Showing Posts For Mattmatt.4962:

Ether Renewal or Signet of Restoration? (D/D)

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Posted by: Mattmatt.4962

Mattmatt.4962

Ether renewal if you run 0/0/4/4/6
SOR if you run the full dispell 0/0/2/6/6

@Phaelaris
You must use ER againt D/P thief when they’re out of initiative. Try to play just a little the thief class, i did and since i roll overthem (which was near the case before but psssst :p ) just because i understand way better the timing of the class. There is moment where you can cast ER safely

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Where is our ACTUAL damage mitigation?

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Posted by: Mattmatt.4962

Mattmatt.4962

Spoj, your listing is spead between many weapon/attunement, so in overall, we don’t have as many damage mitigation as your list tend to say.

We got the best protection uptime though elemental attunement (yes i know this shouldnt be mandatory, but it’s another subject), we’re the only class that still have an easy acces to perma vigor

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

[WvW]Ranger needs buff to fill a role in zerg

in Profession Balance

Posted by: Mattmatt.4962

Mattmatt.4962

A little change that would do wonder for bow ranger:

-make the ranger shot to the parallel of the ground when there is no target. Currently in zerg its just impossible to shoot where it would be the more effective cause you obviously can’t use auto-target, and managing to click on the right character when there is like 40body within 3m² is just impossible (and if you click on an ally (which happend like every time) you’ll be shooting in the ground …)
There is one trick to manage this, its to put your camera to the parallel of the ground and then left click to have a good camera orientation, but then, you can’t moove easily since you’re in left click.

I think spirit could work in zerg, i never saw someone try it out. The radius of the spirits’s buff is pretty wide, you can stay on the merge of the battle and free dps whith the bow.
Trap is pretty decent too, but as said for like years, related trait needs to be moved in the right trait line.
Shout are lackluster and really need buff. Just make them AOE and stop with selfish shout, its the only shouting class that have selfish shout XD
Survival skills are for melee ranger, we don’t see many of them cause they’re weaker than any other melee class and they don’t bring something that only them can bring (like an ele can provide water field as exemple). But don’t forget that survival skill got a nice buff though the new trait, i think a nice way to improve would be by making 1 out of the 2dispell into an aoe dispell (i don’t think i put it very clear, i suggest that the ranger got 2dispell, and his allies get 1)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Looking for some build critique (WvW)

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Posted by: Mattmatt.4962

Mattmatt.4962

Good build but very selfish. Its good but i’ll never run it. In WVW, there is the notion of teamwork ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Looking for feedback on my WvW build

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Posted by: Mattmatt.4962

Mattmatt.4962

Its a nice build, i hate armor of earth, and especially the automatic one so i’d rather put 2more in arcana to get real survivability (on my mind an automatic armor of earth dont provide any sort of survivability ^^), support and attunement CD reduction.

I’m not a soothing disruption’s fan, but it’s a solid trait.

Once again, its a nice build, and there is many variation for whom want little different change ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Looking for some build critique (WvW)

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Posted by: Mattmatt.4962

Mattmatt.4962

i think that aeromancer and aquamancer alatracy are mandatory cause its shortern the CD of the cade, and the water fields which are the main spell of the ele in WVW.

Since you play in prime’s blob, i think Zephirus’s build (2/30/0/0/30) would be better for you.
In fact aquamancer alatracy lose interest if there is like 5ele (which shouldnt be rare in a ~50 players blob). Guilds on the other hand try to take like 2 or 3 ele when the composition is optimal, here aquamancer alatracy is mandatory.

@Zephirus
I didnt try out lightning rod, i easily imagine what it does with the cage, but what is the average damage output ? (is it the same lightning as the master minor trait ?)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

healing skill pvp

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Posted by: Mattmatt.4962

Mattmatt.4962

Healing signet has better HPS than ether renewal. What does make ether renewal strongh is the cleanse, but since you’re running cleansing water + 3cantrip (or 4 if 2 in earth) cleanse is supposed to be enought (i personnaly use mist form blink and cleansing fire so i dont really need ether renewal ^^). Then obviously, you need more Heal than cleanse, that’s why you see more ele running signet with this build than ether renewal.

And as said above, you need kittening stability to use ether renewal. Ether renewal is good when you’re running the 0/0/4/4/6 build

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Looking for some build critique (WvW)

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Posted by: Mattmatt.4962

Mattmatt.4962

Pyromancers puissance is total garbage in WVW

Blasting staff is way better than arcana mastery.

