This thread is complete garbage. Sure if you are the best player in the game you might be able to hard carry any match. The problem is not everyone is the best player, all people want is fair matches where you are actually placed with other players of same skill level fight other team who are about the same as your team.
The match making clearly states better mmr players WILL be gped vs players who have lower mmr. It’s not rocket science that blowout is the norm. in theory it should only take a week or 2 for people to be sorted out via win streaks. The FACT is the season is almost done and win streaks and lose streaks is STILL the norm.
/dance emote get you out of it.
Yes right, there are soo many 5 man teams in pvp why is Anet trying so hard to hold on to the pitiful handful of solo players.. I say discard them all and everyone will be better for it!
What a fallacious argument. Just because Arena Net is spending $200,000 on a tournament doesn’t mean that they can’t spend their money elsewhere on GW2.
I have a feeling that people should have to say their posts out loud before they’re allowed to post them.
yes, just because I spent 100k on a fast car doesn’t mean I can’t spend another 800k to buy a house…. All I have to do is go and shake my money tree in the backyard a bit harder.
At the start of s2 they were taking +/- 7 pip from where you are. I think due to the fact they kittened off too many players that range is more like +/- 10 maybe even 15 pip at this point.
winning is fun?
Wing should be for people who got to legendary rank only. It really losses all meaning when you can get it in 3-4 seasons and never gt pass ruby. There are plenty of pve rewards a pvp player will never get there is nothing wrong with some pvp only stuff.
I do however think the match making in season 2 has more or less kittened of over 1/2 of the pvpers maybe more. They could have done better to implement a system where skill is rewarded without making the avg player’s life a hell.
Good thread OP.
The issue is that people who got Legendary last season just assumed they were supposed to be there again this season since they are “that good”. Even so, there are a lot of people who shouldn’t be Legendary that are still. I think the system is getting better but isn’t quite right just yet.
Better depends on how you look at things. Is s2 better at placing skilled players at high divs? most likely yes. Is s2 better at promoting the game as in getting more people playing? most likely no.
I really don’t get why people are jumping on this guy tell him to play better. Is he the best engi out there, most likely not. Could he have done better , most likely yes. But it’s very CLEAR he is carrying this team hard . If he had someone who is ‘similar skilled’ as him on his team he would have won those matches pretty easy. If you replace him with someone who really is ‘similar skilled’ with his teammates, those matches would be blow outs.
Saw the first link. that guard you had did nothing most of the match. you were basically 4 v 5 2/3 of the match. There are times you just can’t carry hard enough.
Its quite obvious, that players with high mmr are happy with the system – because they get easy wins – and want it to stay that way. So they provide phony evidence in the hopes anet will listen to them and will NOT reset their mmr, will NOT change the system and they keep on getting their cheap victories.
I’d rather have close challenging games than easy wins. Even if they reset mmrs won’t that just make it worse for everyone? Bad player get stuck in MMR Hell faster, and good players have to climb over each other to get their mmrs up?
if they just random matched players in their pip range. EVERYONE other than the best 5 players in the whole game will over time reach a pt where they get 50% win rate at their right place in the ladder. And then if you get better you’ll win more than 50% and move up until you get to 50% and if you get worse you will lose more and drop down until you get to 50%. There will be no mmr hell for anyone.
So what’s the solution?
Remove MMR.
If they only did matchmaking based on pips it would mean two things:
1. The beginning of the season would be even worse than today
2. The mid and ending of the season would be much better than today.I don’t think the start would be worst. Because of the random factor, people will low skill can get lucky once in a while and get teamed with 3-4 really good players. Where now the low skill people are pretty much doomed to loss every match.
That’s how it should be…If you want good players in your team then get good yourself, you lose matches against more skilled opponents and that’s how it should be, you should not be reward just for playing ; if you play thousand of matches and still act the same way , why would you expect any better results? ….I wish people would post the API code to verify their “skill level”.
wow ? just take a breath and think about what you are saying. If you match a team of NBA player vs a team of High school player do you really think the NBA players or the High school players are going to get any better after a game or even 100 games? People get better by practicing vs other people who are in the same skill level . That is why every REAL sport have levels like amateur, AA,AAA,Pro.
