Showing Posts For Mcrocha.3891:

Another big slap in our face

in Warrior

Posted by: Mcrocha.3891

Mcrocha.3891

Go play a warrior, use the burst skills. Compare them to druid ‘s celestial form. See how op celestial form is compared to warriors burst skills. See that you’re stupid for even trying to justify AF buff. Come back and delete your post.

Mhmm. See the point is that you can actually use burst skills. Atm you can’t even use CAF because it doesn’t charge fast enough to use.

Moot point now, because you already got a dev to confirm that they’re going to reverse the Druid nerf.

Meanwhile, Warrior is stuck with total kitten.

No he said it might change, he confirmed nothing. And it’s not a moot point, it’s integral to the argument that you can’t complain about the change to AF because it’s not comparable to adrenaline.

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Another big slap in our face

in Warrior

Posted by: Mcrocha.3891

Mcrocha.3891

Go play a warrior, use the burst skills. Compare them to druid ‘s celestial form. See how op celestial form is compared to warriors burst skills. See that you’re stupid for even trying to justify AF buff. Come back and delete your post.

Mhmm. See the point is that you can actually use burst skills. Atm you can’t even use CAF because it doesn’t charge fast enough to use.

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Another big slap in our face

in Warrior

Posted by: Mcrocha.3891

Mcrocha.3891

Go up to something and auto attack it and watch how fast your adrenaline goes up. Then go on a Druid and auto attack something without staff and watch how fast your AF goes up(keep in mind it has to be 100% full to use), then come back here and delete your thread.

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Druid Runes / Shoulderpiece

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Idk but they’re hella expensive on the tp right now bc the supply is so low. I would guess crafting them somehow?

I guess u have to buy the recipe for laurels and silver

Can you post the recipe so I could see what it takes to craft the runes if you bought it? If not that’s ok. Thanks.

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Druid Runes / Shoulderpiece

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Idk but they’re hella expensive on the tp right now bc the supply is so low. I would guess crafting them somehow?

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Astral Wisp and Stealth

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Ye I like it. It just sucks bc most teefs are running daredevil right now and spamming evades like the good ol SA days.

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Support Druid PvE

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Just by eyeballing it I think the seed blossom is ~1.5-2s and maybe takes .5s to show up? So it should heal within the 3s.

does the druid rune have an ICD in between glyphs when you tested?

also, where on earth do you get this in PvE?

I haven’t tried it yet with the runes. I think you unlock them when you fully unlock Druid and can then craft them. I’ll look into it

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Support Druid PvE

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Just by eyeballing it I think the seed blossom is ~1.5-2s and maybe takes .5s to show up? So it should heal within the 3s.

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Marauder Staff Might-Stacking

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

yes. dragonhunters are totally kittening obnoxious right now, but this build pretty much hard counters them. there’s nothing they can do against the zap zaps. dodge the maw, don’t run into their traps, and youre good. True Shot can hit for 6k but that’s why we have AG and Sublime Conversion. there’s no way they can win the ranged battle.

Ye, that build is a pretty hard counter to dh. Can range dps, trivialize True Shot, and maintain distance to not get trap bombed.

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Support Druid PvE

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Best choice? It depends on the healing power scaling. If you want to do actual healing, you are always going to need additional healing power for your staff heals to be effective.

3 seconds of 500 healing power is near worthless imo. I’ll never use those runes.

That’s what I’m saying though. Is stacking hp that much more effective? How much more healing would you get from ~1200 hp than the 675 you’d get from Druid runes? CAF healing is bursty not sustained, I feel like the design of the runes is specifically so that you can run damage and get big boosts to healing for CAF by using a glyph in CAF. So I was just figuring you could still go zerk and get big heals too.

It is a good point you make. 675 + 25% outgoing for 3s could be a decent burst heal if used with LI/Rejuvenating Tides, I’ll have a look at doing the math later on that to compare. It could be good for off-healing/burst healing setups. CAF, Glyph, LI then RejTides.

May be really good for roaming.