I’ll just give you the build that on my mind deliver the higher dps without running without mandatory staff elementalist trait in WVW (whose are aquamancer and aeromancer alatracy):
http://gw2skills.net/editor/?fFAQFAWnMISlD25AuMArEGoBQIero4JBWUsbTA
If you dont have cleanse in your group goes for ether renewal.

About runes and sigils:
divinity are still pretty good. If you really want to go for something more offensive, rune of strengh.
Power >>>>>>>>>>>>> … >>>>> precision for the dps, so sigil of bloodlust is way better. Sigil of battle is super strongh too.
What i do recommand is to get a “stack staff” where you got bloodlust and combat, and a “fighting staff” where you have battle and fire.
(for those who donno the trick, if you have sigil of bloodlust on your water weapon, you keep the stack)

For PVE your build/stuff is decent, the change i suggested about rune and sigils would improve your DPS in PVE.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Let's talk about Speed/Mobility in sPvP/WvW

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Posted by: Mattmatt.4962

Mattmatt.4962

since you’re new, you have to know that elementalist have many many trait 100% useless/underpowered.
Windborn dagger is one of them cause i said mcarswell, elemental attunement gives you near perma swiftness
Vigorous scepter is kitten too, cause renewing stamina gives you perma 100% stamina regen (which is the cap by the way)
super speed, or “super LOL” as i call it dont even need explanation. The list is still long but i would go offtopic ^^

Some people use the glyph of elemental harmony to get perma swiftness in combinaison with elemental attunement.
But exept if you’re alone, elemental attunement will always be enough.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Buffing warrior diversity

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Posted by: Mattmatt.4962

Mattmatt.4962

well adept minor though it was obvious.

then QQ is listing fact, ty for explanation :p
Well ok, but it was just to show you that “classe definition” isnt a good reason.

Well now lets compare fast hand and elemental attunement.

What does bring fast hand ? faster swap. but what does faster swap brings ? i’m looking at every weapon skill from the warrior, 80% are on 10sec CD or higher so it is really usefull ? I’ll tend to say yes, it is strongh but far from OP, it allows you to use you skill more when you want. As exemple: you just switched off from your shield, and you need your block very fast, indeed its usefull. But is there many weapon set up where you keep some of your spell ? Hambow is the best exemple of this: you spamm everything you got and then just swap, here fast hand is near useless.

On the other hand, we have a class that highly depends of his class mechanics, the elementalist (i dont think warrior class mechanic is waepon swap by the way) and that have to spend 20 (its even more than the warrior) into his class mechanic trait line to get something that is mandatory. Do you see any non 100% super glassy build running less than 20 arcana ? No, cause elementalist needs protection cause it doesnt have the armor neither the hp pool to survive without. Is the warrior viable without fast hand, yes, is the elementalist viable without elemental attunement, no.

I’m not arguing for elemental attunement to become class inherent. I just wanna show that if elementalist can do without, warrior should be very very… very able too ^^

But i give you reason about one thing: make all those trait class inherent would bring build diversity cause you wont be forced to spend point in mandatory things. (and maybe not thinking to it, cause ele will still go in arcana due to the attunements recharge rate (dev should understand that itsa bad features but its another subject) and warrior will still go in discipline for burst mastery)

But it would also (and especially) brings imbalance which is to avoid at all cost.
By the way, build diversity for warrior is pretty decent. If we take all aspect of the game, we can see builds with every single line maxed out which isnt the case for all other classes

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Buffing warrior diversity

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Posted by: Mattmatt.4962

Mattmatt.4962

And i can extend: EVERY SINGLE class have minor trait that enhence their class abilities, but do they all have it as adept ? NO

I’ll ignore the rest of your sincere and contributing post, but I will correct you here. Fast hands is a master minor trait, not adept. Making it adept would help though, thanks for that.

Why correcting me ? I’m saying that NO class have it in adept, so why warrior should have it in adept ? Or even for free like you’re asking for ?

By the way i’m not QQing about warrior, in 1V1 i crush warrior with my ele so dont worry. I’m just saying facts

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Is Celestial Ideal for WvW?

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Posted by: Mattmatt.4962

Mattmatt.4962

Celestial is always a better option than mixing many different type of stuff. You end up a little low in power, but you have more stat point overall (WITHOUT counting condition and healing power which are pretty goods stat on ele)
You can deal with the lack of power by bloodlust, WVW’s buff and the amazing ability of Elementalist to stack might

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Buffing warrior diversity

in Profession Balance

Posted by: Mattmatt.4962

Mattmatt.4962

that Fast Hands defines the warrior *class as a whole just as much if not more

High DPS doesnt define warrior ?
High armor doesnt define warrior ?
High HP pool doesnt define warrior ?
High mobility doesnt define warrior ?

