Showing Posts For Mogar.9216:

The kill-an-animal-and-revive mechanic?

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Posted by: Mogar.9216

Mogar.9216

They should make it that YOU have to kill the npc/animal to get the rally. Right now it doesn’t matter who kills it. So I can apply a small ae bleed to a mob , I lose the fight an the guy who beat me kills the mob before he stomps me I get a free rally.

Best Anti-Thief Class/spec?

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Posted by: Mogar.9216

Mogar.9216

There are lots of class that can be anti thief. But it basically comes down to bunker builds. So you want to beat a thief play a bunker.

I want to clear out something about the Ele.

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Posted by: Mogar.9216

Mogar.9216

lol I love it how the op say " I always run a 80 exotic magic find armor ". You realize people who are talking pvp right? Who cares about pve really?

tPvPer don't complain about Thieves

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Posted by: Mogar.9216

Mogar.9216

I have played pvp mmo for the last 10 years. It’s kinda funny to see the same posts get repeated . You can pretty much cut and paste all the posts from DAoC rangers , Wow paladin. War Bright Wiz . in the first few month of those games and they read the SAME as the thieves post here right now… lol indeed.

Viable Elementalist Builds

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Posted by: Mogar.9216

Mogar.9216

spvp 0 0 30 30 10. S/D I like it better than 0 0 10 30 30. But both are good. you are very tanky and can deal out good damage. The 30 arcane build rely on dodge a lot where the 30 earth build requir you to move rather than dodge.

for wvw 0 20 30 20 0 . Gear can get you over the hump of tankyness and you need burst in wvw cause you have to kill ppl fast.

tPvPer don't complain about Thieves

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Posted by: Mogar.9216

Mogar.9216

like I said in a post a while ago. The top 5% of the pvpers play a different game than the rest. The problem is that the devs are balancing the games for top tire pvper only which leaves the rest of the player base scratching their heads wondering why don’t they nerf thieves. You can say it’s a l2p issue , maybe it is but the fact is you need a large player base if you want a esport. There must be ways to nerf the burst without nerfing thieves in tpvp.

Why PvP system is hurting and unfair to players.

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Posted by: Mogar.9216

Mogar.9216

I agree 100% ttttttt

Tips for 1v1 battles.

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Posted by: Mogar.9216

Mogar.9216

1 v 1 is all about who is more tanky. In every pvp mmo it has always cae down to that. The tanky guy will in the end wear down the less tanky guy.

Not true sir, damage mitigation skills are king in this game, a skilled mesmer will tear you to threads no matter how tanky you are.

not really sure what you are getting at , doesn’t damage mitigation = more tanky?

Tips for 1v1 battles.

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Posted by: Mogar.9216

Mogar.9216

1 v 1 is all about who is more tanky. In every pvp mmo it has always cae down to that. The tanky guy will in the end wear down the less tanky guy.

GW2 plays like a cumbersome shooter

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Posted by: Mogar.9216

Mogar.9216

I can’t really put my finger on it. TTK is high in this game compare to WAR or WoW or even DAoC. Yet somehow this game feels a lot more twitchy. Seems in combat I’m just really going through the motions of pressing buttons.

Easy ay to get more ppl doing tpvp

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Posted by: Mogar.9216

Mogar.9216

no buff , no nerf, not even a real change. Just add the option “JOIN AS SOLO” to the tpvp master. Don’t even have to change how que works.

The fact is if you don’t know better and just talk to the tpvp master you’d think you can’t do tpvp unless you have a gp. I bet a lot of casual players would love to try tpvp but the problem is most people don’t have 5 ppl to pvp with or want to stick around to make a gp. Not knowing better I bet you a lot of ppl said hey lets try this tpvp guy, then they read the options and say well I guess it’s not for me and left.

Bump this if you think it’s a good idea.

is the spvp community too small to grow into esport?

