…
It does the job well :-)
Scepter clearly need a rework, but with this (imo kittenED) singularity mechanics, forcing you to use a lot of AA, dagger need helps too …..
it was before stabageddon cause DD ele had a reliable stability with rock solid. But you had to know the gardian cds very well (empower en group stability) in order to don’t ask your raid to follow you when they can’t (cause stability on cd)
Now you just can’t, unless you play full ranged pirateship
Running triple signet build, loose only to pure shatter mesmer and condinoobmesmer. But sure, signet build are dead :x
Actually duo/triple signet is the only thing I run against all roamers in T1 wvw, duo signet build is what has allowed me to defeat some very powerful shatter mesmer.
I use a hybrid condi/power build with 2 signets: fire and earth; D/F – E/W/A ( written in stone, which is invaluable for me) and I faced quite skilled opponent : some Platinum, Mythril knight champion illusionist and yeah I still get killed if I do more than couple mistakes, I use the signets to apply constant pressure when mesmers decide to sit at 1200 range in order to recover CD, without the signets , the mesmer would be able to recover easily while keeping distance.Now that burning can stack, the signet of fire has become quite the tool and signet of earth can be used to catch fleeing targets like GS warriors who lost the fight, but yes in the end I love the signets because thx to them I can apply good ranged pressure
Ty bro, finnaly someone using his brain instead of whinning
The only way for creep to make you enter in combat is to damage them with a damaging condition, as far as i know, RTL do not apply such condition.
I’m talking about creep! rabbit, bird, pig, etc. the little thing you OS and always crit.
RTL a creep (rabit, bird, etc.) make you enter combat, so you loose (even more) mobility. And i’m pretty sure there is other bug, just waiting for player to find them ^^
Fixing bug that help ele? Check
dont touch ones that nerf them? Check
Implement new bug that nerf them ? Check
=> perfect patch for Anet
In high level fractale, arcane >>> water.
(you’ll never be able to maitain 90% life, and having to use IB in water can sometimes be difficult)
Exept this little fact, i agree with Fade
Aeromancer’s training if you have few eles, tempest if you have more then enough of them.
Nope, absolutly nope, guardian got eheir line, and earth affinity too, find another argument, 33% cdr on basicallt one usefull spell isnt worth 20% damage modifier + an amazing defensive tool.
I don’t like fire that much for guildraiding because the power of the fire line lies in lava font and MS. Guildraids tend to be alot more focussed on avoiding these aoe’s so your build will be less damage and more boxing. the air line provides some extra control such as a condition and short cd static, aswell as an instant extra damage boost with your lightning rod.
Eitheir you take fir eor air, you’ll need to land a cc (or focus someone that got cc-ed by your guildmates). CC => a lot of LF ticks … or +20% from tempest defense.
I tend to agree with air for gvg, cause lightning rod + tempest open a combo kill on FP and BL members (gust into static + LV = RIP)
for example MS crits 7-10k on casters so they can 1shot the enemy casters if they’re under the 50% healthpool
7K on a midlife BL is massive overkill ^^
5K lighning rod on a guardian (with static switched fire) is priceless
Good build, it might see a few change but at least do this:
change pyromancer’s troll for persisting flames ^^
The gm you took is the worst gm ever made in the whole game while persisting flame is probably the strongest in a pve point of view
Male silvary: casting meteor shower make them mooving like they’re dragging meteore from the sky by themself
While asura spin around the staff as if they were doing a strip tease ….. x_x
While female human are literraly waving to some ghost x)
Try to focus your input on meteor shower and burning speed, both are the skill with the most particular animation.
Lightning rod wihtout tempest defense ….. :’(
Your “blobfight” build is the forbidden build, the one you musnt pronounce the name :x
But really, take lightning rod and tempest defense, you’ll be kinda amazed byt the damage dealt by the opening static field instantly swapped to fire
And in guildfight if you take air over fire, it means you want more survivability thanks to tempest defense, its the ONLY reason you would ever take air over fire, cause fire offers infinitely more dps, EVEN lightning rod isnt strong enough to compete with fire.
Tempest defense probably wont save your kitten of a FP, but will disable the FP for 1sec, giving a lot of time to your group to avenge you / rez you.
(well you can be willing to take lightning rod for the combo kill on FP member, but that a defensive tool too if used this way, so it’s exactly my point ^^)
And once again, 20% damage on stunned is really amazing, especially when you consider that people that die in guild fight got condi overloaded and/or stunned.
^
Nope its regen YOU apply, not carring if it’s applyed to you or ally. If someone lets say a guard apply regen to you, it wont proc cleansing water
“Regeneration” is refering to the boon. They’re is plenty of ways to grant regeneration. The most common for ele is attuning to water with elemental attunement.
