Nerf this will not help at all. Most people who get bursted to death 100-0 would have died stunned or not. Nerf interrupt stun will just make every mesmer spec for more shatter damage which will make your lives even worse.
The fix for mesmer is the fix for everything from rampage to burn , an across the board damage reduction .
I main mesmer and started playing my ele after the patch for a change. My DD ele does very well vs mesmers. I think the main reason is I have protection and regen to deal with their burst and most mesmers don’t do well dealing with burns. Now it could be that there is class based mmr and my ele is just fighting bad ones all the time
holy cow why not just ask them to undo every buff we got before the patch. The post would be shorter to read.
I solo que ranked and pretty much only play ranked. Because the players take matches a bit more serious and on the whole the skill level is slightly higher.
The down side is you get more premades which I don’t mind . The worst thing about ranked is people raging in chat during a match.
Ok, amuse me: most common mesmer build atm runs confounding suggestion with mantra of distraction. How do you counter that on a class that has no stability while mes is in stealth. I am all ear.
Stun breaker + withdraw pretty much negates any mesmer who burst you from stealth. If you are using shadow step or Roll for init 1 skill does it.
Pre-facing with this; I run my own builds too, but I also like making ones that are optimal for my role, and it feels like i’m playing the same but kitten if I’m not running something I consider optimal. This is also the perspective of an experienced pvper who’s been pvping since release.
I was really enjoying learning this class on a competitive level, learning it inside out is very rewarding. It took a lot more finesse than a few of the others I’ve tried, and doing proper damage against mid-high+ tier players while having good positioning felt very rewarding.
After the patch however, I notice that I require far less work to achieve the same results now and I can often make more of a difference without using important cooldowns as often and it just isn’t as fun. I also feel like I’m learning a lot less and at a slower rate because I have to do little more than simple combos to pressure or win 1v1s.
Sort of feels like CoD to me when running builds with a lot more survivability AND burst than before, and it feels very lame when running builds that feel spammy with certain conditions/CC etc. I feel as though Mesmer has far too many resources at their disposal now compared to before.
It feels very overkill, and unrewarding now, does anyone else feel this way?
You can always try to do MORE. Tbh I don’t get why people think opness == easy play. If you are insane op which I don’t think we are, you can try to carry your whole team. Win 1 v 2 1v 3 fights, try keep your useless teamates alive as well as killing everyone in sight. Push your build to the limit.
Gear wise, I would get rid of the superior sigil of fire because you use ranged a lot and the sigil procs only melee,
I have no idea how you decided on that, but roughly 2 seconds of testing will show that statement to be blatantly false.
lol I was scratching my head on that one as well
Slow is just devastating. Paired with the fact that players simultaneously get Quickness is why the CD is so long. FMW, on the other hand, is just quickness and Fury. I agree that it needs to have its CD increased though.
I tried it after patch tbh it was meh at best. People tend to just move out of it. I would use it if they made the effects linger for a few seconds after leaving the field.
take a break. A lot of times you just need to wait a bit and get out of the same que cycle that’s bad for you. I.e times when I get same 5 man premade 3 matches in a row it’s time to take a break and avoid queuing at the same time as them.
stealth is crazy op in wvw and duels but they will not change it because it doesn’t work nearly as well in pvp.
I think you are too in love with chaos line. iullsions will add massive damage based on just diversion hitting 5 targets alone on an interrupt build.
Not really. You’re assuming that 1. You don’t have any other aoe interrupts (hint: you do) and 2. you’re getting interrupts from all of them (hint: you won’t).
Add in 15% reduction on shatter skills
This is certainly nice, but overall not a huge deal.
and 3% extra damage per clone you’ll see a very noticeable increase to your damage.
This is unimportant.
Any flat boosts in damage obtained by going into illusions are more than negated by the loss of burst windows that CI provides. It’s all well and good to theoretically have the ability to hit harder, but it’s useless without actually having an avenue to unload that damage. CI provides that avenue.
There’s a very good reason pretty much no power shatter mesmers use illusions right now. Chaos is just far better, no matter what variant of build you go for.
