Showing Posts For MercenaryNote.8506:

Mistward Collection?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

You gain a piece of Mistward armor when completing a specialization line but my Revenant who has all the core lines+some of Herald doesn’t have these collections complete?

Is anyone not going to run herald?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

I’m not. People saying “Rev is going to be bad/disadvantaged without Glint” make me burst out laughing as they are utterly clueless. I found myself getting along just fine against all other professions and especially heralds using a Shiro/Jalis build. Glint isn’t OP. In fact, it’s such a simple legend that a total newb can use it and be effective because its utilities basically boil down to group-wide signets, like seriously it’s such brain-dead gameplay. Thus people immediately running towards it and crying “Glint is OP”. It’s why most people on this Forum use Glint, they don’t actually know how to play Revenant, they know how to play Glint.

Huh? I can imagine plaiyng condi build without herald. But Jalis? Hes terrible.

Glint is mandatory right now due to how crappy Jalis is. That legend has nothing going for it except hammers which breaks on uneven terrain, walls and w/e. Healing skill is poor, stab skill is a joke, taunt nearly useless and can be strafed/deflected/reflected. Rite of the dward – too high cost for too little reward cause what is 50% reduction? 17% more than protection..its not a big deal espesially when we consider a necro hopping into ds for 50% as well. Rite also doesnt work as stunbreak ability.

If you dont run Glint you simply lack standing power due to lack of sustain. Shiro/Jalis may work in pve but not in pvp. Jalis is a legend that needs overhaul as it doesnt even have any synergy between his skillset.

Say all you want about how “bad” Jalis is and the Revenant in general without Glint but it’s simply not true. You say those skills are bad but i found myself using them frequently instead of just activating them when I had the energy to spend (as Glint’s gameplay teaches you to play). Glint is not “Mandatory” and i can say this with full confidence because I’ve played all the bwe’s without her and did fine.People are just used to glint that they think she’s the only way to go and don’t really bother learning the other legends and how they can effectively be used. And no Im NOT talking about PvE all I do is sPvP and WvW

(edited by MercenaryNote.8506)

Is anyone not going to run herald?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

I’m not. People saying “Rev is going to be bad/disadvantaged without Glint” make me burst out laughing as they are utterly clueless. I found myself getting along just fine against all other professions and especially heralds using a Shiro/Jalis build. Glint isn’t OP. In fact, it’s such a simple legend that a total newb can use it and be effective because its utilities basically boil down to group-wide signets, like seriously it’s such brain-dead gameplay. Thus people immediately running towards it and crying “Glint is OP”. It’s why most people on this Forum use Glint, they don’t actually know how to play Revenant, they know how to play Glint.

(edited by MercenaryNote.8506)

Any plans for a better sword offhand?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

What if they made Axe the power weapon and changed OH Sword into a ranged Condi, and #4 would be a ranged auto-attack and work like underwater spear.

Herald and Dragonhunter Icon Switch

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

The amount of jimmies that have been rustled over a suggestion is way too high lol.

Herald and Dragonhunter Icon Switch

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

The Dragonhunter icon looks like a shield (Rather than an arrowhead)that’s half-filled with energy which fits much better with the Herald. The Herald’s icon is just dragon which sort of fits but the Herald isn’t just all about glint (Same way as Reaper’s icon isn’t just someone shouting), so I think it looks better on the Dragonhunter as their icon represents the big-game that they’re hunting for.

Just my 2 copper.

Action Camera: Further Information

in Guild Wars 2 Discussion

Posted by: MercenaryNote.8506

MercenaryNote.8506

Q: Right-clicking selects a target. Would right-clicking also deselect the current target? Sometimes I would be in combat and like to deselect targets, I could press escape but that stops other actions before actually de-selecting targets, and sometimes de-selecting is a top priority for me.

Q: Right-clicking makes the enemies hit-bot more generous. Would right-clicking another target while in this hit-box select that target instead?

The Not-So-Offical Sword Auto-Attack Thread

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.

People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.

AH! Ok, I get you now.

While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.