You’re right, you need more OP things to define warrior, we might not actually know that it’s OP ^^

Once again:
Elementalist and elemental attunement

And i can extend: EVERY SINGLE class have minor trait that enhence their class abilities, but do they all have it as adept ? NO

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

[All classes] Immobilize

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Posted by: Mattmatt.4962

Mattmatt.4962

“It rewards mindless spamming” cause:

-You dont have to time your root, you just throw them when ever you want.
-Your target is perma rooted, you dont even have to moove or use your gap-closer, etc. you just have to spamm DPS on a single spot.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(what if) Anet said: What would you change?

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Posted by: Mattmatt.4962

Mattmatt.4962

THIS:

Fire: Condition Damage
Air: Direct/Burst damage
Water: Healing
Earth: Defense

Just get rid off this.
We ALL complain about the fact that beeing the squichiest class, we have to spec defensively and that then we can’t deal reasonable damage. With THIS stupid side of view, how do you want the ele to be able to balance offense and defense ? It’s impossible cause with this you split defense and offense.

There already was burning fire and they added blinding ashes which is a little underpowered but a trait that goes in the right direction. I hope we’ll se more trait like that.
But on the other side, they put stone hearth (100% underpowered by the way) in earth, in a RP point of view, i understand why, but still, this is the bad direction ^^

Fire while beeing the power line begin to get nice defensive trait. So to answer your question, they didnt say anithing, but, it seems that they begin to followe what i quoted (or maybe it just total random XD)

-

While writting, i had an idea for water: a trait that chill opponent on something like “critical hit incoming”. But have to beeing hitted is often a bad idea for ele. So i think to “on heal” (not only utility heal, but every skill that provide heal) but with the amount of heal skill that we got, this could be OP.
Water has a few “dps trait” but all in adept, water need a few in higher tier.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

PvE/WvW build?

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Posted by: Mattmatt.4962

Mattmatt.4962

https://forum-en.gw2archive.eu/forum/professions/elementalist/My-PvE-elementalist-build-thoughts/first#post4016320

Right in your topic Willtehemfman.

Sorry it isnt very “manner”, but i dont really like people that come and give their random build to new player that want “solid build” especially when the one given is, i’ll repeat myself, “total garbage”.
If you want a post more respectfull, see the one above.

@ Paleeshi
It seems you didnt get what we were talking about.
Dutchiez was saying that knight or cavalier was best to keep survivabily while not lower the dps too much.
This is false because soldier has power as main stat
i know (and we dont care in the discution) that berserker has power main stat too.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Buffing warrior diversity

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Posted by: Mattmatt.4962

Mattmatt.4962

3words:

Elementalist … Elemental Attunement.

-

funny topic by the way ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

[PvX] Overhaul for Healing and Healing Power

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Posted by: Mattmatt.4962

Mattmatt.4962

But if we keep the idea like it currently is, berserker, which designed to be the best damage output stuff and as a consequence the worst tanky stuff, would become a more tanky stuff than cleric which is the healer stuff ?

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Healing Power on WvW staff?

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Posted by: Mattmatt.4962

Mattmatt.4962

as you said, efficiency is lower when you have enough allies but you should not be so quick to dismiss it for other wvw situations.

That was not my intention ^^ I’m running full celestial, so i dont dismiss direct healing. Sorry if i communicated that ^^’

-

My though fit to the 2nd post in the topic linked above.
“Nice build/orientation, but not really needed in the meta”

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

PvE/WvW build?

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Posted by: Mattmatt.4962

Mattmatt.4962

4point in arcana provide 60% uptime of protection to the whole group. But yes, this is ONE option avaiable:

Or any fresh air set up.

for the stuff:

Depending of your skill level, you adapt the quantity of soldier and berzerker stuff.

read me totaly before commenting ^^
and no, soldier is best, since you max out power, which is by far the stat to maximise.
=> http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable

PS:
both your build are good ^^ those are optimal build, but according to how is written the first post, i dont think he is looking for this, thas why i gave average build

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

[PvX] Overhaul for Healing and Healing Power

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Posted by: Mattmatt.4962

Mattmatt.4962

The idea is nice, but the fact that cleric heals less than berserker is very poor.
I think the idea need adjusts, but overall, its pretty good

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

[All classes] Immobilize

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Posted by: Mattmatt.4962

Mattmatt.4962

Stacking immo in duration was the WORST update done to the game. 10+sec immo = insta death cause its the last condition in the priority order (or not so far) while beiing the stronghest.