I used to run dwayna’s rune which grant regeneration when using a healing skill.
But yeah, as you pointed out, only #5W staff (and #3W scepter) grant regen as ele weapon skill.
Condi in wvw bus ? Like really ? Do you know how much dispell there is in a bus ?
This is the most balanced build you can get in wvw zerg. Very good survivability, does the dps job wich is one of the ele responsability. You can go full berserk if you’re not afraid of thief and mesmer.
Running triple signet build, loose only to pure shatter mesmer and condinoobmesmer. But sure, signet build are dead :x
Till they dont fix ICD of fresh air, there is no reason to run air over earth.
Once its done, both will be interetesting. I’ll keep running earth cause i’m using triple signet build, but air will definitely be nice.
Maybe it forces condi spec to actually build for more than one stat to deal damage ? :x
How can they build for more than one stat with the amulet selection we have in pvp atm?
Edit: Also, one trait should not completely counter anything.
One stat combo should not completely counter anything :x
(For pvp, i think if you use Rabid + a power/condi duration rune (for instance elementalist , flame legion, mad king) and you have far enough damage to pierce diamond skin.
I just faced a full dire PU condi mesmer this morning. Running something else than diamond skin resulted in a pure no match. And with diamond skin it took me HOURS to kill this beyond broken build. What really annoy me is the fact that the skill cap of such build is amazingly low, this mesmer was so so soooo bad, not even attending a shatter to pierce through diamond skin …. just condi spamming for ages
To me if you go full dire (for pvp lets say marauder and no power in amulet) you MUST have less dps than a build that have to spend THREE stat to deal damage.
It’s actually not the case => obvious balance issue
(edited by Mattmatt.4962)
Maybe it forces condi spec to actually build for more than one stat to deal damage ? :x
Not really superior since #4earth is on 45sec cd (untraited) and EarthEA cost a lot with nerfed vigor.
And you can do your combo only if the ennemy is close to you when using the #3 leap otherwise the travel time is too long and you can’t do a full combo if you dont finish by the leap.
Strip his boons. This is always important vs D/D ele, but especially vs those with Diamond Skin, since protection and regeneration makes it hard for you to get him below 90%.
Try to boon strip right when he enter earth so you get rid off prot
Most D/D ele use Air > Fire > Earth > Water > repeat.
Nope.
Air, Fire, WATER, Earth (for the additionnal blast on W3). At least on the few first rotations (this might get broken by an emergency cleanse/heal requirement)
Well, if it requires TWO ele for that, then its fine. If one was enough it would be pve breaker indeed. ( …. oh wait right now pve can’t be broken since its not even finished :o)
Well who is the real hardcounter ? The class that can unload tons of condition AND convert 2boons into condi at the same time ? or the one that can nullify condi with a hard requirement ?
Diamond skin is kinda broken due to the hardcounter fact, but signet build is even worse …
Both need to be addressed
stop droll&roll would be nice in MT, but as a backliner, its kinda useless, i suggest auto frost armor, you’ll be able to frost ones who attack you and reducing damage by 10% is lifesaver.
I’m not fan of soothing dirustion, i rather cleanwing wave, but it’s just a personnal choice, both are good.
I don’t like final shielding too, cause often, as a full zerker, youll go from higher than 25% to 0% instant. At least EleCont allow you to retal, and ele knows better than anyone how retal is op ^^
The only 3 real thing you HAVE TO whange:
earth armor to flash.
accuracy sigil to strengh or fire (rather strengh on my mind)
rune to strengh
And i tend to say that now that IB got upped you have to take it, i was a great fan of arcane wave but i droppe dit :’(
I’ve gotten so used to the might duration runes, i’m feeling uncomfortable dropping them in any build. I tried other boon duration runes, and so far water runes work for me in getting more uses out of the fury on swap, even if it is barely a second longer. Does might stacking in pack runes work well? The passive 10% boon duration on arcana feels so small compared to what we had before.
I was using water rune pre-patch and swapped to might ones (hoelbrak OP when having earthmancer (example: ranger’s elite can’t overlap root … you can just walk out XD )).
The huge reduction to attunements cd make duration for prot, fury and regen weaker (you’re not 100% uptime, but not so far (if specced earth, prot on aura bring you very very close to 100%))
PS: i’m missing the bonus cleanse a bit right now, but condi will be nerfed so i really do not regret this change in my rune.
i was talking about stone hearth laraley. You’re not really helping me showing stone hearth is crap :o
Since mesmer is the biggest threat (has shown by me and laraley), my experience:
With my signet build i manage to survive mesmer for a while (enough for close holding waiting for the roamer’s help).
