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I am having trouble Druid-SPvP

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Posted by: Mcrocha.3891

Mcrocha.3891

DH should be pretty cake if you’re running staff honestly. Place Staff 5 in a good spot and force them to JI or melee. If they do that, then just watch for traps. (If they JI on a True Shot then that is a good play.) Save your stun breaks for if you get pulled by the tether or get the RNJesus knock back from Heavy Light. Don’t break the daze from traps unless you have to bc you can’t dodge. Its not worth it to break the daze since you can just dodge immediately when you get dazed. Offensive ranged pressure is your friend. Force them to pop defensive cds. Mes is annoying I’ll give you that one.

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DH causing massive team imbalance

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Posted by: Mcrocha.3891

Mcrocha.3891

I wish people would stop with referring to top esport teams when they are trying to make a point, most people are not playing at that level even if they think they are.

why? when the professions are played correctly and skillfully, it clearly shows that DH is irrelevant, literally the ESL has proven that if you’re struggling with DH, the answer is l2p and get better, because its not a broken mechanic that is making DHs powerful, its your lack of skill.

Gonna go out on a limb here and say that comparing the general population to the best players in the game in team comps is not a great idea. Yes Dh can be countered by teams. But that doesn’t mean they can’t do anything which was proven in game 2 of PZ vs Abjurred.

DH’s running amok in pug groups can wreck faces if they are not properly pressured and countered. Their burst remains incredibly lethal and can tilt team fights and secure downs quite effectively.

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How I've been successful in Solo

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Posted by: Mcrocha.3891

Mcrocha.3891

I’d edit out the dont listen to this guy, then :p

If you would like I will. Just so you know, his post essentially said something along the lines of “malpractice is bad”. I don’t remember really, but it was comical.

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How I've been successful in Solo

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Posted by: Mcrocha.3891

Mcrocha.3891

^ Don’t listen to this man. He’s the kind of guy to make a cry thread on the forum and say he’s quitting the game, but then not actually do it.

If this build works for you then that’s great. Play whatever you have fun with and don’t listen to other people.

Edit: now he has deleted his comment.

I actually never made any sort of claim. Online made a thread challenging me to a duel, and renamed it, or something, then deleted it. Check the author.
“Malpractice.7850 – Best Warrior NA online.1278”

This is my first thread I’ve started in the warrior forum. Not sure why youre trying to attack me.

My post was in response to something online said. He posted on this thread, but then deleted his post. My post was in reference to him, not you. I support you and appreciate you trying to spread info about what you’re running.

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How I've been successful in Solo

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Posted by: Mcrocha.3891

Mcrocha.3891

Don’t listen to Online. He’s the kind of guy to make a cry thread on the forum and say he’s quitting the game, but then not actually do it.

If this build works for you then that’s great. Play whatever you have fun with and don’t listen to other people.

Edit: now Online has deleted his comment.

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(edited by Mcrocha.3891)

Am I the only one who loves this meta?

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Posted by: Mcrocha.3891

Mcrocha.3891

This meta sucks so hard. Too many classes running around that don’t give up anything, but still pump out damage. It’s not a surprise that the “worst” class in the meta is warrior bc they don’t have God-like sustain on top of being a marauder or glass spec.

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Shout Utility Thread v2

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Posted by: Mcrocha.3891

Mcrocha.3891

I think Search and Rescue would still be meh with the stab. I think it should fully revive allies like other revive utilities. Make the pet cast some skill that has a similar cast time to other skills like 3 or 4s. That way it can be rupted, but also would synergize well with SotP.

Guard is ok I guess.

Is the rework of Protect Me! on top of what it already does? Or does the resistance replace the damage transfer?

I feel the rework of protect me should be on top of what it already does. This skill doesn’t reduce the damage you take in any way shape or form. Simply forces it onto your other half. My goal would be to enable you to actually use protect me to get away. Unlike signet of stone which is more of a “were gonna keep fighting” kind of skill.

The reworked protect me would enable you to disengage.

