Showing Posts For Mattmatt.4962:

Small group roaming / solo roaming dead ?

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

I think we cant expect fix till the expansion.

And since the expansion is equal to roaming’s death …. you will never be able to roam again xp

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Overload questions, double Negative

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

In fact its TRIPLE negative, you forgot the huuuuuge casting time that cries to get interrupted

Overload is triple cost for … well i should say no reward, but in fact its even worse since you heal less, dps less, cc less than if you were not overloading XD

PS: soon moved to ele’s sub forum because reason

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Water trait (Piercing shards) question :D

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

You also forget the +10% against burning foe

SO in fact you’r elosing 20% and 150power by switching from fire to water

Forgotten, everything you said was non sense …

First dont use water’s DD AA plz ….
Secondly you can switch right when you start casting meteor so i really dont see why the kitten you’re talking about “on the last 2second of the skill”

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Need help for staff build in wvw

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Basic wvw blob build:
http://gw2skills.net/editor/?vFAQFA2gMMoyhdOMQAYUWoIEFiCQAYAUrhkYZA-TFCEABps/gTKNSU9ntUCykyMDuAAtpDAgHAApAGYMA-w
Fill utility with Ice Bow or Arcane Wave or Signet of earth or Glyph of storm
Elite: what ever suits you, i personnaly use silvary’s 3sec rooted invul

Disrespect full damage (for advanced player)
http://gw2skills.net/editor/?vFAQFA2gMMoyhdOMQAYRBIAMAkJZHYIWrhkYZA-TFCEABps/gTKNSU9ntUCykyMDuAAtpDAgHAApAGYMA-w

You can swap elemental contingency for Final shielding, w/e

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Please remake the tempest

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Faith ? Hope ? Gone long time ago

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Describe the Tempest in 3 Words

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Biggest disappointment – yet.

Genius!
This is GOLD

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

What's With the Hate?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

However, you never stay in water or earth for the 5 seconds it takes the overcharge to be available, and even if you did, overcharging it then would be counterproductive, as you are crippling yourself, by putting the attunement cooldown on an extra 10 seconds (6 if traitet) for a total of 20 seconds attunement cd, wich defeats the purpose of water and earth.

It’s only a problem if you are constantly cycling elements, which is a way to play, but not the only way, particularly for a Tempest. Keep in mind that when you overload, say, Fire, 1. You aren’t forced out of Fire, so you can continue to use it, and 2. Overloading takes time.

We get it!!! we kittening get it!!!
You want a gameplay that allow you to not spam FX … WE GET IT

Now the issue is:
Look at tempest trait line, look carefully, LOOK, L-O-O-K
Done ?
Do you see any kittening sort of cleanse ? NO
Do you see any kittening sort of protection ? NO (2sec on overcharge is nothing)
Do you see any other kittening sort of kittening damage mitigation ? NOOOOOOOO

Tempest just do NOT allow you to camp attunement. And don’t even reward you for it.

.

@ Salshazar.7023
There is a spot that no offhand weapon currently fill: wvw melee train. There is almost everything you need: boonshare, prot, cc, water field.
But issue: CC are badly designed (4air need to be way faster), lack of stability
Fix this and revert this kittened nerf to #5fire (make it boon kick again) and its a viable offhand weapon for melee-train (add some defense option in tempest line and its viable)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Describe the Tempest in 3 Words

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Aang > balance > tempest

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

What's With the Hate?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Tempest seems made careful not to make ele better in anny way, since that would be bad, and it does the job well :-)

My new signature, ty bro <3

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Roamer Question...?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Using signet build, perma +25%
Even without running signet build, Air is one of our best utility, this BK-blind on low cd is really insane

As staff in blob, just rotate in air and use #4air (<= off topic but still ^^)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Can we not nerf zerker this time.

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Well, i skipped last posts, this guys is arguing that ele’s AA are reliable, lost all interest in his saying, you should all do the same to stop feed the useless discution.

Nerf burning, do not nerf zerk, balances ele, #GG

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest kind of works

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

You need your mist form and your lightning flash as a wvw staff. Without those 2 panic button, you’ll die the very moment you aggro FP members.
Meanings, maximum of one shout. Earth beeing the strongest one, lets slot it ? Way too hard to use correctly: go melee to root people that need to be root ? => Nah

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

warhorn + summon arcane sword

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

I love the idea, but your surggestion for Sword skill are bad imo.
Blast finisher on AA is insanely OP … well we dont have much field on WH, fire, and a very short water one (requiring to use AA1 and 2 before to blast it, since its skilled, it might be balanced), other spell are just identical to thief, thats why i dont like that.