Still, some feedback from Roy could clear this up easily!

I’m 100% certain Roy is going to adjust the damage for the DPS to be similiar. He’s just changing the functionality of the skill, not the numbers.

The Not-So-Offical Sword Auto-Attack Thread

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

FOR HUMANS I think the best would be
Right-to-left swing
Stab
Current animation

Starting off with a stab didn’t look nice, and whenever you pointed your camera even slightly downward (which I and a lot of others I know do), you’d be stabbing the floor and that looks terrible. A right-to-left swing doesn’t have this issue, and it fits.

If we still had the old brutal blade, the stab animation would have been perfect. However, it’s still good.

The last animation in the chain feels the best fit for “Cutting a rift open on your enemy”

(edited by MercenaryNote.8506)

Hidden Arcana: Role-Playing the Revenant

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

I think those have been purposefully left out. There’s no real point in putting them in the BWE (How do you give feedback on dialogue, not like they can change it at this point in development) AND the Revenant still needs some surprises to the players in launch day. Would be boring if we knew about 100% of all dialogue the Revenant’s have before launch.

What build are you using on Launch Day?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

So which specializations are you going to be giving up to unlock Herald, pal? Seeing how Data-Mining suggests you need 170 to unlock skills and traits, and you need 398 to unlock everything on the base profession.

[Suggestion] Low Endurance Warning Wording

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Agreed 100%. The word “Energy” is an old way to refer to the old mechanic of gw1 that was going to be put into gw2 (which was essentially like mana, which the Revenant got) but was scrapped. The game refers to this old energy system as endurance now.

Also “Not enough profession-specific energy” sounds bad and the only other instance it’s used in is for the Druid. Thieves get “Not enough Initiative”, Necromancers get “Not enough Life-Force”, so I really think Revenant should get “Not enough Energy” since that IS the resource they use.

Also, change Sigil of Energy to Sigil of Endurance.

With all that said, All the races can now use their “Energy” quotes on the Revenant, that means, when the Revenant doesn’t have the energy to spend, they will occasionally say:

Male Asura: “My energy…is diminished.”, “I haven’t…the energy.”
Female Asura: “I require more energy.”, "Energy level too low.

Male Charr: “I don’t have enough energy.”, “Not enough energy.”
Female Charr: “Need more energy.”, “That takes more energy.”

Male Human: “Not enough energy.”, “I don’t have enough energy.”
Female Human: “Not enough energy.”, “I don’t have enough energy.”

Male Norn: “I need energy.”, “Give me energy.”
Female Norn: “Not enough energy.”, (Possibly “I need a moment.” too)

Male Sylvari: “I don’t have enough energy.”
Female Sylvari: “I don’t have enough energy.”, “Not enough energy.”

Source of quotes: https://wiki.guildwars2.com/wiki/Dodge#Notes

(edited by MercenaryNote.8506)

"New" deva adept trait idea

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Not a big fan of being required to wield the off-hand sword. If it’s any off-hand I’m on-board 100%

4th utility skill?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Choosing a legend is basically choosing a set of utility skills, so yes, you have 5 sets to choose from.

4th utility skill?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

That’s the Revenants drawback. While being able to have access to 2 sets of utility skills at any given time, they get less to choose from.

Is Revenant supposed to 1v4 other classes?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Those 4 players were absolutely incompetent lmao.

As for the SPvP situation, It was 2 glass thieves and a downed warrior, the other Thief decided to leave half-way through to defend the lord room and the Revenant got a free Rally from the Warrior. Other professions, Like the Engineer and Guardian, would have faired just as well in the situation.

how popular do you think revenant will be?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Over time, after the initial release of HoT, I believe it’ll be where Mesmer is. You see them, but not often.

I don’t think so. See which classes are more popular today;
1)elementalist
2)guardian
3) Warrior.

People seems to love heavy armor classes and rev is versatile. I think it will remain kind of popular class. Moreover it seems that there is some elem, warrior or guardian that seems disapointed by they elite specs and are switching to revenant.