No power shatter use illusions because inspiration is simply too good to pass up not because chaos is better. The only build on metabattle that uses chaos is for PU not CI. In pvp you simple do not need the extra CC to land your spike because your target will most likely not 100% looking out for you only. All of our spike damage are instant or near instant, it’s not hard to land it in a fight for pt. There are other ae interrupts but that’s beside the pt. AE daze from 3 clones + yourself is huge, if you manage to interrupt and do damage on some of them is even better.
15% decrease on shatter recharge once again is huge because ip is now baseline you don’t need to make a clone to shatter, now you can shatter for ae blindness more or less anytime you want. Shatter is simply awesome after the patch everytime you shatter you trigger 3+ effects regardless of your build, the more often you can shatter the better imo.
So what you’ve got there is pretty much the standard double ranged interrupt build. It’s very solid and works well. Ignore what Mogar is saying, he’s totally wrong. Illusions doesn’t add much punch to your shatters, and inspiration makes it a different build entirely. Chaos gives massive utility through lowered cooldowns, reflect uptime, and the all-important CI.
One thing to note is that IoL is almost definitely not a good choice to take. Better options would be either the condie removal mantra or the daze mantra. I personally take the daze mantra, but if conditions are an issue, the condie removal mantra is what you’ll want.
I also prefer to run it full zerk, but marauder’s is fine as well. Lastly, I prefer pack runes, since I don’t generally have too much mobility issues, especially if you’re taking portal. I’ve also been leaning more towards time warp than mass invis, just for the incredible utility it has in a team fight.
I think you are too in love with chaos line. iullsions will add massive damage based on just diversion hitting 5 targets alone on an interrupt build. Add in 15% reduction on shatter skills and 3% extra damage per clone you’ll see a very noticeable increase to your damage. Going Chaos you pretty much give up a slot for condi cleanse and more defense for yourself mostly.
It’s not hard for Anet to make a tutorial for each pvp map and explain some basics like
don’t got stright for beast
don’t 2x cap
don’t zerg
watch mini map
what the buffs do in temple
1. invis is not the best way to go in pvp.
2. Chaos offers little team support and adds little to damage.
3. chaos your condi remove is poor to none, that makes dealing with burns rather hard and limits you to play outside the pt and burst once in a while.
illusion adds a LOT more punching power via more shatters and better shatters. Inspiration get you a lot of team support and a lot more defense compared to chaos. So if you want to go all out dps illusion us better and if you want to add extra toughness and team support insp is better. Just my 2c, I know a lot of mesmers run something close to what your build and they do just fine.
I use it for sword 2 , rest are just gravy.
pts man you need to get those pts on the score board!!!
you do well in matches with known good players from good teams. That’s the only way, mmr does work so you could be winning a lot but beating bad players or lossing a lot but vs very top of the mmr scale.
I don’t care really, I just try to do my best and have fun.
I would pick illusion or inspiration over the chaos line myself.
Anything glass. Bad thieves are a joke now days .
time your bursts. Watch for when they are between ‘super boon’ cycles and burst them. When you do burst do not let up throw EVERYTHING at them. They will heal back up to full in no time even if you get them down to 10% and let up.
On the D side their attack are short ranged and some what predictable time your dodge and use range to your advantage .
The most common mistake I see in Strongholds are teams that run to defend and don’t ever try to kill their enemy’s lord. I’ve been in matches where we had a clear shot at their lord, the other team hadn’t even gotten our gates down yet, but everyone is screaming about defending and is parked at our own gate. This scenario always results in a lose.
lol so true. I solo broke down both doors in a match and could not get any one to help me with the lord . The other team is just through the outter. took a good 5 min for me to get 2 players to help me kill lord and win.
I play the similar build before and after patch. my personal experience is not that I can kill faster, the biggest difference is that I can live longer because I can shatter on myself for diversion and confusion. Thieves are an even fight now.
I am guessing that is because menders ‘cast’ a spell to cure condi rather than just have condi cured as the effect of the heal.