@Mogar.9216 And bosses get positions they don’t even deserve. You got passed for a promotion even though you FEEL you deserve it. Your sibling ate the last poptart. The world is one injustice after another. Sometimes people do get to diamond maybe they got carried, maybe they were playing brilliant compared to the current time bracket but are subpar at higher levels. It happens. There are blow outs even in professional sports games. Boxer gets knocked out in 2nd round toted to be “The Fight of the Century!” ..etc… just the nature of the game, not everyone is going to do OMG amazing….sometimes it takes work, effort, or just determination to make it thru. Just gotta ask yourself how bad you want it… or … .quit…
you are mistaken mmr hell with progression limit. At some pt we all hit a line where everyone is just as good or better than us. That point should be about 50% win rate in an ideal system not 5% win rate. 5% win rate should NEVER happen. A good system should not even allow someone advance to a pt where 95% of the players in his bracket is better than him.
to OP. I wonder what the result is when you run players through season 1 , then take where they are and run them through season 2 which is what’s happening right now. Say 300 matches per season.
says the man who won power ball “winning lottery is easy , just buy a ticket…”
Also the myth that mmr hell only happen to bad players have been busted over and over with players who made it into diamond and legend encountering it themselves.
I myself hit the hell at sapphire t2 for over a week . I took a 30 hr break then win streaked into diamond . I know mmr hell exist and tbh some of the players at diamond are just as bad as the players in sapphire when I was stuck in mmr hell..
So what’s the solution?
Remove MMR.
If they only did matchmaking based on pips it would mean two things:
1. The beginning of the season would be even worse than today
2. The mid and ending of the season would be much better than today.
I don’t think the start would be worst. Because of the random factor, people will low skill can get lucky once in a while and get teamed with 3-4 really good players. Where now the low skill people are pretty much doomed to loss every match.
So, clearly we have an issue with matchmaking. Clearly people want the issue resolved.
What is not clear is how that is to be done? Just saying “remove MMR” doesn’t cut it, because there needs to be something to fill that shoe — otherwise matchmaking would be pure chaos.
So, my question is:
How do you propose A-net should build their matchmaking system?
uhmm isn’t the div system a replacement? .. you win you move up , you lose you don’t. pretty simple.
Wouldn’t that be akin to a delayed reward track? Considering it is not degradable.
in Ruby + you can lose everything. Heck just make it so you can lose divs from amber to legend . nice and simple you will arrive at your skill level when you get 50% win rate.
So, clearly we have an issue with matchmaking. Clearly people want the issue resolved.
What is not clear is how that is to be done? Just saying “remove MMR” doesn’t cut it, because there needs to be something to fill that shoe — otherwise matchmaking would be pure chaos.
So, my question is:
How do you propose A-net should build their matchmaking system?
uhmm isn’t the div system a replacement? .. you win you move up , you lose you don’t. pretty simple.
I find it funny how the mmr hell deniers used to say well if you are stuck you must be bad. Now that player after player who made it into legend came out and say mmr hell exist , these people are still saying the same thing..
So let me get this straight, you are a bad player now if you point out mmr hell is real even if you make it into legend?… lol
you can’t beat 2x moa 1 v 1. That is why almost all 1 v 1 tournaments ban moa.
This post summarizes well the problem and the reason for those sudden loose streak:
Ultimately, experiences like this are the fault of Anet in their design of the league system.
GW2 is a casual game, and they almost always try to make new stuff palatable to causal players. The leagues are no exception, and the hybrid compromise between casual and competitive leaves everyone unhappy.
Amber through sapphire are all easily passed by even the worst players if they play enough games. This is the concession to casual players; being able to progress at least to ruby without having an ounce of skill.
However, ruby suddenly is having none of their kitten, and smacks down people that aren’t able to consistently pump out wins. This creates the massive wall that players like OP are crashing face-first into. Since everybody gets to ruby, there is no competition or challenge up to that point. Once you enter ruby, you’re suddenly exposed to the full and unmitigated challenge of having a massive range of skills all scrunched into one division.