Enabling dodge while immo, could be a solution. But as you said, they should first debug it. How many time did i get immo at the end of a dodge … and how many time despite beeing spamming my heal, it doesnt want to work just because i was rooted …

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

D/D Meta for WvW/PvE?

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Posted by: Mattmatt.4962

Mattmatt.4962

I’m running this:
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fgw2skills.net%2Feditor%2F%3FfFAQJAoYhMMqc25wlBf0AdABxxphBNlzbnB-ThCEABCqEET1fM4BA00%2BDScCA0S5Xf6BA4ABwnGiHOgAAA-e

very tanky, you can either zerg or either roam. But you wont be able to handle 1V2 easily (as any class i assume ?).
If you wonder about the damage output, i often deliver 7K churning earth (+ 1K per tick from bleed)
You can swap it to staff by changing 1 or 2 trait (blasting staff and aquamancer alatracy are on my mind must have)

I use it in PVP too, it does work, but i think the classical 0/0/2/6/6 is better in the current meta

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

PvE/WvW build?

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Posted by: Mattmatt.4962

Mattmatt.4962

Power is way too low, with 1415 power you’ll take ages to kill anything. Unless this is a zerg d/d ele I don’t see how it could work.

Dont forget the 25stack power and the bloodlust sigil. It does work in roaming ^^
But yes its more zerg focused.

Its a build that works everywhere, but obviously not optimal everywhere :p

PS:
7K churning earth is enought on my mind to kill things ^^
(and the 1K bleed every second that follow)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

ele vs larcenous strike

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Posted by: Mattmatt.4962

Mattmatt.4962

Balanced how it is.
It was already possible (but very hard) for ele to defeat SD thief when it was still stealing 2boons.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Healing Power on WvW staff?

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Posted by: Mattmatt.4962

Mattmatt.4962

I’m not really fan of healing power on staff ele in WVW. On my mind, healing is provided by combo finisher in water field. If your group is efficient, they’ll explode water field far enought to get full life without you going monk and new trait.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

My PvE elementalist build, thoughts?

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Posted by: Mattmatt.4962

Mattmatt.4962

super speed ??? super LOL

Final shielding whil near full zerker ? you’ll be OS no matter what … renewing stamina FTW

strengh of stone while going full zerker ? lol ?
same goes for elementalist runes, you want to play condi ? Dagger main hand almost apply perma burn.

Last but not least:
tornado ???
do you know that FGS is totally imba in PVE ?

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

PvE/WvW build?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Sorry Willtehelfman, but your build is total garbage.

To OP:
SD isnt really the best weapon set up for WVW (i tend to say its the worst one).
Aniway, for PVE, you could find yourself with this:
http://gw2skills.net/editor/?fFAQJArInMIanD4yA8RgAHAjUNY0HQcEIA0BLeFWCA-TRROwAjU+FW9HA7PQUPgMlgBAOAM/8zP/8z3wDP8wDPcpAiYLA-e
Or any fresh air set up.
Depending of your skill level, you adapt the quantity of soldier and berzerker stuff.

For WVW, i highly recommand:
http://gw2skills.net/editor/?fFAQJAoYhMMqc25wlBf0AdABxxphBNlzbnB-ThCEABCqEET1fM4BA00+DScCA0S5Xf6BA4ABwnGiHOgAAA-e
its decent in PVE even if not optimal.
You can use it with staff by swapping renewing stamina to blasting staff (and cleansing water to aquamancer alatracy if you think you’re ok without)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Elemental Contingency ICD quick question.

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Posted by: Mattmatt.4962

Mattmatt.4962

Thank you for the answer, i was wondering the same question.