Just because heavy armor is popular, doesn’t mean Revenant will be, They’re popular because of what they do, not because they are heavy armor. Engineer is also extremely versatile, but it’s not common and not even favored in PvE.

The reason why I think the Revenant will be like the Mesmer is because:
1) It’s easy to play, but hard to master
2) Unique mechanics (defined by not being straightforward) not offered by other profession
3) Mostly utility based

how popular do you think revenant will be?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Over time, after the initial release of HoT, I believe it’ll be where Mesmer is. You see them, but not often.

Roy, You Can Still Abuse Impossible Odds!

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

UH doesnt super speed work the same as swiftness OOC? So….not seeing a big deal here?

It does, but an abuse is still an abuse.

delete

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

You can also activate Embrace the Darkness at the same time that you swap Legends and it’ll persist. I don’t know if this is an actual bug, but I assume it is because no other upkeep behaves this way as far as I know.

All upkeeps with a cast time behave like this. You used to be able to do it with the hammers.

The reason why it’s working like this is because, you’re casting the spell, but it hasn’t gone off yet. When you switch legends, the spell is still being casted and then finally goes off.

No, no, I mean persist as in, it never deactivates. I could have EtD going for 50 energy then swap back to Mallyx and still have it active.

I understood that, and I explained why it happens.

And I assume it’s unintended.

It is unintended. I suppose a fix for it would be that switching legends interrupts casting things, but I can quickly see it becoming a problem for weapon skills.

delete

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

You can also activate Embrace the Darkness at the same time that you swap Legends and it’ll persist. I don’t know if this is an actual bug, but I assume it is because no other upkeep behaves this way as far as I know.

All upkeeps with a cast time behave like this. You used to be able to do it with the hammers.

The reason why it’s working like this is because, you’re casting the spell, but it hasn’t gone off yet. When you switch legends, the spell is still being casted and then finally goes off.

No, no, I mean persist as in, it never deactivates. I could have EtD going for 50 energy then swap back to Mallyx and still have it active.

I understood that, and I literally explained why it happens.

Roy, You Can Still Abuse Impossible Odds!

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

It took about 2 seconds to switch legends, whereas you’d be waiting 10 seconds for your energy to recharge. Also, it’s true that you can get perma swiftness with Herald, but not everyone would run Herald.

I never said it was a gamebreaking abuse, but it’s still an abuse, and seeing how there was a cooldown implemented before to stop this very thing from happening, I’d say that this isn’t working as intended.

Convenient? Yes. Intended? No.

To quote Roy:

General
There was some awkward behavior with the difference between invoking legends in combat and out of combat. This resulted in some weird behavior such as creating a scenario where you’d want to toggle Impossible Odds, wait till you get low energy, invoke your other legend, then switch back to Impossible Odds. We wanted to make invoking legends more consistent with other classes, such as the Elementalist attunements always having the same recharge.
Invoking a legend will now have a 10 second recharge while out of combat.

https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-Changes-Based-on-BWE-Feedback/first#post5382354

Sorry I can’t think of a reason you would NOT run Herald

It’s great in groups
It’s great being solo

It compliments EVERY legend in some way.

Though I do agree..
A bug is a bug

I don’t run Herald at all and I know many others that don’t either. Personally I don’t like using Facets and I’m not a fan of the trait line. I get along just fine without it. but that’s besides the point.

delete

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

You can also activate Embrace the Darkness at the same time that you swap Legends and it’ll persist. I don’t know if this is an actual bug, but I assume it is because no other upkeep behaves this way as far as I know.

All upkeeps with a cast time behave like this. You used to be able to do it with the hammers.

The reason why it’s working like this is because, you’re casting the spell, but it hasn’t gone off yet. When you switch legends, the spell is still being casted and then finally goes off.

(edited by MercenaryNote.8506)

Roy, You Can Still Abuse Impossible Odds!

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

It took about 2 seconds to switch legends, whereas you’d be waiting 10 seconds for your energy to recharge. Also, it’s true that you can get perma swiftness with Herald, but not everyone would run Herald.