If Anet had made every division equally difficult to progress through, you’d get a more even settling curve where some settled in emerald, some in sapphire, some in ruby, and some in diamond. If Anet had gone full casual and made it equally easy to progress through diamond, there would be no settling and everyone would end up at the top end. By making this compromise system, they’ve simply caused a massive traffic jam to occur in ruby that catches everyone up in it, regardless of skill level.
That is not really true. Fay’s post basically says anyone can get into Ruby. That is not true but lets just say that is.
So Ruby is amber + x number of games played. If that is the case then Ruby should sort out itself very quickly. The best players in Ruby should win streak to top and the bad ones stuck at lower tiers and the somewhat skilled in the middle. So if you are IN ruby already you should get to where you belong very quick and settle there with 50% win rate. The ONLY people who should hit a wall are the very worst players who just enter ruby and belong to the bottom 10% . The fact is people are hitting mmr wall at all tiers of ruby. A lot are hitting the wall at t5/6. That should not happen unless something else is screwed up.
I doubt Anet is going to admit they screwed up at this point. The main fallacy Anet committed is fail to realize mmr adjustment only works if the matches are even. You can’t adjust someone’s mmr in a match system that is not 50/50 because there are no real objective way to measure a players impact on any given match other than the fact if he won or lost.
In a system where you are been put into even matches then the more you win the better your mmr should be. But when the system makes uneven matches wins and losses become almost meaningless .
For example you can measure any major league baseball team’s performance based on their record from year to year. But if you moved a pro team to AAA they would win almost every game but those wins tell us nothing in terms of just how good that team is compared to last year.
The Matchmaking is fine if its working as they claim it should. What’s fairer then being grouped with people closest to you in the league in MMR and facing people near you in pips. You know what’s not fair forcing 50/50 outcomes over strings of games and putting experienced players with complete noobs which is what they did season one.
take random 5 players in the pip range and form teams. That is fair and the better players will win more. Current system puts all the good players on one side and all the bad players on the other side which result in lopsided matches that’s no fun for anyone. What is the point of PLAYING a match when the outcome is more or less predetermined before the match even starts? How is that fair?
There are surely ways to design a system that allows the better players win more and still not screw over the less skilled players. Like my other post pointed out, look no further than starcraft or dota, lol…
And how is a team’s mmr calculated? Highest mmr, lowest mmr, intersection/average mmr?
I know how teams are chosen, I do NOT know how I can end up with them on the same team, when my mmr is miles above them.
most likely your mmr isn’t a mile above theirs, or at least not a mile above 1 of their team. I’m not saying you are not a better player, but if match making works as anet stated , your mmr is close to at least 1 of their team. So either mmr is nor reflective of your skill or you have an inflated sense of how good you are. Which is true, we shall never know ..:P
1. How many people have just as many winning streak games?
2. This is competitive play and not something where everyone should get a medal for participating. Although it’s easy enough where people can do that with enough time. Yes, everyone loves to win but in order for someone to do that, someone needs to lose.
3. There will be outliers. I believe that season one had something in place that prevented this but it was removed because there were complaints about it.
4. While it may seem like that, it’s not really true. You took the unskilled players out of the equation but that doesn’t mean that the somewhat skilled players filled that place. There would just be nobody occupying that designation.
5. How many people are really stopping to play? At what point would it even be noticeable? There are matches constantly going on. Let’s say that at any given time there are 50 matches. If 100 people quit, would this really matter. Yes there would be less matches going on but your competition to get into a match wouldn’t have changed much if at all. There is a scaling of sorts when it comes to this.
6. Yes, I believe most people want short wait times but there’s usually a trade off.
7. Skilled players have a long wait time because not many have made it up there yet. You have to remember that these are not rewards tracks or at least those divisions from a ruby and onwards. There is skill involved which includes personal skill and that of your team working together. Another reason that those who made it to that division have quit is because there’s no point. What are the rewards if they already have everything?
