…
It does the job well :-)
Didn’t even read the Colin’s post …. in fact i assume i should be able to read those in the kitten PATCH NOTE!
Am i the only one around here
chocked by the fact that league are now a thing but that game balance isn’t ?
+1 to op
and as respect for his job, i’ll just leave this here to stya a bit respectfull:
“We test our game” – Anet
PS:
But i disagree on one thing, GW2 could perfectly be an e-sport game. But what people (what companies (here Anet), and some playe) fail to understand is that it’s the COMMUNITY that can create E-sport.
Just check what happenned to Starcraft1
quick sum up: Korea’s league of starcraft 1 all switched to SC2, but the huge fan base managed to make it back to E-sport scene by creating new organisation of SC1 tournament
Full berserker on a staff ele in WvW makes you a rallybot. If you’re following a random commander as a pug, surely you can get away with it. If you’re trying to do well within a specific WvW raid group/guild, you shouldn’t go full zerker.
Blamming the commander for YOUR missplacement ?
if the commander does stupid moove, you should always able to run away after you did your job as full zerker ele
Have you ever been in any optimized wvw guild to claim that staff ele never goes zerker ??? I guess not cause every decent wvw guild’s ele are (or maybe should i say “were”, since marauder is in test right now) running full zerker (with sometimes a bit valkyria cause of retal)
I think there is many modification to do.
First as said Roel, the stuff. 2K toughess is a LOOOOOT. Especially considering that the more time goes the more druid are getting zealot and condi are getting viper. (something similar to a good chrono tank would be interesting, commander armor with leadership runes, remaining of zerker stuff, keep some toughness trincket till condi tank and druid with cleric become a tiny tiny minority))
Now on trait:
Tempest and earth are mandatory we all agree on that.
What i would change on those 2trait line tho:
Stone earth: i dont think the ValeG’s auto can actually crit. I’d take written in stone to use the activ of signet of fire ( with your build and it’s poor stats and without stack power it deals decent damage … imagine with better stats and 25might. You can use it during dead time out of air (#ele’s AA are the best)).
Invigorating torrent: regeneration and vigor are kinda useless on this boss. If you’re planning on using Fresh air (which you are) it would be sad to not take the 10% damage bonus
On the weapon set:
What are the gain on taking Focus ?
Well, aside from Obsidian flesh ….. litterally nothing, ALL other spells are USELESS (hard CCs are nice but your mate should all hav eit, and soft CCs are very very bad (in case you plan to NOT cc the ValeG during P3 or P5 cause you were late to pull him into the right tier). The dispell are useless (E4), no comment on swirling wind, fire focus’s spells are weaker than dagger or war horn.
Warhorn:
It hurts me a lot to say this but: Warhorn is actually a very good pve raid weapon ….
The might stack from fire is goooooood
Water skills are good, i see you water field that i can solo blast!
Air could see a freaking buff (like #5 following the target … well since you’re the tank, during P3 and P5, you can throw it in the direction you’re pulling the boss for extra ticks i guess)
Sandsquale with reduced cd is kitten good (if you can use it when celerity is up, it’s huge).
3rd trait line:
Water is out, no doubt on it ?
Fire or Air ?
Here i’m mixed.
I tend to say that Air would be better due to the Fresh air abuse.
But fire still gives 10% damage modifier (not worth losing fresh air i know) and some other dps increase (burning on crit is nice), but the main reason is the fire CDR that synchronize sandsquall, wild fire and heat sinc. (also the cdr on burning speed is nice cause you can easily dodge blue with it). I tend to say: if you’re lacking might stack, go for fire, other, go for air
Sum up:
http://gw2skills.net/editor/?vFAQJBIhdSfJ0fJW2AYhJwhJWaAM3Lbnd0OsC6AvAhAZA4DC-TxRIAB7o0DgHAAX6BASZw4q/o++DKpEkUAXsMC-e
I let scrapper runes cause boon duration is not that OP on tempest (already perma of boons procing on aura)
Further:
i really donno what could replace flash freeze, if you have any idea ^^
(edited by Mattmatt.4962)
I’m still NOT using overload cause the mechanism is bad and every overload used is a loss.