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Posted by: Mogar.9216

Mogar.9216

You gotta be kidding about an e-sport and arena net is on crack if they think watching someone 1 vs 1 a bunker for 2 minutes makes for good entertainment. Fighting bunker elementalists is the dumbest thing I ever have to do as a necromancer and it takes way to long, if you are straight dps they will rock you, you have to spec tank necro to even fight back. All it will be is whose bunker build counters the others bunker build and be constant 2-3 minute 1 vs 1s on side objectives and you won’t be able to tell what is happening almost at all in the 3 vs 4 or 3 vs 3 for mid point

lol so true. I went bunker as ele and had this 2+ min fight with a bunker guardian . I am pretty sure we could have have fought forever and both would be at full hp. In the end a ranger on my team showed up and it took 2 of us another 2 mins to down the guardian.

Is there a place for ranged charater in spvp at all?

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Posted by: Mogar.9216

Mogar.9216

Shortbow rangers with traps are one of the best classes in the game even at melee range.. There’s plenty of things you can do from range and ill list a few just to show you… Elementalist with staff/scepter, ranger with short and longbow, thief shortbow, warrior rifle, engineer, necromancer scepter, guardian with scepter, mesmer with whatever. All of which can be effective with the right trait setup…

You might as well just said there are ppl who play ranged characters. I have always played ranged dps in all games, the ranged dps need 3 things. 1 . los, in all the maps there are just too many ways to get out of los. 2 room to kite, there are very few spots on the maps you can kite and in a game where you need to hold pt to win kite just loses the game for you. 3 there need to be a direction of battle and clear front line. There is no direction of battle on any of the maps. ppl can come at you from all angles at anytime so there are no ‘safe’ space for you to back into . Also there are no clear line of battle rather fights happen in a clump.

I play a S/D Ele, I am ranged but only in a way to let me stay out of melee range of ppl. I don’t play at all like a ranged dps in wow or war or daoc. I’m not saying it’s a bad thing maybe the classic ranged dps can’t work in a esport . I’m posing this question because it seems to me if you want to spvp you can’t do it from range.

Is there a place for ranged charater in spvp at all?

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Posted by: Mogar.9216

Mogar.9216

It seems to me as the way the maps are it is next to impossible to play a ranged character and be effective. Pretty much everyone play melee bunker except for thieves. I see a few rangers try to snipe ppl from top of ledges, but really there are so many ways to get out of los I don’t see how that can work well.

wats wrong with me x.x

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Posted by: Mogar.9216

Mogar.9216

2 things 1 don’t panic. 2 maybe you need a bit more def. stats.

When ppl pvp the biggest mistake is to mash keys too fast. Everything takes splir sec to fire. If you start just mash keys without watching for spells to go off you’ll end up miss casting 1/2 the spells. The more you play the better you’ll get at timing. At first if you load up on defensive stats it will make it easier to calm yourself down .

Ele is hard to play but very good for spvp once you get the skill up there.

WvW - why not glass canon?

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Posted by: Mogar.9216

Mogar.9216

you’ll die just from splatter fire of seige and AEs. The only way full burst can work is if you stick with the zerg all the time.
I like to roam and to roam you need to be tough enough not insta melt.

A bit of elemental advice...

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Posted by: Mogar.9216

Mogar.9216

The key to eles is all about defensive stats. For few reasons, 1 we have the lowest hp and armor so we need to load up on def stats just to be even with other classes. 2. we have some of the best heal skills and condition removal skills which works great with high def stats. 3. the attument swap = weapon swap combined with the sigil that grant stacks of might on swap + tactic that give your more might on activating cantrips that helps you be tougher . Add all that up means even when you spec all D you will do almost as much damage as if you are all burst.

So there is really no reason not to go all tanky . Now having said that I am not all defensive speced mainly cause I’m a dumb kitten and still trying to be a ranged dps :P

Elementalist downed state: From zero to hero.

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Posted by: Mogar.9216

Mogar.9216

lol this thread is a pretty clear example that ppl at top of the game play a different game than the casuals. The problem is what can Anet do to balance tpvp without pissing off 99% of the eles.

