It just reminded me of what I already know. The combination of Druidic Clarity and Celestial Shadow make Druid, even on glass specs, a very potent 1v1 because of the sustain.
Omg that Strider’s Defense dang. Nice Natures Vengeance change. Shouts look cool.
If you druid players were as skilled as you seem to believe you are then you shouldnt have a problem being able to win without bristleback doing a majority of your damage, you have like 30 other pets that never get used anymore because of this pet, and your going to try and pretend that bristleback is balanced?
So many biased bads its not even funny.
lolololol This is about the most idiotic comment ive ever read. I literally don’t even know where to start on this one so ill just lol and move on.
- dude brings up reasonable comment.
- bad in denial calls it idiotic.
- all is the same in the universe.
It is an idiotic comment because the other pets aren’t used because they’re bad. They don’t hit anything. If they could hit people reliably then people would use them. Is it a coincidence that bristleback and smokescale reliably hit enemies in comparison to the other pets? The pets are more likely to actually hit people, therefore doing more damage, and thus are superior.
That’s what happens when stealth is so op that you have to give it to classes that don’t have it in an attempt to make them not get shreked by thieves and mesmers.
Just increase the cd on Bristleback. Don’t touch the damage. Also @OP, the pets aren’t Druid pets, but Ranger pets.
Dodge it, use terrain, los.
I disagree. We have good burst now with pets. The problem however like you mentioned, is that thieves might be difficult to deal with. We will have to see as glass ranger has a few new mechanics thanks to hot to deal with thief, namely Celestial Shadow, an on demand smoke field, and now the new PM.
That’s a spike. Not burst.
I’m not going to argue semantics with you. But if we’re being like that, then no class except warriors have bursts.
Mesmers and Thieves do.
You can’t compare a hit for 8K form a thief’s backstab against Bristleback that has a 3,5 second cast time while adding a pet swap + Smoke Assault that has another 2 second cast time.
It is an increase in DPS, but it doesn’t tear your HP out of nowhere in a split of second.Burst is an attack or series of attacks made to hit simultaneously resulting in high damage dealt in the least time possible.
Spike is a combination of attacks that makes your DPS go higher than average for a limited amount of time.With all due respect… You can’t consider a combo that takes 5 seconds to execute to be a burst, can you …
No, my point about warriors was a joke because they’re the only class with Burst Skills.
Again, I don’t want to argue semantics with you. Because imo a spike is a single hit attack i.e. Backstab, Maul, etc. A burst(short period of damage spiking), can incorporate a spike attack, but doesn’t necessarily require one.
I do consider a PBS+Ancient Seeds into a coordinated Rapid Fire with Smokescale Smoke Assault, under the effects of quickness from say Zephyrs Speed, to be a good burst. That combo takes ~1.5s.
Then we can argue about the efficacy of Backstab which is a single hit compared to a multi-hit burst like I described. But it doesn’t matter because I consider them both bursts.
I disagree. We have good burst now with pets. The problem however like you mentioned, is that thieves might be difficult to deal with. We will have to see as glass ranger has a few new mechanics thanks to hot to deal with thief, namely Celestial Shadow, an on demand smoke field, and now the new PM.
That’s a spike. Not burst.
I’m not going to argue semantics with you. But if we’re being like that, then no class except warriors have bursts.
If you look at the major buffs the thief is getting you have to wonder if ANeT loves thieves. Thieves are gonna one shot even more players after Jan 26.
Anet thinks that’s what people want to see, so coming meta have a fair chance of becoming the worst one shotting meta ever.
And we are the only class without burst.
…
And Thieves were among the best. Now getting immense buffs.
I can’t possibly wait.
I disagree. We have good burst now with pets. The problem however like you mentioned, is that thieves might be difficult to deal with. We will have to see as glass ranger has a few new mechanics thanks to hot to deal with thief, namely Celestial Shadow, an on demand smoke field, and now the new PM.
Interesting. Hidden Barbs nice little increase. Predator’s Onslaught is better, nice little pve buff. Will be interesting to see interaction between Search and Rescue and Allies Aid. But the regen seems redundant with Resounding Timbre.
I don’t agree on some of the proposals.
Frost and Sun spirits are both viable options for high-end content. I don’t want them nerfed. Also, Clarion Bond is fine.
If you want to change anything, change the ability that is cast. Not the trait.And frankly… I don’t really understand… Like a lot of what you want to see changed. What’s wrong with Predator’s Onslaught? Bountiful Hunter? Natural Healing?
Why exactly do you think the most used traits and the most powerful ones need a change?
I feel like Predator’s Onslaught is too conditional for a gm trait. It is a good damage boost though. Bountiful Hunter is ok I guess. Natural Healing would be meh if it didn’t interact with Druid.