Exeptions beeing: fresh air is slotted (kinda mandatory in pve atm), or i’m running a power build, but some more condi damage would be apreciatted for red part of the Vale guardian.
Why do i post here then:
You seems looking for idea and i got one:
Water overload: Every pulsation, you emit wave around you pushing ennemy away
And i tend to had: ennemy within the radius on the last tick are deep freezed (it’s not like the animation is super visible, last 5 sec, and the spell itself is supposed to prevent you to get deep freezed with its bump)
Still super underwhelming and suicide button, but it can change a team fight in pvp if used at the very right moment
(Note: basically it’s just the elite tornado without damage and with healing)
Ty for confirming me that i was right to give up on tempest (still wondering if i should just give up on GW2 tho)
2good news:
stability on overload
rework to rebound (still kinda weak and …. wtf does it have to do with a TEMPEST ???)
for tons of bad news:
nerf to WH which could already barely compete with D and F
no overhault to trait (tend to say it’s even worse than before since stability on overload is mandatory)
no fix to crappy overload mechanic (risk/reward still the worst balance i ever saw)
etc.
all hope is gone
(soz for non metal guys, this song just came to my mind while concluding ^^)
There are all sorts of possible tweaks, which is why I assume we haven’t heard much out of the devs on the class. They don’t like “shooting the breeze” with the players about random maybes, they typically only talk to use when they have something conceived, implemented, and internally tested and they’re at least somewhat happy with the result.
Think about it: they did this for the “vanilla” tempest
See the result
60% damage reduction do not affect condi, and you have no condi clear (you should swap useless rock solid for cdr on #4earth cause cleansing fire alone won’t be enough)
+
your 100% uptime is based on crappy overload that will be interrupted, you’ll never trigger Unstable conduit cause Tempest is poorly designed
So let’s assume we swap stone heart for diamond skill (cause it’s a skilled trait Keepo), not a stupid change considering power build are supposed to not deal that much with 50-60% damage reduction.
You’ll never be able to maitain yourself at 90%. Once you took 1CC, you’re dead. No healing ripple no life (elemental bastion do not compensate this loss). Last but not least: Overload perfectly counter SoR …. even more counter-sinergy in tempest
Argol, you can be good melee-wvw support and beeing rather bad support in other game mode.
Explanation:
In pve you want support that dps a lot
In pvp you want support that can win 1V1 or bunker point
In wvw you want support that can either cc or dps (but the dps needed is different, you’re not fighting kittening kittened mob that don’t moove), this support includes stability whereas the 2others don’t REQUIRE it (it’s good to have it, but not mandatory)
@Thetwothousand,
you shouldn’t compare to berserk’s trait, even the weakest or their trait is stronger than the strongest of tempest XD
And their strongest worth a full trait line from any other class …. and you can stack them cause they’re not all in the same tier
Not better, this would means tempest > ele in every way
It must be a good melee wvw support. “niche” role, but at least it opens new role (currently you can’t play melee in wvw (you barely could when rock solid was a viable trait so now ….)) without destroying current role
You can’t facetank the class you listed (and you can’t tank mesmer at all ^^)
Thief is about short burst timing. If you manage to mitigate those burst, you can kill them cause the price for those huge burst is to be very squishy
Warrior has a big window during which he will try to dish out as much damage as possible. Survive till his stances are over and you’ll be able to kill him.
=> force stance out and then buy time; avoid big spells, kite, etc.
Mesmer are super OP, they got BK, dispell, blind, stealth and invul on demand, if you see one, just run. I tested to survive a friend with my full ascended nomad guardian. I got to 25%life after the opening burst, didnt last even a minute XD
Anyway, dont plan to survive with a blob build to a pvp build
From:
Roll face spamm
to:
Only F1 spamm
Kappa
Well in pvp, you can’t slot anything else than cele since they splitted stat and spec.