It also doesn’t move you or produce evade frames like L.R. so the attacks will still be landing and conditions will still be applied. It also means that the resistance can be stripped. Leaving the skill with plenty of counterplay.

If it were to NOT continue to have the damage transfer. Then it would absolutely HAVE to be reworked so that the pet is no longer passive for the duration. As you will then have 0 methods of mitigating physical damage at all from the utility ontop of losing complete control of your pet.

Edit: As for S&R I could see it if the pet gained a break bar while attempting to cast. But it have a VERY obvious glow surrounding it during the cast. Making it easy to see. The skill would also have to be targetable.

Ye I was just asking if it would have the damage and resistance, bc I wouldn’t want it to only have the resistance. I think anything is good really because any skill that kills our own class mechanic is bad. Same thing with Empathic Bond.

I was thinking like a howl/screech/roar kind of thing for PM. But yeah obviously would need a big tell. Alternatively, I would be fine with it having nothing to do with revives as Spirit of Nature already does that too. Maybe something with shadow stepping and swapping places with the pet.

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Shout Utility Thread v2

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Posted by: Mcrocha.3891

Mcrocha.3891

I think Search and Rescue would still be meh with the stab. I think it should fully revive allies like other revive utilities. Make the pet cast some skill that has a similar cast time to other skills like 3 or 4s. That way it can be rupted, but also would synergize well with SotP.

Guard is ok I guess.

Is the rework of Protect Me! on top of what it already does? Or does the resistance replace the damage transfer?

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You lost all my business today.

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Posted by: Mcrocha.3891

Mcrocha.3891

I mean if you miss it 3 times…

Queue times are crap as it is and you’re not allowed to do literally ANYTHING else while you wait in queue for upwards of five to ten minutes at a time, of course it’s reasonable for someone to tab out and surf the web while they wait.

It’s just another player being punished for short-sighted game design by a horrible, inept development team.

My ques are ~15-20 min and I’ve never missed one. I don’t even play with sound so I can’t hear the alerts. If I tab out I just tab back every 30s or so bc thats how long the que timer is and I won’t miss it. This guy missed it 3 times. That’s 3 times he messed up 9 other people’s que as well. Don’t feel sorry for him at all.

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You lost all my business today.

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Posted by: Mcrocha.3891

Mcrocha.3891

I mean if you miss it 3 times…

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DH trap tricks

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Posted by: Mcrocha.3891

Mcrocha.3891

because i’m a thief and don’t have knockbacks for days like you guys do

I don’t play guard. But you could probably do something like steal→ dodge roll away from ledge to trigger traps to mess with them. Thieves usually have a hard time with guards anyway, but you could at least mess with their setup if you want.

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Sports League

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Posted by: Mcrocha.3891

Mcrocha.3891

BPL. Bottom 3 teams in league get relegated to a lower league.

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DH trap tricks

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Posted by: Mcrocha.3891

Mcrocha.3891

Sounds like smart positioning to me. Why don’t you knock them back off the ledge.

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Stronghold Temporarily Disabled

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Posted by: Mcrocha.3891

Mcrocha.3891

Nuhhhh. How am I supposed to avoid premades on conquest now

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Why does my ranger's damage suck?

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Posted by: Mcrocha.3891

Mcrocha.3891

In general, Rangers have weapons with lower coefficients used in calculating damage. This makes power scaling not as good as other classes. Reasoning is that pets are supposed to provide damage in compensation.

Specifically to your post, longbow actually is pretty good, but short bow is not really a power weapon and not that great with berserker stats.

Are there any pets that can compensate? I mean my ranger autos are so low that I can’t see a 20-30k rapid fire every cooldown making up for it.

Sword is the best power option we have bc it stacks might on the pet, decent coefficients on auto, great attack speed, and axe is a pretty good offhand. With sword+traits+skills you can easily start stacking 25 might on pets. This in conjunction with other damage boosts/modifiers makes pets hit like a truck.

Felines like jag or tiger are good. There are other pets that can hit really hard with their F2’s when they are buffed, but generally cats are a solid choice.