Edit: onslaught is great pve wise, but too conditional for pvp imo.
ITT: People who are salty because rangers actually have burst now.
zerker rangers having burst is OK, bunker ranger having burst is NOT OK
ITT: People who are salty because rangers actually have burst now.
I feel bad for thieves because what is obviously going to happen is that a lot of things will get nerfed, which in itself is good for thief, plus thief is going to get some damage buffs that it doesn’t really need and then people will get upset.
On top of that, the Acrobatics changes are a wildcard and might be overbuffed and interact too well with DD or something.
It really is a sad cycle for thief.
SoR sucks because if the pet isn’t within 600 units of you, then you don’t get the cleanse. Other than that it is ok, even though its design is questionable by making you kill your own pet. SotW is fine, would be nice if it was instant. SoS is also fine.
yes and Anet while you’re looking at True Shot please take a long hard look at how hard Ranger Pets hit…..
If you make guard LB weaker than Ranger LB can guards also get some kind of Pet that does mega DPS in pvp. thanks
ITT: People who are salty because rangers actually have burst now.
Inb4 everything is nerfed, thieves+warriors are overbuffed and everything is still a mess.
Just replace the traditional LB/GS with LB/Staff. Zerk is risky currently with every class being super hard to kill, but zerk Ranger has mad sustain with Druid. There’s a lot of projectile hate at the moment which hopefully will be partly addressed when Tempests get shafted.
Just run standard power ranger. It’s got the stunbreaks, condi clears, damage, utility. Solid all around build.
http://gw2skills.net/editor/?vNAQJATWjEqQLLWyCOsAXLWyEM4ZaOdo2ksCAHgnaQqaiVyzSD-TJBFABsv/QVlBA4SAUwTAAA
Could swap Protect Me for SoS, SotW for QZ, heals, depends what you like really. Can swap berserker for marauder if you want more health.
It’s for wvw or exploring stuff. It can have other niche uses too. It’s fine bc if you were in wvw you probably wouldn’t take etchings or shadow.
TL;DR
Play a broken, cheese bunker spec, think you’re good at a game when all you do is spam cooldowns while sitting on a point.
No offense man, but nobody cares. Unless you’re trying to come here and give tips to people, your post just looks like bragging.
You may just ask instead of be a kitten.
The other guy asked for the build and OP posted, try to ask how is the gameplay and he may answer.
I don’t need tips and don’t want to use his build. I’m just saying that if he wanted to help people instead of bragging he could have posted his build and stuff “he has learned” from his journey through leagues in his original post. Fairly certain this person has also made other threads about making it to ruby and then diamond as well.
Edit: the other threads were made by others.
No offense man, but nobody cares. Unless you’re trying to come here and give tips to people, your post just looks like bragging.
Bait the cleanse and break from CAF and then cc lock or condi spike them.
Technically you only have 4 teammates.
I find it so funny that conquest is so cancerous that everyone is moving to stronghold to actually play pvp.
Stronghold was fun until people started realizing it was easy to climb divisions by running tempest cheese and facerolling.
It’s not just tempest. Face a team comp of Reaper, Reaper, Revenant and Scrapper and you will lose on points alone. The offensive push is too much.
It depends on many different things, but tempest literally carries bad players.
I was playing stronghold predominantly because conquest is extremely lame and boring. But now every game is over in two minutes because people realized they could get carried through divisions by tempest cheese in stronghold. It’s a shame because before the games were fun and interesting.
I find it so funny that conquest is so cancerous that everyone is moving to stronghold to actually play pvp.
Stronghold was fun until people started realizing it was easy to climb divisions by running tempest cheese and facerolling.
Is that even a new thing? Be tempest or be dagger / dagger, they always end up face rolling.
Well with aura sharing and the regen and prot uptime as well as the super speed, tempest can easily carry a match by making doorbreakers extremely difficult to kill, especially in soloq. It’s becoming more and more common for a team to just 5 man rush in the beginning and unless your team is built to stop it(unlikely in pug) you can’t do anything about it and the game ends in 3 minutes.
I hope your “small group” involves a tempest queing solely for stronghold to faceroll matches, bc that would be sweet justice.
I find it so funny that conquest is so cancerous that everyone is moving to stronghold to actually play pvp.
Stronghold was fun until people started realizing it was easy to climb divisions by running tempest cheese and facerolling.
Nope. Not until tempest gets axed or interaction with npcs is examined.
I’ve experienced projectiles being destroyed from like Rapid Fire, but I can’t recall trying to use PBS. Maybe you got hit by it in a frame where it wasn’t destroying projectiles or something?
Wish Enlargement trait would proc SoS instead anyway. Would be much more useful. Swap brutish seals with enlargement. Too bad mm is an offensive traitline.