Yeah, I usually only run glass in wvw so I’d want to do the same in pve. It’s just a thought; stacking hp with something like zealots would obviously be more effective. The question is just how much? Is it worth it to lose the damage from zerk. Staff zerk does quite a bit of damage when you stack might so if the heal loss isn’t that significant I would personally prefer to go zerk, but I definitely see the appeal of zealot for a more supporty spec.

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Support Druid PvE

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Best choice? It depends on the healing power scaling. If you want to do actual healing, you are always going to need additional healing power for your staff heals to be effective.

3 seconds of 500 healing power is near worthless imo. I’ll never use those runes.

That’s what I’m saying though. Is stacking hp that much more effective? How much more healing would you get from ~1200 hp than the 675 you’d get from Druid runes? CAF healing is bursty not sustained, I feel like the design of the runes is specifically so that you can run damage and get big boosts to healing for CAF by using a glyph in CAF. So I was just figuring you could still go zerk and get big heals too.

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Support Druid PvE

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Edit: so like this
http://gw2skills.net/editor/?vNAQNBmYD7keVoVFsXFwmVgrFssHYwx176e1J4d8mCL3uAwo7khdiJA-TxREABI8QAWS5Hb6GA4IAMwFAAR1f0SJYAgDAnf+5nf+597v/+7v/WKgAnZB-e

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(edited by Mcrocha.3891)

Marauder Staff Might-Stacking

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Played around with the first build a little. It was good and pretty fun.

Edit: hesitant about trying out the trap build until condi damage is looked into for AF, because there is some crazy cc flying around atm, but I do want to give it a go.

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(edited by Mcrocha.3891)

Why does Anet ignore rangers?

in PvP

Posted by: Mcrocha.3891

Mcrocha.3891

CAF is fine to get if you are running staff. Thats the only problem really. Staff is pretty much mandatory.

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Marauder Staff Might-Stacking

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

The first build reminds me of why the original WHaO change would’ve caused a situation.

it would have been more difficult. we would have been too dependent on fortifying bond to stack might.

Was talking about quickness.

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Marauder Staff Might-Stacking

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

The first build reminds me of why the original WHaO change would’ve caused a situation.

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swap smokescale f2 back please

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

I mean the only reason they could have is that they don’t want 1 specific pet to be hands down a must take, which is dumb because in pvp people always took wolf before or pve people always took birds/feline. It is the nature of meta- you take the most effective option because it is the most effective option.

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Druid bunker

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

http://gw2skills.net/editor/?vNAQJAWRjEqQ/KWxCOsAXLWwEM4a6Odo6s4WAPuml1AIAUirsC-TpwHAAyjAAuCAAA

Until AF is sorted out, this is most viable build I’ve found.

Second pet is in question after smoke scale change, maybe fern hound. Amulet is Minstrel’s. Currently using Rune of the Revenant, resistance on heal is pretty good, but trying other possibilities atm. Considering dropping NM for another line, BM, Marks, and Skirm all have good options.

Pretty straightforward and obvious build for bunking.

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swap smokescale f2 back please

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

and doing so means you’ll need pet on passive at all times .

do you know how to animation cancel? would this be too difficult for you to learn?

come on you guys, you are turning in to a bunch of divas. 90% of you honestly haven’t a clue about what exactly youre complaining. Eura wanted to use this for his team comp in competitive pvp, and hes basically throwing a fit about it. for the rest if you, it doesn’t matter one bit. youre just getting on board the negativity train, because it’s cool to complain about the ranger. youre getting so caught up in it that youre failing to see what we do have.

ive said everything I needed to say on the smokescale. /exists thread and never comes back.

You’re advocating a lot of work and effort for something that is still reliant on pet AI and was perfect as a utility F2 pet skill. It is shortsighted to believe that only Eura can use a smoke field in a competitive team comp. An on demand smoke field is extremely valuable for disengaging, stealth engaging, stopping stomps/stealth stomps.

Furthermore, it was useful in pve for skipping things and reviving. Invaluable in havoc groups in wvw and any 1vX when ganked. It was a lot more than just something used to stack stealth at the beginning of pvp matches.

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Smokescale Nerfed

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Do they even test this stuff. Seriously it was pretty obvious this pet was good. You could see it in the Druid reveal video lol. Not exactly sure as to why the F2 got switched.

