burst specs go from 25% -> 0% right through that Arcane Shield. I’ve had experiences of going from 50%+ to downed before that shield even came up.
Made me think to something nice to up burst spec and not tanky ones
Add to final shielding: “if you take damage that would decrese your HP below 25%, you’re hp instantly get to 25%”
=> prevent the trait from beeing useless
=> not effective for tanky ele cause it wont negate a lot of damage
=> make the trait worth for its insane cooldown
might be beyond OP if churning earth is instant ^^ (and basically it would be the only use of it :/ )
+
you could basically use it twice in the same fire field in a common might stack rotation 4 4F-3W-(Eroll)-4E-5Ex2)
I hope we wont get a burst of quickness of like 4-5sec. Quickness on a too long duration just destroy your rotation and in the end your fight, if they does this, i think it would definitely be the proof that devs have no clue of how to play nor how work the class …
1st and 2nd specialisation, you got every trait related to shatter (exept one in the last one).
You take chronomancer, you can double shatter thanks to F5
Chronomancer trait are said to refresh your phantasm skill or your clone skills after a shatter … so you can double shatter and even use another Fx. And we dont even know yet for every trait. The simple fact of beeing able to double shatter is beyond OP
Im’ not that sure mesmer needed a “big buff”, they got an ham buff. Ele need a buff cause every ele killer class get hammer buff, still they’re probably nerfing it (00666 COULD be OP, but rip build diversity)
(edited by Mattmatt.4962)
I’d personnaly take elemental shielding over auto armor of earth, but thats only because i think this spell is by essence in outrage made to eles ^^
The build is nice, may lack of sustain, but it still got a nice burst and tankiness so it should work fine in short/medium fight but not long ones where a more oriented water ele would do better.
Feedback:
join a gw2skill link ^^
Every stealth speel still got an extra stealth sec, if it snot a buff, then tell me what it is.
So yeah its not “base line” but its not far from it, and the trait himself receive a huge buff
Mesmer is getting a lot of buff for no kittening reason at all (and when you look at how much chronomancer enhance every current mesmer build … its almost disgusting (#chronoshatter))
No increase stack, no increase duration … GG anet, once again nerf what dont need to be nerf. Kill build diversity, way to go. Now every DD player will run 00266
Faking an impact to bait out the CC (static fields, etc.), and stopping brutally mid-charge.
Only low skilled player would blow everything in one go
Well that’s the point isn’kitten I thought one complain was that, supposedly, smaller, more skilled zergs would not be able to beat PU blobs anymore. Well PU blobs are uncoordinated, and only have one commander, so if the commander say “cc”, the blob blows almost everything it has. The little CC it has left you can run through with stability, and prevent its application by applying CC yourself. Because that’s right: blobs are no longer immune to CC either.
Where are raid player when the guild is not raiding ? They’re un PU blob. I usually keep my CC to aovid fake impact. Add player not on TS, noobs, all of them still have their CC.
A blob ALWAYS have CC
+ as i said somewhere, cooldown of stab are usually higher than cooldown of CC
Faking an impact to bait out the CC (static fields, etc.), and stopping brutally mid-charge.
Only low skilled player would blow everything in one go
CD of veil vs CD of ccs make your idea unviable
“Guild wars 2” ?
I dont see any guild now
“Raid guild” ? What is it ?
Solid build and nice play, just sad that most of the encounter were against very bad player.
I’ll just quote one of your commentary:
“6th Fight- Nothing really special, but the thief was pretty decent. The rock dog also threw me off guard a bit resulting in some clumsiness.”
This thief was everything exept “decent” he spammed 3 like a new be D/D would spamm 2 while you were invu ….
Lawful said almost everything i think.
You should at least do this change:
http://gw2skills.net/editor/?fFAQJAodhcM6cW3wnBfEBWAGxSQKY8DIC8AFFAKdEA-TVSFABAcAB6TJ4kq/EwDAoKlfcohAP9ABv/ACnIgAAHA87v/+7v/WGAztA-w
Swap 2from air into arcana.
I still really dont like your build, but a least this change increase your survivability and i would say your damage too (boon duration for might, and more fury uptime)
(edited by Mattmatt.4962)
“just for the lolz” is a good argument Kappa
You can check condi-runes in jcj, its always nice to check them pretty fast ^^
A cheap one and still decent is the Undead rune
(nightmare is nice, and krait is the one i’d recommand you … if we had any valuable elite x) )
Plague is a hell of a lot more useful than Tornado. Plague increases toughness. Tornado does not. Plague isn’t a massive “kill me” sign in WvW like Tornado is, because it’s not very noticeable. The blind spam in WvW is extremely helpful – Tornado would serve the same purpose if it increased toughness, but it does not, so it is useless for one of the squishiest classes in the game.