In wvw at least you can tweak your number by mixing :/
Likes:
New skills
Dislike:
everything else
Berserker is so OP it’s mandatory => no more warrior, only berserker ….
Look at the trait for instance:
Dead or alive is uterly broken, it’s literraly DEA’s engi but it last 15sec on a 13sec cd …. =>Need a HUGE internal cd
Eternal champion … like wtf ? make it something like: when entering berserker mode, grant 5stability stack for 3sec. It’ strong, maybe be OP, but not as much as the current trait
Even the concept:
For 10adre, you get a spell that is worth ~25 (they said it’s slightly weaker than a tier 3 burst) on a shorter cd
Hopefully this^ can be fixed by number tweak
.
The worse:
I’m not sure it really opens condi build. Outside of torch and mace’s primal burst, there isnt much condi application, and both this skill aplly condition warrior could already spamm. Condi warrior lack condi cover, the spec do not give it to him :/
Can be fixed too, but a bit harder (and even more to balance)
(edited by Mattmatt.4962)
11001 staff full zerk
Can outburst burst spec IF … you land gust …. not really great, you get it. Once won 1V2thief … still wondering how XD (probably thanks to silvary’s elite). Once bursted a bus guardian … same: still wondering how ^^
Get deleted by everything else in 1V1
(edited by Mattmatt.4962)
Pulsing blast finisher is a good ideal.
So that the ideal add a field to each overload (i think standardizing time of channeling will make this work better so say 4-3 sec for all or 4-3 pulses for there effects) but earth that become a pulsing blast finisher.
I think that would go a long way to fixing tempest as an elite spec and fill a support roll.
Very good idea too.
Not enough to fix tempest ofc (still need trait rework and maybe slight buff to WH)
Glad that pro-tempest and con-tempest manage to find good ideas together
Don’t talk about staff in wvw, i feel like you donno what you’re talking about, “staff ele going support” do not exist, everyone goes full damage and provide water field. (outside of gvg but that’s off topic)
For WH as melee:
Here is a good way to fix: make rock solid worth: 3 or maybe even 5 stability stack, and give it a real radius! 5àà is the bare minimum (so should be for every support trait form the ele by the way). earthen proxy: prot YOU APPLY is enhanced => sinergy with prot on aura
001101 earth water tempest, provide enhanced prot, aura, heal, cleanse, cc, boon duration
No build diversity tho, but at least it viable cause it offers STABILITY!!!
No wvw melee support build is allowed to not provide stability.
i must say tempest is better support then ele atm just not that much better.
No it’s not, and that’s probably the worst thing about tempest!
Hopefully it can be fixed, and it HAVE TO!
You may not like support and that ok but not every elite spec is going to be higher and higher dmg that would just be silly each elite spec fills a roll tempest fills the support roll to near pure support roll. To try to make it into an ele but better dmg is going to fail badly and be bad power creep that will kill the use of ele over all. Wait for the next elite spec for ele it may do dmg that you want though it may be a full on tank too.
Well DD and Staff are very strong at support, bringing one new way of support was a very bad call. Elite spec were said to give the class a way to play a role where it sucks. And every other elite spec follow this though (even tho we could argue that berserker isn’t really about condi but that’s off topic).
Well they went full kitten by going support on a class that didn’t need it, np, at least make it wvw bus melee support, the only spot where ele currently suck as support.
Cause, a lot of tempest-hater got over it: they can’t make tempest something else than support, we will wait next elite spec for good calls, but now that they made this bad call, they need to make it at least somewhat usefull (read: open melee support wvw play)
@cursE
He can follow you as long as he desire, if you ever stop running, you get annihilated by mesmer’s balanced burst. While running you dont allow him to place decent shatter (as long as you wisely dodge sometime).