Won 1 out of 3 training 1V1
I’m on fire with your joke Koviko
Azel said everything very well (even tho i’m not always running cantrip ^^)
The OP deleted his post cause hiw statement was ….. well i dont really wanna be moderated, but you get it i think ^^
stone heart in earth, combines with protection from arcane and you take almost no damage during bursts
Saw an ele going from ~60% to 0% in earth and with stone hearth in a 1V1 with a mesmer :x
D/D ele basically had 1-2 main setups, but over all it was 0/0/2/6/6. Now, some people I’ve seen experiment with Fire, Air or Full Earth replacing the 2! Have you tried it and how did you like it?
DD has now 2 setup viable and no more: 10011 and 00111. The first one beeing more dps oriented the second beeing tanky oriented.
Air is to weak.
- S/F got a slight buff (although slightly bugged) to fresh air, but also lost some damage. How are you fairing with this build currently?
Havent tryed cause fresh air still bugged, silly question ^^
Plus till Scepter got his rework, it’s even more a silly question …
- Have any of you been trying builds with less used weapon sets like D/F or Staff?
Slightly off topic i think: staff in wvw has one build way above others: 10011
Lightning rod is dead cause fire provides far more dps. Earth is pointless cause it’s not what will help you survive FP class.
=> From 2 build to 1
Eles got a real chance at a condi build! How have you been running burns? Simply in a normal cele or full condi?
10011 cele with power overwhelming (hoelbrak rune, was lazy to swap): one full drake breath without cleanse bring a thief from full to ~30% life
- Any obscure builds being run like aura share or lightning rod?
Using 00111 triple signet build, but its not that obscure, its the strongest 00111 build, just no one is realizing how crappy diamond skin and stone hearth are aand how kittening strong healing signet is with perma passiv, air signet was always strong, and earth is super strong contrary to what people think.
PS:
Aura build will 75% become meta in wvw once people in this game mode will stop keep playing warrior as pre-patch
(opti melee 5man group: 3guard, aurashare, necro)
(edited by Mattmatt.4962)
spec are still sorted the same way than before, a new player can still understand 10101
It usually takes 4 or 5 to kill the build I’m talking about and it only has 11k hp.
Lel, i’m running celestial signet of earth, shatter mesmer almost OS me. Tell me how you can survive shatter with no vitality XD
cause f/r/w imply you know all spec names. Its quite easy for ele, but a bit less for other class. + it can collide some time: for instance Air and Arcana starting both with A
Are you guys still running full celestial ? I’ve heard it has lost its tankiness…
Cele lost nothing.
Ele lost tankiness from spec wich got equally reparted between offense and defense.
As a result a cele builded ele is a bit less tanky than before, but had a lot more damage.
And what was addressed to celestial was to lack some damage. Ele is the winner of the stat/spec split
(edited by Mattmatt.4962)
Played Cele 10011 with power overwhelming ( i think the 2other trait terybad for DD). The thief i was training with said the burning just killed him. I fact we tested => A full drake breath without cleanse drop him from full to 25% …
Can’t say it was a condi build, but the condi damage was kinda super high ^^
You guys all complain about signet, i’m running a 3signet build and wreck almost everything ……
Anyway!
This suggestion is beyond OP, wont ever happen (especially for ele … if it was engi, then maybe ^^)
The damage of SF specced in fire air arcane is just superior at the old SF focus even without BttH.
Confirmed, tested on a soldier necro. Almost OS with the legendary OS build. I’m not sure the old scepter BTTH could do that
00111 signet of heal, earth and air, flash. Cele energy doom hoelbrak.
Managed to beat some brokenenenened war, few ultra shatter mesmer. Roll on everything else (exept the very rare full signet necromancer, but any ele spec would die to this bullkitten XD )
Full celestial was said to be a bit too tanky, this change make them a bit less tanky and a bit more offensive, perfect.
This is so awesome!!!!
But we’re getting warhorn, rip
(edited by Mattmatt.4962)
Not new. Probably wont ever be fixed cause dev ain’t fix ele.
Same here, there is a cooldown, but i dont think its 5sec. Something more like 2 or 3
Like air, because of the removal of cooldown on fresh air?
Oh wait…
I was hesitating between fire and air for my beloved DD cele (and earth to cause i’m still afraid of power creep on thief) cause they seemed all good … Now i’m hesitating between them … cause they’re all as weak as each others ….
Well i’ll be able to still trash talk fire line thanks to Anet in my next tutorial, i got used to it, i would have been dissapointed :x
(joking, it’s still very nice for staff, in pve and maybe in wvw)
but capped to 100% so it doesnt matter if it’s multiplied or additived
Thief’s trait says "vigor is 50% more effectiv eon you. meaning a +50% regen goes to a +75% nothing to do with engi that increase regen directly, not vigor effectiveness.