No, even with increased thoughness it would still be weaker just because blind pulse of tornado is every 3sec where plague pulse are every 1sec (and also apply 1or 2 other condition … well tornado also bump every 3sec so lets say its even for this).
By the way, does somone know what the hell is doing the 3rd skill of tornado ? O_o
I tryed many things with tornado and i now know how it work perfectly … and it seems that the 3rd does nothing XD
Plague is insanely better than tornado. How dare you saying there equal ? XD
Banner is still used a lot … probably too much, today all the raid we faced used at least 5banner on their downed player! Ok you cant rez lord anymore, but its the same with every rez skill
Thief dagger storm is a pretty good spell. I just saw a thief using it to reflect a 4 warrior sword …
And finnaly:
You’re only trying to show that every class have at least ONE bad elite (and you overffail it) but you’re not showing that they all have ONLY bad elite, which is very different.
ELE has only bad elite! and is the only class to.
Its “troll” in the way, you have no respect for your opponent by running this ^^
“you’re that bad that i’m running a no survivability build :p "
Focus mix very poorly with 00266 cause this trait set up is already super tanky.
Focus is way more survivability oriented than dagger, so it allows you to build more offensive (and you really should cause you won’t be a threat for anyone if you dont ^^’)
Signet of earth is now a kittening must have, it is so OP
Windborn dagger ? … really ???
Renewing stamina FTW bro! ^^
Balthazar rune has ele with fire signet ? you already have 100% burn uptime, its overkill => its a bad choice.
As said the guy above me, perplexity is nice on ele.
You can keep diamond skin if you really want to troll, but you can destroy condi build without this crappy trait (you’ll get it, i highly recommand you to take something valuable)
Well i guess there is no need for more explaination.
You’re asking for buff on a class that you know nothing about …
By the way, yes, Dagger 3 water is a blast finisher.
then pick up your FGS, if you want to continue with heavy dmg,
… LOL
You lose all your stack power, and the attack themselves are very weak.
You have have less dps with than without
I think, a good way to balance retaliation would be to increase its damage, BUT to cap at ONE TICK per second max (per opponent obviously)
=> Increase its global effect, lower it in small niche where its obviously to strongh
The only time where it does as ele, it’s when you take your FGS in WVW zerg’s battle. If you dare use the 4th ability (and since the damage will be nerfed pretty heavily i probably wont anymore), it’s pressing the suicide button …
yep and almost yep
You’re designed to get hurt very hard, you have to invest at least a bit in T and V, (exept for speed clear donjon obviously).
But on the other side, you have high regeneration … but not so much in low level.
Abuse of elemental pet and lightning hammer for the leveling phase, it really helps
The chemsorly build si the one providing the best ratio survivability/support.
There is other build more dps oriented: 0/6/0/4/4
The build oriented ultime survivability: 0/0/4/4/6
=> i would recommand you this one since you’re a pure rooki.
I used to play it with the plate player, you can stay in the middle of the fight and still survive … if you use your cantrip well ^^ Beeing with the heavy protect you from the lolilol-backstab-thief-overskilled
The mass support one: 0/4/0/6/4 (you take both alatracy and you spamm field)
And finnaly the “troll” build, more dps and support and NO survivability: 0/6/0/6/2
=> I tryed it, it’s playable, but it sucks XD
PS:
With the patch incoming, the food will probably be changed since the purpose was to get +10% on the meteostorm
(edited by Mattmatt.4962)
Wait until the patch to see how blinding ashe will work.
But IMO even if there was no ICD on it and everytime you were to apply blind whenever you apply burning, the trait would still be underpowered just because to apply burn, you almost forced to camp fire, and camping an element sucks as we all know. (Well i could use drake breath entirely every 10sec which sounds nice, but going 30fire for this dont appear woth it to me)
Not really since drake breath will trigger it only on the first tick due to the massiv (and stupid) CD onthe trait.
mist + flash + arcane wave + signet of air, i would rule the world with that <3
(well probably cleansing fire instead of wave, beeing too greedy on dps is bad ^^)
Buffing the ele ? O_o
You fool!!!
Never tried out, but there is no reason for it to not stack
eeeeeh
Cheese, aura made through combo arent shared …
Rocketmist, if you have trait that grant boon on aura, allies will get them, that the purpose of the aura share build ^^
#Unrelenting AI love needs to end
^^
Even if it could be funny, pet builds are lame and stupid.
Which is why it sucks, cause its a WVW designed trait, but in WVW, you provide mainly the water field over finisher, and since healing from combo is based on the finisher stat …. => useless!
elites in this game are not designed as an “I win” button on a huge CD,
Seems we dont play the same game.