Same on yaks in wvw.
for wvw any build with PU will work . Heck I even tried a phantasm build with no DE and it worked very well in duels and roaming. It’s a brain dead build just pop phantasms from stealth and shatter once in a while for kicks.
what build?
Staff gives you extra mobility which is better than s/x in pvp since everyone fights on the node. But I have switched to s/t since the patch because shared distortion is huge .
Anyhow you should not be winning 1 v 2 unless you are fighting noobs. If you are fighting noobs then ye staff will be better every time.
I’d be fine if the mantra of recovery had its CD slightly increased. With the inspiration traits, the mantras make dom/duel/insp staff/GS mesmer with mantra heal and daze mantra the most sustainy burst class I’ve ever played. Like I have so much healing and condi cleanse that I won’t die unless I get focused outright by multiple people, and with all the teleports (even with no stealth), I can escape pretty easily.
I don’t think its broken since it is counterable, but it is really strong, and good positioning is needed, as with anything else.
I’m going to point out the new cele ele that’s more or less unkillable
MM necros that can tank 2-3 ppl easy
Warrior rampage that CC then 1 shot ppl .
You only feel op because they other players haven’t found their OP build yet.
it’s the way it should be
Tried a few builds without DE . It can work but DE is just soo much better. The main reason is shatter, we get sooo much good stuff from shatter you are limiting yourself when you don’t shatter as often as you can.
I’m still trying to figure out a long rage build without DE and not shatter too much , haven’t had any luck yet.
you have to use damage skill to show you where the body really is. It’s caused by lag but one can easily ‘make’ lag to cause this to happen.
man it looks like people don’t know about stun breakers. If I as a mesmer can learn to use stun breakers to save myself from basilisk stun burst why shouldn’t you people learn how to do the same vs a daze shatter burst??
Because daze mantra has cd of 5 seconds and most stunbreakers have cd of well over 30 seconds? Also basilisk venom can be evaded/blocked as thieves have to land the attack as well as it being over 40 seconds of cd and its not an instant cast?
how do you dodge a steal from stealth? Same way you dodge a daze from stealth maybe?… Daze mantra has a cool down of 30 seconds not 5 seconds. Maybe get your facts straight before QQing next time.
He probably meant Power Lock http://wiki.guildwars2.com/wiki/Power_Lock
He meant confounding suggestions that turn a daze into a stun with 5 sec internal cool down. That requires the mesmer to land a daze . The memer have few ways to land daze but the only way that is nearly unstoppable is cast mantra of distraction from stealth. Like I pointed out in my post , casting mantra of distraction from stealth is no different from getting hit by a steal from stealth. I just didn’t bother wasting time pointing out everything because it’s very clear that he had no idea about both the mesmer class and the thief class.
man it looks like people don’t know about stun breakers. If I as a mesmer can learn to use stun breakers to save myself from basilisk stun burst why shouldn’t you people learn how to do the same vs a daze shatter burst??
Because daze mantra has cd of 5 seconds and most stunbreakers have cd of well over 30 seconds? Also basilisk venom can be evaded/blocked as thieves have to land the attack as well as it being over 40 seconds of cd and its not an instant cast?
how do you dodge a steal from stealth? Same way you dodge a daze from stealth maybe?… Daze mantra has a cool down of 30 seconds not 5 seconds. Maybe get your facts straight before QQing next time.
man it looks like people don’t know about stun breakers. If I as a mesmer can learn to use stun breakers to save myself from basilisk stun burst why shouldn’t you people learn how to do the same vs a daze shatter burst??
As someone pointed out the real QQ is from people getting shattered to death. That is mostly due to the stat change (more to equip and 0 from traits). This means most people have less hp and hit harder in wvw and pvp. That combined with ip given out as free make burst damage high.
Nerfing CS and power block will not solve the problem all it will do is make people stop playing interrupt build and go all out for more shatter damage which will make things even worse for the whiners.