So yes you’re forced to run till he leaves you or till you reach a safe area.
I’m not talkiing about the fact that you can kill him IF you’re running 10011 (any other build is auto loose)
.
@ xarallei
I’ll do the math for you since you seems unable to do basic ones
ele’s mobility burst: 1200 (rtl) + 900 (lf) = 2100 on 40sec cd
sxoop: 1K1 on 12sec cd
2swoop brings you to 2K2, gg you reached the ele in a bit than half his mobility burst!
(not even to mention after the first swoop, you’re in range to use your LB if eqquiped while waiting for the 2nd (if you’re using sword (only other viable possibility with GS) you reach him in one mobility burst)
Thank you for your reply. I can now understand why you think the way you do and it has nothing to do with you being even remotely correct.
Have a nice day
Thank you for your valuable imput, such argument, much wow
.
@ EvilHero
10011 is said to be able to kill them thanks to OPburning. Since i’m not using this build (a bit lame to me) i can’t confirm. I tend to think it works on shatter mesmer but not on condi mesmer has they are full dire geared (kinda too many hp ^^)
(edited by Mattmatt.4962)
Guard
Every weapon got something to follow, hammer and staff beiing the worst tho. GS isnt great but 2 & 5 used together allows to almost follow. But the real pvp weapon (outside of point bunkering) is sword with medit
https://wiki.guildwars2.com/wiki/Flashing_Blade
https://wiki.guildwars2.com/wiki/Judge%27s_Intervention
Ranger
https://wiki.guildwars2.com/wiki/Swoop
go check sword by yourself
The only build that do not have any of thiose 2weapon is axe condi bunker . Bunker isnt made to chase, it’s made to BUNKER (same than guardian by the way :p )
Mesmer
https://wiki.guildwars2.com/wiki/Blink
Can be used twice if combined with echoe (instant leave combat mode … you know … the exact reason why ride the lightning got hammer-nerfed ? :x ). But even alone its enough to follow ele
Play just 2min in wvw and you’ll see how you can’t escape mesmer. He shouldn’t be able to kill you but you’re forced to run to your blob or your spawn
Engi
As i said, for engi, it really depend on what is slotted, but rocket boot and tool kit is pretty common. Both allows to gap close pretty heavily
Anyway you dont see many engi nowadays
But well, i agree that engi is slower
Listing random class is nice, but providing proof is better
PS:
I skipped necro cause i said he’s the slowest class in the game and you sign up for this when you create your char
(edited by Mattmatt.4962)
Add:
Pulsing stab to have perma stability …. not like it would be broken on the class with the lowest HPpool and armor and that have to channel fureaking 5sec long skill :x
(well would be op if mixed with water and arcana but here is one thing: on which class perma stab wouldnt be broken ? XD)
Yes and i confirm that.
Explain me why am i wrong if you’re so sure i’m mistaking.
This kind of topic might not work, unless everyone try to put short and simple point like i’ll do:
.
- Defensive trait, to hav emore diversity than just 001101 or 000111 (the first one beeing way less viable than the second)
=> allows you to camp a kittening attunement since this spec want you to do so
.
- Cut in the cost, like wtf triple cost ?
which means, either reduce (can be reduced to 0) charge up time, channeling time, or additionnal affinity cd
=> balance the cost/reward. as said in another topic, current cost invole OSing spell reward
Note: i do not mention te “it’s the same than cele DD” but it still need to be addressed, i just dont have clear idea about it.
(edited by Mattmatt.4962)
the problem with tempest is that Ele can already do everuthing.
Yeah you right, i almost forgot that cele DD was decent at condi and could burst people with a very high mobility :x
Breakbar is stronger than stability cause it’s unnafected by corruption.
Put one stab stack on fire water and air, let the breakbar on earth.
https://wiki.guildwars2.com/wiki/List_of_thief_skills
Rubric sword
TP (chase down) and evade (basically like block)
Thank you
So you basically showed you dont know about other class in addition of ele … do you even play the game ?