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Dear Anet, MMR abuse needs to be looked into

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Posted by: Mcrocha.3891

Mcrocha.3891

Nice job blurring out party names.

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funny about DH...

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Posted by: Mcrocha.3891

Mcrocha.3891

DH is actually a very good nuker when it has support. The problem is that the support it needs, also counters it when other teams have it (i.e.. Tempest aurashare).

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Why does my ranger's damage suck?

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Posted by: Mcrocha.3891

Mcrocha.3891

In general, Rangers have weapons with lower coefficients used in calculating damage. This makes power scaling not as good as other classes. Reasoning is that pets are supposed to provide damage in compensation.

Specifically to your post, longbow actually is pretty good, but short bow is not really a power weapon and not that great with berserker stats.

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Traper's Expertise

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Posted by: Mcrocha.3891

Mcrocha.3891

Kind of wanted HS to give 3s of Vigor when traited for TE, only because Anet is so protective on giving out Resistance, so I know Ranger will never ever receive it.

HS already gives condi cleanse. Why would you want it to give Resistance too?

Bc it gives one condi every 2s. Not great. Put resistance on it and it counters condi damage. Forcing peeps to bomb you out of the radius in order to hit you with condi.

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Possible to reach division 3?

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Posted by: Mcrocha.3891

Mcrocha.3891

2 wins away from sapphire from pure soloq.

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[PVP] Any dps build working?

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Posted by: Mcrocha.3891

Mcrocha.3891

http://gw2skills.net/editor/?vNAQJATWjEqQLLWyCOsAXLWyEM4ZaOdo+UDSVTsmkVA4AUy0OD-TpBFABFcEAEvMQDXAACeAAsv/AAHCAA

I drop marauder for assassin if I’m feelin like I want to go full glass.

Edit: dh usually get rekt. Staff 5, swap into smokescale and auto spam puts a lot of pressure on them without much counter. Rev can be a chore. Power easier to deal with. Condi can pressure hard if they spam banish on you. Tend to avoid condi anyway bc they bore me.

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(edited by Mcrocha.3891)

Vine Surge: Should be a knock down.

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Posted by: Mcrocha.3891

Mcrocha.3891

Yeah, but Immo and Stun (stun is also affected by MoC i think you didn’t know that) is too strong,

So i would be happy just with 1 sec stun by target.

The immo is just a joke, a something to justify the 20 seconds CD.

Ofcoarse I know it affects daze/stun.

And I suggested daze/immobilize. Immobilize isn’t a joke. Expect to see it used more and more in pvp formats. Its a lot easier to negate or break a stun(s) than it is to have a source of condi immunity/resistance to negate immobilize or a strong condi cleanse to uncover it.

Anet devs know this and it is why we are seeing multiple traits with -%duration/removal for movement imparing conditions.

Immobilise is no joke but how is implemented in the staff and the vines it is.

That you can get out from the vines in Entangle or Ancestral Grace with a dodge is a joke.

Those vines have to apply immo every second for the duration of themselves so the affected has to actually kill the vines and not just a dodge.

You can’t dodge out of the roots. People are able to get out of the roots if they run any -condi duration rune or trait because the root pulses every second.

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Disband/disable leagues? Yes/no ?

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Posted by: Mcrocha.3891

Mcrocha.3891

Maybe its not for solo, but its far more solo friendly. You can’t decap/cap a thing if the enemy team is capable of shutting down your entire team. I have won Strongholds when I should have lost them. I think the only change necessary is to disable the ability for players to heal npcs. Dumbest thing since peanut butter >.>

They could just make treb 1 shot door breakers to discourage tempest facerolling escort.

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Vine Surge: Should be a knock down.