The REAL problem is all the cele players are used to just random mash buttons and face tank. Now they have to watch for a burst setup and use active ability to avoid it and they don’t know how. I have duelled a bit in the last few days , most of the good players regardless of the class have figured out how to avoid the stealth burst. Heck I fought another mesmer myself for over 5 mins and we manage to live through each others bursts just fine even though we are both zerker power shatter speced.
Instant kills take time to setup and can be countered by a LOT of things . The change is that cele class players are used to just smash random buttons and not die before patch. Now they need to GASP watch what the dps class is doing and use the RIGHT skill to avoid burst. l2p
wow some kind of mesmer main… lol you are asking anet to nerf pretty much EVERY buff mesmer got in the patch you must be walking around 1 shotting every one in pvp then…
eye roll…
hell I have maybe 2k matches played and I STILL have a very hard time figure out who killed who while watching pvp match. Too much effects makes gw2 boring to watch.
All these qq posts about mesmers, mostly due to the fact people will have to figure out how to fight a mesmer instead of just rofl stomp one like before the patch. Mesmer today is not much different than thief before patch, soft and squish but will burst you down IF YOU DON’T PAY ATTENTION.
How is a mesmer powerblock stun then shatter different from a thief shadow step + basilisk + backstab? Do mesmer have higher hp pool than thief? do mesmer wear better armor? Do mesmer have better mobility? Do mesmer have better condi cleanse? That’s no no no no and no! so why is it ok for thief to stealth burst but not mesmers?
How do you counter a thief? with AE and CC and Condi, how do you counter the new mesmer? SAME FREAKIN TACTIC.
I don’t get all these mesmer hate yet everyone is fine with a thief who shadow step/steal hit you with basilisk and burst you while you are stunned. WHAT’S THE DIFFERENCE?
I live WAY longer with same spec as before. The changes allowed me to pick up abilities that I can’t get before patch to stay alive…
mesmer is way better off than before but I would caution people calling mesmers OP. The damage buff gets noticed first which is mostly what mesmer got. But people also got A LOT of defensive buffs give it a week or 2 and see people will learn to counter the DPS.
power block damage was pretty crazy, I realized that when I 1 shotted a thief from 3/4 health with 1 daze.
ran a few builds until I tried power shatter all I can say is OMG kitten just got blown to bits…
I don’t really know what they are doing but match making is horrid last 2 weeks, I am wondering why i even bother try pvp anymore. It’s a joke.
bad math , games take 15 mins at most and connection is not a real problem. I game at off peak hrs gped with sea players and never had any problem. Their pool of players is small. Even with small pool you can get good match making by making players of similar skill wait different times to get on the same match cycle.
you don’t need people to peel for you, you can shadow your team mates who are laying down aes.
wut? how hard is it to make the 2 best teams fight each other? The best challenge to a 5 man is another 5 man. Anet wants to limit que time for esport teams so they don’t quit by feed them solo quers, that’s is ALL matchmaking’s fault.
I think your misinterpreting what I’m saying. Matchingmaking already does the best job it can based on what’s available. What people whine about is that they’re up against a 5 man when they’re solo. So bring back solo/team queues is a legit argument. “Don’t put me up against a 5 man” is not a legit argument because the matchmaking has no other choice other than to not let the 5 man team play at all.
that would only be true if there are only 1 team of 5 playing at any given time. I highly doubt that all these people are running into the SAME 5 man. If there are more than 1 team of 5 and match making still CHOOSE to pair solos vs premade then matchmaking should at least make sure the matches are fair and not blowouts.
I don’t understand why people are whining about the matchmaking. It’s the players doing it. There is a team with 5 players who need someone to fight and matchmaking correctly puts them with the best challenge available within about 10 minutes.
Complain about solo queue vs team queue for sure, but shut up about the matchmaking.
wut? how hard is it to make the 2 best teams fight each other? The best challenge to a 5 man is another 5 man. Anet wants to limit que time for esport teams so they don’t quit by feed them solo quers, that’s is ALL matchmaking’s fault.
Why can’t they give us a qol buff to mantras… just sayin