So as a result, out of the 5new trait, none is viable. I only see one good use: lightning rod in WVW staff, could be fun to interrupt a whole blob and see a toons of lightning fall from the sky XD
… but i guess compared to tempest defense, it would be such a bad DPS trait, so may be for fun)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(what if) Anet said: What would you change?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

THIS:

Fire: Condition Damage
Air: Direct/Burst damage
Water: Healing
Earth: Defense

Just get rid off this.
We ALL complain about the fact that beeing the squichiest class, we have to spec defensively and that then we can’t deal reasonable damage. With THIS stupid side of view, how do you want the ele to be able to balance offense and defense ? It’s impossible cause with this you split defense and offense.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(Possible) New Elite: March 18th

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Posted by: Mattmatt.4962

Mattmatt.4962

its not that u r gonna get a shorter rtl or smth, the problem is gonna be that after rtl is done while in quickness it might be that we r stuck in spot for 2-5 seconds, like sometimes using rtl/burning speed it happens, but w quickness its gonna take longer till u r free, i guess its gonna let u stuck there + the extra timer till the skill would be done

This is a kittening bug that should’ve been solve for year now. Sure it would be awfull, but assuming this bug is solve, i dont really see any problem. Maybe for the updraft + burning speed opener, but really, who still use it as an opener ? ^^ (you can also wait a little before chaining burning speed, alowing you to close a part of the gap by walking)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Serane D/D Ele - Dueling

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Posted by: Mattmatt.4962

Mattmatt.4962

I dont critisize the skill play level, i just critisize the video. Looking at this video, there is no way to tell if he is good, cause all this fight were easy win due to the rock paper cissor.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(Possible) New Elite: March 18th

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Posted by: Mattmatt.4962

Mattmatt.4962

You know, while lowering the base CD, they also reduced the reduction from arcana. This way the min CD havent mooved at all: still 10sec with 30arcana

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Serane D/D Ele - Dueling

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Posted by: Mattmatt.4962

Mattmatt.4962

I agree, but currently, i dont think Anet plan to nerf us again ^^
I think we’ll never get apologize, but they reallized how stupid they acted.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Serane D/D Ele - Dueling

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Posted by: Mattmatt.4962

Mattmatt.4962

Perfectly Graendall, as Ele we HAVE TO use the field, so many player reproach me using the environment while duelling ^^

@Nikkinella:
Don’t worry this build won’t be nerfed, cause its far far from OP

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(Possible) New Elite: March 18th

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Posted by: Mattmatt.4962

Mattmatt.4962

7sec attunement recharge ? Are you sure you ever played elementalist ? u_u

The active is kittening strong, only low level player dont realise it. But a CD higher than 60sec would be too much in my mind (90sec is the very limit)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Zerg Busting: Churn Bomb Stacking[Video]

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Posted by: Mattmatt.4962

Mattmatt.4962

Since i play in high level, i dream of someones for doing this! Thank you so much! <3
Very fun ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

ele in zerg or gvg

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Posted by: Mattmatt.4962

Mattmatt.4962

Base of the best build for zerg/raid D/D:
http://gw2skills.net/editor/?fEAQJAoIhEmkbzhKHAIKcxkhiOGp8InZsB-jwABlhht6KIlXRDA-e
Take the stuff that suits you. I find myself in a full celestial, but ele’s stuff is quite personnal ^^

I really dont understand how the 0/10/0/30/30 staff can still be used …
He is viable ONLY in gvg if your only purpose is to survive to provide staff’s area to your guild, anywhere else it just sucks

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Serane D/D Ele - Dueling

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Posted by: Mattmatt.4962

Mattmatt.4962

Am i the only who isnt impresionned by this video ?
I mean, he/she only shows fight where his/her build is the rock against the cissor. What about condi-spec ? You dont show duel againt this kind of build cause you just cant do anything (or maybe you show this at the end, but i got tired before, anyway i bet 10gold you dont). I really hate this kind of video, where you “show off” THIS is the word cause you dont say a word about what owns you even if its just a matter of build, say it, cause here you’re just dishonest with the viewer (that why i say “showing off”).

I wont comment about your policy of “i’ll help in game not on the forum”, as i understand your point of view.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(Possible) New Elite: March 18th

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

1sec duration, no ICD, far from OP.
If there is ICD, there is no way to control the proc, making it useless.

The active SEEMS weak, but in fact its kittening OP … IF no cast time. The only purpose to use the active is if you absolutly need something from an attunement you just left (exemple: heal/clean from water, stab from earth (playing with rock solid)), with a cast time, it does just disable us to use it to react.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(what if) Anet said: What would you change?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

2 things:

First, get rid off the attunement recharge bonus from arcana line. Our attuenement CD should be 10sec ALWAYS.
(i’m even thinking to a “NO CD” and add ICD to trait that proc on attunement swap, as you gave us 4 bar saying us “you can use each one to REACT in specific situation”, but currently with 10sec CD, how can we REACT ?)
Replace the attunement bonus recharge by a “weapon skill recharge bonus” (in my mind 2point per 1% would be good). It half-solves the issue of “insanely long CD”, then just lower CD on utilities and we’re good. Maybe delete the "alatracy trait’ cause 35% could be too strong, it will on the same way free space for new trait (traits that could suit my second point)

Second: Forget about this stupid idea saying that “condi must be inherent to fire line, raw damage to air, defense to earth and heal/cleanse to water”. Spread all these things in EVERY line. THIS open build diversity.

