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Upcoming Skill/Trait Changes

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Posted by: Mcrocha.3891

Mcrocha.3891

Owl is not a HoM pet. It’s the White Raven.

Ah you’re right, still the rainbow though its identical to the blue.

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Upcoming Skill/Trait Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

I’m starting to think the notes are fake too. Would Anet be stupid enough to not remember to balance the F2 skills on Owl and Rainbow Jellyfish which are both HoM pets?

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Upcoming Skill/Trait Changes

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Posted by: Mcrocha.3891

Mcrocha.3891

Path of Scars pull…

:D

So I can go Kholer yes?

This is gonna be funny as hell to mess with.

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Upcoming Skill/Trait Changes

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Posted by: Mcrocha.3891

Mcrocha.3891

“Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds”

What does this mean exactly? will longbow now fire at 1s instead of 1,25s? am I reading that correctly?

“Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness increased to 3s”

Can’t quite figure out what this means either

Instinctual Bond is a Grandmaster trait, it would switch that with the 5 pts in BM for Zephyr’s Speed which would then become the Grandmaster trait.

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Upcoming Skill/Trait Changes

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Posted by: Mcrocha.3891

Mcrocha.3891

Wait…did you seriously just said Flame Trap is a waste of a utility slot? You’ve just invalidated all your posts with that one.

Flame trap is amazing, firing off concussion and crippling shot simply because there is a fire field in front you is not.

I probably should have used a word other than ‘utility’ to describe SB 2-5.

No they are utility weapon skills, it is an appropriate word. The point is that when you do fire them it is smart to make use of a combo field. Burning and cripple is better than just cripple.

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Upcoming Skill/Trait Changes

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Posted by: Mcrocha.3891

Mcrocha.3891

No changes to the wilderness survival line though? I could’ve sworn I read somewhere that every single trait line would have some changes.

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Upcoming Skill/Trait Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Calling lightning skill in spirit does like 1000-1500 dmg i think…now it will do 2500-3000?Power Ranger here i come….

Interesting maths.

hmm im not good in maths…but i geuss thats what they mean by 150% increase

It would be 1500-2250

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Upcoming Skill/Trait Changes

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Posted by: Mcrocha.3891

Mcrocha.3891

I agree that hit to pet damage is freaking insane.

On the other hand I like the love for spirits and finally a trait for shouts other than recharge reduction.

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Torment on Barrage

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

I want it, I don’t even care if if it makes sense or anything.
Or put it on Point Blank Shot, make longbow cool for something please.

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What is this build?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Thats pretty much our best build at the moment. Its just an apothecary bunker. As Axyl said he was prob using torch in offhand for Bonfire which is the #5 skill.

You can check out the build here: https://forum-en.gw2archive.eu/forum/professions/ranger/Update-6-4-Faux-s-RRR-Build-Conditions/first#post1784691

Are you sure this is right? OP said he was using a sword/dagger & GS combo. I thought that was a power/bunker build, not condi. Though he did say he was using conditions. Really confused here.

yes, that’s what confused me a bit too…I think S/D + GS (+ maybe traps) + cond. damage isn’t that common. But well, there are for sure many variations out there which aren’t common. On the other hand, I’m playing S/D + GS, mostly cerlic gear + mix’n match and on some occasions I’m mixing in fire trap too…

Yeah its the same build, cleric’s armor set is just swapped for apothecary for the condi damage instead of power. I assumed he was running condi bunker because the op said he was using condi crystals. OP also said that the person was getting fire fields so I believe he just mistook torch offhand for dagger as this would be the only way to get fire fields, unless one used flame trap but the OP also said the guy was running 3 signets so it must have been a torch.

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What is this build?

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Posted by: Mcrocha.3891

Mcrocha.3891

Thats pretty much our best build at the moment. Its just an apothecary bunker. As Axyl said he was prob using torch in offhand for Bonfire which is the #5 skill.

You can check out the build here: https://forum-en.gw2archive.eu/forum/professions/ranger/Update-6-4-Faux-s-RRR-Build-Conditions/first#post1784691

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Effigies and achievement

in Dragon Bash

Posted by: Mcrocha.3891

Mcrocha.3891

There are 3 effigies per explorable areas in the level 1-35 zones. You can also guest to reset the effigies.

But, I agree burning 50 is a tad much with no benefit other than a health boost.

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Bow Viability for rangers in wvw?

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Posted by: Mcrocha.3891

Mcrocha.3891

Most of a ranger’s damage mitigation comes from the s/d and gs weapon sets because of the evades, block, and engage/disengage.