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Smokeskale is our new meta pet

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Daaaaang 50% jesus. But its the F2 now so we got that going for us which is nice.

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Clarion bond bug?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Idk why it goes away. I was looking forward to using clarion bond for AoE stealth, but I guess it’s not intended to work that way.

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smoke scale needs to go

in PvP

Posted by: Mcrocha.3891

Mcrocha.3891

Needs to go where? The bathroom?

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Clarion bond bug?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

If you’re talking about the smoke scales F2 skill I think it is because the field disappears when you swap pets so there is nothing to blast in.

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Sigil of Quickness?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Did they change the name? I’m pretty sure it was called sigil of speed yesterday.

It was called superior sigil of speed as there was already a sigil of speed, I’m not sure if they changed the name yet.

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Druid Question

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Yes, idk if it has the same target limit though, I haven’t payed that much attention to it.

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Druid Question

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Simple question. Does the damage of staff1 cleave? if so does it cleave in the beam, or in a radius around the target?

The beam goes through targets to get to the target you are attacking. I think in your terms, the beam cleaves.

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"Guard!" In stronghold?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Can a ranger’s pet take out the doorbreakers/archers by itself?

Not really. But Druid is good at healing up guards and heros.

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BEST Druid build in sPvP RIGHT NOW?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Bunker Druid is probably best build available atm.

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Astral Force is a failure.

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Just remove the mechanic completely and tune the spec around the CAF duration and recharge CD. 10s CD on a 20s duration seems fine anyway.

Astral Force is needless complexity.

At first I didn’t, but the more I played last night, the more I agree with this. AF generation is always going to be too difficult to balance. For instance, I was rolling a bunker Druid for a while(insanely difficult to kill 1v1 btw). The AF generation was decent, but I was running staff/TU so overall the fill rate felt about right. If the numbers are changed to give faster generation from damage, then it would be easier to fill up on a damage build, but bunker would also be incredibly easy and would subsequently be hard as hell to kill.

It’d be too difficult to make CAF viable for non staff/healing specs because then the staff specs would be very good. But with your suggestion then the bunker/healing specs would still have the utility they need on demand, but it would also give the damage/non healing specs the ability to viable make use of CAF. We’ll see what happens.

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Astral Force Is Not a Failure

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Ok I made a quick vid of me soloing and also randoms attacking the spvp isle “lordroom” npcs. I just kinda go crazy and button smash and am generating 100% AF in ~17-27 sec if I math right.

(its 1080 but probs processing)
https://youtu.be/62xEZ_eM3_o

Will someone with pvp skill be able to achieve similar or better results in an actual pvp match? We wont know if people cry druid is trash and wont attempt to make something of it.

Wow 25secs to generate it without allies and getting the multiple hits from barrage on multiple targets. 25 seconds. Too strong. Cant believe people don’t think that is sufficient generation.

Solo you don’t need CF more then once every 30sec. There is just so little to do in CF that requires you to be in it frequently or for a long duration. Watch where I am forced to cast TU while in celestial form. There just isn’t enough pressure/defensive skills to merit being in it while solo and the npcs arnt dying any faster.

Lol ok yeah only needing it once every 30s. k bye.

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Astral Force Is Not a Failure

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Ok I made a quick vid of me soloing and also randoms attacking the spvp isle “lordroom” npcs. I just kinda go crazy and button smash and am generating 100% AF in ~17-27 sec if I math right.

(its 1080 but probs processing)
https://youtu.be/62xEZ_eM3_o

Will someone with pvp skill be able to achieve similar or better results in an actual pvp match? We wont know if people cry druid is trash and wont attempt to make something of it.

Wow 25secs to generate it without allies and getting the multiple hits from barrage on multiple targets. 25 seconds. Too strong. Cant believe people don’t think that is sufficient generation.

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Astral Force is a failure.

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Is it too soon to ask the developers to create a toggle or options menu feature to remove the frustration bar from the druid spec line. When I spec down the druid trait line, there is this annoying bar above my endurance pool that partially fills with every combat encounter as if it were intended to be there for some reason….

Lel gg m8. +1

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Calling Anet....your players need info

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Thanks for killing our spec on Day One, Roy.