Also, what about sigils ? Only one sigil ? Could justify strong sword skill due to the trade off.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Can we not nerf zerker this time.

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Dude, you’re asking for a nerf to an unused skill cause weak.
Who really use fire’s AA ?? XD
Well i might use one every like 5rotation cause i need to buy some time for Xreason.
Starting your imput by a nerf to ele’s AA only make you look stupid even if the following isnt.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

The Elite

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

I’ll stay with my silvary racial elite. 3sec invul even rooted is OP in WVW for ele. Last week survived a surprise blob impact while alone (FFA is bad), pressed the ult, got my #4fire off cd just at the end of the invul, and blink off cd at the end of #4fire … cya blob!
No other elite allows you to survive a kittening truck hit x)
(and the massive bleed it provides in 1V1 is rather strong)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest BW1: Let's Vote!

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Fixing forum bug

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest BW1: Let's Vote!

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

The issue is that:
Everything works in pve so you cant design for pve.
By the way, staff is meta in pve, DD works fine, DF is meta in high fractal … see what they did here ? every weapon set up can be used in pve
PVP: DD meta and staff is in a little niche
WVW-blob: Staff
WVW-roaming: DD

Such diveristy much wow out of PVE

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest Changes Wishlist

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Throwing here one a idea i just had

Instead of putting your attunement on a 20sec cd, put all your spell on a 20sec cd (exept AA). Note i said PUT and not ADD, meaning if you spell is on like 30sec cd, it goes unaffected. Allows to keep attunement dancing (understand: overloading water isnt suicide annymore), if you trait cdr on overload AND cdr in one attunement, unused spell goes on ~13sec cd which is perfect for tempest. You spend 10-12sec waiting for attunement recharge, now you spend like 1-3sec waiting for cd to go ff, you cast your needed spell … BAM 5sec in attunement spend. Overload avaible, press and repeat.
Still need a buff to overload to be worth casting tho

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest kind of works

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Dude, there is no kittening way a staff ele will ever slot tempest in WVW

I mean wtf, what do you want in this useless trait line ?
You loose DPS and SURVIVABILITY, yes!!!! SUR-VI-VA-BI-LI-TY
Fire or Air provide more survivability than tempest (who provides basically none)
cdr on #4 fire and auto burning fire
or
tempest defense
vs
……… the void

Do you gain support ? no
You’re losing damage and survivability for no support
And that’s where you see how poorly designed tempest is.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

Ele squad inc

Love everything (all the PvE and new professions) except Tempest!
Tempest is terrible in my opinion (elite is useless, overload mechanic doesn’t work, shouts overlap traits, new trait lines is bad, warhorn is worse than focus or dagger offhand even as melee). It must be improved tremendously before the release.

In comparison Chronomancer is amazing.

Can you try to be more specific? We are really using this beta event as a true beta, so in a beta testing environment, what you are kind of saying is “My elite skill and overload mechanics are not functioning at all”, and I know that’s not what you mean.

It would help the teams working on it to make it better if you could let us know “I am not enjoying the Tempest in its current state. Here are the particular things things that are making me not enjoy it, and here are things that I would like to see done to change it.”

In fact thats really what he means. Overload is a broken mechanics (in the bad way).

3triple cost … :
-5sec charge up time. Way longer than what an ele want and even more “CAN” spend in one attunement. PLUS prevent reactive gameplay)
-5sec channelling. Without somesort of protection, no stability, no reflect, no blocs, etc. there is no way it doesnt go interrupted or you get insta kille by a thief/mesmer (probably even warrior
-20sec cd. Anti synergy with the class mechanic and all the CORE TRAIT of the class, see elemental attunement and healing ripple for most famous ones.

… for a bad-medium reward:
Well thats simple: you can achieve as much healing, dps, cc provided by overload by actually … playing ele as we have been doing since release: attunement dancing.

For mor detail, see ele sub forum … yes your post feed even more the idea that dev ignore this sub forum (i can understand that YOU dont read this one, the forum is to big for one person to read everything but the message is not very good ^^)

My most constructiv post:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Warhorn-confirmed-Feedback-merged/page/32#post5322157 and the following one, had way to much to say to fill in one.

Note: this post was made before the BETA and basically everything is true, i even missed a few thing, and sadly this things arent good point for tempest …………….

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest BW1: Let's Vote!