And if they buff it to be more optimal than actual DD, it’s OP ….
Ride the lightning + lightning flash isnt enough to disengage:
mesmer
guardian (in this case you’ll be able to create distance, but not leaving combat mode, and he will end up catching you)
thief
warrior
ranger (assuming they know they have a weapon switch :x)
engi (if rocket bots sloted) (but you dont see many engi nowadays anyway)
I’m not counting FGS cause it’s an ele’s elite and to me they dont exist (and you can still apply a well timed root to disrupt it, and almost forgot to mention it got nerfed pretty hard by the switfness not affecting it)
Conclusion: only necro has less mobility, exactly what i said
@OP: “After reading such and such about X” I stopped right there.
Making grand assumptions about something that hasn’t even been in the players hands is purely contrived nonsense. Reading a blurb doesn’t make you an expert on something. This goes double for anyone who has no actual experience with the say a thing handles on the live servers.
Not even re-pointing the fact that you’re off-subject, some already did it
What about spec patch ?
Everyone said condi will end up OP => they did
Everyone said ele would become thrash tier due to powercreep on other class => would happenned if they didnt ninja (last second patch) increased burning on every Dagger fire spell (we all know the only real viable build if 10011)
Everyone said tempest would suck when they POI-ed it => BWE showed that we were right.
Everyone said chronomancer would be good (near OP) => it is
Should i continue ?
You absolutly can predict if things are going to be bad or good when it’s all about maths
Well how 2sec prot on 10sec cd could ever be enough to enable the squishiest class to survive ?
(10sec cause 5sec charge time then 5sec channeling, we’re assuming you want to complete your overload … which isn’t big as an assumption considering what overload are SUPPOSED to be)
Hardy conduit should be buffed to a tleast 5sec (and i tend to think 6 or maybe 7) …. and merged with minor adept trait but that’s another issue
Even outside of pvp
Warrior can only stack some bleed and tourment via sword …. without anykittening form of cover.
Bow ? fire and only fire, once again no cover.
Any decent build with the bare minimum cleanse wont ever die to it.
Berserker brings a lot more way to apply condis (just look at that OP mooving fire fields) and primal burst seems all designed to apply condis.
snip (non sense dont deserve to be quoted)
it is totally and completely USELESS in an ENTIRE GAME MODE.
How is that positive in ANY shape or form?
“it is totally and completely USELESS in ANY GAME MODE”
Fixed, no need to thank me
Well, it’s not really blinsing flash since it’s pbAOE and not single-targeted.
We can say the same for Shock wave
Nah, ele can’t disengage, unless you’re playing necro, in which case you signed to get disengage by creating the character ^^
Even mesmer are more mobile than ele nowadays
2sec prot on a 5sec channeling ability (and 20sec cd and 25sec effective cd due to the 5sec charge up)
GM trait!
JUST SAYING
Yes, they’re professional game developers, they’re well aware of that. But huge Tempest mechanics changes are obviously off the table for BWE2, they would take more time than they have to devote to the class within that period. So tweaking some numbers is all they can do for now.
No they’re not aware since they just LOST TIME doing something that will end up beeing useless.
I mean, just read this kittening patch note
As i said in another topic, if they’re short on time then tell it, and say what you plan on working on.
On the other hand, don’t play the mute people and even worse: don’t do useless things just to say “we did something”. It’s in the 1st case bad communication (not like we’re not used to with anet …), in the 2nd, acting like you’re thinking your customer are complete idiot ….
^this
and count dodge to be sure you dont waste huge damage spell
and run doom sigil if you have no acces to poison
PS:
and wait for burning nerf ^^
Staff isnt really designed for havoc group. but still:
You can either go for the full damage one. You can burst down every zerker spec (i once even deleted a guardian …. x_x). Your mate should be able to carry you if you get heavily focused and/or downed
Or run the classic DD cele build but with a staff. Super tanky, good support, but lower damage/higher cc
Some times you need to say the obvious for ppl. Some will never get over not getting a sword and they need to be pointed out in an form becuse there views will allways by slated that way making not as usefull to the talk.