1. I have no doubt for everyone who has 20 math lossing streak there is someone who has 20 matching winning streak. The problem is the guy with 20 match winning streak no matter how happy he is, can’t become 2 people to make up for the guy who has quit because of 20 match losing streak, . :P
2. Yes it’s not suppose to be everyone win game. That my friend is why we have divisions . A well put together league manages to have a very competitive scene AND keep the new players/masses happy. You don’t see starcraft , dota heck even wow arena players complaint about 20+ match losing streaks..
3. Yes outliers exist don’t you think it’s odd these outliers long losing streaks didn’t show up in s1? Any reasonable examination of the match making system would come to the conclusion that s2 match making actively tries to make streaks happen.
4. Skill vs unkilled is relative. Take any pool of players if you call the bottom 10% unkilled. Then if the bottom 10% leaves the next 10% is now the bottom and therefore unskilled. pretty simple concept.
5/6/7. Simple, que time. There has been a 2x if not 3x que time increase. Only explanation is people stopped playing.
1. What does someone’s winning streak have anything to do with whether they count as multiple people on their team? The point of my post was to show you the nature of outliers and how people upset with how things are tend to focus on only one part of the spectrum while ignoring the rest.
2. Divisions are not working as well since there are safety nets in place for half the divisions. Essentially anything before ruby is meaningless as it’s only a matter of time before the most terribly skilled player in GW2 PvP history makes it there. Players of greatly different skill levels, and comprehension on how to play as a team, are bottle-necked in Ruby as a result. Delete the previous tiers and throw everyone into Ruby at the start. That’s essentially what you have now.
3. Are you sure they didn’t show up in S1. I also vaguely remember that they had a system in place to limit these outliers but removes it because people were complaining about it.
4. Yes and no. You have cold wanter and you have hot water. There’s cold water from the faucet, hot water from the faucet, and boiling water. The last two could be considered hot water. Removing the coild water from the equations doesn’t change this. The same can be said about skill levels. Just because you remove low skilled players out of the equation (because they give up), doesn’t mean that the next group takes their place.
5/6/7. I have not noticed any changed in queue time. It still takes a matter of minutes to get into a match just as it did when the season started. Sometimes I get the notification right after I enter the queue.
wow just wow…. esp the bit about cold/hot water ..just wow…
1. How many people have just as many winning streak games?
2. This is competitive play and not something where everyone should get a medal for participating. Although it’s easy enough where people can do that with enough time. Yes, everyone loves to win but in order for someone to do that, someone needs to lose.
3. There will be outliers. I believe that season one had something in place that prevented this but it was removed because there were complaints about it.
4. While it may seem like that, it’s not really true. You took the unskilled players out of the equation but that doesn’t mean that the somewhat skilled players filled that place. There would just be nobody occupying that designation.
5. How many people are really stopping to play? At what point would it even be noticeable? There are matches constantly going on. Let’s say that at any given time there are 50 matches. If 100 people quit, would this really matter. Yes there would be less matches going on but your competition to get into a match wouldn’t have changed much if at all. There is a scaling of sorts when it comes to this.
6. Yes, I believe most people want short wait times but there’s usually a trade off.
7. Skilled players have a long wait time because not many have made it up there yet. You have to remember that these are not rewards tracks or at least those divisions from a ruby and onwards. There is skill involved which includes personal skill and that of your team working together. Another reason that those who made it to that division have quit is because there’s no point. What are the rewards if they already have everything?
1. I have no doubt for everyone who has 20 math lossing streak there is someone who has 20 matching winning streak. The problem is the guy with 20 match winning streak no matter how happy he is, can’t become 2 people to make up for the guy who has quit because of 20 match losing streak, . :P
2. Yes it’s not suppose to be everyone win game. That my friend is why we have divisions . A well put together league manages to have a very competitive scene AND keep the new players/masses happy. You don’t see starcraft , dota heck even wow arena players complaint about 20+ match losing streaks..
3. Yes outliers exist don’t you think it’s odd these outliers long losing streaks didn’t show up in s1? Any reasonable examination of the match making system would come to the conclusion that s2 match making actively tries to make streaks happen.