I never said it was a gamebreaking abuse, but it’s still an abuse, and seeing how there was a cooldown implemented before to stop this very thing from happening, I’d say that this isn’t working as intended.

Convenient? Yes. Intended? No.

To quote Roy:

General
There was some awkward behavior with the difference between invoking legends in combat and out of combat. This resulted in some weird behavior such as creating a scenario where you’d want to toggle Impossible Odds, wait till you get low energy, invoke your other legend, then switch back to Impossible Odds. We wanted to make invoking legends more consistent with other classes, such as the Elementalist attunements always having the same recharge.
Invoking a legend will now have a 10 second recharge while out of combat.

https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-Changes-Based-on-BWE-Feedback/first#post5382354

(edited by MercenaryNote.8506)

Roy, You Can Still Abuse Impossible Odds!

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

You implemented legend swap cooldown to keep people from using Impossible Odds out of combat for speed (among other things) however I noticed that if you instead switch out a legend through the drop down menu, no cooldown is triggered at all.

This means that I can activate Impossible Odds and when I get low on energy, instead of pressing F1 to switch legends like we previously did, I instead just click the drop down menu on the current legend (Shiro), choose ANY other legend and then immediately just switch it back to Shiro, so I can activate Impossible Odds again for the free superspeed.

Revenant story

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Seeing how the year IS 1328 AE. That means the personal story takes place IN THE PAST. So when you do the personal story, your character is more or less in a flashback. So you can just imagine your character was a different profession up until now. You still are the commander of the pact at this time.

Revenant DPS "rotation"

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Honestly that wasn’t an optimal rotation and you can get similar DPS with warrior Axe. An optimal DPS setup would be to hit to use axe off-hand and hit 4+5 when off cd and to use Shiro’s heal into the rotation as well. Hitting sword 2 while running up to the enemies would’ve added DPS also. Sword 3 isn’t optimal because of seekers, and you put yourself in danger of being placed where you don’t want to be.

Brutal Blade

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Aa another person mentioned I didn’t think about.

Did the blade actually do damage on the way back? So does this mean we will have a dps loss?

It did, I’m sure that Roy will adjust damage so it’ll be the exact same dps.

Brutal Blade

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

it will become a normal melee attack which applies vulnerability.

2 stacks of Vulnerability I hope!

[Dwarf] Inspiring Reinforcement after 3 Betas

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

And one “possible” bug I noticed: The dragon legends facet F2 [Facet of Nature] when active (not popped for the boons) worked with all energy draining skills like [Vengeful Hammers]. But the saturday of the last beta at least it would not allow you to activate [Impossible Odds] from Shiro, graying it out

Not a bug, You have 10 upkeep to spend. Facet of Nature takes -2 and Impossible Odds takes -10. adding those together makes for -12 total. You do not have enough upkeep to spend.

Embrace the Darkness Needs A Defined Role

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

A heavy class should have stealth (Mesmer, Light Armor; Thief, Medium Armor, Engineer, Medium Armor; Druid, Medium Armor; Heavy, none). This is the best place to put it and even fits the name already.

Embrace the Darkness
Summon the power of the legendary demon to transform into a powerful avatar unseen by the mortals of this plane.

1s cast time
5 energy initial cast
7-10? energy per second upkeep (no other upkeep allowed)
Stealth 1s
Interval 1s

Two ways to play this. Load up opponent with conditions, stealth to delay while conditions tick. Or if energy is available, an actual escape option for Revenant (there isn’t one of any substance right now). It’s far more balanced (read, weaker) than the other stealth options of other classes because it is much shorter duration interval and requires the use of a very limited to Revenant resource.

Support it. You know it’d be used then.

Mallyx was not known for stealth. At all. In fact, he NEVER used stealth. Please don’t throw thematics out of the window just because you want to fill some stupid gap.

Phase Traversal needs buffing

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Seriously, it’s one of the best skills Revenant has and is just on the border of getting a nerf and you want a buff? You have absolutely no idea what about what you’re talking about.