That said if one is running bows then one will lose alot of this survivability. SB is a good kiting weapon but not as good as s/d and gs. LB has practically no defense other than a knockback which is useless most of the time because of stability.

Furthermore, in order to get damage alot of bow rangers run 30/30/x/x/x which causes us to lose alot of survivability in the form of toughness, vitality, healing power. Bow rangers will also have a very tough time removing conditions, as they will probably only have 1 cleanse most of the time.

Overall an effective bow ranger will probably have to be super squishy to be viable, and this may be what you have experienced so far. We can hit pretty hard like thieves, its just that they have stealth so they can escape easily while everyone sees a glass bow ranger and laughs seeing a free kill.

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Moa Racing

in Dragon Bash

Posted by: Mcrocha.3891

Mcrocha.3891

I find it very hard to believe you spent that much without getting 3 wins. You’re either lying, exaggerating, or you aren’t using the winnings from getting at least in the top 3.

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Blast finisher

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Nope. Sadly just no.

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questions on Ranger Build.

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Posted by: Mcrocha.3891

Mcrocha.3891

1) Apothecary bunker owns, and uses those weapon sets. Usually you use sword/dagger, but you could swap horn for dagger if that floats your boat.
2) Yes their direct damage is very good and pressures pretty well.
3) Healing spring=one of best water fields in game, Signet of Renewal for group condi cleanse, various pets for group support including moa family, drakes for blast finishers, and even one feline the jungle stalker can give 5 stacks of might.

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Intimidation Training: Am I missing something?

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Posted by: Mcrocha.3891

Mcrocha.3891

You want to talk about a stupid trait in the BM line though, how about Stability Training (VIII): Ursine, porcine, and armor fish pets gain stability (3s) when disabled.

I want to use that trait soooo badly lol.

I’ve always wanted a trait that shares boons between both the ranger and pet, Fortifying Bond is not enough and is in the kitten Nature’s Magic line. However, I think it would be a great replacement for Zephyr’s Speed for 5 pts in Beastmastery, especially if it shared boons between both the ranger and the pet.

If this were the case, then all of those traits giving boons to the pet and any boons they picked up from other allies would also aid the ranger, and I think this would actually be pretty powerful and would gel with the premise of the ranger-beastmaster character.

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Storm spirit suggestion

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Posted by: Mcrocha.3891

Mcrocha.3891

how about… and i’m just throwing this out there as a crazy idea

but the storm spirit causes a chance to land a lighting strike?

The active does a lightning strike…what would the active be changed to?

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Storm spirit suggestion

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Yeah but it applies to the party so that is 5 boons every 10 seconds. But that is assuming you get a really good proc and are running 70% proc on spirits so actually I’m going to change my stance and agree with you.

I just feel spirits still need a little something something, the recent buff was great but I believe they just pale in comparison to banners.

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Storm spirit suggestion

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Posted by: Mcrocha.3891

Mcrocha.3891

Idk even 1 boon would be very powerful lol. Total boon hate on a target, although rangers should be good at something I guess. And I agree swiftness is meh.

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Intimidation Training: Am I missing something?

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Posted by: Mcrocha.3891

Mcrocha.3891

Well according to gw2 wiki:

“Conditions can be removed by condition removal. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 25 stacks of bleeding are equivalent when considering condition removal.”

I assume this means that no condis have higher priority since intensity doesn’t matter either. Now that I read it though it says that most recently applied conditions plural, so I am curious if condi removal would cleanse both a wolf’s immobilize and cripple, but I doubt it.

Edit: Also condi removal worked this way in gw1 which is why I assumed it was the same and that the most recently applied conditions are removed first.

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Intimidation Training: Am I missing something?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Well it could be argued that it is somewhat useful as a cover condition.

So if one immobilized and crippled with wolf and the enemy tried to cure the immobilize or it was removed passively through a trait or skill, then the enemy wouldn’t be able to cure immobilize and only the cripple first.

Of course this would only apply to single condi cleanses not mass cures like the active on SoR for ranger. But it could be useful in this sense to cover a more dangerous condition like fear, chill, or immobilize.

Furthermore, once immobilize runs out if the enemy chose not to cure it or was unable to, then they still are crippled allowing the ranger and pet to whack away a while longer. However, all of this is based on the premise that cripple is applied after the other conditions, which I don’t know because I personally never use this trait.

Overall I agree the trait is pretty worthless though.

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Uncontested Temple of Balthazar

in Dynamic Events

Posted by: Mcrocha.3891

Mcrocha.3891

Uncontested on Jade Quarry now

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Ranger sword too annoying to use?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Don’t spam #3 and actually use it to evade ettin’s attack?