4. Skill vs unkilled is relative. Take any pool of players if you call the bottom 10% unkilled. Then if the bottom 10% leaves the next 10% is now the bottom and therefore unskilled. pretty simple concept.
5/6/7. Simple, que time. There has been a 2x if not 3x que time increase. Only explanation is people stopped playing.
I’m not here to argue if s2 match making is skill based or not. If it works or not.
I just like to point out a few facts.
1. People post about loss streaks 20+ games long , this did not exist in s1.
2. People like to win, win = happy player , loss = unhappy player.
3.When you make someone unhappy enough they stop playing. I think making someone loss 20+ times in a row is a sure fire way to kitten that person off and quit.
4 As the ‘unskilled’ mass leave the ‘somewhat skilled’ player are now the ‘unskilled’
loop back to 1
5. As more and more people stop playing, que time gets longer and longer.
6. Short wait = happy player, long wait = unhappy player
7. Now the ‘skilled’ player are not happy any more because of long wait
loop back to 3.
So whatever side you take on how s2 match making works , one thing is for sure, it’s killing gw2 pvp.
I was in MMRhell last weekend, started a big thread about it. I actually logged off for 48 hours then went on a tear. I guess the best I can say is MMRhell legit exists and when you see the same awful people, block them so you can track them and if they stay on then log off yourself. Check in later and catch a new batch of people in your MMR range. It’ll go MUCH, MUCH better for you.
yep, 48 hrs does wonders same happened to me.
In season 1 every match was trying to be even, but this allowed players to grind through the ladder. Season 2 is the opposite of this, but players are clearly experiencing matches that are too volatile. Once players reach a division relative to their skill, the only blowout matches that should be happening would be from people coming late to the season. I feel there may be balance between the two styles of matchmaking that maintain prestige, but avoid an abundance of blowouts.
In theory the system should have settled in the first week . I really do not think there is a huge wave of skilled pvper joining season late to explain the large amount of blowouts this late into the season. The honest answer has to be that mmr is not a good enough reflection of skill.
you don’t , just like you won’t kill a tempest or minion necro 1 v 1. On the other hand mesmer have low hp pool, if you focus him he will die fast just like a necro without death shroud.
Matchmaking doesn’t count pips past the end of legendary, so prestige count won’t affect queue times.
It was said already, but with an accurate or prestigious ladder you get people on each extreme with long queue times as the population to pull from is smaller. Queue times in unranked are never this bad because we expand the mmr search range quite far over time. We could do the equivalent expansion of the ladder search range, but there will be just as many (if not more) people then complaining about all the legendary players in their ruby matches.
To summarize the issues people have brought up:
An accurate ladder rewards skill at the cost of queue time.
Reducing queue time would require frustrating players with imbalanced matches (either by skill, or just visual ladder badge).
Making the ladder more about grind gets more players to legendary, but there is no prestige.What would make legendary players happy to keep playing the game? Is it just quicker queue times? What if you could do other things while waiting? What if there was something other than leagues all together like unranked arena that legendary players could go to until more players make it to legendary?
I’m going to point out the painfully obvious here. You main problem is lack of players, yet you implemented a system that actively screws over the avg player and make them want to quit….
If you just stuck to 1 system, i.e the pip system and randomly made teams , you could easily have teams of 1 legendary player each, 2 diamonds and 2 rubies. Result in close matches and no one mad. The better player will advance in a random system. Where right now you would be matching 5 legendary vs 5 rubies = 5 really kittened off rubies and quite pvp all together…
mmr is not reflective of skill . Take a break to reset your mmr and get out of the hell. I was stuck in sapphire t2 for over a week . Took a break and win streaked to t6 ruby in no time.
Just on the matchmaking after a win streak, I and others have noticed something similar. Only for me it appears more extreme. Every time I have 2 wins in a row for at least the last 3 weeks I then get put with either some of the losing team I played against or other players with mmr that would have to be significantly worse than the teams I got the win with. Reading your post it almost strikes me that this could be a bug in the matchmaking system, and it could be a factor leading to long loss streaks. It would be a far better system that keeps a winning team together as was done in GW1.