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Posted by: Mcrocha.3891

Mcrocha.3891

maybe i’m just confused, but vine surge does hit 7 times. now, players may be able to break out of it before it hits all seven times, but if they do not use some ability that breaks immortalize it hits 7 times. a knock down would literally break it in two ways. one, it would mean that stun breaks would be able to get out of it. there are far more stun breaks than immortalize breaks, two, it would mean that it would be 7 hits as an interrupt. which against anyone who is out of stun breaks, or a class that is not stun break heavy would totally overwhelm them. this game dose not need anymore interrupts, what it needs is someone to to take a hard look at buggy mechanics to fix them. Pet pathing, Staff1, shouts that actually do something, Glitches that can be exploited need to be fixed (and anyone who says fixing them is a nerf is just angry that they cannot abuse the glitch) i do not think that we need to change an elite skill which is actually really awesome when there are so many other’s that need fixed.

You’re talking about Entangle. Vine surge is the #4 skill on staff

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Smokescale knockdown=unblockable

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Posted by: Mcrocha.3891

Mcrocha.3891

Maybe, but still is it unreasonable for a pet to have an unblock able attack?

Repeat it 3 times in your head very quickly?

I think it is very unreasonable for this pet to have an attack that is above all logic. Think about it for a moment. Why on earth is it okay for it to be unblockable aside from the assertion that rangers are…. underpowered?

You didn’t really answer the question. “An attack that is above all logic”. K. Good reasoning. There are a lot of attacks that defy all logic. Why on earth is it not ok for a pet to have an unblockable attack? Bc you don’t want to pay attention to the pet?

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Smokescale knockdown=unblockable

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Posted by: Mcrocha.3891

Mcrocha.3891

Well… Unblockable attacks need not to be given away for no reasons, Shadelang. You don’t give unblockable “just because”; something in the skill needs to make it clear that it is unblockable.

All I see from rangers is them wanting broken and senseless stuff to balance their “inferiority complex”. Sorry if it’s not the case for you, but you’re probably the sort that would defend how bristlebacks used to have 35k health. You guys put your cards into the most idiotic things; I remember people defending unblockable/undodgeable taunts, defending the ultime boon copy from Heal as One… Etc.

I agree that you shouldn’t have unblockable things just bc. But Rangers have zero unblock able attacks. So is it completely unreasonable for a pet to have one?

They don’t even have control over that unblockable. Rangers should ask for something unblockable on their control instead of a random and frustrating thing.

Maybe, but still is it unreasonable for a pet to have an unblock able attack?

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After three years of ranger.

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Posted by: Mcrocha.3891

Mcrocha.3891

I sympathize with your plight, but are you surprised that a off-meta build, as you described, cannot compete in the current meta when even pre-HoT meta builds are falling behind?

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Smokescale knockdown=unblockable

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Posted by: Mcrocha.3891

Mcrocha.3891

Well… Unblockable attacks need not to be given away for no reasons, Shadelang. You don’t give unblockable “just because”; something in the skill needs to make it clear that it is unblockable.

All I see from rangers is them wanting broken and senseless stuff to balance their “inferiority complex”. Sorry if it’s not the case for you, but you’re probably the sort that would defend how bristlebacks used to have 35k health. You guys put your cards into the most idiotic things; I remember people defending unblockable/undodgeable taunts, defending the ultime boon copy from Heal as One… Etc.

I agree that you shouldn’t have unblockable things just bc. But Rangers have zero unblock able attacks. So is it completely unreasonable for a pet to have one?

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Vine Surge: Should be a knock down.

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Posted by: Mcrocha.3891

Mcrocha.3891

Maybe the vines should surge out from the Druid in a ring instead of being a line skill. I think that would help with the ally support part at least.

Yeah 1500 range circle where I don’t have to aim, just push button. Make it kd, remove 3 boons, give 10stacks of might, 10sec of fury, 10sec protection AND maybe 5k heal. Although that heal might have to be toned down a bit or the skill might be called OP. Probably bump the heal down to 4k like guardian staff skill Empower.

I think this would be fair considering we are the most nerfed class in all of gw1&2 history.

Okies back to Queensdale farming on my staff guardian until anet makes staff druid viable there.

Yawn. Wasn’t even funny bud.

I was being seriously sarcastic.