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Since someone dared criticising others idea in this topic, i think he deserve this treatment too.
But well i’m too old for this Kitten so lets be quick: maybe there is a lot of people actually knowing the class (wouldnt be a surprise in the ele sub forum) and you’re not part of them ?

(this post and the 2 above should be deleted)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest BW1: Let's Vote!

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

1. Tempest (Overall): 2
2. Traits: 2
3. Warhorn: 4
4. Overloads: 1
5. Healing Skill: 3
6. Utilities: 3
7. Elite Skill: 1
8. Animations & sound effects: 4

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest kind of works

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Crazy condition removal -> removes 2 conditions. 3 for yourself if traited. Over a 2.5 second channel. That has a 5 second ramp up time with a 20 second cooldown.

Crazy man. Crazy.

I’ll add:
What do you think will happen to a staff ele locked out of water for 20sec ?
DEATH
and not even to mention how useless he is since he cant water field for the duration.

Jski
If Kodiak is listing the possible role it just to show how Tempest is badly design since it do not fit in any role of the game.

By the way, how is Tempest support oriented ? Warhorn is suppor toriented, but Tempest ? How overloads are providing support ? They just does what ele currently does, heal and cleanse in water, cc in earth, dps in air and fire (very badly but that not the issue). Thats maybe the real flaw in the design. Its just supposed to be some sort of “enhancement” or “possibility” to do what we already can do (use overload instead of weapon skill).

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest is OP in Verdant Brink

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Kidel stop trolling the ele forums. We all know you don’t play ele. Get out. Stop giving false feedback. You could get banned.

Please read other posts then. Are we all trolls? Tempest is great in pve atm.

“WE” ? You’re the only one saying that tempest is good. And we gave you argument explaining why its not the case. Not listening to reason and creating stupid conversation is the definition of troll.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

make overload carry over attunement swap

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Well if you speced arcana, you dont care about the prot from tempest since EA is enough …
As i said in the french forum, tempest gives nothing that the ele need to survive: dispell and boons(aka prot), making the only tempest build viable beeing 000111 (or maybe 001011 if you go full auramancer (aka full shout)).

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest is OP in Verdant Brink

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Let’s calm down this hyped guys point by point:

DPS:
No damage modifier or stat increase or offensive proc, tell me where is your “damage”

“Lot of easy acces to reflects”
…. huuuu no ? Reflect in warhorn ? nope, the only reflect comes from the earth-shout and maybe from the earth overload if you’re bad enough to use current overload.
Tip: staff and focus gives more reflect.

Survivability:
once again nope, staff and focus provides more than warhorn … yes even staff
Tempest gives pretty low survability increase: ~500heal on aura, 7% damage reduction under effect of protection (without anyway to apply in the trait line), 10endurance on cantrip (or every 5sec if arcana)

Party support:
Aura are weak in pve
Tempest itself gives like nothing, warhorn and shout does (but the last falls under the weakness of aura), but then it’s not really stronger than staff or focus.

Conclusion:
People asking for a REWORK just knows the game
*fixed

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

make overload carry over attunement swap

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Also, even if you cancel the overload with attunement swap right now you still get the ~5 seconds of swiftness and protection, so it might even be beneficial, which can’t really be the point of the mechanic.

Not if it goes on full cd, which is what was announced, i dont play beta cause i dont own it (waiting for a REAL elite spec for ele before giving my money …. for obvious reason)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Sup sigil of bloodlust vs cruelty

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

uhhh sigil of force (+5% damage) + Cruelty > bloodlust.

+5% + bloodlust >>>>>>> cruelty + 5% damage

Compare what can be compared

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Describe the Tempest in 3 Words

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Waiting for fix
To buy expansion

(are we slightly transitionning to haïku ? :o )

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Eles do way more damage

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

DD ele is melee

Stop your bullkitten of “ranged class going melee” or i donno what.

Ranged going melee, is LB ranger fighting in melee, GS mesmer, staff ele, etc.

In no kittening parallel universe, staff ele beat warrior in melee form, so cut it

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Eles do way more damage

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Strange, when a warrior with twice more hp hits me for 7-10k I don’t feel OP at all.

only way a warrior hits a cele D/D ele that hard is you have a lot of vuln stacks + they used a burst skill/landed 100b in which case you should be cleansing or l2 dodge their easily telegraphed burst skills….. cele DD ele should EASILY beat any time of warrior that outs right now… they are by far one of the easiest classes to 1v1 as an ele..