4 is the magic number for me 5’th win is very hard to get and the 6’th match is almost always impossible :P . It could be that you have moved so far up the pip range you are facing better players. But it really doesn’t explain why after 1 – 2 losses I get the win streak back again.
This season’s match making is pretty strange to say the least.
You belong there. A tier system like the game has now isn’t there so everyone will hit legendary just by grinding. If you are “stuck” in a division where your games go 50/50 you belong there. The sense behind a tier system is that you should get into a division where you get matched against people your skill and win/lose 50% of your matches. You aren’t stuck in ruby – you belong in ruby. You aren’t stuck in sapphire – you belong in sapphire. I don’t understand how this can be so hard to understand.
You are wrong, i have 3 accounts, 2 of them in diamond, 1 of them in legendary, the thing is about this system, it is really, really dependent on your win loss ratio, your skill means something just to the certain extent, more of a class does and people who can/cannot use the tools and opportunities you give them, i qued purely solo.
System works more like this, you win in a row, you get team mates who can peel for you, support you, or use the opportunities of mesmer/thief on the map. You loose in a row you get team mates who don’t do the above mentioned. And you have to do everything above mentioned, which will lead to a win ? Maybe once twice but then. I m not even talking about team comps when you know it’s over from a start most of the times.
Pretty much it. if mmr is working then yes where you are = your skill level. I’m pretty sure mmr doesn’t reflect skill. Based on my personal experience o getting stuck in low sapphire for over a week then after a break win streaked my way to t6 ruby. Same player , same class .
take a break for at least 24 hrs. I was stuck in SAPPHIRE t2 for weeks. Took a break and win streaked into Ruby t5 in no time. match making is screwed up . I played 80+ matches to get out of sapphire t2 and less than 20 matches ruby t2-t5.
I don’t get how I can get stuck for so long in lower div then have pretty much 3-5 win streaks broken by 1-2 loses after taking a break.
team mmr > class make up. I beat 3-4 necro teams a lot. A lot of the time 1/2 of the necros are just fotm necros who doesn’t even know how to play their class. Also moa sort of hard counter necro in 1 v 1 , mes have an inherit advantage over necros.
This season match making TRYS to make blow out matches. Enough said.
it’s a pip range that they draw players from to make matches. If you are in t5 sapphire you are in range to fight t1 ruby.
Luckily there are more than 10 who play GW2 PvP. Also saying that it is impossible for the lower MMR team to win against a team with slightly higher MMr is wrong. As long the difference is not too big, everything is possible.
That is just not true. The way gw2 match goes, 1 bad player have way more impact on a team than 1 good player. That is why 4 v 5 win is sooo rare. The way match making works today pretty much ensures the worst player is on the side with lower mmr. In my example the guy with 900 mmr will most likely insta melt to any of the player with 970+ mmr , even if the rest of his team can hold their own, the match is lost already.
Yes there are more than 10 players in any pip range that just means if you are in the lower 40% of the mmr you will need to endure MORE losses with large pool of players and watch your mmr drop even more. So more players just makes it worse.
“We had several player suggesting to stop playing and continue the next day when you enter a loss streak. That is the consequence. You need to wait until the other players could catch up with you so that there are less skilled players left.”
That is a consequence of any ladder system where everyone starts at the bottom no matter what you do. All you can do is to ensure that the good players rise faster and that happens by giving larger pip bonuses or setting people in higher divisions based on mmr at the start of each season.
“However, it doesnt matter as long as he loses. A loss in mmr is a loss in mmr.”