Down state is just dumb. remove down state from pvp.

PvP needs to be fun

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Posted by: Mogar.9216

Mogar.9216

pretty easy way match ppl based on their pvp rank. 1-10 fight 1-10 .

Thieves still doing too much damage.

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Posted by: Mogar.9216

Mogar.9216

It’s pretty simple a class or in the case of this game any build of any class should. Either have burst and be easy to kill or hard to kill and have no damage or somewhere in between. Can’t have both. The problem with thieves is that they can stealth when fights turn south vs them, burst fine but if you don’t kill me with the burst you should not be able to run away. It really gets old when I have a thief beat only to have him stealth and be out of range by the time he reappears. Heck I think even without stealth they can get way just with speed.

How the game should be balanced

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Posted by: Mogar.9216

Mogar.9216

I like to point out that I’m in NO WAY saying game should be balanced so that a less skilled player can beat a more skilled player. Mainly that is not possible. Skill wins in the end no matter what even if we dumb the game down to pong, the more skilled player will win.

What I am saying is, when a skill or a class is reviewed . It would be better to see the impact of the skill or class played by an avg skilled player vs another Avg skilled player rather than through the lens of a very skilled player vs anther very skilled player. Take backstab as an example. At the top end, a none theif player will have the skill to realize when he is going to be backstabed and counter by either moving or CC etc etc. So it’s not a huge deal. in fact a skilled thief would most likely not rely on such a binary skill rather invest in something that’s more reliable he/she can use in more situations. But the same thing in the hands of your avg player vs anther avg player is quite a diff. thing. Since most avg players will not have the awareness and reflex to move or fire counter at the right time it then makes it very easy for anther avg player who is playing a Thief to land a hard hitting combo with ease. This leads to a rather overpowered skill.

How the game should be balanced

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Posted by: Mogar.9216

Mogar.9216

You’re all wrong.

The game should be balanced at all ranges.

unfortunately sir, that is literally impossible. skill, will ALWAYS be the deciding factor in who wins a fight. even if there was only 1 ability in the game, that did 100 damage flat everytime, the best dodge rollers and LoS’ers would win. then people would cry to remove dodge rolling and make games in one big open room so theres no LoS, and they could get just as many kills as “top tier” players just by spamming their only skill and targeting people at random.

the top 5% want the same thing that ANet wants, a highly competitive game balanced at TOP TIER play, so that this game can grow into an eSport. people that die from standing in red circles and not stunbreaking/dodge rolling will never have a voice in that environment.

The problem with that is . Who is going to care if there are only 1 server and 1k people playing GW2? Wouldn’t it be better for everyone to have 1 mil player base playing a slightly less perfect game than to have 1 thousand player playing a perfect pvp game? The problem with balancing for top 5% is when you have 1 mil players the 50k is the top 5% when your player base drop to 50k , the 5% is now only the top 2.5k. Skill is relative , the top tier today at 1 mil is the skilless newb once all the casuals quit. It becomes a downward spiral that I have seen too many times before.

How the game should be balanced

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Posted by: Mogar.9216

Mogar.9216

btw I’m not asking for nerfs or buffs. I play a elementalist and all I do is pvp. I am quite happy with my class and how I do. This is just a general post. I have played DAoC WAR for years and many other mmo. I really like GW2 and hope this game does well. Just throwing my 2 cents on how I think Anet should manage the pvp so this game don’t die like the other pvp game I have played in the past.

How the game should be balanced

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Posted by: Mogar.9216

Mogar.9216

Game should be balanced based on the experience of 95% of the players not the top 5%. Like it or not the same game are played very differently by players. The top players have more skill MORE TIME AND BETTER GEAR, they play their class very different from the rest of the player base.

you sir, are whats wrong with the world. do you by chance, support communism?

also, you 100% invalidated your opinion with the above bolded words. explain to me HOW being a top player magically grants you a time machine, and HOW do i get “better gear” in pvp? i would VERY much like to outgear people, but i havent figured that out yet.,.,.,

First off yes everyone get same gear in Spvp. The better player knows what gear to get because they have tested out the stats , tried them on dummies then tested out in matches. You may not like to admit it but 60% of the battle are determined before you even start attacking. The person who have done the home work on what combo of gear works best for his/her class have a big advantage over the one who is just wearing the template. Second , time . The more you play the better you are at the game. The best players tend to play more than the rest of the player base. Not everyone spend their waking hr trying to figure out how to win in GW2. The ones who spend more time thinking and playing will do better than the people who don’t. Simple as that.