The ranger community thanks you.

Now, can we get Irenio to fix it?

lol the hero worship is real…

What makes you people think it wasn’t Irenio that messed up Druid? He was the one in charge.

Points you towards the massive hammering nerf that was given to WHaO a few weeks ago

Roy.

And unless I’m imagining it, Irenio said he wanted us to keep half the AF we’d built up if we left CF early.

Does today’s change sound like anything he planned?

We do keep half of the AF now. So I guess it does sound like he planned the other changes too?

Until you’re out of combat. Then it quickly evaporates.

Which…..is the crux of the issue.

So what was your original point? There is no evidence that Roy was involved in the changes we are unhappy with, but there is evidence that Irenio planned the changes, as you pointed out.

Well, Irenio gave lists of changes and proposed changes, and this wasn’t on any of them. Something is fishy here.

Well by that logic, we also got positive changes that were not on the proposed changes lists. Druidic clarity, GoE, SoL, NC all got buffs, so does that mean that Roy implemented those buffs?

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Calling Anet....your players need info

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Thanks for killing our spec on Day One, Roy.

The ranger community thanks you.

Now, can we get Irenio to fix it?

lol the hero worship is real…

What makes you people think it wasn’t Irenio that messed up Druid? He was the one in charge.

Points you towards the massive hammering nerf that was given to WHaO a few weeks ago

Roy.

And unless I’m imagining it, Irenio said he wanted us to keep half the AF we’d built up if we left CF early.

Does today’s change sound like anything he planned?

We do keep half of the AF now. So I guess it does sound like he planned the other changes too?

Until you’re out of combat. Then it quickly evaporates.

Which…..is the crux of the issue.

So what was your original point? There is no evidence that Roy was involved in the changes we are unhappy with, but there is evidence that Irenio planned the changes, as you pointed out.

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Calling Anet....your players need info

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Thanks for killing our spec on Day One, Roy.

The ranger community thanks you.

Now, can we get Irenio to fix it?

lol the hero worship is real…

What makes you people think it wasn’t Irenio that messed up Druid? He was the one in charge.

Points you towards the massive hammering nerf that was given to WHaO a few weeks ago

Roy.

And unless I’m imagining it, Irenio said he wanted us to keep half the AF we’d built up if we left CF early.

Does today’s change sound like anything he planned?

We do keep half of the AF now. So I guess it does sound like he planned the other changes too?

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No Staff = No Avatar (offensively)

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

IMO I have no problem gating CAF behind staff.

I do. There is no reason to force one profession to use a specific weapon just to have access to their mechanic. That is TERRIBLE design, and no other profession in the game is so constrained. If they do that, then they’d kitten ed well better make Chronomancer f5 only work when shield is out, and Reaper Shroud only available when greatsword is used, etc.

Don’t be silly. Anet actually tried with those. That’s why they are so kitten good.

Holy kittene tho, I got #rekt trying to mess around with Druid by some chronos and reapers. The cc and active defenses on chrono are insane and reaper is hard as hell to kite.

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Unannounced Druid Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

I know I’m the only one on these forums, but I think there should be decay. otherwise building AF simply isn’t rewarding or needed

I disagree. CAF is already gated behind a cd and 100% req to enter, it doesn’t need to be further hindered by degenerating outside of combat.

The best thing they could have done imo is to let us keep remaining AF when leaving CAF, let us enter CAF at any AF level, and added the cd. That way if you wanted to pop in the form to get the cleanse or stunbreak, or the stealth when leaving, you could do so without burning all of the force you built up, but would have to wait for the cd so you couldn’t abuse it. Then they could have adjusted fill rates from there to get it to a level where they wanted. And if necessary they could have put ICD on things like Celestial Shadow or Druidic Clarity.

If CAF worked like I described it would have added a higher ceiling to the Druid when played well and gave us more control and much needed utility.

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Unannounced Druid Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

heh, I could run my old Technobabble Build, would have a 6 Second instant Cast Daze, and a 4 second Insta Cast Daze.

To go along with 2 stuns…

Talk about ruining someones day.