You’re once again using this false argument to be salty with people not defending your beloved tempest ?
People complaining from not getting sword are very rare and 90% time just tell that they’re not happy about this and get out. Now can you use real argument to attack player that actually use REAL argument and make constructive feedbacks ? Seems that no since in every single kittening post you throw this card without thinking
Most of the traits do synergy with existing ele effects but just in a support or def way not dmg.
LOOOOOL ? are you high bro ?
Only one sinergy: latent stamina and cantrip trait … huge sinergy, cantrip needed improvement Kappa
What does COUNTER-sinergyze:
-every master adept
-healing ripple
-cleansing wave
-cleansing water (if EA slotted)
etc.
and it counter synergyze just for having the minor adept tempest …. A minor that alone manage to counter-synergyze with all the core trait of the class … i’m not even mad, it’s amazing they managed to pull this out
Ele has the worst elites already the main ideal it seems that most of ele non elite skills are much stronger because of this. Ele is not an elite defind class more of every thing else defind class.
Yeah so poor skill is defining a class ……….
Plz don’t ever create a game for the sake of videogame
Shout support and a pure support / cc wepon is new to the ele tool bar. Right now ele has a lot of in-between weapons that fill all rolls but nothing that well. Even staff know for its high dmg has ok support and cc. The only wepon that have a defind roll in the ele kits are the offhand weapons dagger foces and now WH. So dmg def and support.
As for shouts support most of the utility ele has are self only it was missing utility that helps your team over all and shouts / tempest shouts fill this roll well.
WH is so CC/support focused that there is 2spell support oriented, both beeing very bad
-boon spread=> require to have boons on you, ele have no reliable acces to OP ones like quickness and stability
-prot and +2sec => same that above + EA provide way enough prot
and the CC skill are the worst ever designed, if you manage to cc someone with air4, you’re either facing pve mob … either facing pve mob (yes, no way a player get ever cc-ed by it)
Hey everyone.
Not all feedback could be addressed this iteration in fair part due to time constraints on key members of our design team. That does not mean we are dismissing your feedback or that all the issues you’ve raised up to this point will go unchanged before expansion release.
This is a small set of changes from the first beta weekend event; we will continue to iterate on the specialization skills and mechanics and shall be listening for your constructive feedback.
We will be reviewing the Tempest traits along with casttimes vs. effects on overloads among several other aspects of the elite specialization.
Not willing to be rude at you Ireno (since you’re not repsonsible)
Here is one HUGE issue with this iteration then
Tweaking number BEFORE dealing with mechanics issue is POINTLESS!!!
Once you fix mechanics (which means changing them), you’ll 99% be sure to have to tweak number
I mean, isn’t obvious that what is good for A is probably not for B when A & B are different ?
Hope the person that made this patch will read this or will be told about this
It could be because the BWE2 is relatively soon and overhauling some of the issues like the elite/traits aren’t feasible in that short period but flat out increasing damage is a pretty quick change.
Then you kittening DELAY it if you’re not ready or if you’re not able to fix everything that the first beta arised … or if you dont want to block everything for only one thing then go for the next beta BUT make a REAL post where you explain that you noticed the issue and you’re actually working on it but player shouldnt be expecting this specific fixs for the next beta.
nd that’s probably why not a single kittening issue of the implementation got addressed …. LEGIT
Really donno why the kitten would i keep losing time on this useless forum.
Talking with other eles is nice but i’d rather do it somewhere dedicated since this forum isn’t only about that but the other purpose of this forum seems to not be respected …..
Best BWE post
#sarcasm
Trolling isnt allowed for a companie ……
Unless we’re on april fool … wait did i fall in some chronomancer vortex ???
