I know absolutley NOTHING about computer programming, but criticising the game engine now?? I mean really?? I can play W v W or the massive dragon events beautiifully with very very little slow down. Try playing such a thing on STar Wars the Old Republic and you will see how great in real terms, the GW2 engine actually is. That gamed slowed down to 5 fps with about 20 to 30 people on screen.
Honestly, it must be SUCH a thankless task to be a games developer to create such a world of art to see know nothings crap on everything you do.
LFG Monks Only (6/8) all over again but worse
GG Anet.
Oh kitten HARDLY! I’ve done all of AC paths on my mesmer from as soon as I was eligible…something even my fully exotic geared main hasn’t done yet. Personally, I’ve found it extremely easy to get groups as long as I meet the level requirements. I certainly don’t want to play with people who insist on 80’s only…That = baddies to me.
1) You don’t understand the meaning of gear treadmill
2) this totally didn’t need it’s own thread.
My 2 points
There are huge swages of the map that remain closed off or unexplorable which really gives the game an unfinished feel; especially as they were all part of the prophecies map in GW 1. It’s incredibly frustrating that level 80’s really only have Orr or at a push Frostgorge to explore or farm. Are there any plans to allow access to ring of Fire, Crystal desert, Droknars forge etc soon?
Plus, i hope this is done in a way like sorrows furnace and not part of a paid expansion.
Daily reset, resets your dungeon paths too.
What time does it do this?
When it resets I guess….well any data about the dungeons that you have done and the time it takes until u can get 60 tokens again
All paths are worth 20 tokens.
Each unique path has a daily bonus of 40 tokens, for a total of 60- tokens the first time through on a given day. This resets at normal daily reset time.
What time is reset time??
I’m sure I came across it the other day but for the life of me, I c an’t find it again. ANyone know??
was in GW1 surely was a oversight by anet not to include it in GW2
There is an enormous amount of features that were in GW1 that aren’t in GW2. Hairdressers, the ability to change sex, guild bases, G v G….the list is long…
Well one would hope so. Half the map isn’t even availablt to access! I hope they do a better job with crystal desert and Ring of Fire than they did with Orr.
I am sick and tired of falling down some piece of scenery, especially in the crudfest that is Orr, and not being able to get out! I don’t want to have to spend ridiculous amounts of silver porting somewhere because of the badly designed maps! A simple /stuck option would be of great benefit. Even SWTOR managed that!
Well I’ve just got to 80 with my staff ele..and all I can say is ..swap ur elements..a LOT! I see people sticking in fire all the time and then they wonder why they died. I can take out groups of mobs with my ele….it’s one of the biggest damage dealers in the game..not to mention snares, healing..Plus when u get tornadoi…thats just hilarious
These were amongst the best of the zones in GW1. The game feels oddly unfinished without them. Are there plans for the zones to open up later on?