Yeah I know. And it wasn’t funny.

Because it wasn’t meant to be captain. Seriously sarcastic.

k. Just keep trying to derail threads with your “sarcasm” then. Don’t forget to sprinkle in a little bit about your leet status.

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Vine Surge: Should be a knock down.

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Posted by: Mcrocha.3891

Mcrocha.3891

Maybe the vines should surge out from the Druid in a ring instead of being a line skill. I think that would help with the ally support part at least.

Yeah 1500 range circle where I don’t have to aim, just push button. Make it kd, remove 3 boons, give 10stacks of might, 10sec of fury, 10sec protection AND maybe 5k heal. Although that heal might have to be toned down a bit or the skill might be called OP. Probably bump the heal down to 4k like guardian staff skill Empower.

I think this would be fair considering we are the most nerfed class in all of gw1&2 history.

Okies back to Queensdale farming on my staff guardian until anet makes staff druid viable there.

Yawn. Wasn’t even funny bud.

I was being seriously sarcastic.

Yeah I know. And it wasn’t funny.

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Vine Surge: Should be a knock down.

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Posted by: Mcrocha.3891

Mcrocha.3891

Maybe the vines should surge out from the Druid in a ring instead of being a line skill. I think that would help with the ally support part at least.

Yeah 1500 range circle where I don’t have to aim, just push button. Make it kd, remove 3 boons, give 10stacks of might, 10sec of fury, 10sec protection AND maybe 5k heal. Although that heal might have to be toned down a bit or the skill might be called OP. Probably bump the heal down to 4k like guardian staff skill Empower.

I think this would be fair considering we are the most nerfed class in all of gw1&2 history.

Okies back to Queensdale farming on my staff guardian until anet makes staff druid viable there.

Yawn. Wasn’t even funny bud.

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Vine Surge: Should be a knock down.

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Posted by: Mcrocha.3891

Mcrocha.3891

Maybe the vines should surge out from the Druid in a ring instead of being a line skill. I think that would help with the ally support part at least.

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What is strong about Durability runes?

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Posted by: Mcrocha.3891

Mcrocha.3891

Boon duration plus its aoe prot and resistance. Stacks up nicely if you have multiple people on a team using them and getting the group procs.

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Too much condi spam, game is unplayable

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Posted by: Mcrocha.3891

Mcrocha.3891

I don’t like condis bc it just seems like there is just so much condi pressure from range. You can have some peeps just drop condi bombs from 1200 range. Try dealing with that when trying to kite some melee spec that’s trying to cc lock you or kitten.

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Traper's Expertise

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Posted by: Mcrocha.3891

Mcrocha.3891

I want trappers expertise to be modified too: “Defensive traps apply resistance to allies in the radius”. I want frost trap to be considered a defensive trap along with healing spring. Leave spike, flame, and viper as offensive traps.

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Water Spirit (revisited)

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Posted by: Mcrocha.3891

Mcrocha.3891

Think the hp scaling should be increased too. 800heal over 10s is 80hps. Wow. Incredible. Much support. I’m thinking like a 2000 heal with around 1200 hp would be nice.

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Vine Surge: Should be a knock down.

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Posted by: Mcrocha.3891

Mcrocha.3891

I want the skill to be buffed, but not by adding more hard cc to the game. Too much cc flying around. Don’t think it would be good to have another 1200 ranged kd in the game coming from Staff.

Instead I would like the cast time to be reduced to like 1/4s. There is literally 0 things to dodge on staff. Would like to see us get a skill that people should have to dodge or get punished.

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Viper should be removed

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Posted by: Mcrocha.3891

Mcrocha.3891

Tone down rev sustain. Remove celestial instead.

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Brilliant/crazy idea for glyphs.

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Posted by: Mcrocha.3891

Mcrocha.3891

36/45s cd for 5 stacks of bleed. Wow. So good.

If you are using it for 5 stacks of bleed then you are what’s bad not the skill.