Let’s talk about gs:
~1K AA
3-5K #3 (depending on placement when cast)
1K5 x2 #4
5K #5

You sure can dodge everything :x (already assuming you never get hit by #2)
Complaining about warrior beeing op ? no, cause if you play ele well you can win the 1V1
On the patch day i got deleted by 10101 zerker warrior, 24H later i adapted my gameplay => loss to warrior are like the 32th of a month.
Adapt to ele ? very easy example: run a doom sigil ? Probably the strongest sigil in the game, it shred eles and is far from useless against other class.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

We should make petition for scepter buff

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

scepter works with & without freshair. scepter works as condi weapon aswell (far to good tbh). scepter also works as hybrid.

Can’t be taken seriously anymore ….

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Map is not good for roamers/camp flippers

in WvW Desert Borderlands Stress Test

Posted by: Mattmatt.4962

Mattmatt.4962

But it’s definitely better when one person can’t screw over StoneMist/tower/camp upgrades by using the supplies to build the oils or just because he’s too lazy to run to a camp already upgraded/ing.

No one said he disagree.

You can make upgrad doly-dependant without making it supply-dependant.
Imagine doly provide 2 different ressources, one for player, the other for upgrad only. easy
I remember someone who event photoshoped something to show that, no motivation to look for the topic soz ^^"

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Quick question about character slot

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

Thank you very much

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Quick question about character slot

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

I have a question on the same topic, is this “bonus slot” IN ADDITION to the on you get if you go for a more expensive version of the base one, or is it the same slot ?
Sum up, do i get 2slot if i buy collector or deluxe ?

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Map is not good for roamers/camp flippers

in WvW Desert Borderlands Stress Test

Posted by: Mattmatt.4962

Mattmatt.4962

Disco, we’re all happy with this, what player are (and should) be unhappy with is the auto upgrad WITHOUT DOLY

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Will scepter work well with beeing a Tempest?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

In their current state, shout sucks; cd way to big, no cdr on related trait

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Will scepter work well with beeing a Tempest?

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Not when SW has not a single way to apply aura

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Can you large-scale fight lovers explain

in WvW

Posted by: Mattmatt.4962

Mattmatt.4962

Do not blob on EB => no skill lag, gg
Yesterday, we (jade sea) destroyed everything on SFR’s map then on our home map (had to switch the raid cause we were facerolling while the other got facerolled). We died only once on our home map (overconfidence and kittened attemp to ninja lord rush XD).
Then we went on eternal lagground …. lost everyfight, including fight that are basically freewin: empower, veil, static on unaware unempowered ennemy … we die …

We still had lots of fun before going on spamm1-ground, killing full map blob (~70) while you have 2 roaming group getting objective and are still able to kill this blob (means you’re ~50) is very satisfying. The fight were sometimes close (sometimes not unfortunately ^^)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Map is not good for roamers/camp flippers

in WvW Desert Borderlands Stress Test

Posted by: Mattmatt.4962

Mattmatt.4962

Anyway roaming is useless in this map since keep and tower upgrad without doly.
Nothing more to say

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Bringing Tempest to the Front Line

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

It’s probably cause magnetic is unblocable that dev dont care if its bugged, “unblocable makes up for bug”
(try to use it when in the back of a Doly in wvw … load of fun ^^)

MightyBird, i used to run 00446 DD pre-stabagedon. It was insanely good, but now rock solid is trash and so is frontline ele.
By the way, the 20sec cd overload isnt a issue since you’ll probably only use earth one right after the empower (to impact) … which is on a 20sec cd too
Thats the only field where it isnt an issue …..
Thats what make good ele-theory-crafter willing to put tempest/warhorn in the melee train, but the class gives no stability exept doubling the one given by guard (with 4fire). I don’t think its enough because you cant use F5 or W5 during the impact, where they would be the most usefull since you have to impact with earth overload.

If they retreive this kitten idea of “wait 5sec to use your spell” then tempest warhorn can become usefull:
kickboon
waterfield (less than staff)
cc
heal
cleanse
tons of boons (including some sort of stability since you can x2 the one given by guard)
lower damage than meta builded guard or war tho :/

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Nerf svanir now!

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

For all people not getting that this is pure sarcasm:

This is pure sarcasm!

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Describe the Tempest in 3 Words

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

It’s so funny, people don’t even care about thinking if it will be viable or not. They’re just still too kittened off about never getting sword, everything else doesn’t matter.

https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Warhorn-confirmed-Feedback-merged/page/32#post5322157

Tell me where i complain about Sword and complain about WH ?
This post (and the one under) sum up 90% of the player though

WH is nice on paper but wont fit in any game mode (unless roaming MAYBE)

3words for the WH :’(

Great but useless

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

kitten their kittened merging system! Yes give me one of your kittening point of infraction, i dont care, this abusive merging it’s just a way to disable us to give good feedback!