Revanant most difficult class to learn?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

I have around 50 hours total clocked in with the Revenant. I also play every other profession rather proficiently

With that said, I can say with confidence that it is no where near the hardest class to play, and that Engineer still holds the title of the most difficult class to play.

I’d say that Revenant is below Elementalist in terms of difficulty but I still feel like that’s a little generous to say at this point in time.

(edited by MercenaryNote.8506)

Power or Ferocity

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

They’re both pretty bad without each other, but consider this:

Even though Rev can have a high crit chance, you won’t always crit (unless you sacrifice some power for precision i.e. Assassins). This means that your ferocity is useless when you don’t crit.

However, whether you crit or not, you will ALWAYS be using power, If you hit high without crit, you’ll hit higher even with crit, and even higher with ferocity.

So I personally think that ferocity is only useful if you have a high base hit to begin with. better to hit 4k non-crit and 8k crit (Power) than it is to hit 2k non-crit and 5k crit (Ferocity)

Did you consider that Revenant can easily reach 100% Crit Chance?
With Perma-Fury, you can hit the exact number you need to reach 100% when you consider the Warrior’s Banners(you can actually get 100% by yourself pretty easily, but this lets you take a few Valk pieces comfortably).

Looking at the stats on gw2skills.net shows that they can only reach 100% if using full assassins, which isn’t very feasible as I’ve explained in my previous post. And building full assassins would mean that you’d go over 100% as well, which is wasted.

If you’re using a max dps build (Let’s just say full zerker in this case), you end up with a ~54% crit chance. This increases to 94% with fury and invocation, and goes to 104% if you’re using maniacal persistence. That extra 4% is wasted and if a warrior brings a banner, that’s 24% wasted.

If you’d like to not waste stats, and still have some of the best max dps, you’d use Valk armor. You’d end up ~40% crit chance, boosted to 80% with fury, and going up to 100% with Maniacal persistence (Realistically, only reaching 90% due to how the trait works). Meaning you’d get 100% with a warrior banner, or up to 120%, in which case 20% is wasted.

Back to the topic on hand. If a Revenant CAN maintain 100% crit chance, it’s best to try your best and get both stats, simple as that. If you feel like you can’t maintain 100% crit chance, always go for power.

Power or Ferocity

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

They’re both pretty bad without each other, but consider this:

Even though Rev can have a high crit chance, you won’t always crit (unless you sacrifice some power for precision i.e. Assassins). This means that your ferocity is useless when you don’t crit.

However, whether you crit or not, you will ALWAYS be using power, If you hit high without crit, you’ll hit higher even with crit, and even higher with ferocity.

So I personally think that ferocity is only useful if you have a high base hit to begin with. better to hit 4k non-crit and 8k crit (Power) than it is to hit 2k non-crit and 5k crit (Ferocity)

Ventari traits

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

but I feel like this game is made so you can be selfish.. So why can’t we selfishly heal?

What? This entire game is built around working as a team.

Another feedback thread+proposed changes

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

I skimmed but I have a few comments.

Glint is NOT mandatory, I played and fought tons of Revenants without Glint and the profession feels fine. It only really shines when in groups and even then, you’re still fine without it. When it comes to roaming, it’s on the same level as other legends, I agree that the heal needs a bigger tell.

also, on note of Shiro, Revenant was designed to be a mobile class from the get-go. I even remember a dev saying “as mobile as a thief in combat.” You should also take note that though they can stick to targets well, their disengage isn’t the best, Riposting Shadow doesn’t do a good job at disengage, and only an incompetent player lets you get away with it. Also, I feel like it’s a good thing, once a Revenant is in battle, they have to commit to it. That means enemies have to keep fighting too.

Revenant and Legendary effects

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Simply list existing effects from Legendary weapons on Revenant’s skill you found (I will add them up here) and then…

Suggest your own ideas how Legendary weapons could affect our skills!

I will start:

  • Flameseeker Prophecies

1. Legendary Shield changing the visual of Shield #5 – Crystal Hibernation.
Now turns caster into actual crystal instead of old version.

Does anyone have a screenshot or video of this? I MUST SEE IT!