If you are thinking of using an ability on 45 sec CD just to trigger a single trait – what is still in borders of common sense?
If you cannot afford assaulting other people’s opinions, skill or knowledge, then don’t at all.

I would explain to him that there are better choices for either condi removal or getting the fury, but I don’t really care. Plus it doesn’t matter bc his personal skill is obviously far superior to mine so I can’t possibly have a valid argument.

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Let's Talk PvP Builds (Druid)

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Posted by: Mcrocha.3891

Mcrocha.3891

I guess you care only about Conquest, but in Stronghold Cleric Druid is insane team support (23-5 or so in Ranked so far as soloQ).

Here you got a bit more variations of Pro League Druid builds: http://competitivegw2.blogspot.com/p/ranger.html
(also in “News” you can see ROMs Soldier build)

I find that some sort of healing druid in conjunction with a tempest is usually gg in sh, especially against pug teams.

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Let's Talk PvP Builds (Druid)

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Posted by: Mcrocha.3891

Mcrocha.3891

This is what I’ve ended up with personally: http://gw2skills.net/editor/?vNAQJAWTnUqAFsiVsCOsActgFMBDum2TLqP3gVVFrZZNACAlMtzA-TJxHABCcJACf/BAeCAFVGAA

I actually hate “having” to make a lot of the choices I made, but it seems like I needed to up against this meta.

The boonstacking is still a huge issue against people that actually know how and when to corrupt, but at some point I had to figure that Revenants and tempests are throwing boons around like candy anyhow that can be corrupted, and that having the boons is nice when it works out.

I like it. Personally refuse to run celestial, but I think it is our best choice atm other than going some pure bunker ammy. Would swap SoS depending on match ups.

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Brilliant/crazy idea for glyphs.

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Posted by: Mcrocha.3891

Mcrocha.3891

Sharpening stone is an outdated utility that is very hard to justify using, even in a build where bleed stacking is the goal. It also doesn’t really make sense with the rest of the survival skills since they are pretty defensively oriented.

36/45s cd for 5 stacks of bleed. Wow. So good.

If you are using it for 5 stacks of bleed then you are what’s bad not the skill.

k.

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Let's Talk PvP Builds (Druid)

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Posted by: Mcrocha.3891

Mcrocha.3891

Will preface by saying that I find the current meta very lame and boring. Way, way too many builds running around that have too much sustain without giving up anything really. Scrapper and revenant being prime offenders. On top of that I find the aura tempest build to be quite cancerous and that it just exacerbates the problem with these other builds.

Generally, I feel that the meta is moving more and more towards condi spam. Can attest that boon stacking is very risky vs reapers and the emergence of condi rev. I’m liking trapper personally, but think some sort of bunker variation is our best bet in league queuing.

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Druid PvP build, thoughts?

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Posted by: Mcrocha.3891

Mcrocha.3891

The meta is sadly moving towards condi in my experience. And this build is really limited in cleanse.

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Brilliant/crazy idea for glyphs.

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Posted by: Mcrocha.3891

Mcrocha.3891

Sharpening stone is an outdated utility that is very hard to justify using, even in a build where bleed stacking is the goal. It also doesn’t really make sense with the rest of the survival skills since they are pretty defensively oriented.

36/45s cd for 5 stacks of bleed. Wow. So good.

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(edited by Mcrocha.3891)

Great defending build in Stronghold? ?

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Posted by: Mcrocha.3891

Mcrocha.3891

Tempest followed by Druid. Works best if you have a bruiser spec with you to pressure attackers.

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Any Success from Ranked SoloQ?

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Posted by: Mcrocha.3891

Mcrocha.3891

Should play sh. Easier for a pug team to beat a premade imo. Sitting at 75% wr on sh. A few of the losses were to a 3/5 que APeX so meh.

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Advice: Stronghold with no voice comms?

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Posted by: Mcrocha.3891

Mcrocha.3891

Try to play 2 defense and win mist essence fights. Really only thing you can do in pug.