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

every sane ele can already say that tempest in its current design is plain bad, see my constructed (and constructiv) post at the top, see the tons of other topic

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Describe the Tempest in 3 Words

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

So why people playing mesmers like chronomancer a lot? Its playstyle is a lot different, isnt it?

Lol ? The spec give them a new F5 … how is it a “different playstyle” ? You still sacrifice clones to getan effet, they just sacrifice them to get a different one … without sacrificing current ways to destroy it.

Tempest do not gives you a new playstyle since what it gives to ele is not a VIABLE!

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Describe the Tempest in 3 Words

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Fail U Re

/15charr went into a bar

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Rune set for staff ele. Help pls.

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

For a cele armor, i recommand hoelbrak, since you can use it for DD roaming.

The best rune for staff is strengh tho.
Pack is more for necros since they’re grouped with the melee train. Ele has a good acces to fury and that’s the main reason this rune is taken (well it has good stats too).

Strengh or Pack, you chose, but if you plan pve too, strengh is better
(and as i said, as a pro DD-ele, celestial hoelbrak is nice for this gameplay, so if you plan on crafting a zerker armor, put hoelbrak while waiting for your zerk armor)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Shouts:
They feel super bad

-Healing one is ok, a bit weak to me, but i can see its use.
-Air one is weak: BK for allies is not a good idea. What will happen 99% of time: i’ll get stunned, i’ll use my BK and not wait for my mate ele to BK for me. Just cause you don’t have the time to tell your mates you’re going to BK them (unless its a F1 hammer maybe ^^)
-Fire is the worst! it has NO damage! One burning stack ???
And contrary to what Karl said: it do NOT synergize with blinding ashe!!! O_o
Tip for bros: blinding ashe has a global cd !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! … !!!!!!!!!!!!!!!!!!!!!!!!!
-Earth is the only on i fell strong, the damage is good, and the root is nice. but the CD is kinda huge. I feel like it could be a nice elite as it is (it can be game changing and have a huge cd)
-Water one: tipical freeze ele spell: low duration, huge cd … => weak (the frost aura do not make up for that)
-Elite: They make it weak cause its AOE, but its the same than for Air one: you can’t really tell your freind when you’ll want to use it
I only see 3use to the elite one: reduce empower’s cd in wvw (but require one melee ele in each melee group …. no way this happens ^^), cancer-party: reduce moa’s cd, pre-might stack in pve (not really huge).

In the end, elite will be slotted cause infinitely stronger than what we currently have but still a bit weak. Earth one might be a choice a the 3rd utility. But the huge buff to cantrip given by Tempest trait line, it probably wont be taken.

.

Warhorn:
Very good. All the skills are nice. The fact that they’re a straight line make them useable in wvw.
But i dont think it can really replace anything that is currently meta
it wont in wvw and i’m sure of it. It provides only cc, the prot and the boon duration are not really needed in the melee train. You give no stability (well you can double the stacks so maybe … :/ ). You have no dispell. The moving water field is nice tho.
But staff provide cc, water field, and damage. Melee warhorn ele, will provide the same, but without damage …
Have to mention that overcharge are (on paper) very good for a melee train ele:Impact in earth overcharge, you got your breakbar and you AOE root at the arrival. Air one dish out huge damage. Water during empowers.
But ele’s survivability in the melee train is low, and using all your cd this way, make your survivability from low to almost null.

Trait:

as usual, half of them can be thrown to the trash, and some of them are super stronk!

Minor ones: swiftness and prot on overcharge … a gentle way to say: "hey guys, we give you a potential substitute to arcana <3 "
But when the prot duration dont even last the overcharge …. its kinda funny how weak it is.

Major:
-Gale Song: super weak, no need to say more

-Latent Stamina: OP as kitten the synergy with Soothing disruption make cantrip even stronger …. sad for the diversity.

-Unstable Conduit: nice for an aurashare, but i still would take latent stamina

-Tempestuous Aria : a middle finger made to ele where is the cdr ??? Hope it gets added soon.