Something i didnt count cause its obvious: revert unfair nerf. To which nerf do i refer ? To the nerf that were done in the same time as debug. exemple: healing signet, which has been nerfed in the SAME TIME that the bug making it proc 4 times while rolling with EA was fixed. Ride the lightning: you nerfed the CD while debugging the range in the SAME TIME.

With these 3 points:
Open build diversity, solve “couldown issue”, revert unfair nerf that put the ele in a underwhelming spot.

EDIT:
I forgot about cleansing wave. This nerf was deserved, but since, condi build has been over-buffed, i read somewhere you are thinking to revert it or at least half the ICD. If nothing is addressed to cease the condi-spamm fest we’re currently playing, I 100% agree with this ^^

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Mattmatt.4962

Mattmatt.4962

Bump up,
cause we DESERVE an answer

I recently told my best friend to gear full celestial. Now i’m trying to convince her that YOU can’t do this nerf like that, that YOU’ll do something to balance, that you can’t nerf eles on one hand and claim that you’re trying to help them on the other. Please don’t make me a liar.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

ELEtism Discussion #1: Losing Arcane

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

That’s why as DD, i just crush SD roamers …

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Full Celestial Staff?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

I don’t think I’ll die to Retalliation in full zerker, but I’ll try to see (10~13k health sucks! ).

Depend of what you face:
pug blob: you probably will
guild raid, you just won’t, as they will ALL get retaliation and ALL be might stacked. lets say 250 retaliation damage, with AOE, you’ll take 1K2 every second with just lava font. IMagine if you add meteor shower, glyph or even 5air (wich proc retaliation and don’t have target cap …)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Full Celestial Staff?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

You NEED vitality as a staff user in WVW just cause of retaliation. A good mix is soldier armor and valk trincket, but i rather full celestial as there is so many ways to increase power (sigil, wvw buff, food) wich is the only default of this setup. Then you got amazing survivability and very good damage.
This stuff is pretty good everywhere (not optimal obviously, as nothing can be optimal everywhere).
Post 10dec, as staff, i would be running 0/30/0/30/10 in wvw, full celestial boon duration (go scholar or celestial rune if you only play staff, this i not my case, ans as i cant get X times a celestial armor, i run boon duration wich is good everywhere even if not optimal) as it is the best support/damage build avaible

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Will Dec 10 patch actually help us in SPvP?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Few tanky build will be screwed, but the main part are intouched.
Small buff to burst spec, which i never considered to be viable as those burst are often not enought to kill the target, but it’s just my opinion, anyway, its still a buff.

Diamond skin: no comment

Elementalist is pretty intouched wich is in my mind very good (if they haven’t changed ele at all it would probably has been better (thinking to cleansing wave)) as the class is almost good currently (i should say “viable” instead of “good” but nevermind). Devs needs to nerf what is currently OP (what they seem trying to) to balance elementalist

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

These double standards, I 'kinda' get.

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

, it’s hard as hell to hit a moving target with that.

First thing you learn when you are ele: you have to work twice more for halfed effect

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

These double standards, I 'kinda' get.

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

YOu should also consider channeling time, which is very important, but in anyway we apply the math, warrior are ont the top u_u

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

WVW 15chars

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

it does really depend on which kind of server you’re playing.
Based on my own experience, low population – server have plenty of player running zerk. So here you’ll be fine. On the other side, player in high population – server usually run things that work in blob, so tankier build.
It also depend, and it the main thing you should consider, of what you’re aiming for. You can mainly blob or roam. S/D fresh air are more designed for roaming.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

What new builds after Dec 10(scarsm)

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

rock solid in boon duration spec mean 4sec of stability every 10sec, its nearly imba. best uptime in the game (as necro don’t need boon duration at all) and highest frequency (wich is in my mind the real parameter to consider over duration).
PS: In boon duration set up, you are near perma prot too (can get perma with war’s banner)

@rhodoc
I also think to a 0/0/30/30/10 pure anti-condition just to troll those f… necro

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)