You don’t seem to understand how ELO works. If your mmr is really low compared to everyone else then your ELO loss per game will approach 0. Yes, it actually isn’t 0, but it will be something like -0.0001. If you are being put against a low mmr team and constantly losing, then you deserve to have bad team mates.
you are missing the point here. lets say there are 10 players who have mmr 900,910,920,930,940 / 950,960,970,980,990 respectively. The guy with mmr of say 920 will have no wins until the guy with 970 moves out of his pip range assuming no one with mmr of 950 or higher move in to replace the ppl who moved out of his pip range. He is basicly kittened in today’s match making system. Because even though his mmr is only 30 blow the ‘magic’ line he will loss and loss and loss and watch his mmr drop and no way to recover. Where the guy with 950 mmr will win and win and watch his mmr get higher and higher as he climb. Until he climbs too fast and get into a pip range where he is blow that magic 50% line and he will be caught in to downward spiral himself.
it works because it’s tanky and because there are so much condi spam already from other class meta builds the extra mes condi works very well.
if you are in a team where no one else is spamming condi then ye condi mesmer would kinda suck. But look at what’s out there right now.. necros necros and more necros…
:) welcome to the death spiral and get rdy for ppl to tell you to l2p.
I found that take a 24 hr break seem to fix the problem.
/dance to break out of it . it worked for me. Pro tip from another player during a match.
ignore the toll’s who tell you to l2p. I was stuck in one of those losing streaks for over a week. You know what solved it? I stopped playing for about 30hrs. Came back and boom 5 match winning streak, did 4 tiers of sapphire in 24 hrs with 80% win rate. Same person, same class, I played the same but for some magical reason 30 hr lay off made all the difference. Match making is clearly screwed up based on my experience.
hint, moa has skills, use them…
No, really? thanks for the ground breaking advise… Now can you go read what ppl have said and actually counter their arguments if you can? Thanks.
moa 5 is a 3/4 sec evade supper speed flee + moa 2 a leap ground target . Between the 2 of them you should have no problem getting out from focus fire and get behind something to los people. I get moaed all the time and rarely die and I moa ppl all the time 9/10 times ppl die because they panic.
hint, moa has skills, use them…
This is a follow up to another thread so I won’t take credit for the idea myself.
I was in Diamond season 1. This season I more or less went through amber and emerald with ease mostly playing on alts. Then about 1 week ago I got into a losing streak during the day and hit a wall. Win rate went to 10-20% just no way to advance.
Read a post a few days ago someone who stopped playing for 24 hr and then came back . So I did the same, stopped playing for about 30 hrs . Started last night and right away 5 match winning streak. Ended the night 11-3 .
I have no idea why it worked and find it very odd. I am not playing better , my team just got better . Anyhow if you hit a wall this may be something you can try. It sure worked for me.
A lot of people, me included have hit a wall and can’t improve. We are stuck with 20-30% win rate or worse at our div/tier.
So lets say your match making is perfect, that means we are stuck because our mmr is too low for the div/tier we are in. The first 3 divs you can’t lose tiers. That means once you are in a tier where you shouldn’t be you are stuck more or less forever because you’ll be always on the losing side of matches due to lower than avg mmr, with no wins and no chance to improve your mmr.
Let us lose tiers drop down to where we belong and get into 50/50 win loss range and a chance to improve our mmr and move back up again.
It’s because of how the MMR works this season. If you have good MMR you’re gonna get good team mates, that’s how it works now . If you had good first matches you’re gonna get it easy through the season for a while.
Yes if you had good mmr and got lucky to be on the side with the high mmr team you will advance. If you had good mmr and got unlucky and the other side was higher. You lost and your mmr tanked now you are stuck in a endless cycle for a couple of weeks.
Example
Tom has 2500 MMR he gets matched with team mates also with 2500 MMR. But wait Tom is hella unlucky and the other team has 3200 MMR. Tom gets destroyed his mmr drops to 1800. Tom plays another game same thing happens now he has 1200 mmr. Tom is kittened.
OR
Tom has 2500 MMR and his team mates have 2500 MMR. The enemy team has 1800 MMR. Tom wins. Tom climbs. Thinks hes really good but really he just got lucky enough to get a low enemy on the first match. Eventually tom makes it to ruby where he is now stuck because he really sucks and now everyone on both teams is pretty much on the same level. Except Tom.
“Eventually everyone will be where they belong”
O wait except for the players like tom in the second example WHO made it (insert league here) because they got lucky the first few matches and continue to get lucky and face lower opponents.
They did not reset mmr this eason. Most players who are skilled have over 1k matches played. Their mmr will hardly move at all because if 1 or 2 bad games.