It was a suggestion, not an actual thing.

[PvE] Unrelenting Assault vs Autoattack

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

It’s better to use your AA with IO.

UA is good for might stacks and single target, but not nearly as good as AA

Never use UA and IO in PvE. Big waste of energy that’s better off being used to AA+IO

Feedback: In-depth WvW Roamer Perspective

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

3) The biggest problem I see is that the Herald spec far outclasses anything possible in the basic spec. Glint is far too powerful to not be chosen.

I disagree with this, I got along just fine without Glint this entire weekend, and fighting a Herald with Glint didn’t feel overwhelming at all.

Balancing Healing Skills

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

It’s also very easy to counter that any decent player can do it. Stop attacking. It’s why defiant stance isn’t considered a must-have on warriors, because the heal isn’t always guaranteed. It’s situational.

Feedback: In-depth WvW Roamer Perspective

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Very good and comprehensive analysis, I agree with some things and not so much on others, but I would like to point out one thing

Impossible Odds is in the same boat, the upkeep on this skill just seems a bit high where you can only realistically use it when you have well over 50 energy so you can sustain weapon costs too. I would suggest adding a small initial cost for activating the skill: around 5 energy, then lower the upkeep to -8.

The reason why impossible odds has a high upkeep is purely because of quickness being a pretty valuable boon, also not to mention that putting its costs to -8 would mean that you could use Facet of Nature on it and having an additional 50% uptime on quickness would be pretty broken (and Impossible odds is pretty broken as it already is)

Instead, I’d suggest removing the initial 10 energy costs on the skill altogether, but keep the -10 upkeep on it.

Herald holds too much of the Rev's power

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

People in this thread saying that the Revenant sucks without Herald and I’m sitting here laughing my butt off cause I get by just fine in all game modes without it.

How to disengage as a Revenant?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

The thing I love about the Revenant is its ability to stick to enemy’s in a fight. I think that should be its strength and its weakness should be exiting a fight.

With that said, If this is WvW/PvP, your best bet would be targeting an enemy far away from you and using phase traversal on Shiro. Easy in WvW, tricky in PvP.

am I the only person not appealed by Herald?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

It’s meh, the thing I love about Herald is that it’s truly a sidegrade. If you don’t want to be a boon dispensing support, that’s alright.

(edited by MercenaryNote.8506)

Why do weapon skills use energy?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

skill 4 on hammer should also have at least 1 more function or at least make it a combo field.

it is a combo field -_-

More weapons later on?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Only one question remains, will they be adding elite specs with each new expansion, or are they going to be coming from the living story/patches throughout the game’s lifetime? I sure hope for the latter cause I don’t think I can wait 1+ years for more specializations

No Elite spec for Revenant?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

What sort of gear are you planning?

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

With the amount of free crit chance the Revenant gets, Valkyrie most likely with rage runes for PvE.
WvW, probably Soldiers, same runes.
PvP, Celestial and Clerics worked pretty nice.

Some Trait Issues I've Found

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

Redeeming protection is useless since eye for an eye and improvised aggression synergize well.

uhm, no, I don’t think that’s correct. Sure Eye for an Eye has good synergy with Improved Aggression but just because there’s synergy, doesn’t make it any good, and here’s why:

a) Eye for an Eye is on a 45 second CD and only lasts ~4 seconds when traited (only on monsters)
b) You only get 20% damage reduction

whereas Redeeming Protection has a 33% damage reduction on a 5 second CD and lasts 3 seconds (on all opponents). I found Redeeming Protection to be more useful because it has a higher protection up-time and a bigger damage reduction, and I don’t think taunt is a such a big control effect that merits it being on a 45 second cooldown, especially since rangers can taunt up to every 15 seconds.

Now unless your goal is to redirect the aggro of a hammer warrior (or any other CC-heavy profession) and a big boss towards yourself, then I see it being on par with Redeeming Protection, but in every other situation, I think Redeeming Protection is a bit OP purely because of its up-time and that Eye for an Eye can use a shorter CD.

(edited by MercenaryNote.8506)