EDIT:
OK let’s say once again why tmepest sucks in its current design
Nothing help you to stay in one attunement. Not a single trait, not a single skill, etc.
From there it’s already dead
Now add:
poor trait (special mention to minors that should be merged in ONE trait and 2 new should be created)
Triple cost, 5sec charge-up, infinite casting time, x2 cd
for now barely worth spell. Fire and air still makes you loose overall dps (cause you’re locked out of them), water is still suicide button (20sec without healing ripple, cleansing wave or what ever is …… well obvious), earth got the weakest buff and is still very underwhelming (where is pulse bleed ? for instance only)
(edited by Mattmatt.4962)
It’s not a number problem, it’s definitely a design issue.
Tempest is said to be support (lets put aside the fact that it support pretty poorly), but what the freaking interest to be support if you’re not tanky ?
Tempest do NOT allow you to survive and it’s even worst: it COUNTER-synergize with our defense mechanic water and arcana …..
Tempest trait line NEEDS to provide cleanse and/or heal, or any kind of damage mitigation
Well, since we’re talking about word-play
“T’empestes” in french stand for “you suck”, is it a coincidence ?
better call it " tempest "
in german its " sturmbote " LOL
okay better than "reaper " = schnitter
tempest = cataclyste in french
which could be translated by cataclysm creator
Yet the only cataclysm a tempest can do are churning earth and meteorshower … oh wait!
How can you cast a non instant spell (aka spell with a cast time) when you’re stunned ?
Same way as you stun break with Rite of the Great Dwarf: you cast the skill while the rest of your skills are disabled, and when it finishes its stun break makes you able to use the rest of your skills.
So you meant to tell me that a stun breaker with half a sec activation time is reliable ?
Do you know that with human reaction time added, you’re near 1sec cast time … oh wait, 80% of stun last 1sec …..
And i’m still freaking not sure about the fact you can cast them while stunned
Tempest has the potential to be a new playstyle.
You said it yourself
Camping attunement (even tho i personnaly don’t like it) is a mechanic
But tempest isn’t AT ALL about attunement camping.
Do you get bonuses for camping your attunement ? NO
Do you get bonuses allowing you to camp your attunement ? NO
A lot of suggestion have been made to allow this
I’ll throw my random 2c just to show example
Lets imagine camping an attunement for X second grant you + X% up to 5sec
Fire: 10%increased power and condi per sec
Water: 2% max hp regen (aoe ? since water is kinda support oriented) per sec
Air: 10% crit chance per sec
Earth: 10% damage reduction (both power and condi) per sec
This allow you to camp your attunement
When overloading, consume this “passiv” buff and get
Fire: next ability deals double damage (OS fire grab BUT telegraphed cause you overloaded)
Water: full heal (AOE)+ convert every condi into boon (self)
Air: 100% crit for 3sec
Earth: root ennemy for like 3sec, grant prot, stability and condi immun for 5sec
THIS make you a monster when camping one attunement and open choice of overloading or not, cause you get some REAL buff
PS: example highly subject to number tweak, i purposedly went ham and obviously dont ask for this kind of buff XD
But it’s someway viable and it took me only 2min to come up with a VIABLE camping attunement mechanic …. we can’t say K. managed this performance
.
EDIT:
I would add:
Tempest PROMOTES attunement camping, which is a nex playstyle (that we like it or not has nothing to do)
BUT do NOT ALLOWS you to camp attunement
(edited by Mattmatt.4962)
I read this a lot in different topic so just to clarify:
Warhorn WON’T breakstun for you if you have imbued melody!!!
Why ?
How can you cast a non instant spell (aka spell with a cast time) when you’re stunned ?
Unless the trait periodically make WH’s skill cast time to 0, you wont be able to cast them and then, won’t be able to breakstun.
It’s a pure mate-support trait
and that’s one of the many reason why this trait sucks
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