Moa is a death sentence
Supply craft is a 2sec stun followed by a 2sec root, that also burn you, and during those 4sec of hard CC, you can be dicharged by the engi. If you’re around 50% life, its the “I win” button
Lich form spamm 1 is a death sentence too (or a “run away or you die”)
should i continue ? (and by the way game designers said that elite skill when used have to change the battle, its not “i win” button, but not so far)
FGS deals NO damage, Tornado is kited, Elemental is killed within 5sec by good players.
As someone said on another topic: “best usage of elite slot for ele would be to take another utility” …
FGS and tornado HAD SITUATIONNAL use that are now nerfed into oblivion.
I dont mind those nerf, those skill were already crap anyway.
But just 2things:
First, fixing a glitch that help ele seems to be the first thing to do, while fixing things that are bad for ele seems to be irevelant. I’m here refering to the retaliation damage with the fire trail. If they fixed both, i would say its balanced, now you cant trick anymore with the FGS AND you still cant use it in large scale WVW where it supposed to be at its best …
Second:
we’ll be addressing the Tornado and Fiery Greatsword elite skills; we’ll make some usability improvements and tone down some of their unintended functionality.
I see the town down, but where is the “usuability improvement” ?
oh wait! since we won’t use them anymore its easier to use it! … I though Anet were liar Kappa
(edited by Mattmatt.4962)
I cant check cause GW2skill is currently down, but i assume you use at least one signet (fire or earth, or even both), incoming buff to them is already a nice buff to conditionnalist
@ dev:
I wouldnt mind the nerf on FGS IF and only IF you would also adress the damage taken by retaliation with it. Basically its a good elite un WVW, but due to retaliation you just CANT use it!
Fixing things that favor elementalist seems to always beeing very important but fixing things that are bad for him seems to be irrelevant, thank you so much for this kind of view, it really make us loved/considered/etc.
Basically this patch is all about nerf.
Buffing the under-powered trait the way its done is just giving them the strengh they needed whe they got implemented (like how could you think elemental contingency was balanced with a global CD ? …) so i dont consider it as a buff (especially since they will stay worse than other GM traits).
We have the worst Elite skills and you nerf the only “glitch” that gave them one specific use. I think i’ll unbind my elite key, it is becoming 200% useless. Elite are supposed to be “fight turn over” skills, since release i’m still looking the way my elite change the issue of the fight and are supposed to allow me to win. Tornado just get kited, FGS lower your overall dps (no more attunement rotation), and elemental get killed super fast by good player.
But i understand, you’re busy buffing the warrior (well most change of it are pretty much balanced, but i’m really upset by the change on elementalist that “balanced” change on the stronghest class as the moment seems unfair to me
Only buff we get are on weak utilities. Glyph wont be used more. Buff to signet are designed for Conditionnalist wich seems a bit nice. But on my mind, i never liked Signet, passiv things are to me unskilled thing but its only MO. By the way, “Signet of earthnow applys bleed” … is it in addition to root or in replacement ??? If its in exchange of root, then its a stupid change, if its in addition, i think its a bit OP
@Jski
Nice idea to buff a little metor by using FGS buff. As name i would say “metor sword” wich is so kitten ^^
Golden sun 2 players would maybe call it “Sol Blade” if you get what i mean
(edited by Mattmatt.4962)
Assuming you’re running DD, if in full zerker, your lightning whip is hitting for near the same damage as mine who is running full celestial, it just says one thing:
you don’t stack might.
Then i assume you’re very new to ele, you really should train or learn the basis somewhere (tutorial are every where, just look for them ^^)
Sorry hamster, but most of your build are either bad, either not suited for what you say.
Well the first one is probably the exeption. But cleansing water when you can only give ONCE regen to your allies …. Evasive arcana does exactly the same team cleanse and give you a lot more (heal, blind, combo finisher)
For the second:
Trait that give X% from stat to another is often crap. Especially here since you aren’t maxing precision. You gain 103healing power.
Just swap one or two zerker piece to zealot and take a real trait.
For the third:
Yes its tanky, but in no way its for commander
Only ONE stab ? And it’s armor of earth, probably the worst stab in the game.
At least 0/0/10/30/30 grant you 2 (even if i dislike this build cause: )
Real commander build are 0/0/20/20/30 set up
For the 4th:
Spell slinger is crap.
Melandru for a staff ele playing distance and having ether renewal ?
I can’t really say much since you don’t say the purpose of this build. But if its blob, it needs rework.
Aura you trigger by combo (aka magnetic leap °fire field) aren’t shared.
Almost every thing has been said:
Spell slinger => zephyr’s boon (by the way i find this trait very poor without powerfull aura)
Soothing disruption =>cleansing wave. The point in taking soothing is to trigger cleansing water, but since you’re running powerfull aura, you can’t have it ^^
Zephyrus’ build are the best one you can probably get.
The signet spec is non viable, elementalist is always the main target and you sacrified everything into support to survive (notice this: it’s the only build where support != survivability for ele)
(edited by Mattmatt.4962)
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