Haha I actually thought about your technobabble build, could definitely be funny to troll people.

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Unannounced Druid Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

1st 4 changes are great and really needed. Thanks.

GoU getting an increased CD? Why?

Praise Irenio man, that guy delivers.

I have no idea why GoU got an increased cool down? It seems strange to me, maybe it was over performing in raids or something idk. Maybe someone who used it a lot can chime in as to why it should get a longer cd?

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Initial Druid Impressions Here

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

I have a feeling that LL will may get a slight nerf to maybe 4-6s ICD or something like that because it’s just broken right now. It would still be amazing.

the one and only thing that will get nerfed fo sho is dat smokescale lol. but man, it feels so good to actually have some burst for once.

I haven’t tried it, but is the ICD per ally or as a whole?

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Astral Force is a failure.

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Think something that could help fill the bar faster is if pet attacks counted(from what I can tell they don’t) as a lot of the pets have multi hit attacks that could fill the bar up quicker.

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Unannounced Druid Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Huge fan of most of these changes and glad we can run glyphs with decent access to stun break. Aside from sorting out the AF generation as you mentioned, I would like to see some changes made to Glyph of Unity. It’s cooldown was increased, but it still remains a very weak skill. Even with decent power it doesn’t hit as hard as retaliation or confusion, and can be escaped easily. I personally don’t feel like the mechanic fits the druid at all, but if they insist on keeping it they should at least make it reflect 100% of damage dealt to you.

Agreed, I thought it might have been passable with a 16s cd to get the seed procs and whatever little damage it did, but now I can’t justify using it at all over a different skill. I think that the CAF version is probably strong for mega heals, but I haven’t really tested that. I’d like to see something done to the base version. Reflecting something like 25% damage would be interesting, 100 is probably too much.

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Unannounced Druid Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Druidic Clarity- Breaks stuns.

Glyph of Equality- So this skill has a stun break now. Thanks much for that change. Think it opens up some great build possibilities with glyphs and MoC now. 4s instacast daze on a 24s cd when traited.

Natural Convergence- gives 2 stacks of stab at start of cast

Seed of Life- Blinds enemies when it blossoms

Glyph of Unity- Cd increase?

These are some of the changes I noticed that I didn’t see mentioned. Some of the changes are really good and if AF generation and whatnot gets sorted out, Druid can be pretty strong.

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Permablind bug back or broken synergy?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Probs Lingering Light

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Astral Force is a failure.

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Really should make it the parallel to DS. No degen out of combat, and a bit easier to build. Right now it has both the restrictions of DS and Adrenaline but not even half the benefits of either it sounds like.

Pretty much. It’s a DS that generates slower, can only be used at 100%, and degenerates out of combat.

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Astral Force is a failure.

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

what I mind is that weapons other than staff cant really generate astral force. condi builds without staff cant generate AF well. leave the decay, but improve our energy gain with core ranger weapons.

Which is something that could’ve been done without further adding an extra gate onto CAF. All they did was: not address AF generation properly, make generating AF harder, and also limit CAF utility/effectiveness by adding a new gate to the form with a 10s cd.

This AF debacle is case in point as to why Druid should’ve gotten more than one BWE.

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Astral Force is a failure.

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Ofc. It was a stupid idea to have two separate gates on CAF. WHY DID THEY MAKE IT HARDER TO ENTER CAF WHEN THEY DIDNT EVEN HAVE THE AF GENERATION RIGHT IN THE FIRST PLACE? The only way a cd on the form is justified is if the form generates AF decently enough AND we are able to enter the form without 100% AF.

Neither of these criteria are met so Druid is dumpstered atm.

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Druid post launch

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

I didn’t understand why there was a decision to gate CAF behind AF as well as a cd, but whatever. If we’re going to have degenerating AF and a cd then we MUST be able to enter CAF without 100% AF.

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Moment of Clarity, likely to see nerf?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Which should tell you that damage is not its primary function.

I think it tells me that glyphs have no actual design function. What are they supposed to do? What is their supposed function? One dazes, one does knockback, one buffs damage, and one applies condis. Are they supposed to do damage? Or are they supposed to be more garbage hybrid skills that we don’t want to be hybrid.

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