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Hammers for Ranger

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Posted by: Mcrocha.3891

Mcrocha.3891

BUNNY THUMPER!! Yes please.

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Robert Hrouda on pets in dungeons

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Posted by: Mcrocha.3891

Mcrocha.3891

How about reworking a utility to help keep the pet alive for that “ohmagawsh the boss is about to fire his lazerz ability.”

Guard could now cause the pet to “guard” essentially, where it would gain invuln for 1s or something. Kinda like distortion on mes. Maybe it could also grant the ranger a 1s protection buff or something to validate using it on a bar and not cause too much micro of dodging for pet and ranger. Although saving 40% of your damage output is a good reason to slot it.
Then Sig of Stone could be changed for a diff active so the invuln wouldn’t be op if chained and mixed with pet swapping. Or perhaps changed to a new signet like Signet of the Marksman- gives bonus power on passive and on active it could make next 3 attacks (or other balanced number) do say 50% more damage. This could make rangers a little more bursty and actually make sense for this sig in the marks trait line.

This could also address some concerns about having the grandmaster trait, with actives on signets affecting ranger too, being in the marksmanship line, so rangers dont have to drop 30 pts in marks to get that invuln.

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Chasing that kill...

in WvW

Posted by: Mcrocha.3891

Mcrocha.3891

Different scenario: Ranger gets pulled off wall, zerg focuses Ranger, ok no prob pop SoS or Protect Me! Assuming you have those in utilities. Ranger thinks he is safe with 6s of no damage. Ranger gets rooted ok pop SoR once again assuming you have it on your bar, which you probably don’t, this is also assuming you don’t get stunned which is unlikely because you’re getting focused by a Zerg although this could be helped if you have traits or pop RaO, but once again this is assuming you have all of this in your build. Ranger breaks first root only to be rooted once again, watches pet die instantly from Protect Me!, watches health bar disappear, qq, it’s ok though the Ranger only has to wait like 6s for Lick Wounds to be available, miraculously Zerg doesn’t instantly burst down Ranger so he pops lick wounds, Lassie comes over and just stands there, well kitten.

I don’t really care though because A-net seems to be ok with rangers, eng, and necros being assclowns so it’s fine.

If the zerg knows how to use root then the elementalist won’t escape either, really has nothing to do with profession at that point.

Very much this. If that zerg has just CC’d you 5 times than you will die regardless of which class you are.

As in Elementalist, Immoblized is our worst enemy at all times, especially in Mist Form!

Except I said get rooted twice not five times, and that is after being involuntarily pulled off the tower. On the other hand, the ele runs out to harass, can very easily survive two roots and even if it does go down will vapor form back into the tower unless mobilized again which probably won’t happen because everyone had to blow their cc just to down the ele in the first place. The issue is the down skill. If you down the ele before they can get back to the tower then it deserves to die like every other class.

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Problems with quickness on pet swap?

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Posted by: Mcrocha.3891

Mcrocha.3891

I believe the quickness boost is only applied if you are in combat, could be wrong though that is just what I have observed.

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Chasing that kill...

in WvW

Posted by: Mcrocha.3891

Mcrocha.3891

Different scenario: Ranger gets pulled off wall, zerg focuses Ranger, ok no prob pop SoS or Protect Me! Assuming you have those in utilities. Ranger thinks he is safe with 6s of no damage. Ranger gets rooted ok pop SoR once again assuming you have it on your bar, which you probably don’t, this is also assuming you don’t get stunned which is unlikely because you’re getting focused by a Zerg although this could be helped if you have traits or pop RaO, but once again this is assuming you have all of this in your build. Ranger breaks first root only to be rooted once again, watches pet die instantly from Protect Me!, watches health bar disappear, qq, it’s ok though the Ranger only has to wait like 6s for Lick Wounds to be available, miraculously Zerg doesn’t instantly burst down Ranger so he pops lick wounds, Lassie comes over and just stands there, well kitten.

I don’t really care though because A-net seems to be ok with rangers, eng, and necros being assclowns so it’s fine.

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Ranger "guard" ability

in WvW

Posted by: Mcrocha.3891

Mcrocha.3891

Are you serious? This is basically the only thing we can do while assaulting other then supporting with healing spring, and barrage has too long of a cd and just tickles people.

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Let's Talk About Downed State

in WvW

Posted by: Mcrocha.3891

Mcrocha.3891

The only problem I have with the ele downstate is that I can’t even quickness stomp them even if I am right next to them when they go down.

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