That would be like condensing all engineer kits into one equippable kit for which they can change which kit they draw every so often. I believe you be hard pressed to find any engineer that didn’t find that to be OP as all hell, and I don’t see how it wouldn’t be a similar situation for the elementalist.
It’s very different. Engi can swap to what ever kit they want when it’s needed. What we suggested absolutly do not allow you to. You’re still bound to attunement cd. + a lot of spell are useless which is not the case with engi. You even have total gameplay switch between conjure mode (axe and ib beeing ranged, other ones beeing close) while all engi kit are ranged (even tool one due to the grab).
Yes if engi kit were merged in one it would be OP (or maybe not because you would have cd on kit (attunement cd)). That beeing said, i’m not sure it would be the same with conjure.
Furthermore, it’s not something they would do because of how the utility skills are laid out. Each utility category has four utility skills (except for engineer which has five). Deleting three of these skills only leaves one in the conjure category, which does not fit the design structure they have for profession utilities. They will never consider deleting conjure utilities and only leaving one in that category.
Not an argument.
Worst case scenario, delete conjure skill type, make the conjure merged weapon an elite, make it a glyph. gg
I agree with what they said on the livestream, in that it’s better to focus on making all the abilities, including the auto-attacks, worthwhile for the conjure weapons so that they’re not “press 4 and drop” weapons like the ice bow currently is.
Till they’re not instant, they can buff it as much as they want, it wont be taken … unless they buff it so the conjure’s skills are stonger than 4skill merged together … cause that’s what conjure make us loose: 4 times more spells.
I have the feeling you want everything for the tempest ….
By the way, you “loose” not a single core spec by going Tempest, so i really dont get your “if we loose arcana” ….
With my suggestion to lingering element before they just delete this poor little weak trait, i can only +1 your suggestion ^^
One little thing tho:
I wouldnt require to press F5 one first time to “activate” it. The game should perma check the element combinaison. It allows you to react to some “surprise” if by chance you’re in the right combinaison to deal with it.
I think it’s a bit too late for Tempest, but i hope for the next elite spec <3
edited my last post so Kodama have a chance to realize the issue with everything he’s saying here.
If at least you would suggest some nice things like just did Jaetara for instance ….
All i see you yelling is “ele op ele op ele op”
guess what: 00266 cele DD is strong (not op) and everything else is trash. If that’s the definition of a well designed class then i have no reason to keep talking with you
vigor and adrenal implant dont stack, have never stacked and will never stack but its perma vigor now without having vigor. if u want to see who has the best vigor now look at thief (endless stamina trait). and to the person who really thought necro is the winner of the vigor nerf spoiler alert that was a joke.
It will stack now
Since the only reason it didnt stack was the endurance regen cap beeing +100%
Guess what: 50 + 50=100 :o
(edited by Mattmatt.4962)
Kodama, do you realize, your list is as stupid than the one where you list all ele’s invul ? XD
EDIT: i’m refering to this:
Elementalist is the profession with the most skills at the same time:
Worst case scenario:
engineer without any kits equipped: 5 weapon skills, 1 heal, 3 utility, 1 elite, 5 toolbelt =15 skills
elementalist without any conjured weapons: 20 weapon skills, 1 heal, 3 utility, 1 elite = 25best case scenario:
engineer with as many kits as possible: 5 weapon skills, 5 heal kit, 15 utility kit, 5 elite kit, 5 toolbelt = 35
elementalist with as many conjured weapons as possible: 20 weapon skills, 1 heal, 15 utility conjured weapon, 5 elite conjured weapon = 41Elementalist is the class with the most available skills at the same time, that’s a fact.
@Bean muncher
Evicerate on axe ??? Are you sure you checked the power ratio ? XD
instan 7sec chill require to be extremely close … not ideal for a ranged weapon
icebow4 do not have telegraphed animation and long casting time enabling you to dodge out of it Kappa (not like the AOE was tiny by the way (even if right in the middle, one dodge roll is enough to get off)). Not mentionning the “combo with obsidian flesh”, cause it’s the same with meteor shower or w/e skill. By the way, you have to burst your earth shield to make this combo (obsi flesh, conjure, swap water => no earth shield).
agreed for LH AA, ofc need to be nerfed
Banish, same for guardian: longest casting time ever made ^^
You can moove freely in a static field, even dodge!
Earth shield does no damage, so thanks god it at least provides CC ^^ By the way the invul is the worst in the entire game, since you cant moove.
(edited by Mattmatt.4962)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.