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Too much condi spam, game is unplayable

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Posted by: Mcrocha.3891

Mcrocha.3891

Toughness is a semi counter to power, vitality is a semi counter to condi.

Toughness is partial mitigation. Vit is just a raw TTK increase.

Neither are counters. Countering implies negation of a mechanic. Cleansing is a counter to condi. Blocks are a counter to power.

The value of toughness is that it’s constant partial mitigation. Against a single power attack the value of toughness is marginal. Over the course of the fight however toughness adds up to a lot of mitigated damage. Toughness works great against sustained pressure as it decreases the amount of healing required to keep up with the pressure.
This is why cleric support guards are so vulnerable to power spikes despite having some of the highest toughness in game, yet at the same time are nearly impossible to kill by attrition. (which is a counter example to the “toughness counters power” claim because spikes are nearly always done with power attacks, yet the high-toughness support guard is extremely vulnerable to spikes.)

Vitality is another story. Vit merely gives a increase in health pool. This is great against burst (from anything) but is terrible as a sustain because it doesn’t actually mitigate any damage, and a large health pool also means you need way more healing to replenish.
This is why Carrion necros (high vit, low tough)almost never manage to completely top off their health pool in combat, but almost never get spiked to death. (which is counter example to the “toughness counters power” claim, since most spikes are done with power yet the low toughness Carrion Necro can’t realistically be spiked.)

The only way you could argue that Toughness is a counter to power is if you believe that high toughness prevents death by power. This is also a fallacy, as toughness only really decreases the effectiveness of attrition by power attacks, and even then only if you have the heal capabilities to back it up.

That’s the point he’s trying to make with “vitality counters condi” is that no matter how much health you have, condi deals the same.

So if you have 12k health, 1k/s condi will kill you in 12 seconds. But if you have 20k health, it’ll take that SAME condi 20s instead of 12s to kill you.

However, with power damage, vitality is a much smaller cushion if you don’t have toughness coupled with it because even though you have more health, you’re going to be getting hit HARDER without toughness or something like protection.

Vitality is a equal cushion.
A power attack dealing 1k damage with a 1sec cast would take 12 seconds to kill a 12k HP target and 20 seconds to kill a 20k HP target. Exactly the same TTK as condi.

Saying “well toughness decreases power damage, and thus increases TTK against power without a vitality increase” doesn’t all of a sudden make vitality a counter to condi, and it sure as hell doesn’t make vitality less effective against power.

In fact toughness just augments the effectiveness of vitality against power.

This guy is in the right. But with everything said I still don’t think toughness affecting conditions is the answer. Maybe have protection work for condi, too? I mean, it kind of makes sense.

That would probably just give an advantage to classes or comps with high prot capability which is kind of unfair. At least with toughness each individual player could make the choice

Local Charr Ruins Everything

You done kittened up - as AngryJoe would say

in PvP

Posted by: Mcrocha.3891

Mcrocha.3891

Tempest support lame.
Scrapper bruising for dayz lame.
Guard insta cast traps lame.
Chrono bunker lame.
Reaper chills lame.
Druid ranged daze lame.
Rev sustain+condi pressure lame.
Daredevil evade spam lame.
Can’t really think of anything for berserkers atm, but there’s prolly something lame.

So much lame stuff everywhere.

Lame.

how is being a Support on tempest “lame” lmfao, how is a Role as a whole considered “lame” why are u even complaining, if anything it puts them at a disadvantage in Soloqueue because half the teams are good enough to support.

Like most ridiculous argument i’ve ever read to call tempests lame based on their Role in SPVP currently, ur just litterally taking anything they do and putting lame next to it, which is utter BS lol.

as if half of them u couldnt think of anything bad for them, so just put their role or a common build currently use infront of lame, litterally worse thoughtout post on this forums currently and just makes 0 Sense.

Yeah because their roles are lame. I’m not bashing them for playing the role, I’m just saying that something like an auramancer is lame. Fighting something with incredible sustain or evade spam is lame. I understand that is the meta, but that doesn’t make the builds any less lame.

Local Charr Ruins Everything