-Earthen Proxy: Strong sad that all prot sources are in arcana and earth, not huge build diversity option, you will always see Tempest with one of this 2lines

-Harmonious Conduit: nice if you plan to go 000111 (water arcana tempest) and use overload (cause this build (000111) can be use without using overload mecanics), since ,at least for now, cdr from arcana works on overload, this trat bring it to a nice cd (~13sec)

-Imbued Melodies : same arguments than Air shout: BK for mates is a bad idea

-Lucid Singularity : Weak, hoelbrak + earth cdr trait, good reduction to this control (immunity if using the OP food in wvw)

-Elemental Bastion OP OP OP! The OPness sensor got broken! :o
001101 aurashare build are now insane. 10sec (for mates, only 5 for you) frost aura on 30sec cd, every aura heals :o

.

In the end:
The overload mecanics is badly designed, no sane ele will ever use it.
The warhorn is very nice, but sadly too much oriented for wvw where it wont be meta (DD aurashare and stab-share never made it, no reason for warhorn aurashare ele to make it)
Utilities are weak
Trait are somway nice: it opens 2builds (and no more)

001101 (earth water tempest) aurashare build. any melee weapon set up, hoelbrak rune, cele
000111 (water arcana tempest) (aurashare or not, depend on how much cleanse your team need). This build replace the tanky 00111 by providing a tleast as much tankyness, and more support (a lot more if running aurashare)

Both those build are good in pvp and wvw (roaming) and can be played WITHOUT the kittened overload mecanic

Some people talk about 010101 (air water tempest), it’s not viable, you have no damage mitigation (aka no prot), you’ll get OS by every single powerbuild. Sure the damage from lightning rod is nice with war horn, but you wont OS anything while dying in 1sec.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Mattmatt.4962

Mattmatt.4962

Elite Specialisation are supposed to open a new way of play for the class.
Dragon hunter open ranged gameplay for the guardian, and provide some CC. The class was weak in both things.
Chronomancer gives mobility and support to Mesmer

What is Tempest about ?
Obviously support (Aoe cleanse + heal on Water, tons of vuln on Air, AOE root on Earth, Warhorn clearly support designed).

But ele is already one of the best support class and even has a weapon made for it: Staff

Lets imagine you want to make a more melee-ish support ele. I can see the point but DD and DF provide good support, and aurashare is melee-support.

So from the very beggining, Tempest is not a good idea as a first elite specialisation cause it do not open new path of play for the class (everyone asked for a burst spec, cause the ele do not have a reliable one)

.

Now the Tempest mecanic

The idea: Beeing able to unleash a very powerfull spell for a huge trade-off

First: The overload arent that powerfull.

Fire is very weak (the damage are way to low)
Water is weak, 2-3cleanse and 2Kaoe heal is not worth casting for the trade off.
Air is fine, good damage, and tons of vuln
Earth i s a bit weak, AOE root is nice, but not when the duration is so low. The breakbar do not make up for the trade off (it only allow it to be used in wvw as impact skill)

Now the setting:
You have to wait 5sec to use your “big spell”
What does it means: i wont be able to use those “big spell” reactively. I got condi overload (lets say i got hit by signet of spite), i swap to water, i have to wait 5sec to use my super cleansing healing skill ? Is it worth mentionning i’m already dead ?
I’m a DD cataclyst, i want to use my Air overcharge to deal huge damage! Well i’ll have to wait 5sec to inflict burst … in 5sec the opponent probably got a new dodge-roll, or a stun. Since there is nothing you really want to dodge and cancel by stunning in air you just keep everything and negate the Air overcharge. Even warrior dont give you such time to prepare yourself to react to their burst (F1 skills (just in case ^^))
I want to use my earth overload as a stability ? i cant cause i’ll have to wait 5sec ….

I also have to camp my attunement, meaning i cant use my other attunements to react to my opponent, and even worse: i’m forced to use ele’s AA …. do i need to talk about ele’s AA ?

So Ele, the squishiest class, is given a mecanics that prevent you to react ? …..
The gameplay of elementalist isthe most active and reactive one, its sad that dev do not follow this though

Last:
The trade off
20cd on attunement is the biggest tradeoff in the entire game. As i said, ele are squishy, and their survivability comes from powerfull trait like Healing ripple, cleansing water and Elemental attunement. To make use of this powerfull trait, you have to rotate though all your attunement as fast as you can (while reacting as much as possible to your ennemy). With such a huge trade off you just destroy your own survivability. Pressing Water overcharge is pressing the suicide button: how is ele supposed to survive 20sec without heal and cleanse ???

.
Sum up:
Mecanics with settup hard to reach, huge trade off, but no real gain.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

(edited by Mattmatt.4962)