There could be a couple of different reasons. There is the icd which might proc on random stuff that you don’t realize, there are traits and stuff that reduce condi duration which lets people run out of the roots before they can reapply, and perhaps the cc is being stun broken before you can hit them again so the trait doesn’t proc.
Tempests are worse. Mesmers can’t really do anything on like doorbreakers. If they’re camping lord you can just do other stuff. Tempests are just like pug stompers in stronghold it’s really annoying honestly. Unless you have a good team, I would venture to say that ~90% of matches are won by the team with a tempest, or if both teams have one, whichever one is better.
You could try running non-cheese builds and it might be more fun for you.
Well I mentioned it would just remove the skill from play if they changed the capping status. I guess they decided to just delete the skill from play instead of balance it. Owell it’s what the “pros” asked for, as long as they are happy.
Place the well only over half of the point. Gj. Now that is actual skill/tactics.
Depends what you mean by support and what is needed. For instance, red moa can keep fury up on the party if you need that. Fern hound is good for heals. Brown bear cleanses conditions. Other pets can provide fields.
Edit: fixed some autocorrects
(edited by Mcrocha.3891)
Reflection+Prot uptime. Basically neuters dh burst.
@pepsi
There is nothing to learn about chrono. Shield block is stupid. Prot uptime is stupid. Cc is stupid. Good luck trying to predict openings for a burst when they have alacrity changing CDs and CS plays.
3 ppl targeting the bunker and he will die
Lel.
The idea to make thief a counter to mesmer is good. The problem is how to make it without overpowerign thiefs and hurtign other classes to much.
Well an unblockable heavy attack from a thief out of stealth would help.
An unblockable burst skill from stealth? That sounds fun to play against.
Or they could just make other game modes where it’s not as beneficial to just sit on a node and spam your defenses.
Cough don’t forget to remove celestial cough.
@jcbroe
PBS proc AS → smokescale burst is just too funny.
@Mcrocha;
I LOVE Marauder Druid and would typically swear by it. Honestly, especially without a dedicated team for queuing, I just run celestial because it carries easier. Both in that it is more forgiving and that it allows for an easier time making up for “weak” teammates.Personally, I think NM/BM/Druid Marauder does exactly what Marauder Scrapper does but brings more team support. The real issue is that the meta is moving even more condi and that particular Scrapper build has tons more sustain against condi whereas the Druid version does not. If everything had to sacrifice power damage to do condi damage, swapping NM to WS would be fine, but with the Viper builds running around and being perma-CC’d in overload airs, you lose lots of sustain that the scrapper build doesn’t.
I want to believe Druids are 3rd in line for being able to run glassy builds in the current meta. I just haven’t found one just yet. My go to is always WS/NM/Druid though.
The simplified comparison between Marauder Scrapper and Druid: Scrapper has high damage, good tanking for a Marauder build, and strong condi removal. Druid only get to have 2 of those options and sacrifices the 3rd where Scrappers don’t.
I still love it though. Damage ranger/druid is much too fun for its own good.
I like it bc it absolutely stomps peeps who aren’t expecting a glass Druid. I personally think scrapper is overturned and is the epitome of bruiser specs, but I agree with your overall assessment. I can build for damage and decent condi removal on Druid, but not be tanky like scrapper too. Druid can have some pretty good disengage as well. The only problem is so does scrapper with sneak gyro.
I personally prefer Druid/WS/BM, and then assassins over marauder as durability runes are unbelievably still a thing.
Having fun with LB/Staff full glass. With Smokescale+Bristleback its a pretty decent single-target Carry.
It is a balanced weapon, but is geared towards spiking.
So Courtyard removed, Raid of the Capricorn removed, Stronghold Removed…
We currently probably have less pvp maps than on release 3 years ago.Why was there only 1 pvp map added with HoT and why did you remove 2 good maps from unranked?
I hope you aren’t referring to Courtyard as a good map and Capricorn was removed because the didn’t like underwater combat.
I am, Courtyard was a real good map that was strictly about fighting and without stand in circle stuff or PvE stuff like Stronghold.
It should have been bigger, and there should be more team deathmatch maps like it.
the format/scoring for TDM needs work as it was too easy to snowball the match, but the map itself was good
capricorn was removed due to huge issues in underwater fighting that hopefully one day will be addressed by Anet, but is no where near a priority for them currently
I think that if TDM was made Annihilation instead, and the res skills in the game were modified to be able to res dead allies instead of just downed, then it would be a cool format.
Sorry, but bristleback still needs a nerf lmao, it’s doing a stupid amount of damage when paired up with cele druids.
Give it back it’s health if you’re that upset about it and tone down the damage instead.
Do you mean that its doing a stupid amount of damage when buffed properly and when people decide to try and face tank it?