How the game should be balanced

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Posted by: Mogar.9216

Mogar.9216

Game should be balanced based on the experience of 95% of the players not the top 5%. Like it or not the same game are played very differently by players. The top players have more skill more time and better gear, they play their class very different from the rest of the player base.

This is no where more clear example in 2 classes. The thief and the Elementalist. At your every day 95% player base level thieves just plain eat elementalist for breakfast . A road bump on to the next target is what your elementalist is to thief. However at the top tier tables are turned , Elementalist can deal with thieves quite well. Here then is the problem. Anet knows from how the tpvp is played and from their own experience that Thieves can be countered quite well so there really is no reason to take a heavy nerf bat to thieves. Where the 95% of the player base continues to get wtfpwned by thieves and think why on earth don’r Anet do something about this madness.

The point is 95% of the players is more important than the top 5%. Game should be balanced for the 95% , or in other words take 2 low to avg skilled player and have them fight each other. Balance the classes based on what they think. The 5% at the top will find a way to over come the nerf , they have the time and energy to figure new and better ways to deal with any nerf. A game is only worth playing if there are lots of players in it esp a pvp game.

Tips on Scepter Dagger playstyle combo

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Posted by: Mogar.9216

Mogar.9216

I play S/D. I have tried all kinds of builds and combos. The only one that works is 30 earth. you need the toughness and trait where your signets retain the passive effect even after you fired it off. This gives you a lot of healing with your heal 5. use water signet to chill ppl and it cures conditions , earth for even more toughness and root ppl so you can land your slow hitting dragon tooth. Damage I rely on air and fire. No pts in water so I have low hp. This means you do have to react fast and move a lot. But as long as you dodge ppl’s super hard hitting skills you will live and gain health back as you fight.

what I think is the problem with eles

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Posted by: Mogar.9216

Mogar.9216

The real problem of eles is that the only way to make the class work is to play Close range D/D.

Absolutely not true. There are lots of viable builds with all weapon sets. LTP young man!

well you can’t just say something like that and don’t back it up. I would like to see a good staff or scepter build. Most skills in scepter and staff are no good vs anyone who is moving, they take too long to fire off. The only way I can make range work is going air then CC and switch to fire and earth for ae hard hitting combos. The problem is that precision is the worst stat to pump to get pay off in damage. Like I said if you have a good range build I really would like to see it.

what I think is the problem with eles

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Posted by: Mogar.9216

Mogar.9216

The real problem of eles is that the only way to make the class work is to play Close range D/D. DD burst works better than other weapon sets and D/D tank or D/F Tank are by far the best setup for Ele. The problem is most players picked ele because we thought it is more like a classic ranged glass cannon class. If I wanted to play a tanky close combat class I would have started a guardian or a Warrior. If I wanted to play a close ranged dps I would have rolled a thief.

I picked ele because I want to be a long rang dps spiker . I want to kite not wear ppl down. So far I found a way to sort of do that but I know I’m play my class wrong. I just can’t bring myself to do a tanky close range build . I’m guessing that’s the problem most of you are having.

Facing a good thief

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Posted by: Mogar.9216

Mogar.9216

I think the opness of the thief is the stealth away when they are losing. No one should be able to stealth while taking damage.

+1 for nerf to Whirlpool

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Posted by: Mogar.9216

Mogar.9216

It was doing way too much damage. I wiped out a gp of 5 in wpvp with it. on the other hand we do need a better above water elite.